I've mostly completed my Dune set which is great because I almost never finish anything. It includes some characters and ideas from the Brian Herbert "expanded universe" novels so if you haven't read them or have chosen to forget them, some cards may contain DUNE SPOILERS.
Now that that's out of the way, the cards
Full Spoiler List for
Set by
Altruistic Ultimatum WWWWWW
Instant (R)
Blocking creatures get +7/+7 and gain lifelink until end of turn. Return Altruistic Ultimatum to it’s owner’s hand at the beginning of your next upkeep.
Catar Cathar 1W
Creature — Cat Human Cleric (C)
Whenever you gain life, Catar Cathar gets +0/+3 until end of turn.
3/1
Citizen’s Revolt 3W
Sorcery (R)
Destroy all legendary permanents.
Dimensional Shift 2WW
Sorcery (U)
Exile target nonland permanent.
6WW: Return Dimensional Shift from your graveyard to your hand.
Elite Operative W
Creature — Rossak Spy Officer (C)
Elite Operative can’t be blocked by Officers.
2/1
Fremen Colonel 2W
Creature — Fremen Colonel (U)
Whenever a spell or ability an opponent controls causes you to sacrifice a nontoken creature, create a 2/2 white Colonel creature token.
Sacrifice a Colonel: You gain 2 life.
2/2
Fremen Lieutenant 2W
Creature — Fremen Colonel (U)
T: Untap target creature you control that attacked this turn. You may remove it from combat.
Whenever you gain life, up to that many target creatures you control get +1/+1 until end of turn.
1/3
General Miles Teg 2W
Legendary Creature — Rossak Bashar (M)
If a nontoken creature you control would die, if it’s enchanted, exile that creature and all Auras attached to it instead. Create a token that’s a copy of that creature, except it’s a white Spirit in addition to it’s other types, and it has no mana cost. Put the exiled Aura cards onto the battlefield under your control attached to the token.
3/3
Golden Path 4W
Enchantment (R)
Nontoken white creatures you control get +2/+1 and gain lifelink.
Golden Rule XXXWW
Sorcery (R)
Search target opponent’s library for X artifact and/or enchantment cards and exile them. That player shuffles their library. You may cast those cards for as long as they remain exiled and may spend white mana as though it were mana of any color to cast them.
Golden Vision XWW
Sorcery (R)
Create X 1/1 white Officer creature tokens. Scry X, then reveal the top card of your library. If it’s an Aura card, put it onto the battlefield under your control attached to a permanent it could enchant.
Gravity Storm XW
Instant — Combat (C)
Tap X creatures target player controls, if it’s their turn.
Imprint W
Sorcery (C)
Return target Aura card with enchant creature and converted mana cost 3 or less from a graveyard to the battlefield under your control.
Jipol Trooper W
Creature — Officer Assassin (C)
Deathlink
1/1
Lockout 2W
Enchantment (R)
Legendary creatures can’t enter the battlefield.
Master’s Finesse 2W
Instant (C)
Master’s Finesse deals 5 damage to target blocking or blocked creature.
Mohaim, Reverend Mother 1W
Legendary Creature — Rossak Witch (R)
Weirding [i](This creature can attack and block while tapped.)[/i]
T: Remove target attacking or blocking creature from combat.
0/3
More Toys 2W
Sorcery (C)
Return target artifact card and target enchantment card from your graveyard to your hand.
Mourning 3W
Enchantment — Aura (U)
Enchant creature
Whenever another creature you control with toughness 2 or less dies, put two +1/+1 counters on enchanted creature.
1, Remove two +1/+1 counters from enchanted creature: You gain 4 life.
Murbella of the New Sisterhood W
Legendary Creature — Rossak Witch (R)
Weirding
The first spell each player casts each turn costs 1 more to cast.
1/2
Other Memory 3W
Sorcery (U)
Create a 1/1 white Spirit creature token for each creature card in target player’s graveyard.
Otheym’s Fedaykin 3W
Creature — Fremen Fedaykin (R)
Absorb X. X is equal to the amount of white mana in your mana pool.
W, Pay 1 life: The next time damage would be dealt to target creature, redirect that damage to Otheym’s Fedaykin instead.
2/2
Overwrite 3W
Sorcery (U)
Return all artifact cards from your graveyard to your hand.
Prana-Bindu Technique 1W
Enchantment — Aura (C)
Enchant creature
Enchanted creature has weirding and can block an additional creature.
Refresh 4W
Instant (U)
Reveal the top six cards of your library. You may put up to two enchantment cards from among them into hand, then put the rest into your graveyard.
Reluctant Ally 4W
Creature — Fremen Advisor (U)
When Reluctant Ally enter the battlefield, gain control of target black or red creature for as long as you control Reluctant Ally.
When Reluctant Ally dies, destroy target black or red creature.
4/4
Reposte 3W
Instant (C)
Redirect the next 3 damage that would be dealt to target creature to another target creature.
Reverse Engineer 3W
Sorcery (R)
Create an artifact equipment token that’s a copy of target aura with enchant creature, except it’s not an aura and it loses enchant creature. It’s equip cost is equal to it’s mana cost.
Rossak Bashar 2W
Creature — Rossak Colonel (C)
T, Tap an untapped Officer creature you control: Reveal the top card of your library. If it’s an Aura card, put it into your hand.
2/2
Rossak Sorceress 1WW
Creature — Rossak Witch (R)
Weirding
Rossak Sorceress gets +1/+1 for each Spirit creature you control.
2W: Create a 1/1 white Spirit creature token.
[i]“The Other Memory empowers my Voice.”[/i]
2/3
Rossak Turncoat 4W
Creature — Rossak Rogue (U)
Flying
Artifact creatures you control get +1/+2.
1/2
Sapho Juice 1W
Instant (C)
Target creature gains indestructible until end of turn.
Draw a card.
Seitch Guard 1W
Creature — Fremen Fedaykin (C)
Deathlink [i](Damage dealt to this also causes that source’s controller to lose that much life.)[/i]
2/2
Seitch Naib 3W
Creature — Fremen Colonel (U)
T, Tap an untapped enchanted creature you control: Reveal the top card of your library. If it’s an Aura card, your may put it onto the battlefield under your control attached to a creature it could enchant.
1/4
Shaihulud 4WW
Legendary Creature — Wurm God (M)
Weirding, lifetouch, deathlink
Shaihulud can block any number of creatures.
All creatures able to block Shaihulud do so.
If Shaihulud would leave the battlefield, shuffle it into it’s owner’s library instead.
6/6
Shaitan 3WW
Legendary Creature — Wurm God (M)
Shaitan enters the battlefield with five +1/+1 counters on it.
1G, Remove a +1/+1 counter from Shaitan: Create a 1/1 green Wurm creature token.
3B, Sacrifice a creature: Destroy target creature.
If Shaitan would leave the battlefield, shuffle it into it’s owner’s library instead.
0/0
Shields Up 1W
Enchantment (U)
Creatures you control gain absorb 1.
Slow Dagger 1W
Instant (C)
Attach target equipment to target creature. That creature gains deathlink until end of turn. [i](Damage dealt to that creature also causes the source’s controller to lose that much life.)[/i]
[i]“The slow dagger pierces the shield.”[/i]
Smart Stock 1W
Creature — Human Serf (U)
First strike
1W: Target artifact creature gets +1/+1 and gains first strike until end of turn.
1/1
Solidarity 3W
Instant (C)
Creatures you control get +0/+4 until end of turn.
Spice Vision 4W
Instant (U)
You gain 2 life for each artifact on the battlefield.
Squad Officer 1W
Creature — Rossak Officer (U)
When Squad Officer dies, create two 1/1 white Officer creature tokens.
2/2
Tabir Guard 2W
Creature — Human Soldier (C)
First strike
Weirding
2/1
Voice Control 1W
Instant (C)
Creatures you control gain weirding until end of turn.
Warrant Enforcer 1W
Creature — Rossak Officer (U)
Lifetouch [i](Damage dealt to this creature also cause you to gain that much life.)[/i]
0/5
Water of Life 3W
Sorcery (C)
You gain 8 life.
Zealous Fremen W
Creature — Fremen Fedaykin (C)
Lifetouch [i](Damage dealt to this creature also causes you to gain that much life.)[/i]
1/2
U
(C)
U
(C)
U
(C)
3U
Enchantment (C)
Nontoken blue creatures you control get +1/+1 and gain flying.
U
(C)
U
(C)
U
(C)
U
(C)
U
(C)
U
(C)
U
(C)
U
(C)
U
(C)
U
(C)
U
(C)
U
(C)
U
(C)
Conclude U
Instant (R)
Copy target instant or sorcery spell with a single target and converted mana cost four or less. You may choose new targets for the copy.
[i]“That’s done.”[/i]
Confuse 1U
Instant (C)
Up to two target creatures each get -3/-0 until end of turn.
Count Fenring U
Legendary Creature — Human Advisor (R)
Hexproof
1R: Count Fenring deals 1 damage to target creature.
1W: Prevent the next 1 damage that would be dealt to you.
1/2
Deceitful Ultimatum UUUUUU
Instant (R)
Return target spell or permanent to it’s owner’s hand. Return Deceitful Ultimatum to it’s owner’s hand at the beginning of your next upkeep.
Diffuse U
Instant (C)
If a creature you control would deal combat damage to an opponent this turn, you may return target creature to its owner’s hand instead.
Disillusion 1U
Enchantent — Aura (C)
Enchant creature
Enchanted creature has base power 0.
Duplicity U
Enchantment — Aura (R)
Enchant creature you control
Whenever enchanted creature becomes the target of an instant or sorcery spell with a single target, copy that spell. You may choose new targets for the spell.
Embedded Informant 4U
Creature — Ixian Zombie Spy (C)
Artifact creatures you control become blue Brain artifact creatures with base power and toughness 3/3 and can’t be blocked.
3/3
Guild Advisor 1U
Creature — Guild Advisor (U)
T: Target creature gains hexproof until end of turn.
1/1
Guild Mutant 2U
Creature — Fish Mutant (R)
Wayfind
3U: Create a 1/1 blue Human Fish creature.
2/2
Imagine 1U
Sorcery (C)
Reveal cards from the top of your library until you reveal a sorcery card. Put that card into your hand. Shuffle the rest into your library.
Increase Polarity X1UU
Instant (M)
Copy target spell X times. You may choose new targets for the copies.
Infinite Knowledge UU
Legendary Enchantment (C)
UU, Exile an instant card from your hand: Counter target instant spell unless any player discards a card.
UU, Exile a sorcery card from your hand: Copy target sorcery spell unless any player discards a card. You may choose new targets for the copy.
Insight 1U
Sorcery (C)
As an additional cost to cast Insight, return a permanent you control to it’s owner’s hand.
Draw two cards.
Instant Reveal 4UU
Enchantment (R)
If you would draw a card, search your library for an instant card, reveal it, and put it into your hand instead. Shuffle your library.
Ixian Insider 1U
Creature — Ixian Spy (C)
T, Return a Mutant you control to its owner’s hand: Untap target creature.
1/1
Ixian Mutant 1U
Creature — Ixian Mutant (C)
Ixian Mutant can’t be the target of spells.
1/2
Ixian Spy 1U
Creature — Ixian Spy (U)
Ixian Spy can’t be blocked.
Other Spy creatures you control can’t be blocked.
1/1
Mana Syphon 2U
Instant (R)
Whenever target opponent spends mana this turn, at the beginning of your next main phase, add 1 to your mana pool for each mana that player spent.
Manipulate UU
Instant (C)
Gain control of target creature until end of turn.
Mutant Brain 1UU
Creature — Mutant Brain (U)
Noncreature artifacts you control become blue Brain artifact creatures with base power and toughness 2/2.
