Twisted Sisters (Uncommon) UBR
Legendary Creature - Hag
2/4
Whenever you cast a noncreature spell, you may switch target creature's power and toughness.
Seagrim Zeven (Rare) GUB
Legendary Creature - Elder Merfolk
3/1
Hexproof
At the beginning of your upkeep, you may pay 1. If you do, exchange target creature's base power and toughness with another target creature's base power and toughness until end of turn.
Anna Thema (Mythic) 2WUB
Legendary Creature - Angel Zombie
4/4
Flying
Pay X life: Exile Anna Thema. Then return Anna and up to one other creature card with converted mana cost X from exile to the battlefield under your control. That creature is a Spirit in addition to its other types. X can't be 0.
Brimstone Beast (Uncommon) 2BR
Creature - Beast
2/4
Damage dealt by Brimstone Beast is doubled.
Damage dealt to Brimstone Beast is doubled.
Morbid Curiosity (Uncommon) UB
Enchantment - Aura
Enchant creature
Whenever enchanted creature deals damage to an opponent, he or she discards a card and you draw a card.
Chromatic Ward (Common) W
Instant
Target creature you control gains protection from multicolored until end of turn.
Blood, Sweat, and Tears (Uncommon) 2G
Instant
Add to your mana pool R for each creature that attacked this turn, W for each creature that blocked this turn, and B for each creature that died this turn.
Zodiac WaterbearerWU
Creature - Merfolk (U)
Flying, protection from red T: White creatures and blue creatures you control get +1/+1 until end of turn.
0/4
Zodiac Fish1UB
Creature - Fish (U)
Slinking (Spells your opponents cast that target this creature cost 1 more to cast. This creature can't be blocked unless defending player pays 1 for each creature blocking it.)
Protection from green T: Blue creatures and black creatures you control get +1/+1 until end of turn.
2/3
Zodiac Bull2BR
Creature - Ox (U)
Menace, protection from white T: Black creatures and red creatures you control get +1/+1 until end of turn.
3/4
Zodiac Centaur1RG
Creature - Centaur (U)
Trample, protection from blue T: Red creatures and green creatures you control get +1/+1 until end of turn.
4/1
Zodiac MaidenGW
Creature - Human (U)
Vigilance, protection from black T: Green creatures and white creatures you control get +1/+1 until end of turn.
1/2
Zodiac RamWB
Creature - Sheep (U)
Protection from blue T: White creatures and black creatures you control get +1/+1 until end of turn. T, Sacrifice Zodiac Ram: Target opponent loses 2 life and you gain 2 life.
2/2
Zodiac Scorpion1BG
Creature - Scorpion (U)
Deathtouch, protection from red T: Black creatures and green creatures you control get +1/+1 until end of turn.
2/3
Zodiac Crab2GU
Creature - Crab (U)
Flash
Haste, protection from white T: Green creatures and blue creatures you control get +1/+1 until end of turn.
1/4
Zodiac Chimera1UR
Creature - Chimera
Protection from black T: Blue creatures and red creatures you control get +1/+1 until end of turn.
Whenever Zodiac Chimera attacks, you may pay 1 and discard a card. If you do, draw a card.
3/1
Zodiac LionRW
Creature - Cat (U)
Seize (This creature must be blocked if able.)
Protection from green T: Red creatures and white creatures you control get +1/+1 until end of turn.
2/1
Zodiac Scales5
Artifact Creature - Construct (R)
Protection from multicolor
When Zodiac Scales enters the battlefield, create X 0/1 colorless Counterweight artifact creature tokens, where X is the difference between the number of permanents controlled by the player who controls the greatest number of nonland permanents and the number of nonland permanents you control. T: Colorless creatures you control get +1/+1 until end of turn.
4/4
Zodiac TwinsWUBRG
Creature - Shapeshifter (R)
Protection from colorless
When Zodiac Twins enters the battlefield, if it's not a token, create a token that's a copy of it. T: Multicolor creatures you control get +1/+1 until end of turn.
