Today is the day! Design is in progress. The winning ideas, which I'm required to use, are in bold. Expect me to add more themes, story, and mechanics as the day progress.
The Setting: Xerex - A giant planar labrything of Unknown Purprose/Origin
The Themes: Creatures that become spells and vice versa, Walls
Spell Transform 3, [Cost] - Exile ~. Cast target instant or sorcery spell from you graveyard with a converted mana cost 3 without paying its mana cost.
Spell Animation 3, [Cost] - Exile ~ from your graveyard, then create a 3/3 colorless Spirit creature token with haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Do only as a sorcery.
Limited Archetypes: WG - Spell Animation Matters WU - Investigation + Artifacts WR - Hasty Takedowns WB - Tap Hating GU - Inevitable Control GR - Morbid for Non Creatures GB - UR - Spell Transform Matters UB - Forget Matters RB - Amplify Damage
White Common Wall2W
Creature - Wall (C)
Defender
When this enters the battlefield, tap another target creature.
0/5
Wall Leap1W
Instant (C)
Target creature gets +1/+1 and gains flying until end of turn. Then investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")
(name) 1W
Creature - C
When ~ enters the battlefield, investigate. If an opponent controls a tapped creature, investigate twice instead.
1/2
Stormfront Pegasus1W
Creature - Pegasus (C)
Flying Above many of the walls soar those who ponder why any would wander below.
2/1
Maze VeteranWW
Creature - Human Soldier (C)
Vigilance
Whenever you investigate, you may gain 2 life. "I've lasted this long by taking the time to understand that I don't know where I'm going next"
2/2
(Name) 2W
Creature - (c)
Spell Transform 4, 2W - Exile ~. Cast target instant or sorcery spell from you graveyard with a converted mana cost 4 without paying its mana cost.
3/1
(Name) 2WW
Instant (C)
Target creature gains double strike and lifelink until end of turn.
Turn to StoneW
Enchantment - Aura (C)
Enchant Creature -
Enchanted creature has defender.
(Name) 2W
Creature - (C)
First Strike, Lifelink
2/1
Passage Investigator2W
Creature - Warrior (C)
~ gets +1/+1 as long as you control a clue.
2/3
Adventuring Party1W
Creature - Human Soldier (C)
~ gets +1/+1 for each other attacking creature you control.
1/1
Stalking Gargoyle3W
Creature - Gargoyle (C)
3/4
Grand Albatross4WW
Creature - Bird (C)
Flying
Whenever ~ attacks, you may forget. If you do, tap target creature. (Put the top card of your library into your graveyard.)
3/3
Gate Watcher4W
Creature - Gargoyle (C)
~ has vigilance so long as an opponent controls a tapped creature.
3/4
(Name) W
Creature - Human Soldier (C)
When ~ enters the battlefield, target creature gets +1/+1 until end of turn
1/1
Angel Within5W
Enchantment - Aura (C)
Enchant Creature
Enchanted creature gets +3/+3 and has flying.
Spell Animation 3, 4W - Exile ~ from your graveyard, then create a 3/3 colorless Spirit creature token with haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Do only as a sorcery.
Wrong Direction3W
Sorcery (C)
Exile target tapped creature
Spell Animation 2, W - Exile ~ from your graveyard, then create a 2/2 colorless Spirit creature token with haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Do only as a sorcery.
Truth Seeker1WW
Creature - Human Wizard (U)
Vigilance
Artifacts you control have "T, W: Tap target creature." "This is all starting to make sense. Stand out of my way!"
2/3
Green Common Wall2G
Creature - Wall
Defender, reach
When this enters the battlefield, put a +1/+1 counter on target creature.
0/4
Creeping Mold2GG
Sorcery (U)
Destroy target artifact, enchantment, or land.
Living Brawn1G
Instant (C)
Target creature gets +3/+3 until end of turn.
Spell Animation 3, 3G - Exile ~ from your graveyard, then create a 3/3 colorless Spirit creature token with haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Do only as a sorcery.
Spirit Hunter1G
Creature - Human Warrior (C)
Whenever a token creature enters the battlefield under your control, put a +1/+1 counter on ~.
2/2
Blue ST Wizard1U
Creature - Wizard (C)
Spell Transform 2, 3U: Exile ~. Cast target instant or sorcery spell from you graveyard with a converted mana cost 2 without paying its mana cost.
1/3
(Name) 4UU
Creature - (C)
Spell Transform 3, 1U: Exile ~. Cast target instant or sorcery spell from you graveyard with a converted mana cost 3 without paying its mana cost.
5/6
(Name) 2U
Sorcery (C)
Creatures you dont control get -2/-0 until end of turn
Spell Animation 3, 3U - Exile ~ from your graveyard, then create a 3/3 colorless Spirit creature token with haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Do only as a sorcery.
(Name) XU
Instant (U)
Target player forgets X times. You investigate each time that player forgets a nonland card.
