This is a really old set I just dug up while going through an old laptop, and some designs look like they could interest some of the people here, so here we go:
Keywords
The set features the following keywords:
Awe: Awe describes abilities that are active while you control a permanent with CMC5 or more.
Defiance: As long as an opponent controls a permanent with a converted mana cost higher than this creature’s, CARDNAME gets +1/+1 and becomes defiant.
Ruin: Ruin describes abilities that are active if a card was put into an opponents graveyard (from anywhere) this turn.
Factions
There are the Gitai, a WRG faction that cares about "Familiars". "Familiar" is a new creature type, referring to spirit-like entities that are summoned by inhabitants of the plane. Familiars tend to have 1 keyword ability as well as an ETB effect. The Gitai feature the Awe keyword.
Then there is the Defiance, a WBG faction, that focuses on small creatures that prevent the opponent from doing what they want. The Defiance features the Defiance keyword.
There also is the URB faction. An ominous cult, that worships a being only known as the "Ender". They feature the Ruin keyword, and are very much about sacrifice and removing permanents.
Cards:
Bvary's Attendant 1W
Creature - Vitari Summoner (U) 2W, T: Put a Familiar permanent from your hand onto the battlefield then return it to your hand at the beginning of the next end step.
1/3
Bvary's Boon 1W
Tribal Instant - Familiar (U)
Target creature gains protection from the color of your choice until end of turn.
Awe — You and creatures you control gain protection from the color of your choice instead, if you control a creature with converted mana cost 5 or more.
Bvary's Glimpse W
Tribal Instant - Familiar (C)
Put a Familiar creature card from your hand onto the battlefield blocking target unblocked creature. Return it to your hand at the end of combat.
Gitai Boongiver 1W
Creature - Human Cleric (C)
Awe — Creatures you control gain lifelink, as long as you control a permanent with converted mana cost 5 or more.
2/1
Gitai Soldier W
Creature - Human Soldier (C)
Vigilance
Whenever a Familiar leaves the battlefield put a +1/+1 counter onto Gitai Soldier.
1/1
Glimmershell 2W
Creature - Insect Familiar (U)
Flash
When Glimmershell enters the battlefield prevent all damage that would be dealt this turn.
2/3
Inspiring Familiar 2W
Tribal Enchantment - Familiar (U)
Creatures you control have all abilities of Familiars you control.
Awe — Creatures you control get +1/+1, as long as you control a permanent with converted mana cost 5 or more.
Masked Agent WW
Creature - Human Rebel (M)
When Masked Agent enters the battlefield and at the beginning of each of your upkeeps, each opponent chooses a permanent with the highest converted mana cost among permanents he or she controls. Detain the chosen permanent.
2/2
Pridemane 5W
Creature - Cat Familiar (R)
Vigilance
When Pridemane enters the battlefield destroy up to two target tapped creatures.
4/5
Rioteer WW
Creature - Human Rebel (R)
Defiance (As long as an opponent controls a permanent with a converted mana cost higher than this creature’s, Rioteer gets +1/+1.)
As long as Rioteer is defiant, other creatures you control gain defiance.
2/1
Shimmerwing 4W
Creature - Bird Familiar (C)
Flying
When Shimmerwing enters the battlefield creatures you control get +1/+1 and gain vigilance until end of turn.
3/3
Unruly Citizen W
Creature - Human (C)
Defiance
0/2
Brag 1U
Instant (R)
Put a permanent card from your hand onto the battlefield. Then return it to your hand.
Denunciate U
Instant (C)
Return each nonland permanent with the highest converted mana cost to their owners hands.
Glitterclaw 2U
Creature - Bird Familiar (R)
Flying
When Glitterclaw enters the battlefield, noncreature spells cost an additional 2 to cast until the beginning of your next upkeep.
2/1
Prelude to the End 3U
Instant (C)
Ruin — Prelude to the End costs 2 less to cast if a card was put into an opponents graveyard this turn.
