The rings are much more exciting now :thumbsup:. Considering their raised power levels, I would increase their cost to 4. Especially the green one is very dangerous combo-material.
The Everbloom: I don't see how the change adresses the problems with it. It's better than a Lotus Petal, a card that they wouldn't print today anymore. Pentad Prism is the power level you should be aiming for.
I find the Ancient cycle to be absurdly pushed for 7 CMC, already with just their keywords alone some of them create nearly invincible board states, then you have other abilities on them as well that just pushes it even farther. Legendary shouldn't be treated as a negative drawback on a creature necessarily, as it isn't as big of one as people tend to thing it is and doesn't make the value of the creature that much lower (if at all).
Ancient of the Sea is one that's particularly good, the ability to only be removed by mass-removal, its a 6/6 for 7, Unblockable and draws 3 on damage.. its just too much advantage. Then the counter ability is just.. ridiculous.
If I were you, I'd consider simplifying them. Remove some keywords and try to simplify their abilities a bit. Try them all Flying + X for instance (Flying + Hexproof), and maybe they could all be based on attacking (IE: If ~ attacks, when a creature you control deals combat damage to a player this turn, draw a card.), the other abilities are all rather "win-more" typically. Which you want to avoid creatures that "if you play this, you win".
Just my advice though, take it with a grain of salt
Private Mod Note
():
Rollback Post to RevisionRollBack
Proud Member of the "Help Fblthp Get Home in DGM" Society
Thanks guys and Merry Christmas. I'm planning on doing a bit of an overhaul on this set.
I did notice that I went a bit keyword crazy, but I'd like to have each creature type have at least one new keyword and throw in some older ones, but have it be balanced.
I'm also going to incorporate more creatures that return lands to your hand to activate abilities, as well as feed into Landfall.
I haven't looked over much of the set but can tell you that Wizards considers every subspecies of Elf to be an Elf in Magic and the Necromancer is a Wizard since WotC only has two spellcasting creature types--Spellshaper and Wizard.
I did notice that the War Ogre is off color because war, itself, is red and, save Spitting Sliver (from Planar Chaos), every modern black creature with first strike by default is, at least, uncommon. The other problem with the sliver is it's a sliver, and those are parasitic.
Advancing Troops :2mana::symw::symw: - Common
Enchantment
Creatures you control get +0/+1 and have Vigilance.
1/188
Ancient of the Sun :5mana::symw::symw: - Mythic
Legendary Creature — Ancient
Vigilance
Whenever Ancient of the Sun attacks it gains Flying until end of turn.
Prevent all damage that would be dealt to you by sources your opponents control.
6/6
2/188
Battle Surge :1mana::symw: - Common
Enchantment — Aura
Enchant Creature
Enchanted creature gains Morale 1 (When this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
3/188
Blessed Day :1mana::symw::symw: - Unommon
Enchantment
Landfall — Whenever a land enters the battlefield under your control target creature gains protection from the color of your choice until end of turn.
4/188
Blessed Shield - Unommon
Instant
Target creature gains First Stike and gets +0/+X until end of turn, where X is the number of Plains you control.
5/188
Call to Arms :1mana::symw: - Common
Instant
Untapped creatures you control get +1/+2 until end of turn.
Gain 2 life.
6/188
Cleansing Ruin :symw::symw: - Common
Sorcery
Destroy target artifact.
If you have more life than an opponent, destroy target artifact and target enchantment instead.
7/188
Defend the Homefront :1mana::symw: - Common
Sorcery
Creatures you control get +1/+0 and gain First Strike until end of turn.
8/188
Defensive Formation :1mana::symw: - Common
Instant
Blocking creatures you control get +0/+3 until end of turn.
9/188
Divine Power :1mana::symw::symw: - Uncommon
Sorcery
Gain 2 life for each creature you control.
If you have more life than an opponent, gain 2 life for each creature on the battlefield instead.
10/188
Edain, Field Commander :3mana::symw::symw: - Rare
Legendary Creature — Human
Lifelink
Creatures you control have Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
3/4
11/188
Everard Fiorvante, the Cleric :2mana::symw::symw::symw: - Rare
Legendary Creature — Human Cleric
Whenever a creature enters the battlefield under you control, gain life equal to it’s toughness.
:symtap:: Prevent the next X damage that would be dealt to target creature or player this turn, where X is the number of Plains you control.
3/4
12/188
Favor the Faithful :3mana::symw: - Common
Instant
Destroy all enchantments.
If you have more life than an opponent, destroy all enchantments you don’t control instead.
13/188
Fieldtreaders :1mana::symw: - Common
Creature — Human
Landfall — Whenever a land enters the battlefield under your control, Fieldtreaders gets +1/+1 until end of turn.
2/1
14/188
Forbid the Relics :1mana::symw: - Common
Sorcery
Unless an opponent sacrifices an artifact or enchantment, you gain 6 life.
“We must rid ourselves of relics of the past and move forward. There is no moving backward. Progress through unity.” — Edain.
15/188
Frantic Scout :symw::symw: - Common
Creature — Human
When an opponent declares an attack, if Frantic Scout is tapped, you may untap it.
2/1
16/188
Gallant Skyfolk :1mana::symw: - Common
Creature — Skyfolk
Flying
Morale 1 (When this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
1/1
17/188
Kelian Swordmaster :2mana::symw::symw: - Uncommon
Creature — Human
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Plainsheart — As long as an opponent controls a Plains, Kelian Swordmaster gets +1/+1 and has Vigilance.
When Kelian Swordmaster attacks, it gains First Strike until end of turn.
2/3
18/188
Master of Kelian :3mana::symw::symw: - Rare
Creature — Human
First Strike, Lifelink
Whenever an opponent declares an attack, you may untap Master of Kelian and another target creature you control.
3/4
19/188
Master of Windeen :3mana::symw::symw: - Rare
Creature — Skyfolk
Flying
Landfall — Whenever a land enters the battlefield under your control, White creatures you control get +1/+1 until end of turn.
:symw::symw:: Target creature gains protection from the color of your choice until end of turn.
3/4
20/188
Meadow Elite :symw::symw: - Common
Creature — Human
Plainsheart — As long as an opponent controls a Plains, Meadow Elite gets +1/+1 and has Vigilance.
1/2
21/188
Pious Servants :2mana::symw: - Uncommon
Creature — Human
Vigilance
:symw:, :symtap:, Return a land you control to its owner's hand: Gain 5 life.
2/2
22/188
Rallied Troopers :2mana::symw: - Common
Creature — Human
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
2/3
23/188
Rally Around :2mana::symw: - Common
Enchantment — Aura
Enchant Creature
Enchanted creature gains Battlecry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
24/188
Sentry of Kelian :1mana::symw::symw: - Common
Creature — Human
Lifelink
When Sentry of Kelian blocks, it gets +1/+2 until end of turn.
2/2
25/188
Shieldmates :2mana::symw::symw: - Uncommon
Creature — Human
First Strike Vigilance
Shieldmates can block any number of creatures.
1/5
26/188
Skyfolk Divebomber :3mana::symw: - Uncommon
Creature — Skyfolk
Flying, First Strike
Landfall — Whenever a land enters the battlefield under your control, Skyfolk Divebomber gains Vigilance until end of turn.
3/3
27/188
Skyfolk Shielder :2mana::symw: - Uncommon
Creature — Skyfolk
Flying
:symw:, :symtap:, Return target land you control to it's owner's hand: Target creature gains protection from the color of your choice until end of turn.
2/2
28/188
Soul’s Exchange :1mana::symw: - Uncommon
Instant
Tap target attacking or blocking creature.
If you have more life than an opponent, exile that creature instead.
29/188
Verez, the Sky Ascended :4mana::symw::symw: - Rare
Legendary Creature — Skyfolk
Flying
Creatures you control with Flying get +1/+2 and gain Vigilance.
Landfall — Whenever a land enters the battlefield under your control, target creature gains Flying. (This effect is permanent)
4/4
30/188
Warcry Skyfolk :symw::symw: - Common
Creature — Skyfolk
Flying
:symw::symw:: Warcry Skyfolk gains First Strike until end of turn.
2/1
31/188
Windeen Devout :1mana::symw::symw: - Uncommon
Creature — Skyfolk
Flying
Plainsheart — As long as an opponent controls a Plains, Windeen Devout gets +1/+1 and has Vigilance.
When Windeen Devout attacks, it gains Protection from Black until end of turn.
2/3
32/188
Windeen Gift - Common
Instant
Creatures you control with Flying get +1/+1 until end of turn.
33/188
Windeen Plainsguard :3mana::symw: - Common
Creature — Skyfolk
Flying
Landfall — Whenever a land enters the battlefield under your control, Windeen Plainsguard gets +1/+1 until end of turn.
2/2
35/188
Windeen Scout :1mana::symw: - Common
Creature — Skyfolk
Plainsheart — As long as an opponent controls a Plains, Windeen Scout gets +1/+1 and has Vigilance.
Flying
1/1
36/188
Blue (36 cards)
Ancient of the Sea :5mana::symu::symu: - Mythic
Legendary Creature — Ancient
Ancient of the Sea can't be blocked if you have more cards in your hand than an opponent.
Whenever Ancient of the Sea deals combat damage to an opponent, draw a card.
Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, counter it unless it’s controller pays :2mana:.
6/6
37/188
Banish :1mana::symu: - Common
Sorcery
Return target creature to its owner’s hand. That player puts the top two cards of his or her library into their graveyard.
38/188
Behemoth of the Deep :4mana::symu::symu::symu: - Rare
Creature — Serpent
Whenever a Serpent you control becomes the target of a spell or ability an opponent controls, tap target permanent. That permanent doesn’t untap during its controller’s next untap step.
Gouge 3 (When this creature attacks, put the top 3 cards of defending player’s library into their graveyard.)
6/6
39/188
Captain of the Waves :4mana::symu::symu: - Rare
Creature — Merfolk
Other Merfolk you control get +1/+1 and are Hexproof
:symu::symu:, :symtap:: Draw X cards, where X is the number of Merfolk you control.
2/3
40/188
Cleric of Waves :2mana::symu: - Uncommon
Creature — Merfolk
When Cleric of Waves enters the battlefield, Scry 2.
:symu:, :symtap:: Target land's type becomes the type of your choice, in addition to it's other types until end of turn.
1/2
41/188
Coarl Reef Slitherer :2mana::symu::symu: - Common
Creature — Serpent
Gouge 2 (When this creature attacks, put the top 2 cards of defending player’s library into his or her graveyard.)
2/3
42/188
Coiling Lakeskimmer :3mana::symu: - Common
Creature — Serpent
Landfall — Whenever a land enters the battlefield under your control, Coiling Lakeskimmer gets +1/+1 until end of turn.
3/3
43/188
Constrictor Serpent :3mana::symu::symu: - Common
Creature — Serpent
Islandheart — As long as an opponent controls an Island, Constrictor Serpent gets +1/+1 and has Hexproof.
Subdue (When this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
2/4
44/188
Conundrum - Common
Sorcery
Scry 4
At age 4, Narrik made up a riddle. He still seeks the answer.
45/188
Drown Out :2mana::symu::symu: - Common
Instant
For each tapped creature an opponent controls, that player puts that many cards from the top of his or her library into their graveyard.
46/188
Empowered Merrow :3mana::symu: - Uncommon
Creature — Merfolk
Your maximum hand size is increased by one.
At the beginning of your upkeep, draw a card.
1/3
47/188
Hypnotizing Waters :2mana::symu: - Uncommon
Instant
Tap up to four target creatures.
48/188
Merrow Mystic :1mana::symu::symu: - Common
Creature — Merfolk
Hexproof
When Merrow Mystic attacks, Scry 1.
1/2
49/188
Merrow Prophet :1mana::symu::symu: - Common
Creature — Merfolk
:xmana:: Look at the top X cards of your library. Then put them back in any order.
1/1
50/188
Merrow Psychic :symu::symu: - Common
Creature — Merfolk
When Merrow Psychic enters the battlefield, Scry 3.
1/2
51/188
Mystic Prediciton :symu::symu: - Uncommon
Instant
Name a card, then look at the top three cards of target player’s library. If the named card is among them, you draw two cards. Otherwise, you draw a card.
52/188
Narrick, the Wandering Sage :2mana::symu::symu::symu: - Rare
Legendary Creature — Human Wizard
Play with the top card of your library revealed.
If the top card of your library is an Instant or Sorcery card, you may play that card as though it were in your hand.
:2mana::symu::symu:: Shuffle your library.
3/4
53/188
Probation :1mana::symu: - Common
Instant
As an additional cost to play Probation, return a land you control to it’s owner’s hand.
Put the top seven cards of target player’s library into his or her graveyard.
54/188
Pull Under :2mana::symu: - Common
Instant
Target creature gains Gouge 2 (When this creature attacks, put the top 2 cards of defending player’s library into their graveyard.) until end of turn.
55/188
Reflection Watcher :2mana::symu: - Uncommon
Creature — Merfolk
Hexproof
:symu:, :symtap:, Return target land you control to its owner's hand: Target creature gains Landwalk of the returned land's type(s) until end of turn.
2/2
56/188
Sea Churning Serpent :3mana::symu: - Uncommon
Creature — Serpent
Islandheart — As long as an opponent controls an Island, Sea Churning Serpent gets +1/+1 and has Hexproof.
Landfall — Whenever an Island enters the battlefield, Sea Churning Serpent gets +1/+1 until end of turn.
3/4
57/188
Sea’s Fountain :1mana::symu::symu: - Common
Enchantment
Sea’s Fountain enters the battlefield with two Douse counters on it.
:symu::symu:, Remove a Douse counter from Sea’s Fountain: Put a Douse counter on target land. That land becomes an Island in addition to it’s other types.
58/188
Shore Soaker :3mana::symu::symu: - Uncommon
Creature — Serpent
When Shore Soaker attacks, put a Douse counter on target land. That land becomes an Island in addition to it's other types.
When Shore Soaker attacks, it gets +1/+1 for each Island defending player controls.
3/3
59/188
Submerged Serpent :1mana::symu::symu: - Common
Creature — Serpent
Landfall — Whenever a land enters the battlefield under your control, Submerged Serpent gains Subdue (When this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.) until end of turn.
2/3
60/188
Temporary Barrier :3mana::symu::symu: - Uncommon
Sorcery
Creatures and lands target opponent controls don’t untap during his or her next untap step.
Draw a card.
61/188
Thyrol, the Sea Eteranal :4mana::symu::symu::symu: - Rare
Legendary Creature — Serpent
Indestructible
Landfall — Whenever a land enters the battlefield under your control, tap target non land permanent. That permanent doesn’t untap as long as you control Thyrol, the Sea Eternal.
6/8
62/188
Tidal Waker :2mana::symu: - Uncommon
Creature — Serpent
:symu:, :symtap:, Return target land you control to its owner's hand: Target player puts the top six cards of their library into their graveyard.
2/3
63/188
Tidal Control :2mana::symu::symu: - Uncommon
Sorcery
Up to three target lands become the land types of your choice in addition to their other types.
64/188
Tide’s Pull :2mana::symu: - Common
Enchantment — Aura
Enchant Creature
Enchanted creature gains Subdue (When this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
65/188
Turn the Tides :2mana::symu::symu::symu: - Rare
Instant
Return all creatures target opponent controls to their hand.
66/188
Undertow :3mana::symu::symu: - Uncommon
Enchantment
Tapped creatures your opponents control don’t untap during their controller’s untap phase unless they pay for each creature.
67/188
Wake Crasher :1mana::symu: - Common
Creature — Serpent
Gouge 1 (When this creature attacks, put the top 1 cards of defending player’s library into their graveyard.)
2/2
68/188
Watertreaders :1mana::symu: - Common
Creature — Merfolk
Landfall — Whenever a land enters the battlefield under your control, Watertreaders gets +1/+1 until end of turn.
2/1
69/188
Waves of Glewod :1mana::symu::symu: - Common
Enchantment — Aura
Enchant Creature
Enchanted creature gets +1/+1 and has Gouge 1 (When this creature attacks, put the top 1 cards of defending player’s library into their graveyard.)
70/188
Whirlpool Jumpers :symu::symu: - Common
Creature — Merfolk
Islandheart — As long as an opponent controls an Island, Whirlpool Jumpers gets +1/+1 and has Hexproof.
2/2
71/188
Yeziv, the Visionary :symu::symu: - Rare
Legendary Creature — Merfolk
:symu:, :symtap:: Shuffle a card from your hand into your library, then draw two cards.
:symu:, :symtap:: Shuffle your hand into your library, then draw that many cards.
1/2
72/188
Black (36 cards)
Ancient of the Shadow :5mana::symb::symb: - Mythic
Legendary Creature — Ancient
:symb:: Regenerate Ancient of the Shadow.
When Ancient of the Shadow attacks, target player loses 1 life for each creature they control.
When Ancient of the Shadow deals combat damage to a player, return up to two target creature cards from your graveyard to your hand.
6/6
73/188
Blade of the Assassin :1mana::symb: - Common
Instant
Destroy target nonblack attacking creature.
74/188
Bloodkeeper Ogre :3mana::symb::symb: - Uncommon
Creature — Ogre
When Bloodkeeper Ogre enters the battlefield, target opponent loses 3 life.
:symb:, :symtap:, Return target land you control to its owner's hand: Target player loses 1 life for each creature they control.
3/4
75/188
Celebration of Death :2mana::symb: - Uncommon
Instant
For each 1 life you lost this turn, target player loses that much life.
76/188
Conspicuous Consumption :1mana::symb::symb: - Uncommon
Enchantment — Aura
Enchant Creature
Enchanted creature gains Consume (Whenever a creature dealt damage by this creature this turn is put into a graveyard, put a +1/+1 counter on this creature.)
77/188
Corpse Mangler :1mana::symb::symb: - Common
Creature — Ogre
Consume (Whenever a creature dealt damage by this creature this turn is put into a graveyard, put a +1/+1 counter on this creature.)
2/2
78/188
Cygnus Vodst, the Necromancer :2mana::symb::symb::symb: - Rare
Legendary Creature — Human Wizard
As long as the top card of your graveyard is a creature card, you may play that card as though it were in your hand.
:2mana::symb::symb:: Exile the top card of your graveyard, target opponent loses life equal to that card's converted mana cost.
3/3
79/188
Deathbringer Ogre :3mana::symb: - Common
Creature — Ogre
Landfall — Whenever a land enters the battlefield under your control, Deathbringer Ogre gains Deathtouch until end of turn.
3/2
80/188
Deep Shadow Stalker :2mana::symb: - Common
Creature — Nightstalker
:symb:: Regenerate Deep Shadow Stalker.
Ferocity (This creature attacks each turn if able.)
3/1
81/188
Defiler of Grox’ll :4mana::symb: - Rare
Creature — Ogre
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)
:symtap:, Target player loses life equal to Defiler’s power.
3/3
82/188
Deroza. the Fallen :3mana::symb::symb: - Rare
Legendary Creature — Nightstalker
Intimidate
Ferocity (This creature attacks each turn if able.)
When Deroza the Fallen attacks, defending player sacrifices a creature.
3/4
83/188
Diabolic Strength - Common
Instant
Target creature gets +2/+1 and gains Intimidate until end of turn.
84/188
Dread Battlemage :2mana::symb: - Common
Creature — Nightstalker
Landfall — Dread Battlemage gets +2/+1 until end of turn.
1/1
85/188
Evicerate :2mana::symb::symb: - Uncommon
Instant
Destroy target creature, it can’t be regenerated.
Draw a card.
86/188
Evil’s Caress :2mana::symb::symb: - Common
Enchantment
Creatures you control gain Intimidate and have “:2mana::symb:: Regenerate this creature.”
87/188
Fen Stalkers :symb::symb: - Common
Creature — Nightstalker
Swampheart — As long as an opponent controls a Swamp, Fen Stalkers gets +1/+1 and has Intimidate.
2/2
88/188
Grox’ll Crusher :1mana::symb::symb: - Uncommon
Creature — Ogre
When Grox'll Crusher attacks, it gains Deathtouch until end of turn.
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
2/3
89/188
Grox’ll Devourer :3mana::symb::symb: - Uncommon
Creature — Ogre
Swampheart — As long as an opponent controls a Swamp, Grox’ll Devourer gets +1/+1 and has Inimidate.
Consume (Whenever a creature dealt damage by this creature this turn is put into a graveyard, put a +1/+1 counter on this creature.)
3/3
90/188
Lesser of two Evils :2mana::symb::symb: - Uncommon
Sorcery
Unless an opponent loses 6 life, exile up to two target creatures. Narrick watched the two demons fight, but in the end a demon would still win.
91/188
Menacing Nightstalker :2mana::symb: - Common
Creature — Nightstalker
Intimidate
When Menacing Nightstalker attacks, it gets +2/+1 until end of turn.
1/1
92/188
Mental Trauma :symb::symb: - Common
Sorcery
Target player discards a card at random. If that player lost life this turn, they must choose and discard another card.
93/188
Muck Ogre :2mana::symb: - Common
Creature — Ogre
Swampwalk
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
2/2
94/188
Noxious Fumes :2mana::symb: - Common
Instant
Up to two target creatures gets -2/-2 until end of turn.
95/188
Power of Darkness :2mana::symb: - Common
Enchantment — Aura
Enchant Creature
Enchanted creature gets +1/+1 and gains Intimidate.
96/188
Presence of Death :1mana::symb::symb: - Common
Instant
Unless target opponent sacrifices a creature, you may have to two target creatures -1/-1 until end of turn.
97/188
Segregated Plague :2mana::symb: - Common
Sorcery
As you play Segregated Plague, choose a creature type.
Creatures of that type get -1/-1 until end of turn.
98/188
Shadowtreaders :symb::symb: - Common
Creature — Nightstalker
Landfall — Whenever a land enters the battlefield under your control, Shadowtreaders gets +1/+1 until end of turn.
2/1
99/188
Sludge Smasher :3mana::symb: - Common
Creature — Ogre
Swamheart — As long as an opponent controls a Swamp, Sludge Smasher gets +1/+1 and has Intimidate.
3/3
100/188
Soul Seep :1mana::symb: - Common
Sorcery
Deal 1 damage to target opponent, if that opponent was already dealt damage this turn, that player loses 2 life.