3/3
Seedy Cantina
Land [U] T: Add C to your mana pool. T: Add one mana of any color to your mana pool. Spend this mana only to cast a legendary creature spell.
Card (Common)
7u
Creature - Elemental
8/8
Ability (You may pay any amount of generic mana less to cast this spell. If you do, it enters the battlefield with that many -1/-1 counters on it.)
Card (Common)
5b
Creature - Elemental
6/6
Ability (You may pay any amount of generic mana less to cast this spell. If you do, it enters the battlefield with that many -1/-1 counters on it.)
Card (Common)
9g
Creature - Elemental
10/10
Ability (You may pay any amount of generic mana less to cast this spell. If you do, it enters the battlefield with that many -1/-1 counters on it.)
Card (Uncommon)
3Ub
Creature - Elemental
5/5
Ability (You may pay any amount of generic mana less to cast this spell. If you do, it enters the battlefield with that many -1/-1 counters on it.)
Card (Uncommon)
5Bg
Creature - Elemental
7/7
Ability (You may pay any amount of generic mana less to cast this spell. If you do, it enters the battlefield with that many -1/-1 counters on it.)
Card (Uncommon)
7Gu
Creature - Elemental
9/9
Ability (You may pay any amount of generic mana less to cast this spell. If you do, it enters the battlefield with that many -1/-1 counters on it.)
Card (Rare)
6Gub
Creature - Elemental
11/11
Ability (You may pay any amount of generic mana less to cast this spell. If you do, it enters the battlefield with that many -1/-1 counters on it.)
Golden Goose (Rare) 2G
Legendary Creature - Bird
1/2
Flying T: Add one mana of any color to your mana pool. T, Sacrifice Golden Goose: Reveal any number of cards in your hand. For each color among cards revealed this way, add one mana of that color to your mana pool.
Nothing new, just putting this here for easy reference.
Kring the Usurper (Mythic) 2BB
Legendary Creature - Human Assassin
2/2
When Kring the Usurper enters the battlefield, exile another target legendary creature until Kring leaves the battlefield.
Menace
Kring gets +X/+Y, where X is the exiled creature card's power and Y is its toughness.
Lord Gryndfel (Rare) 2BGU
Legendary Creature - Human Cleric Wizard
3/4 BGU, T: Regenerate target creature. You gain control of that creature if it regenerates this way.
Gold Dragon (Mythic) 1WUBRG
Creature – Elder Dragon
5/5
Flying
You control all multicolored permanents.
Swamp-King Slarge (Rare) 4B
Legendary Creature - Giant Slug
4/3
Swampwalk
Whenever Swamp-King Slarge attacks, put a slime counter on target land defending player controls. That land is a Swamp for as long as it has a slime counter on it.
When Slarge leaves the battlefield, remove all slime counters from all permanents you don't control.
Turn to Worms (Common) 2B
Instant
Destroy target creature. Its controller puts three 1/1 black Worm creature tokens onto the battlefield.
Nether Abyss (Rare) 3B
Legendary Enchantment
At the beginning of each player's upkeep, that player sacrifices a nonlegendary creature.
At the beginning of your upkeep, if there are no legendary creatures on the battlefield, sacrifice Nether Abyss.
Goldenbough (Rare) 2G
Legendary Creature - Treefolk
2/4 T: Reveal any number of multicolored cards in your hand. Add W, U, B, R, or G to your mana pool for each card revealed this way.
Pacify (Common) W
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block unless its controller pays X, where X is the difference between your life total and enchanted creature’s life total.
Bastion of Hope
Legendary Land T: Add 1 to your mana pool. W, T: Target creature you control can block any number of creatures this turn. Sacrifice that creature at end of turn.
Gaea's Avatar (Mythic) GGGG
Legendary Enchantment - Aura
Enchant Forest
When Gaea's Avatar enters the battlefield, put six loyalty counters on enchanted land.
Enchanted land is a 6/6 legendary green Avatar creature and planeswalker with indestructible and trample named Sylvanos.
When Sylvanos dies, you may return Gaea's Avatar from your graveyard to the battlefield.