Counter target spell.
*note: This obviously should cost 2UU
Shimmerfin 6U
Creature - Leviathan Familiar (U)
Flash
When Shimmerfin enters the battlefield tap all lands and empty all mana pools.
5/7
Shorecrasher UU
Creature - Merfolk Wizard (R)
Defiance
As long as Shorecrasher is defiant, spells your opponents cast cost 1 more to cast.
2/1
Singularity 5UU
Creature - Avatar (R)
Hexproof
Nonland permanents are legendary.
3UU: Target creature’s name becomes the name of your choice until end of turn.
5/7
Envoy of the End 2BBBB
Creature - Demon Warrior (M)
Fear
Whenever a permanent is put into a graveyard from the battlefield, you may reveal Envoy of the End from your hand. If you do, add B to your mana pool. Use this mana only to cast cards named Envoy of the End.
6/5
Gluttony 2B
Enchantment (U)
Whenever a player gains life, if he has 15 or more life, that player puts the top 6 cards of his or her library into his or her graveyard.
Renegade Summoner 2BB
Creature - Vitari Summoner (U) T: Put a Familiar creature from your hand onto the battlefield. Return it to your hand at the end of the turn. Then you lose life equal to its power.
2/2
Smothershade 7B
Creature - Nightmare Familiar (R)
Intimidate
When Smothershade enters the battlefield destroy all creatures with converted mana cost 3 or less.
6/5
Voidstare 6B
Creature - Demon Familiar (U)
Flying
When Voidstare enters the battlefield target player loses half of their life rounded down.
4/4
Bvary's Tactician 3R
Creature - Vitari Warrior Summoner (U)
Whenever Bvary’s Tactician attacks and isn’t blocked you may put a Familiar creature from your hand onto the battlefield tapped and attacking. Return it to your hand at the end of your turn.
3/2
Familiar's Breath 1RR
Tribal Instant - Familiar (C)
Awe — Until end of turn you and creatures you control have protection from red, if you control a permanent with converted mana cost 5 or more.
Familiar’s Breath deals 2 damage to each creature and each player.
Familiar's Impact (2R)
Tribal Enchantment - Familiar (C)
Whenever a Familiar enters the battlefield under your control you may have it deal damage equal to its power to target creature or player.
Gitai Ritual 2R
Tribal Instant - Familiar (C)
As an additional cost to cast Gitai Ritual reveal any number of Familiar cards from your hand.
For every Familiar card revealed to cast Gitai Ritual add one mana of each of that cards colors to your mana pool.
Gitai Warden R
Creature - Human Warrior (C)
Awe — Gitai Warden gets +1/+0 and first strike, as long as you control a permanent with converted mana cost 5 or more.
1/1
Master of Conflagration 1R
Creature - Elemental (U)
Ruin — At the end of each turn, Master of Conflagration deals 2 damage to each player, if a card was put into an opponents graveyard this turn.
2/2
Rageglare 5R
Creature - Hound Familiar (C)
First strike
When Rageglare enters the battlefield, exile the top card of your library. You may play it until end of turn.
5/4
Scarehowl [mana]4R[/mama]
Creature - Spirit Familiar (R)
Haste
When Scarehowl enters the battlefield creatures target player controls can’t block until end of turn.
6/3
Simmerfist 1R
Creature - Elemental Familiar (U)
Intimidate
When Simmerfist enters the battlefield creatures you control gain haste and first strike until end of turn.
2/1
Unyielding Sorceress RR
Creature - Human Wizard (R)
As long as an opponent controls more permanents than you, whenever an opponent casts a spell, Unyielding Sorceress deals 2 damage to that player.
2/2
Boulderface 4G
Creature - Elemental Familiar (U)
Hexproof
When Boulderface enters the battlefield put a 3/3 green Elemental creature token with reach onto the battlefield.
3/3
Brightpaw 5G
Creature - Beast Familiar (C)
Trample
When Brightpaw enters the battlefield untap up to 6 lands you control.