101/188
Spreading Weakness :2mana::symb::symb: - Uncommon
Enchantment
Landfall — Whenever a land enters the battlefield under your control, put a -1/-1 counter on target creature.
102/188
Uktara Blood-drawer :2mana::symb::symb: - Uncommon
Creature — Nightstalker
Swamheart — As long as an opponent controls a Swamp, Uktara Blood-drawer gets +1/+1 and has Intimidate.
Sacrifice a creature: Target opponent sacrifices a creature.
2/1
103/188
Uktara Defiler :3mana::symb::symb: - Uncommon
Creature — Nightstalker
:2mana::symb::symb:, :symtap:: Creatures your opponents control get -1/-1 until end of turn.
2/3
104/188
Uktara Rager :3mana::symb::symb: - Rare
Creature — Nightstalker
:symtap:: Target player sacrifices a creature.
:1mana::symb::symb:, :symtap:: Creatures you control get +2/+1 and gain Intimidate until end of turn.
3/3
105/188
Uktara Slaughterer :1mana::symb::symb: - Uncommon
Creature — Nightstalker
:symb:: Regenerate Uktara Slaughterer.
:symb:, :symtap:, Return target land you control to its owner's hand: Target player sacrifices a creature.
2/3
106/188
Wurgul Everfeaster :5mana::symb::symb: - Rare
Legendary Creature — Ogre
Deathtouch
Consume (Whenever a creature dealt damage by this creature this turn is put into a graveyard, put a +1/+1 counter on this creature.)
Whenever a creature dies, target creature you control gains Intimidate. (This effect is permanent)
5/5
108/188
Red (36 cards)
Ancient of the Peaks :5mana::symr::symr: - Mythic
Legendary Creature — Ancient
Whenever you play a creature spell, creatures you control gain Haste and get +X/+0 until end of turn, where X is that creature’s power.
Double all damage creatures you control would deal.
6/6
109/188
Battle Charge :1mana::symr: - Unommon
Instant
Deal X damage to target player where X is the number of attacking creatures you control.
110/188
Battle Frenzy :1mana::symr::symr: - Common
Enchantment — Aura
Enchant Creature
Enchanted creature gains Frenzy 2 (Whenever this creature attacks and isn’t blocked, it gets +2/+0 until end of turn.)
111/188
Berserker Goblin :symr::symr: - Common
Creature — Goblin
Morale 1 (When this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2/1
112/188
Blessing of Chaos - Uncommon
Sorcery
Creatures your opponent controls can’t block this turn.
113/188
Blistering Lava :symr::symr: - Common
Sorcery
Blistering Lava deals 3 damage to target creature.
Landfall — If you had a land enter the battlefield under your control this turn, you may have Blistering Lava deal 3 damage to target player as well.
114/188
Boiling Oil :2mana::symr: - Common
Instant
Boiling Oil deals 2 damage to each blocking creature.
115/188
Bruga, War Master :4mana::symr::symr: - Rare
Legendary Creature — Minotaur
Haste
Ferocity (This creature attacks each turn if able.)
When Bruga, War Master attacks, other attacking creatures you control gain Frenzy 2 (Whenever this creature attacks and isn’t blocked, it gets +2/+0 until end of turn.) until end of turn.
5/4
116/188
Brutal Tauren :2mana::symr::symr: - Common
Creature — Minotaur
Haste
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
3/2
117/188
Burning Winds :1mana::symr: - Common
Instant
Burning Winds deals 1 damage to each attacking creature.
118/188
Couragious Goblin :2mana::symr: - Uncommon
Creature — Goblin
:symr:, :symtap:, Return target land you control to its owner's hand: Creatures you control gain Morale 1 (When this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) until end of turn.
2/2
119/188
Crag Menace :symr::symr: - Uncommon
Creature — Goblin
Haste
Battlecry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
2/1
120/188
Embattled Tauren :2mana::symr: - Common
Creature — Minotaur
Ferocity (This creature attacks each turn if able.)
When Embattled Tauren attacks, it deals 1 damage to target creature or player.
2/2
121/188
Fire Within :2mana::symr: - Common
Sorcery
Target creature that entered the battlefield this turn deals damage equal to it’s power to another target creature.
122/188
Flame Chaser :symr::symr: - Uncommon
Creature — Goblin
Mountainheart — As long as an opponent controls a Mountain, Flame Chaser gets +1/+1 and has First Strike.
Flame Chaser gets +X/+0 until end of turn for each other attacking creature.
1/1
123/188
Furnace Tauren :3mana::symr: - Common
Creature — Minotaur
When Furnace Tauren enters the battlefield, it deals 2 damage to target player.
:symtap:: Furnace Tauren deals damage equal to it’s power to target creature or player.
2/3
124/188
Goblin Commander :2mana::symr::symr: - Rare
Creature — Goblin
Landfall — Whenever a land enters the battlefiled under your control, Goblins you control gain Flanking until end of turn.
Battlecry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
2/2
125/188
Goblin Savages :2mana::symr: - Common
Creature — Goblin
Haste
Morale 1 (When this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2/2
127/188
Grack Stonethrower :2mana::symr::symr: - Rare
Legendary Creature — Goblin
Landfall — Whenever a land enters the battlefield under your control, put a 1/1 red Goblin creature token with Haste onto the battlefield under your control.
:symr::symr:, Sacrifice a Goblin: Grack Stonethrower deals X damage to target creature or player where X is the number of Goblins you control.
2/3
128/188
Grasp the Flame - Common
Instant
Target creature gets +2/+0 and gains Haste until end of turn.
129/188
Landslide Runners :symr::symr: - Common
Creature — Goblin
Mountainheart — As long as an opponent controls a Mountain, Landslide Runners gets +1/+1 and has First Strike.
2/2
130/188
Lightning Storm - Common
Instant
Deal 1 damage to target creature or player.
Deal 1 damage to target creature or player.
Deal 1 damage to target creature or player. “Some say lightning never strikes the same place twice, those who do have never met a skilled mage.” — Narrick, the Wandering Sage
131/188
Lust for Battle :2mana::symr: - Common
Enchantment — Aura
Enchant Creature
Enchanted creature gets +1/+1 and has Ferocity (This creature attacks each turn if able.)
132/188
Mountaintreaders :1mana::symr: - Common
Creature — Goblin
Landfall — Whenever a land enters the battlefield under your control, Mountaintreaders gets +1/+1 until end of turn.
2/1
133/188
Pyotr Elric, the Pyromancer :2mana::symr::symr::symr: - Rare
Legendary Creature — Human Wizard
Whenever you play an Instant or Sorcery spell, you may deal damage equal to that spell’s converted mana cost to target player.
:symtap:: Pyotr Elric, the Pyromancer deals damage equal to his power to each other creature.
3/3
134/188
Raging Tauren :2mana::symr::symr: - Uncommon
Creature — Minotaur
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
Mountainheart — As long as an opponent controls a Mountain, Raging Tauren gets +1/+1 and has First Strike.
2/2
135/188
Rush to War :2mana::symr::symr: - Common
Enchantment
Creatures you control get +1/+0 and have Ferocity (This creature attacks each turn if able.).
136/188
Savage of the High Pass :3mana::symr: - Common
Creature — Minotaur
Mountainheart — As long as an opponent controls a Mountain, Savage of the High Pass gets +1/+1 and has First Strike.
2/3
137/188
Searing Ash - Common
Instant
Searing Ash deals 3 damage to target creature.
138/188
Shower of Lava :2mana::symr: - Common
Enchantment
Landfall — Whenever a land enters the battlefield under your control, you may deal 1 damage to target creature or player.
139/188
Tactical Manuvers :1mana::symr: - Common
Sorcery
Target creature gets +1/+0 and gains Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) until end of turn.
140/188
Tauren Assaulter :3mana::symr: - Uncommon
Creature — Minotaur
Landfall — Whenever a land enters the battlefield under your control, Tauren Assaulter gets +2/+0 until end of turn.
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
2/2
141/188
Tauren Battlecraver :3mana::symr::symr: - Common
Creature — Minotaur
Landfall — Tauren Battlecraver gains Frenzy 1 (Whenever this creature attacks and isn’t blocked, it gets +1/+0 until end of turn.) until end of turn.
3/2
142/188
Tauren Battlemaster :4mana::symr::symr: - Rare
Creature — Minotaur
Frenzy 3 (Whenever this creature attacks and isn’t blocked, it gets +3/+0 until end of turn.)
When Tauren Battlemaster attacks, creatures you control gain First Strike until end of turn.
4/4
143/188
Tauren Motivator :2mana::symr: - Uncommon
Creature — Minotaur
When Taurne Motivator enters the battle field, it deals 2 damage to target player.
:symr:, :symtap:, Return a land you control to its owner's hand: Creatures you control Frenzy 2 (Whenever this creature attacks and isn’t blocked, it gets +2/+0 until end of turn.)
until end of turn.
2/3
144/188
Green (36 cards)
Amberleaf Captain :2mana::symg::symg: - Rare
Creature — Elf
Landfall — Whenever a land enters the battlefield under your control, you may draw a card.
:symg::symg:, :symtap:: Target creature gets +X/+X and gains Trample until end of turn, where X is the number of Elves you control.
2/2
145/188
Amberleaf Ensnarer :1mana::symg::symg: - Uncommon
Creature — Elf
Forestheart — As long as an opponent controls a Forest, Amberleaf Ensnarer gets +1/+1 and has Trample.
Subdue (When this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
2/3
146/188
Amberleaf Healers :1mana::symg::symg: - Uncommon
Creature — Elf
:symg:: Regenerate Amberleaf Healers.
:symg:, :symtap:, Return a land to you control to its owner's hand: Regenerate all creatures you control.
2/2
147/188
Amberleaf Sower :1mana::symg::symg: - Uncommon
Creature — Elf Druid
:2mana:: Put a land card from your hand onto the battlefield.
1/1
149/188
Ancient of the Woods :5mana::symg::symg: - Mythic
Legendary Creature — Ancient
When Ancient of the Woods attacks, put five +1/+1 counters on another target creature.
When Ancient Woods deals combat damage to an opponent, put that many 1/1 green Insect creature token onto the battlefield.
6/6
150/188
Bird Swatter :2mana::symg::symg: - Common
Creature — Treefolk
Reach
When Bird Swatter blocks a creature with Flying, you may pay :symg::symg:, if you do, destroy that creature
2/3
151/188
Broaden the Horizons :1mana::symg::symg: - Uncommon
Enchantment
Landfall — Whenever a land enters the battlefield under your control, you may search your library for a basic land card. If you do, reveal it and put it into your hand, then shuffle your library.
152/188
Defender of Roquewood :3mana::symg::symg: - Common
Creature — Treefolk
Reach Defender
Defender of Roquewood can block any number of creatures.
3/7
153/188
Disciple of Roquewood :2mana::symg: - Uncommon
Creature — Treefolk
When Disciple of Roquewood enters the battlefield, target creature gains Defender.
Forestheart — As long as an opponent controls a Forest, Disciple of Roquewood gets +1/+1 and has Trample.
2/3
154/188
Embrace the Wildwood :2mana::symg: - Common
Instant
Gain 1 life for each Forest on the battlefield.
155/188
Evade :1mana::symg: - Common
Instant
Target creature gets +2/+2 and can only be blocked by creatures with Flying or Reach until end of turn.
156/188
Everbloom Guard :1mana::symg::symg: - Common
Creature — Treefolk
Reach
Everbloom Guard gets +0/+2 when it blocks a creature with Flying
2/2
157/188
Everbloom Tender :1mana::symg: - Common
Creature — Elf Shaman
Subdue (When this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
2/1
158/188
Foresttreaders :1mana::symg: - Common
Creature — Elf
Landfall — Whenever a land enters the battlefield under your control, Foresttreaders gets +1/+1 until end of turn.
2/1
159/188
Glade Watchers :symg::symg: - Common
Creature — Elf
Forestheart — As long as an opponent controls a Forest, Glade Watchers gets +1/+1 and has Trample.
2/2
160/188
Honorable Guardian :1mana::symg::symg: - Common
Enchantment — Aura
Enchant Creature
Enchanted creature gets +0/+2 and has Defender.
161/188
Mana Surge :1mana::symg::symg: - Uncommon
Instant
Search your library for up to two basic lands and put them into your hand. Then shuffle your library.
If you control more lands than an opponent, put all basic land cards from your hand onto the battlefield tapped.
162/188
Might of the Beasts :2mana::symg: - Common
Sorcery
Target creature gets +X/+X until end of turn where X is the highest power among creatures you control.
163/188
Miracle Grower :4mana::symg::symg: - Rare
Creature — Treefolk
:symg::symg:, :symtap:: Saprolings you control get +2/+3, have Reach, and become Treefolk until end of turn.
:2mana::symg:: Put two 1/1 green Saproling creature tokens onto the battlefield. You may only play this ability twice each turn.
3/4
164/188
Monstrous Awakening :2mana::symg::symg: - Common
Enchantment
Creatures you control get +1/+1 and have Subdue (When this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
165/188
Questing Hunt :2mana::symg: - Common
Sorcery
Look at the top three cards of your library, choose a creature card and put it into your hand and the rest on the bottom of your library in any order.
166/188
Reviving Falls :symg::symg::symg: - Uncommon
Sorcery
Gain 8 life.
167/188
Root Spreader :2mana::symg::symg: - Common
Creature — Treefolk
Defender, Reach
:symg::symg:, :symtap:: Target creature gains Defender until end of turn.
2/3
168/188
Roquewood Harvester :3mana::symg: - Uncommon
Creature — Treefolk
Landfall — When a land enters the battlefield under your control, put a 1/1 green Saproling creature token onto the battlefield.
2/5
169/188
Roquewood Skyclearer :2mana::symg: - Uncommon
Creature — Treefolk
Reach
:symg:, :symtap:, Return a land you control to its owner's hand: Destroy target creature with Flying.
2/3
170/188
Roquewood, the Protector :4mana::symg::symg::symg: - Rare
Legendary Creature — Treefolk
Indestructible Defender Reach
All other creatures you control get +0/+3 and gain Defender.
:symg::symg::symg:: Creatures you control with Defender can attack this turn as though they didn’t have Defender.
5/7
171/188
Sapling Herder :3mana::symg::symg: - Common
Creature — Treefolk
When Sapling Herder enters the battlefield, put two 1/1 green Saproling creature tokens onto the battlefield.
1/3
172/188
Savant of Amberleaf :symg::symg: - Common
Creature — Elf
When Savant of Amberleaf enters the battlefield, target creature gets +1/+1 and gains Trample until end of turn.
1/2
173/188
Selana Gildon, Battlemage :2mana::symg::symg::symg: - Rare
Legendary Creature — Human Wizard
Whenever a creature enters the battlefield under your control, target creature gets +X/+X where X is that creature’s converted mana cost until end of turn.
:symg:: Target creature gains Trample until end of turn.
174/188
Surge of Might - Common
Instant
Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.
175/188
Survive the Elements :2mana::symg::symg: - Common
Enchantment — Aura
Enchant Creature
Enchanted creature gets +1/+1 and is Hexproof.
176/188
Sweeping Branches :1mana::symg: - Common
Instant
Creatures you control gain Reach until end of turn.
177/188
Till the Crops :symg::symg: - Common
Sorcery
Reveal the top card of your library. If it’s a land card, put it onto the battlefield, otherwise put it into your graveyard.
178/188
Vigilant Readyness :1mana::symg: - Common
Instant
Untap all creatures you control. Gain 1 life for each creature untapped this way.
179/188
Wilif Everbloom :3mana::symg::symg: - Rare
Legendary Creature — Elf
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on each other Elf you control.
:symg::symg:: Target Elf gains Deathtouch until end of turn.
3/3
180/188
Artifacts (8 Cards)
Chaos' Ring of Eternity - Mythic
Legendary Artifact
White creature spells you cast cost less to cast.
Whenever you play a white creature spell, you may gain 2 life. The white ring was the essence of of spirit created in the dawn of the first sunrise.
181/188
Chaos' Ring of Oceans - Mythic
Legendary Artifact
Blue creature spells you cast cost less to cast.
Whenever you play a blue creature spell, you may draw a card. The blue ring was the essence of water, born from the first drop to form.
182/188
Chaos' Ring of Decay - Mythic
Legendary Artifact
Black creature spells you cast cost less to cast.
Whenever you play a black creature spell, you may have target player discard a card. The black ring was the essence of death, born from the first end.
Chaos' Ring of Flame - Mythic
Legendary Artifact
Red creature spells you cast cost less to cast.
Whenever you play a red creature spell, you may deal 1 damage to target creature or player. The red ring was the essence of fire born from the first spark of life.
184/188
Chaos' Ring of Creation - Mythic
Legendary Artifact
Green creature spells you cast cost less to cast.
Whenever you play a green creature spell, you may put a 1/1 green Saproling creature token onto the battlefield under your control. The green ring was the essence of nature born from the first sprouting seed.
185/188
Hand of the Ancients - Mythic
Legendary Artifact
Indestructible
When Hand of the Ancients enters the battlefield, exile all Ancients.
Ancients can’t be played or put onto the battlefield.
If an opponent controls all of Chaos' Rings, exile Hand of the Ancients.
186/188
The Everbloom - Mythic
Legendary Artifact
The Everbloom enters the battlefield with two Petal counters on it.
Remove a Petal counter from The Everbloom: Add one mana of the color of your choice to your mana pool. When there are no Petal counters on The Everbloom, exile it. "It exists only for existance" - Wilif Everbloom
188/188
You still need to change Drow to Elf and give War Ogre a new name because the concept of war is red and, if you insist of keeping that name, I don't think death touch is a fitting ability.
I don't 'need' to change it. A Wraith is a type of Spirit and they are a different creature type in MtG. Drow is a type of Elf, so why can't both exist?
I don't want Zombies, more Humans, or Vampires.
Horror doesn't really fit, nor does Demon, Shade, Specter, Spirit, Skeleton, Imp, Bat, etc...
If I 'had' to change it. I'd probably go with straight up Minions or maybe even Nightstalkers. I know that Wizards made black Elves, but I wanted something new and different.
You need to change it because WotC will never mix Magic with Dungeons & Dragons, and Drow is is already an established part of DnD. You may, however, give the tribe a unique name as WotC has done with the Davkarin, Ravnica's Drow-equivalents. As to Wraith being separated from Spirit, there are too many varying descriptions of Spirits to be one creature type. No matter an Elf's skin color are habtat, here's the race's basic description: "short, pointy-eared humanoid". Do you see the difference between the two?
Well I want each color to have three distinct different creature types. This is a custom set, so I can un-retire Nightstalkers if I wish. They were last used in Prophecy with Fen Stalker.
According to the story, the humans that went into the swamps got twisted by the evil magic there. Over thousands of years they became the Ogres. Just need something besides Elves.
I'm stikcing with Nightstalker for now. Unless, if you can suggest another black creature type I would want to use.
Advancing Troops
Enchantment (R)
Creatures you control get +0/+1 and have Vigilance.
Ancient of Sunlight :5mana::symw::symw:
Legendary Creature — Ancient (M)
Flying
Other permanents you control are Indestructible as long as you have less life than an opponent.
Whenever you play a spell, you may gain life equal to it’s converted mana cost.
6/6
Battle Surge
Enchantment — Aura (C)
Enchant Creature
Enchanted creature has Morale 2 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +2/+2 until end of turn.)
Become the Ideal :3mana::symw::symw:
Sorcery (R)
Your life total becomes equal to target player’s life total.
Blessed Day :1mana::symw::symw:
Enchantment (U) Landfall — Whenever a land enters the battlefield under your control, choose a color. White creatures you control gain protection from that color until end of turn.
Blessed Shield
Instant (U)
Target creature gets +1/+1 and gains protection from the color of your choice until end of turn.
Call of the Ready :1mana::symw:
Instant (C)
Untapped creatures you control get +1/+2 until end of turn.
Cleansing Ruin :1mana::symw:
Sorcery (C)
Destroy target artifact.
If you have less life than an opponent, destroy target artifact or enchantment instead.
Defend the Homefront :1mana::symw:
Sorcery (C)
Put two 1/2 white Human Soldier creature tokens with Defender onto the battlefield.
Defensive Formation :1mana::symw:
Instant (C)
Tap target creature with power 4 or greater.
Tap target creature with power 2 or less.
Divine Power :1mana::symw::symw:
Sorcery (U)
Gain 2 life for each creature you control.
If you have less life than an opponent, gain 2 life for each creature on the battlefield instead.
Edain, Field Commander :3mana::symw::symw:
Legendary Creature — Human Soldier (R)
Lifelink, Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
Other creatures you control have Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.).
3/4
Everard, Holy Mage :2mana::symw::symw:
Legendary Creature — Human Cleric (R)
:symtap:: Prevent the next X damage to target creature or player, where X is the number of Plains you control.
3/4
Favor the Faithful :symw::symw:
Instant (C)
Gain 1 life for each white creature on the battlefield.
Fieldtreader :1mana::symw:
Creature — Human Soldier (C) Landfall — Whenever a land enters the battlefield under your control, Fieldtreaders gets +0/+2 until end of turn.
2/1
Forbid the Relics :1mana::symw:
Sorcery (C)
Destroy target artifact or enchantment. Landfall — If you had a land enter the battlefield under your control, you may destroy up to two target artifacts or enchantments instead. “We must rid ourselves of relics of the past and move forward. There is no moving backward. Progress through unity.” — Edain.
Gallant Skyfolk :1mana::symw:
Creature — Skyfolk (C)
Flying
Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
1/1
Gift of the Fields
Enchantment — Aura (C)
Enchant creature
Enchanted creature gets +0/+2 and has Lifelink.
Gracewing Skyfolk :2mana::symw::symw:
Creature — Skyfolk (R)
Flying
Whenever another Skyfolk you control is dealt combat damage, you may prevent 1 of that damage.