King and Country (Uncommon) 3G
Sorcery
Search your library for a legendary creature card and a legendary land card, reveal them and put them into your hand. Then shuffle your library.
Death Match (Uncommon) 2BB
Enchantment
All creatures have deathtouch.
Ensorcel (Uncommon) 1R
Enchantment – Aura
Enchant creature
Whenever you cast a sorcery spell, gain control of enchanted creature until end of turn. Untap enchanted creature. It gains haste until end of turn.
Mana Battery (Common) 4
Artifact T: Put a charge counter on Mana Battery.
Remove a charge counter from Mana Battery: Add one mana of any color to your mana pool.
Prism Bars (Common) WU
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block unless its controller pays 2 for each color among permanents you control.
Seagrim Zeven (Rare) GUB
Legendary Creature - Elder Merfolk
3/1
Hexproof
At the beginning of your upkeep, you may pay 1. If you do, exchange target creature's base power and toughness with another target creature's base power and toughness until end of turn.
Anna Thema (Mythic) 2WUB
Legendary Creature - Angel Zombie
4/4
Flying
Pay X life: Exile Anna Thema. Then return Anna and up to one other creature card with converted mana cost X from exile to the battlefield under your control. That creature is a Spirit in addition to its other types. X can't be 0.
Brimstone Beast (Uncommon) 2BR
Creature - Beast
2/4
Damage dealt by Brimstone Beast is doubled.
Damage dealt to Brimstone Beast is doubled.
Morbid Curiosity (Uncommon) UB
Enchantment - Aura
Enchant creature
Whenever enchanted creature deals damage to an opponent, he or she discards a card and you draw a card.
Chromatic Ward (Common) W
Instant
Target creature you control gains protection from multicolored until end of turn.
Blood, Sweat, and Tears (Uncommon) 2G
Instant
Add to your mana pool R for each creature that attacked this turn, W for each creature that blocked this turn, and B for each creature that died this turn.
Jeweled Bifocals (Uncommon) 4
Artifact T: Add two different colors of mana to your mana pool.
Golden Goose (Rare) 2G
Legendary Creature - Bird
1/2
Flying T: Add one mana of any color to your mana pool. T, Sacrifice Golden Goose: Reveal any number of cards in your hand. For each color among cards revealed this way, add one mana of that color to your mana pool.
Hey, team, let's circle 'round the campfire for a bit and have ourselves a parley.
What are people seeing as the major and minor themes of L2 at this point? I think (I hope) we're all in agreement that legendary permanents are one of the major themes, but other than that, how is everybody conceiving the set? I'd like to create a set skeleton in the next few weeks, but I think we should find consensus about what general kinds of things we're excited to see, first.
Going by the last couple weeks of stuff, I'm seeing:
Legendary matters
Multicolor
Walls
-1/-1 counters ("shrinking")
Grandeur
Nostalgia
Throwback rules
Auras that can enchant multiple creatures
And looking back to 2015 stuff, I'm additionally seeing:
So, while I want to keep spitballing some more ideas, I think it's also a good time to start discussing which of these ideas make it to the level of "major theme", which are "minor themes", and which ones get relegated down to the level of a single card or two, or maybe not at all. Let me know if I missed anything.
Okay, here we go. My top themes are, in descending order:
Legendary matters
Nostalgia
Multicolor
I could do without using -1/-1 counters for sure and also everything on the 2015 list except exalted, which I'd potentially like to see in all colors to help prop up the legendary-matters stuff. I think grandeur should be in and Walls are a tried and tested way to make the set battlecruisery, which this should be. I think we need to figure out the lore stuff in order to figure out a better mechanical focus. Is the Necrodrome a corrupted version of The Hippodrome on Segovia? If so, the shrinking might be important mechanical glue. What are the four-color Elders doing? Who else is there in the main thrust of the story? We can have as many legends as we want occupying side stories or peripheral lore (or even sort of outside it altogether), but there do still have to be main characters.