Blue Common WallU
Creture - Wall (C)
Defender, flying
1/3
(Name) 3U
Creature - (C)
Flying, prowess
2/2
(Name 1U
Instant (C)
Target creature gets -4/-0 until end of turn. If you cast this spell from your graveyard, draw two cards, then discard a card.
Mislead3U
Instant (C)
Tap up to two target creatures.
Untap up to two target creatures.
(name) U
Enchant Creature
Enchanted creature can't be blocked.
Whenever enchanted creature attacks, each player forgets. (They put the top card of his or her library into his or her graveyard.)
(Name) U
Instant (c)
Target creature gets +1/+1 for each card you forgot this turn.
The Maze's SecretU
Enchantment (U)
Whenever a creature you control blocks or is blocked, investigate (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")
Magical Labyrinth2U
Instant (U)
Tap each untapped creature. Then untap each creature not tapped this way.
Aloof Sphinx2U
Creature (C)
Flying
Aloof Sphinx can't attack or block unless you control a clue. You remember nothing. You understand nothing.
4/4
(Name) 1U
Creature - (C)
At the beginning of each end step, if you forgot, investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.") "I know something has been taken from me, but what was it?"
2/1
Barar Walker1U
Creature - Human Rogue (C)
Prowess
~ can only be blocked by creatures with defender. The only things that slow the walkers of Barar are the very walls of Xerexs itself.
1/1
Lost Scholar3U
Creature (C)
Whenever you draw a card, target opponent forgets. (They put the top card of his or her library into his or her graveyard.)
1/4
Greater Understanding1UU
Instant (C)
Counter target spell, then scry X, where X is then number of artifacts you control.
Unlocked1U
Sorcery (C)
Return target creature to its owners hand. If that creature has defender, put it on top of its owners library instead.
(Name) U
Creature - Wizard (C)
When ~ enters the battlfield, forget. Then, if you forget a nonland card, each opponent forgets three times. (Put the top card of your library into your graveyard.)
1/1
Mapping the Journey3U
Sorcery (C)
Draw a card, then investigate twice. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.") When I began to understand where I was, I realized I had no idea at all.
- Narset
Burn SA1R
Instant (C)
~ Deals 3 damage to target creature.
Spell Animation 3, 4R - Exile ~, then create a 3/3 colorless Spirit creature token with haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Do only as a sorcery.
Fire Sprite DevilR
Creature - Devil (C)
Haste
Spell Transform 1, 2R - Exile ~. Cast target instant or sorcery spell from you graveyard with a converted mana cost 1.
1/1
Red Common Wall1R
Creature - Wall (C)
Defender
Whenever ~ is dealt damage, it deals 1 damage to that sources controller.
0/4
Tibalts Tortured2R
Creature - Wizard (C)
Whenever a creature you don't control is dealt combat damage, ~ deals 1 damage to it.
3/2
Pinpoint Blast3R
Sorcery (C)
Pinpoint Blast deals 4 damage to target creature. If that creature has defender, this deals 8 damage instead.
(Name) 2RR
Creature - (C)
Haste
Prowess
3/3
(Name) 1R
Creature (C)
Whenever a noncreature permanent is destroyed, ~ deals 2 damage to that permanent's controller.
2/1 Rage FlowR
Sorcery (C)
Target creature gets +3/+0 until end of turn
Xerack, The Blood Of the Lost4RR
Legendary Creature - Minotaur Warrior (M)
Haste
Whenever a creature you don't control is dealt damage by another source, you may have Xerack, the Blood of the Lost fight that creature. If you do, Xerack is indestructible until end of turn.
5/4
TibaltR
Planeswalker - Tibalt (M)
Black Common Wall2B
Creature - Wall (C)
Defender
When this dies, target opponent discard a card.
2/3
Pain Extender Demon4B
Creature - Demon (C)
Whenever an opponent is dealt damage, he or she loses 1 life.
3/4
Ceaseless One3BB
Creature - Demon (C)
When ~ enters the battlefield, forget. Then if you forgot a nonland card, Put a +1/+1 counter on ~. (Put the top card of your library into your graveyard.)
4/4
NarsetWU
Planeswalker- Narset (M)
Mazeholder General3WR
Creature - Minatour Soldier(U)
Haste
Other creatures you control with haste have double strike.
3/3
Aimless Sphinx2UB
Creature - Sphinx (U)
Flying
At the beginning of your upkeep, forget. (Put the top card of your library into your graveyard.)
Whenever you forget a nonland card, put a +1/+1 counter on ~.
3/3
Creature (U)
Xerex Ambrosia, Labyrinths Reward5
Legendary Artifact (M)
Whenever you cast a spell, investigate.
Spells and activated abilities you control cost 1 less for each card in your hand. At the center of the mirrored pool stood a single sickly tree with fruit like no other.
Secret Passage
Land (U)
~ enters the battlefield tapped. T: Add U to your mana pool. T, 2U: Target creature can't be blocked this turn.
Hello MTGSalvation goers! Today I am proud to announce an ambitious design challenge. This Sunday, April 9th, I will dedicate myself to completing an entire custom MTG set in a single day.