3/4
Human Soldier
Creature - Human Soldier
1/2
Kelian Striker :2mana::symw::symw:
Creature — Human Soldier (U)
Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
Stun (When this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
2/3
Kelian Swordmaster :2mana::symw::symw:
Creature — Human Warrior (U)
First Strike, Vigilance
Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
2/2
Kelian Veteran :2mana::symw::symw:
Creature — Human Soldier (R)
As long as an opponent controls a Plains, creatures you control get +0/+2 and have Vigilance.
3/3
Knight of Chaos :1mana::symw::symw:
Legendary Creature — Human Knight (M)
When Knight of Chaos attacks, search your library for a legendary card, reveal that card, and put it into your hand. Then shuffle your library.
4/5
Master of Kelian :3mana::symw::symw:
Creature — Human Soldier (R)
Other Humans you control have Stun (When this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
Whenever a creature an opponent controls attacks, you may untap Master of Kelian and another target creature you control.
2/4
Master of Windeen :3mana::symw::symw:
Creature — Skyfolk (R)
Flying Landfall — Whenever a land enters the battlefield under your control, White creatures you control get +1/+1 until end of turn.
:symw::symw:: Target creature gains protection from the color of your choice until end of turn.
3/4
Meadow Elite :symw::symw:
Creature — Human Soldier (C)
Meadow Elite has First Strike as long as an opponent controls a Plains.
2/2
Noble Scout :1mana::symw:
Creature — Human Scout (C)
Whenever a creature an opponent controls attacks, you may untap Noble Scout.
1/2
Noble Skyfolk :3mana::symw::symw:
Creature — Skyfolk (U)
Flying Lifelink
:symw::symw:: Noble Skyfolk gains Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.) until end of turn. You may only play this ability twice each turn.
2/4
Pious Servants :2mana::symw:
Creature — Human Cleric (U)
Vigilance
:symw:, :symtap:, Return a land you control to its owner’s hand: Prevent the next 5 damage that would be dealt to target creature or player.
2/3
Rallied Troopers :2mana::symw:
Creature — Human Warrior (C)
Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
2/3
Rally Around :1mana::symw:
Enchantment — Aura (C)
Enchant Creature
Enchanted creature has First Strike and Lifelink.
Sentry of Kelian :1mana::symw::symw:
Creature — Human Soldier (C)
Lifelink, Defender
When Sentry of Kelian blocks, it gets +1/+2 until end of turn.
2/2
Shieldmates :2mana::symw::symw:
Creature — Human Soldier (U)
Vigilance
Stun (When this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
Shieldmates can block any number of creatures.
1/5
Skyfolk Divebomber :4mana::symw:
Creature — Skyfolk (U)
Flying, First Strike
Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
3/3
Skyfolk Shielder :2mana::symw:
Creature — Skyfolk (U)
Flying
:symw:, :symtap:, Return a land you control to it’s owner’s hand: White creatures you control gain protection from the color of your choice until end of turn.
2/2
Soul’s Exchange :1mana::symw::symw:
Instant (U)
Tap target creature an opponent controls. That creature doesn’t untap during its controller’s next untap step.
If you have less life than an opponent, exile that creature instead.
Verez, Sky Ascended :4mana::symw::symw:
Legendary Creature — Skyfolk (R)
Flying
Other creatures you control with Flying get +1/+2 and gain Vigilance. Landfall — Whenever a land enters the battlefield under your control, you may put a feather counter on target creature. If you do, that creature has flying for as long as it has a feather counter on it.
4/4
Warcry Skyfolk :symw::symw:
Creature — Skyfolk (C)
Flying
:symw:: Warcry Skyfolk gains First Strike until end of turn.
2/1
Windeen Devout :3mana::symw::symw:
Creature — Skyfolk (U)
Flying
Windeen Devout gets +1/+1 as long as an opponent controls a Plains.
When Windeen Devout attacks, it gains Protection from Black until end of turn.
2/3
Windeen Gift
Instant (C)
Creatures you control with Flying get +1/+1 until end of turn.
Windeen Patroler :3mana::symw:
Creature — Skyfolk (C)
Flying
Stun (When this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
2/2
Windeen Plainsguard :3mana::symw:
Creature — Skyfolk (C)
Flying Landfall — Whenever a land enters the battlefield under your control, Windeen Plainsguard gets +1/+2 until end of turn.
2/2
Windeen Scout :symw::symw:
Creature — Skyfolk (C)
Flying
Windeen Scout gets +1/+1 as long as an opponent controls a Plains.
1/1
Blue - 42 Cards
Ancient of Waves :5mana::symu::symu:
Legendary Creature — Ancient (M)
Islandwalk, Hexproof
Whenever Ancient of Waves deals combat damage to an opponent, draw a card.
Other permanents you control have hexproof as long as you have more cards in hand than an opponent.
6/6
Banish :1mana::symu:
Instant (C)
Return target creature to its owner’s hand. That player puts the top two cards of his or her library into their graveyard.
Behemoth of the Deep :4mana::symu::symu::symu:
Creature — Serpent (R)
Whenever a Serpent you control becomes the target of a spell or ability an opponent controls, tap target permanent. That permanent doesn’t untap during its controller’s next untap step.
Gouge 3 (When this creature attacks, put the top 3 cards of defending player’s library into his or her graveyard.)
6/6
Captain of the Waves :4mana::symu::symu:
Creature — Merfolk (R)
Other Merfolk creatures you control get +1/+1 and have Hexproof
:symu::symu:, :symtap:: Draw X cards, where X is the number of Merfolk you control.
2/3
Change of Bearing :3mana::symu:
Enchantment (U) Landfall — Whenever a land enters the battlefield under your control, you may tap target permanent.
Cleric of Waves :2mana::symu:
Creature — Merfolk (U)
When Cleric of Waves enters the battlefield, Scry 2.
:symu:, :symtap:, Choose a basic land type: Target land’s type becomes the chosen type in addition to it’s other types until end of turn.
1/2
Coarl Reef Slitherer :2mana::symu::symu:
Creature — Serpent (C)
Gouge 2 (When this creature attacks, put the top 2 cards of defending player’s library into his or her graveyard.)
3/3
Coiling Lakeskimmer :3mana::symu:
Creature — Serpent (C) Landfall — Whenever a land enters the battlefield under your control, Coiling Lakeskimmer gains Gouge 1 (When this creature attacks, put the top 1 cards of defending player’s library into his or her graveyard.) until end of turn.
2/2
Constrictor Serpent :3mana::symu::symu:
Creature — Serpent (C)
Constrictor Serpent gets +1/+1 as long as an opponent controls an Island.
Stun (When this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
2/4
Conundrum
Sorcery (C)
Scry 2 Landfall — If you had a land enter the battlefield under your control this turn, Scry 4 instead. At age 4, Narrik made up a riddle. He still seeks the answer.
Cryptic Vision :1mana::symu::symu:
Instant (U)
Draw a card.
If you have fewer cards in your graveyard than an opponent, draw two cards instead.
Depths Diver :2mana::symu:
Creature — Merfolk (U)
Hexproof
Stun (When this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
2/3
Drown Out :2mana::symu:
Sorcery (C)
For each tapped creature an opponent controls, that player puts that many cards from the top of his or her library into their graveyard.
Empowered Merrow :3mana::symu:
Creature — Merfolk (U)
Your maximum hand size is increased by one.
At the beginning of your upkeep, draw a card.
1/3
Gift of the Tides
Enchantment — Aura (C)
Enchant creature
Enchanted creature gets +0/+2 and has Stun (When this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
Hypnotizing Waters :2mana::symu::symu:
Instant (U)
Tap all creatures target player controls.
Knowledge Draining :1mana::symu::symu:
Enchantment (R)
Creatures you control get +0/+1 and have Gouge 2 (When this creature attacks, put the top 2 cards of defending player’s library into his or her graveyard.)
Matching Wits :2mana::symu::symu:
Sorcery (R)
Draw cards equal to the number of cards in target opponent’s hand.
Merrow Mystic :1mana::symu:
Creature — Merfolk (C) Landfall — Whenever a land enters the battlefield under your control, you may Scry 1.
1/2
Merrow Prophet :1mana::symu::symu:
Creature — Merfolk (C)
Merrow Prophet gets +1/+1 as long as an opponent controls an Island.
Look at the top X cards of your library. Then put them back in any order.
1/1
Merrow Psychic :symu::symu:
Creature — Merfolk (C)
When Merrow Psychic enters the battlefield, Scry 3.
1/2
Mind Drowning
Instant (C)
Target creature gains Gouge 2 (When this creature attacks, put the top 2 cards of defending player’s library into his or her graveyard.) until end of turn.
Mystic Prediciton :1mana::symu:
Instant (C)
Look at the top card of each opponent’s library. Then Scry 2.
Narrick, Wandering Sage :2mana::symu::symu::symu:
Legendary Creature — Human Wizard (R)
At the beginning of your upkeep, you may look at the top card of your library. If it’s an instant or sorcery card, you may cast it without paying its mana cost.
:2mana::symu::symu:, :symtap:: Return target instant or sorcery from your graveyard to your hand. You may only play this ability once each turn.
3/3
Ocean Drinker :3mana::symu::symu:
Creature — Serpent (U)
Islandwalk
Gouge 3 (When this creature attacks, put the top 3 cards of defending player’s library into his or her graveyard.)
3/4
Reflection Watcher :2mana::symu:
Creature — Merfolk (U)
Hexproof
:symu:, :symtap:, Return a land you control to its owner’s hand: Target creature gains Landwalk of the returned land’s type(s) until end of turn.
2/2
Sea Churning Serpent :3mana::symu:
Creature — Serpent (U) Landfall — Whenever a land enters the battlefield under your control, you may tap target creature.
Stun (When this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
3/4
Shore Soaker :3mana::symu::symu:
Creature — Serpent (U)
When Shore Soaker attacks, put a Douse counter on target land. That land becomes an Island in addition to it’s other types..
When Shore Soaker attacks, it gets +1/+1 for each Island defending player controls.
3/3
Subdue :1mana::symu:
Instant (C)
Tap target non land permanent.
Landfall — If you had a land enter the battlefield under your control this turn, that permanent doesn’t untap during its controller’s next untap step.
Temporary Barier :3mana::symu::symu:
Sorcery (U)
Target player skips his or her next untap step.
Draw a card.
Terrain Shifting :1mana::symu:
Sorcery (C)
Choose a basic land type. Up to three target lands become the chosen land type in addition to their other types until end of turn.
Thyrol, the Sea Eternal :4mana::symu::symu::symu:
Legendary Creature — Serpent (R)
Hexproof Landfall — Whenever a land enters the battlefield under your control, tap target non land permanent. That permanent doesn’t untap as long as Thyrol is on the battlefield.
6/8
Tidal Merrow :1mana::symu::symu:
Creature — Merfolk (R)
As long as an opponent controls an Island, Merfolk you control have “:2mana::symu:, :symtap:: Tap target permanent.”
2/2
Tidal Waker :2mana::symu:
Creature — Serpent (U)
:symu:, :symtap:, Return a land you control to its owner’s hand: Target player puts the top six cards of their library into their graveyard.
2/3
Tide’s Pull :1mana::symu:
Enchantment — Aura (C)
Enchant Creature
Enchanted creature gets +0/+2 and has Stun (When this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
Wake Crasher :1mana::symu:
Creature — Serpent (C)
Unblockable
Gouge 1 (When this creature attacks, put the top 1 cards of defending player’s library into his or her graveyard.)
1/1
Watertreader :1mana::symu:
Creature — Merfolk (C)
Landfall — Whenever a land enters the battlefield under your control, Watertreader gains Hexproof until end of turn.
2/1
Waves of Glewod :1mana::symu:
Enchantment — Aura (C)
Enchant Creature
Enchanted creature gets +0/+1 and has Gouge 1 (When this creature attacks, put the top 1 cards of defending player’s library into his or her graveyard.)
Whirlpool Drowner :4mana::symu::symu:
Creature — Serpent (R)
Whirlpool Drowner is unblockable as long as an opponent has 20 or more cards in their graveyard.
6/6
Whirlpool Jumpers :symu::symu:
Creature — Merfolk (C)
Whirlpool Jumpers gets +1/+1 as long as an opponent controls an Island.
2/2
Yeziv, Visionary :symu::symu:
Legendary Creature — Merfolk Wizard (R)
At the beginning of your upkeep each player reveals the top card of his or her library. If another card revealed this way shares the same converted mana cost as the top card of your library you may put that card into your hand.
UU, T: Scry X, where X is equal to the number of Merfolk you control.
1/2
Black - 42 Cards
Ancient of Shadow :5mana::symb::symb:
Legendary Creature — Ancient (M)
When Ancient of Shadow attacks, target player loses 1 life for each creature they control.
When Ancient of Shadow deals combat damage to a player, return up to two target creature cards from your graveyard to your hand.
B: Regenerate Ancient of Shadow.
6/6
Blade of the Assassin :1mana::symb:
Instant (C)
Target player sacrifices a non black tapped creature.
Bladeweilder Ogre :2mana::symb:
Creature — Ogre (C) Landfall — Whenever a land enters the battlefield under your control, Bladeweilder Ogre gains Intimidate until end of turn.
2/3
Bloodkeeper Ogre :3mana::symb::symb:
Creature — Ogre (U)
When Bloodkeeper Ogre enters the battlefield, target opponent loses 3 life.
:symb:, :symtap:, Return a land you control to its owner’s hand: Target player loses 1 life for each creature they control.
3/4
Celebration of Death :2mana::symb:
Instant (U)
Target player loses X life, where X is equal to the life you have lost this turn.
Conspicuous Consumption :1mana::symb:
Enchantment — Aura (C)
Enchant Creature
Enchanted creature has Consume (Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.)
Corpse Mangler :1mana::symb::symb:
Creature — Ogre (C)
Consume (Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.)
2/2
Cygnus Vodst, Necromancer :2mana::symb::symb::symb:
Legendary Creature — Human Wizard (R)
During each of your turns, you may cast one creature card from your graveyard.
:2mana::symb::symb:, Exile the top card of your graveyard: Target player loses X life, where X is equal to the converted mana cost of the exiled card.
3/3
Deep Shadow Dweller :2mana::symb:
Creature — Horror (C)
Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
2B: Regenerate Deep Shadow Dweller.
2/1
Defiler of Grox’ll :4mana::symb:
Creature — Ogre (R)
Consume (Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.)
:symtap:, Target player loses life equal to Defiler of Grox’ll’s power.
3/3
Deroza, Fallen :3mana::symb::symb:
Legendary Creature — Horror (R)
Intimidate
Morale 2 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +2/+2 until end of turn.)
When Deroza, Fallen attacks, defending player sacrifices a creature.
3/4
Diabolic Strength
Instant (C)
Target creature gets +2/+1 and gains Intimidate until end of turn.
Dread Battlemage :1mana::symb:
Creature — Horror (C) Landfall — Dread Battlemage gains Lifelink until end of turn.
2/1
Evicerate :2mana::symb::symb:
Instant (U)
Destroy target creature, it can’t be regenerated.
Draw a card.
Evil’s Caress :1mana::symb::symb:
Enchantment (R)
Creatures you control get +1/+0 and have Intimidate.
Fen Stalkers :3mana::symb:
Creature — Horror (C)
Fen Stalkers has Consume (Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.) as long as an opponent controls a Swamp.
3/3
Gift of the Fen
Enchantment — Aura (C)
Enchant creature
Enchanted creature gets +1/+0 and has Swampwalk.
Gravebound Ogre :3mana::symb:
Creature — Ogre (C)
When Gravebound Ogre dies, you may return another target creature from your graveyard to your hand.
2/3
Grox’ll Devourer :3mana::symb::symb:
Creature — Ogre (U)
Grox’ll Devourer gets +1/+1 as long as an opponent controls a Swamp.
Consume (Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.)
4/4
Grox’ll Fiend :3mana::symb::symb:
Creature — Ogre (R)
Deathtouch
Whenever an Ogre creature you control attacks, you may have defending player lose 1 life.
3/3
Grox’ll Mindcrusher :1mana::symb::symb:
Creature — Ogre (U)
:1mana::symb:, Pay 2 life: Each player discards a card at random.
Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
2/3
Isolated Plague :1mana::symb:
Sorcery (C)
As you play Isolated Plague, choose a creature type.
Creatures of that type get -1/-1 until end of turn.
Lesser of two Evils :2mana::symb::symb:
Sorcery (U)
Destroy up to two target nonblack creatures, unless an opponent loses 6 life. Narrick watched the ancient evils fight, but in the end evil would still win.
Menacing Horror :symb::symb:
Creature — Horror (C)
When Menacing Horror attacks, it gets +2/+1 until end of turn.
1/1
Mental Trauma :symb::symb:
Sorcery (C)
Target player discards a card. If that player lost life this turn, they must discard two cards instead.
Mindraker Ogre :2mana::symb::symb:
Creature — Ogre (U)
Whenever Mindraker Ogre attacks, defending player discards a card.
2/1
Muck Ogre :2mana::symb:
Creature — Ogre (C) Landfall — Whenever a land enters the battlefield under your control, Muck Ogre gains Swampwalk until end of turn.
2/3
Noxious Fumes :2mana::symb::symb:
Instant (C)
Up to two target creatures gets -2/-2 until end of turn.
Power of Darkness
Enchantment — Aura (C)
Enchant Creature
Enchanted creature gets +1/+1 and has Deathtouch.
Presence of Death :1mana::symb:
Instant (C)
Up to one target creature gets -1/-1 until end of turn. If an opponent has more life than you, that creature gets -3/-3 until end of turn instead.
Reap the Dead :symb::symb:
Sorcery (R)
Target player loses 1 life for each creature card in all graveyards.
Servant of the Unerdark :2mana::symb::symb:
Creature — Horror (R)
As long as an opponent controls a Swamp, creatures you control get +1/+0 and have Deathtouch.
3/2
Shadowtreader :1mana::symb::symb:
Creature — Horror (C) Landfall — Whenever a land enters the battlefield under your control, target creature you control gets +2/-1 until end of turn.
2/1
Sludge Smasher :3mana::symb::symb:
Creature — Ogre (C)
Morale 2 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +2/+2 until end of turn.)
3/3
Soul Consumption :1mana::symb:
Sorcery (C)
Target opponent loses 1 life, if that player already lost life this turn, that player loses 3 life instead.
Spreading Weakness :2mana::symb::symb:
Enchantment (U) Landfall — Whenever a land enters the battlefield under your control, you may have target creature get -1/-1 until end of turn.
Uktara Blood-drawer :2mana::symb::symb:
Creature — Horror (U)
Uktara Blood-drawer gets +1/+1 as long as an opponent controls a Swamp.
Sacrifice a creature: Target opponent sacrifices a creature.
2/1
Uktara Defiler :3mana::symb::symb:
Creature — Horror (U)
:2mana::symb::symb:, Each opponent sacrifices a creature.
2/3
Uktara Rager :3mana::symb::symb:
Creature — Horror (R)
:symb::symb:, :symtap:: Target player sacrifices a creature.
:1mana::symb::symb:: Creatures you control get +X/+0 and gain Intimidate until end of turn, where X is the number of creature cards in target player’s graveyard. You may only play this ability once each turn.
3/3
Underdark Devourer :symb::symb:
Creature — Horror (U)
:symb::symb:: Underdark Devourer gains Deathtouch until end of turn.
Consume (Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.)
2/2
Underdark Slaughterer :1mana::symb::symb:
Creature — Horror (U)
:symb:, :symtap:, Return a land you control to its owner’s hand: Target player sacrifices a creature.
:symb:: Regenerate Uktara Slaughterer.
2/3
Wurgul Everfeaster :5mana::symb::symb:
Legendary Creature — Ogre (R)
Deathtouch
Consume (Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.) Landfall — Whenever a land enters the battlefield under your control, you may put a terror counter on target creature. If you do, that creature has gets +2/+1 and has Intimidate for as long as it has a terror counter on it. Creatures may only have one terror counter on them.
5/5
Red - 43 Cards
Ancient of Peaks :5mana::symr::symr:
Legendary Creature — Ancient (M)
First Strike
Whenever you play a creature spell, you may deal X damage to target player, where X is that creature’s power.
Double all damage creatures you control would deal.
6/6
Battle Charge
Instant (U)
Deal X damage to target player where X is the number of attacking creatures you control.
Battle Frenzy :1mana::symr:
Enchantment — Aura (C)
Enchant Creature
Enchanted creature has First Strike and Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
Berserking Goblin :symr::symr:
Creature — Goblin Warrior (C)
Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
2/1
Blessing of Chaos :1mana::symr::symr:
Sorcery (U)
Creatures can’t block this turn.
Blistering Lava :symr::symr:
Sorcery (C)
Blistering Lava deals 3 damage to target creature. Landfall — If you had a land enter the battlefield under your control this turn, you may have Blistering Lava deal 3 damage to target player as well.
Boiling Oil :1mana::symr:
Instant (C)
Boiling Oil deals 1 damage to up to three target creatures.
Bruga, War Champion :4mana::symr::symr:
Legendary Creature — Minotaur (R)
Haste, First Strike
When Bruga, War Master attacks, other attacking creatures you control can’t be blocked except by two or more creatures.
5/4
Brutal Tauren :2mana::symr::symr:
Creature — Minotaur (C)
First Strike
Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
3/2
Crag Explorer :2mana::symr:
Creature — Goblin (U)
:symr:, :symtap:, Return a land you control to its owner’s hand: Target creature gets +2/+0 and has Mountainwalk until end of turn.
2/2
Crag Pyromancer :2mana::symr::symr:
Creature — Goblin (R)
As long as an opponent controls a Mountain, Goblins you control have “2R, T: Deal 1 damage to target creature or player.”
2/2
Embattled Tauren :2mana::symr:
Creature — Minotaur (C)
:symr::symr:: Embattled Tauren gains Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.) until end of turn. You may only play this ability twice each turn.
2/2
Fiery Wake :2mana::symr:
Instant (C)
Fiery Wake deals 2 damage to each blocking creature.
Fire Within
Sorcery (C)
Target creature that entered the battlefield this turn deals damage equal to it’s power to another target creature.
Flame Chaser :1mana::symr::symr:
Creature — Goblin (U)
Flame Chaser gets +1/+1 as long as an opponent controls a Mountain.
When Flame Chaser attacks it gets +X/+0 until end of turn, where X is it’s power.