In a perfect world, we'd be able to incorporate nostalgia legends a la Time Spiral, alternate version legends a la Planar Chaos, and unexplored-plane legends a la Future Sight.
as givens. I mean, in retrospect that's not really news, as we've been talking about those themes since 2015 and I don't think I've ever seen an argument against one of them. So, consider those themes IN.
Going over the thread, we had long ago talked about the idea of having a variety of mechanics and no central mechanical theme. I'm still in support of that approach. So, I think we can keep spitballing ideas for mechanics.
However, nobody but me seems to be a huge fan of -1/-1 counters. Also, it's not really a "Legends" theme, as Legends had no -1/-1 counters, and my Segovian flavor connection was pretty oblique. I'm happy to sacrifice -1/-1 counters on the altar, here. I assume we want to allow for +1/+1 counters, then? Or are there any votes for some other weird kind of counter on creatures? If not, let's just say it's a +1/+1 counter set. Voice opinions / objections now!
I think the most important discussion to have next is about the level of multicolor. If I could lay out my vision for multicolor in the set, I think it would look like this:
COMMON - none UNCOMMON - 10 two-color slots for legendary creatures (grandeur), 10 two-color slots for nonlegendary spells (any) RARE - 10 two-color slots for legendary creatures (no grandeur), 10 three-color slots for legendary creatures (any), 10 three-color slots for nonlegendary spells (any), 5 gold four-color slots for nonlegendary spells (split cards) MYTHIC - 5 gold four-color slots for legendary creatures (Elder Dragons)
for a total of 60 multicolor (gold) cards. No hybrid. Still leaving room for some off-color costs on single-color cards if we want to do those.
What do people think of that skeleton for multicolor in L2? I understand we haven't agreed on some of the specifics, yet (such as grandeur or split cards) but I figured I'd mention what I was thinking for those slots while we're talking about it.
I might be inclined to argue for commons (ten?) but otherwise that looks good. We can save the Segovia stuff for elsewhere and one of us can use it to make a -1/-1 counter set that isn't about plagues and death.
My objection to common multicolor is that it drastically increases the level of mana-fixing we will need in the set in order for things to work in Limited, even with just 10 cards. I'd like to avoid a Cluestone situation. I think the skeleton I've laid out, with multicolor being weighted towards higher rarities, allows us to pull it off with only a moderate increase over the norm in mana fixing.
EDIT: Instead of split instants/sorceries, how about split Auras in place of the "enchant two creatures" Auras, using Fuse tek to make it possible to enchant one or two creatures with different Auras at the same time?
Fists 2G
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2
*** Fuse (You may cast one or both halves of this card from your hand.) *** Fury R
Enchantment - Aura
Enchant creature
Enchanted creature has haste.
Okay, as a split card replacement I can get behind tiered creatures. I think no two tiers on the same card should ETB with the same number of +1/+1 counters, though, so that the number of counters always indicates a distinct mode.
Okay, as a split card replacement I can get behind tiered creatures. I think no two tiers on the same card should ETB with the same number of +1/+1 counters, though, so that the number of counters always indicates a distinct mode.
Yep, that's the idea. In both instances (tiered creatures are the split cards, and each tier always has a different number of +1/+1 counters so that it can indicate which tiers were cast.) See previous.
I had an idea I was going to try for "split creatures" when I did the multicolor skeleton, I just didn't know how the mechanics were going to work or that I'd end up calling them something else.
Note that I'm suggesting the uncommon tiered creatures (5) all be monocolor.
I know the mechanic doesn't really have anything to do with Legends 1, but I was looking for a cool way to sneak in another 4-color cycle, so I think it's justifiable on that basis if people like it. Also, I don't think that every mechanic has to be a nostalgic throwback, so long as it helps the set along and the set has a readily apparent nostalgia vibe when all is said and done.
Okay, as a split card replacement I can get behind tiered creatures. I think no two tiers on the same card should ETB with the same number of +1/+1 counters, though, so that the number of counters always indicates a distinct mode.
Yep, that's the idea. In both instances (tiered creatures are the split cards, and each tier always has a different number of +1/+1 counters so that it can indicate which tiers were cast.) See previous.
