Core Crab
Creature - Crab (U)
Fissile 2 (If the number of fissile permanents you control is equal or greater than 2, sacrifice this permanent and create two tokens that are copies of it. They lose fissile.)
When Core Crab enters the battlefield target opponent puts the top three cards of their library into their graveyard
1/3
Glowing Goblin
Creature - Goblin (C)
Haste, Radioactive (Players that target, tap, or activate abilities of radioactive permanents lose 1 life. Creatures dealt damage by radioactive sources get a -1/-1 counter)
1/1
These are a sample of what I'm thinking the two main mechanics would be. I have also posted them to reddit/imgur...if I am allowed to link the imgur album here I will.
I like the theme overall, some nuclear things can always be fun.
Some comments:
Fissile will not fission all the permanents with fissile. If you have 2 permanents with fissile 2 then after one has fissioned the if clause will stop the other from fissioning. Is that intended? It is also a bit unclear what the 2 in fissile refers two. the number of tokens they create or the number of permanents needed to trigger it.
I like the radioactive goblin. But IMO it doesn't pair well with haste since it is an ability that favours blocking since you won't lose life that way and because it deals 1 damage and one "wither" to creatures.
The unstable reactor won't do anything when it transorms since it doesn't enter the battlefield. You should reword it to when it transforms.
Is the core crab the new version of fissile? I did like the idea of splitting it in two but doubling the etb works aswell. The ability should probably be reworded a bit. Perhaps with a "When you do" at the beginning of the seond sentence.
The mox is very strong but hey, it's a mox. This version of radioactive still basically deals double damage to creatures, is that intended or were you aiming for more of a "wither" effect?
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I like the theme overall, some nuclear things can always be fun.
Some comments:
Fissile will not fission all the permanents with fissile. If you have 2 permanents with fissile 2 then after one has fissioned the if clause will stop the other from fissioning. Is that intended? It is also a bit unclear what the 2 in fissile refers two. the number of tokens they create or the number of permanents needed to trigger it.
This was pointed out to me shortly after I posted these ideas on the custom magic subreddit. The newer Core Crab and Transuranic Ooze does represent I want how Fissile to function going forward. Basically they "split" when targeted and cause a secondary effect.
I like the radioactive goblin. But IMO it doesn't pair well with haste since it is an ability that favours blocking since you won't lose life that way and because it deals 1 damage and one "wither" to creatures.
The unstable reactor won't do anything when it transorms since it doesn't enter the battlefield. You should reword it to when it transforms.
I've updated Critical mass to read "If X or more permanents with radioactive are on the battlefield exile this permanent and return to the battlefield transformed."
[/quote]
Is the core crab the new version of fissile? I did like the idea of splitting it in two but doubling the etb works aswell. The ability should probably be reworded a bit. Perhaps with a "When you do" at the beginning of the seond sentence.
The original version was a little problematic, so I switch to having the trigger just be getting targetted. I'll clean up the language a little.
The mox is very strong but hey, it's a mox. This version of radioactive still basically deals double damage to creatures, is that intended or were you aiming for more of a "wither" effect?
More of a wither effect, but "wither light" in that they only deal the one counter. I wanted to kind of mimic a permanent damage that radiation would cause after exposure. I'm not 100% on how to balance the mox a little better, maybe it only produces colors of permanents with radioactive?
I greatly appreciate the feedback. I will update periodically as I add cards/tweak mechanics.
Edit: Am I allowed to link the imgur album where I have the set ongoing? I have a few more cards in the set but didn't want to spam them over and over
Some interesting stuff you've got here already. But I am looking forward to seeing more cards from the set.
I'd like to see more magical, fantasy elements. Right now, there's a lot of seemingly mundane, real-world stuff, which seems out of place in a non-Un set.
What kind of world/plane produces these nuclear technologies? Will we see scientists, engineers, mutated humanoids? Nuclear-powered Vehicles?
As for the cards' functionality, they're mostly fine. I'd eventually want to see some of the non-radioactive creatures. If the set were only radioactive/fissile critters, limited would be a headache.
Maybe there should be some kind of 'Lead Shielding' artifact/spell/ability that gives protection from Radioactive, or at least stops the -1/-1 counters.
Edit: I just saw you updated the wording on Critical Mass. That will work better. Much better than the original wording.
Some interesting stuff you've got here already. But I am looking forward to seeing more cards from the set.
I'd like to see more magical, fantasy elements. Right now, there's a lot of seemingly mundane, real-world stuff, which seems out of place in a non-Un set.
What kind of world/plane produces these nuclear technologies? Will we see scientists, engineers, mutated humanoids? Nuclear-powered Vehicles?