These days, my focus in life has shifted. I have less time to amble about and create full on sets like I used to. But I though about how in the past I've been challenge to create full games in a day or less, so why not a MTG set? Thing is, if I decide what set to create in advance, I'll be spending more than a day working on it. I'll have tons of time to mull things over and brainstorm before I even sit down. That makes the entire idea of a set in a single day a misnomer.
That's where you come in.
You together will be deciding what custom set I'm going to make. First I'd like you all to submit ideas, then this Friday and Saturday, I'll put my top 7 submissions to a vote.
Here's what I'll need from you:
Submission Categories -
The Setting (Where is this set taking place? Name a plane that has not been used by wizards for a complete set OR in a couple sentences describe your idea for a new plane.)
The Themes (What are the mechanical/flavor themes of the set? A gold set? An Enchantment set? A Horror set? Battlecruiser magic? All these ideas will be consider here.)
Returning Planeswalkers (Which two planeswalkers from the past will be involved in the set? They must have a prior printed card)
Returning Mechanic (Which keyword or ability word from the past will return to this setting?)
The Story (What is happening on this plane that is interesting? What is the conflict? Be as specific or broad as you like, but keep it down to about two sentences. Think elevator pitch)
I'll consider up to two ideas from a single person, so If you have more that one, great!
Please note you do not have to have suggestions for every category. You could submit two plane ideas and nothing else. You could suggest A planeswalker you'd like to see and a returning mechanic. You could just submit a story idea. The only limit is no more that two suggest per category from a single person.
Fire away your ideas, and maybe I'll make your set idea come true. I will accept ideas through Thursday, April 6th, 23:59 EST.
I'll be live streaming on youtube (link to come) this Sunday as I work on it, so you'll be free to interact and comment on my work live as I update this thread with the set. Get hyped for a design challenge none of us are likely to forget!
The Setting
Jenusis. A new plane created by Garruk. Think the “Garden of Eden” gone wild. It’s completely natural in that it has no humanoid or “intelligent” races – not even the likes of merfolk and centaurs – and of course, no civilization or artificial objects. Every creature is an “animal” and all noncreature spells are naturally occurring phenomena (and disasters) emerging from the new, raw mana of the plane.
The Themes
1. No "class" creature types - i.e., no Warrior, Wizard, Cleric, etc. Just "races" - specifically, nonhumanoid animal races such as Fish, Bird, etc. but also mythical creatures like Elemental, Dragon, Incarnation, Unicorn, etc. So Fish but not Merfolk, Horse but not Centaur, Goat but not Satyr. Elemental not Giant. Ox not Minotaur. You get the picture. The mechanical space here could be "anti-tribal", meaning spells and abilities that count creature types.
2. Monocolor and generic mana costs only, including “two-brid” (2/G) etc. No C or normal hybrid costs (other than two-brid, of course). And no “gold” multicolored cards except for (probably) the planeswalkers.
Returning Planeswalkers
Garruk (presumably BG) and Kiora (presumably GU)
Returning Mechanic Ferocious
The Story
Garruk wants to “mate” with Kiora (or magically create an offspring or something). So, he creates Jenusis for Kiora, to impress her and attract her to him. He lures and traps her there hoping to seduce her with his manliness or whatever (or convince her to magically create an offspring with him).
The Setting
Jenusis. A new plane created by Garruk. Think the “Garden of Eden” gone wild. It’s completely natural in that it has no humanoid or “intelligent” races – not even the likes of merfolk and centaurs – and of course, no civilization or artificial objects. Every creature is an “animal” and all noncreature spells are naturally occurring phenomena emerging from the new, raw mana of the plane.
The Themes
No "class" creature types - i.e., no Warrior, Wizard, Cleric, etc. Just "races"
Elemental tribal and “non-Elemental anti-tribal “diversity” = Diverse – For each creature type among creatures you control, EFFECT.
Monocolor and generic mana costs only, including “two-brid” (2/G) etc. No C or normal hybrid costs. And no “gold” multicolored cards except for (probably) the planeswalkers.
Returning Planeswalkers
Garruk (presumably BG) and Kiora (presumably GU
Returning Mechanic Ferocious
The Story
Garruk wants to “mate” with Kiora (or magically create an offspring or something). So, he creates Jenusis for Kiora, to impress her and attract her to him. He lures and traps her there hoping to seduce her with his manliness or whatever (or convince her to magically create an offspring with him).
Cool idea! Just for your themes section, pick 2 of the 4 you want me to consider/to be polled later.
Setting:
The starlight empire of Astra. The wizards of this plane have used their mastery of artificial transportation devices (teleportation? ships?) to settle the many moons of their world which turned out to be elemental havens of mana. The plentiful riches of the world are exported to the mainland in form of mana batteries that charge ever grander spells and usher in an age of prosperity of the people of Astra. Many of them are unaware that the colonized moons have been inhabited by color-aligned natives and elemental beasts that suffer from the drainage of their worlds.
