From the Great ranges of Valkas, through the windswept savannas of Thune, across the expansive seas of Evos, in the marshy swamps of Xathrid, and the vast forests of Kalonia, a planeswalker may find a great deal to learn on the plane of Shandalar. This wild plane holds many secrets and untapped potential for those who are brave, strong, cunning, passionate and ambitious enough to seek it. Those who are not perish. Who are you?
SHANDALAR features 280 all new cards. The set is designed for beginner to expert level play, and instead of using returning and new mechanics, it focuses on the simplicity of Magic the Gathering and works to showcase the ideology, culture, and flavor of each color and the strategies in each. The cards will be uploaded into the Custom Card Creation Forum Thread, then showcased here as a hub for all of the spoilers. The intent is to design a fun and interesting set to be drafted and played by itself, and even with other created sets. Everyone is welcome to comment, discuss, and post their ideas and thoughts. Thank you for looking!
W White W
Destroy all permanents of the type of your choice. (The types of permanents are artifact, creature, enchantment, land, and Planeswalker.)
Vigil of Souls3W
At the beginning of your upkeep, put a 1/1 white Spirit creature token with flying onto the battlefield.
Seraph of Salvation4WW
Creature - Angel (Rare)
Whenever another creature you control would die, you may return it to your hand instead. "Let me give you the chance you rightfully deserve."
At the beginning of your upkeep, you gain 1 life. If your life total is equal to or greater than twice your starting life total, you win the game.
Rais, Martyr of Ideals2WW
Creature - Human Cleric (Rare)
Permanents you control have protection from spells and permanents your opponents control with converted mana costs less than their converted mana costs.
Order of Estates1W
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for a plains card, reveal it, put it onto the battlefield tapped, then shuffle your library.
Celestial of Perseverance5WW
Creature - Elemental Spirit (Mythic Rare)
If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
Put X target attacking or blocking creatures on the top or bottom of their owner's library.
Shuffle Golden Decree into its owner's library.
Counter target spell. If a spell was countered this way, put it into its owner's library X from the top.
Search the Coast3U
Reveal the top cards of your library until you reveal a land card, then put all cards revealed this way into your hand.
Creature - Merfolk Scout (Common)
When Shorewatch Ambusher enters the battlefield, untap each other creature you control.
Tap all creatures target player controls.
Guardian of EvosUU
Creature - Merfolk Wizard (Uncommon)
Whenever an opponent casts a nomblue spell, you may tap or untap target permanent.
Magister of EvosUU
Creature - Merfolk Wizard (Uncommon)
Blue creatures you control have can't be the targets of spells or abilities your opponent controls unless they pay 1. "There are laws, and then there are unwritten rules that you should never attempt to break."
Counter target spell. It's controller adds X mana of any color combination to his or her mana pool. This mana doesn't empty from their pool as steps and phases end.
Creature - Human Wizard (Rare)
When AEther Summoner deals combat damage to an opponent, you may return it to your hand. If you do, you may put a permanent from your hand onto the battlefield.
Wall of Insight1U
Creature - Wall (Uncommon)
When Wall of Insight enters the battlefield, draw a card.
Creature - Kraken (Rare)
Whenever another permanent becomes tapped, it doesn't untap during its controller's next untap step. It took the coast by surprise, sending roils of waves down upon the streets and shipyards, taking our lives back with it out to sea.
Creature - Merfolk Wizard (Rare)
Whenever you tap an island for mana, add U to your mana pool. The town feared the high tide for the monsters it brought to shore. The Merfolk loved the high tide for the same reason.
Enchantment (Rare) 1U: Tap target permanent.
Tap X target permanents. They don't untap during their controller's next untap step.
Shuffle Azure Reprisal into its owner's library.
Shuffle your hand and graveyard into your library, then draw three cards.
Whenever an opponent casts a spell, that player reveals the top cards of his or her library until they reveal a land card, then puts all cards revealed this way into his or her graveyard.
Creature - Serpent (Rare)
Waketide Serpent's power and toughness are equal to the number of islands you control.
Nonland permanents other than Waketide Serpent with converted mana cost less than or equal to the number of islands you control don't untap during their controller's untap steps. "They say a fish only grows as big as its pond; but then again, we are dealing with serpents, and these are oceans."
Target player exchanges his or her hand with their library, then shuffles their library. They have no maximum hand size until their next turn. "The mind holds unfathomable possibilities and can be the ultimate weapon, provided you know how to correctly wield it." - Jace Beleren
B Black B
Put the top 3 cards of your library into your graveyard, then return a card from your graveyard to your hand. "A Black mage will do whatever is necessary to make ends meet, which is why we must do whatever is necessary to make it meet its end." - Rais
Target player discards three cards.
Dredge the Wastes3B
Put any number of creature and/or land cards from your graveyard on top of your library.
Draw a card.
Target player draws a card and loses 1 life.