As for the cards' functionality, they're mostly fine. I'd eventually want to see some of the non-radioactive creatures. If the set were only radioactive/fissile critters, limited would be a headache.
Maybe there should be some kind of 'Lead Shielding' artifact/spell/ability that gives protection from Radioactive, or at least stops the -1/-1 counters.
Edit: I just saw you updated the wording on Critical Mass. That will work better. Much better than the original wording.
Wish granted! So the background of the plane is that it successfuly fought off a phyrexian invasion, but the radioactive technology they developed twisted the plane, magic and all to be unstable and potentially harmful.
Im glad you brought up the radioactive protection because I made a legendary creature that removes radioactive and critical mass while on the field and im thinking of equipment/auras that will do it on an individual creature/player basis as well. There will be a decent amount of artifacts/artificers of multiple races, mutant creature etc. Please give me any feedback as I am really new at designing cards!
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Creature - Crab (U)
Fissile 2 (If the number of fissile permanents you control is equal or greater than 2, sacrifice this permanent and create two tokens that are copies of it. They lose fissile.)
When Core Crab enters the battlefield target opponent puts the top three cards of their library into their graveyard
1/3
Glowing Goblin
Creature - Goblin (C)
Haste, Radioactive (Players that target, tap, or activate abilities of radioactive permanents lose 1 life. Creatures dealt damage by radioactive sources get a -1/-1 counter)
1/1
These are a sample of what I'm thinking the two main mechanics would be. I have also posted them to reddit/imgur...if I am allowed to link the imgur album here I will.
Some comments:
Fissile will not fission all the permanents with fissile. If you have 2 permanents with fissile 2 then after one has fissioned the if clause will stop the other from fissioning. Is that intended? It is also a bit unclear what the 2 in fissile refers two. the number of tokens they create or the number of permanents needed to trigger it.
I like the radioactive goblin. But IMO it doesn't pair well with haste since it is an ability that favours blocking since you won't lose life that way and because it deals 1 damage and one "wither" to creatures.
The unstable reactor won't do anything when it transorms since it doesn't enter the battlefield. You should reword it to when it transforms.
Is the core crab the new version of fissile? I did like the idea of splitting it in two but doubling the etb works aswell. The ability should probably be reworded a bit. Perhaps with a "When you do" at the beginning of the seond sentence.
The mox is very strong but hey, it's a mox. This version of radioactive still basically deals double damage to creatures, is that intended or were you aiming for more of a "wither" effect?
Did I write something useful? Leave a like.
Any new cool Daretti cards printed in the latest set? Tell me about it!
Rules Advisor
This was pointed out to me shortly after I posted these ideas on the custom magic subreddit. The newer Core Crab and Transuranic Ooze does represent I want how Fissile to function going forward. Basically they "split" when targeted and cause a secondary effect.
I've updated Critical mass to read "If X or more permanents with radioactive are on the battlefield exile this permanent and return to the battlefield transformed."
[/quote] The original version was a little problematic, so I switch to having the trigger just be getting targetted. I'll clean up the language a little.
More of a wither effect, but "wither light" in that they only deal the one counter. I wanted to kind of mimic a permanent damage that radiation would cause after exposure. I'm not 100% on how to balance the mox a little better, maybe it only produces colors of permanents with radioactive?
I greatly appreciate the feedback. I will update periodically as I add cards/tweak mechanics.
Edit: Am I allowed to link the imgur album where I have the set ongoing? I have a few more cards in the set but didn't want to spam them over and over
I'd like to see more magical, fantasy elements. Right now, there's a lot of seemingly mundane, real-world stuff, which seems out of place in a non-Un set.
What kind of world/plane produces these nuclear technologies? Will we see scientists, engineers, mutated humanoids? Nuclear-powered Vehicles?
As for the cards' functionality, they're mostly fine. I'd eventually want to see some of the non-radioactive creatures. If the set were only radioactive/fissile critters, limited would be a headache.
Maybe there should be some kind of 'Lead Shielding' artifact/spell/ability that gives protection from Radioactive, or at least stops the -1/-1 counters.
Edit: I just saw you updated the wording on Critical Mass. That will work better. Much better than the original wording.
Wish granted! So the background of the plane is that it successfuly fought off a phyrexian invasion, but the radioactive technology they developed twisted the plane, magic and all to be unstable and potentially harmful.
Im glad you brought up the radioactive protection because I made a legendary creature that removes radioactive and critical mass while on the field and im thinking of equipment/auras that will do it on an individual creature/player basis as well. There will be a decent amount of artifacts/artificers of multiple races, mutant creature etc. Please give me any feedback as I am really new at designing cards!