I had an idea I was going to try for "split creatures" when I did the multicolor skeleton, I just didn't know how the mechanics were going to work or that I'd end up calling them something else.
Note that I'm suggesting the uncommon tiered creatures (5) all be monocolor.
I know the mechanic doesn't really have anything to do with Legends 1, but I was looking for a cool way to sneak in another 4-color cycle, so I think it's justifiable on that basis if people like it. Also, I don't think that every mechanic has to be a nostalgic throwback, so long as it helps the set along and the set has a readily apparent nostalgia vibe when all is said and done.
UBR
Legendary Creature - Hag
2/4
Whenever you cast a noncreature spell, you may switch target creature's power and toughness.
Seagrim Zeven (Rare)
GUB
Legendary Creature - Elder Merfolk
3/1
Hexproof
At the beginning of your upkeep, you may pay 1. If you do, exchange target creature's base power and toughness with another target creature's base power and toughness until end of turn.
Anna Thema (Mythic)
2WUB
Legendary Creature - Angel Zombie
4/4
Flying
Pay X life: Exile Anna Thema. Then return Anna and up to one other creature card with converted mana cost X from exile to the battlefield under your control. That creature is a Spirit in addition to its other types. X can't be 0.
Brimstone Beast (Uncommon)
2BR
Creature - Beast
2/4
Damage dealt by Brimstone Beast is doubled.
Damage dealt to Brimstone Beast is doubled.
Morbid Curiosity (Uncommon)
UB
Enchantment - Aura
Enchant creature
Whenever enchanted creature deals damage to an opponent, he or she discards a card and you draw a card.
Chromatic Ward (Common)
W
Instant
Target creature you control gains protection from multicolored until end of turn.
Blood, Sweat, and Tears (Uncommon)
2G
Instant
Add to your mana pool R for each creature that attacked this turn, W for each creature that blocked this turn, and B for each creature that died this turn.
Wildred's Cockatrice (Common)
2GW
Creature - Cockatrice
2/2
Flying
Deathtouch
Mydra's Apprentice (Common)
UR
Creature - Human Wizard
1/1
Haste
T: Draw a card, then discard a card.
Jeweled Bifocals (Uncommon)
4
Artifact
T: Add two different colors of mana to your mana pool.
Creature - Merfolk (U)
Flying, protection from red
T: White creatures and blue creatures you control get +1/+1 until end of turn.
0/4
Zodiac Fish 1UB
Creature - Fish (U)
Slinking (Spells your opponents cast that target this creature cost 1 more to cast. This creature can't be blocked unless defending player pays 1 for each creature blocking it.)
Protection from green
T: Blue creatures and black creatures you control get +1/+1 until end of turn.
2/3
Zodiac Bull 2BR
Creature - Ox (U)
Menace, protection from white
T: Black creatures and red creatures you control get +1/+1 until end of turn.
3/4
Zodiac Centaur 1RG
Creature - Centaur (U)
Trample, protection from blue
T: Red creatures and green creatures you control get +1/+1 until end of turn.
4/1
Zodiac Maiden GW
Creature - Human (U)
Vigilance, protection from black
T: Green creatures and white creatures you control get +1/+1 until end of turn.
1/2
Zodiac Ram WB
Creature - Sheep (U)
Protection from blue
T: White creatures and black creatures you control get +1/+1 until end of turn.
T, Sacrifice Zodiac Ram: Target opponent loses 2 life and you gain 2 life.
2/2
Zodiac Scorpion 1BG
Creature - Scorpion (U)
Deathtouch, protection from red
T: Black creatures and green creatures you control get +1/+1 until end of turn.
2/3
Zodiac Crab 2GU
Creature - Crab (U)
Flash
Haste, protection from white
T: Green creatures and blue creatures you control get +1/+1 until end of turn.
1/4
Zodiac Chimera 1UR
Creature - Chimera
Protection from black
T: Blue creatures and red creatures you control get +1/+1 until end of turn.