Creature - Wraith Spirit (Common)
When Nightmare Wraith enters the battlefield, each opponent discards a card.
Creature - Zombie (Common)
When Cemetery Servant enters the battlefield, each player puts the top two cards of his or her library into their graveyard.
Creature - Zombie Cleric (Uncommon)
Whenever an opponent casts a nonblack spell, they lose 1 life and you gain 1 life.
Gravelord of XathridBB
Creature - Zombie Cleric (Uncommon)
Black creatures you control have "BB: Regenerate this creature." "I revel in death, so shall you."
Creature - Spirit Wizard (Uncommon)
whenever Nightmare Invoker attacks, each other attacking creature gains intimidate until end of turn.
Creature - Zombie Warrior (Uncommon)
Gravepact Warrior's power and toughness are equal to the number of creature cards in your graveyard.
Rise from Death2BB
Return target creature from your graveyard to the battlefield.
Destroy all creatures. Death does us apart.
Tribute to Darkness3BB
Target player sacrifices a creature. You draw cards equal to its power and gain life equal to its toughness.
You may cast a creature card from your graveyard during each of your turns.
Creature - Vampire Shaman (Uncommon)
At the beginning of each end step, if a creature died this turn other than Bloodborn Vampire, return Bloodborn Vampire from your graveyard to the battlefield tapped.
Return target permanent with converted mana cost X or less from a graveyard to the battlefield under your control.
Shuffle Umbral Channeling into its owner's library.
Creature - Vampire (Rare)
Whenever Sanguine Tormentor or another creature dies, each opponent loses 1 life. You gain life equal to the total life lost this way.
Celestial of Death5BB
Creature - Elemental Spirit (Mythic Rare)
Whenever a card is put into an opponent's graveyard from anywhere, you may cast that spell by spending any mana of any color to cast it.
Target player reveals his or her hand. Separate the cards into two piles. That player discards one pile of his or her choice.
Enchantment - Aura (Common)
Enchant nonland permanent
At the beginning of enchanted permanent's controller's upkeep, that player loses 2 life unless he or she sacrifices that permanent. "It surprises me how willing people are to cling to the things that harm them most." - Liliana
Scorn of Darkness2B
Target creature gets -X/-X until the end of the turn, where X is equal to the number of swamps you control.
Oversoul of Death4BB
Creature - Elemental Spirit (Rare)
As long as a creature card with flying is in a graveyard, Oversoul of Death has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, inimidate, lifelink, protection, reach, trample, and vigilance. It harvests the malevolence of the fallen and sharpens it into its own wicked being.
Whenever a player taps a nonswamp land for mana, that player loses 1 life. "Only those truly devoted can survive the coming darkness. Are you prepared?"
Sorcery (Mythic Rare)
Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of his or her choice. "Death is not a great suffering. Great suffering is death."
R Red R
Disciple of the Ridge1R
Creature - Human Shaman (Common)
Whenever a mountain enters the battlefield under your control, you may deal 1 damage to each opponent.
Wash in Fire3RR
Wash in Fire deals 5 damage to each opponent. "Fire does not take sides unless its mine." - Chandra Nalaar
Creature - Ogre Berserker (Common)
Ogre Mauler attacks each turn if able.
Creature - Human Warrior (Uncommon)
Carpet of FlameR
Carpet of Flame deals 1 damage to each creature without flying and each player.
At the beginning of your upkeep, Volcanic Outrage deals 1 damage to each opponent. Only those who understand the mountains know how powerful they are.
Warchief of ValkasRR
Creature - Goblin Warrior (Uncommon)
Red creatures you control can't be blocked except by two or more creatures. "The fury in our hearts is unmatched by any single man."
Acolyte of Valkas2RR
Creature - Goblin Shaman (Uncommon)
Whenever an opponent casts a nonred spell, you may deal 1 damage to target creature or player.
Discard a card at random, then draw cards equal to that cards converted mana cost.
Reveal the top 3 cards of your library. You may cast any number of instant or sorcery spells revealed this way, then put the rest into the graveyard.
Phoenix of the Burning Wind1RR
Creature - Phoenix (Rare)
Whenever a mountain enters the battlefield under your control, you may return Phoenix of the Burning Wind from your graveyard to your hand.
Pyretic Vengeance deals damage to target creature or player equal to the number of instant and sorcery cards in your graveyard. "Which is more dangerous, to forget ones past, or to remember its burning pain?"
If a red instant or sorcery spell you control would deal damage, it deals double that damage instead. Those devoted to the ideals of fire find the fire in their hearts burn wild.
Enchantment (Rare) 1RR: Put a blaze counter on target land without a blaze counter on it. For as long as that land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you." (The land continues to burn after Burning Grounds has left the battlefield.) "Home at last." - Chandra Nalaar
Each creature deals damage equal to its power to itself. Sometimes the fires of wrath can burn one from the inside out.