2/1
Flameheart Tauren :2mana::symr::symr:
Creature — Minotaur (U)
:symr:: Flameheart Tauren gets +1/+0 until end of turn.
When Flameheart Tauren dies, it deals damage equal to it’s power to target creature or player.
3/3
Furnace Tauren :3mana::symr:
Creature — Minotaur (C)
When Furnace Tauren enters the battlefield, it deals 2 damage to target player.
2/3
Gift of the Crag
Enchantment — Aura (C)
Enchant creature
Enchanted creature gets +2/+0 and has Mountainwalk.
Goblin Commander :2mana::symr::symr:
Creature — Goblin (R) Landfall — Whenever a land enters the battlefield under your control, Goblins you control get +1/+0 until end of turn.
Morale 2 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +2/+2 until end of turn.)
2/2
Goblin Savages :2mana::symr:
Creature — Goblin Warrior (C)
Haste
Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
2/2
Grack, Stonethrower :2mana::symr::symr:
Legendary Creature — Goblin (R) Landfall — Whenever a land enters the battlefield under your control, put a 1/1 red Goblin creature token with Haste onto the battlefield under your control.
:symr::symr:, Sacrifice a Goblin: Grack deals X damage to target creature or player where X is the number of Goblins you control.
2/3
Grasp the Flame :2mana::symr:
Instant (C)
Target creature gets +1/+0 and gains “When this creature attacks, you may have it deal 2 damage to target player” until end of turn.
Infernofist Minotaur :3mana::symr::symr:
Creature — Minotaur (R)
Whenever you cast a creature spell, Infernofist Minotaur deals 2 damage to target creature or player.
4/3
Landslide Runners :symr::symr:
Creature — Goblin (C)
Landslide Runners has Haste as long as an opponent controls a Mountain.
2/2
Lightning Strikes :1mana::symr:
Instant (C)
Lightning Strikes deals 2 damage divided as you choose among one or two target creatures and/or players. “Some say lightning never strikes the same place twice, those who do have never met me.” — Pyotr Elric.
Lust for Battle :1mana::symr:
Enchantment — Aura (C)
Enchant Creature
Enchanted creature gets +1/+1 and has “when this creature attacks, you may deal 1 damage to defending player or a creature they control.”
Magmatic Goblin :1mana::symr::symr:
Creature — Goblin (U)
When Magmatic Goblin attacks it gets +X/+0 until end of turn where X is equal to the number of Mountains you control.
2/2
Mountaintreader :1mana::symr:
Creature — Goblin (C) Landfall — Whenever a land enters the battlefield under your control, target Goblin gets +1/+0 until end of turn.
2/2
Pyotr Elric, Pyromancer :2mana::symr::symr::symr:
Legendary Creature — Human Wizard (R)
Whenever you play an Instant or Sorcery spell, you may deal damage equal to that spell’s converted mana cost to target player.
:symr::symr:, :symtap:: Copy target instant or sorcery spell. You may choose new targets for the copy.
3/3
Raging Tauren :3mana::symr::symr:
Creature — Minotaur (U)
When Raging Tauren attacks, it deals 1 damage to target creature or player.
Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
4/3
Rush to War :2mana::symr::symr:
Enchantment (R)
Creatures you control get +1/+0 and have Haste
Savage of the High Pass :3mana::symr:
Creature — Minotaur (C)
Savage of the High Pass gets +1/+1 as long as an opponent controls a Mountain.
2/3
Shower of Lava :1mana::symr::symr:
Enchantment (U) Landfall — Whenever a land enters the battlefield under your control, you may have Shower of Lava deal 1 damage to target player.
Tactical Manuvers :1mana::symr:
Sorcery (C)
Target creature gets +1/+0 and gains Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.) until end of turn.
Tauren Assaulter :3mana::symr:
Creature — Minotaur (U)
Haste Landfall — Whenever a land enters the battlefield under your control, Tauren Assaulter gets +2/+0 until end of turn.
3/3
Tauren Battlecraver :3mana::symr::symr:
Creature — Minotaur (C) Landfall — Tauren Battlecraver can’t be blocked by target creature this turn.
3/2
Tauren Battlemaster :4mana::symr::symr:
Creature — Minotaur (R)
First Strike
When Tauren Battlemaster attacks creatures you control get +X/+0 until end of turn, where X is equal to the number of Mountains you control.
4/4
Tauren Flamehoof :2mana::symr::symr:
Creature — Minotaur (U)
When Tauren Flamehoof enters the battle field, it deals 2 damage to target player.
:symr:, :symtap:, Return a land you control to its owner’s hand: Tauren Flamehoof deals 3 damage to target creature or player.
2/3
Thoughts in Flame :3mana::symr::symr:
Sorcery (R)
Thoughts in Flame deals damage to each opponent equal to the number of cards in that player’s hand.
Amberleaf Captain :2mana::symg::symg:
Creature — Elf (R) Landfall — Whenever a land enters the battlefield under your control, you may have target creature gain Forestwalk until end of turn.
:2mana::symg::symg:, :symtap:: Target creature gets +X/+X and gains Trample until end of turn, where X is the number of Elves you control.
2/2
Amberleaf Ensnarer :1mana::symg::symg:
Creature — Elf (U)
Amberleaf Ensnarer gets +1/+1 as long as an opponent controls a Forest.
Stun (When this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
2/3
Amberleaf Healers :2mana::symg:
Creature — Elf Shaman (U)
:symg:, :symtap:, Return a land to you control to its owner’s hand: Regenerate all creatures you control.
2/2
Amberleaf Sower :1mana::symg::symg:
Creature — Elf Druid (U)
:2mana:: Put a land card from your hand onto the battlefield tapped.
1/1
Amberleaf Surge :symg::symg:
Sorcery (R)
Put a +1/+1 counter on target creature for each untapped creature you control.
Ancient of Woods :5mana::symg::symg:
Legendary Creature — Ancient (M)
Trample
When Ancient of the Woods attacks, put a +1/+1 counter each creature that entered the battlefield this turn.
When Ancient Woods deals combat damage to an opponent, put that many 1/1 green Saproling creature tokens onto the battlefield.
6/6
Bestower of Might :1mana::symg::symg:
Creature — Elf (R)
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on that creature.
2/2
Bird Swatter :2mana::symg::symg:
Creature — Treefolk (C)
Reach
When Bird Swatter blocks a creature with Flying you may pay :symg::symg:, if you do, destroy that creature
2/3
Commando of the Vines :1mana::symg::symg:
Creature — Elf (U)
Deathtouch
Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
2/2
Defender of Roquewood :3mana::symg::symg:
Creature — Treefolk (C)
Reach, Defender
Defender of Roquewood can block any number of creatures.
3/7
Disciple of Roquewood :2mana::symg:
Creature — Treefolk (U)
When Disciple of Roquewood enters the battlefield, target creature gains Defender.
Disciple of Roquewood has Defender as long as an opponent controls a Forest.
2/3
Embrace the Wildwood :1mana::symg:
Sorcery (C)
Gain 3 life. Landfall — If you had a land enter the battlefield this turn, gain 1 life for each Forest on the battlefield instead.
Endless Growth :1mana::symg::symg:
Enchantment (U) Landfall — Whenever a land enters the battlefield under your control, you may reveal cards from your library until you reveal a basic land card. Put it into your hand and the rest onto the bottom of your library.
Evade :1mana::symg:
Instant (C)
Target creature gets +2/+2 and can only be blocked by creatures with Flying or Reach until end of turn.
Everbloom Tender :1mana::symg:
Creature — Elf Shaman (C)
Stun (When this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
1/2
Everbloom Warrior :1mana::symg::symg:
Creature — Treefolk (C) Landfall — Whenever a land enters the battlefield under your control, Everbloom Warrior gains Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.) until end of turn.
2/2
Expanding Terrain :1mana::symg::symg:
Sorcery (U)
Search your library for up to two basic lands and put them into your hand. Then shuffle your library.
If you control fewer lands than opponent, you may put up to two basic land cards from your hand onto the battlefield tapped.
Foodchain Assension :1mana::symg::symg:
Enchantment (R)
Creatures you control get +0/+1 and have Stun (When this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
Foresttreader :1mana::symg:
Creature — Elf (C) Landfall — Whenever a land enters the battlefield under your control, target Elf gets +1/+1 until end of turn.
1/2
Gift of the Vines
Enchantment — Aura (C)
Enchant creature
Enchanted creature gets +1/+1 and has Trample.
Glade Watchers :symg::symg:
Creature — Elf (C)
Glade Watchers has Vigilance as long as an opponent controls a Forest.
2/2
Guardian of Roquewood :2mana::symg:
Creature — Treefolk (U)
Defender
Guardian of Roquewood gets +2/+2 and loses defender as long as an opponent controls a Forest.
2/3
Might of the Beasts :2mana::symg:
Instant (C)
Target creature gets +X/+X until end of turn where X is the highest power among creatures you control.
Poison Oak :2mana::symg::symg:
Creature — Treefolk (R)
Reach Deathtouch
:1mana::symg:, :symtap:: Tap target creature with Flying. That creature doesn’t untap during its controller’s next untap step.
2/5
Questing Hunt :2mana::symg:
Sorcery (C)
Look at the top three cards of your library, choose a creature card and put it into your hand and the rest on the bottom of your library in any order.
Reviving Falls :symg::symg::symg:
Instant (U)
Gain 7 life, then put two 1/1 green Saproling creature tokens onto the battlefield.
Root Entangler :2mana::symg::symg:
Creature — Treefolk (C)
Defender, Reach
:symg:, :symtap:: Target creature gains Defender until end of turn.
2/3
Roquewood Flourisher :4mana::symg::symg:
Creature — Treefolk (R)
:symg::symg:, :symtap:: Saprolings you control get +2/+3, gain Reach, and become Treefolk until end of turn.
:1mana::symg:: Put a 1/1 green Saproling creature token onto the battlefield.
4/8
Roquewood Harvester :4mana::symg:
Creature — Treefolk (U)
Indestructible Landfall — When a land enters the battlefield under your control, put a 1/1 green Saproling creature token onto the battlefield.
1/3
Roquewood Skyclearer :2mana::symg::symg:
Creature — Treefolk (U)
Reach
:2mana::symg:, :symtap:, Return a land you control to its owner’s hand: Destroy target creature with Flying.
1/3
Roquewood, the Protector :4mana::symg::symg::symg:
Legendary Creature — Treefolk (R)
Indestructible, Defender, Reach
Other creatures you control get +0/+3.
:symg::symg::symg:: Creatures you control with Defender get +0/+X until end of turn where X is the number of creatures with Defender you control.
5/7
Sapling Herder :3mana::symg::symg:
Creature — Treefolk (C)
When Sapling Herder enters the battlefield, put two 1/1 green Saproling creature tokens onto the battlefield.
1/3
Saproling
Creature - Saproling
1/1
Savant of Amerleaf :symg::symg:
Creature — Elf (C)
Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
2/2
Selana Gildon, Battlemage :2mana::symg::symg::symg:
Legendary Creature — Human Wizard (R)
Whenever a creature enters the battlefield under your control you may have another target creature get +X/+X until end of turn, where X is the target creature’s converted mana cost.
:symg::symg:: Creatures you control gain Trample until end of turn.
3/3
Skywatch :1mana::symg:
Enchantment — Aura (C)
Enchant Creature
Enchanted creature gets +0/+3 and has Reach.
Surge of Might
Instant (C)
Up to three target creatures get +1/+1 until end of turn.
Sweeping Branches :1mana::symg:
Instant (C)
Creatures you control get +0/+2 and gain Reach until end of turn.
Till the Crops
Sorcery (C)
Reveal the top card of your library. If it’s a land card, put it onto the battlefield, otherwise put it into your graveyard.
Vigilant Readyness :1mana::symg:
Instant (C)
Untap all creatures you control. Gain 1 life for each creature untapped this way.
Wilif Everbloom :3mana::symg::symg:
Legendary Creature — Elf (R) Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on each other Elf you control.
:symg::symg:: Elf creatures you control gain Deathtouch until end of turn.
3/3
Artifact - 15 Cards
Amulet of Disruption
Artifact (R)
:3mana:, :symtap:: Tap up to X target permanents, where X is the greatest number of cards in an opponent’s hand.
Armor of the Ancients
Artifact (R)
:3mana:, Pay 3 life, :symtap:: Prevent all damage that would be dealt to you by creatures this turn.
Chaos’ Ring of Creation
Legendary Artifact (M)
Green creature spells you cast cost less to cast.
Whenever you play a green creature spell, you may put a 1/1 green Saproling creature token onto the battlefield under your control. The green ring was the essence of nature born from the first sprouting seed.
Chaos’ Ring of Death
Legendary Artifact (M)
Black creature spells you cast cost less to cast.
Whenever you play a black creature spell, you may have target player discard a card. The black ring was the essence of death, born from the first end.
Chaos’ Ring of Eternity
Legendary Artifact (M)
White creature spells you cast cost less to cast.
Whenever you play a white creature spell, you may gain 2 life. The white ring was the essence of of spirit created in the dawn of the first sunrise.
Chaos’ Ring of Flame
Legendary Artifact (M)
Red creature spells you cast cost less to cast.
Whenever you play a red creature spell, you may deal 1 damage to target creature or player. The red ring was the essence of flame born from the first spark of life.
Chaos’ Ring of Oceans
Legendary Artifact (M)
Blue creature spells you cast cost less to cast.
Whenever you play a blue creature spell, you may draw a card. The blue ring was the essence of water, born from the first drop to form.
Crematorium
Artifact (U)
:2mana:, :symtap:: Exile a creature card from target graveyard. You gain 3 life.
Hand of Chaos
Legendary Artifact (M)
Indestructible
:5mana:, :symtap:: Exile all permanents with converted mana 6 or greater. Ages ago, when Chaos was defeated and sealed into exile, this was all that remained of Servien’s creator.
Isolation Chamber
Artifact (U)
You may choose not to untap Isolation Chamber during your untap step.
:3mana:, :symtap:: Tap target creature. That creature doesn’t untap during its controller’s untap step for as long as Isolation Chamber remains tapped.
Orb of Anihilation
Artifact (M) Landfall — Whenever a land enters the battlefield under your control, destroy target permanent.
Sinister Scepter
Artifact (R)
:3mana:, :symtap:, Discard a card from your hand: Return a creature card from your graveyard to your hand. You may only play this ability as a Sorcery.
Skull Splitter
Artifact (R)
Whenever an opponent casts a spell, Skull Splitter deals 1 damage to that player.
Staff of Chaos
Legendary Artifact (M)
:2mana:, :symtap:, Sacrifice Staff of Chaos: Exile target legendary permanent.” If anyone beyond its creator used the staff, it would be destroyed.
The Everbloom
Legendary Artifact (M)
The Everbloom enters the battlefield with two Petal counters on it.
:symtap:, Remove a Petal counter from The Everbloom: Add one mana of any color to your mana pool. “It exists only for existence.” — Wilif Everbloom
Land - 5
Arctic Prairie
Land — Plains Island (R)
When Arctic Prairie enters the battlefield, sacrifice it unless you return a Plains or Island you control to its owner’s hand. (:symtap:: Add or to your mana pool.)
Drenched Slough
Land — Island Swamp (R)
When Drenched Slough enters the battlefield, sacrifice it unless you return a Island or Swamp you control to its owner’s hand. (:symtap:: Add or to your mana pool.)
Scorched Fen
Land — Swamp Mountain (R)
When Scorched Fen enters the battlefield, sacrifice it unless you return a Swamp or Mountain you control to its owner’s hand. (:symtap:: Add or to your mana pool.)
Sweeping Glade
Land — Forest Plains (R)
When Sweeping Glade enters the battlefield, sacrifice it unless you return a Forest or Plains you control to its owner’s hand. (:symtap:: Add or to your mana pool.)
Timber Range
Land — Mountain Forest (R)
When Timber Range enters the battlefield, sacrifice it unless you return a Mountain or Forest you control to its owner’s hand. (:symtap:: Add or to your mana pool)
Here's an update to the lands. They now resemble the Tribal lands from Lorwyn.
Arctic Prairie
Land — Plains Island (R)
As Arctic Prairie enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Arctic Prairie enters the battlefield tapped. ( : Add or to your mana pool.)
Drenched Slough
Land — Island Swamp (R)
As Drenched Slough enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Drenched Slough enters the battlefield tapped. ( : Add or to your mana pool.)
Scorched Fen
Land — Swamp Mountain (R)
As Scorched Fen enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Scorched Fen enters the battlefield tapped. ( :symtap:: Add or to your mana pool.)
Sweeping Glade
Land — Forest Plains (R)
As Sweeping Glade enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Sweeping Glade enters the battlefield tapped. ( :symtap:: Add or to your mana pool.)
Timber Range
Land — Mountain Forest (R)
As Timber Range enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Timber Range enters the battlefield tapped. ( :symtap:: Add or to your mana pool)
Servien: This is my first created set. I started on this set almost 10 years ago with a friend of mine who has now passed on and become a Planeswalker himself.
The story:
This plane within the multiverse had no planets with life upon them. A powerful demi-god named Chaos traveled to this plane. There, he tapped into the pure magic of unspoiled mana and crafted the five rings, one of each element. Using them he created the planet of Servien to be his own personal play toy. The first beings he placed upon the world were embodiments of the magic used to create them. They were called the Ancients. The Ancients, combined were almost as powerful as Chaos himself.
Chaos then made human beings with no specific differences. As all beings do, over time population grows, societies break off, and war comes. It started over who was created first, then who was created closer to the water or the forest or the mountains or the swamps. Over time, those that ventured into the woods became the elves. Those who went to the sea became the merfolk. Those who stayed on the plains the humans. Those who went into the swamps the ogres. Others went into the underdark of the dank caves beneath the earth and became horrors. Those who when to the mountains and climbed to the heights of the world and became the skyfolk. Others crawled into the caves of the mountains and became the goblins.
Chaos tried to control his world, but the Ancients and his creations fought back. In the end, Chaos was defeated and his rings were taken from him. He was sealed away in exile using an artifact. The people of Servien scattered the five rings so that their combined power couldn't be used again, unless united.
The story of Servien takes place thousands of years after the planet's creation when a group of Wizards begin finding the ancient rings of Chaos and tapping into their power. The rings are collected and brought to the artifact where Chaos remains sealed away in exile. Chaos is released, and the world is thrown into bedlam as the demi-god seeks to reign his power over his planet once more.
Stun (Whenever this creature deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step.)
Morale X (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +{X}/+{X} until end of turn.
Ancient of Sunlight
Legendary Creature — Ancient (M)
Flying
Other permanents you control have indestructible as long as you have more life than an opponent.
Whenever you cast a spell, you may gain life equal to it’s converted mana cost.
6/6
Battle Surge
Enchantment — Aura (C)
Enchant creature
Enchanted creature has Morale 2 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +2/+2 until end of turn.)
Blessed Day
Enchantment (U) Landfall — Whenever a land enters the battlefield under your control, choose a color. White creatures you control gain protection from that color until end of turn.
Cleansing Ruin
Sorcery (C)
Gain life equal to target creature’s toughness.
If you have less life than that creature’s controller, exile that creature instead.
Divine Power
Sorcery (U)
Gain 2 life for each creature you control.
If you have less life than an opponent, gain 2 life for each creature on the battlefield instead.
Edain, Field Commander
Legendary Creature — Human Soldier (R)
Lifelink, Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
Other Human creatures you control have Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.).
3/4
Everard, Holy Mage
Legendary Creature — Human Cleric (R)
: Prevent the next X damage to target creature or player, where X is the number of Plains you control.
3/4
Fieldtreader
Creature — Human Soldier (C) Landfall — Whenever a land enters the battlefield under your control, Fieldtreaders gets +0/+2 until end of turn.
2/1
Forbid the Relics
Sorcery (C)
Destroy target artifact or enchantment. Landfall — If you had a land enter the battlefield under your control, you may destroy up to two target artifacts or enchantments instead. “We must rid ourselves of relics of the past and move forward. There is no moving backward. Progress through unity.” — Edain.
Gallant Skyfolk
Creature — Skyfolk (C)
Flying
Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
1/1
Gracewing Skyfolk
Creature — Skyfolk (R)
Flying
Whenever another Skyfolk creature you control is dealt combat damage, you may prevent 1 of that damage.
3/4
Kelian Swordmaster
Creature — Human Warrior (U)
First Strike, vigilance
Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
2/2
Knight of Chaos
Legendary Creature — Human Knight (M)
Whenever Knight of Chaos attacks, search your library for a legendary card, reveal that card, and put it into your hand. Then shuffle your library.
2/3
Master of Kelian
Creature — Human Soldier (R)
Other Humans you control have Stun (Whenever this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
Whenever a creature an opponent controls attacks, you may untap Master of Kelian and another target creature you control.
2/4
Master of Windeen
Creature — Skyfolk (R)
Flying Landfall — Whenever a land enters the battlefield under your control, Skyfolk creatures you control get +1/+1 until end of turn.
: Target Skyfolk creature gains protection from the color of your choice until end of turn.
3/4
Noble Skyfolk
Creature — Skyfolk (U)
Flying lifelink
: Noble Skyfolk gains Morale 1 until end of turn. (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.) Activate this ability no more than two times each turn.
2/4
Patroller of Windeen
Creature - Skyfolk Warrior (C)
Flying
Stun (Whenever this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
2/2
Pious Servants
Creature — Human Cleric (U)
Vigilance
, , Return a land you control to its owner’s hand: Prevent the next 5 damage that would be dealt to target creature or player.
2/3
Rallied Troopers
Creature — Human Warrior (C)
Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
2/3
Shieldmates
Creature — Human Soldier (U)
Vigilance
Stun (Whenever this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
Shieldmates can block any number of creatures.
1/5
Skyfolk Divebomber
Creature — Skyfolk Warrior (U)
Flying, first strike
Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
3/3
Skyfolk Shielder
Creature — Skyfolk (U)
Flying
, , Return a land you control to it’s owner’s hand: White creatures you control gain protection from the color of your choice until end of turn.
2/2
Soul’s Exchange
Instant (U)
Tap target creature an opponent controls. That creature doesn’t untap during its controller’s next untap step.
If you have less life than an opponent, exile that creature instead.