Whenever Zodiac Chimera attacks, you may pay 1 and discard a card. If you do, draw a card.
3/1
Zodiac Lion RW
Creature - Cat (U)
Seize (This creature must be blocked if able.)
Protection from green
T: Red creatures and white creatures you control get +1/+1 until end of turn.
2/1
Zodiac Scales 5
Artifact Creature - Construct (R)
Protection from multicolor
When Zodiac Scales enters the battlefield, create X 0/1 colorless Counterweight artifact creature tokens, where X is the difference between the number of permanents controlled by the player who controls the greatest number of nonland permanents and the number of nonland permanents you control.
T: Colorless creatures you control get +1/+1 until end of turn.
4/4
Zodiac Twins WUBRG
Creature - Shapeshifter (R)
Protection from colorless
When Zodiac Twins enters the battlefield, if it's not a token, create a token that's a copy of it.
T: Multicolor creatures you control get +1/+1 until end of turn.
3/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
also...
Seedy Cantina
Land [U]
T: Add C to your mana pool.
T: Add one mana of any color to your mana pool. Spend this mana only to cast a legendary creature spell.
If Bika is Hanuman, can we have a Sun Wukong analogue too?
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Card (Common)
7u
Creature - Elemental
8/8
Ability (You may pay any amount of generic mana less to cast this spell. If you do, it enters the battlefield with that many -1/-1 counters on it.)
Card (Common)
5b
Creature - Elemental
6/6
Ability (You may pay any amount of generic mana less to cast this spell. If you do, it enters the battlefield with that many -1/-1 counters on it.)
Card (Common)
9g
Creature - Elemental
10/10
Ability (You may pay any amount of generic mana less to cast this spell. If you do, it enters the battlefield with that many -1/-1 counters on it.)
Card (Uncommon)
3Ub
Creature - Elemental
5/5
Ability (You may pay any amount of generic mana less to cast this spell. If you do, it enters the battlefield with that many -1/-1 counters on it.)
Card (Uncommon)
5Bg
Creature - Elemental
7/7
Ability (You may pay any amount of generic mana less to cast this spell. If you do, it enters the battlefield with that many -1/-1 counters on it.)
Card (Uncommon)
7Gu
Creature - Elemental
9/9
Ability (You may pay any amount of generic mana less to cast this spell. If you do, it enters the battlefield with that many -1/-1 counters on it.)
Card (Rare)
6Gub
Creature - Elemental
11/11
Ability (You may pay any amount of generic mana less to cast this spell. If you do, it enters the battlefield with that many -1/-1 counters on it.)
2G
Legendary Creature - Bird
1/2
Flying
T: Add one mana of any color to your mana pool.
T, Sacrifice Golden Goose: Reveal any number of cards in your hand. For each color among cards revealed this way, add one mana of that color to your mana pool.
Kring the Usurper (Mythic)
2BB
Legendary Creature - Human Assassin
2/2
When Kring the Usurper enters the battlefield, exile another target legendary creature until Kring leaves the battlefield.
Menace
Kring gets +X/+Y, where X is the exiled creature card's power and Y is its toughness.
Lord Gryndfel (Rare)
2BGU
Legendary Creature - Human Cleric Wizard
3/4
BGU, T: Regenerate target creature. You gain control of that creature if it regenerates this way.
Gold Dragon (Mythic)
1WUBRG
Creature – Elder Dragon
5/5
Flying
You control all multicolored permanents.
Swamp-King Slarge (Rare)
4B
Legendary Creature - Giant Slug
4/3
Swampwalk
Whenever Swamp-King Slarge attacks, put a slime counter on target land defending player controls. That land is a Swamp for as long as it has a slime counter on it.
When Slarge leaves the battlefield, remove all slime counters from all permanents you don't control.
Turn to Worms (Common)
2B
Instant
Destroy target creature. Its controller puts three 1/1 black Worm creature tokens onto the battlefield.
Nether Abyss (Rare)
3B
Legendary Enchantment
At the beginning of each player's upkeep, that player sacrifices a nonlegendary creature.