2/2
Narrow Hoser U
Instant (C)
You gain hexproof until end of turn.
Draw a card.
Pivot UU
Instant (U)
Counter target spell unless that spell’s controller taps all creatures he or she controls. They don’t untap during his or her next untap step.
Return U
Enchantment (C)
Sacrifice Return: Return target creature to it’s owner’s hand.
Spice Saturation 2U
Sorcery (R)
Each player exiles a nontoken creature her or she controls, then creates a 3/3 blue Fish Mutant creature token with wayfind. [i](T, Remove a blocked creature you control from combat: This creature is attacking and unblocked.)[/i]
Swordmaster Soul 1U
Legendary Creature — Spirit Advisor (U)
Vigilance
Swordmaster Soul can’t be blocked by black or green creatures.
Prevent all damage that would be dealt to Swordmaster Soul by black or green sources.
3/1
Time Counter U
Enchantment (C)
When Time Counter enters the battlefield, put a time counter on target creature.
4: Put a time counter on target creature.
4: Return target creature with a time counter on it to its owner’s hand
4, Sacrifice Time Counter: Return all creatures with time counters to their owner’s hands.
Time Shift U
Sorcery (C)
Each opponent can’t cast instant spells or spells with flash this turn.
Draw a card.
Treatise 1U
Instant (C)
Choose target creature you control and target creature an opponent controls. Exchange control of those creatures until end of turn and remove them from combat.
Wayfinder 3U
Creature — Guild Fish Mutant (C)
Wayfind [i](T, Remove a blocked creature you control from combat: This creature is attacking and unblocked.)[/i]
3/3
Wheels within Wheels 2U
Enchantment (C)
When you’re dealt combat damage, you may return Wheels within Wheels to it’s owner’s hand. If you do, return target tapped permanent to it’s owner’s hand.
When Wheels within Wheels leaves the battlefield, tap target permanent. The next time that permanent would untap, it doesn’t instead.
Ask the Navigator 1B
Sorcery (M)
Reveal your library. Target opponent chooses the name of a nonland card revealed. You may pay 1 life to have that player choose another revealed card name not already chosen, then repeat this process until you don’t pay life. Put the chosen card into your hand. Shuffle your library.
Axolotl Harvest 3B
Sorcery (C)
As an additional cost to cast Axolotl Harvest, sacrifice a creature.
Destroy target creature. Create a 0/1 colorless Brain artifact creature token with indestructible.
Brain Drain BB
Instant (C)
Target player loses 2 life and you gain 2 life.
Brain Slig 4B
Creature — Slug Pig Brain (C)
When Brain Slig enters the battlefield, target player may sacrifice a creature. If that player doesn’t, create a 3/1 red Zombie creature token with haste.
1/3
Brainvice B
Enchantment — Aura (M)
Enchant creature you control
Enchanted creature gets +1/-1.
When enchanted creature dies, draw two cards.
When Brainvice is put into a graveyard from the battlefield, you may pay B. If you do, return Brainvice from your graveyard to your hand.
Cruel Oppression B
Sorcery (U)
Create a 0/2 black Human Serf creature token for each creature that died under your control this turn.
Cull 2B
Sorcery (C)
Choose one —
+ Create a 3/1 red Zombie Mutant creature token with haste.
+ Create a 0/1 colorless Brain artifact creature token with indestructible.
[i]“Only the best.”[/i]
Dark Recall B
Sorcery (C)
Draw two cards, then discard a card.
You lose 1 life.
Deadite 1B
Creature — Zombie (R)
Deadite has power and toughness equal to the number of Zombies you control.
1B, Discard a creature card: Create a black Zombie creature token with, “This creature has power and toughness equal to the number of Zombies you control.”.
*/*
Deadman’s Madness 2BB
Enchantment (R)
Sacrifice Deadman’s Madness: Destroy all creatures. Activate this ability only during your turn.
Diseased Slig B
Creature — Slug Pig Zombie (C)
B, Discard a card: Put a -1/-1 counter on target creature, if it has 2 or more toughness.
1/1
Erasmus’ Whim 3BBB
Sorcery (M)
Sacrifice all Serfs you control. For each Serf you sacrificed this way, create a 3/1 red Zombie creature token with haste, and a 0/1 colorless Brain artifact creature token with indestructible.
Escaped Slig 2B
Creature — Slug Pig Crocodile (C)
Whenever Escaped Slig dies, target creature gets -2/-2 until end of turn.
2/2
Feyd-Rautha 3B
Legendary Creature — Human Rogue (R)
Deathtouch
2U: Target creature can’t be blocked this turn.
2G: Target creature gains hexproof until end of turn.
1/4
Fremen Witch 3B
Creature — Fremen Witch (R)
Lurk
If you would draw a card, you may return a creature card from your graveyard to your hand instead.
2/4
Good Brains B
Creature — Human Serf (U)
A deck may contain any number of cards named Basic Brain.
0/2
Harkonnen Control 3BB
Enchantment (R)
Creature spells each opponent casts have, “As an additional cost to cast this spell, discard a card or pay 3 life.’’.
Horror Story 1B
Instant (C)
Each player loses 3 life. If you control a Horror, draw a card.
Human Host BB
Creature — Human Ixian (C)
When Human Host dies, return another target creature card from your graveyard to your hand.
2/1
Ixian Doctor B
Creature — Ixian Scientist (C)
1B, T: Put a +1/+1 counter on target creature or remove one.
1/1
Ixian Oppressor 3B
Creature — Ixian Mutant (C)
Whenever a creature enters the battlefield under an opponent’s control, target creature an opponent controls gets -1/-1 until end of turn.
3/3
Liquid Courage B
Instant (C)
Sacrifice a creature. Target creature gains lifelink and indestructible until end of turn.
Draw a card.
The Mad Baron 1B
Legendary Creature — Human Horror (R)
Flying
Whenever The Mad Baron deals combat damage to a player, choose a land you own and control. Defending player chooses a land they own and control. Exchange control of them.
2/1
Mass Misery 4BB
Sorcery (U)
Creatures you don’t control lose all abilities and become black Human Serf creatures with base power and toughness 0/2 until end of turn.
Muck 2B
Instant — Combat (C)
Attacking creatures get -2/-2 until end of turn.
Null Entropy BB
Enchantment (C)
At the beginning of each player’s end step, that player returns a creature card of an opponent’s choice from their graveyard to their hand.
Null Ghola 1B
Creature — Skeleton Mutant (C)
Reveal Null Ghola from your hand: Discard Null Ghola.
You may cast Null Ghola from your graveyard.
2/2
Nullent Tube B
Enchantment (C)
Sacrifice Nullent Tube: Return target creature card from your graveyard to your hand.
Out of Body Experience 1BB
Sorcery (C)
Exile target non-Brain creature.
[i]“What’s my body doing over there?”[/i]
Piter, Twisted Mentat 3BB
Legendary Creature — Human Spy (R)
Lurk [i](This creature can’t be blocked by creatures with power less than this creature’s toughness.)[/i]
Other creatures you control with power greater than their toughness gain lurk.
At the beginning of each player’s upkeep, destroy target creature with the lowest power.
5/3
Poison Gas 4B
Sorcery (C)
Target player loses 4 life and you gain 4 life.
Scytale, Ghola Master 1BB
Legendary Creature — Zombie (M)
T, Sacrifice a nontoken creature: Exile target creature card from your graveyard. Create Ghola, a legendary */* red Zombie Mutant creature token. It has, “This creature’s power and toughness are equal to the number of face-up creature cards you own in exile.”. It gains haste until end of turn. Exile the token at the beginning of your next upkeep.
1/1
Seitch Bat 4B
Creature — Bat (C)
Flying
T: Draw a card. You lose 2 life.
2/2
Shepherd of Misery 1B
Creature — Human Serf (C)
T: Each player loses 1 life plus 1 life for each creature that died this turn.
1/1
Shield Assassin 2B
Creature — Ixian Assassin (C)
T, Pay l life: Put a +1/+1 counter on Shield Assassin.
T, Pay 1 life: Shield Assassin gains indestructible until end of turn.
2/2
Sinister Ultimatum BBBBBB
Sorcery (R)
You lose half your life, rounded down and draw that many cards. Return Sinister Ultimatum from your graveyard to your hand at the beginning of your next upkeep.
Slig King 4B
Legendary Creature — Slug Pig (M)
Lurk [i](Creatures with power less than Slig King’s toughness can’t block it.)[/i]
B: Target non-Slug gets -1/-0 this turn. Target Slug gets +1/+0 this turn.
T: Destroy target non-Slug creature with power 0.
1/5
Slig Man 1B
Creature — Human Slug Pig (U)
When Slig Man enters the battlefield, target opponent sacrifices a white or green creature.
When Slig Man dies, return target green or white creature card from an opponent’s graveyard to the battlefield under your control.
1/1
Slig Whisperer 2B
Creature — Ixian Mutant (U)
Lurk
Whenever you’re dealt combat damage, add a doom counter to target non-Slug creature.
When Slig Whisperer deals combat damage to a player, destroy target non-Slug creature with a doom counter.
2/3
Slimy Slig 1B
Creature — Slug Pig (C)
When Slimy Slig enters the battlefield, you draw a card and lose 2 life.
2/1
Solve Death 3BB
Enchantment (M)
If a spell or ability you control would cause a creature an opponent controls to die, return that card to the battlefield under your control instead. It has base power and toughness 0/1, and instead of it’s other types, is a colorless artifact Brain creature with indestructible.
[i]“You may not like the answer.” —Scytale, Ghola Master[/i]
Soul Leak 1B
Instant (C)
Counter target creature spell unless it’s controller discards a card or loses 3 life.
Spice Agony B
Sorcery (C)
Scry 1.
Draw a card.
Lose 1 life.
Toxicity 3B
Enchantment (C)
Black creatures you control get +1/+1 and gain toxic. [i](They deal combat damage to creatures in the form of -1/-1 until your next turn.
Under Thumb 3B
Enchantment (C)
2B: Target opponent puts a doom counter on a creature they control without a doom counter.
2B: Each opponent sacrifices a creature with a doom counter, then removes all doom counters from creatures he or she controls.
Unimaginable Evil 2B
Enchantment (U)
Pay 3 life: Add a -1/-1 counter to target creature.
Vile Stock B
Creature — Human Serf (U)
Deathlink
B: Target artifact creature gets +0/+2 and gains deathlink until end of turn.
0/2
The Waff Ghola BB
Legendary Creature — Vampire (R)
Flying
R, Sacrifice a creature with power 2 or less: Create a 3/1 red Zombie creature token with haste.
2/2
R
(C)
R
(C)
RRR
(C)
Haste, first strike, trample
R
(C)
R
(C)
R
(C)
R
(C)
R
(C)
R
(C)
R
(C)
R
(C)
R
(C)
R
(C)
R
(C)
R
(C)
Beast Rabban 1R
Legendary Creature — Beast Human (R)
Brawl
1: Beast Rabban gets +1/+0 until end of turn.
2/1
Bijaz, Riddle Master R
Legendary Creature — Dwarf Advisor (R)
When Bijaz, Riddle Master enters the battlefield or you gain control of him, secretly choose the name of a nonland permanent on the battlefield.
At the beginning of your upkeep, target opponent chooses the name of a card. Reveal your choice. If it matches, target opponent gains control of Bijaz. If it’s not the chosen name, gain control of target permanent that player controls at random, then choose the name of a permanent on the battlefield not already chosen.
0/1
Brain Blast 3R
Instant (U)
Repeat the following process X times. X is equal to the number of cards in target opponent’s hand.
Target creature gets +1/+0 until end of turn.