Swiftblade Striker
Creature — Human Soldier (U)
Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
Stun (Whenever this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
2/3
Verez, Sky Ascended
Legendary Creature — Skyfolk (R)
Flying
Other Skyfolk creatures you control get +1/+2 and gain vigilance.
Landfall — Whenever a land enters the battlefield under your control, you may put a feather counter on target creature. If you do, that creature has flying for as long as it has a feather counter on it.
4/4
Voralia Devout
Creature - Skyfolk Monk (U)
Flying
Voralia Devout gets +1/+1 as long as an opponent controls a Plains.
Whenever Voralia Devout attacks, it gains protection from black until end of turn.
2/3
Windeen Plainsguard :3mana::symw:
Creature — Skyfolk (C)
Flying Landfall — Whenever a land enters the battlefield under your control, Windeen Plainsguard gets +1/+2 until end of turn.
2/2
Ancient of Waves
Legendary Creature — Ancient (M)
Islandwalk, hexproof
Whenever Ancient of Waves deals combat damage to an opponent, draw a card.
Other permanents you control have hexproof as long as you have more cards in hand than an opponent.
6/6
Behemoth of the Deep
Creature — Serpent (R)
Whenever a Serpent creature you control becomes the target of a spell or ability an opponent controls, tap target permanent. That permanent doesn’t untap during its controller’s next untap step.
Whenever Behemoth of the Deep attacks, defending player puts the top seven cards of his or her library into his or her graveyard.
6/6
Captain of the Waves
Creature — Merfolk (R)
Other Merfolk creatures you control get +1/+1 and have hexproof
, : Draw X cards, where X is the number of Merfolk creatures you control.
2/3
Cascade Diver
Creature — Merfolk Warrior (C)
Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
1/1
Cleric of Waves
Creature — Merfolk (U)
When Cleric of Waves enters the battlefield, Scry 2.
:symu:, :symtap:, Choose a basic land type: Target land’s type becomes the chosen type in addition to it’s other types until end of turn.
1/2
Clog the Mind
Instant (C)
Return target creature to its owner’s hand. That player puts the top two cards of his or her library into his or her graveyard.
Coiling Lakeskimmer
Creature — Serpent (C) Landfall — Whenever a land enters the battlefield under your control, Coiling Lakeskimmer gains Morale 1 until end of turn. (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
2/2
Constrictor Serpent
Creature — Serpent (C)
Constrictor Serpent gets +1/+1 as long as an opponent controls an Island.
Stun (Whenever this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
2/4
Conundrum
Sorcery (C)
Scry 2 Landfall — If you had a land enter the battlefield under your control this turn, Scry 4 instead. At age 4, Narrik made up a riddle. He still seeks the answer.
Coral Reef Slitherer
Creature - Serpent (C)
Whenever Coral Reef Slitherer attacks, defending player puts the top five cards of his or her library into his or her graveyard.
3/3
Depths Diver
Creature — Merfolk (U)
Hexproof
Stun (Whenever this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
2/3
Drown Out
Sorcery (C)
Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of tapped creatures that player controls.
Gift of the Tides
Enchantment — Aura (C)
Enchant creature
Enchanted creature gets +0/+2 and has Stun (Whenever this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
Hypnotizing Waters
Instant (U)
If target spell has only one target and that target is a creature, change that spell’s target to another creature.
Landfall — If you had a land enter the battlefield under your control this turn, counter target spell instead.
Knowledge Draining
Enchantment (R)
Creatures you control get +0/+1 and have “Whenever this creature attacks, defending player puts the top two cards of his or her library into his or her graveyard.”
Merrow Prophet
Creature — Merfolk (C)
Merrow Prophet gets +1/+1 as long as an opponent controls an Island.
: Look at the top X cards of your library. Then put them back in any order.
1/1
Mind Drowning
Instant (C)
Target creature gains “Whenever this creature attacks, defending player puts the top six cards of his or her library into his or her graveyard.” until end of turn.
Narrick, Wandering Sage
Legendary Creature — Human Wizard (R)
At the beginning of your upkeep, you may look at the top card of your library. If it’s an instant or sorcery card, you may cast it without paying its mana cost.
, : Return target instant or sorcery from your graveyard to your hand. Activate this ability once each turn.
3/3
Ocean Drinker
Creature — Serpent (U)
Islandwalk
Whenever Ocean Drinker attacks, defending player puts the top six cards of his or her library into his or her graveyard.
3/4
Reflection Watcher
Creature — Merfolk (U)
Hexproof
, , Return a land you control to its owner’s hand: Target creature gains Landwalk of the returned land’s type(s) until end of turn.
2/2
Sea Churning Serpent
Creature — Serpent (U) Landfall — Whenever a land enters the battlefield under your control, you may tap target creature.
Stun (Whenever this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
3/4
Shore Soaker
Creature — Serpent (U)
Whenever Shore Soaker attacks, put a douse counter on target land. Lands with douse counters are Islands in addition to their other types.
Whenever Shore Soaker attacks, it gets +1/+1 for each Island defending player controls.
3/3
Subdue
Instant (C)
Tap target non land permanent.
Landfall — If you had a land enter the battlefield under your control this turn, that permanent doesn’t untap during its controller’s next untap step.
Terrain Shifting
Sorcery (C)
Choose a basic land type. Up to three target lands become the chosen land type in addition to their other types until end of turn.
Thyrol, the Sea Eternal
Legendary Creature — Serpent (R)
Hexproof Landfall — Whenever a land enters the battlefield under your control, tap target non land permanent. That permanent doesn’t untap as long as Thyrol is on the battlefield.
6/8
Tidal Waker
Creature — Serpent (U)
:symu:, :symtap:, Return a land you control to its owner’s hand: Target player puts the top six cards of their library into their graveyard.
2/3
Tide’s Pull
Enchantment — Aura (C)
Enchant creature
Enchanted creature gets +0/+2 and has “Whenever enchanted creature attacks, you may tap or untap target permanent.”
Wake Crasher
Creature — Serpent (C)
Wake Crasher can’t be blocked.
Whenever Wake Crasher attacks, defending player puts the top four cards of his or her library into his or her graveyard.
1/1
Watertreader
Creature — Merfolk (C)
Landfall — Whenever a land enters the battlefield under your control, Watertreader gains hexproof until end of turn.
2/1
Waves of Glewod
Enchantment — Aura (C)
Enchant creature
Enchanted creature gets +0/+1 and has “Whenever enchanted creature attacks, defending player puts the top seven cards of his or her library into his or her graveyard.”
Yeziv, Visionary
Legendary Creature — Merfolk Wizard (R)
At the beginning of your upkeep each player reveals the top card of his or her library. If another card revealed this way shares the same converted mana cost as the top card of your library you may put that card into your hand.
, : Scry X, where X is equal to the number of Merfolk creatures you control.
1/2
Ancient of Shadow
Legendary Creature — Ancient (M)
Whenever Ancient of Shadow attacks, target player loses 1 life for each creature they control.
Whenever Ancient of Shadow deals combat damage to a player, return up to two target creature cards from your graveyard to your hand.
: Regenerate Ancient of Shadow.
6/6
Bladeweilder Ogre
Creature — Ogre (C) Landfall — Whenever a land enters the battlefield under your control, Bladeweilder Ogre gains intimidate until end of turn.
2/3
Bloodkeeper Ogre
Creature — Ogre (U)
When Bloodkeeper Ogre enters the battlefield, target opponent loses 3 life.
, , Return a land you control to its owner’s hand: Target player loses 1 life for each creature they control.
3/4
Conspicuous Consumption
Enchantment — Aura (C)
Enchant creature
Enchanted creature has "Whenever a creature dealt damage by enchanted creature dies this turn, put a +1/+1 counter on this creature."
Cygnus Vodst, Necromancer
Legendary Creature — Human Wizard (R)
During each of your turns, you may cast one creature card from your graveyard.
:symb:, Exile a card from your graveyard: Target player loses X life, where X is equal to the converted mana cost of the exiled card.
3/3
Deep Shadow Dweller
Creature — Horror (C)
Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
: Regenerate Deep Shadow Dweller.
2/1
Defiler of Grox’ll
Creature — Ogre (R)
Whenever a creature dealt damage by Defiler of Grox'll this turn dies, put a +1/+1 counter on this creature.
, Target player loses life equal to Defiler of Grox’ll’s power.
3/3
Deroza, Fallen
Legendary Creature — Horror (R)
Intimidate
Morale 2 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +2/+2 until end of turn.)
Whenever Deroza, Fallen attacks, defending player sacrifices a creature.
3/4
Fen Stalkers
Creature — Horror (C)
As long as an opponent controls a Swamp, Fen Stalkers has "Whenever a creature dealt damage by Fen Stalkers this turn dies, put a +1/+1 counter on this creature."
3/3
Grox’ll Devourer
Creature — Ogre (U)
Grox’ll Devourer gets +1/+1 as long as an opponent controls a Swamp.
Whenever a creature dealt damage by Grox'll Devourer this turn dies, put a +1/+1 counter on this creature.
4/4
Grox’ll Mindcrusher
Creature — Ogre (U)
, Pay 2 life: Each player discards a card at random.
Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
2/3
Lesser of two Evils
Sorcery (U)
Destroy up to two target nonblack creatures, unless an opponent loses 6 life. Narrick watched the ancient evils fight, but in the end evil would still win.
Presence of Death
Instant (C)
Up to one target creature gets -1/-1 until end of turn. If an opponent has more life than you, that creature gets -3/-3 until end of turn instead.
Shadowtreader
Creature — Horror (C) Landfall — Whenever a land enters the battlefield under your control, target creature you control gets +2/-1 until end of turn.
2/1
Sludge Smasher
Creature — Ogre (C)
Morale 2 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +2/+2 until end of turn.)
3/3
Spreading Weakness
Enchantment (U) Landfall — Whenever a land enters the battlefield under your control, you may have target creature get -1/-1 until end of turn.
Uktara Blood-drawer
Creature — Horror (U)
Uktara Blood-drawer gets +1/+1 as long as an opponent controls a Swamp.
Sacrifice a creature: Target opponent sacrifices a creature.
2/1
Uktara Rager
Creature — Horror (R)
, : Target player sacrifices a creature.
: Creatures you control get +X/+0 and gain intimidate until end of turn, where X is the number of creature cards in target player’s graveyard. You may only play this ability once each turn.
3/3
Underdark Devourer
Creature — Horror (U)
: Underdark Devourer gains deathtouch until end of turn.
Whenever a creature dealt damage by Underdark Devourer this turn dies, put a +1/+1 counter on this creature.
2/2
Underdark Slaughterer
Creature — Horror (U)
, , Return a land you control to its owner’s hand: Target player sacrifices a creature.
: Regenerate Uktara Slaughterer.
2/3
Wurgul Everfeaster
Legendary Creature — Ogre (R)
Deathtouch
Whenever a creature dealt damage by Wurgul Everfeaster this turn dies, put a +1/+1 counter on this creature. Landfall — Whenever a land enters the battlefield under your control, you may put a terror counter on target creature. If you do, that creature has gets +2/+1 and has intimidate for as long as it has a terror counter on it. Creatures may only have one terror counter on them.
5/5
Ancient of Peaks
Legendary Creature — Ancient (M)
First Strike
Whenever you cast a creature spell, you may have Ancient of Peaks deal X damage to target player, where X is that creature’s power.
Other creatures you control have "If this creature would deal combat damage to a creature or player, it deals double that damage instead."
6/6
Battle Frenzy
Enchantment — Aura (C)
Enchant creature
Enchanted creature has first strike and Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
Berserking Goblin
Creature — Goblin Warrior (C)
Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
2/1
Battlemaster Tauren
Creature — Minotaur (R)
First Strike
Whenever Battlemaster Tauren attacks Minotaur creatures you control get +X/+0 until end of turn, where X is equal to the number of Mountains you control.
4/4
Blazehoof Tauren
Creature — Minotaur (U)
When Tauren Flamehoof enters the battle field, it deals 2 damage to target player.
, , Return a land you control to its owner’s hand: Blazehoof Tauren deals 3 damage to target creature or player.
2/3
Blistering Lava
Sorcery (C)
Blistering Lava deals 3 damage to target creature. Landfall — If you had a land enter the battlefield under your control this turn, you may have Blistering Lava deal 3 damage to target creature and target player instead.
Bruga, War Champion
Legendary Creature — Minotaur (R)
Haste, first strike
Whenever Bruga, War Master attacks, other attacking creatures you control can’t be blocked except by two or more creatures.
5/4
Brutal Tauren
Creature — Minotaur (C)
First Strike
Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
3/2
Cavern Explorer
Creature — Goblin (U)
, , Return a land you control to its owner’s hand: Target creature gets +2/+0 and has Mountainwalk until end of turn.
2/2
Crag Commander
Creature — Goblin (R) Landfall — Whenever a land enters the battlefield under your control, Goblins you control get +1/+0 until end of turn.
Morale 2 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +2/+2 until end of turn.)
2/2
Embattled Tauren
Creature — Minotaur (C)
: Embattled Tauren gains Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.) until end of turn. Activate this ability no more than twice each turn.
2/2
Flame Chaser
Creature — Goblin (U)
Flame Chaser gets +1/+1 as long as an opponent controls a Mountain.
Whenever Flame Chaser attacks it gets +X/+0 until end of turn, where X is it’s power.
2/1
Flameheart Tauren
Creature — Minotaur (U)
: Flameheart Tauren gets +1/+0 until end of turn.
When Flameheart Tauren dies, it deals damage equal to it’s power to target creature or player.
3/3
Goblin Savages
Creature — Goblin Warrior (C)
Haste
Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
2/2
Grack, Stonethrower
Legendary Creature — Goblin (R) Landfall — Whenever a land enters the battlefield under your control, put a 1/1 red Goblin creature token with haste onto the battlefield under your control.
, Sacrifice a Goblin: Grack deals X damage to target creature or player where X is the number of Goblins you control.
2/3
Grasp the Flame
Instant (C)
Target creature gets +1/+0 and gains “Whenever this creature attacks, you may have it deal 2 damage to target player” until end of turn.
Lightning Strikes
Instant (C)
Lightning Strikes deals 2 damage divided as you choose among one or two target creatures and/or players. “Some say lightning never strikes the same place twice, those who do have never met me.” — Pyotr Elric.
Lust for Battle
Enchantment — Aura (C)
Enchant creature
Enchanted creature gets +1/+1 and has “Whenever enchanted creature attacks, you may have this creature deal 1 damage to defending player or a creature they control.”
Magmatic Goblin
Creature — Goblin (U)
Whenever Magmatic Goblin attacks it gets +X/+0 until end of turn where X is equal to the number of Mountains you control.
2/2
Mountaintreader
Creature — Goblin (C) Landfall — Whenever a land enters the battlefield under your control, target Goblin gets +1/+0 until end of turn.
2/2
Pyotr Elric, Pyromancer
Legendary Creature — Human Wizard (R)
Whenever you cast an Instant or Sorcery spell, you may deal damage equal to that spell’s converted mana cost to target player.
, : Copy target instant or sorcery spell. You may choose new targets for the copy.
3/3
Raging Tauren
Creature — Minotaur (U)
Whenever Raging Tauren attacks, it deals 1 damage to target creature or player.
Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
4/3
Shower of Lava
Enchantment (U) Landfall — Whenever a land enters the battlefield under your control, you may have Shower of Lava deal 1 damage to target player.
Spire Maniac
Creature - Goblin Warrior (C)
Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
2/1
Summit Pyromancer
Creature — Goblin (R)
As long as an opponent controls a Mountain, Goblins you control have “ , : Deal 1 damage to target creature or player.”
2/2
Tactical Manuvers
Sorcery (C)
Target creature gets +1/+0 and gains Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.) until end of turn.
Tauren Assaulter
Creature — Minotaur (U)
Haste Landfall — Whenever a land enters the battlefield under your control, Tauren Assaulter gets +2/+0 until end of turn.
3/3
Amberleaf Captain
Creature — Elf (R) Landfall — Whenever a land enters the battlefield under your control, you may have target Elf creature gain Forestwalk until end of turn.
, : Target creature gets +X/+X and gains trample until end of turn, where X is the number of Elves you control.
2/2
Amberleaf Healers
Creature — Elf Shaman (U)
, , Return a land to you control to its owner’s hand: Regenerate all Elf creatures you control. Activate this ability only once each turn.
1/1
Amberleaf Surge
Sorcery (R)
Put a +1/+1 counter on target creature for each untapped creature you control.
Ancient of Woods
Legendary Creature — Ancient (M)
Trample
When Ancient of the Woods attacks, put a +1/+1 counter each creature that entered the battlefield this turn.
When Ancient Woods deals combat damage to an opponent, put that many 1/1 green Saproling creature tokens onto the battlefield.
6/6
Bestower of Might
Creature — Elf (R)
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on that creature.
2/2
Bird Swatter
Creature — Treefolk (C)
Reach
Whenever Bird Swatter blocks a creature with Flying you may pay :symg::symg, if you do, destroy that creature at the end of combat.
2/3
Commando of the Vines
Creature — Elf (U)
Deathtouch
Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
2/2
Disciple of Lushroot
Creature — Treefolk Druid (U)
When Disciple of Lushroot enters the battlefield put a root counter on target creature. Creatures with root counters have Defender.
Disciple of Lushroot has Defender as long as an opponent controls a Forest.
2/3
Embrace the Wildwood
Sorcery (C)
Gain 3 life. Landfall — If you had a land enter the battlefield under your control this turn, gain 1 life for each Forest on the battlefield instead.
Endless Growth
Enchantment (U) Landfall — Whenever a land enters the battlefield under your control, you may add to your mana pool.
Evade
Instant (C)
Target creature gets +2/+2 and can only be blocked by creatures with flying or reach until end of turn.
Everbloom Sower
Creature — Elf Druid (U)
: Put a land card from your hand onto the battlefield tapped.
1/1
Everbloom Tender :1mana::symg:
Creature — Elf Shaman (C)
Stun (When this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
1/2
Everbloom Warrior
Creature — Treefolk (C) Landfall — Whenever a land enters the battlefield under your control, Everbloom Warrior gains Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.) until end of turn.
2/2
Expanding Terrain
Sorcery (U)
Search your library for up to two basic lands and put them into your hand. Then shuffle your library.
If you control fewer lands than opponent, you may put up to two basic land cards from your hand onto the battlefield tapped.
Foodchain Assension
Enchantment (R)
Creatures you control get +0/+1 and have Stun (When this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
Foresttreader
Creature — Elf (C) Landfall — Whenever a land enters the battlefield under your control, target Elf gets +1/+1 until end of turn.
1/2
Gift of the Vines
Enchantment — Aura (C)
Enchant creature
Enchanted creature gets +1/+1 and has trample.
Glade Watchers
Creature — Elf (C)
Glade Watchers has Vigilance as long as an opponent controls a Forest.
2/2
Might of the Beasts
Instant (C)
Target creature gets +X/+X until end of turn where X is the highest power among creatures you control.
Poison Oak
Creature — Treefolk (R)
Reach, deathtouch
, : Tap target creature with flying. That creature doesn’t untap during its controller’s next untap step.
2/5
Questing Hunt
Sorcery (C)
Look at the top three cards of your library, you may reveal a creature card among them. Put it into your hand and the rest on the bottom of your library in any order.
Reviving Falls
Instant (U)
Gain 7 life, then put two 1/1 green Saproling creature tokens onto the battlefield.
Root Entangler
Creature — Treefolk (C)
Defender, reach
, : Target creature gains defender until end of turn.
2/3
Roquewood Flourisher
Creature — Treefolk (R)
, : Saprolings you control get +2/+3, gain Reach, and become Treefolk until end of turn.
: Put a 1/1 green Saproling creature token onto the battlefield.
4/8
Roquewood Harvester :4mana::symg:
Creature — Treefolk (U)
Indestructible Landfall — When a land enters the battlefield under your control, put a 1/1 green Saproling creature token onto the battlefield.
1/3
Roquewood Skyclearer :2mana::symg::symg:
Creature — Treefolk (U)
Reach
:2mana::symg:, :symtap:, Return a land you control to its owner’s hand: Destroy target creature with Flying.
1/3
Roquewood, the Protector
Legendary Creature — Treefolk (R)
Indestructible, Defender, Reach
Other creatures you control get +0/+3.
: Creatures you control with Defender get +0/+X until end of turn where X is the number of creatures with Defender you control.
5/7
Sapling Herder
Creature — Treefolk (C)
When Sapling Herder enters the battlefield, put two 1/1 green Saproling creature tokens onto the battlefield.
1/3
Saproling
Creature - Saproling
1/1
Savant of Amerleaf :symg::symg:
Creature — Elf (C)
Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
2/2
Selana Gildon, Battlemage
Legendary Creature — Human Wizard (R)
Whenever a creature enters the battlefield under your control you may have another target creature get +X/+X until end of turn, where X is the target creature’s converted mana cost.
: Creatures you control gain trample until end of turn.
3/3
Skywatch
Enchantment — Aura (C)
Enchant Creature
Enchanted creature gets +0/+3 and has reach.
Surge of Might
Instant (C)
Up to three target creatures get +1/+1 until end of turn.
Sweeping Branches
Instant (C)
Creatures you control get +0/+2 and gain reach until end of turn.
Tanglewood Ensnarer
Creature — Elf (U)
Tanglewood Ensnarer gets +1/+1 as long as an opponent controls a Forest.
Stun (When this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
2/3
Tanglewood Keeper
Creature - Treefolk (C)
Defender, reach
Tanglewood Keeper can block any number of creatures
2/7
Till the Crops
Sorcery (C)
Reveal the top card of your library. If it’s a land card, put it onto the battlefield, otherwise put it into your graveyard.
Treefolk Skyclearer
Creature - Treefolk (U)
Reach
, , Return a land you control to its owner's hand: Destroy target creature with flying.
1/3
Treetop Shielding
Enchantment — Aura (C)
Enchant creature
Enchanted creature gets +1/+1 and has hexproof.
Verdant Harvester
Creature - Treefolk (U)
Indestructible Landfall — Whenever a land enters the battlefield under your control, put a 1/1 green Saproling creature token onto the battlefield.
