Quote from Flatline »I’m picturing the block having a fairly strong artifact presence, but I don’t really want it to be out and out artifact themed.
I see white as playing the role of the primary “evil” color in the block. The other colors will be represented in The Brotherhood, but it should be based in white.
I’m not sure how long The Brotherhood has been in power. What do you guys think? I’m thinking 20 to 50 years? I could be way off on this though. I’m just thinking that it has been a while, but not forever.
Do we like the story of 137-M that I’ve laid out above? If so, do we begin with his escape? Or does it come during the 1st set? Or perhaps the 2nd set?
What creature types do we want inhabiting Ormos? I’m having a hard time picturing Elves in the environment that is in my head. I can picture Goblins though. I can also see Vedalken for some reason.
One thought I’ve had recently is to make the block only contain Humans and artifact creatures, but that might be a bit boring.
How far down the tech route does everybody else think we should go?
One of the block’s major themes is lack of privacy and government intrusiveness and restriction. I want people to feel like they need to go to great lengths to hide anything from The Brotherhood.
I’m thinking the rebels will need a pretty intricate way to keep themselves hidden from The Brotherhood. I definitely don’t see a lot of out and out battles in the 1st set at least. I see covert actions and symbolic acts of defiance. I think the 1st set might want to be more about planning and recruiting for the rebels.
I currently have no ideas for any mechanics; accept the chip idea, which is just equipment that attaches to enemy creatures. I think it fits the theme of the block well though.
I would love to do something like this for the rebels: “Effects that do not target this creature, have no effect on this creature.” I’m not sure that even works though. I think it represents someone not following the laws well though.
Do we want multi-colored cards in the set? Even though I have one in my example cards, I’m thinking we want very few, maybe none if artifacts end up playing a major role.
Who are the planeswalkers in the set? Why do they tolerate The Brotherhood? Perhaps, the founder of The Brotherhood is a planeswalker?
I would love to see 137-M become a planeswalker as a twist. Or perhaps his spark ignited while he was in the workcamp, and he planeswalked away as his means of escape? I’m not sure I like him starting as a planeswalker though, I just wanted to put that out there.
Here are some links for reference...
Quote from Indighost »hmmm... Maybe we could have elves if... Does the brotherhood control ALL of the plane? Like could there be secluded wilds where the elves and maybe some humans hide from the prying grip of the brotherhood? Maybe they're slowly being discovered as the cities expand? Perhaps the rumors and premise of people living outside the state are what's stirring rebellion? They could hate the brotherhood just as much or maybe they just want to be left alone.
As for the leader... Maybe the plane was embroiled in war before the brotherhood. The leader sees individuality and wild emotions as the root of the conflict, and establishes the brotherhood as a way to "save" the world. As a planeswalker he sees the horror of war as soldiers ransack his village for fun, and he ignites, landing on esper, or maybe fiora, where the governing body controls the populace with fear, secrets,and magic. But there's peace on these planes so he sees them as ideal, and emotions as evil.
Mechanical note: Detain as a brotherhood mechanic?
Do we want the rebel creature type? If so, do we want their "search for more rebels" mechanic?
Revealing opponent's hand and do things depending on whats revealed? A brotherhood mechanic.
Quote from Piar »Just chiming in to say that I'm excited to see where this project goes.
137-M ... RW is exactly where he wants to be.
Tezzeret (is currently an) Agent of the dragon. Currently an agent of Nicol Bolas, Tezzeret was sent to monitor Phyrexia's growing influence over Mirrodin. He gained an interest in Phyrexia's mechanical civilization and their philosophy of self-perfection by metal, and saw an opportunity to usurp Karn's rulership and take command of New Phyrexia. But that ultimately proved a failed experiment, as Elspeth, Koth, and Venser rescued Karn and put an end to Tezzeret's ambitions. Nicol Bolas summoned Tezzeret back to him and tasked him with a new mission elsewhere.
Quote from Flatline »This would represent the idea that you are born into your role with no real chance of advancement.
Quote from Flatline »When I was trying to think of a returning mechanic for Ormos, the two that came to mind were detain and fateseal...