5/5
Bvary's Confidant 2G
Creature - Vitari Summoner (U)
At the beginning of your upkeep you may put a Familiar creature from your hand onto the battlefield. Return it to your hand at the end of your turn.
3/3
Companionbark 6G
Creature - Treefolk Familiar (R)
Reach
When Companionbark enters the battlefield you may put a creature card with converted mana cost 3 or less from your hand onto the battlefield.
6/4
Gitai Summonings G
Sorcer (C)
Search your library for a creature card, reveal it and put it on top of your library.
Awe — You may put that card into your hand instead, if you control a creature with converted mana cost 5 or more.
Gitai Watcher G
Creature - Human Warrior (C)
Awe — Gitai Watcher gets +1/+1, as long as you control a permanent with converted mana cost 5 or more.
1/1
Lenlera of the White Forest 2GG
Legendary Creature - Elf Druid (R)
Players can’t cast spells during another players turns.
4/5
Nature's Call XGG
Sorcery (R)
Reveal cards from the top of your library until you reveal creature cards with a combined converted mana cost of X or more. You may put any number of creatures revealed this way with a total combined mana cost of X or less onto the battlefield.
*note: The wording on this sounds really weird, but that is because if you cast this with X=5 you can hit 3 CMC1 creatures and then a CMC5 creature, which allows you to either play all CMC1's or the CMC5 but not all.
Opposing Renouncer GG
Creature - Human Shaman (R)
Defiance
As long as Opposing Renouncer is defiant it can’t be the target of nongreen spells or abilities from nongreen sources.
2/3
Ritual Attendant 1G
Creature - Human Druid (C)
Familiar spells you cast cost 1 less to cast.
2/2
Brimming with Knowledge 2UB
Enchantment (R)
You may have Brimming with Knowledge enter the battlefield under target players control.
Skip your draw step.
At the end of your turn, discard a card. If you can’t, sacrifice Brimming with Knowledge.
Bvary, Grand Summoner RGW
Legendary Creature - Vitari Summoner (R)
Whenever a creature with converted mana cost 5 or more enters the battlefield under your control put a trance counter onto Bvary, Grand Summoner.
Familiar spells you cast cost 1 less to cast for every trance counter on Bvary, Grand Summoner.
3/4
Crystalhorn WU
Creature - Beast Familiar (R)
Vigilance
When Crystalhorn enters the battlefield permanents don’t untap during their controllers next untap step.
2/2
Failed Summons RGW
Enchantment (R)
When Failed Summons enters the battlefield, it becomes an Aura with enchant creature. Put a creature card from your hand onto the battlefield and attach Failed Summons to it.
Enchanted creature can’t attack or block.
Flickerblade 3RW
Creature - Spirit Familiar (R)
Double strike
When Flickerblade enters the battlefield destroy target artifact or enchantment.
2/4
Maniacal Laughter UBR
Sorcery (R)
Each player reveals his or her hand and discards the card with the highest converted mana cost, then sacrifices the permanent he or she controls with the highest converted mana cost, then returns the permanent with the highest converted mana cost to his or her hand.
Nurturebark 4BG
Creature - Plant Familiar (R)
Deathtouch
When Nurturebark enters the battlefield return up to two target cards from your graveyard to your hand.
4/3
Production Order WUB
Instant (R)
Choose a permanent. Reveal the top 6 cards of your library. You may put a permanent card from among them onto the battlefield if its converted mana cost is less than or equal to the converted mana cost of the chosen permanent.
Rallyspawn 1RG
Creautre - Elemental Familiar (R)
Trample
When Rallyspawn enters the battlefield put a 2/2 red and green elemental creature token onto the battlefield.
2/2
Reduction Bonds GWU
Enchantment - Aura (R)
Enchant permanent
When Reduction Bonds enters the battlefield, tap enchanted permanent and gain 3 life.
Enchanted permanent loses all abilities and doesn’t untap during its controllers untap step.