Brain Brute 4R
Artifact Creature — Mutant Brain (C)
Creatures spells named Brain Brute cost you R to cast.
4/4
Burst R
Sorcery (C)
Burst deals 3 damage to any target.
[i]
“Flammable means inflammable? What a country!” — Dr. Nick[/i]
Cogitor Brain R
Creature — Mutant Brain Spy (R)
When Cogitor Brain enters the battlefield, exchange control of it and target creature of an opponent’s choice they control.
2/2
Erasmus’ Scheme 1RR
Legendary Enchantment (M)
Mutants get +2/+2.
0: Create a 0/0 red Mutant creature token. Any player may activate this ability once per turn, if it’s their turn.
8: Erasmus’ Scheme’s controller sacrifices it. Create Four-Arms, an 8/8 legendary red Mutant artifact creature token with trample. Any player may activate this ability once per turn, if it’s their turn.
Explosive Malfunction 1R
Sorcery (U)
Destroy all tapped artifacts.
Flying Slig 1RR
Creature — Slug Pig Bat (R)
Flying
At the beginning of combat on your turn, you may pay 3R. If you do, Flying Slig deals 2 damage to target creature. Untap that creature and gain control of it until end of turn. It gains flying and haste until end of turn.
[i]“Keep your hand and leg on the slig at all times.”[/i]
2/2
Fremen Jihadist 2R
Creature — Fremen Fedaykin (C)
Other creatures you control get +1/-1.
0/4
Giant Slig 4RR
Creature — Slug Pig Giant (R)
Stalk, lurk, trample
2: Giant Slig gets +2/+0 until end of turn.
6/4
Give ’em the Clamps! R
Sorcery (C)
Target artifact creature gets +4/+0 and gains trample until end of turn.
Gurney Halleck, Smuggler 2R
Legendary Creature — Human Rogue (R)
Brawl [i](Creatures blocking Gurney get -X/-0 until end of turn. X is this creature’s power.)[/i]
1W: Target attacking creature gets +1/+1 until end of turn.
2B: Target blocking creature gets -1/-1 until end of turn.
3/3
Hostile Guy RR
Creature — Imperial Spy Soldier (C)
Hostile [i](Hostile Guy can’t block.)[/i]
Whenever Hostile Guy attacks, Hostile Guy deals 2 damage to target opponent.
2/2
Improbability R
Sorcery (C)
Return target card chosen at random from your graveyard to your hand.
Exile Improbability.
Krark’s Hot Bet R
Enchantment (R)
If you would make a choice at random, instead make two choices and choose one. [i](You can make the same choice again.)[/i]
[i]“Everything on red!” — Krark’s last words.[/i]
Machine Jihad 2R
Sorcery (C)
Exile target artifact or creature with toughness 2 or less.
Madman R
Creature — Ixian Serf (C)
Whenever Madman becomes blocked, creatures blocking it gets -2/-1 until end of turn.
2/1
Madman’s Ultimatum RRRRRR
Sorcery (R)
Add 10R to your mana pool. Return Madman’s Ultimatum from your graveyard to your hand at the beginning of your next upkeep.
Odrade, Honored Matre 1RR
Legendary Creature — Rossak Witch (R)
Whenever Odrade, Honored Matre becomes blocked, create a token that’s a copy of her except it’s not legendary. It’s tapped, attacking, and unblocked. Exile it at the beginning of the next end step.
2/2
Regret 2RR
Enchantment (R)
Whenever a creature deals damage to you, Regret deals that much damage to it.
Rogue Recruitment 3RR
Enchantment (R)
At the beginning of your upkeep, untap target creature and gain control of it until end of turn. It’s a Rogue in addition to it’s other types, and gains haste until end of turn.
Sand Tempest 3RR
Instant (C)
Tap up to five target creatures. Sand Tempest deals 1 damage to each of those creatures with flying.
Sisterhood Rebellion R
Sorcery (R)
Target creature get +1/-1 until end of turn.
Replicate XR [i](When you cast this spell, copy it X times. You may choose new targets for the copies.)[/i]
Split Personality 4R
Sorcery (C)
Choose one —
+ Create a 4/4 red Mutant Brain artifact creature token.
+ Target artifact creature gets +4/-4 until end of turn.
Stilgar, Tabir Naib 1RR
Legendary Creature — Fremen Naib (R)
Stalk [i](This creature must be blocked if able and can’t be blocked by more than one creature.)[/i]
As long as the number of basic land types an opponent controls is two or less, Fremen you control get +2/+2.
3/2
Strike R
Instant (C)
Creatures you control get +1/-1 until end of turn.
Strong Stock 2R
Creature — Human Serf (U)
Haste
2R: Target artifact creature gets +2/+1 and gains haste until end of turn.
2/1
Sublimate 3R
Sorcery (R)
Destroy all tapped lands.
Thufir Hawat, Mentat 1R
Legendary Creature — Human Advisor (R)
Whenever you cast an instant or sorcery spell that targets only Thufir Hawat, Mentat, choose a color at random. If the spell is the chosen color, copy that spell for each other creature you control that spell could target. Each copy targets a different one of those creatures.
1/3
Typecast R
Sorcery (C)
Add 1 to your mana pool for each permanent type on the battlefield. [i](The permanent types are artifact, creature, enchantment, land, and planeswalker.)[/i]
Use Your Brain 5R
Sorcery (R)
Sacrifice all Brains you control. Create that many 4/4 red Mutant Brain artifact creature tokens.
Warrior Mutant 3R
Creature — Warrior Mutant (U)
When Warrior Mutant enters the battlefield, destroy target artifact.
When Warrior Mutant dies, discard a card, then draw a card.
2/2
G
(C)
Reach
Prevent all combat damage that could be dealt to CARDNAME by creatures with flying.
G
(C)
G
(C)
G
(C)
G
(C)
G
(C)
G
(C)
G
(C)
G
(C)
1G
(C)
Hexproof
G
(C)
G
(C)
G
(C)
G
(C)
G
(C)
Attack Cow 4G
Creature — Cow (C)
At the beginning of your precombat main phase, target opponent may pay 4. If that player doesn’t, Attack Cow gets +4/+4 until end of turn
[i]“Attack, cow!”[/i]
4/4
Baloth Cage Trap 3GG
Instant (C)
Trap 1G [i](If an opponent had an artifact enter the battlefield under his or her control this turn, you may pay this spell’s trap cost to cast it.)[/i]
Create a 4/4 green Beast creatue token onto the battlefield.
Doctor Yueh 2G
Legendary Creature — Human Scientist (R)
Lifetouch
3R: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
4U: Exchange control of two target creatures.
0/5
Elf on the Shelf G
Instant (U)
Add GGG. Spend this mana only to activate abilities of creatures.
Enchanted Wurm 1G
Creature — Wurm (U)
Reach
Whenever an Aura is put into a graveyard from the battlefield, create a 5/5 green Wurm creature token.
1/1
Faceplant 1G
Instant (C)
Target creature loses flying and gets -5/-0 until end of turn.
Fast Guy 1G
Creature — Fremen Rogue (C)
When Fast Guy enters the battlefield, put a speed counter on target creature you control.
Remove a speed counter from a creature you control: Target creature gains hexproof until end of turn.
1/1
Fast Wurm 1G
Creature — Wurm (C)
Flash
2/2
Fat Cat 3G
Creature — Cat Giant (U)
When Fat Cat enters the battlefield, destroy all enchantments.
When Fat Cat leaves the battlefield, add GG.
2/2
Feral Slig 2G
Creature — Slug Pig (C)
Whenever Feral Slig attacks, Feral Slig gets +2/+2 until end of turn.
2/2
Friend of a Friend of a Friend G
Instant (C)
Target opponent gains 5 life and up to four target creatures you control get +1/+1 until end of turn.
Futar Catar 3G
Creature — Cat Human Monk (U)
Reveal a Cat card from your hand: Add 2. Activate this ability once per turn, during your turn.
3/3
Gnosis 1G
Instant — Combat (M)
Split second
End the phase.
Guild Associate 1G
Creature — Human Mutant Advisor (U)
When Guild Associate dies, you may put target artifact on the bottom of it’s owner’s library.
[i]“Control the spice, control the galaxy.”[/i]
2/1
Guild Pact 1G
Instant (C)
Target multicolored creature gets +4/+4 until end of turn.
Happy Slig G
Creature — Slug Pig (U)
1, Sacrifice a land: You gain 1 life.
1/1
Hardy Stock 3G
Creature — Cat Human Serf (U)
Trample
3G: Target artifact creature gets +2/+2 and gains trample until end of turn.
2/2
Lady Jessica of Caladan G
Legendary Creature — Human Witch (R)
Weirding
At the beginning of each player’s postcombat main phase, that player adds U.
2/1
Lyet Kynes, Planetologist 1GG
Legendary Creature — Fremen Advisor (R)
Other green creatures and Forests you control have, “T: Add GG.”.
1/2
Paul of the Golden Path 2GG
Legendary Creature — Human God (M)
Weirding, indestructible
Creature spells cost 2 less to cast.
2/2
Sandtrout Melange GG
Enchantment — Aura (C)
Enchant creature
When you attach Sandtrout Melange, put two +1/+1 counters on enchanted creature.
Whenever enchanted creature attacks, you may put a +1/+1 counter on it.
2G, Remove three +1/+1 counters from enchanted creature: You gain 3 life.
Sandtrout Skin 2GG
Enchantment — Aura (U)
Enchant creature
When you attach Sandtrout Skin, put four +1/+1 counters on enchanted creature.
When enchanted creature attacks, you may put a +1/+1 counter on enchanted creature.
2GG, Remove all +1/+1 counters from enchanted creature: Attach Sandtrout Skin to target creature. Put four +1/+1 counters on that creature.
Sandtrout Symbiosis 4GG
Enchantment — Aura (R)
Enchant creature
Enchanted creature has hexproof.
When you attach Sandtrout Symbiosis, put six +1/+1 counters on enchanted creature.
Whenever enchanted creature attacks, you may put a +1/+1 counter on it.
X, Remove X +1/+1 counters from enchanted creature: Untap X target creatures and/or lands.
Scavenging Sandtrout GG
Creature — Wurm (C)
Flash [i](You may cast this spell any time you could cast an instant.)[/i]
Lure [i](All creatures able to block this creature do so.)[/i]
When Scavenging Sandtrout dies, create a 1/1 green Wurm creature token.
1/1
Secret Garden 1G
Sorcery (U)
Reveal cards from the top of your library until you reveal a basic land card and put that card onto the battlefield tapped. Then put the rest of the cards revealed this way on the bottom of your library in any order.
Slig Shaman G
Creature — Slug Pig Shaman (C)
XX: Destroy target enchantment with converted mana cost X.
1/1
Slig Slith GG
Creature — Slug Pig Slith (R)
Whenever Slig Slith deals combat damage, add a +1/+1 counter.
Remove a +1/+1 counter: Slig Slith gets +2/+2 until end of turn
1/1
Sneaky Spider 2G
Creature — Spider (C)
Reach [i](This creature can block creatures with flying.)[/i]
Hexproof [i](This creature can’t be the target of spell or abilities your opponent’s control.)[/i]
1/2
Stinging Slig 3G
Creature — Slug Pig Scorpion (C)
Stun [i](Damage dealt by this creature causes creatures it damages to tap. The next time those creatures would untap, they don’t instead.)[/i]
2/4
Tend the Land 2GG
Sorcery (C)
Untap X target creatures and/or lands you control. X is equal to the number of creatures you control.
Verdant Ultimatum GGGGGG
Sorcery (R)
Untap all lands you control. They becomes 5/5 green Wurm creatures until end of turn. Return Verdant Ultimatum to it’s owner’s hand at the beginning of your next upkeep.
