Okay, so I had no idea who you are or anything about your sets, but I ended up drafting this due to Commander Z testing his online set drafter thing.
It played really well and I loved all the little "scry 1" tacked onto otherwise straightforward R/G beaters, which made RG feel a lot less ... "no decisions, turn sideways" than it usually feels.
I'd love to hear all your thoughts and design philosohy and whatnot on Scry! It feels like you used it differently than Theros block is, and i"m very curious how intentional that was, and what the intent was!
Also, foreshadow LOOKED like it was going to be somewhat of a waste of mana - several of the cards feel like they'd be more useful as surprises rather than giving your opponent info to play around the shadow'd cards. But it played quite well! both modes of dryad's boon were interesting and relevant, and having the ability to pack some extra power into an upcoming creature while you try to find enough lands to play it, was actually quite nice!
This is one of the best custom sets I've ever seen. How long have you been working on it? The only concerns I have are that there may be too many mechanics and cards that create repetitive game states, though I would have to test the set a lot to be sure. I'm also concerned that I didn't see enough cards that made me excited for building a constructed deck, though that might not be something you care about with the set.
It played really well and I loved all the little "scry 1" tacked onto otherwise straightforward R/G beaters, which made RG feel a lot less ... "no decisions, turn sideways" than it usually feels.
I'd love to hear all your thoughts and design philosohy and whatnot on Scry! It feels like you used it differently than Theros block is, and i"m very curious how intentional that was, and what the intent was!
My main goal was to reduce the number of "non-games" by giving the players options for early card filtering so that they can better hit their land drops and curve reasonably well. The idea here being that most decks, once they get going, can fuel themselves and don't need additional help anymore. I think that Scry is the best draw-smoothing mechanic because it's the most "free" mechanic to put on a card. If it would be made evergreen, you could even remove the reminder text.
I tried a mechanic called "Steer Fate" before I settled on Scry. I did basically what Astronomicum does now (look for land/nonland), but that turned out to be too awkward. Still, I like Astronomicum as a one-of in the set, as it drastically increases the number of hands you can keep. You can read more about it here.
Also, foreshadow LOOKED like it was going to be somewhat of a waste of mana - several of the cards feel like they'd be more useful as surprises rather than giving your opponent info to play around the shadow'd cards. But it played quite well! both modes of dryad's boon were interesting and relevant, and having the ability to pack some extra power into an upcoming creature while you try to find enough lands to play it, was actually quite nice!
Thanks! The idea of Foreshadow is that you can play around the effects of the foreshadowed cards, otherwise the mechanic would just be a more complicated kicker.
This is one of the best custom sets I've ever seen. How long have you been working on it? The only concerns I have are that there may be too many mechanics and cards that create repetitive game states, though I would have to test the set a lot to be sure. I'm also concerned that I didn't see enough cards that made me excited for building a constructed deck, though that might not be something you care about with the set.
I worked on it for about a year. Which cards do you think create repetitive game states? I tried to avoid effects on the Consign spells that would do that. I did design Esparand with Constructed in mind. If you're interested in it, you should check out my primer.
It played really well and I loved all the little "scry 1" tacked onto otherwise straightforward R/G beaters, which made RG feel a lot less ... "no decisions, turn sideways" than it usually feels.
I'd love to hear all your thoughts and design philosohy and whatnot on Scry! It feels like you used it differently than Theros block is, and i"m very curious how intentional that was, and what the intent was!
Also, foreshadow LOOKED like it was going to be somewhat of a waste of mana - several of the cards feel like they'd be more useful as surprises rather than giving your opponent info to play around the shadow'd cards. But it played quite well! both modes of dryad's boon were interesting and relevant, and having the ability to pack some extra power into an upcoming creature while you try to find enough lands to play it, was actually quite nice!
I'm very happy that you're so interested in the set. Thanks guys!
My main goal was to reduce the number of "non-games" by giving the players options for early card filtering so that they can better hit their land drops and curve reasonably well. The idea here being that most decks, once they get going, can fuel themselves and don't need additional help anymore. I think that Scry is the best draw-smoothing mechanic because it's the most "free" mechanic to put on a card. If it would be made evergreen, you could even remove the reminder text.
I tried a mechanic called "Steer Fate" before I settled on Scry. I did basically what Astronomicum does now (look for land/nonland), but that turned out to be too awkward. Still, I like Astronomicum as a one-of in the set, as it drastically increases the number of hands you can keep. You can read more about it here.
Thanks! The idea of Foreshadow is that you can play around the effects of the foreshadowed cards, otherwise the mechanic would just be a more complicated kicker.
I worked on it for about a year. Which cards do you think create repetitive game states? I tried to avoid effects on the Consign spells that would do that. I did design Esparand with Constructed in mind. If you're interested in it, you should check out my primer.
Completed sets:
Iamur — The Underwater Set
Overworld — Pirates vs. Octopuses
Esparand — The Sands of Time
Unfinished Sets:
Siege of Ravnica — Eldrazi in Ravnica
Shandalar — The Mana Set
Iamur Reimagined — Iamur v2
You can find more creative projects on my page Antaresdesigns!