Scorchjaw 7BR
Creautre - Dragon Familiar (R)
Flying
When Scorchjaw enters the battlefield it deals 2 damage to each creature target player controls. You gain life equal to the amount of damage dealt.
8/7
Shelterkin 1GW
Creature - Fairy Familiar (R)
Protection from black
When Shelterkin enters the battlefield put a +1/+1 counter on each creature you control.
2/3
Shifterwing 2GU
Creature - Faerie Familiar (R)
Hexproof
When Shifterwing enters the battlefield creatures target player controls are 1/1 blue and green frog creatures and lose all of their abilities until end of turn.
3/3
Sparkgaze 3UR
Creature - Dragon Familiar (R)
Flying
When Sparkgaze enters the battlefield you may cast target instant or sorcery card with converted mana cost 2 or less from your graveyard without paying its mana cost until end of turn.
3/2
Unbound Ferocity BRG
Enchantment (R)
Creatures get +2/+2 and have haste and trample.
Voice of the Ender UBR
Creautre - Demon Wizard (R)
Whenever another permanent enters the battlefield its controller sacrifices a permanent.
3/2
Watchersoul 4WB
Creature - Spirit Familiar (R)
Lifelink
When Watchersoul enters the battlefield you may put target creature with converted mana cost 2 or less from your graveyard onto the battlefield without paying its mana cost.
4/5
Stubborn Diviner G/
Creature - Faerie Druid (C)
Defiance
Whenever Stubborn Diviner attacks, if it is defiant, scry 1.
1/1
Stubborn Proclamant W/
Creautre - Merfolk Rebel (C)
Defiance
Whenever Stubborn Proclamant attacks, if it is defiant, tap target creature you don’t control.
1/1
Stubborn Tactician G/
Creature - Bird Warrior (C)
Defiance
Whenever Stubborn Tactician attacks, if it is defiant, other creatures you control get +1/+1 until end of turn.
1/1
Keywords
The set features the following keywords:
Awe: Awe describes abilities that are active while you control a permanent with CMC5 or more.
Defiance: As long as an opponent controls a permanent with a converted mana cost higher than this creature’s, CARDNAME gets +1/+1 and becomes defiant.
Ruin: Ruin describes abilities that are active if a card was put into an opponents graveyard (from anywhere) this turn.
Factions
There are the Gitai, a WRG faction that cares about "Familiars". "Familiar" is a new creature type, referring to spirit-like entities that are summoned by inhabitants of the plane. Familiars tend to have 1 keyword ability as well as an ETB effect. The Gitai feature the Awe keyword.
Then there is the Defiance, a WBG faction, that focuses on small creatures that prevent the opponent from doing what they want. The Defiance features the Defiance keyword.
There also is the URB faction. An ominous cult, that worships a being only known as the "Ender". They feature the Ruin keyword, and are very much about sacrifice and removing permanents.
Cards:
Bvary's Attendant 1W
Creature - Vitari Summoner (U)
2W, T: Put a Familiar permanent from your hand onto the battlefield then return it to your hand at the beginning of the next end step.
1/3
Bvary's Boon 1W
Tribal Instant - Familiar (U)
Target creature gains protection from the color of your choice until end of turn.
Awe — You and creatures you control gain protection from the color of your choice instead, if you control a creature with converted mana cost 5 or more.
Bvary's Glimpse W
Tribal Instant - Familiar (C)
Put a Familiar creature card from your hand onto the battlefield blocking target unblocked creature. Return it to your hand at the end of combat.
Gitai Boongiver 1W
Creature - Human Cleric (C)
Awe — Creatures you control gain lifelink, as long as you control a permanent with converted mana cost 5 or more.
2/1
Gitai Soldier W
Creature - Human Soldier (C)
Vigilance
Whenever a Familiar leaves the battlefield put a +1/+1 counter onto Gitai Soldier.