Quote from bravelion83 »
Beware of stepping on green's toe. This is a really green concept philosophically, and the Brotherhood is not meant to be green.
Quote from bravelion83 »While I can see how fateseal is a good fit thematically, it's a really really unfun mechanic, as bad as a mechanic can be in that regard. I'd really like (but read this as "I want") to avoid it. Between the two, I don't feel there is any possibility of choice. It's 100% detain without a doubt.
Quote from Flatline »What if the Brotherhood is in the capital with the “free” citizens of Ormos, but they’ve converted all the other cities into various camps?
Big Brother is synonymous with the novel 1984...
I see Brother Dahl as partially blue because I picture him as an artificer. He doesn’t have to be, but I think we could make the chips, drones and whatnot artifacts of his invention.
I’m thinking one of the main themes of the set would be to show the how white can be taken too far if you're not careful. I think showing white in both factions would be a good way to express this. Justice and order are great until they hamper freedom and privacy.
I don’t want to step on your toes and steal away an idea, I’m fine with it if you’d rather not use the secret planeswalker idea here.
If you feel strongly about him being the god I’m fine with it.
I see women being treated as second class citizens on Ormos, which is something we should discuss also.
But I guess it would be weird when Wizard’s actually picks his story back up. I’m not sure I care a lot about that, but if you do, we don’t have to think about it further.
I’m happy you like the chip idea, let’s do it.
The only thing I would change is, I think 137-M is a very righteous and motivated person right from the beginning. He has been training to defeat the rebellion all his life (as much as one can in a workcamp). Although he has never experienced freedom, he still yearns for it. Basically, I think he has always intended to free the people of Ormos, even if he wasn’t really ever sure how he could do that.
I’m not sure what plane he would planeswalk to, but I think it might be cool if he encounters a recurring planeswalker while there. That planeswalker could name him and take him under his wing (137-M is very confused by what has happened). This planeswalker could follow him back to Ormos for the 2nd set. Gideon is the 1st PW that pops into my head for this.
His class should be Rebel. He'll be a planeswalker in the second set, it would be weird if we used the Rebel creature type but the leader of the rebels wasn't a Rebel.
Even though the rebellion gets going in earnest during the second set, I still think the rebels are present and active in the first set. Right?
Everything that pops into my head for this doesn’t really work. I’m little stuck here.
Last but not least, I'd love to hear what Tilwin and Indighost's thoughts on this stuff are.
Quote from Flatline »Your thoughts on women as second class citizens being seen as offensive makes me think we should highlight it...
After completely disregarding women as second class citizens, The Brotherhood is eventually overthrown by a rebellion led by one.
if the people of Ormos don't know about planeswalkers, someone that suddenly appears that seems to have as much power as Father Dahl would be a great way to expose his shame. It would prove that he is no god, but just an ordinary planeswalker (not that planeswalkers are ordinary, but they are more ordinary than God). I think that works.
Indignant / Indignation
I'm definitely going to have to write a synopsis of where we're at soon. I'm starting to get confused.
Revisionist history is major theme in many dystopian novels, this could explain why the people of Ormos do not know about planeswalkers, they have been erased from history by Father Dahl. That would make it difficult to have more than one planeswalker (Father Dahl) in the set though. Perhaps Father Dahl has a planeswalker imprisoned that no one knows about. Or Father Dahl has installed a chip in him that prevents him from being able to planeswalk, but he still has his other powers. He could be the leader of the rebellion in the first set before 137-? escapes. Do we have to have 3 planeswalkers in the first set? What if the story really justifies not having that many?
Quote from bravelion83 »
I'd say now let's pause for a moment, gather our thoughts and wait for opinions from others in the team.
Quote from Flatline »
(a "free" planeswalker with a chip I can totally see)
but the memory of planeswalker seems weird to me
the planeswalker would need to be an Area 51 type secret.
Quote from bravelion83 »Everything looks correct, the only thing that catched my attention on a first quick read is at the end: Dahl is a planeswalker in the second set?