Wonderment WU
Sorcery (C)
Until end of turn, creatures you control gain, “1: This creature gets -1/+1.” and “1: This creature gets +1/-1.”.
Bargain UB
Sorcery (C)
Secretly choose the name of a creature card you don’t control that’s on the battlefield. The next time a creature with the chosen name would die, you may reveal your choice. If you do, put that creature onto the battlefield under your control instead.
[i]“It seems the upper hand is on the other foot.”[/i]
Negotiate BR
Sorcery (C)
Choose target creature you control and an opponent. That player chooses a creature he or she controls. Exchange control of the chosen creatures.
Stalk RG
Enchantment (C)
Creatures you control gain stalk. [i](They can’t be blocked by more than one creature and must be blocked if able.)[/i]
Guide GW
Instant (C)
Return target creature you control and target creature card in your graveyard to your hand.
Induct WB
Enchantment — Aura (C)
When Induct enters the battlefield, you draw a card and gain 1 life.
Enchanted creature gains lifetouch and deathlink.
Lag UR
Instant (C)
Return target nonland permanent to it’s owner’s hand. Lag deals 2 damage to target player.
Resolve BG
Instant (C)
Add a +1/+1 counter to target creature you control.
Creatures you control with +1/+1 counters gain indestructible until end of turn.
Chide RW
Instant (C)
All creatures attack or block this turn if able.
Balestra GU
Instant (C)
Target creature gains flying and hexproof until end of turn.
Draw a card.
Erasmus Unsyncronized UBRG
Legendary Planeswalker — Erasmus (M)
Starting Loyalty: 6
+1: Untap up to one target land you control for each creature card in your graveyard.
-2: Sacrifice a creature. If you do, destroy two target creatures.
-8: Create a 3/1 red Zombie Mutant creature token with haste for each creature card in target opponent’s graveyard.
Iblis, Jihad Conspirator WUBR
Legendary Planeswalker — Iblis (M)
Starting Loyalty: 4
0: Create a 0/1 colorless Brain artifact creature token with indestructible.
0: Target Brain creature has base power and toughness 4/4.
0: Destroy all creatures. Sacrifice Iblis, Jihad Conspirator.
The Oracle of Time RGWU
Legendary Planeswalker — Oracle (M)
Starting Loyalty: 2
+2: Put a creature card with converted mana cost less than the number of loyalty counters on The Oracle of Time from your hand onto the battlefield under your control.
-1: You get an emblem with, “Creatures you control get +1/+1 and gain haste.”.
-12: Restart the game leaving all emblems you own in the command zone.
Serena, Jihad Princess BRGW
Legendary Planeswalker — Serena (M)
Starting Loyalty: 3
+1: Choose a creature you control and an opponent. That player chooses a creature he or she controls. Exchange control of the chosen creatures.
-1: Target creature you control fights target creature you don’t control.
-6: You get an emblem with, “Creatures you own but don’t control can’t attack you.”
Tio, Enigmatic Genius GWUB
Legendary Planeswalker — Tio (M)
Starting Loyalty: 5
+1: Put a +1/+1 counter on up to two target creatures you control.
+1: Activate each activated ability of creatures you control with +1/+1 counters on them.
-8: You get an emblem with, “Whenever one or more creatures attack you, exile target nonland permanent.”
[i]
[/i]
Beast Mode RGW
Instant (U)
Beast Mode deals 3 damage to target creature.
Prevent the next 3 damage that would be dealt to target creature this turn.
You gain 3 life.
Become One 2WUBRG
Sorcery (R)
Reveal your hand. If you have five different card types in your hand, five different card types on the battlefield, and five different card types in your graveyard, you win the game.
Dangerous Speed URG
Enchantment — Aura (U)
Enchant creature
Flash
Enchanted creature can’t be blocked.
Enchanted creature gains haste and hexproof.
[i]“Dangerous for you!”[/i]
Demolecularization WUB
Instant (U)
Exile target spell or nonland permanent.
[i]“Never in all of eternity.”[/i]
Duncan, The One 1WUBRG
Legendary Creature — Human God (R)
Duncan, The One has power and toughness equal to the number of permanents on the battlefield.
If Duncan would leave the battlefield, shuffle him into your library and draw a card instead.
*/*
Fluctuate RWU
Instant (U)
Target creature gets +2/+1 and gains first strike until end of turn.
Target creature gets +1/+2 and gains lifelink until end of turn.
Target creature gets -3/-0 and loses all abilities until end of turn.
Horrifying Realization UBR
Sorcery (U)
Target opponent loses 2 life, sacrifices a creature and discards a card.
You gain 2 life, return target creature card from your graveyard to your hand and draw a card.
Implode WBR
Sorcery (U)
Exile target creature or land.
Leto II, The Tyrant WUBRG
Legendary Creature — Wurm Human (R)
When Leto II, The Tyrant enters the battlefield, create a 5/5 green Wurm creature token.
When Leto II dies, create five 1/1 green Wurm creature tokens.
Sacrifice five Wurms, exile Leto II: You may cast any number of Wurm creature cards from your graveyard and/or hand without paying their mana costs. You may activate this ability from your graveyard.
5/5
Omnius WWUUBBRRGG
Legendary Creature — Brain (R)
Omnius is also in your hand, graveyard, library, and exile.
20/20
Pledge Allegiance GWU
Enchantment (U)
Each untapped creature you control get +1/+1 for each other untapped creature you control.
Revel in Misery BRG
Sorcery (U)
Remove all counters from nonland permanents. Put that many loyalty counters on target planeswalker.
Scourge GUB
Instant (U)
Put target spell or land on top of it’s owner’s library.
Singularity 3WUBRG
Sorcery (R)
Search your library for five cards of different types, reveal those cards, then put them into your hand. Shuffle your library.
Succumb BGW
Sorcery (U)
Target creature gets -X/-X this turn. X is the greatest toughness among creatures you control. Gain X life.
Cogitor Eklo 8
Legendary Artifact Creature — Brain (R)
Lifelink, indestructible
Other artifact creatures you control gain lifelink, and have base power and toughness 4/4.
If Cogitor Eklo would die, you may exile a Brain you control instead.
1/7
Crysknife 1
Artifact — Equipment (C)
Equipped creature gets +2/+1 and has protection from Wurms.
Equip G
[i]“Blades unsheathed must taste blood.”[/i]
Gom Jabbar 2
Artifact (C)
RR, T: Destroy target creature that was dealt damage this turn.
[i]“They tried and died.” — Reverend Mother Gaius Helen Mohaim[/i]
Holtzmann Shield 5
Artifact — Equipment (C)
Prevent all combat damage that would be dealt to equipped creature, if it’s 3 or less.
When equipped creature is dealt combat damage, sacrifice it and destroy target creature that damaged it this turn.
Equip W
Hunter-Seeker 4
Artifact (C)
B, T, Sacrifice Hunter-Seeker: Each opponent sacrifices a creature.
Slip-Tip Bodkin 0
Artifact — Equipment (C)
Flash
You may equip Slip-Tip Bodkin any time you could cast an instant.
When equipped creature becomes blocked, return equipped creature and each creature blocking it to it’s owner’s hand.
Equip U
Stone Burner 7
Artifact (M)
2W, T: The next time a source of your choice would deal damage to you, prevent that damage.
2U, T: Creatures you don’t control get -2/-0 until end of turn.
2B, T: Target player loses 3 life and your gains 3 life.
2R, T: Target creature gets +4/+0 until end of turn.
2G, T: Target land you control becomes a 5/5 green Wurm creature. It’s still a land.
Thumper 6
Artifact (U)
T, Sacrifice a land: Create a 5/5 green Wurm creature token.
Tlaloc, The Titan 9
Legendary Artifact Creature — Brain (R)
Flying, indestructible
Other artifact creatures you control gain flying, and have base power and toughness 4/4.
If Tlaloc, The Titan would die, you may exile two Brains you control instead.
7/2
Wayfinder Guide 3
Artifact (U)
0: Choose a basic land type. Wayfinder Guide loses all other types and becomes a basic land of the chosen type until end of turn.
Land (C)
Land (C)
Land (C)
Land (C)
Land (C)
Land (C)
Land (C)
Land (U)
T: Add B or R to your mana pool. Spend this mana only to cast spells that are black and red but no other colors.
Land (M)
CARDNAME is all basic land types in all zones.
You can’t tap CARDNAME for mana except to cast spells that are four or more colors.
Land (R)
T: Add W, U, or B to your mana pool. Spend this mana only to cast spells that are white, blue, and black but no other colors.
Land (C)
Land (C)
Land (C)
Land (C)
Land (C)
Land (C)
Land (C)
Land (C)
Assassin’s Lair
Land (C)
T: Add 1 to your mana pool.
T: Add B or R to your mana pool. Spend this mana only to cast monocolored spells.
Chemolith Karst
Legendary Land — Swamp (U)
[i](T: Add B to your mana pool.)[/i]
T: Add 1B to your mana pool. Spend this mana only to cast creature spells from your graveyard.
Crescent Icefalls
Legendary Land — Island (U)
[i](T: Add U to your mana pool.)[/i]
T: Add 1U to your mana pool. Spend this mana only to cast instant spells with mana cost 1U.
Crystal Forest
Land (C)
T: Add 1 to your mana pool.
T: Add W or G to your mana pool. Spend this mana only to cast monocolored spells.
Dolomite Stacks
Land (C)
T: Add 1 to your mana pool.
T: Add W or U to your mana pool. Spend this mana only to cast monocolored spells.
Hidden Reservoir
Land (C)
T: Add 1 to your mana pool.
T: Add U or B to your mana pool. Spend this mana only to cast monocolored spells.
Obsidian Peak
Legendary Land — Mountain (U)
[i](T: Add R to your mana pool.)[/i]
T: Add 1R to your mana pool. Spend this mana only to cast sorcery spells with mana cost 1R.
Old-Growth Arbor
Legendary Land — Forest (U)
[i](T: Add G to your mana pool.)[/i]
T: Add 1G to your mana pool. Spend this mana only to cast creature spells with mana cost 1G.
Rotting Timber
Land (R)
T: Add 1 to your mana pool.
T, Discard a land card: Add BG to your mana pool.
Sea Vent
Land (R)
Sea Vent enters the battlefield with two charge counters on it.
T, Remove a charge counter from Sea Vent: Add R or U to your mana pool.
T, Pay 1 life: Add 1 to your mana pool. Activate this ability only if there are no charge counters on Sea Vent.
Swordmaster Academy
Legendary Land — Plains (U)
[i](T: Add W to your mana pool.)[/i]
T: Add 1W to your mana pool. Spend this mana only to cast Aura spells.
Timberline Copper Mine
Land (C)
T: Add 1 to your mana pool.
T: Add R or G to your mana pool. Spend this mana only to cast monocolored spells.
Anyways, thats it for now. I'll update the missing cards as theyre made. The nonbasic lands are disjointed because I've changed them multiplie times and can't settle on a final design i like. There's a few elements/characters missing that need to be included but I got most of them. Any feedback is greatly appreciated. Thanks for looking.
Edit: LOL, ignore baloth cage trap, that was me messing with ideas.
DUNE SPOILERS.
Now that that's out of the way, the cards
Set by
Altruistic Ultimatum WWWWWW
Instant (R)
Blocking creatures get +7/+7 and gain lifelink until end of turn. Return Altruistic Ultimatum to it’s owner’s hand at the beginning of your next upkeep.
Catar Cathar 1W
Creature — Cat Human Cleric (C)
Whenever you gain life, Catar Cathar gets +0/+3 until end of turn.
