Quote from JenesisWhy isn't Kir UB? Her personality feels not white
and all and colored cards that copy artifacts are exclusively blue.
Quote from OkenI like the expansive design space that you're using with Quests
My only concern is that Speaker of the Journey is potentially an instant win. If your opponent doesn't have any quest counters on their field when you cast Speaker don't you instantly win if they can't respond to it?
Obviously there wouldn't necessarily be a lack of quest counters pertaining to any player, as suggested by the cards you've created. But I think you should change Speaker to read 'equal to the number of quest counters on permanents he or she controls plus 1.' Just in case?
Quote from JenesisI still don't think the nerf is enough. Here's how I would change Speaker to make it less of an "oops, I win" card:
-Change the trigger to make it affect all player's life totals on your upkeep. As written, you can cast this in a deck with 0 Quests, shred your opponent's life total, then sacrifice it at instant speed to negate the drawback. This change also leaves open a one-turn window to cast removal on it, and makes it far more balanced in multiplayer games, where win conditions that don't cost additional resources to kill additional opponents are disproportionately advantaged.
-Up the mana cost to between 7 and 10. This is an alternate win condition that requires 0 effort on your part aside from casting it, and it ought to be costed like one.
Picaro's Crisis: A sideboard hoser to the blue draw-go deck being pushed with Caller of the Void?
Depth of Progress feels overcosted. You need four quest counters on your permanents to make it better than Angel's Mercy, which is already a bad card (and an instant to DoP's sorcery).
Quote from Jenesis
Some of these cards seem to push the Treasure theme a bit too hard. Why can't Soul of Naloa Tor retrieve any Equipment from the 'yard, but only get a bonus for Treasures? Would make it much more flexible and a higher pick in Limited.
I don't like plunder on principle because it references another custom keyword in the block and does nothing against 4/5 of the alternate win conditions. How many cards do you expect this keyword to fit on? Maybe just a vertical cycle particular to this one in-story faction?
Does Drusil trigger when an opponent plunders one of your Treasures?
I get that Azella's Quill needs a drawback to compensate for its cost, but take it from a Legacy player -- shuffling the deck almost every single turn for the entire game is really annoying.
Should Key of the Forsaken say "face-down exiled card"? I think it would flow better to say "If it's a land, put it....Otherwise, you may cast..."