1/1
Glimmershell 2W
Creature - Insect Familiar (U)
Flash
When Glimmershell enters the battlefield prevent all damage that would be dealt this turn.
2/3
Inspiring Familiar 2W
Tribal Enchantment - Familiar (U)
Creatures you control have all abilities of Familiars you control.
Awe — Creatures you control get +1/+1, as long as you control a permanent with converted mana cost 5 or more.
Masked Agent WW
Creature - Human Rebel (M)
When Masked Agent enters the battlefield and at the beginning of each of your upkeeps, each opponent chooses a permanent with the highest converted mana cost among permanents he or she controls. Detain the chosen permanent.
2/2
Pridemane 5W
Creature - Cat Familiar (R)
Vigilance
When Pridemane enters the battlefield destroy up to two target tapped creatures.
4/5
Rioteer WW
Creature - Human Rebel (R)
Defiance (As long as an opponent controls a permanent with a converted mana cost higher than this creature’s, Rioteer gets +1/+1.)
As long as Rioteer is defiant, other creatures you control gain defiance.
2/1
Shimmerwing 4W
Creature - Bird Familiar (C)
Flying
When Shimmerwing enters the battlefield creatures you control get +1/+1 and gain vigilance until end of turn.
3/3
*note, this card was printed as Angel of the Dawn in M19.
Unruly Citizen W
Creature - Human (C)
Defiance
0/2
Brag 1U
Instant (R)
Put a permanent card from your hand onto the battlefield. Then return it to your hand.
Denunciate U
Instant (C)
Return each nonland permanent with the highest converted mana cost to their owners hands.
Glitterclaw 2U
Creature - Bird Familiar (R)
Flying
When Glitterclaw enters the battlefield, noncreature spells cost an additional 2 to cast until the beginning of your next upkeep.
2/1
Prelude to the End 3U
Instant (C)
Ruin — Prelude to the End costs 2 less to cast if a card was put into an opponents graveyard this turn.
Counter target spell.
*note: This obviously should cost 2UU
Shimmerfin 6U
Creature - Leviathan Familiar (U)
Flash
When Shimmerfin enters the battlefield tap all lands and empty all mana pools.
5/7
Shorecrasher UU
Creature - Merfolk Wizard (R)
Defiance
As long as Shorecrasher is defiant, spells your opponents cast cost 1 more to cast.
2/1
Singularity 5UU
Creature - Avatar (R)
Hexproof
Nonland permanents are legendary.
3UU: Target creature’s name becomes the name of your choice until end of turn.
5/7
Envoy of the End 2BBBB
Creature - Demon Warrior (M)
Fear
Whenever a permanent is put into a graveyard from the battlefield, you may reveal Envoy of the End from your hand. If you do, add B to your mana pool. Use this mana only to cast cards named Envoy of the End.
6/5
Gluttony 2B
Enchantment (U)
Whenever a player gains life, if he has 15 or more life, that player puts the top 6 cards of his or her library into his or her graveyard.
Renegade Summoner 2BB
Creature - Vitari Summoner (U)
T: Put a Familiar creature from your hand onto the battlefield. Return it to your hand at the end of the turn. Then you lose life equal to its power.
2/2
Smothershade 7B
Creature - Nightmare Familiar (R)
Intimidate
When Smothershade enters the battlefield destroy all creatures with converted mana cost 3 or less.
6/5
Voidstare 6B
Creature - Demon Familiar (U)
Flying
When Voidstare enters the battlefield target player loses half of their life rounded down.
4/4
Bvary's Tactician 3R
Creature - Vitari Warrior Summoner (U)
Whenever Bvary’s Tactician attacks and isn’t blocked you may put a Familiar creature from your hand onto the battlefield tapped and attacking. Return it to your hand at the end of your turn.
3/2
Familiar's Breath 1RR
Tribal Instant - Familiar (C)
Awe — Until end of turn you and creatures you control have protection from red, if you control a permanent with converted mana cost 5 or more.