3/1
Citizen’s Revolt 3W
Sorcery (R)
Destroy all legendary permanents.
Dimensional Shift 2WW
Sorcery (U)
Exile target nonland permanent.
6WW: Return Dimensional Shift from your graveyard to your hand.
Elite Operative W
Creature — Rossak Spy Officer (C)
Elite Operative can’t be blocked by Officers.
2/1
Fremen Bashar WWW
Creature — Fremen Bashar (U)
First strike, vigilance, lifelink
3/3
Fremen Colonel 2W
Creature — Fremen Colonel (U)
Whenever a spell or ability an opponent controls causes you to sacrifice a nontoken creature, create a 2/2 white Colonel creature token.
Sacrifice a Colonel: You gain 2 life.
2/2
Fremen Lieutenant 2W
Creature — Fremen Colonel (U)
T: Untap target creature you control that attacked this turn. You may remove it from combat.
Whenever you gain life, up to that many target creatures you control get +1/+1 until end of turn.
1/3
Fremen Zealot 2W
Creature — Fremen Berserker (C)
4/1
General Miles Teg 2W
Legendary Creature — Rossak Bashar (M)
If a nontoken creature you control would die, if it’s enchanted, exile that creature and all Auras attached to it instead. Create a token that’s a copy of that creature, except it’s a white Spirit in addition to it’s other types, and it has no mana cost. Put the exiled Aura cards onto the battlefield under your control attached to the token.
3/3
Golden Path 4W
Enchantment (R)
Nontoken white creatures you control get +2/+1 and gain lifelink.
Golden Rule XXXWW
Sorcery (R)
Search target opponent’s library for X artifact and/or enchantment cards and exile them. That player shuffles their library. You may cast those cards for as long as they remain exiled and may spend white mana as though it were mana of any color to cast them.
Golden Vision XWW
Sorcery (R)
Create X 1/1 white Officer creature tokens. Scry X, then reveal the top card of your library. If it’s an Aura card, put it onto the battlefield under your control attached to a permanent it could enchant.
Gravity Storm XW
Instant — Combat (C)
Tap X creatures target player controls, if it’s their turn.
Imprint W
Sorcery (C)
Return target Aura card with enchant creature and converted mana cost 3 or less from a graveyard to the battlefield under your control.
Jipol Trooper W
Creature — Officer Assassin (C)
Deathlink
1/1
Lockout 2W
Enchantment (R)
Legendary creatures can’t enter the battlefield.
Master’s Finesse 2W
Instant (C)
Master’s Finesse deals 5 damage to target blocking or blocked creature.
Mohaim, Reverend Mother 1W
Legendary Creature — Rossak Witch (R)
Weirding [i](This creature can attack and block while tapped.)[/i]
T: Remove target attacking or blocking creature from combat.
0/3
More Toys 2W
Sorcery (C)
Return target artifact card and target enchantment card from your graveyard to your hand.
Mourning 3W
Enchantment — Aura (U)
Enchant creature
Whenever another creature you control with toughness 2 or less dies, put two +1/+1 counters on enchanted creature.
1, Remove two +1/+1 counters from enchanted creature: You gain 4 life.
Murbella of the New Sisterhood W
Legendary Creature — Rossak Witch (R)
Weirding
The first spell each player casts each turn costs 1 more to cast.
1/2
Other Memory 3W
Sorcery (U)
Create a 1/1 white Spirit creature token for each creature card in target player’s graveyard.
Otheym’s Fedaykin 3W
Creature — Fremen Fedaykin (R)
Absorb X. X is equal to the amount of white mana in your mana pool.
W, Pay 1 life: The next time damage would be dealt to target creature, redirect that damage to Otheym’s Fedaykin instead.
2/2
Overwrite 3W
Sorcery (U)
Return all artifact cards from your graveyard to your hand.
Prana-Bindu Technique 1W
Enchantment — Aura (C)
Enchant creature
Enchanted creature has weirding and can block an additional creature.
Refresh 4W
Instant (U)
Reveal the top six cards of your library. You may put up to two enchantment cards from among them into hand, then put the rest into your graveyard.
Reluctant Ally 4W
Creature — Fremen Advisor (U)
When Reluctant Ally enter the battlefield, gain control of target black or red creature for as long as you control Reluctant Ally.
When Reluctant Ally dies, destroy target black or red creature.
4/4
Reposte 3W
Instant (C)
Redirect the next 3 damage that would be dealt to target creature to another target creature.
Reverse Engineer 3W
Sorcery (R)
Create an artifact equipment token that’s a copy of target aura with enchant creature, except it’s not an aura and it loses enchant creature. It’s equip cost is equal to it’s mana cost.
Rossak Bashar 2W
Creature — Rossak Colonel (C)
T, Tap an untapped Officer creature you control: Reveal the top card of your library. If it’s an Aura card, put it into your hand.
2/2
Rossak Sorceress 1WW
Creature — Rossak Witch (R)
Weirding
Rossak Sorceress gets +1/+1 for each Spirit creature you control.
2W: Create a 1/1 white Spirit creature token.
[i]“The Other Memory empowers my Voice.”[/i]
2/3
Rossak Turncoat 4W
Creature — Rossak Rogue (U)
Flying
Artifact creatures you control get +1/+2.
1/2
Sapho Juice 1W
Instant (C)
Target creature gains indestructible until end of turn.
Draw a card.
Seitch Guard 1W
Creature — Fremen Fedaykin (C)
Deathlink [i](Damage dealt to this also causes that source’s controller to lose that much life.)[/i]
2/2
Seitch Naib 3W
Creature — Fremen Colonel (U)
T, Tap an untapped enchanted creature you control: Reveal the top card of your library. If it’s an Aura card, your may put it onto the battlefield under your control attached to a creature it could enchant.
1/4
Shaihulud 4WW
Legendary Creature — Wurm God (M)
Weirding, lifetouch, deathlink
Shaihulud can block any number of creatures.
All creatures able to block Shaihulud do so.
If Shaihulud would leave the battlefield, shuffle it into it’s owner’s library instead.
6/6
Shaitan 3WW
Legendary Creature — Wurm God (M)
Shaitan enters the battlefield with five +1/+1 counters on it.
1G, Remove a +1/+1 counter from Shaitan: Create a 1/1 green Wurm creature token.
3B, Sacrifice a creature: Destroy target creature.
If Shaitan would leave the battlefield, shuffle it into it’s owner’s library instead.
0/0
Shields Up 1W
Enchantment (U)
Creatures you control gain absorb 1.
Slow Dagger 1W
Instant (C)
Attach target equipment to target creature. That creature gains deathlink until end of turn. [i](Damage dealt to that creature also causes the source’s controller to lose that much life.)[/i]
[i]“The slow dagger pierces the shield.”[/i]
Smart Stock 1W
Creature — Human Serf (U)
First strike
1W: Target artifact creature gets +1/+1 and gains first strike until end of turn.
1/1
Solidarity 3W
Instant (C)
Creatures you control get +0/+4 until end of turn.
Spice Vision 4W
Instant (U)
You gain 2 life for each artifact on the battlefield.
Squad Officer 1W
Creature — Rossak Officer (U)
When Squad Officer dies, create two 1/1 white Officer creature tokens.
2/2
Tabir Guard 2W
Creature — Human Soldier (C)
First strike
Weirding
2/1
Thopter Squad Smuggler 2W
Creature — Human Rogue (C)
Flying
1/4
Voice Control 1W
Instant (C)
Creatures you control gain weirding until end of turn.
Warrant Enforcer 1W
Creature — Rossak Officer (U)
Lifetouch [i](Damage dealt to this creature also cause you to gain that much life.)[/i]
0/5
Water of Life 3W
Sorcery (C)
You gain 8 life.
Zealous Fremen W
Creature — Fremen Fedaykin (C)
Lifetouch [i](Damage dealt to this creature also causes you to gain that much life.)[/i]
1/2
U
(C)
U
(C)
U
(C)
3U
Enchantment (C)
Nontoken blue creatures you control get +1/+1 and gain flying.
U
(C)
U
(C)
U
(C)
U
(C)
U
(C)
U
(C)
U
(C)
U
(C)
U
(C)
U
(C)
U
(C)
U
(C)
U
(C)
Conclude U
Instant (R)
Copy target instant or sorcery spell with a single target and converted mana cost four or less. You may choose new targets for the copy.
[i]“That’s done.”[/i]
Confuse 1U
Instant (C)
Up to two target creatures each get -3/-0 until end of turn.
Count Fenring U
Legendary Creature — Human Advisor (R)
Hexproof
1R: Count Fenring deals 1 damage to target creature.
1W: Prevent the next 1 damage that would be dealt to you.
1/2
Deceitful Ultimatum UUUUUU
Instant (R)
Return target spell or permanent to it’s owner’s hand. Return Deceitful Ultimatum to it’s owner’s hand at the beginning of your next upkeep.
Diffuse U
Instant (C)
If a creature you control would deal combat damage to an opponent this turn, you may return target creature to its owner’s hand instead.
Disillusion 1U
Enchantent — Aura (C)
Enchant creature
Enchanted creature has base power 0.
Duplicity U
Enchantment — Aura (R)
Enchant creature you control
Whenever enchanted creature becomes the target of an instant or sorcery spell with a single target, copy that spell. You may choose new targets for the spell.
Embedded Informant 4U
Creature — Ixian Zombie Spy (C)
Artifact creatures you control become blue Brain artifact creatures with base power and toughness 3/3 and can’t be blocked.
3/3
Guild Advisor 1U
Creature — Guild Advisor (U)
T: Target creature gains hexproof until end of turn.
1/1
Guild Envoy 3U
Creature — Guild Mutant Advisor (C)
Flying
3U: Tap target permanent.
1/2
Guild Mutant 2U
Creature — Fish Mutant (R)
Wayfind
3U: Create a 1/1 blue Human Fish creature.
2/2
Imagine 1U
Sorcery (C)
Reveal cards from the top of your library until you reveal a sorcery card. Put that card into your hand. Shuffle the rest into your library.
Increase Polarity X1UU
Instant (M)
Copy target spell X times. You may choose new targets for the copies.
Infinite Knowledge UU
Legendary Enchantment (C)
UU, Exile an instant card from your hand: Counter target instant spell unless any player discards a card.
UU, Exile a sorcery card from your hand: Copy target sorcery spell unless any player discards a card. You may choose new targets for the copy.
Insight 1U
Sorcery (C)
As an additional cost to cast Insight, return a permanent you control to it’s owner’s hand.
Draw two cards.
Instant Reveal 4UU
Enchantment (R)
If you would draw a card, search your library for an instant card, reveal it, and put it into your hand instead. Shuffle your library.
Ixian Insider 1U
Creature — Ixian Spy (C)
T, Return a Mutant you control to its owner’s hand: Untap target creature.
1/1
Ixian Mutant 1U
Creature — Ixian Mutant (C)
Ixian Mutant can’t be the target of spells.
1/2
Ixian Spy 1U
Creature — Ixian Spy (U)
Ixian Spy can’t be blocked.
Other Spy creatures you control can’t be blocked.
1/1
Mana Syphon 2U
Instant (R)
Whenever target opponent spends mana this turn, at the beginning of your next main phase, add 1 to your mana pool for each mana that player spent.
Manipulate UU
Instant (C)
Gain control of target creature until end of turn.
Mutant Brain 1UU
Creature — Mutant Brain (U)
Noncreature artifacts you control become blue Brain artifact creatures with base power and toughness 2/2.
2/2
Narrow Hoser U
Instant (C)
You gain hexproof until end of turn.
Draw a card.
Pivot UU
Instant (U)
Counter target spell unless that spell’s controller taps all creatures he or she controls. They don’t untap during his or her next untap step.