Themes:
Ramp, big mana. "Big spells" vs. "Many spells"
Monocolored Demi-Elementals flicker between phases of raw elemental force (spell) and solid manifestations of mana (creatures).
Casting big color-intensive spells through mana stockpile mechanics.
=> Creatures that become spells, vice versa.
Astral Empire mechanic: colored artifacts, which can be fused into singular more powerful machines. If they would get destroyed, they dissassemble instead.
Individual pieces are small spells, multiple can be cast and recovered through a graveyard mechanic.
=> Artifacts that can be put together modularly.
Returning Mechanic:
Transform with a twist towards spell/permanent for the native side?
Returning Planeswalkers:
Daretti vs. Tibalt
The Story:
Daretti sets up a workshop on Astra build enormous walking fortresses for the "harvesting efforts" of the colonists. When he is send off to repair one of his designs no other engineer can understand, he notices sabotage and soon finds out that his supply of mana-rich batteries is under risk as Tibalt is stirring the natives into fighting back and helps them organize across the worlds.
This is a super-neat idea! I'll definitely be watching the process unfold on Sunday: since designing a set for me has always been hard, I'd like to see how other people go about it. Don't have too many ideas right now, but some thoughts:
Returning Mechanic: Dethrone or splice.
Returning 'Walkers: Tibalt or Narset.
Private Mod Note
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Rollback Post to RevisionRollBack
EDH/Commander
(W/U)(W/U)Raff Capashen, Ship's Mage: The New da Vinci (historic control)
(W/B)(W/B)Teysa Karlov: Death Be Not Kind (aristocrats)
(R/G)(R/G)Hallar, the Firefletcher: Yavimaya Burning (kicker and counters)
(B/G)(G/U)Sidisi, Brood Tyrant: Queen of the Damned (dredge)
Maybe Build
(W/U)(U/B)Aminatou, the Fateshifter: And a Child Shall Lead Them (superfriends)
Themes:
Ramp, big mana. "Big spells" vs. "Many spells"
Monocolored Demi-Elementals flicker between phases of raw elemental force (spell) and solid manifestations of mana (creatures).
Casting big color-intensive spells through mana stockpile mechanics.
Astral Empire mechanic: colored artifacts, which can be fused into singular more powerful machines. If they would get destroyed, they dissassemble instead.
Individual pieces are small spells, multiple can be cast and recovered through a graveyard mechanic.
Again, cool ideas, but stick to two themes! I realize folks want to outline every mechanic that makes sense with there idea and stories, but I'm going to need some wiggle room for my own to tie everything together. Especially since when you all vote on ideas, I might be working with one persons plane, another person planeswalkers, etc... and will need to create bridges between them to make sense.
The Setting:
Trumloka is a dizzying paradise of surreal delights inspired by Buddhist Pure Lands and Hindu cosmic realms. Or, at least, that is how it seems. In reality the plane is cold and barren, its comforts and civilization only made possible by a pact between all of its sentient beings to participate in a shared hallucination so powerful it becomes true.
The Themes: Enchantments and going slow and big: Non-creature battlecruisers. Potentially multicolor?
Returning Planeswalkers: Nahiri and Sarkhan. Someone who also feels appropriate is Narset.
Returning Mechanic:
Convoke
The Story:
Two factions battle for the right to shape the vision that is Trumloka: One group of hedonists drunk on sensation who believes that the plane should be a factory of joy for its own sake, and one group of austere pietists who want to use Trumloka's potential to glorify a higher ideal.
Beyond these concerns, Trumloka shines out like a beacon in the Eternities and Sarkhan's newfound sensitivities and Ugin's urgings have led him there to save its people from foreseen calamity as well as to take a portion of its power for battles to come. Nahiri, meanwhile, believes if she can forcibly redirect the psychic energies of Trumloka, she can revert Zendikar to what it was like in happier times.
Setting: Xerex: Either envisioned as a massive planar labyrinth of yet unknown purpose, or the abandoned pet project of an oldwalker attempting to essentially create artificial biomes of the planes, all connected via the Stairs to Infinity
Ah, sorry, I was trying to imitate the first reply and tie things together. If it's all just supposed to be unconnected, there is a lot to go back on.
It's not "supposed" to be unconnected. It can be, or it can be the way you've done it. I like both. The fact is though, in order to make the poll readable and not an endevour that takes hours to read, the voting is going to be broken up by category. this means I will likely be designing a set that is a jumble of all your ideas. This is part of the challenge and creative exercise.
Of course this means I will likely have to change some things once the voting is done. If your story is based on A specific planeswalker being in the set, but they don't get voted in, then I'll likely have to use the other planeswalker or one of my own creation to fulfill the role, and otherwise do my best to keep the idea behind the story that was voted for.
Ah, sorry, I was trying to imitate the first reply and tie things together. If it's all just supposed to be unconnected, there is a lot to go back on.
I propose that we all put in as many themes as we see fit but put the two we want sent to the choice in bold.