Familiar’s Breath deals 2 damage to each creature and each player.
Familiar's Impact (2R)
Tribal Enchantment - Familiar (C)
Whenever a Familiar enters the battlefield under your control you may have it deal damage equal to its power to target creature or player.
Gitai Ritual 2R
Tribal Instant - Familiar (C)
As an additional cost to cast Gitai Ritual reveal any number of Familiar cards from your hand.
For every Familiar card revealed to cast Gitai Ritual add one mana of each of that cards colors to your mana pool.
Gitai Warden R
Creature - Human Warrior (C)
Awe — Gitai Warden gets +1/+0 and first strike, as long as you control a permanent with converted mana cost 5 or more.
1/1
Master of Conflagration 1R
Creature - Elemental (U)
Ruin — At the end of each turn, Master of Conflagration deals 2 damage to each player, if a card was put into an opponents graveyard this turn.
2/2
Rageglare 5R
Creature - Hound Familiar (C)
First strike
When Rageglare enters the battlefield, exile the top card of your library. You may play it until end of turn.
5/4
Scarehowl [mana]4R[/mama]
Creature - Spirit Familiar (R)
Haste
When Scarehowl enters the battlefield creatures target player controls can’t block until end of turn.
6/3
Simmerfist 1R
Creature - Elemental Familiar (U)
Intimidate
When Simmerfist enters the battlefield creatures you control gain haste and first strike until end of turn.
2/1
Unyielding Sorceress RR
Creature - Human Wizard (R)
As long as an opponent controls more permanents than you, whenever an opponent casts a spell, Unyielding Sorceress deals 2 damage to that player.
2/2
Boulderface 4G
Creature - Elemental Familiar (U)
Hexproof
When Boulderface enters the battlefield put a 3/3 green Elemental creature token with reach onto the battlefield.
3/3
Brightpaw 5G
Creature - Beast Familiar (C)
Trample
When Brightpaw enters the battlefield untap up to 6 lands you control.
5/5
Bvary's Confidant 2G
Creature - Vitari Summoner (U)
At the beginning of your upkeep you may put a Familiar creature from your hand onto the battlefield. Return it to your hand at the end of your turn.
3/3
Companionbark 6G
Creature - Treefolk Familiar (R)
Reach
When Companionbark enters the battlefield you may put a creature card with converted mana cost 3 or less from your hand onto the battlefield.
6/4
Gitai Summonings G
Sorcer (C)
Search your library for a creature card, reveal it and put it on top of your library.
Awe — You may put that card into your hand instead, if you control a creature with converted mana cost 5 or more.
Gitai Watcher G
Creature - Human Warrior (C)
Awe — Gitai Watcher gets +1/+1, as long as you control a permanent with converted mana cost 5 or more.
1/1
Lenlera of the White Forest 2GG
Legendary Creature - Elf Druid (R)
Players can’t cast spells during another players turns.
4/5
Nature's Call XGG
Sorcery (R)
Reveal cards from the top of your library until you reveal creature cards with a combined converted mana cost of X or more. You may put any number of creatures revealed this way with a total combined mana cost of X or less onto the battlefield.
*note: The wording on this sounds really weird, but that is because if you cast this with X=5 you can hit 3 CMC1 creatures and then a CMC5 creature, which allows you to either play all CMC1's or the CMC5 but not all.
Opposing Renouncer GG
Creature - Human Shaman (R)
Defiance
As long as Opposing Renouncer is defiant it can’t be the target of nongreen spells or abilities from nongreen sources.
2/3
Ritual Attendant 1G
Creature - Human Druid (C)
Familiar spells you cast cost 1 less to cast.
2/2
Brimming with Knowledge 2UB
Enchantment (R)
You may have Brimming with Knowledge enter the battlefield under target players control.
Skip your draw step.
At the end of your turn, discard a card. If you can’t, sacrifice Brimming with Knowledge.
