It's not so much that the plane is going to die as it is the world will fall into disarray. Think about the real world environmental crisis blown up to a massive scale. They're taking resources faster than they can be regenerated, and eventually they'll just suck their plane dry. After that, it's not that far a reach to say everything will go to hell. Society will collapse, people will starve to death, etc. The plane itself won't blow up or anything, but it doesn't matter if everyone is dead.
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"In the beginning, MTG Salvation switched to a new forum format.
This has made a lot of people very angry and been widely regarded as a bad move."
It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
the flamekin should really be Chandra, flavorwise.
What about...
What the Planeswalker is trying to stop is freeing the mana- every other world in the area acts like Archester. whenever someone can free the mana to like it is in other worlds, the mana is stripped out of existence painfully, killing every living thing on the plane. The Planeswalker had been trying with X worlds at once, the only one left is Archester now, and he doesn't want to let the last plane die.
The treefolk, in trying to save nature, is actually freeing the mana, and is unwittingly playing villain with his stubborn refusal to stop. The support of some druids is really making life difficult for Cornilis in stopping the clever and more powerful treefolk.
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What about...
What the Planeswalker is trying to stop is freeing the mana- every other world in the area acts like Archester. whenever someone can free the mana to like it is in other worlds, the mana is stripped out of existence painfully, killing every living thing on the plane. The Planeswalker had been trying with X worlds at once, the only one left is Archester now, and he doesn't want to let the last plane die.
The treefolk, in trying to save nature, is actually freeing the mana, and is unwittingly playing villain with his stubborn refusal to stop. The support of some druids is really making life difficult for Cornilis in stopping the clever and more powerful treefolk.
What? I'm not sure what you're trying to say here?
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TBH I don't like a lot of the "tweaked" names either. We should probably go back and change them (they should be evocative of real names, but not to the point where you know exactly who they're ripping off.)
EDIT: Also I have never played doomtown
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"In the beginning, MTG Salvation switched to a new forum format.
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It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
Zendikar probably isn't the best place to learn about mana manipulation. It's mana is rediculously wild and unpredictable. Besides, it's suppose to be very hard to find and far from the beaten trails of the Multiverse, meaning that you have to either be lost (and therefore stumbly upon it) or specifically looking for it to actually find it.
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It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
I think when it comes to talking about an Archester PW, we would have to answer the question: how many planes are there? If there are hundreds of planes (and only a few explored through the game so far) then he could've visited only one or two other known planes.
If there's only 30 or so total planes, then it would make sense that he's visited more of the ones we know about.
Let's put it this way, if you were to count every grain of sand (the grains being the planes) on every beach on earth You'd still have a ways to go. The infinite Multiverse is infinite.
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What? I'm not sure what you're trying to say here?
Cornilis is the first planeswalker to see the shard of the Multiverse that broke off during the Mending, attached only through what can only be described as a splinter of nothingness- indeed, He ascended on Archester at the exact moment of the mending, wracking him with unimaginable pain as the mana of the planes Archester, Magora, Yill, Dramal, and Everien flowed through him for a second. He cried and fell to the floor of his small home, where it took days for him to recover.
When he fully recovered from the pain, Cornilis explored the other worlds he felt, and with scientific precision quickly realized: whatever he was, and whatever happened, it solidified the free flowing mana he once tapped into as a mage. His people soon descended to little more than cannibals without the mana they once used to gain an advantage over their stronger foes, as Cornilis made his first jump across the splinter.
Here he met others like him, and soon brought a friend, the Spirit Dragon Ugin to the land of Magora, where Ugin tried to awaken the mana to flow as it once did. When Cornilis returned from a visit to his homeplane, where His First Coming occured. When he went to go visit Magora and see if Ugins trick worked. The world was barren and cracked, and the only sense of mana was a tickle of colorless mana that felt like Ugin. He tried to contact Ugin, but nobody was there. Puzzled, He found more walkers.
Returning with the walkers Evenia and Filea, sisters with a spark of power they shared, he tricked Evenia into doing what Ugin tried to do- awaken the spark of a world while he waited on Archester with Filea. Evenia successfully awakened Yill while Filea told him what was going on. two minutes into the description, Filea began screaming, and her spark was sucked out of her body in a way that literally ripped her apart. The sound brought curious Archestrians, and he began the 3rd coming as a distraction.
On Dramal, a rogue planeswalker named Vilmer came in and attempted to free the mana of the land against the forebodings of Cornilis. soon Dramal was gone.
On Everien, the planeswalker Shamalar soon worked with Cornilis to build a device that would awaken the land without a planeswalker spark. Sure it would work, they both remained on the plane and watched as the world awakened.
But again, the world was destroyed by its own mana. Shamalar gave her spark to Cornilis at the last possible moment, keeping him alive but making his pain return as her mana flowed through him, leaving him with a bare remnant of his power.
Now, during the Third Age, he ponders the solutions on Archester, only leaving to stop planeswalkers from trying to fix the mana of the last splinter plane- Archester, as he himself goes through elaborate simulations over and over in his head.
Hopefully by writing it out that makes it work better.
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Note: Not sure if this is design, development, or some combo.
I'm not a big fan of the "moving faster than other planes" idea, because I'd think it would be hard to spell that out to the players. Do we have a mechanic that could translate to this storyline? And why is there a need for steam (ie. colorless) mana?
I think we should brainstorm various ideas, and have people pick through the suggestions. Some of mine are:
Undiscovered country theme - It's all about moving west, young man! Maybe there's a unique artifact found, or an ancient civilization's ruins, or some other macguffin, but everyone's trying to find it.
Wild West vs Society theme - The Brass City is trying to impose order on the lawless factions, and it's an ideological fight for survival. All the B/R/G groups want is a little liberty? All the U/W/G people want is a community where everyone can coexist. Who's right?
"Zoo" world - Ever wonder why there are so many sentient races on Archester? It's because they were put there, as part of a master plan to see how certain sects of society fared. Who's controlling the strings though?
I think you may have actually made it worse humanity. (Also, I am still against using cornilis. Until we reach a consensus I would appreciate it if he would remain nameless)
I guess i'm a bit confused. which of those characters are original and which are part of existing cannon? I would really like to avoid using existing characters if at all possible, just so we can avoid being forced into anything we don't want to use. (I know Ugin is, but not much else)
Alright, so after rereading it I think i get the big picture. Your idea is basically that the mending caused the mana of certain planes to become messed up, and the prophet visited other planes, attempted to fix them, then blew them up. I kind of like it, but it seems to clash with the rest of the existing plot. The fact that mana is in a different form on archester isn't the problem really, it's the fact that the people are using too much too fast. I'm not sure i like adding the extra layer of "super plane death". (As I said, Archester isn't going to blow up or anything, just run out of resources.) Adding this also means that the whole dilema isn't really the prophet's fault, but I think that should be the main conflict in his arc.
EDIT: LnGrrrR: remember that the whole time slow thing is just a framing device. The story of archester isn't about it's place in the multiverse, it's mostly about the conflicts of it's people. The wilderness versus society thing is a huge theme. other themes include the downsides of a "pure democracy", the morality of criminal actions, and the preservation of land versus industrial expansion. The whole time debocle probably won't have much to do with the main plot at all, the only reason I bring it up is so that we have better context as to who the prophet is and why he does the things he does.
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"In the beginning, MTG Salvation switched to a new forum format.
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It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
Ok I REALLY think we need to take a step back for a second. Everyone was happy with the original PW guide correct? I think we should ignore why the mana is the way it is and instead focus on fleshing out the parts already described in the PW guide.
Everyone throwing out random ideas for random points along the timeline and story isn't, in my opinion, productive.(yes I know I'm guilty of doing that too. )
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Ok I REALLY think we need to take a step back for a second. Everyone was happy with the original PW guide correct? I think we should ignore why the mana is the way it is and instead focus on fleshing out the parts already described in the PW guide.
Everyone throwing out random ideas for random points along the timeline and story isn't, in my opinion, productive.(yes I know I'm guilty of doing that too. )
It was the concept I was getting across, not so much the specific plotline. if it's unliked I can get rid of that, but I just thought if the planeswalkers intent was more of another tinkerer, just one of epic proportion, as opposed to someone trying to actively alter the events on the plane itself, it would give the characters more leeway- what does the ubermage care about some corruption here or there if the land itself could explode if one lone planeswalker wanders in andtries to fix everything?
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I guess that personally I just don't like the idea of having the plane be in random peril. Having the prophet have to deal with the fact he created the problem himself. This leads to a much more interesting internal conflict. However, I do like the idea of him visting other worlds that have been destroyed by similar circumstances. Seeing what his world could end up like if he's not careful gives him more drive to save it.
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"In the beginning, MTG Salvation switched to a new forum format.
This has made a lot of people very angry and been widely regarded as a bad move."
It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
Can we just get away from the "The plane is dying" stuff please. I really liked Archester better as social-political drama and less of an "OMGz THERES GON'A BE AN ECOLOGICAL DISASTER!!11!!!!!1!!" The first one is interesting, the second has been done to death lately.
I say we just leave it as a conflict between Freedom (the frontier) and Democracy (the cities) and simply ignore the origin of the planes mana and why it is the way it is.
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The discussion is more about the origins of the prophet than the mana but whatever.
On one hand i see where you're coming from. On the other hand, I think that the character of the prophet gets a whole lot more interesting when you add in the notion that archester is headed for disaster.
You have to realize that even though the death of a plane is more of a Magic-y story, it's actually the less common of the two. Socio-political drama is much, much more common in terms of the world at large. While "saving the world" is often a theme in pop culture as well, the idea of the prophet is something that's novel both for a magic set and just fiction in general, and I don't like losing it because ecological crisis are "played out". You should never try to go with trends because they're trends, but you also shouldn't try to buck trends when they actually fit your setting. IMO this is an example of a time where an ecological crisis fits the world (it basically is the world).
You also need to remember that, well, stuff needs to happen. I mean, having a cool setting is fine, but the plot really does need to raise the stakes enough for things to be much more interesting. War happens, political conflict happens, but all of that seems to just be "business as usual". No matter what the result of this conflict is life will go on on archester.
If anything having archester actually in danger gives the prophet a lot more to do in the plot. Why would he be distraught over political battles?
I want to stress one thing though. THE STORY OF THE PROPHET IS NOT THE STORY OF ARCHESTER!!!!!!! Archester is about the politics, it is about the people. These are the main focuses of the set, not just the whole thing being about the prophet. What part of innistrad actually mattered in the long run? Avacyn of course, but that's not what the set really focuses on. That's not what a lot of the story we've been told is about either. The rich world, the cool races, and the conflicts between them gets the majority of the spotlight. The Prophet will be important, and his plight will show up, but you shouldn't think that this is the story of archester. It may be the potion that involves the prophet the most, and it may be the potion where stakes are the highest, but it's only a portion, not the whole thing. I really can't stress this enough because it seems like everyone is kind of tunnel visioned right now.
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"In the beginning, MTG Salvation switched to a new forum format.
This has made a lot of people very angry and been widely regarded as a bad move."
It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
It was supposed to be the reason the prophet was there not messing with the plot, because he was too busy babysitting every pw that came through Archester- the fact the whole course of the block he was super bossy to every passing pw and no catastrophe occurred showed he was successful.
I honestly don't want any planeswalkers in the set getting super involved, and if there's one thing uberpowered beings hate, it's somebody who can push you around pushing you around. everyone who does get involved will be on the sly, especially since the person best at manipulating Archestrian mana is going to be the guy spending his existence guarding the place, giving him an edge against any but the most powerful.
I suppose he could be trying to keep pws from trying to run off with a big chunk of solid mana.
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I see walkers in this set more like the walkers in AVR. They're just there. They don't really have all that much to do with the plot, they're just visiting. it seems kind of random that that should be the reason he's stuck in the spire, since it also (again) gets rid of the notion that he's the cause of the problem, rather than just trying to fix it.
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"In the beginning, MTG Salvation switched to a new forum format.
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It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
Obviously recreating the animals he inadvertently forced into extinction by his introducing the Mana Rock > Mana Steam Conversion technology. We've already established that the clockwork creatures are streaming over the mountains from the Jungle on the other side in which the Spire is located. It seems logical that having to study and then recreate all those creatures would take quite a bit of time.
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He's also gather information about other planes. But I feel we've become monumentally side tracked. All we really need to discuss is his name, anything else won't really matter for a long time anyway.
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"In the beginning, MTG Salvation switched to a new forum format.
This has made a lot of people very angry and been widely regarded as a bad move."
It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
This has made a lot of people very angry and been widely regarded as a bad move."
Comic Book Set
Archester: Frontier of Steam (A steampunk set!)
A Good Place to Start Designing
What about...
What the Planeswalker is trying to stop is freeing the mana- every other world in the area acts like Archester. whenever someone can free the mana to like it is in other worlds, the mana is stripped out of existence painfully, killing every living thing on the plane. The Planeswalker had been trying with X worlds at once, the only one left is Archester now, and he doesn't want to let the last plane die.
The treefolk, in trying to save nature, is actually freeing the mana, and is unwittingly playing villain with his stubborn refusal to stop. The support of some druids is really making life difficult for Cornilis in stopping the clever and more powerful treefolk.
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What? I'm not sure what you're trying to say here?
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A quick question... how many of you played Doomtown?
Edit: Also, "Henrid Frod" makes me groan down to my bones. I'm not sure if that's intended or not.
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EDIT: Also I have never played doomtown
This has made a lot of people very angry and been widely regarded as a bad move."
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Archester: Frontier of Steam (A steampunk set!)
A Good Place to Start Designing
Most of the names always made me cringe too. I think that should be the next topic on the creative thread.
Edit:
LOL. I thought I was on the other Archester thread. I didn't realize I was on the creative thread.
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He should have visted Zendikar, he brought mana!
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This has made a lot of people very angry and been widely regarded as a bad move."
Comic Book Set
Archester: Frontier of Steam (A steampunk set!)
A Good Place to Start Designing
If there's only 30 or so total planes, then it would make sense that he's visited more of the ones we know about.
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Set Creation Projects: Archester: Frontier of Steam Come over and check out our AWESOME Steampunk set.
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Cornilis is the first planeswalker to see the shard of the Multiverse that broke off during the Mending, attached only through what can only be described as a splinter of nothingness- indeed, He ascended on Archester at the exact moment of the mending, wracking him with unimaginable pain as the mana of the planes Archester, Magora, Yill, Dramal, and Everien flowed through him for a second. He cried and fell to the floor of his small home, where it took days for him to recover.
When he fully recovered from the pain, Cornilis explored the other worlds he felt, and with scientific precision quickly realized: whatever he was, and whatever happened, it solidified the free flowing mana he once tapped into as a mage. His people soon descended to little more than cannibals without the mana they once used to gain an advantage over their stronger foes, as Cornilis made his first jump across the splinter.
Here he met others like him, and soon brought a friend, the Spirit Dragon Ugin to the land of Magora, where Ugin tried to awaken the mana to flow as it once did. When Cornilis returned from a visit to his homeplane, where His First Coming occured. When he went to go visit Magora and see if Ugins trick worked. The world was barren and cracked, and the only sense of mana was a tickle of colorless mana that felt like Ugin. He tried to contact Ugin, but nobody was there. Puzzled, He found more walkers.
Returning with the walkers Evenia and Filea, sisters with a spark of power they shared, he tricked Evenia into doing what Ugin tried to do- awaken the spark of a world while he waited on Archester with Filea. Evenia successfully awakened Yill while Filea told him what was going on. two minutes into the description, Filea began screaming, and her spark was sucked out of her body in a way that literally ripped her apart. The sound brought curious Archestrians, and he began the 3rd coming as a distraction.
On Dramal, a rogue planeswalker named Vilmer came in and attempted to free the mana of the land against the forebodings of Cornilis. soon Dramal was gone.
On Everien, the planeswalker Shamalar soon worked with Cornilis to build a device that would awaken the land without a planeswalker spark. Sure it would work, they both remained on the plane and watched as the world awakened.
But again, the world was destroyed by its own mana. Shamalar gave her spark to Cornilis at the last possible moment, keeping him alive but making his pain return as her mana flowed through him, leaving him with a bare remnant of his power.
Now, during the Third Age, he ponders the solutions on Archester, only leaving to stop planeswalkers from trying to fix the mana of the last splinter plane- Archester, as he himself goes through elaborate simulations over and over in his head.
Hopefully by writing it out that makes it work better.
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I'm not a big fan of the "moving faster than other planes" idea, because I'd think it would be hard to spell that out to the players. Do we have a mechanic that could translate to this storyline? And why is there a need for steam (ie. colorless) mana?
I think we should brainstorm various ideas, and have people pick through the suggestions. Some of mine are:
Undiscovered country theme - It's all about moving west, young man! Maybe there's a unique artifact found, or an ancient civilization's ruins, or some other macguffin, but everyone's trying to find it.
Wild West vs Society theme - The Brass City is trying to impose order on the lawless factions, and it's an ideological fight for survival. All the B/R/G groups want is a little liberty? All the U/W/G people want is a community where everyone can coexist. Who's right?
"Zoo" world - Ever wonder why there are so many sentient races on Archester? It's because they were put there, as part of a master plan to see how certain sects of society fared. Who's controlling the strings though?
Just some random thoughts.
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I guess i'm a bit confused. which of those characters are original and which are part of existing cannon? I would really like to avoid using existing characters if at all possible, just so we can avoid being forced into anything we don't want to use. (I know Ugin is, but not much else)
Alright, so after rereading it I think i get the big picture. Your idea is basically that the mending caused the mana of certain planes to become messed up, and the prophet visited other planes, attempted to fix them, then blew them up. I kind of like it, but it seems to clash with the rest of the existing plot. The fact that mana is in a different form on archester isn't the problem really, it's the fact that the people are using too much too fast. I'm not sure i like adding the extra layer of "super plane death". (As I said, Archester isn't going to blow up or anything, just run out of resources.) Adding this also means that the whole dilema isn't really the prophet's fault, but I think that should be the main conflict in his arc.
EDIT: LnGrrrR: remember that the whole time slow thing is just a framing device. The story of archester isn't about it's place in the multiverse, it's mostly about the conflicts of it's people. The wilderness versus society thing is a huge theme. other themes include the downsides of a "pure democracy", the morality of criminal actions, and the preservation of land versus industrial expansion. The whole time debocle probably won't have much to do with the main plot at all, the only reason I bring it up is so that we have better context as to who the prophet is and why he does the things he does.
This has made a lot of people very angry and been widely regarded as a bad move."
Comic Book Set
Archester: Frontier of Steam (A steampunk set!)
A Good Place to Start Designing
Everyone throwing out random ideas for random points along the timeline and story isn't, in my opinion, productive.(yes I know I'm guilty of doing that too. )
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It was the concept I was getting across, not so much the specific plotline. if it's unliked I can get rid of that, but I just thought if the planeswalkers intent was more of another tinkerer, just one of epic proportion, as opposed to someone trying to actively alter the events on the plane itself, it would give the characters more leeway- what does the ubermage care about some corruption here or there if the land itself could explode if one lone planeswalker wanders in andtries to fix everything?
WSoul SistersW
Commander
WIsperia the InscrutableU
WGaddock TeegG
UTomorrow, Azami's FamiliarU
Archester
Custom Cube
This has made a lot of people very angry and been widely regarded as a bad move."
Comic Book Set
Archester: Frontier of Steam (A steampunk set!)
A Good Place to Start Designing
I say we just leave it as a conflict between Freedom (the frontier) and Democracy (the cities) and simply ignore the origin of the planes mana and why it is the way it is.
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Cube. The best way to play Magic. PERIOD. Come over and check it out. Also, check out my Peasant Split Card Cube.
The World of Pokemon RPG has been rebooted. Come over and check it out.
Set Creation Projects: Archester: Frontier of Steam Come over and check out our AWESOME Steampunk set.
(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)
On one hand i see where you're coming from. On the other hand, I think that the character of the prophet gets a whole lot more interesting when you add in the notion that archester is headed for disaster.
You have to realize that even though the death of a plane is more of a Magic-y story, it's actually the less common of the two. Socio-political drama is much, much more common in terms of the world at large. While "saving the world" is often a theme in pop culture as well, the idea of the prophet is something that's novel both for a magic set and just fiction in general, and I don't like losing it because ecological crisis are "played out". You should never try to go with trends because they're trends, but you also shouldn't try to buck trends when they actually fit your setting. IMO this is an example of a time where an ecological crisis fits the world (it basically is the world).
You also need to remember that, well, stuff needs to happen. I mean, having a cool setting is fine, but the plot really does need to raise the stakes enough for things to be much more interesting. War happens, political conflict happens, but all of that seems to just be "business as usual". No matter what the result of this conflict is life will go on on archester.
If anything having archester actually in danger gives the prophet a lot more to do in the plot. Why would he be distraught over political battles?
I want to stress one thing though. THE STORY OF THE PROPHET IS NOT THE STORY OF ARCHESTER!!!!!!! Archester is about the politics, it is about the people. These are the main focuses of the set, not just the whole thing being about the prophet. What part of innistrad actually mattered in the long run? Avacyn of course, but that's not what the set really focuses on. That's not what a lot of the story we've been told is about either. The rich world, the cool races, and the conflicts between them gets the majority of the spotlight. The Prophet will be important, and his plight will show up, but you shouldn't think that this is the story of archester. It may be the potion that involves the prophet the most, and it may be the potion where stakes are the highest, but it's only a portion, not the whole thing. I really can't stress this enough because it seems like everyone is kind of tunnel visioned right now.
This has made a lot of people very angry and been widely regarded as a bad move."
Comic Book Set
Archester: Frontier of Steam (A steampunk set!)
A Good Place to Start Designing
I honestly don't want any planeswalkers in the set getting super involved, and if there's one thing uberpowered beings hate, it's somebody who can push you around pushing you around. everyone who does get involved will be on the sly, especially since the person best at manipulating Archestrian mana is going to be the guy spending his existence guarding the place, giving him an edge against any but the most powerful.
I suppose he could be trying to keep pws from trying to run off with a big chunk of solid mana.
WSoul SistersW
Commander
WIsperia the InscrutableU
WGaddock TeegG
UTomorrow, Azami's FamiliarU
Archester
Custom Cube
This has made a lot of people very angry and been widely regarded as a bad move."
Comic Book Set
Archester: Frontier of Steam (A steampunk set!)
A Good Place to Start Designing
So what is this guy gonna be doing the whole time while the little people play? just thinking?
WSoul SistersW
Commander
WIsperia the InscrutableU
WGaddock TeegG
UTomorrow, Azami's FamiliarU
Archester
Custom Cube
Sig by Rivenor
Cube. The best way to play Magic. PERIOD. Come over and check it out. Also, check out my Peasant Split Card Cube.
The World of Pokemon RPG has been rebooted. Come over and check it out.
Set Creation Projects: Archester: Frontier of Steam Come over and check out our AWESOME Steampunk set.
(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)
This has made a lot of people very angry and been widely regarded as a bad move."
Comic Book Set
Archester: Frontier of Steam (A steampunk set!)
A Good Place to Start Designing
Sig by Rivenor
Cube. The best way to play Magic. PERIOD. Come over and check it out. Also, check out my Peasant Split Card Cube.
The World of Pokemon RPG has been rebooted. Come over and check it out.
Set Creation Projects: Archester: Frontier of Steam Come over and check out our AWESOME Steampunk set.
(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)