I think this is a good idea. That way you can still let all your creative juices out, but I don't have to make the decision for you on what you value most.
The Setting:
Elysium - A dreamlike world of fairytales. On the surface things are joyful and pleasant, but underneath the illusion there is treachery afoot.
The Themes:
Auras (enhancement of oneself and manipulation of the world about), suddenness (flash, flickering, bouncing), dream-state (tapped for benefits)
Returning Planeswalkers:
Tamiyo (storyteller) and Ashiok (nightmare)
Returning Mechanic:
Flashback, Echo or Investigate
The Story: Ashiok, in search of new fuel for their nightmare magic, encounters the mystical plane of Elysium. They realise that the inhabitants vary wildly from being easily drawn into nightmares one moment, then having protection from them the next without any recollection of the bad dreams. Intrigued, Ashiok seeks to peel away the fabric of this world to discover more. Meanwhile Tamiyo, recently recruited into the Gatewatch, arrives to discover more about Elysium. She finds many stories to fill her spell-scroll, yet is confused when those stories then disappear or seem to rewrite themselves. She investigates further to determine the true nature of this plane.
Private Mod Note
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Rollback Post to RevisionRollBack
Gaymer
Custom Card / Set Reviewer
When reviewing custom cards / sets, I look for (a) flavour, (b) function, and (c) cohesiveness, generally through a risk focus.
The Themes:
Auras (enhancement of oneself and manipulation of the world about), suddenness (flash, flickering, bouncing), dream-state (tapped for benefits)
Returning Mechanic:
Flashback, Echo or Investigate
The poll is now closed. Prepare yourself as I update the original set thread and start streaming live in an hour, at 9 am EST. Join me as I explain my thought process to those in the channel as well as accept feedback as I churn out designs and ideas.
Spell Transform 3, [Cost] - Exile ~. Cast target instant or sorcery spell from you graveyard with a converted mana cost 3 without paying its mana cost.
Spell Animation 3, [Cost] - Exile ~ from your graveyard, then create a 3/3 colorless Spirit creature token with haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Do only as a sorcery.
Limited Archetypes:
WG - Spell Animation Matters
WU - Investigation + Artifacts
WR - Hasty Takedowns
WB - Tap Hating
GU - Inevitable Control
GR - Morbid for Non Creatures
GB -
UR - Spell Transform Matters
UB - Forget Matters
RB - Amplify Damage
Creature - Wall (C)
Defender
When this enters the battlefield, tap another target creature.
0/5
Triggered W
Instant (C)
~ deals 3 damage to target tapped creature.
Wall Leap 1W
Instant (C)
Target creature gets +1/+1 and gains flying until end of turn. Then investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")
(name) 1W
Creature - C
When ~ enters the battlefield, investigate. If an opponent controls a tapped creature, investigate twice instead.
1/2
Stormfront Pegasus 1W
Creature - Pegasus (C)
Flying
Above many of the walls soar those who ponder why any would wander below.
2/1
Maze Veteran WW
Creature - Human Soldier (C)
Vigilance
Whenever you investigate, you may gain 2 life.
"I've lasted this long by taking the time to understand that I don't know where I'm going next"
2/2
(Name) 2W
Creature - (c)
Spell Transform 4, 2W - Exile ~. Cast target instant or sorcery spell from you graveyard with a converted mana cost 4 without paying its mana cost.
3/1
(Name) 2WW
Instant (C)
Target creature gains double strike and lifelink until end of turn.
Turn to Stone W
Enchantment - Aura (C)
Enchant Creature -
Enchanted creature has defender.
(Name) 2W
Creature - (C)
First Strike, Lifelink
2/1
Passage Investigator 2W
Creature - Warrior (C)
~ gets +1/+1 as long as you control a clue.
2/3
Adventuring Party 1W
Creature - Human Soldier (C)
~ gets +1/+1 for each other attacking creature you control.
1/1
Stalking Gargoyle 3W
Creature - Gargoyle (C)
3/4
Grand Albatross 4WW
Creature - Bird (C)
Flying
Whenever ~ attacks, you may forget. If you do, tap target creature. (Put the top card of your library into your graveyard.)
3/3
Gate Watcher 4W
Creature - Gargoyle (C)
~ has vigilance so long as an opponent controls a tapped creature.
3/4
(Name) W
Creature - Human Soldier (C)
When ~ enters the battlefield, target creature gets +1/+1 until end of turn
1/1
Angel Within 5W
Enchantment - Aura (C)
Enchant Creature
Enchanted creature gets +3/+3 and has flying.
Spell Animation 3, 4W - Exile ~ from your graveyard, then create a 3/3 colorless Spirit creature token with haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Do only as a sorcery.
Wrong Direction 3W
Sorcery (C)
Exile target tapped creature
Spell Animation 2, W - Exile ~ from your graveyard, then create a 2/2 colorless Spirit creature token with haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Do only as a sorcery.