Target player draws X cards. Crimson Invocation deals X damage to that player.
Shuffle Crimson Invocation into its owner's library.
Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs.
Sarkhan, Born in Fire2RR
Planeswalker - Sarkhan (Mythic)
[+1] Draw a card, then discard a card.
[-3] Put a 5/5 red dragon creature token with flying onto the battlefield.
[-X] Sarkhan, Born in Fire deals X damage to up to X target creatures and/or players.
Creature - Human Scout (Common)
When Veteran Cartographer enters the battlefield, look at the top three cards of your library. You may put a land card from among them onto the battlefield tapped, then put the rest onto the bottom of your library in any order.
Destroy up to two target artifacts and/or enchantments.
Prevent all damage that would be dealt to you and creatures you control this turn.
Creature - Cat Beast (Common)
Flash "It may not be hungry, but it will still kill you out of some instinct that we have yet to understand." - Jungle Explorer
Reveal the top card of your library. If it's a land card card, you may put it onto the battlefield tapped. If it's a nonland card, add it to your hand.
Creature - Insect (Common)
Hexproof It lurks along the shadowed jungles, hunting for prey less deadly than itself.
Creatures you control get +1/+1 and gain trample until the end of the turn.
Creature - Elf Druid (Uncommon)
Whenever an opponent casts a nongreen spell, you may have target creature you control get +2/+2 until the end of the turn.
Speaker of KaloniaGG
Creature - Elf Shaman (Uncommon)
Green creatures you control have Trample. "The greatest voice of nature is spoken with action."
Creature - Beast (Uncommon)
When Kalonian Packleader enters the battlefield, look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order. It's ability to unite species across Shandalar cannot be explained.
Put X 1/1 green Saproling tokens onto the battlefield.
Shuffle Verdant Genesis into its owner's library.
At the beginning of your upkeep, put a spawn counter on Saproling Spawning, then put a 1/1 green Saproling token onto the battlefield for each spawn token on Saproling Spawning. The Forest protects itself in ways that would seem to mimic man and his armies, yet we forget the Forest had been here long before.
Celestial of Life5GG
Creature - Elemental Spirit (Mythic Rare)
Whenever a creature or land enters the battlefield under your control, you may search your library for a creature or land card, reveal it, then put it into your hand. Shuffle your library.
X Colorless X
Whenever you would draw a card, you may Scry 1. T: Draw a card.
At the beginning of your upkeep, put a charge counter on Pandemonium Machine, then each opponent puts the top X cards of his or her library into their graveyard, where X is equal to the number of charge counters on Pandemonium Machine. Each verse is a new level of chaos.
S Lands S
Land - Plains Forest (Rare)
Dotted Savanna enters the battlefield tapped unless you control a basic Plains or a basic Forest.
Land - Island Plains (Rare)
Sunbathed Delta enters the battlefield tapped unless you control a basic Island or a basic Plains.
Land - Mountain Swamp (Rare)
Rugged Badlands enters the battlefield tapped unless you control a basic Mountain or a basic Swamp.
Land - Swamp Island (Rare)
Isleway Marsh enters the battlefield tapped unless you control a basic Swamp or a basic Island.
Land - Forest Mountain (Rare)
Highland Jungle enters the battlefield tapped unless you control a basic Forest or a basic Mountain.
I'm very curious mysel, I have a 'deck building' excersize called 'worlds tour' where I build decks based on worlds, and realized there are very few confirmed Shanalar cards. For sure it would have something to do with +1/+1 counters, since a lot of cards feature those.
Do you have a plan how to make the set without mechanical identity exciting?
The goal is to make cards that are simple as elegant without using abilities and keywords. It sounds weird at first, but the more cards you see, the more I think you will enjoy it. For example, many of the black cards will interact with the graveyard, use discard, removal, and pain and gain spells. Although the cards will be simplistic, they'll carrying the themes of their colors (like a core set) and be able to support a variety of decks in each color alone.
Essentially, I realize a lot of cool cards can be made without mechanics, like a Core Set, and I want to design it.
Altar of the Brood
Amulet of Vigor
Elixir of Immortality
Teferi's Puzzle Box
Crucible of Worlds
Font of Mythos
Orb of Dreams
Ward of Bones
I like what you've done here very dedicated. For more inspiration you might want to play the Game - Duel of the Planeswalkers (Micropose). It was a Magic: The Gathering computer game set in the world of Shandalar. Also a ton of Mtg comic books take place in Shandalar, as well as it being a stomping ground of Tvesh Shat & Leshrac. Check them out
The big thing is Shandalar was randomness, since mana was so abundant it became hard to control, maybe you could incorporate that into your aweseome set. Great job and keep up the good work, Shandalar is one of my favorite planes besides Rabiah
I don't think I understand your meaning of "making cards that are simple and elegant without using abilities and keywords"; I went over the list of White cards and there was Flying, First Strike and Vigilance everywhere.