Bvary, Grand Summoner RGW
Legendary Creature - Vitari Summoner (R)
Whenever a creature with converted mana cost 5 or more enters the battlefield under your control put a trance counter onto Bvary, Grand Summoner.
Familiar spells you cast cost 1 less to cast for every trance counter on Bvary, Grand Summoner.
3/4
Crystalhorn WU
Creature - Beast Familiar (R)
Vigilance
When Crystalhorn enters the battlefield permanents don’t untap during their controllers next untap step.
2/2
Failed Summons RGW
Enchantment (R)
When Failed Summons enters the battlefield, it becomes an Aura with enchant creature. Put a creature card from your hand onto the battlefield and attach Failed Summons to it.
Enchanted creature can’t attack or block.
Flickerblade 3RW
Creature - Spirit Familiar (R)
Double strike
When Flickerblade enters the battlefield destroy target artifact or enchantment.
2/4
Maniacal Laughter UBR
Sorcery (R)
Each player reveals his or her hand and discards the card with the highest converted mana cost, then sacrifices the permanent he or she controls with the highest converted mana cost, then returns the permanent with the highest converted mana cost to his or her hand.
Nurturebark 4BG
Creature - Plant Familiar (R)
Deathtouch
When Nurturebark enters the battlefield return up to two target cards from your graveyard to your hand.
4/3
Production Order WUB
Instant (R)
Choose a permanent. Reveal the top 6 cards of your library. You may put a permanent card from among them onto the battlefield if its converted mana cost is less than or equal to the converted mana cost of the chosen permanent.
Rallyspawn 1RG
Creautre - Elemental Familiar (R)
Trample
When Rallyspawn enters the battlefield put a 2/2 red and green elemental creature token onto the battlefield.
2/2
Reduction Bonds GWU
Enchantment - Aura (R)
Enchant permanent
When Reduction Bonds enters the battlefield, tap enchanted permanent and gain 3 life.
Enchanted permanent loses all abilities and doesn’t untap during its controllers untap step.
Scorchjaw 7BR
Creautre - Dragon Familiar (R)
Flying
When Scorchjaw enters the battlefield it deals 2 damage to each creature target player controls. You gain life equal to the amount of damage dealt.
8/7
Shelterkin 1GW
Creature - Fairy Familiar (R)
Protection from black
When Shelterkin enters the battlefield put a +1/+1 counter on each creature you control.
2/3
Shifterwing 2GU
Creature - Faerie Familiar (R)
Hexproof
When Shifterwing enters the battlefield creatures target player controls are 1/1 blue and green frog creatures and lose all of their abilities until end of turn.
3/3
Sparkgaze 3UR
Creature - Dragon Familiar (R)
Flying
When Sparkgaze enters the battlefield you may cast target instant or sorcery card with converted mana cost 2 or less from your graveyard without paying its mana cost until end of turn.
3/2
Unbound Ferocity BRG
Enchantment (R)
Creatures get +2/+2 and have haste and trample.
Voice of the Ender UBR
Creautre - Demon Wizard (R)
Whenever another permanent enters the battlefield its controller sacrifices a permanent.
3/2
Watchersoul 4WB
Creature - Spirit Familiar (R)
Lifelink
When Watchersoul enters the battlefield you may put target creature with converted mana cost 2 or less from your graveyard onto the battlefield without paying its mana cost.
4/5
Stubborn Diviner G/
Creature - Faerie Druid (C)
Defiance
Whenever Stubborn Diviner attacks, if it is defiant, scry 1.
1/1
Stubborn Proclamant W/
Creautre - Merfolk Rebel (C)
Defiance
Whenever Stubborn Proclamant attacks, if it is defiant, tap target creature you don’t control.
1/1
Stubborn Tactician G/
Creature - Bird Warrior (C)
Defiance
Whenever Stubborn Tactician attacks, if it is defiant, other creatures you control get +1/+1 until end of turn.
1/1
When I read about a new creature type e. g. Vitari, then I want to know what they are.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
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