Truth Seeker 1WW
Creature - Human Wizard (U)
Vigilance
Artifacts you control have "T, W: Tap target creature."
"This is all starting to make sense. Stand out of my way!"
2/3
Creature - Wall
Defender, reach
When this enters the battlefield, put a +1/+1 counter on target creature.
0/4
Creeping Mold 2GG
Sorcery (U)
Destroy target artifact, enchantment, or land.
Living Brawn 1G
Instant (C)
Target creature gets +3/+3 until end of turn.
Spell Animation 3, 3G - Exile ~ from your graveyard, then create a 3/3 colorless Spirit creature token with haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Do only as a sorcery.
Spirit Hunter 1G
Creature - Human Warrior (C)
Whenever a token creature enters the battlefield under your control, put a +1/+1 counter on ~.
2/2
Creature - Wizard (C)
Spell Transform 2, 3U: Exile ~. Cast target instant or sorcery spell from you graveyard with a converted mana cost 2 without paying its mana cost.
1/3
(Name) 4UU
Creature - (C)
Spell Transform 3, 1U: Exile ~. Cast target instant or sorcery spell from you graveyard with a converted mana cost 3 without paying its mana cost.
5/6
(Name) 2U
Sorcery (C)
Creatures you dont control get -2/-0 until end of turn
Spell Animation 3, 3U - Exile ~ from your graveyard, then create a 3/3 colorless Spirit creature token with haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Do only as a sorcery.
(Name) XU
Instant (U)
Target player forgets X times. You investigate each time that player forgets a nonland card.
Blue Common Wall U
Creture - Wall (C)
Defender, flying
1/3
(Name) 3U
Creature - (C)
Flying, prowess
2/2
(Name 1U
Instant (C)
Target creature gets -4/-0 until end of turn. If you cast this spell from your graveyard, draw two cards, then discard a card.
Mislead 3U
Instant (C)
Tap up to two target creatures.
Untap up to two target creatures.
(name) U
Enchant Creature
Enchanted creature can't be blocked.
Whenever enchanted creature attacks, each player forgets. (They put the top card of his or her library into his or her graveyard.)
Negate 1U
Instant (C)
Counter target noncreature spell.
(Name) U
Instant (c)
Target creature gets +1/+1 for each card you forgot this turn.
The Maze's Secret U
Enchantment (U)
Whenever a creature you control blocks or is blocked, investigate (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")
Magical Labyrinth 2U
Instant (U)
Tap each untapped creature. Then untap each creature not tapped this way.
Aloof Sphinx 2U
Creature (C)
Flying
Aloof Sphinx can't attack or block unless you control a clue.
You remember nothing. You understand nothing.
4/4
(Name) 1U
Creature - (C)
At the beginning of each end step, if you forgot, investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")
"I know something has been taken from me, but what was it?"
2/1
Barar Walker 1U
Creature - Human Rogue (C)
Prowess
~ can only be blocked by creatures with defender.
The only things that slow the walkers of Barar are the very walls of Xerexs itself.
1/1
Lost Scholar 3U
Creature (C)
Whenever you draw a card, target opponent forgets. (They put the top card of his or her library into his or her graveyard.)
1/4
Greater Understanding 1UU
Instant (C)
Counter target spell, then scry X, where X is then number of artifacts you control.
Unlocked 1U
Sorcery (C)
Return target creature to its owners hand. If that creature has defender, put it on top of its owners library instead.
(Name) U
Creature - Wizard (C)
When ~ enters the battlfield, forget. Then, if you forget a nonland card, each opponent forgets three times. (Put the top card of your library into your graveyard.)
1/1
Mapping the Journey 3U
Sorcery (C)
Draw a card, then investigate twice. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")
When I began to understand where I was, I realized I had no idea at all.
- Narset
Instant (C)
~ Deals 3 damage to target creature.
Spell Animation 3, 4R - Exile ~, then create a 3/3 colorless Spirit creature token with haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Do only as a sorcery.
Fire Sprite Devil R
Creature - Devil (C)
Haste
Spell Transform 1, 2R - Exile ~. Cast target instant or sorcery spell from you graveyard with a converted mana cost 1.
1/1
Red Common Wall 1R
Creature - Wall (C)
Defender
Whenever ~ is dealt damage, it deals 1 damage to that sources controller.
0/4
Tibalts Tortured 2R
Creature - Wizard (C)
Whenever a creature you don't control is dealt combat damage, ~ deals 1 damage to it.
3/2
Pinpoint Blast 3R
Sorcery (C)
Pinpoint Blast deals 4 damage to target creature. If that creature has defender, this deals 8 damage instead.
(Name) 2RR
Creature - (C)
Haste
Prowess
3/3
(Name) 1R
Creature (C)
Whenever a noncreature permanent is destroyed, ~ deals 2 damage to that permanent's controller.
2/1
Rage Flow R
Sorcery (C)
Target creature gets +3/+0 until end of turn
Xerack, The Blood Of the Lost 4RR
Legendary Creature - Minotaur Warrior (M)
Haste
Whenever a creature you don't control is dealt damage by another source, you may have Xerack, the Blood of the Lost fight that creature. If you do, Xerack is indestructible until end of turn.
