702.PRMd If a one-shot effect causes a player to reveal, shuffle, or randomize the order of a card or cards in a library, at least one of which is face up, each such card is turned face down, and then the cards are revealed, shuffled, or randomized.
702.PRMe If a continuous effect causes a face up card to be revealed, that card is both revealed and is face up. If the card somehow ceases to be revealed, the card remains face up.
702.PRMc If a face up card in a library would become the top card of a player's library, that player casts it without paying its mana cost instead. If that player can't, he or she turns the face up card face down instead and it becomes the top card of his or her library. It is no longer face up.
120.2. Cards may only be drawn one at a time. If a player is instructed to draw multiple cards, that player performs that many individual card draws.
Quote from RGtimmy »I see (W)spirits, (U)illusions, and (B)nightmares being very prominent, but are there other types that will get prominent focus, maybe incarnations, or djinns?
Things also seem well costed. can't wait to see more
Quote from Jaxck »Some thoughts:
- Augur seems too good as a basic keyword with N attached. I'd fix the number to one, giving you the option to leave that card where it is or dump it into your graveyard. You could then have the spell you just cast care about some characteristic of the milled card. This would combine card advantage with tension, but is simple enough that it doesn't slow down the game and isn't as hard to play well. Other than being too good, Augur N really slows down the game and punishes weaker players who will not take full advantage of the psuedo-scry. Augur N reminds me a lot of Dredge, in a bad way.
- Dreamwalk is a great way to make combat interesting, and results in very unique gameplay. Dreamwalk is a great example of a teaching mechanic, encouraging new players to swing even if their opponent has creatures.
- Trance is spot on the money and interacts well with Dreamwalk.
- Flashback on creatures. Hmmm, how about no. Flashback has clearly defined rules and design space, and makes zero sense on creatures. The mechanic you were looking for is Unearth.
- I'd recommend bringing back Inspired
I might also include the return of the untap symbol, despite its huge amounts of complexity baggage.
Quote from Doombringer »I don't understand your comment about how Augur is like dredge, not scry.
Augur is nearly identical to scry except that you put cards into the graveyard instead of the bottom of library. The only other difference is that when using Augur 2+ you can't keep all three cards on top, only one.
Quote from CommanderZ »Something that bugged me ever since I have first seen this set: Why the "of Noctus" in the set name? "Dreamscape" is really striking on its own and the "of Noctus" makes it feel generic and tired (it got a bit better lately, but the set creation forum tends to look like a parade of "<meaningless title> of <arbitrary fantasy word>"). Additionally, "Dreamscape" perfectly delivers message about theme of the set, "Noctus" adds nothing - more than anything it is redudant, because it has obvious connotation with "night" as well.
Looking forward to the next episode.