At the beginning of your upkeep, if there are no legendary creatures on the battlefield, sacrifice Nether Abyss.
Goldenbough (Rare)
2G
Legendary Creature - Treefolk
2/4
T: Reveal any number of multicolored cards in your hand. Add W, U, B, R, or G to your mana pool for each card revealed this way.
Pacify (Common)
W
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block unless its controller pays X, where X is the difference between your life total and enchanted creature’s life total.
Bastion of Hope
Legendary Land
T: Add 1 to your mana pool.
W, T: Target creature you control can block any number of creatures this turn. Sacrifice that creature at end of turn.
Gaea's Avatar (Mythic)
GGGG
Legendary Enchantment - Aura
Enchant Forest
When Gaea's Avatar enters the battlefield, put six loyalty counters on enchanted land.
Enchanted land is a 6/6 legendary green Avatar creature and planeswalker with indestructible and trample named Sylvanos.
When Sylvanos dies, you may return Gaea's Avatar from your graveyard to the battlefield.
King and Country (Uncommon)
3G
Sorcery
Search your library for a legendary creature card and a legendary land card, reveal them and put them into your hand. Then shuffle your library.
Death Match (Uncommon)
2BB
Enchantment
All creatures have deathtouch.
Ensorcel (Uncommon)
1R
Enchantment – Aura
Enchant creature
Whenever you cast a sorcery spell, gain control of enchanted creature until end of turn. Untap enchanted creature. It gains haste until end of turn.
Mana Battery (Common)
4
Artifact
T: Put a charge counter on Mana Battery.
Remove a charge counter from Mana Battery: Add one mana of any color to your mana pool.
Prism Bars (Common)
WU
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block unless its controller pays 2 for each color among permanents you control.
Seagrim Zeven (Rare)
GUB
Legendary Creature - Elder Merfolk
3/1
Hexproof
At the beginning of your upkeep, you may pay 1. If you do, exchange target creature's base power and toughness with another target creature's base power and toughness until end of turn.
Anna Thema (Mythic)
2WUB
Legendary Creature - Angel Zombie
4/4
Flying
Pay X life: Exile Anna Thema. Then return Anna and up to one other creature card with converted mana cost X from exile to the battlefield under your control. That creature is a Spirit in addition to its other types. X can't be 0.
Brimstone Beast (Uncommon)
2BR
Creature - Beast
2/4
Damage dealt by Brimstone Beast is doubled.
Damage dealt to Brimstone Beast is doubled.
Morbid Curiosity (Uncommon)
UB
Enchantment - Aura
Enchant creature
Whenever enchanted creature deals damage to an opponent, he or she discards a card and you draw a card.
Chromatic Ward (Common)
W
Instant
Target creature you control gains protection from multicolored until end of turn.
Blood, Sweat, and Tears (Uncommon)
2G
Instant
Add to your mana pool R for each creature that attacked this turn, W for each creature that blocked this turn, and B for each creature that died this turn.
Jeweled Bifocals (Uncommon)
4
Artifact
T: Add two different colors of mana to your mana pool.
Golden Goose (Rare)
2G
Legendary Creature - Bird
1/2
Flying
T: Add one mana of any color to your mana pool.
T, Sacrifice Golden Goose: Reveal any number of cards in your hand. For each color among cards revealed this way, add one mana of that color to your mana pool.
Feed
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Party Time
Hey, team, let's circle 'round the campfire for a bit and have ourselves a parley.
What are people seeing as the major and minor themes of L2 at this point? I think (I hope) we're all in agreement that legendary permanents are one of the major themes, but other than that, how is everybody conceiving the set? I'd like to create a set skeleton in the next few weeks, but I think we should find consensus about what general kinds of things we're excited to see, first.