1/3
Vigilant Readyness
Instant (C)
Untap all creatures you control. Gain 1 life for each creature untapped this way.
Watchful Guardian
Creature - Treefolk (U)
Defender
Watchful Guardian gets +2/+2 and loses defender as long as an opponent controls a Forest.
2/3
Wilif Everbloom
Legendary Creature — Elf Shaman (R) Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on each other Elf you control.
: Elf creatures you control gain deathtouch until end of turn.
3/3
Artifact - 15 Cards
Amulet of Disruption
Artifact (R)
, : Tap up to X target permanents, where X is the greatest number of cards in an opponent’s hand.
Armor of the Ancients
Artifact (R)
, Pay 3 life, : Prevent all damage that would be dealt to you by creatures this turn.
Chaos’ Ring of Creation
Legendary Artifact (M)
Green creature spells you cast cost less to cast.
Whenever you cast a green creature spell, you may put a 1/1 green Saproling creature token onto the battlefield under your control. The green ring was the essence of nature born from the first sprouting seed.
Chaos’ Ring of Death
Legendary Artifact (M)
Black creature spells you cast cost less to cast.
Whenever you cast a black creature spell, you may have target player discard a card. The black ring was the essence of death, born from the first end.
Chaos’ Ring of Eternity
Legendary Artifact (M)
White creature spells you cast cost less to cast.
Whenever you cast a white creature spell, you may gain 2 life. The white ring was the essence of of spirit created in the dawn of the first sunrise.
Chaos’ Ring of Flame
Legendary Artifact (M)
Red creature spells you cast cost less to cast.
Whenever you cast a red creature spell, you may deal 1 damage to target creature. The red ring was the essence of flame born from the first spark of life.
Chaos’ Ring of Oceans
Legendary Artifact (M)
Blue creature spells you cast cost less to cast.
Whenever you cast a blue creature spell, you put the top two cards of target players library into his or her graveyard. The blue ring was the essence of water, born from the first drop to form.
Crematorium
Artifact (U)
, : Exile target creature card from a graveyard. You gain 3 life.
Hand of Chaos
Legendary Artifact (M)
Indestructible
, : Exile all permanents with converted mana six or greater. Ages ago, when Chaos was defeated and sealed into exile, this was all that remained of Servien’s creator.
Isolation Chamber
Artifact (U)
You may choose not to untap Isolation Chamber during your untap step.
, : Tap target creature. That creature doesn’t untap during its controller’s untap step for as long as Isolation Chamber remains tapped.
Orb of Anihilation
Artifact (M) Landfall — Whenever a land enters the battlefield under your control, destroy target nonland permanent.
Sinister Scepter
Artifact (R)
, , Discard a card from your hand: Return a creature card from your graveyard to your hand. Activate this ability only any time you could cast a Sorcery.
Skull Splitter
Artifact (R)
Whenever an opponent casts a spell, Skull Splitter deals 1 damage to that player.
Staff of Chaos
Legendary Artifact (M)
, , Sacrifice Staff of Chaos: Exile target legendary permanent.” If anyone beyond its creator used the staff, it would be destroyed.
The Everbloom
Legendary Artifact (M)
The Everbloom enters the battlefield with two petal counters on it.
, Remove a petal counter from The Everbloom: Add one mana of any color to your mana pool. “It exists only for existence.” — Wilif Everbloom
Land - 5
Arctic Prairie
Land (R)
As Arctic Prairie enters the battlefield, you may reveal a basic Plains or basic Island card from your hand. If you don't Arctic Prairie enters the battlefield tapped.
: Add or to your mana pool.
Drenched Slough
Land (R)
As Drenched Slough enters the battlefield, you may reveal a basic Island or basic Swamp card from your hand. If you don't Drenched Slough enters the battlefield tapped.
: Add or to your mana pool.
Scorched Fen
Land (R)
As Scorched Fen enters the battlefield, you may reveal a basic Swamp or basic Mountain card from your hand. If you don't Scorched Fen enters the battlefield tapped.
: Add or to your mana pool.
Sweeping Glade
Land (R)
As Sweeping Glade enters the battlefield, you may reveal a basic Forest or basic Plains card from your hand. If you don't Sweeping Glade enters the battlefield tapped.
: Add or to your mana pool.
Timber Range
Land (R)
As Timber Range enters the battlefield, you may reveal a basic Mountain or basic Forest card from your hand. If you don't Timber Range enters the battlefield tapped.
: Add or to your mana pool
The Everbloom: I don't see how the change adresses the problems with it. It's better than a Lotus Petal, a card that they wouldn't print today anymore. Pentad Prism is the power level you should be aiming for.
Completed sets:
Iamur — The Underwater Set
Overworld — Pirates vs. Octopuses
Esparand — The Sands of Time
Unfinished Sets:
Siege of Ravnica — Eldrazi in Ravnica
Shandalar — The Mana Set
Iamur Reimagined — Iamur v2
You can find more creative projects on my page Antaresdesigns!
Ancient of the Sea is one that's particularly good, the ability to only be removed by mass-removal, its a 6/6 for 7, Unblockable and draws 3 on damage.. its just too much advantage. Then the counter ability is just.. ridiculous.
If I were you, I'd consider simplifying them. Remove some keywords and try to simplify their abilities a bit. Try them all Flying + X for instance (Flying + Hexproof), and maybe they could all be based on attacking (IE: If ~ attacks, when a creature you control deals combat damage to a player this turn, draw a card.), the other abilities are all rather "win-more" typically. Which you want to avoid creatures that "if you play this, you win".
Just my advice though, take it with a grain of salt
RRR Khorenthos - The Red Block (Feedback needed!) RRR
I did notice that I went a bit keyword crazy, but I'd like to have each creature type have at least one new keyword and throw in some older ones, but have it be balanced.
I'm also going to incorporate more creatures that return lands to your hand to activate abilities, as well as feed into Landfall.
Servien
Chaos' Realm
Escalation of Chaos
Tales of Cahdaria
Enigmatic Distrubance
Celestial Unveiling
I did notice that the War Ogre is off color because war, itself, is red and, save Spitting Sliver (from Planar Chaos), every modern black creature with first strike by default is, at least, uncommon. The other problem with the sliver is it's a sliver, and those are parasitic.
White (36 cards)
Advancing Troops :2mana::symw::symw: - Common
Enchantment
Creatures you control get +0/+1 and have Vigilance.
1/188
Ancient of the Sun :5mana::symw::symw: - Mythic
Legendary Creature — Ancient
Vigilance
Whenever Ancient of the Sun attacks it gains Flying until end of turn.
Prevent all damage that would be dealt to you by sources your opponents control.
6/6
2/188
Battle Surge :1mana::symw: - Common
Enchantment — Aura
Enchant Creature
Enchanted creature gains Morale 1 (When this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
3/188
Blessed Day :1mana::symw::symw: - Unommon
Enchantment
Landfall — Whenever a land enters the battlefield under your control target creature gains protection from the color of your choice until end of turn.
4/188
Blessed Shield - Unommon
Instant
Target creature gains First Stike and gets +0/+X until end of turn, where X is the number of Plains you control.
5/188
Call to Arms :1mana::symw: - Common
Instant
Untapped creatures you control get +1/+2 until end of turn.
Gain 2 life.
6/188
Cleansing Ruin :symw::symw: - Common
Sorcery
Destroy target artifact.
If you have more life than an opponent, destroy target artifact and target enchantment instead.
7/188
Defend the Homefront :1mana::symw: - Common
Sorcery
Creatures you control get +1/+0 and gain First Strike until end of turn.
8/188
Defensive Formation :1mana::symw: - Common
Instant
Blocking creatures you control get +0/+3 until end of turn.
9/188
Divine Power :1mana::symw::symw: - Uncommon
Sorcery
Gain 2 life for each creature you control.
If you have more life than an opponent, gain 2 life for each creature on the battlefield instead.
10/188
Edain, Field Commander :3mana::symw::symw: - Rare
Legendary Creature — Human
Lifelink
Creatures you control have Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
3/4
11/188
Everard Fiorvante, the Cleric :2mana::symw::symw::symw: - Rare
Legendary Creature — Human Cleric
Whenever a creature enters the battlefield under you control, gain life equal to it’s toughness.
:symtap:: Prevent the next X damage that would be dealt to target creature or player this turn, where X is the number of Plains you control.
3/4
12/188
Favor the Faithful :3mana::symw: - Common
Instant
Destroy all enchantments.
If you have more life than an opponent, destroy all enchantments you don’t control instead.
13/188
Fieldtreaders :1mana::symw: - Common
Creature — Human
Landfall — Whenever a land enters the battlefield under your control, Fieldtreaders gets +1/+1 until end of turn.
2/1
14/188
Forbid the Relics :1mana::symw: - Common
Sorcery
Unless an opponent sacrifices an artifact or enchantment, you gain 6 life.
“We must rid ourselves of relics of the past and move forward. There is no moving backward. Progress through unity.” — Edain.
15/188
Frantic Scout :symw::symw: - Common
Creature — Human
When an opponent declares an attack, if Frantic Scout is tapped, you may untap it.
2/1
16/188
Gallant Skyfolk :1mana::symw: - Common
Creature — Skyfolk
Flying
Morale 1 (When this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
1/1
17/188
Kelian Swordmaster :2mana::symw::symw: - Uncommon
Creature — Human
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Plainsheart — As long as an opponent controls a Plains, Kelian Swordmaster gets +1/+1 and has Vigilance.
When Kelian Swordmaster attacks, it gains First Strike until end of turn.
2/3
18/188
Master of Kelian :3mana::symw::symw: - Rare
Creature — Human
First Strike, Lifelink
Whenever an opponent declares an attack, you may untap Master of Kelian and another target creature you control.
3/4
19/188
Master of Windeen :3mana::symw::symw: - Rare
Creature — Skyfolk
Flying
Landfall — Whenever a land enters the battlefield under your control, White creatures you control get +1/+1 until end of turn.
:symw::symw:: Target creature gains protection from the color of your choice until end of turn.
3/4
20/188
Meadow Elite :symw::symw: - Common
Creature — Human
Plainsheart — As long as an opponent controls a Plains, Meadow Elite gets +1/+1 and has Vigilance.
1/2
21/188
Pious Servants :2mana::symw: - Uncommon
Creature — Human
Vigilance
:symw:, :symtap:, Return a land you control to its owner's hand: Gain 5 life.
2/2
22/188
Rallied Troopers :2mana::symw: - Common
Creature — Human
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
2/3
23/188
Rally Around :2mana::symw: - Common
Enchantment — Aura
Enchant Creature
Enchanted creature gains Battlecry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
24/188
Sentry of Kelian :1mana::symw::symw: - Common
Creature — Human
Lifelink
When Sentry of Kelian blocks, it gets +1/+2 until end of turn.
2/2
25/188
Shieldmates :2mana::symw::symw: - Uncommon
Creature — Human
First Strike Vigilance
Shieldmates can block any number of creatures.
1/5
26/188
Skyfolk Divebomber :3mana::symw: - Uncommon
Creature — Skyfolk
Flying, First Strike
Landfall — Whenever a land enters the battlefield under your control, Skyfolk Divebomber gains Vigilance until end of turn.
3/3
27/188
Skyfolk Shielder :2mana::symw: - Uncommon
Creature — Skyfolk
Flying
:symw:, :symtap:, Return target land you control to it's owner's hand: Target creature gains protection from the color of your choice until end of turn.
2/2
28/188
Soul’s Exchange :1mana::symw: - Uncommon
Instant
Tap target attacking or blocking creature.
If you have more life than an opponent, exile that creature instead.
29/188
Verez, the Sky Ascended :4mana::symw::symw: - Rare
Legendary Creature — Skyfolk
Flying
Creatures you control with Flying get +1/+2 and gain Vigilance.
Landfall — Whenever a land enters the battlefield under your control, target creature gains Flying. (This effect is permanent)
4/4
30/188
Warcry Skyfolk :symw::symw: - Common
Creature — Skyfolk
Flying
:symw::symw:: Warcry Skyfolk gains First Strike until end of turn.
2/1
31/188
Windeen Devout :1mana::symw::symw: - Uncommon
Creature — Skyfolk
Flying
Plainsheart — As long as an opponent controls a Plains, Windeen Devout gets +1/+1 and has Vigilance.
When Windeen Devout attacks, it gains Protection from Black until end of turn.
2/3
32/188
Windeen Gift - Common
Instant
Creatures you control with Flying get +1/+1 until end of turn.
33/188
Windeen Patroler :2mana::symw: - Common
Creature — Skyfolk
Flying, Lifelink
2/2
34/188
Windeen Plainsguard :3mana::symw: - Common
Creature — Skyfolk
Flying
Landfall — Whenever a land enters the battlefield under your control, Windeen Plainsguard gets +1/+1 until end of turn.
2/2
35/188
Windeen Scout :1mana::symw: - Common
Creature — Skyfolk
Plainsheart — As long as an opponent controls a Plains, Windeen Scout gets +1/+1 and has Vigilance.
Flying
1/1
36/188
Blue (36 cards)
Ancient of the Sea :5mana::symu::symu: - Mythic
Legendary Creature — Ancient
Ancient of the Sea can't be blocked if you have more cards in your hand than an opponent.
Whenever Ancient of the Sea deals combat damage to an opponent, draw a card.
Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, counter it unless it’s controller pays :2mana:.
6/6
37/188
Banish :1mana::symu: - Common
Sorcery
Return target creature to its owner’s hand. That player puts the top two cards of his or her library into their graveyard.
38/188
Behemoth of the Deep :4mana::symu::symu::symu: - Rare
Creature — Serpent
Whenever a Serpent you control becomes the target of a spell or ability an opponent controls, tap target permanent. That permanent doesn’t untap during its controller’s next untap step.
Gouge 3 (When this creature attacks, put the top 3 cards of defending player’s library into their graveyard.)
6/6
39/188
Captain of the Waves :4mana::symu::symu: - Rare
Creature — Merfolk
Other Merfolk you control get +1/+1 and are Hexproof
:symu::symu:, :symtap:: Draw X cards, where X is the number of Merfolk you control.
2/3
40/188
Cleric of Waves :2mana::symu: - Uncommon
Creature — Merfolk
When Cleric of Waves enters the battlefield, Scry 2.
:symu:, :symtap:: Target land's type becomes the type of your choice, in addition to it's other types until end of turn.
1/2
41/188
Coarl Reef Slitherer :2mana::symu::symu: - Common
Creature — Serpent
Gouge 2 (When this creature attacks, put the top 2 cards of defending player’s library into his or her graveyard.)
2/3
42/188
Coiling Lakeskimmer :3mana::symu: - Common
Creature — Serpent
Landfall — Whenever a land enters the battlefield under your control, Coiling Lakeskimmer gets +1/+1 until end of turn.
3/3
43/188
Constrictor Serpent :3mana::symu::symu: - Common
Creature — Serpent
Islandheart — As long as an opponent controls an Island, Constrictor Serpent gets +1/+1 and has Hexproof.
Subdue (When this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
2/4
44/188
Conundrum - Common
Sorcery
Scry 4
At age 4, Narrik made up a riddle. He still seeks the answer.
45/188
Drown Out :2mana::symu::symu: - Common
Instant
For each tapped creature an opponent controls, that player puts that many cards from the top of his or her library into their graveyard.
46/188
Empowered Merrow :3mana::symu: - Uncommon
Creature — Merfolk
Your maximum hand size is increased by one.
At the beginning of your upkeep, draw a card.
1/3
47/188
Hypnotizing Waters :2mana::symu: - Uncommon
Instant
Tap up to four target creatures.
48/188
Merrow Mystic :1mana::symu::symu: - Common
Creature — Merfolk
Hexproof
When Merrow Mystic attacks, Scry 1.
1/2
49/188
Merrow Prophet :1mana::symu::symu: - Common
Creature — Merfolk
:xmana:: Look at the top X cards of your library. Then put them back in any order.
1/1
50/188
Merrow Psychic :symu::symu: - Common
Creature — Merfolk
When Merrow Psychic enters the battlefield, Scry 3.
1/2
51/188
Mystic Prediciton :symu::symu: - Uncommon
Instant
Name a card, then look at the top three cards of target player’s library. If the named card is among them, you draw two cards. Otherwise, you draw a card.
52/188
Narrick, the Wandering Sage :2mana::symu::symu::symu: - Rare
Legendary Creature — Human Wizard
Play with the top card of your library revealed.
If the top card of your library is an Instant or Sorcery card, you may play that card as though it were in your hand.
:2mana::symu::symu:: Shuffle your library.
3/4
53/188
Probation :1mana::symu: - Common
Instant
As an additional cost to play Probation, return a land you control to it’s owner’s hand.
Put the top seven cards of target player’s library into his or her graveyard.
54/188
Pull Under :2mana::symu: - Common
Instant
Target creature gains Gouge 2 (When this creature attacks, put the top 2 cards of defending player’s library into their graveyard.) until end of turn.
55/188
Reflection Watcher :2mana::symu: - Uncommon
Creature — Merfolk
Hexproof
:symu:, :symtap:, Return target land you control to its owner's hand: Target creature gains Landwalk of the returned land's type(s) until end of turn.
2/2
56/188
Sea Churning Serpent :3mana::symu: - Uncommon
Creature — Serpent
Islandheart — As long as an opponent controls an Island, Sea Churning Serpent gets +1/+1 and has Hexproof.
Landfall — Whenever an Island enters the battlefield, Sea Churning Serpent gets +1/+1 until end of turn.
3/4
57/188
Sea’s Fountain :1mana::symu::symu: - Common
Enchantment
Sea’s Fountain enters the battlefield with two Douse counters on it.
:symu::symu:, Remove a Douse counter from Sea’s Fountain: Put a Douse counter on target land. That land becomes an Island in addition to it’s other types.
58/188
Shore Soaker :3mana::symu::symu: - Uncommon
Creature — Serpent
When Shore Soaker attacks, put a Douse counter on target land. That land becomes an Island in addition to it's other types.
When Shore Soaker attacks, it gets +1/+1 for each Island defending player controls.
3/3
59/188
Submerged Serpent :1mana::symu::symu: - Common
Creature — Serpent
Landfall — Whenever a land enters the battlefield under your control, Submerged Serpent gains Subdue (When this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.) until end of turn.
2/3
60/188
Temporary Barrier :3mana::symu::symu: - Uncommon
Sorcery
Creatures and lands target opponent controls don’t untap during his or her next untap step.
Draw a card.
61/188
Thyrol, the Sea Eteranal :4mana::symu::symu::symu: - Rare
Legendary Creature — Serpent
Indestructible
Landfall — Whenever a land enters the battlefield under your control, tap target non land permanent. That permanent doesn’t untap as long as you control Thyrol, the Sea Eternal.
6/8
62/188
Tidal Waker :2mana::symu: - Uncommon
Creature — Serpent
:symu:, :symtap:, Return target land you control to its owner's hand: Target player puts the top six cards of their library into their graveyard.
2/3
63/188
Tidal Control :2mana::symu::symu: - Uncommon
Sorcery
Up to three target lands become the land types of your choice in addition to their other types.
64/188
Tide’s Pull :2mana::symu: - Common
Enchantment — Aura
Enchant Creature
Enchanted creature gains Subdue (When this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
65/188
Turn the Tides :2mana::symu::symu::symu: - Rare
Instant
Return all creatures target opponent controls to their hand.
66/188
Undertow :3mana::symu::symu: - Uncommon
Enchantment
Tapped creatures your opponents control don’t untap during their controller’s untap phase unless they pay for each creature.
67/188
Wake Crasher :1mana::symu: - Common
Creature — Serpent
Gouge 1 (When this creature attacks, put the top 1 cards of defending player’s library into their graveyard.)
2/2
68/188
Watertreaders :1mana::symu: - Common
Creature — Merfolk
Landfall — Whenever a land enters the battlefield under your control, Watertreaders gets +1/+1 until end of turn.
2/1
69/188
Waves of Glewod :1mana::symu::symu: - Common
Enchantment — Aura
Enchant Creature
Enchanted creature gets +1/+1 and has Gouge 1 (When this creature attacks, put the top 1 cards of defending player’s library into their graveyard.)
70/188
Whirlpool Jumpers :symu::symu: - Common
Creature — Merfolk
Islandheart — As long as an opponent controls an Island, Whirlpool Jumpers gets +1/+1 and has Hexproof.
2/2
71/188
Yeziv, the Visionary :symu::symu: - Rare
Legendary Creature — Merfolk
:symu:, :symtap:: Shuffle a card from your hand into your library, then draw two cards.
:symu:, :symtap:: Shuffle your hand into your library, then draw that many cards.
1/2
72/188
Black (36 cards)
Ancient of the Shadow :5mana::symb::symb: - Mythic
Legendary Creature — Ancient
:symb:: Regenerate Ancient of the Shadow.
When Ancient of the Shadow attacks, target player loses 1 life for each creature they control.
When Ancient of the Shadow deals combat damage to a player, return up to two target creature cards from your graveyard to your hand.
6/6
73/188
Blade of the Assassin :1mana::symb: - Common
Instant
Destroy target nonblack attacking creature.
74/188
Bloodkeeper Ogre :3mana::symb::symb: - Uncommon
Creature — Ogre
When Bloodkeeper Ogre enters the battlefield, target opponent loses 3 life.
:symb:, :symtap:, Return target land you control to its owner's hand: Target player loses 1 life for each creature they control.
3/4
75/188
Celebration of Death :2mana::symb: - Uncommon
Instant
For each 1 life you lost this turn, target player loses that much life.
76/188
Conspicuous Consumption :1mana::symb::symb: - Uncommon
Enchantment — Aura
Enchant Creature
Enchanted creature gains Consume (Whenever a creature dealt damage by this creature this turn is put into a graveyard, put a +1/+1 counter on this creature.)
77/188
Corpse Mangler :1mana::symb::symb: - Common
Creature — Ogre
Consume (Whenever a creature dealt damage by this creature this turn is put into a graveyard, put a +1/+1 counter on this creature.)
2/2
78/188
Cygnus Vodst, the Necromancer :2mana::symb::symb::symb: - Rare
Legendary Creature — Human Wizard
As long as the top card of your graveyard is a creature card, you may play that card as though it were in your hand.
:2mana::symb::symb:: Exile the top card of your graveyard, target opponent loses life equal to that card's converted mana cost.
3/3
79/188
Deathbringer Ogre :3mana::symb: - Common
Creature — Ogre
Landfall — Whenever a land enters the battlefield under your control, Deathbringer Ogre gains Deathtouch until end of turn.
3/2
80/188
Deep Shadow Stalker :2mana::symb: - Common
Creature — Nightstalker
:symb:: Regenerate Deep Shadow Stalker.
Ferocity (This creature attacks each turn if able.)
3/1
81/188
Defiler of Grox’ll :4mana::symb: - Rare
Creature — Ogre
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)
:symtap:, Target player loses life equal to Defiler’s power.
3/3
82/188
Deroza. the Fallen :3mana::symb::symb: - Rare
Legendary Creature — Nightstalker
Intimidate
Ferocity (This creature attacks each turn if able.)
When Deroza the Fallen attacks, defending player sacrifices a creature.
3/4
83/188
Diabolic Strength - Common
Instant
Target creature gets +2/+1 and gains Intimidate until end of turn.
84/188
Dread Battlemage :2mana::symb: - Common
Creature — Nightstalker
Landfall — Dread Battlemage gets +2/+1 until end of turn.
1/1
85/188
Evicerate :2mana::symb::symb: - Uncommon
Instant
Destroy target creature, it can’t be regenerated.
Draw a card.
86/188
Evil’s Caress :2mana::symb::symb: - Common
Enchantment
Creatures you control gain Intimidate and have “:2mana::symb:: Regenerate this creature.”
87/188
Fen Stalkers :symb::symb: - Common
Creature — Nightstalker
Swampheart — As long as an opponent controls a Swamp, Fen Stalkers gets +1/+1 and has Intimidate.
2/2
88/188
Grox’ll Crusher :1mana::symb::symb: - Uncommon
Creature — Ogre
When Grox'll Crusher attacks, it gains Deathtouch until end of turn.
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
2/3
89/188
Grox’ll Devourer :3mana::symb::symb: - Uncommon
Creature — Ogre
Swampheart — As long as an opponent controls a Swamp, Grox’ll Devourer gets +1/+1 and has Inimidate.
Consume (Whenever a creature dealt damage by this creature this turn is put into a graveyard, put a +1/+1 counter on this creature.)
3/3
90/188
Lesser of two Evils :2mana::symb::symb: - Uncommon
Sorcery
Unless an opponent loses 6 life, exile up to two target creatures.
Narrick watched the two demons fight, but in the end a demon would still win.
91/188
Menacing Nightstalker :2mana::symb: - Common
Creature — Nightstalker
Intimidate
When Menacing Nightstalker attacks, it gets +2/+1 until end of turn.
1/1
92/188
Mental Trauma :symb::symb: - Common
Sorcery
Target player discards a card at random. If that player lost life this turn, they must choose and discard another card.
93/188
Muck Ogre :2mana::symb: - Common
Creature — Ogre
Swampwalk
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
2/2
94/188
Noxious Fumes :2mana::symb: - Common
Instant
Up to two target creatures gets -2/-2 until end of turn.
95/188
Power of Darkness :2mana::symb: - Common
Enchantment — Aura
Enchant Creature
Enchanted creature gets +1/+1 and gains Intimidate.
96/188
Presence of Death :1mana::symb::symb: - Common
Instant
Unless target opponent sacrifices a creature, you may have to two target creatures -1/-1 until end of turn.
97/188
Segregated Plague :2mana::symb: - Common
Sorcery
As you play Segregated Plague, choose a creature type.
Creatures of that type get -1/-1 until end of turn.
98/188
Shadowtreaders :symb::symb: - Common
Creature — Nightstalker
Landfall — Whenever a land enters the battlefield under your control, Shadowtreaders gets +1/+1 until end of turn.
2/1
99/188
Sludge Smasher :3mana::symb: - Common
Creature — Ogre
Swamheart — As long as an opponent controls a Swamp, Sludge Smasher gets +1/+1 and has Intimidate.
3/3
100/188
Soul Seep :1mana::symb: - Common
Sorcery
Deal 1 damage to target opponent, if that opponent was already dealt damage this turn, that player loses 2 life.
101/188
Spreading Weakness :2mana::symb::symb: - Uncommon
Enchantment
Landfall — Whenever a land enters the battlefield under your control, put a -1/-1 counter on target creature.
102/188
Uktara Blood-drawer :2mana::symb::symb: - Uncommon
Creature — Nightstalker
Swamheart — As long as an opponent controls a Swamp, Uktara Blood-drawer gets +1/+1 and has Intimidate.
Sacrifice a creature: Target opponent sacrifices a creature.
2/1
103/188
Uktara Defiler :3mana::symb::symb: - Uncommon
Creature — Nightstalker
:2mana::symb::symb:, :symtap:: Creatures your opponents control get -1/-1 until end of turn.
2/3
104/188
Uktara Rager :3mana::symb::symb: - Rare
Creature — Nightstalker
:symtap:: Target player sacrifices a creature.
:1mana::symb::symb:, :symtap:: Creatures you control get +2/+1 and gain Intimidate until end of turn.
3/3
105/188
Uktara Slaughterer :1mana::symb::symb: - Uncommon
Creature — Nightstalker
:symb:: Regenerate Uktara Slaughterer.
:symb:, :symtap:, Return target land you control to its owner's hand: Target player sacrifices a creature.
2/3
106/188
Virulent Ogre :3mana::symb: - Common
Creature — Ogre
Deathtouch
3/2
107/188
Wurgul Everfeaster :5mana::symb::symb: - Rare
Legendary Creature — Ogre
Deathtouch
Consume (Whenever a creature dealt damage by this creature this turn is put into a graveyard, put a +1/+1 counter on this creature.)
Whenever a creature dies, target creature you control gains Intimidate. (This effect is permanent)
5/5
108/188
Red (36 cards)
Ancient of the Peaks :5mana::symr::symr: - Mythic
Legendary Creature — Ancient
Whenever you play a creature spell, creatures you control gain Haste and get +X/+0 until end of turn, where X is that creature’s power.
Double all damage creatures you control would deal.
6/6
109/188
Battle Charge :1mana::symr: - Unommon
Instant
Deal X damage to target player where X is the number of attacking creatures you control.
110/188
Battle Frenzy :1mana::symr::symr: - Common
Enchantment — Aura
Enchant Creature
Enchanted creature gains Frenzy 2 (Whenever this creature attacks and isn’t blocked, it gets +2/+0 until end of turn.)
111/188
Berserker Goblin :symr::symr: - Common
Creature — Goblin
Morale 1 (When this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2/1
112/188
Blessing of Chaos - Uncommon
Sorcery
Creatures your opponent controls can’t block this turn.
113/188
Blistering Lava :symr::symr: - Common
Sorcery
Blistering Lava deals 3 damage to target creature.
Landfall — If you had a land enter the battlefield under your control this turn, you may have Blistering Lava deal 3 damage to target player as well.
114/188
Boiling Oil :2mana::symr: - Common
Instant
Boiling Oil deals 2 damage to each blocking creature.
115/188
Bruga, War Master :4mana::symr::symr: - Rare
Legendary Creature — Minotaur
Haste
Ferocity (This creature attacks each turn if able.)
When Bruga, War Master attacks, other attacking creatures you control gain Frenzy 2 (Whenever this creature attacks and isn’t blocked, it gets +2/+0 until end of turn.) until end of turn.
5/4
116/188
Brutal Tauren :2mana::symr::symr: - Common
Creature — Minotaur
Haste
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
3/2
117/188
Burning Winds :1mana::symr: - Common
Instant
Burning Winds deals 1 damage to each attacking creature.
118/188
Couragious Goblin :2mana::symr: - Uncommon
Creature — Goblin
:symr:, :symtap:, Return target land you control to its owner's hand: Creatures you control gain Morale 1 (When this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) until end of turn.
2/2
119/188
Crag Menace :symr::symr: - Uncommon
Creature — Goblin
Haste
Battlecry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
2/1
120/188
Embattled Tauren :2mana::symr: - Common
Creature — Minotaur
Ferocity (This creature attacks each turn if able.)
When Embattled Tauren attacks, it deals 1 damage to target creature or player.
2/2
121/188
Fire Within :2mana::symr: - Common
Sorcery
Target creature that entered the battlefield this turn deals damage equal to it’s power to another target creature.
122/188
Flame Chaser :symr::symr: - Uncommon
Creature — Goblin
Mountainheart — As long as an opponent controls a Mountain, Flame Chaser gets +1/+1 and has First Strike.
Flame Chaser gets +X/+0 until end of turn for each other attacking creature.
1/1
123/188
Furnace Tauren :3mana::symr: - Common
Creature — Minotaur
When Furnace Tauren enters the battlefield, it deals 2 damage to target player.
:symtap:: Furnace Tauren deals damage equal to it’s power to target creature or player.
2/3
124/188
Goblin Commander :2mana::symr::symr: - Rare
Creature — Goblin
Landfall — Whenever a land enters the battlefiled under your control, Goblins you control gain Flanking until end of turn.
Battlecry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
2/2
125/188
Goblin Sapper-Team - Common
Creature — Goblin
Sacrifice Goblin Sapper-Team: Destroy target blocking creature.
1/1
126/188
Goblin Savages :2mana::symr: - Common
Creature — Goblin
Haste
Morale 1 (When this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2/2
127/188
Grack Stonethrower :2mana::symr::symr: - Rare
Legendary Creature — Goblin
Landfall — Whenever a land enters the battlefield under your control, put a 1/1 red Goblin creature token with Haste onto the battlefield under your control.
:symr::symr:, Sacrifice a Goblin: Grack Stonethrower deals X damage to target creature or player where X is the number of Goblins you control.
2/3
128/188
Grasp the Flame - Common
Instant
Target creature gets +2/+0 and gains Haste until end of turn.
129/188
Landslide Runners :symr::symr: - Common
Creature — Goblin
Mountainheart — As long as an opponent controls a Mountain, Landslide Runners gets +1/+1 and has First Strike.
2/2
130/188
Lightning Storm - Common
Instant
Deal 1 damage to target creature or player.
Deal 1 damage to target creature or player.
Deal 1 damage to target creature or player.
“Some say lightning never strikes the same place twice, those who do have never met a skilled mage.” — Narrick, the Wandering Sage
131/188
Lust for Battle :2mana::symr: - Common
Enchantment — Aura
Enchant Creature
Enchanted creature gets +1/+1 and has Ferocity (This creature attacks each turn if able.)
132/188
Mountaintreaders :1mana::symr: - Common
Creature — Goblin
Landfall — Whenever a land enters the battlefield under your control, Mountaintreaders gets +1/+1 until end of turn.
2/1
133/188
Pyotr Elric, the Pyromancer :2mana::symr::symr::symr: - Rare
Legendary Creature — Human Wizard
Whenever you play an Instant or Sorcery spell, you may deal damage equal to that spell’s converted mana cost to target player.
:symtap:: Pyotr Elric, the Pyromancer deals damage equal to his power to each other creature.
3/3
134/188
Raging Tauren :2mana::symr::symr: - Uncommon
Creature — Minotaur
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
Mountainheart — As long as an opponent controls a Mountain, Raging Tauren gets +1/+1 and has First Strike.
2/2
135/188
Rush to War :2mana::symr::symr: - Common
Enchantment
Creatures you control get +1/+0 and have Ferocity (This creature attacks each turn if able.).
136/188
Savage of the High Pass :3mana::symr: - Common
Creature — Minotaur
Mountainheart — As long as an opponent controls a Mountain, Savage of the High Pass gets +1/+1 and has First Strike.
2/3
137/188
Searing Ash - Common
Instant
Searing Ash deals 3 damage to target creature.
138/188
Shower of Lava :2mana::symr: - Common
Enchantment
Landfall — Whenever a land enters the battlefield under your control, you may deal 1 damage to target creature or player.
139/188
Tactical Manuvers :1mana::symr: - Common
Sorcery
Target creature gets +1/+0 and gains Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) until end of turn.
140/188
Tauren Assaulter :3mana::symr: - Uncommon
Creature — Minotaur
Landfall — Whenever a land enters the battlefield under your control, Tauren Assaulter gets +2/+0 until end of turn.
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
2/2
141/188
Tauren Battlecraver :3mana::symr::symr: - Common
Creature — Minotaur
Landfall — Tauren Battlecraver gains Frenzy 1 (Whenever this creature attacks and isn’t blocked, it gets +1/+0 until end of turn.) until end of turn.
3/2
142/188
Tauren Battlemaster :4mana::symr::symr: - Rare
Creature — Minotaur
Frenzy 3 (Whenever this creature attacks and isn’t blocked, it gets +3/+0 until end of turn.)
When Tauren Battlemaster attacks, creatures you control gain First Strike until end of turn.
4/4
143/188
Tauren Motivator :2mana::symr: - Uncommon
Creature — Minotaur
When Taurne Motivator enters the battle field, it deals 2 damage to target player.
:symr:, :symtap:, Return a land you control to its owner's hand: Creatures you control Frenzy 2 (Whenever this creature attacks and isn’t blocked, it gets +2/+0 until end of turn.)
until end of turn.
2/3
144/188
Green (36 cards)
Amberleaf Captain :2mana::symg::symg: - Rare
Creature — Elf
Landfall — Whenever a land enters the battlefield under your control, you may draw a card.
:symg::symg:, :symtap:: Target creature gets +X/+X and gains Trample until end of turn, where X is the number of Elves you control.
2/2
145/188
Amberleaf Ensnarer :1mana::symg::symg: - Uncommon
Creature — Elf
Forestheart — As long as an opponent controls a Forest, Amberleaf Ensnarer gets +1/+1 and has Trample.
Subdue (When this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
2/3
146/188
Amberleaf Healers :1mana::symg::symg: - Uncommon
Creature — Elf
:symg:: Regenerate Amberleaf Healers.
:symg:, :symtap:, Return a land to you control to its owner's hand: Regenerate all creatures you control.
2/2
147/188
Amberleaf Scout :2mana::symg: - Common
Creature — Elf
Forestwalk, Hexproof
1/2
148/188
Amberleaf Sower :1mana::symg::symg: - Uncommon
Creature — Elf Druid
:2mana:: Put a land card from your hand onto the battlefield.
1/1
149/188
Ancient of the Woods :5mana::symg::symg: - Mythic
Legendary Creature — Ancient
When Ancient of the Woods attacks, put five +1/+1 counters on another target creature.
When Ancient Woods deals combat damage to an opponent, put that many 1/1 green Insect creature token onto the battlefield.
6/6
150/188
Bird Swatter :2mana::symg::symg: - Common
Creature — Treefolk
Reach
When Bird Swatter blocks a creature with Flying, you may pay :symg::symg:, if you do, destroy that creature
2/3
151/188
Broaden the Horizons :1mana::symg::symg: - Uncommon
Enchantment
Landfall — Whenever a land enters the battlefield under your control, you may search your library for a basic land card. If you do, reveal it and put it into your hand, then shuffle your library.
152/188
Defender of Roquewood :3mana::symg::symg: - Common
Creature — Treefolk
Reach Defender
Defender of Roquewood can block any number of creatures.
3/7
153/188
Disciple of Roquewood :2mana::symg: - Uncommon
Creature — Treefolk
When Disciple of Roquewood enters the battlefield, target creature gains Defender.
Forestheart — As long as an opponent controls a Forest, Disciple of Roquewood gets +1/+1 and has Trample.
2/3
154/188
Embrace the Wildwood :2mana::symg: - Common
Instant
Gain 1 life for each Forest on the battlefield.
155/188
Evade :1mana::symg: - Common
Instant
Target creature gets +2/+2 and can only be blocked by creatures with Flying or Reach until end of turn.
156/188
Everbloom Guard :1mana::symg::symg: - Common
Creature — Treefolk
Reach
Everbloom Guard gets +0/+2 when it blocks a creature with Flying
2/2
157/188
Everbloom Tender :1mana::symg: - Common
Creature — Elf Shaman
Subdue (When this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
2/1
158/188
Foresttreaders :1mana::symg: - Common
Creature — Elf
Landfall — Whenever a land enters the battlefield under your control, Foresttreaders gets +1/+1 until end of turn.
2/1
159/188
Glade Watchers :symg::symg: - Common
Creature — Elf
Forestheart — As long as an opponent controls a Forest, Glade Watchers gets +1/+1 and has Trample.
2/2
160/188
Honorable Guardian :1mana::symg::symg: - Common
Enchantment — Aura
Enchant Creature
Enchanted creature gets +0/+2 and has Defender.
161/188
Mana Surge :1mana::symg::symg: - Uncommon
Instant
Search your library for up to two basic lands and put them into your hand. Then shuffle your library.
If you control more lands than an opponent, put all basic land cards from your hand onto the battlefield tapped.
162/188
Might of the Beasts :2mana::symg: - Common
Sorcery
Target creature gets +X/+X until end of turn where X is the highest power among creatures you control.
163/188
Miracle Grower :4mana::symg::symg: - Rare
Creature — Treefolk
:symg::symg:, :symtap:: Saprolings you control get +2/+3, have Reach, and become Treefolk until end of turn.
:2mana::symg:: Put two 1/1 green Saproling creature tokens onto the battlefield. You may only play this ability twice each turn.
3/4
164/188
Monstrous Awakening :2mana::symg::symg: - Common
Enchantment
Creatures you control get +1/+1 and have Subdue (When this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
165/188
Questing Hunt :2mana::symg: - Common
Sorcery
Look at the top three cards of your library, choose a creature card and put it into your hand and the rest on the bottom of your library in any order.
166/188
Reviving Falls :symg::symg::symg: - Uncommon
Sorcery
Gain 8 life.
167/188
Root Spreader :2mana::symg::symg: - Common
Creature — Treefolk
Defender, Reach
:symg::symg:, :symtap:: Target creature gains Defender until end of turn.
2/3
168/188
Roquewood Harvester :3mana::symg: - Uncommon
Creature — Treefolk
Landfall — When a land enters the battlefield under your control, put a 1/1 green Saproling creature token onto the battlefield.
2/5
169/188
Roquewood Skyclearer :2mana::symg: - Uncommon
Creature — Treefolk
Reach
:symg:, :symtap:, Return a land you control to its owner's hand: Destroy target creature with Flying.
2/3
170/188
Roquewood, the Protector :4mana::symg::symg::symg: - Rare
Legendary Creature — Treefolk
Indestructible Defender Reach
All other creatures you control get +0/+3 and gain Defender.
:symg::symg::symg:: Creatures you control with Defender can attack this turn as though they didn’t have Defender.
5/7
171/188
Servien
Chaos' Realm
Escalation of Chaos
Tales of Cahdaria
Enigmatic Distrubance
Celestial Unveiling
Sapling Herder :3mana::symg::symg: - Common
Creature — Treefolk
When Sapling Herder enters the battlefield, put two 1/1 green Saproling creature tokens onto the battlefield.
1/3
172/188
Savant of Amberleaf :symg::symg: - Common
Creature — Elf
When Savant of Amberleaf enters the battlefield, target creature gets +1/+1 and gains Trample until end of turn.
1/2
173/188
Selana Gildon, Battlemage :2mana::symg::symg::symg: - Rare
Legendary Creature — Human Wizard
Whenever a creature enters the battlefield under your control, target creature gets +X/+X where X is that creature’s converted mana cost until end of turn.
:symg:: Target creature gains Trample until end of turn.
174/188
Surge of Might - Common
Instant
Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.
175/188
Survive the Elements :2mana::symg::symg: - Common
Enchantment — Aura
Enchant Creature
Enchanted creature gets +1/+1 and is Hexproof.
176/188
Sweeping Branches :1mana::symg: - Common
Instant
Creatures you control gain Reach until end of turn.
177/188
Till the Crops :symg::symg: - Common
Sorcery
Reveal the top card of your library. If it’s a land card, put it onto the battlefield, otherwise put it into your graveyard.
178/188
Vigilant Readyness :1mana::symg: - Common
Instant
Untap all creatures you control. Gain 1 life for each creature untapped this way.
179/188
Wilif Everbloom :3mana::symg::symg: - Rare
Legendary Creature — Elf
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on each other Elf you control.
:symg::symg:: Target Elf gains Deathtouch until end of turn.
3/3
180/188
Artifacts (8 Cards)
Chaos' Ring of Eternity - Mythic
Legendary Artifact
White creature spells you cast cost less to cast.
Whenever you play a white creature spell, you may gain 2 life.
The white ring was the essence of of spirit created in the dawn of the first sunrise.
181/188
Chaos' Ring of Oceans - Mythic
Legendary Artifact
Blue creature spells you cast cost less to cast.
Whenever you play a blue creature spell, you may draw a card.
The blue ring was the essence of water, born from the first drop to form.
182/188
Chaos' Ring of Decay - Mythic
Legendary Artifact
Black creature spells you cast cost less to cast.
Whenever you play a black creature spell, you may have target player discard a card.
The black ring was the essence of death, born from the first end.
Chaos' Ring of Flame - Mythic
Legendary Artifact
Red creature spells you cast cost less to cast.
Whenever you play a red creature spell, you may deal 1 damage to target creature or player.
The red ring was the essence of fire born from the first spark of life.
184/188
Chaos' Ring of Creation - Mythic
Legendary Artifact
Green creature spells you cast cost less to cast.
Whenever you play a green creature spell, you may put a 1/1 green Saproling creature token onto the battlefield under your control.
The green ring was the essence of nature born from the first sprouting seed.
185/188
Hand of the Ancients - Mythic
Legendary Artifact
Indestructible
When Hand of the Ancients enters the battlefield, exile all Ancients.
Ancients can’t be played or put onto the battlefield.
If an opponent controls all of Chaos' Rings, exile Hand of the Ancients.
186/188
Staff of Chaos - Mythic
Legendary Artifact
:2mana:, :symtap:: Exile target Legendary permanent.
187/188
The Everbloom - Mythic
Legendary Artifact
The Everbloom enters the battlefield with two Petal counters on it.