5/4
Tibalt R
Planeswalker - Tibalt (M)
Creature - Wall (C)
Defender
When this dies, target opponent discard a card.
2/3
Pain Extender Demon 4B
Creature - Demon (C)
Whenever an opponent is dealt damage, he or she loses 1 life.
3/4
Ceaseless One 3BB
Creature - Demon (C)
When ~ enters the battlefield, forget. Then if you forgot a nonland card, Put a +1/+1 counter on ~. (Put the top card of your library into your graveyard.)
4/4
Planeswalker- Narset (M)
Mazeholder General 3WR
Creature - Minatour Soldier(U)
Haste
Other creatures you control with haste have double strike.
3/3
Aimless Sphinx 2UB
Creature - Sphinx (U)
Flying
At the beginning of your upkeep, forget. (Put the top card of your library into your graveyard.)
Whenever you forget a nonland card, put a +1/+1 counter on ~.
3/3
Creature (U)
Legendary Artifact (M)
Whenever you cast a spell, investigate.
Spells and activated abilities you control cost 1 less for each card in your hand.
At the center of the mirrored pool stood a single sickly tree with fruit like no other.
Land (U)
~ enters the battlefield tapped.
T: Add U to your mana pool.
T, 2U: Target creature can't be blocked this turn.
These days, my focus in life has shifted. I have less time to amble about and create full on sets like I used to. But I though about how in the past I've been challenge to create full games in a day or less, so why not a MTG set? Thing is, if I decide what set to create in advance, I'll be spending more than a day working on it. I'll have tons of time to mull things over and brainstorm before I even sit down. That makes the entire idea of a set in a single day a misnomer.
That's where you come in.
You together will be deciding what custom set I'm going to make. First I'd like you all to submit ideas, then this Friday and Saturday, I'll put my top 7 submissions to a vote.
Here's what I'll need from you:
Submission Categories -
I'll consider up to two ideas from a single person, so If you have more that one, great!
Please note you do not have to have suggestions for every category. You could submit two plane ideas and nothing else. You could suggest A planeswalker you'd like to see and a returning mechanic. You could just submit a story idea. The only limit is no more that two suggest per category from a single person.
Fire away your ideas, and maybe I'll make your set idea come true. I will accept ideas through Thursday, April 6th, 23:59 EST.
I'll be live streaming on youtube (link to come) this Sunday as I work on it, so you'll be free to interact and comment on my work live as I update this thread with the set. Get hyped for a design challenge none of us are likely to forget!
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Subscribed. Make it worth my while!
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Choose one of these judge of creation:
Make Strionic Resonator shine!
You can not grasp the true form of Ashiok's attack!
Custom Set in A Day Challenge!
Check the OP and begin your idea submission now! I will accept ideas through Thursday, April 6th, 23:59 EST.
Jenusis. A new plane created by Garruk. Think the “Garden of Eden” gone wild. It’s completely natural in that it has no humanoid or “intelligent” races – not even the likes of merfolk and centaurs – and of course, no civilization or artificial objects. Every creature is an “animal” and all noncreature spells are naturally occurring phenomena (and disasters) emerging from the new, raw mana of the plane.
The Themes
1. No "class" creature types - i.e., no Warrior, Wizard, Cleric, etc. Just "races" - specifically, nonhumanoid animal races such as Fish, Bird, etc. but also mythical creatures like Elemental, Dragon, Incarnation, Unicorn, etc. So Fish but not Merfolk, Horse but not Centaur, Goat but not Satyr. Elemental not Giant. Ox not Minotaur. You get the picture. The mechanical space here could be "anti-tribal", meaning spells and abilities that count creature types.
2. Monocolor and generic mana costs only, including “two-brid” (2/G) etc. No C or normal hybrid costs (other than two-brid, of course). And no “gold” multicolored cards except for (probably) the planeswalkers.
Returning Planeswalkers
Garruk (presumably BG) and Kiora (presumably GU)
Returning Mechanic
Ferocious
The Story
Garruk wants to “mate” with Kiora (or magically create an offspring or something). So, he creates Jenusis for Kiora, to impress her and attract her to him. He lures and traps her there hoping to seduce her with his manliness or whatever (or convince her to magically create an offspring with him).
Cool idea! Just for your themes section, pick 2 of the 4 you want me to consider/to be polled later.
The starlight empire of Astra. The wizards of this plane have used their mastery of artificial transportation devices (teleportation? ships?) to settle the many moons of their world which turned out to be elemental havens of mana. The plentiful riches of the world are exported to the mainland in form of mana batteries that charge ever grander spells and usher in an age of prosperity of the people of Astra. Many of them are unaware that the colonized moons have been inhabited by color-aligned natives and elemental beasts that suffer from the drainage of their worlds.