Return U
Enchantment (C)
Sacrifice Return: Return target creature to it’s owner’s hand.
Spice Saturation 2U
Sorcery (R)
Each player exiles a nontoken creature her or she controls, then creates a 3/3 blue Fish Mutant creature token with wayfind. [i](T, Remove a blocked creature you control from combat: This creature is attacking and unblocked.)[/i]
Swordmaster Soul 1U
Legendary Creature — Spirit Advisor (U)
Vigilance
Swordmaster Soul can’t be blocked by black or green creatures.
Prevent all damage that would be dealt to Swordmaster Soul by black or green sources.
3/1
Time Counter U
Enchantment (C)
When Time Counter enters the battlefield, put a time counter on target creature.
4: Put a time counter on target creature.
4: Return target creature with a time counter on it to its owner’s hand
4, Sacrifice Time Counter: Return all creatures with time counters to their owner’s hands.
Time Shift U
Sorcery (C)
Each opponent can’t cast instant spells or spells with flash this turn.
Draw a card.
Treatise 1U
Instant (C)
Choose target creature you control and target creature an opponent controls. Exchange control of those creatures until end of turn and remove them from combat.
Vernius Renegade UUU
Creature — Ixian Scientist (U)
Flying, hexproof, prowess
3/3
Wayfinder 3U
Creature — Guild Fish Mutant (C)
Wayfind [i](T, Remove a blocked creature you control from combat: This creature is attacking and unblocked.)[/i]
3/3
Wheels within Wheels 2U
Enchantment (C)
When you’re dealt combat damage, you may return Wheels within Wheels to it’s owner’s hand. If you do, return target tapped permanent to it’s owner’s hand.
When Wheels within Wheels leaves the battlefield, tap target permanent. The next time that permanent would untap, it doesn’t instead.
Ask the Navigator 1B
Sorcery (M)
Reveal your library. Target opponent chooses the name of a nonland card revealed. You may pay 1 life to have that player choose another revealed card name not already chosen, then repeat this process until you don’t pay life. Put the chosen card into your hand. Shuffle your library.
Axolotl Harvest 3B
Sorcery (C)
As an additional cost to cast Axolotl Harvest, sacrifice a creature.
Destroy target creature. Create a 0/1 colorless Brain artifact creature token with indestructible.
Brain Drain BB
Instant (C)
Target player loses 2 life and you gain 2 life.
Brain Slig 4B
Creature — Slug Pig Brain (C)
When Brain Slig enters the battlefield, target player may sacrifice a creature. If that player doesn’t, create a 3/1 red Zombie creature token with haste.
1/3
Brainvice B
Enchantment — Aura (M)
Enchant creature you control
Enchanted creature gets +1/-1.
When enchanted creature dies, draw two cards.
When Brainvice is put into a graveyard from the battlefield, you may pay B. If you do, return Brainvice from your graveyard to your hand.
Cruel Oppression B
Sorcery (U)
Create a 0/2 black Human Serf creature token for each creature that died under your control this turn.
Cull 2B
Sorcery (C)
Choose one —
+ Create a 3/1 red Zombie Mutant creature token with haste.
+ Create a 0/1 colorless Brain artifact creature token with indestructible.
[i]“Only the best.”[/i]
Dark Recall B
Sorcery (C)
Draw two cards, then discard a card.
You lose 1 life.
Deadite 1B
Creature — Zombie (R)
Deadite has power and toughness equal to the number of Zombies you control.
1B, Discard a creature card: Create a black Zombie creature token with, “This creature has power and toughness equal to the number of Zombies you control.”.
*/*
Deadman’s Madness 2BB
Enchantment (R)
Sacrifice Deadman’s Madness: Destroy all creatures. Activate this ability only during your turn.
Diseased Slig B
Creature — Slug Pig Zombie (C)
B, Discard a card: Put a -1/-1 counter on target creature, if it has 2 or more toughness.
1/1
Erasmus’ Whim 3BBB
Sorcery (M)
Sacrifice all Serfs you control. For each Serf you sacrificed this way, create a 3/1 red Zombie creature token with haste, and a 0/1 colorless Brain artifact creature token with indestructible.
Escaped Slig 2B
Creature — Slug Pig Crocodile (C)
Whenever Escaped Slig dies, target creature gets -2/-2 until end of turn.
2/2
Feyd-Rautha 3B
Legendary Creature — Human Rogue (R)
Deathtouch
2U: Target creature can’t be blocked this turn.
2G: Target creature gains hexproof until end of turn.
1/4
Fremen Witch 3B
Creature — Fremen Witch (R)
Lurk
If you would draw a card, you may return a creature card from your graveyard to your hand instead.
2/4
Good Brains B
Creature — Human Serf (U)
A deck may contain any number of cards named Basic Brain.
0/2
Harkonnen Control 3BB
Enchantment (R)
Creature spells each opponent casts have, “As an additional cost to cast this spell, discard a card or pay 3 life.’’.
Horror Story 1B
Instant (C)
Each player loses 3 life. If you control a Horror, draw a card.
Human Host BB
Creature — Human Ixian (C)
When Human Host dies, return another target creature card from your graveyard to your hand.
2/1
Ixian Doctor B
Creature — Ixian Scientist (C)
1B, T: Put a +1/+1 counter on target creature or remove one.
1/1
Ixian Oppressor 3B
Creature — Ixian Mutant (C)
Whenever a creature enters the battlefield under an opponent’s control, target creature an opponent controls gets -1/-1 until end of turn.
3/3
Liquid Courage B
Instant (C)
Sacrifice a creature. Target creature gains lifelink and indestructible until end of turn.
Draw a card.
The Mad Baron 1B
Legendary Creature — Human Horror (R)
Flying
Whenever The Mad Baron deals combat damage to a player, choose a land you own and control. Defending player chooses a land they own and control. Exchange control of them.
2/1
Mass Misery 4BB
Sorcery (U)
Creatures you don’t control lose all abilities and become black Human Serf creatures with base power and toughness 0/2 until end of turn.
Muck 2B
Instant — Combat (C)
Attacking creatures get -2/-2 until end of turn.
Null Entropy BB
Enchantment (C)
At the beginning of each player’s end step, that player returns a creature card of an opponent’s choice from their graveyard to their hand.
Null Ghola 1B
Creature — Skeleton Mutant (C)
Reveal Null Ghola from your hand: Discard Null Ghola.
You may cast Null Ghola from your graveyard.
2/2
Nullent Tube B
Enchantment (C)
Sacrifice Nullent Tube: Return target creature card from your graveyard to your hand.
Out of Body Experience 1BB
Sorcery (C)
Exile target non-Brain creature.
[i]“What’s my body doing over there?”[/i]
Piter, Twisted Mentat 3BB
Legendary Creature — Human Spy (R)
Lurk [i](This creature can’t be blocked by creatures with power less than this creature’s toughness.)[/i]
Other creatures you control with power greater than their toughness gain lurk.
At the beginning of each player’s upkeep, destroy target creature with the lowest power.
5/3
Poison Gas 4B
Sorcery (C)
Target player loses 4 life and you gain 4 life.
Rabid Slig BBB
Creature — Slug Pig (U)
Lurk, lifelink, deathtouch
3/3
Scytale, Ghola Master 1BB
Legendary Creature — Zombie (M)
T, Sacrifice a nontoken creature: Exile target creature card from your graveyard. Create Ghola, a legendary */* red Zombie Mutant creature token. It has, “This creature’s power and toughness are equal to the number of face-up creature cards you own in exile.”. It gains haste until end of turn. Exile the token at the beginning of your next upkeep.
1/1
Seitch Bat 4B
Creature — Bat (C)
Flying
T: Draw a card. You lose 2 life.
2/2
Shepherd of Misery 1B
Creature — Human Serf (C)
T: Each player loses 1 life plus 1 life for each creature that died this turn.
1/1
Shield Assassin 2B
Creature — Ixian Assassin (C)
T, Pay l life: Put a +1/+1 counter on Shield Assassin.
T, Pay 1 life: Shield Assassin gains indestructible until end of turn.
2/2
Sinister Ultimatum BBBBBB
Sorcery (R)
You lose half your life, rounded down and draw that many cards. Return Sinister Ultimatum from your graveyard to your hand at the beginning of your next upkeep.
Slig King 4B
Legendary Creature — Slug Pig (M)
Lurk [i](Creatures with power less than Slig King’s toughness can’t block it.)[/i]
B: Target non-Slug gets -1/-0 this turn. Target Slug gets +1/+0 this turn.
T: Destroy target non-Slug creature with power 0.
1/5
Slig Man 1B
Creature — Human Slug Pig (U)
When Slig Man enters the battlefield, target opponent sacrifices a white or green creature.
When Slig Man dies, return target green or white creature card from an opponent’s graveyard to the battlefield under your control.
1/1
Slig Soul 2BB
Creature — Slug Pig Spirit (U)
Lurk
4/2
Slig Whisperer 2B
Creature — Ixian Mutant (U)
Lurk
Whenever you’re dealt combat damage, add a doom counter to target non-Slug creature.
When Slig Whisperer deals combat damage to a player, destroy target non-Slug creature with a doom counter.
2/3
Slimy Slig 1B
Creature — Slug Pig (C)
When Slimy Slig enters the battlefield, you draw a card and lose 2 life.
2/1
Solve Death 3BB
Enchantment (M)
If a spell or ability you control would cause a creature an opponent controls to die, return that card to the battlefield under your control instead. It has base power and toughness 0/1, and instead of it’s other types, is a colorless artifact Brain creature with indestructible.
[i]“You may not like the answer.” —Scytale, Ghola Master[/i]
Soul Leak 1B
Instant (C)
Counter target creature spell unless it’s controller discards a card or loses 3 life.
Spice Agony B
Sorcery (C)
Scry 1.
Draw a card.
Lose 1 life.
Toxicity 3B
Enchantment (C)
Black creatures you control get +1/+1 and gain toxic. [i](They deal combat damage to creatures in the form of -1/-1 until your next turn.
Under Thumb 3B
Enchantment (C)
2B: Target opponent puts a doom counter on a creature they control without a doom counter.
2B: Each opponent sacrifices a creature with a doom counter, then removes all doom counters from creatures he or she controls.
Unimaginable Evil 2B
Enchantment (U)
Pay 3 life: Add a -1/-1 counter to target creature.
Vile Stock B
Creature — Human Serf (U)
Deathlink
B: Target artifact creature gets +0/+2 and gains deathlink until end of turn.
0/2
The Waff Ghola BB
Legendary Creature — Vampire (R)
Flying
R, Sacrifice a creature with power 2 or less: Create a 3/1 red Zombie creature token with haste.
2/2
R
(C)
R
(C)
RRR
(C)
Haste, first strike, trample
R
(C)
R
(C)
R
(C)
R
(C)
R
(C)
R
(C)
R
(C)
R
(C)
R
(C)
R
(C)
R
(C)
R
(C)
Beast Rabban 1R
Legendary Creature — Beast Human (R)
Brawl
1: Beast Rabban gets +1/+0 until end of turn.
2/1
Bijaz, Riddle Master R
Legendary Creature — Dwarf Advisor (R)
When Bijaz, Riddle Master enters the battlefield or you gain control of him, secretly choose the name of a nonland permanent on the battlefield.
At the beginning of your upkeep, target opponent chooses the name of a card. Reveal your choice. If it matches, target opponent gains control of Bijaz. If it’s not the chosen name, gain control of target permanent that player controls at random, then choose the name of a permanent on the battlefield not already chosen.
0/1
Brain Blast 3R
Instant (U)
Repeat the following process X times. X is equal to the number of cards in target opponent’s hand.