Going by the last couple weeks of stuff, I'm seeing:
Legendary matters
Multicolor
Walls
-1/-1 counters ("shrinking")
Grandeur
Nostalgia
Throwback rules
Auras that can enchant multiple creatures
And looking back to 2015 stuff, I'm additionally seeing:
Tutoring
Multiple spells / turn
Exalted
Creature tokens
Tribal (i.e., fantasy races / classes)
Text-changing effects
Reprints / purple rarity
Commander (and the loosely-concepted "Commander draft" suggestion)
So, while I want to keep spitballing some more ideas, I think it's also a good time to start discussing which of these ideas make it to the level of "major theme", which are "minor themes", and which ones get relegated down to the level of a single card or two, or maybe not at all. Let me know if I missed anything.
Thoughts?
Legendary matters
Nostalgia
Multicolor
I could do without using -1/-1 counters for sure and also everything on the 2015 list except exalted, which I'd potentially like to see in all colors to help prop up the legendary-matters stuff. I think grandeur should be in and Walls are a tried and tested way to make the set battlecruisery, which this should be. I think we need to figure out the lore stuff in order to figure out a better mechanical focus. Is the Necrodrome a corrupted version of The Hippodrome on Segovia? If so, the shrinking might be important mechanical glue. What are the four-color Elders doing? Who else is there in the main thrust of the story? We can have as many legends as we want occupying side stories or peripheral lore (or even sort of outside it altogether), but there do still have to be main characters.
In a perfect world, we'd be able to incorporate nostalgia legends a la Time Spiral, alternate version legends a la Planar Chaos, and unexplored-plane legends a la Future Sight.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Going over the thread, we had long ago talked about the idea of having a variety of mechanics and no central mechanical theme. I'm still in support of that approach. So, I think we can keep spitballing ideas for mechanics.
However, nobody but me seems to be a huge fan of -1/-1 counters. Also, it's not really a "Legends" theme, as Legends had no -1/-1 counters, and my Segovian flavor connection was pretty oblique. I'm happy to sacrifice -1/-1 counters on the altar, here. I assume we want to allow for +1/+1 counters, then? Or are there any votes for some other weird kind of counter on creatures? If not, let's just say it's a +1/+1 counter set. Voice opinions / objections now!
I think the most important discussion to have next is about the level of multicolor. If I could lay out my vision for multicolor in the set, I think it would look like this:
COMMON - none
UNCOMMON - 10 two-color slots for legendary creatures (grandeur), 10 two-color slots for nonlegendary spells (any)
RARE - 10 two-color slots for legendary creatures (no grandeur), 10 three-color slots for legendary creatures (any), 10 three-color slots for nonlegendary spells (any), 5 gold four-color slots for nonlegendary spells (split cards)
MYTHIC - 5 gold four-color slots for legendary creatures (Elder Dragons)
for a total of 60 multicolor (gold) cards. No hybrid. Still leaving room for some off-color costs on single-color cards if we want to do those.
What do people think of that skeleton for multicolor in L2? I understand we haven't agreed on some of the specifics, yet (such as grandeur or split cards) but I figured I'd mention what I was thinking for those slots while we're talking about it.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
EDIT: Instead of split instants/sorceries, how about split Auras in place of the "enchant two creatures" Auras, using Fuse tek to make it possible to enchant one or two creatures with different Auras at the same time?
Fists
2G
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2
*** Fuse (You may cast one or both halves of this card from your hand.) ***
Fury
R
Enchantment - Aura
Enchant creature
Enchanted creature has haste.
As for split cards: yeah, I don't want standard split instants / sorceries either. Your idea might work!
For reference, here's what I was thinking: Tiered Creatures.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
I had an idea I was going to try for "split creatures" when I did the multicolor skeleton, I just didn't know how the mechanics were going to work or that I'd end up calling them something else.
Note that I'm suggesting the uncommon tiered creatures (5) all be monocolor.
I know the mechanic doesn't really have anything to do with Legends 1, but I was looking for a cool way to sneak in another 4-color cycle, so I think it's justifiable on that basis if people like it. Also, I don't think that every mechanic has to be a nostalgic throwback, so long as it helps the set along and the set has a readily apparent nostalgia vibe when all is said and done.
I'm on the tier train now, dawg.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
a) Standalone
or
b) Part of a four-color mechanical theme?
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