Themes:
Ramp, big mana. "Big spells" vs. "Many spells"
Monocolored Demi-Elementals flicker between phases of raw elemental force (spell) and solid manifestations of mana (creatures).
Casting big color-intensive spells through mana stockpile mechanics.
=> Creatures that become spells, vice versa.
Astral Empire mechanic: colored artifacts, which can be fused into singular more powerful machines. If they would get destroyed, they dissassemble instead.
Individual pieces are small spells, multiple can be cast and recovered through a graveyard mechanic.
=> Artifacts that can be put together modularly.
Returning Mechanic:
Transform with a twist towards spell/permanent for the native side?
Returning Planeswalkers:
Daretti vs. Tibalt
The Story:
Daretti sets up a workshop on Astra build enormous walking fortresses for the "harvesting efforts" of the colonists. When he is send off to repair one of his designs no other engineer can understand, he notices sabotage and soon finds out that his supply of mana-rich batteries is under risk as Tibalt is stirring the natives into fighting back and helps them organize across the worlds.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Again, cool ideas, but stick to two themes! I realize folks want to outline every mechanic that makes sense with there idea and stories, but I'm going to need some wiggle room for my own to tie everything together. Especially since when you all vote on ideas, I might be working with one persons plane, another person planeswalkers, etc... and will need to create bridges between them to make sense.
Trumloka is a dizzying paradise of surreal delights inspired by Buddhist Pure Lands and Hindu cosmic realms. Or, at least, that is how it seems. In reality the plane is cold and barren, its comforts and civilization only made possible by a pact between all of its sentient beings to participate in a shared hallucination so powerful it becomes true.
The Themes:
Enchantments and going slow and big: Non-creature battlecruisers. Potentially multicolor?
Returning Planeswalkers:
Nahiri and Sarkhan. Someone who also feels appropriate is Narset.
Returning Mechanic:
Convoke
The Story:
Two factions battle for the right to shape the vision that is Trumloka: One group of hedonists drunk on sensation who believes that the plane should be a factory of joy for its own sake, and one group of austere pietists who want to use Trumloka's potential to glorify a higher ideal.
Beyond these concerns, Trumloka shines out like a beacon in the Eternities and Sarkhan's newfound sensitivities and Ugin's urgings have led him there to save its people from foreseen calamity as well as to take a portion of its power for battles to come. Nahiri, meanwhile, believes if she can forcibly redirect the psychic energies of Trumloka, she can revert Zendikar to what it was like in happier times.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Planeswalker: Dovin Baan
Returning Mechanic: Investigate, Traps
Choose one of these judge of creation:
Make Strionic Resonator shine!
You can not grasp the true form of Ashiok's attack!
Ah, sorry, I was trying to imitate the first reply and tie things together. If it's all just supposed to be unconnected, there is a lot to go back on.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
I propose that we all put in as many themes as we see fit but put the two we want sent to the choice in bold.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
It's not "supposed" to be unconnected. It can be, or it can be the way you've done it. I like both. The fact is though, in order to make the poll readable and not an endevour that takes hours to read, the voting is going to be broken up by category. this means I will likely be designing a set that is a jumble of all your ideas. This is part of the challenge and creative exercise.
Of course this means I will likely have to change some things once the voting is done. If your story is based on A specific planeswalker being in the set, but they don't get voted in, then I'll likely have to use the other planeswalker or one of my own creation to fulfill the role, and otherwise do my best to keep the idea behind the story that was voted for.
I think this is a good idea. That way you can still let all your creative juices out, but I don't have to make the decision for you on what you value most.
The Setting:
Elysium - A dreamlike world of fairytales. On the surface things are joyful and pleasant, but underneath the illusion there is treachery afoot.
The Themes:
Auras (enhancement of oneself and manipulation of the world about), suddenness (flash, flickering, bouncing), dream-state (tapped for benefits)
Returning Planeswalkers:
Tamiyo (storyteller) and Ashiok (nightmare)
Returning Mechanic:
Flashback, Echo or Investigate
The Story: Ashiok, in search of new fuel for their nightmare magic, encounters the mystical plane of Elysium. They realise that the inhabitants vary wildly from being easily drawn into nightmares one moment, then having protection from them the next without any recollection of the bad dreams. Intrigued, Ashiok seeks to peel away the fabric of this world to discover more. Meanwhile Tamiyo, recently recruited into the Gatewatch, arrives to discover more about Elysium. She finds many stories to fill her spell-scroll, yet is confused when those stories then disappear or seem to rewrite themselves. She investigates further to determine the true nature of this plane.
Custom Card / Set Reviewer
When reviewing custom cards / sets, I look for (a) flavour, (b) function, and (c) cohesiveness, generally through a risk focus.
Remember two things per category, not three!
Custom Card / Set Reviewer
When reviewing custom cards / sets, I look for (a) flavour, (b) function, and (c) cohesiveness, generally through a risk focus.
The Poll Thread is here.
The Live Stream is Here.
Come watch and talk with me!
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Alright! Well, since I'm online from now on, expect me to join in after the break.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO