We did a 6-man draft yesterday. I was very pleased with how the format turned out. The decks were diverse and apparently you can draft most of the archetypes I intended.
These are the decks we drafted:
I drafted black/green Swallow ramp. I went 1-2, throwing away one match :argh:.
The guy left to me drafted Red/White tokens. He went 3-0 and won my Lorthos, the Tidemaker I offered as a prize pool.
The person one further left drafted the blue/black "Power Eight" deck (not to be confused with Power Nine). Even the Boxing Squid, the 8/1 for 5B, made an appearance. He lost in the finals.
Next one drafted black/red aggro. He went 1-2.
Green/white Melody ramp was the archetype of choice for the next player. He went 0-1 and had to go.
The last drafter made a very unfocused Bant deck with some fatties and many ways to stall. But hey, he had a planeswalker. Don't remember his score.
What I didn't like
Though some of the off-color levelers were played, some are simply not worth straining the mana base for. I will change them so that they are 'ok' cards even if you can't level them (for example the green/white one is a bear, while the red/green one is a 1/1 for :1mana::symr:)
There aren't enough artifacts or artifact creatures to justify the artifact subtheme, so I will make a few more.
Changes:
Facestealer :2mana::symu::symu:
Creature — Shapeshifter (R)
Flash (You may cast this spell any time you could cast an instant.)
Whenever a nontoken creature enters the battlefield under an opponents control, exchange control of Facestealer and that creature. Facestealer loses this ability and that creature gains this ability.
//Less confusing. The old version was a pain to play with.
Rune of Deephome :1mana::symr:
Enchantment (U)
Creature tokens you control get +1/+1 and can’t be blocked except by two or more creatures. The runes of the magma sea are an unquenchable source of energy, not only for the deepkin, but for all creatures under the waves.
//Intimidate works well with tokens that are all colors. Yea, great idea...
Denizen of the Magma Sea :1mana::symr:
Creature — Elemental Shaman (C)
Level up 1G(1G: Put a level counter on this. Level up only as a sorcery.) (2/1)
[LEVEL 1-4]: Haste (3/2)
[LEVEL 5+]: Haste G: Regenerate Denizen of the Magma Sea. (5/4)
2/2
Bloodkelp Oracle
Creature — Merfolk Wizard (C)
:symtap:: Add one mana of any color to your mana pool. Spend this mana only to activate abilities of creatures. Quest: “Gather fifteen murloc eyes.”
Reward: “A look into the future.”
1/1
//Now CMC 1 instead of 2. Should be playable now.
Card proposals:
Encrusted Diver
Artifact (C)
Level up 2(2: Put a level counter on this. Level up only as a sorcery.)
[LEVEL 1-4]: 1: Encrusted Diver becomes a 0/6 Golem artifact creature until end of turn.
[LEVEL 5+]: 1: Encrusted Diver becomes a 6/6 Golem artifact creature until end of turn.
Maelstrom Pearl
Artifact - Equipment (U)
Equipped creature has “:symtap:: Add one mana of any color to your mana pool.”
Talisman (If equipped creature would be destroyed, instead remove all damage from it and destroy this Equipment.)
Equip (:1mana:: Attach to target creature you control. Equip only as a sorcery.)
I'm a big fan of Umbras, so I really like the talisman artifacts, however is there enough of a multicolor theme to justify giving this to every color so easily?
I felt that the mana fixing is too weak. I enjoy having good mana fixing in monocolor sets, too, so that you can still play 3 colors if you feel like.
What I'm more worried about is if the card is enjoyable to play with. You never want to feel like Talisman is a downside. The intention is that you equip a token or an unimportant dude to make mana, and once you get your fatty out and don't need the mana anymore, you reequip it. But having the equipment equipped to a Fish token makes it very vulnerable to removal.
Truth be told, I can see a lot of games where I would pick the card just for the talisman effect, even if I didn't need the mana fixing, because it protects my fatties. That kind of gameplay seems a little counter intuitive to me. I would not put cheap mana fixing on talisman equipment. That being said, I don't have any suggestions for what to replace it with either, not at the moment anyway
Glad the format is working well, can't wait to try it
I have. I wanted to make one for a common slot. It's either:
Encrusted Diver
Artifact (C)
Level up 2(2: Put a level counter on this. Level up only as a sorcery.)
[LEVEL 1-4]: 1: Encrusted Diver becomes a 0/6 Golem artifact creature until end of turn.
[LEVEL 5+]: 1: Encrusted Diver becomes a 6/6 Golem artifact creature until end of turn.
or
Encrusted Diver
Artifact (C)
Level up (:2mana:: Put a level counter on this. Level up only as a sorcery.)
[LEVEL 2-5]: Encrusted Diver is a Golem artifact creature. (0/5)
[LEVEL 6+]: Encrusted Diver is a Golem artifact creature. (5/5)
Of course, they are only pseudo-noncreatures. As an actual noncreature, I designed this land:
Throne of the Urkraken
Land (M)
Level up 1(1: Put a level counter on this. Level up only as a sorcery.)
[LEVEL 1-15]: T: Add to your mana pool.
[LEVEL 16+]: T: Add to your mana pool.
For an enchantment, I was thinking about making a level up Mind control "Brainsquid." But I don't like putting additional text in the first box with the level up ability (Enchant creature).
Encrusted Diver
Artifact (C)
Level up 2(2: Put a level counter on this. Level up only as a sorcery.)
[LEVEL 1-4]: 1: Encrusted Diver becomes a 0/6 Golem artifact creature until end of turn.
[LEVEL 5+]: 1: Encrusted Diver becomes a 6/6 Golem artifact creature until end of turn.
I like this one better. It helps protect against any boardwipe strategies (since I hate control, I also loathes board wipers :p)
Throne of the Urkraken
Land (M)
Level up 1(1: Put a level counter on this. Level up only as a sorcery.)
[LEVEL 1-15]: T: Add to your mana pool.
[LEVEL 16+]: T: Add to your mana pool.
Home run. If it's a mythic, I think you can lower the level requirement. Also, I think you should add a hyphen (Ur-Kraken), but otherwise this is way awesome.
Home run. If it's a mythic, I think you can lower the level requirement. Also, I think you should add a hyphen (Ur-Kraken), but otherwise this is way awesome.
Hehe, thanks How much should the level requirement be? Isn't everything but 16 too random? You're right on the hyphen; Google agrees (350 vs. 620000 hits)
Makes sense. You could even do a vertical cycle of pseudo-creature artifact levers, if you're into that sort of thing.
Hehe, thanks How much should the level requirement be? Isn't everything but 16 too random? You're right on the hyphen; Google agrees (350 vs. 620000 hits)
That's the thing, you're right that everything but 16 is too random. It's just a bit steep as it is... maybe add a midway point that it has T: Add 2?
That's the thing, you're right that everything but 16 is too random. It's just a bit steep as it is... maybe add a midway point that it has T: Add 2?
That would require a 4-step leveler frame. 13 would work I guess. It has no meaning in this set, but it had in Innistrad...
Here's what I decided for the next update:
Kayisha, the Land-dweller :2mana::symg::symw: (New version)
Planeswalker — Kayisha (M)
+1: Reveal the top card of your library. If it’s a creature card, put it into your hand. Otherwise, put it on the top or bottom of your library.
-1: Put a 1/1 white Mermaid creature token onto the battlefield. It has “:symtap:: Add to your mana pool.”
-6: Choose a creature type. You get an emblem with “You and creatures you control have protection from creatures of the chosen type.”
{4}
//New third ability.
Tidesprite the Seer :3mana::symur::symur::symur:
Legendary Creature — Elemental Shaman (M)
Creatures you control have “:symtap:: Copy target instant or sorcery spell. You may choose new targets for the copy.” The mistress of currents.
4/2
Infinite Vitality :4mana::symg::symg::symw:
Sorcery (R)
Distribute X +1/+1 counters among any number of target creatures, where X is your life total. “We don’t really know what lurks on the bottom of the abyss. Why don’t we go and find out?”
Encrusted Diver
Artifact (U)
Level up (:2mana:: Put a level counter on this. Level up only as a sorcery.)
[LEVEL 1-4]: :1mana:: Encrusted Diver becomes a 0/5 Golem artifact creature with defender until end of turn.
[LEVEL 5+]: :1mana:: Encrusted Diver becomes a 5/5 Golem artifact creature until end of turn.
Voyager of the Depths(New version)
Artifact Creature — Ship (C)
Level up (:2mana:: Put a level counter on this. Level up only as a sorcery.) (2/2)
[LEVEL 2-5]: (4/4)
[LEVEL 6+]: Voyager of the Depths can’t be blocked by Kraken, by Leviathans and by Serpents. (6/6)
//Moved from uncommon to common. Abilities changed a bit.
Pearl-Adorned Signet
Artifact — Equipment (U)
:symtap:: Add one mana of any color to your mana pool.
Talisman (If equipped creature would be destroyed, instead remove all damage from it and destroy this Equipment.)
Equip (:1mana:: Attach to target creature you control. Equip only as a sorcery.)
Cowry Necklace(New version)
Artifact — Equipment (C)
Equipped creature gets +1/+1.
Talisman (If equipped creature would be destroyed, instead remove all damage from it and destroy this Equipment.)
Equip (:1mana:: Attach to target creature you control. Equip only as a sorcery.)
//Name changed from Pearl Necklace. All pearls should produce mana.
I'm one of Advent's buddies and he's talked a lot about your set. Me and several other friends are getting more and more interested in playtesting custom sets, and I'm wondering when you think might be a good time to take a crack at this one? Is the set file in a good place to start playtesting, and if not when do you think it would be?
Also, what formats do you want tested? We print proxies for Advent's sets, and we'd probably do the same thing for yours, so it's easier for us to do sealed or constructed, but we can do draft also if we plan far enough ahead.
The set is almost complete. We've drafted it last week and it worked quite well. I'll make another update tomorrow and you're good to go.
For formats, I designed the set almost exclusively with draft in mind. You can still play sealed of course; I think every draftable set can also be played as sealed (though it's always less exciting). If you're interested in playing constructed, that's great too. But I don't design cards to push or enable specific constructed archetypes.
Maybe I'll put together a Paiura / Iamur constructed format at some point.
Again, draft is what I'm interested in most, but I know how hard it is to get a draft together and I don't desperately need testing. I'm more excited that people actually want to play with the cards :).
Well, it will take some time to respond to all that, you crazy person :tongue:. Gonna start criss-cross, then try to order it:
Generally on commons: You seem to have hatred against 'filler' cards. Some cards like idk Priest of Moonfathom have to be "uninteresting." (still more interesting than Ikiral Outrider :Psyduck:)
Remember the Fallen: Bringing back creatures and talismans!
Decadent Mer-Hunter: I don't like this card as well. I wanted to have a defender-archetype, but it seems very half-assed, so maybe I'll drop it. Or I'll just make it based on one very powerful uncommon card, for example ":5mana::symu: Mill 4 x number of defenders you control." On the art: You find me some good male kraken-people art! So that not every freakin' creature is female.
Adventuring Turtle: The enemy color cycle is uncommon. If the power level is too low, then I would increase it instead.
Enclosure: This isn't common material, but something adequate at common should be in implemented in the last slots.
Facestealer: Did you read the "copy" or the "exchange control" version?
Blackreef Scavenger: It's a high pick, but it doesn't go in all decks.
Moonfathom Witch: The only difference is that you choose the mode on resolution, see Liliana of the Dark Realms. Just saves some text.
Abyssal Mistress: So that you can't sac fish tokens to the ability and generally have less options, so that the ability is more powerful.
Memory Thief: "you may" seems to be a reasonable change.
Chorus of Oblivion: You need to pay 3BBB to get to the first level.
Ctaleth: Here is another possible art for this dude.
Amidst Jellyfish: Sphere was a great movie!
Crack the Shell: Best I could find. It's a clam; works for me.
Denizen of the Magma Sea: I'll redesign this guy anyway I think.
Magma Dwellers: Flavor is a bit off, but I don't want to change the card's function.
Shellbound Champion: No one played it in our last draft. It's surprisingly not that powerful.
Swallow: Swallow isn't only useful with fish tokens. All people say that and I don't get why (they suggested that it should reduce the cost equal to the toughness or so, which is totally OP). During our testing, people sacrificed their normal dudes all the time for swallow.
Creature types: Yes, shrimps, crabs and all that stuff is still on the list. I haven't made any because I don't know what they should do or which color they should be. As the expert on that, maybe you have an idea?
Fellowship: I have now decided for fellowship. I don't want to reprint all the cards again :argh:. One comment on Togetherness: If the word sounds so bad, why does it even exist? Stupid english people, am I right?
Kayisha: I like everything about it, the colors, the style, that she looks into the distance - except that you can't see her face. This art is my second choice, but the colors are worse and the ship takes attention away from her (a planeswalker should own the whole frame).
Pearl-Adorned Signet: I get that, but I still think it's better than to have a main phase trigger (you keep forgetting it) or have the creature gain the ability (contradicts the purpose of a talisman).
Unless I missed it, I wish there was a reason to overlevel a creature.
If only a specific creature has a reason to overlevel it, I'm ok with it. But if you have to overlevel every creature when you have nothing else to do, because they could have that one spell that removes counters, it's not very fun imo.
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Playtesting:
For those who want to playtest, you can find the Magic Workstation files for the set here. Hopefully also Cockatrice files soon. PM me when you have time.
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Grim Tidings:
If you're interested, here is a small preview of the second set. Some cards are only rough ideas.
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Cards:
Macuri Tideguard :2mana::symw: (New version)
Creature — Merfolk Knight (C)
Level up 3U(3U: Put a level counter on this. Level up only as a sorcery.) (0/4)
[LEVEL 1-2]: Vigilance (2/6)
[LEVEL 3+]: Vigilance U, T: You may tap or untap target creature. (4/8)
//More toughness.
Child of Sharks :5mana::symr:
Creature — Merfolk Shaman (U)
Swallow (Each creature you sacrifice while casting this spell reduces its cost by or by one mana of that creature’s color.)
When Child of Sharks enters the battlefield, it fights another target creature.
4/4
Coral Castle(New version)
Land (R)
Coral Castle enters the battlefield tapped unless you control two or more other lands.
:symtap:: Add or to your mana pool. Majestic castles tower on the horizon and enchanting melodies fill the water.
Lightflooded Haven(New version)
Land (R)
Lightflooded Haven enters the battlefield tapped unless you control two or more other lands.
:symtap:: Add or to your mana pool. Many buildings are in a bad state, but are architectural masterpieces nonetheless.
Razor Reef(New version)
Land (R)
Razor Reef enters the battlefield tapped unless you control two or more other lands.
:symtap:: Add or to your mana pool. Sharks use the razor-sharp rocks to pick murloc scrapings from their teeth.
Ritual Grounds(New version)
Land (R)
Ritual Grounds enters the battlefield tapped unless you control two or more other lands.
:symtap:: Add or to your mana pool. The howls of the leviathans blend with the cries of the victims to make the music of the sea.
Sheltering Grotto(New version)
Land (R)
Sheltering Grotto enters the battlefield tapped unless you control two or more other lands.
:symtap:: Add or to your mana pool. Ornamented pavilions perfectly align with the cliffs and delight the eye.
Some changes from playtesting with Advent yesterday, and some other new cards. Next I'll look into making the "Seahorse theme" more viable. It was just a flavor gimmick first, but maybe I can make something relevant out of it:
Abranchiate :1mana::symu:
Enchantment — Aura (C)
Enchant creature
Enchanted creature gets -3/-0 and its activated abilities can’t be activated. Suddenly mute, only a desperate gurgling to hear.
//Not sure about this one. Maybe too stally.
Prospect
Sorcery (C)
Draw three cards, then put three cards from your hand on the bottom of your library in any order. Aquiti was already hundreds of miles below the surface, yet she still discovered exotic creatures left and right.
//I think a good card filtering spell is what every limited format needs to make control viable.
Fable of the Koi :1mana::symu:
Enchantment (U)
Whenever you cast an instant or sorcery spell, put a 0/1 Fish creature token that’s all colors onto the battlefield.
//I want to move the defender archetype into a different direction. It should care about instants and sorceries (Mnemonic Wall-type cards), and uses mill as a win condition. The current cards that care about defenders will be replaced.)
Serpent Hatchling :5mana::symg: (New version)
Creature — Eel (C)
:2mana::symg:, Sacrifice Serpent Hatchling: Put a 7/7 green Serpent creature token with trample onto the battlefield. A mermaid companion today; devourer of said mermaid tomorrow.
1/3
//Old version made an 8/8. We discussed increasing the cost, but I decided to make the token less powerful instead. Green's magical number is 7 in the set, 8 should be reserved for Kraken in blue and black. It also disincentivizes pairing green with either black or blue ("Power 8 theme") which I feel is currently more powerful than blue/black.
Potion of Restoration(New version)
Artifact — Equipment (U)
Potion of Restoration enters the battlefield with three charge counters on it.
Remove a charge counter from Potion of Restoration: Equipped creature gets +2/+4 until end of turn.
Equip (:3mana:: Attach to target creature you control. Equip only as a sorcery.)
//The old version gave +1/+1 and regenerated. Though I like the talisman, they all do somewhat the same thing and there is no reason to have yet another destruction replacement in the set. This provides some more punch in the offensive. Haven't finalized the numbers, input is appreciated.
Sleepwatcher of Kalimaras :5mana::symb::symr: (New version)
Creature — Demon Serpent (M)
Swallow (Each creature you sacrifice while casting this spell reduces its cost by or by one mana of that creature’s color.)
First strike, trample
Whenever Sleepwatcher of Kalimaras deals combat damage to a player, choose a color. Destroy all creatures that player controls of that color.
6/7
//Dropped the cost back to 7 from 8. He wasn't that scary than I thought. Though coming out early, he definitely can be. We'll see.
Banish the Dread(New version)
Sorcery (C)
As an additional cost to cast Banish the Dread, tap three untapped creatures you control.
Exile target creature. With unity, even the most fearsome foes can be vanquished eventually.
//Dropped the cost to 1 because it was suggested and it just bugged me that it looked so... displaced.
Plains
Basic Land — Plains (C)
Island
Basic Land — Island (C)
Swamp
Basic Land — Swamp (C)
Mountain
Basic Land — Mountain (C)
Forest
Basic Land — Forest (C)
//Gotta have some basics, right?
Edit: Ok, here are my changes for the seahorse cards. Since you want to pair them with a big creature, a leveler or some other fatty, I think it makes more sense that they grant the bonus to that creature as well. And since I'll have to reprint them anyway, I'll change the ability word to Duet. But that's it! Final!
Goldshimmer Seahorse :1mana::symw:
Creature — Seahorse (C) Duet — As long as you control exactly two creatures, each of those creatures gets +1/+1 and has lifelink. “Little dragon of the sea,
will I find a friend in thee?”
—Mermaid’s rhyme
1/2
Seahorse Rider :2mana::symw::symw:
Creature — Mermaid Knight (U) Duet — As long as you control exactly two creatures, each of those creatures gets +2/+2 and has vigilance. A seahorse chooses its rider, not the other way around.
2/2
Loyal Seadragon
Creature — Seahorse (C) Duet — As long as you control exactly two creatures, each of those creatures gets +1/+1. The leafy seadragons share many of the seahorse’s character traits, but are more feral and spirited.
1/1
Brood of Nolgul needs to be a rare. It's a cool card, and I can't think of any changes to make to it, but at uncommon it can lead to some silly gameplay. Watching multiples of these hit the board opposite you is devastating, and I'd pick these in a draft over many of the rares in the set.
Likewise, Dormant Kraken doesn't need to be a rare I think. He creates some nice card advantage, and if you were to move him down to uncommon you may have to add more to the card draw trigger ("if no creature attacked you, you may pay U. If you do, draw a card.), but I think swapping these two in rarity would be a good move.
I'd love to see a 2-drop with bloodlust. Black/Red aggro seems really fun, but there are no bloodlust drops until 3cmc. In fact, I'd suggest something like these:
Insert Name Here 1
Creature - Shark (C)
~ can't block.
Bloodlust 1
1/1
Insert Name Here
Creature - Shark (U)
~ can't block.
Bloodlust 1
1/1
Insert Name Here R
Creature - Shark (U)
Haste
Bloodlust 1
1/1
Ring of Coralia is just too OP at common. For 1cmc, 1 equip, you get vigilance and protection from removal. While it was fun having a 10/10 shark with vigilance that basically couldn't die, it felt pretty unfair that I had 3 of the rings in my deck and that they had such slight casting costs. In fact, most of the talisman artifacts seem either undercosted or lower in rarity than they should be.
Many of the Blue/Black cards have low casting costs and get benefits when you control a creature with 8 power, yet when you cast the big creatures you're often sacrificing these guys to do so. This seems counter-intuitive.
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For those interested in helping playtest, by the way, I've created a Cockatrice Plugin for Iamur. This plugin doesn't reflect any of the changes that Apoquallyp just posted, nor does it contain any of the new cards, but it is a good starting point. Due to the complexity and time that it takes to create these, I'll likely not be updating it with every change that Apoquallyp makes, but will update it once or twice before Apoquallyp reaches a final version, and then of course will update it with the release version, whenever that is ready. You can download the plugin here. Do note that it's a self-extracting installer that will replace your existing card database with cards from Iamur only - I am unable, at this time, to make a plugin that will add to the existing card database. The file does come with an uninstaller that will replace your card database and remove Iamur, once you're done with it. Finally, the default file path is correct for Windows 7 and Windows 8 users - the plugin will not work for Windows XP users (Release version will support WinXp, however)
Brood of Nolgul: Have to disagree on that one. I've killed you with a combination of three uncommons, which wouldn't repeat itself very often. In all limited formats there are very powerful uncommons (RTR Guildmages, Druid's Familiar, Lingering Souls, Joraga Treespeaker ect.), they make the format more interesting. Brood of Nolgul also helps break stalls, which seem to be dominant in the early game.
Dormant Kraken: Again, power level is not the only component of rarity. This is a very weird card and should stay at rare because of that.
Black/red aggro: I'll keep a look at this archetype and see if it need's help. Your first card is a possible implementation, the other two are too powerful at anything but rare (Stromkirk Noble+).
Ring of Coralia: It's fine in power level but it appearing every game gets kinda annoying. Therefore, my current plan would be to move it to uncommon and the first strike, trample ring to common, removing the first strike because it's also very annoying.
Blue/black: The Pearlreef Mystic is a bit weird as a 1/1. She should probably be a bear or something.
Brood of Nolgul: Have to disagree on that one. I've killed you with a combination of three uncommons, which wouldn't repeat itself very often. In all limited formats there are very powerful uncommons (RTR Guildmages, Druid's Familiar, Lingering Souls, Joraga Treespeaker ect.), they make the format more interesting. Brood of Nolgul also helps break stalls, which seem to be dominant in the early game.
I've got no argument against powerful uncommons, or breaking stalls (indeed, that's a necessity in this set.), but this still seems far too powerful for an uncommon to me. What about making it tap opponents untapped characters, that way it can't be chained over multiple turns with multiple copies?
Haven't been designing much lately, but we played another draft yesterday and I'll make a good amount of changes now.
We had:
4-color levelers with red/white base and tokens.
Rakdos aggro.
Rakdos aggro 2.
Jund midrange.
Selesnya top-end (above midrange, but not exactly dedicated ramp).
Blue-white levelers and fatties.
All the allied color deck archetypes seem to be working fine and there is enough synergy to make these decks have some unique identity. This time, no one really ramped into oblivion but prefered to play midrange to top-end decks, in contrast to last time where 3/6 people tried to ramp up to 10 mana. So, that's working nicely. What I really didn't like, is the multicolor leveler archetype. The problems:
Splashing off-color level up activations is ineffective because you can almost always only activate it once each turn.
Some of the levelers are not more powerful than a the monocolored ones.
Instructor of the Meek reduces the cost of activations by :1mana:, but this doesn't do much if you're limited by colored mana. Will first see how the other changes affect him.
I put an equal amount of levelers into the set as in ROE, but since most of them are more color-restrictive you end up playing with less. I'll look into designing one more.
Here is the first batch of changes:
Priest of Moonfathom :1mana::symw:
Creature — Merfolk Cleric (C)
Level up 2(2: Put a level counter on this. Level up only as a sorcery.) (2/2)
[LEVEL 1-3]: (3/3)
[LEVEL 4+]: Lifelink (4/4)
//Level up cost changed from :1mana::symw: to :2mana:.
Deadwater Tyrant
Creature — Naga Warrior (C)
Level up 2(2: Put a level counter on this. Level up only as a sorcery.) (1/1)
[LEVEL 1-3]: (2/2)
[LEVEL 4+]: Intimidate (4/2)
//dto. :1mana::symb:.
Adventurous Turtle :1mana::symu:
Creature — Turtle Warrior (U)
Level up 2G(2G: Put a level counter on this. Level up only as a sorcery.) (0/4)
[LEVEL 1-2]: (0/6)
[LEVEL 3+]: All creatures able to block Adventurous Turtle do so. (0/9)
Denizen of the Magma Sea
Creature — Elemental Shaman (C)
Level up 2G(2G: Put a level counter on this. Level up only as a sorcery.) (1/1)
[LEVEL 1-3]: Haste (3/3)
[LEVEL 4+]: Haste 1G: Regenerate Denizen of the Magma Sea. (5/5)
//Cost down from :1mana::symr:. Parameters changed from {[2/1, 3/2, 5/4 ; :1mana::symg:, [LEVEL 1-4], [LEVEL 5+]}
Memory Bolt
Sorcery (U)
Memory Bolt deals 2 damage to target creature or player. Put a level counter on up to one target creature you control with level up. It travels in both directions.
//Can now hit players.
Instructor of the Meek :symwu::symwu:
Creature — Merfolk Warrior (U)
Activated abilities of creatures you control cost one mana of any color less to activate. This effect can’t reduce the amount of mana an ability costs to activate to less than one mana. “We could swim west and bypass the abyss, but where would be the fun in that?”
2/2
//Cost reduction changed from :1mana:.
Tome of Knowledge
Artifact — Equipment (C)
At the beginning of your end step, put a level counter on equipped creature if it has level up.
Equip 1 “Bury this book and never tell anyone. The naga must never know of its existence.”
—Kajri, merfolk scholar
//Cost reduced from :2mana:.
Also, a few new cards I forgot about:
Spiky Urchins
Creature — Urchin (C)
Defender
When Spiky Urchins dies, it deals 1 damage to target creature or player. “Find me a resting place where there are no sea urchins.”
“Forget it.”
1/1
Ship Graveyard
Land (R)
:symtap:: Add 1 to your mana pool.
:5mana:, :symtap:, Sacrifice Ship Graveyard: Put a 2/2 black Zombie Pirate creature token onto the battlefield tapped for each artifact card in your graveyard. “Why are we drawn to this place? Is it the treasure or the curse? Are they the same after all?”
Pearlreef Sentinel :3mana::symu: (New version)
Creature — Jellyfish (C)
Defender
When Pearlreef Sentinel enters the battlefield, look at the top four cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1/4
Wurm of the Abyss :7mana::symg::symg::symg: (New version)
Creature — Serpent (U)
Swallow (Each creature you sacrifice while casting this spell reduces its cost by or one mana of that creature’s color.)
Trample
When Wurm of the Abyss enters the battlefield, put a 7/7 green Serpent creature token with trample onto the battlefield.
7/7
Ranger of Miracle Deeps
Creature — Mermaid Knight (R)
Level up (:2mana:: Put a level counter on this. Level up only as a sorcery.) (1/1)
[LEVEL 1-3]: Duet — As long as you control exactly two creatures, each of those creatures has first strike. (2/2)
[LEVEL 4+]: Duet — As long as you control exactly two creatures, each of those creatures has double strike. (4/4)
//I have to push the seahorse cards even further to make them worth it.
Tideguard Colossus :4mana::symw::symw::symw:
Creature — Whale (R)
Intimidate
Whenever Tideguard Colossus attacks, other attacking creatures gain lifelink until end of turn and are indestructible this turn. Battles over merfolk territory are seldom won without the support of heavy cavalry.
4/6
Senyn SupremeX:symw::symw::symw:
Legendary Creature — Merfolk Cleric (M)
Senyn Supreme enters the battlefield with X +1/+1 counters on it.
Protection from converted mana cost less than Senyn Supreme’s power The senyn’s song is the law, it is as infallible as it is enchanting.
0/0
Leviathan Rider :5mana::symu:
Creature — Merfolk Knight (C)
Leviathan Rider enters the battlefield with four +1/+1 counters on it if you control a creature with power 8 or greater. “I brought a little gift from my adventures in the depths.”
4/4
Scorchsmoker :2mana::symr::symr:
Creature — Elemental (C) “Merfolk scholars mistakenly believe that hydrothermal vents are the origin of life. I think I would know if I was the origin of life.”
4/3
//Got the feedback that I should make some more simple cards, because some boosters overload information.
Amidst Jellyfish :3mana::symr: (New version)
Enchantment — Aura (C)
Enchant creature
Whenever enchanted creature becomes blocked, Amidst Jellyfish deals 4 damage to each creature blocking it.
At the beginning of each upkeep, Amidst Jellyfish deals 4 damage to enchanted creature.
//No one understood the old version.
Lady Kaladrin :symu::symb::symr: (New version)
Legendary Creature — Naga Wizard (M)
Level up 1(1: Put a level counter on this. Level up only as a sorcery.) (3/4)
[LEVEL 3-7]: First strike, deathtouch (3/6)
[LEVEL 8+]: First strike, deathtouch, hexproof
Creatures your opponents control attack each turn if able. (3/8)
Descend to Oblivion :1mana::symw:
Instant (C)
Exile target Pirate or enchantment “We don’t really know what lurks at the bottom of the abyss, but you are about to find out.”
Northcliff Protector
Creature — Merfolk Warrior (U)
Level up 1W(1W: Put a level counter on this. Level up only as a sorcery.) (1/1)
[LEVEL 2-4]: Northcliff Protector’s power and toughness are each equal to the number of creatures you control. (*/*)
[LEVEL 5+]: Northcliff Protector power and toughness are each equal to twice the number of creatures you control. (*/*)
Serene Gardens :2mana::symw:
Enchanment (U)
Whenever a creature with intimidate attacks you or a planeswalker you control, it loses intimidate until end of turn. “I choose to not fear.”
—Mermaid’s saying
Strike Down the Beast :1mana::symw: (New version)
Instant (U)
Blocking creatures gain double strike until end of turn. (They deal both first-strike and regular combat damage.) “Avoid the suckers and aim directly for the eyes.”
//Much simpler version, still with same flavor.
Kraken’s Grasp :5mana::symu::symu::symu:
Sorcery (R)
Swallow (Each creature you sacrifice while casting this spell reduces its cost by 1 or by one mana of that creature’s color.)
Target player puts the top eight cards
of his or her library into his or her graveyard and you draw eight cards.
Thought Theft :5mana::symu:
Sorcery (U)
Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of creatures you control. Return Thought Theft to its owner’s hand. “We steal your memories, your soul, your identity. All will be part of Nolgul.”
Here Be Dragons :1mana::symb:
Sorcery (C)
Target player reveals his or her hand. You choose a creature card from it. That player puts that card on the bottom of his or her library. “We don’t really know what lurks at the bottom of the abyss, and we don’t want to find out.”
Bloodbath :2mana::symr::symr:
Instant (R)
Bloodbath deals X damage to each creature you don’t control, where X is the number of creatures that died this turn. Blood frenzy is contagious in the water. Its spread is only limited by diffusion.
Bloodfin :4mana::symr::symr:
Legendary Creature — Fish (M)
Double strike, haste
Bloodlust 1 (Whenever this creature deals combat damage, put one +1/+1 counter on it.)
At the beginning of your end step, Bloodfin deals 5 damage to you unless you remove two +1/+1 counters from it. The bane of the southern seas.
3/5
Cover with Kelp :2mana::symg:
Enchantment — Aura (U)
Enchant permanent
Enchanted permanent is a Forest land. (It loses all other abilities and has “:symtap:: Add to your mana pool.”) Nature abhors the abominations of the depths.
Impenetrable Kelp :1mana::symg: (New version)
Instant (C)
Prevent all combat damage that would be dealt this turn by non-Kraken, non-Serpent, non-Leviathan creatures. Unless you can eat it all, there is no way through it.
//Now refers to the "big" creature types instead of power 8.
Kelpvale Mosa :5mana::symg::symg: (New version)
Creature — Serpent (C)
Swallow (Each creature you sacrifice while casting this spell reduces its cost by 1 or by one mana of that creature’s color.)
Trample
When Kelpvale Mosa enters the battlefield, you gain 5 life.
5/7
//Triggers on ETB instead of death.
Limeshell Ammonite :symg::symg:
Creature — Cephalid (R)
Limeshell Ammonite is indestructible as long as it’s your turn.
:symg:, :symtap:: Put a +1/+1 counter on Limeshell Ammonite. Merfolk cookery books spend most pages explaining on how to crack their shells.
2/2
Primordial Pillar :3mana::symg::symg:
Creature — Coral Wall (M)
Defender
When Primordial Pillar enters the battlefield, exile the bottom six cards of your library face down.
You may look at cards exiled with Primordial Pillar. T: You may turn a permanent card exiled with Primordial Pillar face up. Any opponent may have you put that card onto the battlefield. If no player does, put it into your graveyard and any number of other permanent cards exiled with Primordial Pillar onto the battlefield.
0/6
Radiant Corona :1mana::symg::symg: (New version)
Enchantment — Aura (C)
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +2/+2 and is all colors. “Now I am kraken-proof.”
//New name and art, so the "is all colors" doesn't appear as random.
Song of the Wurmwakers :1mana::symg:
Enchantment (R)
At the beginning of your end step, put a charge counter on Song of the Wurmwakers for each tapped creature you control.
Remove seven charge counters from Song of the Wurmwakers: Put a 7/7 green Serpent creature token with trample onto the battlefield.
Tempting Trap :1mana::symg:
Instant (U)
Target creature gets +2/+2 and gains trample until end of turn and must be blocked this turn if able. “Predators of the depths use lights to allure their prey. Even I have almost found myself mesmerized by the beguiling play of colors.”
—Journal entry of Aquiti, page 43
Diverging Surge :1mana::symu::symr:
Instant (R)
Whenever you cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. “The naga can’t control their arcane magic, and again I have to fix the mess.”
—Tidesprite
Battalion Turtle :3mana::symr::symw:
Creature — Turtle Soldier (R)
Haste
Whenever Battalion Turtle attacks, other attacking creatures get +2/+0 until end of turn.
All damage that would be dealt to another creature you control is dealt to Battalion Turtle instead.
0/5
Pearlreef Mystic :1mana::symub::symub: (New version)
Creature — Naga Wizard (U)
At the beginning of your end step, if you control a creature with power 8 or greater, draw a card. “The kraken are the children of the gods. Their divinity is beyond your comprehension.”
2/3
//Changed from a 1/1 for 1.
Manatide Shaman :2mana::symrg::symrg:
Creature — Elemental Shaman (U)
Trample
Whenever Manatide Shaman deals combat damage to a player, add that much mana in any combination of colors to your mana pool at the beginning of your next main phase.
4/2
Blazing Trident(New version)
Artifact — Equipment (U)
Equipped creature gets +3/+1 and has intimidate.
Equip 3(:3mana:: Attach to target creature you control. Equip only as a sorcery.) The naga’s tridents aren’t weapons of war, but weapons of terror.
//Changed from +3/+3.
Diving Golem(New version)
Artifact Creature — Golem (U)
First strike
Diving Golem’s power is equal to twice the number of artifacts you control. It doesn’t think; the mind inside the suit has dispersed long ago. It only knows that it has to find spare parts to stay alive.
*/1
//Now a 2*/1 instead of a */*
Irrevocable Destroyer
Artifact Creature — Golem (R)
Hexproof, trample
As Irrevocable Destroyer enters the battlefield, choose an opponent.
Irrevocable Destroyer attacks the chosen player each turn if able.
The chosen player controls you except you divide Irrevocable Destroyer's combat damage. Diving into the murky depths, Aquiti was prepared for anything but this.
8/7
Mermaid Chess
Artifact (R)
:3mana:, :symtap:: Put two colorless 0/0 Meeple artifact creature tokens onto the battlefield, then distribute up to six +1/+1 counters among those creatures. You may have any of those creatures gain flying. The same is true for vigilance, lifelink, trample, haste, first strike, intimidate and hexproof. Target opponent chooses one of those creatures and gains control it. “No, I wanted the seahorse!”
And done!
More card changes after the next draft session this weekend :coffee:.
What, you love to destroy Turtles? You make me sick!
Fellowship sounds good :thumbsup:. Either this or Romance.
Completed sets:
Iamur — The Underwater Set
Overworld — Pirates vs. Octopuses
Esparand — The Sands of Time
Unfinished Sets:
Siege of Ravnica — Eldrazi in Ravnica
Shandalar — The Mana Set
Iamur Reimagined — Iamur v2
You can find more creative projects on my page Antaresdesigns!
These are the decks we drafted:
What I didn't like
Changes:
Facestealer :2mana::symu::symu:
Creature — Shapeshifter (R)
Flash (You may cast this spell any time you could cast an instant.)
Whenever a nontoken creature enters the battlefield under an opponents control, exchange control of Facestealer and that creature. Facestealer loses this ability and that creature gains this ability.
//Less confusing. The old version was a pain to play with.
Rune of Deephome :1mana::symr:
Enchantment (U)
Creature tokens you control get +1/+1 and can’t be blocked except by two or more creatures.
The runes of the magma sea are an unquenchable source of energy, not only for the deepkin, but for all creatures under the waves.
//Intimidate works well with tokens that are all colors. Yea, great idea...
Denizen of the Magma Sea :1mana::symr:
Creature — Elemental Shaman (C)
Level up 1G (1G: Put a level counter on this. Level up only as a sorcery.) (2/1)
[LEVEL 1-4]: Haste (3/2)
[LEVEL 5+]: Haste
G: Regenerate Denizen of the Magma Sea. (5/4)
2/2
Bloodkelp Oracle
Creature — Merfolk Wizard (C)
:symtap:: Add one mana of any color to your mana pool. Spend this mana only to activate abilities of creatures.
Quest: “Gather fifteen murloc eyes.”
Reward: “A look into the future.”
1/1
//Now CMC 1 instead of 2. Should be playable now.
Card proposals:
Encrusted Diver
Artifact (C)
Level up 2 (2: Put a level counter on this. Level up only as a sorcery.)
[LEVEL 1-4]: 1: Encrusted Diver becomes a 0/6 Golem artifact creature until end of turn.
[LEVEL 5+]: 1: Encrusted Diver becomes a 6/6 Golem artifact creature until end of turn.
Maelstrom Pearl
Artifact - Equipment (U)
Equipped creature has “:symtap:: Add one mana of any color to your mana pool.”
Talisman (If equipped creature would be destroyed, instead remove all damage from it and destroy this Equipment.)
Equip (:1mana:: Attach to target creature you control. Equip only as a sorcery.)
Completed sets:
Iamur — The Underwater Set
Overworld — Pirates vs. Octopuses
Esparand — The Sands of Time
Unfinished Sets:
Siege of Ravnica — Eldrazi in Ravnica
Shandalar — The Mana Set
Iamur Reimagined — Iamur v2
You can find more creative projects on my page Antaresdesigns!
I'm a big fan of Umbras, so I really like the talisman artifacts, however is there enough of a multicolor theme to justify giving this to every color so easily?
My custom sets:
Caeia Block (Released - Beta)
Generals of Dareth (In Design)
What I'm more worried about is if the card is enjoyable to play with. You never want to feel like Talisman is a downside. The intention is that you equip a token or an unimportant dude to make mana, and once you get your fatty out and don't need the mana anymore, you reequip it. But having the equipment equipped to a Fish token makes it very vulnerable to removal.
Completed sets:
Iamur — The Underwater Set
Overworld — Pirates vs. Octopuses
Esparand — The Sands of Time
Unfinished Sets:
Siege of Ravnica — Eldrazi in Ravnica
Shandalar — The Mana Set
Iamur Reimagined — Iamur v2
You can find more creative projects on my page Antaresdesigns!
Glad the format is working well, can't wait to try it
My custom sets:
Caeia Block (Released - Beta)
Generals of Dareth (In Design)
Read them here:
Completed sets:
Iamur — The Underwater Set
Overworld — Pirates vs. Octopuses
Esparand — The Sands of Time
Unfinished Sets:
Siege of Ravnica — Eldrazi in Ravnica
Shandalar — The Mana Set
Iamur Reimagined — Iamur v2
You can find more creative projects on my page Antaresdesigns!
I have. I wanted to make one for a common slot. It's either:
Encrusted Diver
Artifact (C)
Level up 2 (2: Put a level counter on this. Level up only as a sorcery.)
[LEVEL 1-4]: 1: Encrusted Diver becomes a 0/6 Golem artifact creature until end of turn.
[LEVEL 5+]: 1: Encrusted Diver becomes a 6/6 Golem artifact creature until end of turn.
or
Encrusted Diver
Artifact (C)
Level up (:2mana:: Put a level counter on this. Level up only as a sorcery.)
[LEVEL 2-5]: Encrusted Diver is a Golem artifact creature. (0/5)
[LEVEL 6+]: Encrusted Diver is a Golem artifact creature. (5/5)
Of course, they are only pseudo-noncreatures. As an actual noncreature, I designed this land:
Throne of the Urkraken
Land (M)
Level up 1 (1: Put a level counter on this. Level up only as a sorcery.)
[LEVEL 1-15]: T: Add to your mana pool.
[LEVEL 16+]: T: Add to your mana pool.
For an enchantment, I was thinking about making a level up Mind control "Brainsquid." But I don't like putting additional text in the first box with the level up ability (Enchant creature).
Completed sets:
Iamur — The Underwater Set
Overworld — Pirates vs. Octopuses
Esparand — The Sands of Time
Unfinished Sets:
Siege of Ravnica — Eldrazi in Ravnica
Shandalar — The Mana Set
Iamur Reimagined — Iamur v2
You can find more creative projects on my page Antaresdesigns!
I like this one better. It helps protect against any boardwipe strategies (since I hate control, I also loathes board wipers :p)
Home run. If it's a mythic, I think you can lower the level requirement. Also, I think you should add a hyphen (Ur-Kraken), but otherwise this is way awesome.
My custom sets:
Caeia Block (Released - Beta)
Generals of Dareth (In Design)
Then it should be uncommon though I believe.
Hehe, thanks How much should the level requirement be? Isn't everything but 16 too random? You're right on the hyphen; Google agrees (350 vs. 620000 hits)
Completed sets:
Iamur — The Underwater Set
Overworld — Pirates vs. Octopuses
Esparand — The Sands of Time
Unfinished Sets:
Siege of Ravnica — Eldrazi in Ravnica
Shandalar — The Mana Set
Iamur Reimagined — Iamur v2
You can find more creative projects on my page Antaresdesigns!
Makes sense. You could even do a vertical cycle of pseudo-creature artifact levers, if you're into that sort of thing.
That's the thing, you're right that everything but 16 is too random. It's just a bit steep as it is... maybe add a midway point that it has T: Add 2?
My custom sets:
Caeia Block (Released - Beta)
Generals of Dareth (In Design)
Nah, most other levelers are part of cycles already.
That would require a 4-step leveler frame. 13 would work I guess. It has no meaning in this set, but it had in Innistrad...
Here's what I decided for the next update:
Kayisha, the Land-dweller :2mana::symg::symw: (New version)
Planeswalker — Kayisha (M)
+1: Reveal the top card of your library. If it’s a creature card, put it into your hand. Otherwise, put it on the top or bottom of your library.
-1: Put a 1/1 white Mermaid creature token onto the battlefield. It has “:symtap:: Add to your mana pool.”
-6: Choose a creature type. You get an emblem with “You and creatures you control have protection from creatures of the chosen type.”
{4}
//New third ability.
Tidesprite the Seer :3mana::symur::symur::symur:
Legendary Creature — Elemental Shaman (M)
Creatures you control have “:symtap:: Copy target instant or sorcery spell. You may choose new targets for the copy.”
The mistress of currents.
4/2
Infinite Vitality :4mana::symg::symg::symw:
Sorcery (R)
Distribute X +1/+1 counters among any number of target creatures, where X is your life total.
“We don’t really know what lurks on the bottom of the abyss. Why don’t we go and find out?”
Encrusted Diver
Artifact (U)
Level up (:2mana:: Put a level counter on this. Level up only as a sorcery.)
[LEVEL 1-4]: :1mana:: Encrusted Diver becomes a 0/5 Golem artifact creature with defender until end of turn.
[LEVEL 5+]: :1mana:: Encrusted Diver becomes a 5/5 Golem artifact creature until end of turn.
Voyager of the Depths (New version)
Artifact Creature — Ship (C)
Level up (:2mana:: Put a level counter on this. Level up only as a sorcery.) (2/2)
[LEVEL 2-5]: (4/4)
[LEVEL 6+]: Voyager of the Depths can’t be blocked by Kraken, by Leviathans and by Serpents. (6/6)
//Moved from uncommon to common. Abilities changed a bit.
Pearl-Adorned Signet
Artifact — Equipment (U)
:symtap:: Add one mana of any color to your mana pool.
Talisman (If equipped creature would be destroyed, instead remove all damage from it and destroy this Equipment.)
Equip (:1mana:: Attach to target creature you control. Equip only as a sorcery.)
Cowry Necklace (New version)
Artifact — Equipment (C)
Equipped creature gets +1/+1.
Talisman (If equipped creature would be destroyed, instead remove all damage from it and destroy this Equipment.)
Equip (:1mana:: Attach to target creature you control. Equip only as a sorcery.)
//Name changed from Pearl Necklace. All pearls should produce mana.
Completed sets:
Iamur — The Underwater Set
Overworld — Pirates vs. Octopuses
Esparand — The Sands of Time
Unfinished Sets:
Siege of Ravnica — Eldrazi in Ravnica
Shandalar — The Mana Set
Iamur Reimagined — Iamur v2
You can find more creative projects on my page Antaresdesigns!
I'm one of Advent's buddies and he's talked a lot about your set. Me and several other friends are getting more and more interested in playtesting custom sets, and I'm wondering when you think might be a good time to take a crack at this one? Is the set file in a good place to start playtesting, and if not when do you think it would be?
Also, what formats do you want tested? We print proxies for Advent's sets, and we'd probably do the same thing for yours, so it's easier for us to do sealed or constructed, but we can do draft also if we plan far enough ahead.
Hehe, does he? I hope he doesn't sing about it!
The set is almost complete. We've drafted it last week and it worked quite well. I'll make another update tomorrow and you're good to go.
For formats, I designed the set almost exclusively with draft in mind. You can still play sealed of course; I think every draftable set can also be played as sealed (though it's always less exciting). If you're interested in playing constructed, that's great too. But I don't design cards to push or enable specific constructed archetypes.
Maybe I'll put together a Paiura / Iamur constructed format at some point.
Again, draft is what I'm interested in most, but I know how hard it is to get a draft together and I don't desperately need testing. I'm more excited that people actually want to play with the cards :).
Completed sets:
Iamur — The Underwater Set
Overworld — Pirates vs. Octopuses
Esparand — The Sands of Time
Unfinished Sets:
Siege of Ravnica — Eldrazi in Ravnica
Shandalar — The Mana Set
Iamur Reimagined — Iamur v2
You can find more creative projects on my page Antaresdesigns!
Kraken fodder is a great play on magic words.
I think togetherness is a terrible name for anything.
I wish any creature had trample and bloodlust X, where X is the damage dealt. Makes blocking interesting.
Unless I missed it, I wish there was a reason to overlevel a creature.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
Generally on commons: You seem to have hatred against 'filler' cards. Some cards like idk Priest of Moonfathom have to be "uninteresting." (still more interesting than Ikiral Outrider :Psyduck:)
Remember the Fallen: Bringing back creatures and talismans!
Decadent Mer-Hunter: I don't like this card as well. I wanted to have a defender-archetype, but it seems very half-assed, so maybe I'll drop it. Or I'll just make it based on one very powerful uncommon card, for example ":5mana::symu: Mill 4 x number of defenders you control." On the art: You find me some good male kraken-people art! So that not every freakin' creature is female.
Adventuring Turtle: The enemy color cycle is uncommon. If the power level is too low, then I would increase it instead.
Enclosure: This isn't common material, but something adequate at common should be in implemented in the last slots.
Facestealer: Did you read the "copy" or the "exchange control" version?
Blackreef Scavenger: It's a high pick, but it doesn't go in all decks.
Moonfathom Witch: The only difference is that you choose the mode on resolution, see Liliana of the Dark Realms. Just saves some text.
Abyssal Mistress: So that you can't sac fish tokens to the ability and generally have less options, so that the ability is more powerful.
Memory Thief: "you may" seems to be a reasonable change.
Chorus of Oblivion: You need to pay 3BBB to get to the first level.
Ctaleth: Here is another possible art for this dude.
Amidst Jellyfish: Sphere was a great movie!
Crack the Shell: Best I could find. It's a clam; works for me.
Denizen of the Magma Sea: I'll redesign this guy anyway I think.
Magma Dwellers: Flavor is a bit off, but I don't want to change the card's function.
Shellbound Champion: No one played it in our last draft. It's surprisingly not that powerful.
Razorfin Hunter: Not a good design imo.
Apprentice Sharktamer: More like highly badass! A bear with level up is always good.
Embracement: Possible change, but I don't want to overdo it with the "bottom card" stuff and I like the simplicity.
Leviathan Hatchling: Meh, what ya' gonna do?
Overgrown Palace: Poser-mushroom! Well, the original version would be bonkers in this format, had to nerf it a bit.
Chorus of the Garden: They're multiples
Lord of Ctalis: Suggestions?
Voyager of the Depths: Yep, fixing it. Thanks.
Mermaid Chess: Then it's out.
Rare land cycle: They're now "anti-Scars"-lands.
Additions:
Swallow: Swallow isn't only useful with fish tokens. All people say that and I don't get why (they suggested that it should reduce the cost equal to the toughness or so, which is totally OP). During our testing, people sacrificed their normal dudes all the time for swallow.
Creature types: Yes, shrimps, crabs and all that stuff is still on the list. I haven't made any because I don't know what they should do or which color they should be. As the expert on that, maybe you have an idea?
Fellowship: I have now decided for fellowship. I don't want to reprint all the cards again :argh:. One comment on Togetherness: If the word sounds so bad, why does it even exist? Stupid english people, am I right?
Kayisha: I like everything about it, the colors, the style, that she looks into the distance - except that you can't see her face. This art is my second choice, but the colors are worse and the ship takes attention away from her (a planeswalker should own the whole frame).
Pearl-Adorned Signet: I get that, but I still think it's better than to have a main phase trigger (you keep forgetting it) or have the creature gain the ability (contradicts the purpose of a talisman).
Completed sets:
Iamur — The Underwater Set
Overworld — Pirates vs. Octopuses
Esparand — The Sands of Time
Unfinished Sets:
Siege of Ravnica — Eldrazi in Ravnica
Shandalar — The Mana Set
Iamur Reimagined — Iamur v2
You can find more creative projects on my page Antaresdesigns!
It's Fellowship currently.
It's a great idea for a green mythic (Primordial Hydra), but it will be in the second set if I decide to add it.
If only a specific creature has a reason to overlevel it, I'm ok with it. But if you have to overlevel every creature when you have nothing else to do, because they could have that one spell that removes counters, it's not very fun imo.
--------------
Playtesting:
For those who want to playtest, you can find the Magic Workstation files for the set here. Hopefully also Cockatrice files soon. PM me when you have time.
--------------
Grim Tidings:
If you're interested, here is a small preview of the second set. Some cards are only rough ideas.
--------------
Cards:
Macuri Tideguard :2mana::symw: (New version)
Creature — Merfolk Knight (C)
Level up 3U (3U: Put a level counter on this. Level up only as a sorcery.) (0/4)
[LEVEL 1-2]: Vigilance (2/6)
[LEVEL 3+]: Vigilance
U, T: You may tap or untap target creature. (4/8)
//More toughness.
Child of Sharks :5mana::symr:
Creature — Merfolk Shaman (U)
Swallow (Each creature you sacrifice while casting this spell reduces its cost by or by one mana of that creature’s color.)
When Child of Sharks enters the battlefield, it fights another target creature.
4/4
Coral Castle (New version)
Land (R)
Coral Castle enters the battlefield tapped unless you control two or more other lands.
:symtap:: Add or to your mana pool.
Majestic castles tower on the horizon and enchanting melodies fill the water.
Lightflooded Haven (New version)
Land (R)
Lightflooded Haven enters the battlefield tapped unless you control two or more other lands.
:symtap:: Add or to your mana pool.
Many buildings are in a bad state, but are architectural masterpieces nonetheless.
Razor Reef (New version)
Land (R)
Razor Reef enters the battlefield tapped unless you control two or more other lands.
:symtap:: Add or to your mana pool.
Sharks use the razor-sharp rocks to pick murloc scrapings from their teeth.
Ritual Grounds (New version)
Land (R)
Ritual Grounds enters the battlefield tapped unless you control two or more other lands.
:symtap:: Add or to your mana pool.
The howls of the leviathans blend with the cries of the victims to make the music of the sea.
Sheltering Grotto (New version)
Land (R)
Sheltering Grotto enters the battlefield tapped unless you control two or more other lands.
:symtap:: Add or to your mana pool.
Ornamented pavilions perfectly align with the cliffs and delight the eye.
Completed sets:
Iamur — The Underwater Set
Overworld — Pirates vs. Octopuses
Esparand — The Sands of Time
Unfinished Sets:
Siege of Ravnica — Eldrazi in Ravnica
Shandalar — The Mana Set
Iamur Reimagined — Iamur v2
You can find more creative projects on my page Antaresdesigns!
Abranchiate :1mana::symu:
Enchantment — Aura (C)
Enchant creature
Enchanted creature gets -3/-0 and its activated abilities can’t be activated.
Suddenly mute, only a desperate gurgling to hear.
//Not sure about this one. Maybe too stally.
Prospect
Sorcery (C)
Draw three cards, then put three cards from your hand on the bottom of your library in any order.
Aquiti was already hundreds of miles below the surface, yet she still discovered exotic creatures left and right.
//I think a good card filtering spell is what every limited format needs to make control viable.
Fable of the Koi :1mana::symu:
Enchantment (U)
Whenever you cast an instant or sorcery spell, put a 0/1 Fish creature token that’s all colors onto the battlefield.
//I want to move the defender archetype into a different direction. It should care about instants and sorceries (Mnemonic Wall-type cards), and uses mill as a win condition. The current cards that care about defenders will be replaced.)
Serpent Hatchling :5mana::symg: (New version)
Creature — Eel (C)
:2mana::symg:, Sacrifice Serpent Hatchling: Put a 7/7 green Serpent creature token with trample onto the battlefield.
A mermaid companion today; devourer of said mermaid tomorrow.
1/3
//Old version made an 8/8. We discussed increasing the cost, but I decided to make the token less powerful instead. Green's magical number is 7 in the set, 8 should be reserved for Kraken in blue and black. It also disincentivizes pairing green with either black or blue ("Power 8 theme") which I feel is currently more powerful than blue/black.
Potion of Restoration (New version)
Artifact — Equipment (U)
Potion of Restoration enters the battlefield with three charge counters on it.
Remove a charge counter from Potion of Restoration: Equipped creature gets +2/+4 until end of turn.
Equip (:3mana:: Attach to target creature you control. Equip only as a sorcery.)
//The old version gave +1/+1 and regenerated. Though I like the talisman, they all do somewhat the same thing and there is no reason to have yet another destruction replacement in the set. This provides some more punch in the offensive. Haven't finalized the numbers, input is appreciated.
Sleepwatcher of Kalimaras :5mana::symb::symr: (New version)
Creature — Demon Serpent (M)
Swallow (Each creature you sacrifice while casting this spell reduces its cost by or by one mana of that creature’s color.)
First strike, trample
Whenever Sleepwatcher of Kalimaras deals combat damage to a player, choose a color. Destroy all creatures that player controls of that color.
6/7
//Dropped the cost back to 7 from 8. He wasn't that scary than I thought. Though coming out early, he definitely can be. We'll see.
Banish the Dread (New version)
Sorcery (C)
As an additional cost to cast Banish the Dread, tap three untapped creatures you control.
Exile target creature.
With unity, even the most fearsome foes can be vanquished eventually.
//Dropped the cost to 1 because it was suggested and it just bugged me that it looked so... displaced.
Plains
Basic Land — Plains (C)
Island
Basic Land — Island (C)
Swamp
Basic Land — Swamp (C)
Mountain
Basic Land — Mountain (C)
Forest
Basic Land — Forest (C)
//Gotta have some basics, right?
Edit: Ok, here are my changes for the seahorse cards. Since you want to pair them with a big creature, a leveler or some other fatty, I think it makes more sense that they grant the bonus to that creature as well. And since I'll have to reprint them anyway, I'll change the ability word to Duet. But that's it! Final!
Goldshimmer Seahorse :1mana::symw:
Creature — Seahorse (C)
Duet — As long as you control exactly two creatures, each of those creatures gets +1/+1 and has lifelink.
“Little dragon of the sea,
will I find a friend in thee?”
—Mermaid’s rhyme
1/2
Seahorse Rider :2mana::symw::symw:
Creature — Mermaid Knight (U)
Duet — As long as you control exactly two creatures, each of those creatures gets +2/+2 and has vigilance.
A seahorse chooses its rider, not the other way around.
2/2
Loyal Seadragon
Creature — Seahorse (C)
Duet — As long as you control exactly two creatures, each of those creatures gets +1/+1.
The leafy seadragons share many of the seahorse’s character traits, but are more feral and spirited.
1/1
Completed sets:
Iamur — The Underwater Set
Overworld — Pirates vs. Octopuses
Esparand — The Sands of Time
Unfinished Sets:
Siege of Ravnica — Eldrazi in Ravnica
Shandalar — The Mana Set
Iamur Reimagined — Iamur v2
You can find more creative projects on my page Antaresdesigns!
Brood of Nolgul needs to be a rare. It's a cool card, and I can't think of any changes to make to it, but at uncommon it can lead to some silly gameplay. Watching multiples of these hit the board opposite you is devastating, and I'd pick these in a draft over many of the rares in the set.
Likewise, Dormant Kraken doesn't need to be a rare I think. He creates some nice card advantage, and if you were to move him down to uncommon you may have to add more to the card draw trigger ("if no creature attacked you, you may pay U. If you do, draw a card.), but I think swapping these two in rarity would be a good move.
I'd love to see a 2-drop with bloodlust. Black/Red aggro seems really fun, but there are no bloodlust drops until 3cmc. In fact, I'd suggest something like these:
Ring of Coralia is just too OP at common. For 1cmc, 1 equip, you get vigilance and protection from removal. While it was fun having a 10/10 shark with vigilance that basically couldn't die, it felt pretty unfair that I had 3 of the rings in my deck and that they had such slight casting costs. In fact, most of the talisman artifacts seem either undercosted or lower in rarity than they should be.
Many of the Blue/Black cards have low casting costs and get benefits when you control a creature with 8 power, yet when you cast the big creatures you're often sacrificing these guys to do so. This seems counter-intuitive.
For those interested in helping playtest, by the way, I've created a Cockatrice Plugin for Iamur. This plugin doesn't reflect any of the changes that Apoquallyp just posted, nor does it contain any of the new cards, but it is a good starting point. Due to the complexity and time that it takes to create these, I'll likely not be updating it with every change that Apoquallyp makes, but will update it once or twice before Apoquallyp reaches a final version, and then of course will update it with the release version, whenever that is ready. You can download the plugin here. Do note that it's a self-extracting installer that will replace your existing card database with cards from Iamur only - I am unable, at this time, to make a plugin that will add to the existing card database. The file does come with an uninstaller that will replace your card database and remove Iamur, once you're done with it. Finally, the default file path is correct for Windows 7 and Windows 8 users - the plugin will not work for Windows XP users (Release version will support WinXp, however)
My custom sets:
Caeia Block (Released - Beta)
Generals of Dareth (In Design)
Dormant Kraken: Again, power level is not the only component of rarity. This is a very weird card and should stay at rare because of that.
Black/red aggro: I'll keep a look at this archetype and see if it need's help. Your first card is a possible implementation, the other two are too powerful at anything but rare (Stromkirk Noble+).
Ring of Coralia: It's fine in power level but it appearing every game gets kinda annoying. Therefore, my current plan would be to move it to uncommon and the first strike, trample ring to common, removing the first strike because it's also very annoying.
Blue/black: The Pearlreef Mystic is a bit weird as a 1/1. She should probably be a bear or something.
Completed sets:
Iamur — The Underwater Set
Overworld — Pirates vs. Octopuses
Esparand — The Sands of Time
Unfinished Sets:
Siege of Ravnica — Eldrazi in Ravnica
Shandalar — The Mana Set
Iamur Reimagined — Iamur v2
You can find more creative projects on my page Antaresdesigns!
I've got no argument against powerful uncommons, or breaking stalls (indeed, that's a necessity in this set.), but this still seems far too powerful for an uncommon to me. What about making it tap opponents untapped characters, that way it can't be chained over multiple turns with multiple copies?
My custom sets:
Caeia Block (Released - Beta)
Generals of Dareth (In Design)
We had:
All the allied color deck archetypes seem to be working fine and there is enough synergy to make these decks have some unique identity. This time, no one really ramped into oblivion but prefered to play midrange to top-end decks, in contrast to last time where 3/6 people tried to ramp up to 10 mana. So, that's working nicely. What I really didn't like, is the multicolor leveler archetype. The problems:
Instructor of the Meek reduces the cost of activations by :1mana:, but this doesn't do much if you're limited by colored mana.Will first see how the other changes affect him.Here is the first batch of changes:
Priest of Moonfathom :1mana::symw:
Creature — Merfolk Cleric (C)
Level up 2 (2: Put a level counter on this. Level up only as a sorcery.) (2/2)
[LEVEL 1-3]: (3/3)
[LEVEL 4+]: Lifelink (4/4)
//Level up cost changed from :1mana::symw: to :2mana:.
Deadwater Tyrant
Creature — Naga Warrior (C)
Level up 2 (2: Put a level counter on this. Level up only as a sorcery.) (1/1)
[LEVEL 1-3]: (2/2)
[LEVEL 4+]: Intimidate (4/2)
//dto. :1mana::symb:.
Adventurous Turtle :1mana::symu:
Creature — Turtle Warrior (U)
Level up 2G (2G: Put a level counter on this. Level up only as a sorcery.) (0/4)
[LEVEL 1-2]: (0/6)
[LEVEL 3+]: All creatures able to block Adventurous Turtle do so. (0/9)
//Parameters changed from {0/4, 0/6, 0/8 ; :1mana::symg:, [LEVEL 1-3], [LEVEL 4+]}
Denizen of the Magma Sea
Creature — Elemental Shaman (C)
Level up 2G (2G: Put a level counter on this. Level up only as a sorcery.) (1/1)
[LEVEL 1-3]: Haste (3/3)
[LEVEL 4+]: Haste
1G: Regenerate Denizen of the Magma Sea. (5/5)
//Cost down from :1mana::symr:. Parameters changed from {[2/1, 3/2, 5/4 ; :1mana::symg:, [LEVEL 1-4], [LEVEL 5+]}
Memory Bolt
Sorcery (U)
Memory Bolt deals 2 damage to target creature or player. Put a level counter on up to one target creature you control with level up.
It travels in both directions.
//Can now hit players.
Instructor of the Meek :symwu::symwu:Creature — Merfolk Warrior (U)
Activated abilities of creatures you control cost one mana of any color less to activate. This effect can’t reduce the amount of mana an ability costs to activate to less than one mana.
“We could swim west and bypass the abyss, but where would be the fun in that?”
2/2
//Cost reduction changed from :1mana:.
Tome of Knowledge
Artifact — Equipment (C)
At the beginning of your end step, put a level counter on equipped creature if it has level up.
Equip 1
“Bury this book and never tell anyone. The naga must never know of its existence.”
—Kajri, merfolk scholar
//Cost reduced from :2mana:.
Also, a few new cards I forgot about:
Spiky Urchins
Creature — Urchin (C)
Defender
When Spiky Urchins dies, it deals 1 damage to target creature or player.
“Find me a resting place where there are no sea urchins.”
“Forget it.”
1/1
Ship Graveyard
Land (R)
:symtap:: Add 1 to your mana pool.
:5mana:, :symtap:, Sacrifice Ship Graveyard: Put a 2/2 black Zombie Pirate creature token onto the battlefield tapped for each artifact card in your graveyard.
“Why are we drawn to this place? Is it the treasure or the curse? Are they the same after all?”
Pearlreef Sentinel :3mana::symu: (New version)
Creature — Jellyfish (C)
Defender
When Pearlreef Sentinel enters the battlefield, look at the top four cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1/4
Wurm of the Abyss :7mana::symg::symg::symg: (New version)
Creature — Serpent (U)
Swallow (Each creature you sacrifice while casting this spell reduces its cost by or one mana of that creature’s color.)
Trample
When Wurm of the Abyss enters the battlefield, put a 7/7 green Serpent creature token with trample onto the battlefield.
7/7
Completed sets:
Iamur — The Underwater Set
Overworld — Pirates vs. Octopuses
Esparand — The Sands of Time
Unfinished Sets:
Siege of Ravnica — Eldrazi in Ravnica
Shandalar — The Mana Set
Iamur Reimagined — Iamur v2
You can find more creative projects on my page Antaresdesigns!
Ranger of Miracle Deeps
Creature — Mermaid Knight (R)
Level up (:2mana:: Put a level counter on this. Level up only as a sorcery.) (1/1)
[LEVEL 1-3]: Duet — As long as you control exactly two creatures, each of those creatures has first strike. (2/2)
[LEVEL 4+]: Duet — As long as you control exactly two creatures, each of those creatures has double strike. (4/4)
//I have to push the seahorse cards even further to make them worth it.
Tideguard Colossus :4mana::symw::symw::symw:
Creature — Whale (R)
Intimidate
Whenever Tideguard Colossus attacks, other attacking creatures gain lifelink until end of turn and are indestructible this turn.
Battles over merfolk territory are seldom won without the support of heavy cavalry.
4/6
Senyn Supreme X:symw::symw::symw:
Legendary Creature — Merfolk Cleric (M)
Senyn Supreme enters the battlefield with X +1/+1 counters on it.
Protection from converted mana cost less than Senyn Supreme’s power
The senyn’s song is the law, it is as infallible as it is enchanting.
0/0
Leviathan Rider :5mana::symu:
Creature — Merfolk Knight (C)
Leviathan Rider enters the battlefield with four +1/+1 counters on it if you control a creature with power 8 or greater.
“I brought a little gift from my adventures in the depths.”
4/4
Scorchsmoker :2mana::symr::symr:
Creature — Elemental (C)
“Merfolk scholars mistakenly believe that hydrothermal vents are the origin of life. I think I would know if I was the origin of life.”
4/3
//Got the feedback that I should make some more simple cards, because some boosters overload information.
Amidst Jellyfish :3mana::symr: (New version)
Enchantment — Aura (C)
Enchant creature
Whenever enchanted creature becomes blocked, Amidst Jellyfish deals 4 damage to each creature blocking it.
At the beginning of each upkeep, Amidst Jellyfish deals 4 damage to enchanted creature.
//No one understood the old version.
Lady Kaladrin :symu::symb::symr: (New version)
Legendary Creature — Naga Wizard (M)
Level up 1 (1: Put a level counter on this. Level up only as a sorcery.) (3/4)
[LEVEL 3-7]: First strike, deathtouch (3/6)
[LEVEL 8+]: First strike, deathtouch, hexproof
Creatures your opponents control attack each turn if able. (3/8)
Completed sets:
Iamur — The Underwater Set
Overworld — Pirates vs. Octopuses
Esparand — The Sands of Time
Unfinished Sets:
Siege of Ravnica — Eldrazi in Ravnica
Shandalar — The Mana Set
Iamur Reimagined — Iamur v2
You can find more creative projects on my page Antaresdesigns!
Descend to Oblivion :1mana::symw:
Instant (C)
Exile target Pirate or enchantment
“We don’t really know what lurks at the bottom of the abyss, but you are about to find out.”
Northcliff Protector
Creature — Merfolk Warrior (U)
Level up 1W (1W: Put a level counter on this. Level up only as a sorcery.) (1/1)
[LEVEL 2-4]: Northcliff Protector’s power and toughness are each equal to the number of creatures you control. (*/*)
[LEVEL 5+]: Northcliff Protector power and toughness are each equal to twice the number of creatures you control. (*/*)
Serene Gardens :2mana::symw:
Enchanment (U)
Whenever a creature with intimidate attacks you or a planeswalker you control, it loses intimidate until end of turn.
“I choose to not fear.”
—Mermaid’s saying
Strike Down the Beast :1mana::symw: (New version)
Instant (U)
Blocking creatures gain double strike until end of turn. (They deal both first-strike and regular combat damage.)
“Avoid the suckers and aim directly for the eyes.”
//Much simpler version, still with same flavor.
Kraken’s Grasp :5mana::symu::symu::symu:
Sorcery (R)
Swallow (Each creature you sacrifice while casting this spell reduces its cost by 1 or by one mana of that creature’s color.)
Target player puts the top eight cards
of his or her library into his or her graveyard and you draw eight cards.
Thought Theft :5mana::symu:
Sorcery (U)
Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of creatures you control. Return Thought Theft to its owner’s hand.
“We steal your memories, your soul, your identity. All will be part of Nolgul.”
Here Be Dragons :1mana::symb:
Sorcery (C)
Target player reveals his or her hand. You choose a creature card from it. That player puts that card on the bottom of his or her library.
“We don’t really know what lurks at the bottom of the abyss, and we don’t want to find out.”
Bloodbath :2mana::symr::symr:
Instant (R)
Bloodbath deals X damage to each creature you don’t control, where X is the number of creatures that died this turn.
Blood frenzy is contagious in the water. Its spread is only limited by diffusion.
Bloodfin :4mana::symr::symr:
Legendary Creature — Fish (M)
Double strike, haste
Bloodlust 1 (Whenever this creature deals combat damage, put one +1/+1 counter on it.)
At the beginning of your end step, Bloodfin deals 5 damage to you unless you remove two +1/+1 counters from it.
The bane of the southern seas.
3/5
Cover with Kelp :2mana::symg:
Enchantment — Aura (U)
Enchant permanent
Enchanted permanent is a Forest land. (It loses all other abilities and has “:symtap:: Add to your mana pool.”)
Nature abhors the abominations of the depths.
Impenetrable Kelp :1mana::symg: (New version)
Instant (C)
Prevent all combat damage that would be dealt this turn by non-Kraken, non-Serpent, non-Leviathan creatures.
Unless you can eat it all, there is no way through it.
//Now refers to the "big" creature types instead of power 8.
Kelpvale Mosa :5mana::symg::symg: (New version)
Creature — Serpent (C)
Swallow (Each creature you sacrifice while casting this spell reduces its cost by 1 or by one mana of that creature’s color.)
Trample
When Kelpvale Mosa enters the battlefield, you gain 5 life.
5/7
//Triggers on ETB instead of death.
Limeshell Ammonite :symg::symg:
Creature — Cephalid (R)
Limeshell Ammonite is indestructible as long as it’s your turn.
:symg:, :symtap:: Put a +1/+1 counter on Limeshell Ammonite.
Merfolk cookery books spend most pages explaining on how to crack their shells.
2/2
Primordial Pillar :3mana::symg::symg:
Creature — Coral Wall (M)
Defender
When Primordial Pillar enters the battlefield, exile the bottom six cards of your library face down.
You may look at cards exiled with Primordial Pillar.
T: You may turn a permanent card exiled with Primordial Pillar face up. Any opponent may have you put that card onto the battlefield. If no player does, put it into your graveyard and any number of other permanent cards exiled with Primordial Pillar onto the battlefield.
0/6
Radiant Corona :1mana::symg::symg: (New version)
Enchantment — Aura (C)
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +2/+2 and is all colors.
“Now I am kraken-proof.”
//New name and art, so the "is all colors" doesn't appear as random.
Song of the Wurmwakers :1mana::symg:
Enchantment (R)
At the beginning of your end step, put a charge counter on Song of the Wurmwakers for each tapped creature you control.
Remove seven charge counters from Song of the Wurmwakers: Put a 7/7 green Serpent creature token with trample onto the battlefield.
Tempting Trap :1mana::symg:
Instant (U)
Target creature gets +2/+2 and gains trample until end of turn and must be blocked this turn if able.
“Predators of the depths use lights to allure their prey. Even I have almost found myself mesmerized by the beguiling play of colors.”
—Journal entry of Aquiti, page 43
Diverging Surge :1mana::symu::symr:
Instant (R)
Whenever you cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
“The naga can’t control their arcane magic, and again I have to fix the mess.”
—Tidesprite
Battalion Turtle :3mana::symr::symw:
Creature — Turtle Soldier (R)
Haste
Whenever Battalion Turtle attacks, other attacking creatures get +2/+0 until end of turn.
All damage that would be dealt to another creature you control is dealt to Battalion Turtle instead.
0/5
Pearlreef Mystic :1mana::symub::symub: (New version)
Creature — Naga Wizard (U)
At the beginning of your end step, if you control a creature with power 8 or greater, draw a card.
“The kraken are the children of the gods. Their divinity is beyond your comprehension.”
2/3
//Changed from a 1/1 for 1.
Manatide Shaman :2mana::symrg::symrg:
Creature — Elemental Shaman (U)
Trample
Whenever Manatide Shaman deals combat damage to a player, add that much mana in any combination of colors to your mana pool at the beginning of your next main phase.
4/2
Blazing Trident (New version)
Artifact — Equipment (U)
Equipped creature gets +3/+1 and has intimidate.
Equip 3 (:3mana:: Attach to target creature you control. Equip only as a sorcery.)
The naga’s tridents aren’t weapons of war, but weapons of terror.
//Changed from +3/+3.
Diving Golem (New version)
Artifact Creature — Golem (U)
First strike
Diving Golem’s power is equal to twice the number of artifacts you control.
It doesn’t think; the mind inside the suit has dispersed long ago. It only knows that it has to find spare parts to stay alive.
*/1
//Now a 2*/1 instead of a */*
Irrevocable Destroyer
Artifact Creature — Golem (R)
Hexproof, trample
As Irrevocable Destroyer enters the battlefield, choose an opponent.
Irrevocable Destroyer attacks the chosen player each turn if able.
The chosen player controls you except you divide Irrevocable Destroyer's combat damage.
Diving into the murky depths, Aquiti was prepared for anything but this.
8/7
Mermaid Chess
Artifact (R)
:3mana:, :symtap:: Put two colorless 0/0 Meeple artifact creature tokens onto the battlefield, then distribute up to six +1/+1 counters among those creatures. You may have any of those creatures gain flying. The same is true for vigilance, lifelink, trample, haste, first strike, intimidate and hexproof. Target opponent chooses one of those creatures and gains control it.
“No, I wanted the seahorse!”
And done!
More card changes after the next draft session this weekend :coffee:.
Completed sets:
Iamur — The Underwater Set
Overworld — Pirates vs. Octopuses
Esparand — The Sands of Time
Unfinished Sets:
Siege of Ravnica — Eldrazi in Ravnica
Shandalar — The Mana Set
Iamur Reimagined — Iamur v2
You can find more creative projects on my page Antaresdesigns!
What a weird but amazing concept. I LOVE IT!!
Creator of Nyxathid Goes To Town, the M:tG blog responsible for the most LoLs
http://nyxathidgoestotown.wordpress.com/
If you like what you see, please comment and subscribe!
Hehe, thanks :D.
I wasn't sure if I could pull it off, but why not try? Seriously, who isn't intrigued by the deep sea?
Completed sets:
Iamur — The Underwater Set
Overworld — Pirates vs. Octopuses
Esparand — The Sands of Time
Unfinished Sets:
Siege of Ravnica — Eldrazi in Ravnica
Shandalar — The Mana Set
Iamur Reimagined — Iamur v2
You can find more creative projects on my page Antaresdesigns!