Target creature gets +1/+0 until end of turn.
Brain Brute 4R
Artifact Creature — Mutant Brain (C)
Creatures spells named Brain Brute cost you R to cast.
4/4
Burst R
Sorcery (C)
Burst deals 3 damage to any target.
[i]
“Flammable means inflammable? What a country!” — Dr. Nick[/i]
Cogitor Brain R
Creature — Mutant Brain Spy (R)
When Cogitor Brain enters the battlefield, exchange control of it and target creature of an opponent’s choice they control.
2/2
Erasmus’ Scheme 1RR
Legendary Enchantment (M)
Mutants get +2/+2.
0: Create a 0/0 red Mutant creature token. Any player may activate this ability once per turn, if it’s their turn.
8: Erasmus’ Scheme’s controller sacrifices it. Create Four-Arms, an 8/8 legendary red Mutant artifact creature token with trample. Any player may activate this ability once per turn, if it’s their turn.
Explosive Malfunction 1R
Sorcery (U)
Destroy all tapped artifacts.
Flying Slig 1RR
Creature — Slug Pig Bat (R)
Flying
At the beginning of combat on your turn, you may pay 3R. If you do, Flying Slig deals 2 damage to target creature. Untap that creature and gain control of it until end of turn. It gains flying and haste until end of turn.
[i]“Keep your hand and leg on the slig at all times.”[/i]
2/2
Fremen Jihadist 2R
Creature — Fremen Fedaykin (C)
Other creatures you control get +1/-1.
0/4
Giant Slig 4RR
Creature — Slug Pig Giant (R)
Stalk, lurk, trample
2: Giant Slig gets +2/+0 until end of turn.
6/4
Give ’em the Clamps! R
Sorcery (C)
Target artifact creature gets +4/+0 and gains trample until end of turn.
Gurney Halleck, Smuggler 2R
Legendary Creature — Human Rogue (R)
Brawl [i](Creatures blocking Gurney get -X/-0 until end of turn. X is this creature’s power.)[/i]
1W: Target attacking creature gets +1/+1 until end of turn.
2B: Target blocking creature gets -1/-1 until end of turn.
3/3
Hostile Guy RR
Creature — Imperial Spy Soldier (C)
Hostile [i](Hostile Guy can’t block.)[/i]
Whenever Hostile Guy attacks, Hostile Guy deals 2 damage to target opponent.
2/2
Improbability R
Sorcery (C)
Return target card chosen at random from your graveyard to your hand.
Exile Improbability.
Krark’s Hot Bet R
Enchantment (R)
If you would make a choice at random, instead make two choices and choose one. [i](You can make the same choice again.)[/i]
[i]“Everything on red!” — Krark’s last words.[/i]
Machine Jihad 2R
Sorcery (C)
Exile target artifact or creature with toughness 2 or less.
Madman R
Creature — Ixian Serf (C)
Whenever Madman becomes blocked, creatures blocking it gets -2/-1 until end of turn.
2/1
Madman’s Ultimatum RRRRRR
Sorcery (R)
Add 10R to your mana pool. Return Madman’s Ultimatum from your graveyard to your hand at the beginning of your next upkeep.
Odrade, Honored Matre 1RR
Legendary Creature — Rossak Witch (R)
Whenever Odrade, Honored Matre becomes blocked, create a token that’s a copy of her except it’s not legendary. It’s tapped, attacking, and unblocked. Exile it at the beginning of the next end step.
2/2
Regret 2RR
Enchantment (R)
Whenever a creature deals damage to you, Regret deals that much damage to it.
Rogue Recruitment 3RR
Enchantment (R)
At the beginning of your upkeep, untap target creature and gain control of it until end of turn. It’s a Rogue in addition to it’s other types, and gains haste until end of turn.
Sand Tempest 3RR
Instant (C)
Tap up to five target creatures. Sand Tempest deals 1 damage to each of those creatures with flying.
Sisterhood Rebellion R
Sorcery (R)
Target creature get +1/-1 until end of turn.
Replicate XR [i](When you cast this spell, copy it X times. You may choose new targets for the copies.)[/i]
Slig Infestation RR
Sorcery (U)
Destroy target nonbasic land.
Split Personality 4R
Sorcery (C)
Choose one —
+ Create a 4/4 red Mutant Brain artifact creature token.
+ Target artifact creature gets +4/-4 until end of turn.
Stilgar, Tabir Naib 1RR
Legendary Creature — Fremen Naib (R)
Stalk [i](This creature must be blocked if able and can’t be blocked by more than one creature.)[/i]
As long as the number of basic land types an opponent controls is two or less, Fremen you control get +2/+2.
3/2
Strike R
Instant (C)
Creatures you control get +1/-1 until end of turn.
Strong Stock 2R
Creature — Human Serf (U)
Haste
2R: Target artifact creature gets +2/+1 and gains haste until end of turn.
2/1
Sublimate 3R
Sorcery (R)
Destroy all tapped lands.
Thufir Hawat, Mentat 1R
Legendary Creature — Human Advisor (R)
Whenever you cast an instant or sorcery spell that targets only Thufir Hawat, Mentat, choose a color at random. If the spell is the chosen color, copy that spell for each other creature you control that spell could target. Each copy targets a different one of those creatures.
1/3
Typecast R
Sorcery (C)
Add 1 to your mana pool for each permanent type on the battlefield. [i](The permanent types are artifact, creature, enchantment, land, and planeswalker.)[/i]
Use Your Brain 5R
Sorcery (R)
Sacrifice all Brains you control. Create that many 4/4 red Mutant Brain artifact creature tokens.
Warrior Mutant 3R
Creature — Warrior Mutant (U)
When Warrior Mutant enters the battlefield, destroy target artifact.
When Warrior Mutant dies, discard a card, then draw a card.
2/2
Wild Slig 1RR
Creature — Slug Pig Bat (C)
Flying
3/1
G
(C)
G
(C)
1G
Creature (C)
Deathtouch
T, Sacrifice CARDNAME: Destroy target artifact.
1/1
G
(C)
Reach
Prevent all combat damage that could be dealt to CARDNAME by creatures with flying.
G
(C)
G
(C)
G
(C)
G
(C)
G
(C)
G
(C)
G
(C)
G
(C)
1G
(C)
Hexproof
G
(C)
G
(C)
G
(C)
G
(C)
G
(C)
Attack Cow 4G
Creature — Cow (C)
At the beginning of your precombat main phase, target opponent may pay 4. If that player doesn’t, Attack Cow gets +4/+4 until end of turn
[i]“Attack, cow!”[/i]
4/4
Baloth Cage Trap 3GG
Instant (C)
Trap 1G [i](If an opponent had an artifact enter the battlefield under his or her control this turn, you may pay this spell’s trap cost to cast it.)[/i]
Create a 4/4 green Beast creatue token onto the battlefield.
Doctor Yueh 2G
Legendary Creature — Human Scientist (R)
Lifetouch
3R: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
4U: Exchange control of two target creatures.
0/5
Elf on the Shelf G
Instant (U)
Add GGG. Spend this mana only to activate abilities of creatures.
Enchanted Wurm 1G
Creature — Wurm (U)
Reach
Whenever an Aura is put into a graveyard from the battlefield, create a 5/5 green Wurm creature token.
1/1
Evolved Wurm GGG
Creature — Wurm (U)
Hexproof, vigilance, trample
3/3
Faceplant 1G
Instant (C)
Target creature loses flying and gets -5/-0 until end of turn.
Fast Guy 1G
Creature — Fremen Rogue (C)
When Fast Guy enters the battlefield, put a speed counter on target creature you control.
Remove a speed counter from a creature you control: Target creature gains hexproof until end of turn.
1/1
Fast Wurm 1G
Creature — Wurm (C)
Flash
2/2
Fat Cat 3G
Creature — Cat Giant (U)
When Fat Cat enters the battlefield, destroy all enchantments.
When Fat Cat leaves the battlefield, add GG.
2/2
Feral Slig 2G
Creature — Slug Pig (C)
Whenever Feral Slig attacks, Feral Slig gets +2/+2 until end of turn.
2/2
Friend of a Friend of a Friend G
Instant (C)
Target opponent gains 5 life and up to four target creatures you control get +1/+1 until end of turn.
Futar Catar 3G
Creature — Cat Human Monk (U)
Reveal a Cat card from your hand: Add 2. Activate this ability once per turn, during your turn.
3/3
Gnosis 1G
Instant — Combat (M)
Split second
End the phase.
Guild Associate 1G
Creature — Human Mutant Advisor (U)
When Guild Associate dies, you may put target artifact on the bottom of it’s owner’s library.
[i]“Control the spice, control the galaxy.”[/i]
2/1
Guild Pact 1G
Instant (C)
Target multicolored creature gets +4/+4 until end of turn.
Happy Slig G
Creature — Slug Pig (U)
1, Sacrifice a land: You gain 1 life.
1/1
Hardy Stock 3G
Creature — Cat Human Serf (U)
Trample
3G: Target artifact creature gets +2/+2 and gains trample until end of turn.
2/2
Lady Jessica of Caladan G
Legendary Creature — Human Witch (R)
Weirding
At the beginning of each player’s postcombat main phase, that player adds U.
2/1
Lyet Kynes, Planetologist 1GG
Legendary Creature — Fremen Advisor (R)
Other green creatures and Forests you control have, “T: Add GG.”.
1/2
Paul of the Golden Path 2GG
Legendary Creature — Human God (M)
Weirding, indestructible
Creature spells cost 2 less to cast.
2/2
Sandtrout Melange GG
Enchantment — Aura (C)
Enchant creature
When you attach Sandtrout Melange, put two +1/+1 counters on enchanted creature.
Whenever enchanted creature attacks, you may put a +1/+1 counter on it.
2G, Remove three +1/+1 counters from enchanted creature: You gain 3 life.
Sandtrout Skin 2GG
Enchantment — Aura (U)
Enchant creature
When you attach Sandtrout Skin, put four +1/+1 counters on enchanted creature.
When enchanted creature attacks, you may put a +1/+1 counter on enchanted creature.
2GG, Remove all +1/+1 counters from enchanted creature: Attach Sandtrout Skin to target creature. Put four +1/+1 counters on that creature.
Sandtrout Symbiosis 4GG
Enchantment — Aura (R)
Enchant creature
Enchanted creature has hexproof.
When you attach Sandtrout Symbiosis, put six +1/+1 counters on enchanted creature.
Whenever enchanted creature attacks, you may put a +1/+1 counter on it.
X, Remove X +1/+1 counters from enchanted creature: Untap X target creatures and/or lands.
Scavenging Sandtrout GG
Creature — Wurm (C)
Flash [i](You may cast this spell any time you could cast an instant.)[/i]
Lure [i](All creatures able to block this creature do so.)[/i]
When Scavenging Sandtrout dies, create a 1/1 green Wurm creature token.
1/1
Secret Garden 1G
Sorcery (U)
Reveal cards from the top of your library until you reveal a basic land card and put that card onto the battlefield tapped. Then put the rest of the cards revealed this way on the bottom of your library in any order.
Slig Shaman G
Creature — Slug Pig Shaman (C)
XX: Destroy target enchantment with converted mana cost X.
1/1
Slig Slith GG
Creature — Slug Pig Slith (R)
Whenever Slig Slith deals combat damage, add a +1/+1 counter.
Remove a +1/+1 counter: Slig Slith gets +2/+2 until end of turn
1/1
Sneaky Spider 2G
Creature — Spider (C)
Reach [i](This creature can block creatures with flying.)[/i]
Hexproof [i](This creature can’t be the target of spell or abilities your opponent’s control.)[/i]
1/2
Stinging Slig 3G
Creature — Slug Pig Scorpion (C)
Stun [i](Damage dealt by this creature causes creatures it damages to tap. The next time those creatures would untap, they don’t instead.)[/i]
2/4
Tend the Land 2GG
Sorcery (C)
Untap X target creatures and/or lands you control. X is equal to the number of creatures you control.
Verdant Ultimatum GGGGGG
Sorcery (R)
Untap all lands you control. They becomes 5/5 green Wurm creatures until end of turn. Return Verdant Ultimatum to it’s owner’s hand at the beginning of your next upkeep.
Wonderment WU
Sorcery (C)
Until end of turn, creatures you control gain, “1: This creature gets -1/+1.” and “1: This creature gets +1/-1.”.
Bargain UB
Sorcery (C)
Secretly choose the name of a creature card you don’t control that’s on the battlefield. The next time a creature with the chosen name would die, you may reveal your choice. If you do, put that creature onto the battlefield under your control instead.
[i]“It seems the upper hand is on the other foot.”[/i]
Negotiate BR
Sorcery (C)
Choose target creature you control and an opponent. That player chooses a creature he or she controls. Exchange control of the chosen creatures.
Stalk RG
Enchantment (C)
Creatures you control gain stalk. [i](They can’t be blocked by more than one creature and must be blocked if able.)[/i]
Guide GW
Instant (C)
Return target creature you control and target creature card in your graveyard to your hand.
Induct WB
Enchantment — Aura (C)
When Induct enters the battlefield, you draw a card and gain 1 life.
Enchanted creature gains lifetouch and deathlink.
Lag UR
Instant (C)
Return target nonland permanent to it’s owner’s hand. Lag deals 2 damage to target player.
Resolve BG
Instant (C)
Add a +1/+1 counter to target creature you control.
Creatures you control with +1/+1 counters gain indestructible until end of turn.
Chide RW
Instant (C)
All creatures attack or block this turn if able.
Balestra GU
Instant (C)
Target creature gains flying and hexproof until end of turn.
Draw a card.
Erasmus Unsyncronized UBRG
Legendary Planeswalker — Erasmus (M)
Starting Loyalty: 6
+1: Untap up to one target land you control for each creature card in your graveyard.
-2: Sacrifice a creature. If you do, destroy two target creatures.
-8: Create a 3/1 red Zombie Mutant creature token with haste for each creature card in target opponent’s graveyard.
Iblis, Jihad Conspirator WUBR
Legendary Planeswalker — Iblis (M)
Starting Loyalty: 4
0: Create a 0/1 colorless Brain artifact creature token with indestructible.
0: Target Brain creature has base power and toughness 4/4.
0: Destroy all creatures. Sacrifice Iblis, Jihad Conspirator.
The Oracle of Time RGWU
Legendary Planeswalker — Oracle (M)
Starting Loyalty: 2
+2: Put a creature card with converted mana cost less than the number of loyalty counters on The Oracle of Time from your hand onto the battlefield under your control.
-1: You get an emblem with, “Creatures you control get +1/+1 and gain haste.”.
-12: Restart the game leaving all emblems you own in the command zone.
Serena, Jihad Princess BRGW
Legendary Planeswalker — Serena (M)
Starting Loyalty: 3
+1: Choose a creature you control and an opponent. That player chooses a creature he or she controls. Exchange control of the chosen creatures.
-1: Target creature you control fights target creature you don’t control.
-6: You get an emblem with, “Creatures you own but don’t control can’t attack you.”
Tio, Enigmatic Genius GWUB
Legendary Planeswalker — Tio (M)
Starting Loyalty: 5
+1: Put a +1/+1 counter on up to two target creatures you control.
+1: Activate each activated ability of creatures you control with +1/+1 counters on them.
-8: You get an emblem with, “Whenever one or more creatures attack you, exile target nonland permanent.”
[i]
[/i]
Beast Mode RGW
Instant (U)
Beast Mode deals 3 damage to target creature.
Prevent the next 3 damage that would be dealt to target creature this turn.
You gain 3 life.
Become One 2WUBRG
Sorcery (R)
Reveal your hand. If you have five different card types in your hand, five different card types on the battlefield, and five different card types in your graveyard, you win the game.
Dangerous Speed URG
Enchantment — Aura (U)
Enchant creature
Flash
Enchanted creature can’t be blocked.
Enchanted creature gains haste and hexproof.
[i]“Dangerous for you!”[/i]
Demolecularization WUB
Instant (U)
Exile target spell or nonland permanent.
[i]“Never in all of eternity.”[/i]
Duncan, The One 1WUBRG
Legendary Creature — Human God (R)
Duncan, The One has power and toughness equal to the number of permanents on the battlefield.
If Duncan would leave the battlefield, shuffle him into your library and draw a card instead.
*/*
Fluctuate RWU
Instant (U)
Target creature gets +2/+1 and gains first strike until end of turn.
Target creature gets +1/+2 and gains lifelink until end of turn.
Target creature gets -3/-0 and loses all abilities until end of turn.
Horrifying Realization UBR
Sorcery (U)
Target opponent loses 2 life, sacrifices a creature and discards a card.
You gain 2 life, return target creature card from your graveyard to your hand and draw a card.
Implode WBR
Sorcery (U)
Exile target creature or land.
Leto II, The Tyrant WUBRG
Legendary Creature — Wurm Human (R)
When Leto II, The Tyrant enters the battlefield, create a 5/5 green Wurm creature token.
When Leto II dies, create five 1/1 green Wurm creature tokens.
Sacrifice five Wurms, exile Leto II: You may cast any number of Wurm creature cards from your graveyard and/or hand without paying their mana costs. You may activate this ability from your graveyard.
5/5
Omnius WWUUBBRRGG
Legendary Creature — Brain (R)
Omnius is also in your hand, graveyard, library, and exile.
20/20
Pledge Allegiance GWU
Enchantment (U)
Each untapped creature you control get +1/+1 for each other untapped creature you control.
Revel in Misery BRG
Sorcery (U)
Remove all counters from nonland permanents. Put that many loyalty counters on target planeswalker.
Scourge GUB
Instant (U)
Put target spell or land on top of it’s owner’s library.
Singularity 3WUBRG
Sorcery (R)
Search your library for five cards of different types, reveal those cards, then put them into your hand. Shuffle your library.
Succumb BGW
Sorcery (U)
Target creature gets -X/-X this turn. X is the greatest toughness among creatures you control. Gain X life.
Cogitor Eklo 8
Legendary Artifact Creature — Brain (R)
Lifelink, indestructible
Other artifact creatures you control gain lifelink, and have base power and toughness 4/4.
If Cogitor Eklo would die, you may exile a Brain you control instead.
1/7
Crysknife 1
Artifact — Equipment (C)
Equipped creature gets +2/+1 and has protection from Wurms.
Equip G
[i]“Blades unsheathed must taste blood.”[/i]
Gom Jabbar 2
Artifact (C)
RR, T: Destroy target creature that was dealt damage this turn.
[i]“They tried and died.” — Reverend Mother Gaius Helen Mohaim[/i]
Holtzmann Shield 5
Artifact — Equipment (C)
Prevent all combat damage that would be dealt to equipped creature, if it’s 3 or less.
When equipped creature is dealt combat damage, sacrifice it and destroy target creature that damaged it this turn.
Equip W
Hunter-Seeker 4
Artifact (C)
B, T, Sacrifice Hunter-Seeker: Each opponent sacrifices a creature.
Slip-Tip Bodkin 0
Artifact — Equipment (C)
Flash
You may equip Slip-Tip Bodkin any time you could cast an instant.
When equipped creature becomes blocked, return equipped creature and each creature blocking it to it’s owner’s hand.
Equip U
Stone Burner 7
Artifact (M)
2W, T: The next time a source of your choice would deal damage to you, prevent that damage.
2U, T: Creatures you don’t control get -2/-0 until end of turn.
2B, T: Target player loses 3 life and your gains 3 life.
2R, T: Target creature gets +4/+0 until end of turn.
2G, T: Target land you control becomes a 5/5 green Wurm creature. It’s still a land.
Thumper 6
Artifact (U)
T, Sacrifice a land: Create a 5/5 green Wurm creature token.
Tlaloc, The Titan 9
Legendary Artifact Creature — Brain (R)
Flying, indestructible
Other artifact creatures you control gain flying, and have base power and toughness 4/4.
If Tlaloc, The Titan would die, you may exile two Brains you control instead.
7/2
Wayfinder Guide 3
Artifact (U)
0: Choose a basic land type. Wayfinder Guide loses all other types and becomes a basic land of the chosen type until end of turn.
Land (C)
Land (C)
Land (C)
Land (C)
Land (C)
Land (C)
Land (C)
Land (U)
T: Add B or R to your mana pool. Spend this mana only to cast spells that are black and red but no other colors.
Land (M)
CARDNAME is all basic land types in all zones.
You can’t tap CARDNAME for mana except to cast spells that are four or more colors.
Land (R)
T: Add W, U, or B to your mana pool. Spend this mana only to cast spells that are white, blue, and black but no other colors.
Land (C)
Land (C)
Land (C)
Land (C)
Land (C)
Land (C)
Land (C)
Land (C)
Assassin’s Lair
Land (C)
T: Add 1 to your mana pool.
T: Add B or R to your mana pool. Spend this mana only to cast monocolored spells.
Chemolith Karst
Legendary Land — Swamp (U)
[i](T: Add B to your mana pool.)[/i]
T: Add 1B to your mana pool. Spend this mana only to cast creature spells from your graveyard.
Crescent Icefalls
Legendary Land — Island (U)
[i](T: Add U to your mana pool.)[/i]
T: Add 1U to your mana pool. Spend this mana only to cast instant spells with mana cost 1U.
Crystal Forest
Land (C)
T: Add 1 to your mana pool.
T: Add W or G to your mana pool. Spend this mana only to cast monocolored spells.
Dolomite Stacks
Land (C)
T: Add 1 to your mana pool.
T: Add W or U to your mana pool. Spend this mana only to cast monocolored spells.
Hidden Reservoir
Land (C)
T: Add 1 to your mana pool.
T: Add U or B to your mana pool. Spend this mana only to cast monocolored spells.
Obsidian Peak
Legendary Land — Mountain (U)
[i](T: Add R to your mana pool.)[/i]
T: Add 1R to your mana pool. Spend this mana only to cast sorcery spells with mana cost 1R.
Old-Growth Arbor
Legendary Land — Forest (U)
[i](T: Add G to your mana pool.)[/i]
T: Add 1G to your mana pool. Spend this mana only to cast creature spells with mana cost 1G.
Rotting Timber
Land (R)
T: Add 1 to your mana pool.
T, Discard a land card: Add BG to your mana pool.
Sea Vent
Land (R)
Sea Vent enters the battlefield with two charge counters on it.
T, Remove a charge counter from Sea Vent: Add R or U to your mana pool.
T, Pay 1 life: Add 1 to your mana pool. Activate this ability only if there are no charge counters on Sea Vent.
Swordmaster Academy
Legendary Land — Plains (U)
[i](T: Add W to your mana pool.)[/i]
T: Add 1W to your mana pool. Spend this mana only to cast Aura spells.
Timberline Copper Mine
Land (C)
T: Add 1 to your mana pool.
T: Add R or G to your mana pool. Spend this mana only to cast monocolored spells.
Anyways, thats it for now. I'll update the missing cards as theyre made. The nonbasic lands are disjointed because I've changed them multiplie times and can't settle on a final design i like. There's a few elements/characters missing that need to be included but I got most of them. Any feedback is greatly appreciated. Thanks for looking.
Edit: LOL, ignore baloth cage trap, that was me messing with ideas.