Remove a Petal counter from The Everbloom: Add one mana of the color of your choice to your mana pool. When there are no Petal counters on The Everbloom, exile it.
"It exists only for existance" - Wilif Everbloom
188/188
Servien
Chaos' Realm
Escalation of Chaos
Tales of Cahdaria
Enigmatic Distrubance
Celestial Unveiling
I don't want Zombies, more Humans, or Vampires.
Horror doesn't really fit, nor does Demon, Shade, Specter, Spirit, Skeleton, Imp, Bat, etc...
If I 'had' to change it. I'd probably go with straight up Minions or maybe even Nightstalkers. I know that Wizards made black Elves, but I wanted something new and different.
War Ogre is now Virulent Ogre.
Servien
Chaos' Realm
Escalation of Chaos
Tales of Cahdaria
Enigmatic Distrubance
Celestial Unveiling
Servien
Chaos' Realm
Escalation of Chaos
Tales of Cahdaria
Enigmatic Distrubance
Celestial Unveiling
Ravnica's Davkarin demonstrate that the idea of Drow can cross between the games. However, the racial name/creature type won't.
According to the story, the humans that went into the swamps got twisted by the evil magic there. Over thousands of years they became the Ogres. Just need something besides Elves.
I'm stikcing with Nightstalker for now. Unless, if you can suggest another black creature type I would want to use.
Servien
Chaos' Realm
Escalation of Chaos
Tales of Cahdaria
Enigmatic Distrubance
Celestial Unveiling
Servien
Chaos' Realm
Escalation of Chaos
Tales of Cahdaria
Enigmatic Distrubance
Celestial Unveiling
White - 36 Cards
Blue - 36 Cards
Black - 36 Cards
Red - 36 Cards
Green - 36 Cards
Artifacts - 8 Cards
Questions, comments, concerns, criticism, conundrums?
Servien
Chaos' Realm
Escalation of Chaos
Tales of Cahdaria
Enigmatic Distrubance
Celestial Unveiling
White - 44 Cards
Advancing Troops
Enchantment (R)
Creatures you control get +0/+1 and have Vigilance.
Ancient of Sunlight :5mana::symw::symw:
Legendary Creature — Ancient (M)
Flying
Other permanents you control are Indestructible as long as you have less life than an opponent.
Whenever you play a spell, you may gain life equal to it’s converted mana cost.
6/6
Battle Surge
Enchantment — Aura (C)
Enchant Creature
Enchanted creature has Morale 2 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +2/+2 until end of turn.)
Become the Ideal :3mana::symw::symw:
Sorcery (R)
Your life total becomes equal to target player’s life total.
Blessed Day :1mana::symw::symw:
Enchantment (U)
Landfall — Whenever a land enters the battlefield under your control, choose a color. White creatures you control gain protection from that color until end of turn.
Blessed Shield
Instant (U)
Target creature gets +1/+1 and gains protection from the color of your choice until end of turn.
Call of the Ready :1mana::symw:
Instant (C)
Untapped creatures you control get +1/+2 until end of turn.
Cleansing Ruin :1mana::symw:
Sorcery (C)
Destroy target artifact.
If you have less life than an opponent, destroy target artifact or enchantment instead.
Defend the Homefront :1mana::symw:
Sorcery (C)
Put two 1/2 white Human Soldier creature tokens with Defender onto the battlefield.
Defensive Formation :1mana::symw:
Instant (C)
Tap target creature with power 4 or greater.
Tap target creature with power 2 or less.
Divine Power :1mana::symw::symw:
Sorcery (U)
Gain 2 life for each creature you control.
If you have less life than an opponent, gain 2 life for each creature on the battlefield instead.
Edain, Field Commander :3mana::symw::symw:
Legendary Creature — Human Soldier (R)
Lifelink, Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
Other creatures you control have Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.).
3/4
Everard, Holy Mage :2mana::symw::symw:
Legendary Creature — Human Cleric (R)
:symtap:: Prevent the next X damage to target creature or player, where X is the number of Plains you control.
3/4
Favor the Faithful :symw::symw:
Instant (C)
Gain 1 life for each white creature on the battlefield.
Fieldtreader :1mana::symw:
Creature — Human Soldier (C)
Landfall — Whenever a land enters the battlefield under your control, Fieldtreaders gets +0/+2 until end of turn.
2/1
Forbid the Relics :1mana::symw:
Sorcery (C)
Destroy target artifact or enchantment.
Landfall — If you had a land enter the battlefield under your control, you may destroy up to two target artifacts or enchantments instead.
“We must rid ourselves of relics of the past and move forward. There is no moving backward. Progress through unity.” — Edain.
Gallant Skyfolk :1mana::symw:
Creature — Skyfolk (C)
Flying
Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
1/1
Gift of the Fields
Enchantment — Aura (C)
Enchant creature
Enchanted creature gets +0/+2 and has Lifelink.
Gracewing Skyfolk :2mana::symw::symw:
Creature — Skyfolk (R)
Flying
Whenever another Skyfolk you control is dealt combat damage, you may prevent 1 of that damage.
3/4
Human Soldier
Creature - Human Soldier
1/2
Kelian Striker :2mana::symw::symw:
Creature — Human Soldier (U)
Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
Stun (When this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
2/3
Kelian Swordmaster :2mana::symw::symw:
Creature — Human Warrior (U)
First Strike, Vigilance
Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
2/2
Kelian Veteran :2mana::symw::symw:
Creature — Human Soldier (R)
As long as an opponent controls a Plains, creatures you control get +0/+2 and have Vigilance.
3/3
Knight of Chaos :1mana::symw::symw:
Legendary Creature — Human Knight (M)
When Knight of Chaos attacks, search your library for a legendary card, reveal that card, and put it into your hand. Then shuffle your library.
4/5
Master of Kelian :3mana::symw::symw:
Creature — Human Soldier (R)
Other Humans you control have Stun (When this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
Whenever a creature an opponent controls attacks, you may untap Master of Kelian and another target creature you control.
2/4
Master of Windeen :3mana::symw::symw:
Creature — Skyfolk (R)
Flying
Landfall — Whenever a land enters the battlefield under your control, White creatures you control get +1/+1 until end of turn.
:symw::symw:: Target creature gains protection from the color of your choice until end of turn.
3/4
Meadow Elite :symw::symw:
Creature — Human Soldier (C)
Meadow Elite has First Strike as long as an opponent controls a Plains.
2/2
Noble Scout :1mana::symw:
Creature — Human Scout (C)
Whenever a creature an opponent controls attacks, you may untap Noble Scout.
1/2
Noble Skyfolk :3mana::symw::symw:
Creature — Skyfolk (U)
Flying Lifelink
:symw::symw:: Noble Skyfolk gains Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.) until end of turn. You may only play this ability twice each turn.
2/4
Pious Servants :2mana::symw:
Creature — Human Cleric (U)
Vigilance
:symw:, :symtap:, Return a land you control to its owner’s hand: Prevent the next 5 damage that would be dealt to target creature or player.
2/3
Rallied Troopers :2mana::symw:
Creature — Human Warrior (C)
Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
2/3
Rally Around :1mana::symw:
Enchantment — Aura (C)
Enchant Creature
Enchanted creature has First Strike and Lifelink.
Sentry of Kelian :1mana::symw::symw:
Creature — Human Soldier (C)
Lifelink, Defender
When Sentry of Kelian blocks, it gets +1/+2 until end of turn.
2/2
Shieldmates :2mana::symw::symw:
Creature — Human Soldier (U)
Vigilance
Stun (When this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
Shieldmates can block any number of creatures.
1/5
Skyfolk Divebomber :4mana::symw:
Creature — Skyfolk (U)
Flying, First Strike
Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
3/3
Skyfolk Shielder :2mana::symw:
Creature — Skyfolk (U)
Flying
:symw:, :symtap:, Return a land you control to it’s owner’s hand: White creatures you control gain protection from the color of your choice until end of turn.
2/2
Soul’s Exchange :1mana::symw::symw:
Instant (U)
Tap target creature an opponent controls. That creature doesn’t untap during its controller’s next untap step.
If you have less life than an opponent, exile that creature instead.
Verez, Sky Ascended :4mana::symw::symw:
Legendary Creature — Skyfolk (R)
Flying
Other creatures you control with Flying get +1/+2 and gain Vigilance.
Landfall — Whenever a land enters the battlefield under your control, you may put a feather counter on target creature. If you do, that creature has flying for as long as it has a feather counter on it.
4/4
Warcry Skyfolk :symw::symw:
Creature — Skyfolk (C)
Flying
:symw:: Warcry Skyfolk gains First Strike until end of turn.
2/1
Windeen Devout :3mana::symw::symw:
Creature — Skyfolk (U)
Flying
Windeen Devout gets +1/+1 as long as an opponent controls a Plains.
When Windeen Devout attacks, it gains Protection from Black until end of turn.
2/3
Windeen Gift
Instant (C)
Creatures you control with Flying get +1/+1 until end of turn.
Windeen Patroler :3mana::symw:
Creature — Skyfolk (C)
Flying
Stun (When this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
2/2
Windeen Plainsguard :3mana::symw:
Creature — Skyfolk (C)
Flying
Landfall — Whenever a land enters the battlefield under your control, Windeen Plainsguard gets +1/+2 until end of turn.
2/2
Windeen Scout :symw::symw:
Creature — Skyfolk (C)
Flying
Windeen Scout gets +1/+1 as long as an opponent controls a Plains.
1/1
Blue - 42 Cards
Ancient of Waves :5mana::symu::symu:
Legendary Creature — Ancient (M)
Islandwalk, Hexproof
Whenever Ancient of Waves deals combat damage to an opponent, draw a card.
Other permanents you control have hexproof as long as you have more cards in hand than an opponent.
6/6
Banish :1mana::symu:
Instant (C)
Return target creature to its owner’s hand. That player puts the top two cards of his or her library into their graveyard.
Behemoth of the Deep :4mana::symu::symu::symu:
Creature — Serpent (R)
Whenever a Serpent you control becomes the target of a spell or ability an opponent controls, tap target permanent. That permanent doesn’t untap during its controller’s next untap step.
Gouge 3 (When this creature attacks, put the top 3 cards of defending player’s library into his or her graveyard.)
6/6
Captain of the Waves :4mana::symu::symu:
Creature — Merfolk (R)
Other Merfolk creatures you control get +1/+1 and have Hexproof
:symu::symu:, :symtap:: Draw X cards, where X is the number of Merfolk you control.
2/3
Change of Bearing :3mana::symu:
Enchantment (U)
Landfall — Whenever a land enters the battlefield under your control, you may tap target permanent.
Cleric of Waves :2mana::symu:
Creature — Merfolk (U)
When Cleric of Waves enters the battlefield, Scry 2.
:symu:, :symtap:, Choose a basic land type: Target land’s type becomes the chosen type in addition to it’s other types until end of turn.
1/2
Coarl Reef Slitherer :2mana::symu::symu:
Creature — Serpent (C)
Gouge 2 (When this creature attacks, put the top 2 cards of defending player’s library into his or her graveyard.)
3/3
Coiling Lakeskimmer :3mana::symu:
Creature — Serpent (C)
Landfall — Whenever a land enters the battlefield under your control, Coiling Lakeskimmer gains Gouge 1 (When this creature attacks, put the top 1 cards of defending player’s library into his or her graveyard.) until end of turn.
2/2
Constrictor Serpent :3mana::symu::symu:
Creature — Serpent (C)
Constrictor Serpent gets +1/+1 as long as an opponent controls an Island.
Stun (When this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
2/4
Conundrum
Sorcery (C)
Scry 2
Landfall — If you had a land enter the battlefield under your control this turn, Scry 4 instead.
At age 4, Narrik made up a riddle. He still seeks the answer.
Cryptic Vision :1mana::symu::symu:
Instant (U)
Draw a card.
If you have fewer cards in your graveyard than an opponent, draw two cards instead.
Depths Diver :2mana::symu:
Creature — Merfolk (U)
Hexproof
Stun (When this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
2/3
Drown Out :2mana::symu:
Sorcery (C)
For each tapped creature an opponent controls, that player puts that many cards from the top of his or her library into their graveyard.
Empowered Merrow :3mana::symu:
Creature — Merfolk (U)
Your maximum hand size is increased by one.
At the beginning of your upkeep, draw a card.
1/3
Gift of the Tides
Enchantment — Aura (C)
Enchant creature
Enchanted creature gets +0/+2 and has Stun (When this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
Hypnotizing Waters :2mana::symu::symu:
Instant (U)
Tap all creatures target player controls.
Knowledge Draining :1mana::symu::symu:
Enchantment (R)
Creatures you control get +0/+1 and have Gouge 2 (When this creature attacks, put the top 2 cards of defending player’s library into his or her graveyard.)
Matching Wits :2mana::symu::symu:
Sorcery (R)
Draw cards equal to the number of cards in target opponent’s hand.
Merrow Mystic :1mana::symu:
Creature — Merfolk (C)
Landfall — Whenever a land enters the battlefield under your control, you may Scry 1.
1/2
Merrow Prophet :1mana::symu::symu:
Creature — Merfolk (C)
Merrow Prophet gets +1/+1 as long as an opponent controls an Island.
Look at the top X cards of your library. Then put them back in any order.
1/1
Merrow Psychic :symu::symu:
Creature — Merfolk (C)
When Merrow Psychic enters the battlefield, Scry 3.
1/2
Mind Drowning
Instant (C)
Target creature gains Gouge 2 (When this creature attacks, put the top 2 cards of defending player’s library into his or her graveyard.) until end of turn.
Mystic Prediciton :1mana::symu:
Instant (C)
Look at the top card of each opponent’s library. Then Scry 2.
Narrick, Wandering Sage :2mana::symu::symu::symu:
Legendary Creature — Human Wizard (R)
At the beginning of your upkeep, you may look at the top card of your library. If it’s an instant or sorcery card, you may cast it without paying its mana cost.
:2mana::symu::symu:, :symtap:: Return target instant or sorcery from your graveyard to your hand. You may only play this ability once each turn.
3/3
Ocean Drinker :3mana::symu::symu:
Creature — Serpent (U)
Islandwalk
Gouge 3 (When this creature attacks, put the top 3 cards of defending player’s library into his or her graveyard.)
3/4
Reflection Watcher :2mana::symu:
Creature — Merfolk (U)
Hexproof
:symu:, :symtap:, Return a land you control to its owner’s hand: Target creature gains Landwalk of the returned land’s type(s) until end of turn.
2/2
Sea Churning Serpent :3mana::symu:
Creature — Serpent (U)
Landfall — Whenever a land enters the battlefield under your control, you may tap target creature.
Stun (When this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
3/4
Shore Soaker :3mana::symu::symu:
Creature — Serpent (U)
When Shore Soaker attacks, put a Douse counter on target land. That land becomes an Island in addition to it’s other types..
When Shore Soaker attacks, it gets +1/+1 for each Island defending player controls.
3/3
Subdue :1mana::symu:
Instant (C)
Tap target non land permanent.
Landfall — If you had a land enter the battlefield under your control this turn, that permanent doesn’t untap during its controller’s next untap step.
Submerged Serpent :1mana::symu::symu:
Creature — Serpent (C)
Islandwalk
2/3
Temporary Barier :3mana::symu::symu:
Sorcery (U)
Target player skips his or her next untap step.
Draw a card.
Terrain Shifting :1mana::symu:
Sorcery (C)
Choose a basic land type. Up to three target lands become the chosen land type in addition to their other types until end of turn.
Thyrol, the Sea Eternal :4mana::symu::symu::symu:
Legendary Creature — Serpent (R)
Hexproof
Landfall — Whenever a land enters the battlefield under your control, tap target non land permanent. That permanent doesn’t untap as long as Thyrol is on the battlefield.
6/8
Tidal Merrow :1mana::symu::symu:
Creature — Merfolk (R)
As long as an opponent controls an Island, Merfolk you control have “:2mana::symu:, :symtap:: Tap target permanent.”
2/2
Tidal Waker :2mana::symu:
Creature — Serpent (U)
:symu:, :symtap:, Return a land you control to its owner’s hand: Target player puts the top six cards of their library into their graveyard.
2/3
Tide’s Pull :1mana::symu:
Enchantment — Aura (C)
Enchant Creature
Enchanted creature gets +0/+2 and has Stun (When this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
Wake Crasher :1mana::symu:
Creature — Serpent (C)
Unblockable
Gouge 1 (When this creature attacks, put the top 1 cards of defending player’s library into his or her graveyard.)
1/1
Watertreader :1mana::symu:
Creature — Merfolk (C)
Landfall — Whenever a land enters the battlefield under your control, Watertreader gains Hexproof until end of turn.
2/1
Waves of Glewod :1mana::symu:
Enchantment — Aura (C)
Enchant Creature
Enchanted creature gets +0/+1 and has Gouge 1 (When this creature attacks, put the top 1 cards of defending player’s library into his or her graveyard.)
Whirlpool Drowner :4mana::symu::symu:
Creature — Serpent (R)
Whirlpool Drowner is unblockable as long as an opponent has 20 or more cards in their graveyard.
6/6
Whirlpool Jumpers :symu::symu:
Creature — Merfolk (C)
Whirlpool Jumpers gets +1/+1 as long as an opponent controls an Island.
2/2
Yeziv, Visionary :symu::symu:
Legendary Creature — Merfolk Wizard (R)
At the beginning of your upkeep each player reveals the top card of his or her library. If another card revealed this way shares the same converted mana cost as the top card of your library you may put that card into your hand.
UU, T: Scry X, where X is equal to the number of Merfolk you control.
1/2
Black - 42 Cards
Ancient of Shadow :5mana::symb::symb:
Legendary Creature — Ancient (M)
When Ancient of Shadow attacks, target player loses 1 life for each creature they control.
When Ancient of Shadow deals combat damage to a player, return up to two target creature cards from your graveyard to your hand.
B: Regenerate Ancient of Shadow.
6/6
Blade of the Assassin :1mana::symb:
Instant (C)
Target player sacrifices a non black tapped creature.
Bladeweilder Ogre :2mana::symb:
Creature — Ogre (C)
Landfall — Whenever a land enters the battlefield under your control, Bladeweilder Ogre gains Intimidate until end of turn.
2/3
Bloodkeeper Ogre :3mana::symb::symb:
Creature — Ogre (U)
When Bloodkeeper Ogre enters the battlefield, target opponent loses 3 life.
:symb:, :symtap:, Return a land you control to its owner’s hand: Target player loses 1 life for each creature they control.
3/4
Celebration of Death :2mana::symb:
Instant (U)
Target player loses X life, where X is equal to the life you have lost this turn.
Conspicuous Consumption :1mana::symb:
Enchantment — Aura (C)
Enchant Creature
Enchanted creature has Consume (Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.)
Corpse Mangler :1mana::symb::symb:
Creature — Ogre (C)
Consume (Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.)
2/2
Cygnus Vodst, Necromancer :2mana::symb::symb::symb:
Legendary Creature — Human Wizard (R)
During each of your turns, you may cast one creature card from your graveyard.
:2mana::symb::symb:, Exile the top card of your graveyard: Target player loses X life, where X is equal to the converted mana cost of the exiled card.
3/3
Deep Shadow Dweller :2mana::symb:
Creature — Horror (C)
Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
2B: Regenerate Deep Shadow Dweller.
2/1
Defiler of Grox’ll :4mana::symb:
Creature — Ogre (R)
Consume (Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.)
:symtap:, Target player loses life equal to Defiler of Grox’ll’s power.
3/3
Deroza, Fallen :3mana::symb::symb:
Legendary Creature — Horror (R)
Intimidate
Morale 2 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +2/+2 until end of turn.)
When Deroza, Fallen attacks, defending player sacrifices a creature.
3/4
Diabolic Strength
Instant (C)
Target creature gets +2/+1 and gains Intimidate until end of turn.
Dread Battlemage :1mana::symb:
Creature — Horror (C)
Landfall — Dread Battlemage gains Lifelink until end of turn.
2/1
Evicerate :2mana::symb::symb:
Instant (U)
Destroy target creature, it can’t be regenerated.
Draw a card.
Evil’s Caress :1mana::symb::symb:
Enchantment (R)
Creatures you control get +1/+0 and have Intimidate.
Fen Stalkers :3mana::symb:
Creature — Horror (C)
Fen Stalkers has Consume (Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.) as long as an opponent controls a Swamp.
3/3
Gift of the Fen
Enchantment — Aura (C)
Enchant creature
Enchanted creature gets +1/+0 and has Swampwalk.
Gravebound Ogre :3mana::symb:
Creature — Ogre (C)
When Gravebound Ogre dies, you may return another target creature from your graveyard to your hand.
2/3
Grox’ll Devourer :3mana::symb::symb:
Creature — Ogre (U)
Grox’ll Devourer gets +1/+1 as long as an opponent controls a Swamp.
Consume (Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.)
4/4
Grox’ll Fiend :3mana::symb::symb:
Creature — Ogre (R)
Deathtouch
Whenever an Ogre creature you control attacks, you may have defending player lose 1 life.
3/3
Grox’ll Mindcrusher :1mana::symb::symb:
Creature — Ogre (U)
:1mana::symb:, Pay 2 life: Each player discards a card at random.
Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
2/3
Isolated Plague :1mana::symb:
Sorcery (C)
As you play Isolated Plague, choose a creature type.
Creatures of that type get -1/-1 until end of turn.
Lesser of two Evils :2mana::symb::symb:
Sorcery (U)
Destroy up to two target nonblack creatures, unless an opponent loses 6 life.
Narrick watched the ancient evils fight, but in the end evil would still win.
Menacing Horror :symb::symb:
Creature — Horror (C)
When Menacing Horror attacks, it gets +2/+1 until end of turn.
1/1
Mental Trauma :symb::symb:
Sorcery (C)
Target player discards a card. If that player lost life this turn, they must discard two cards instead.
Mindraker Ogre :2mana::symb::symb:
Creature — Ogre (U)
Whenever Mindraker Ogre attacks, defending player discards a card.
2/1
Muck Ogre :2mana::symb:
Creature — Ogre (C)
Landfall — Whenever a land enters the battlefield under your control, Muck Ogre gains Swampwalk until end of turn.
2/3
Noxious Fumes :2mana::symb::symb:
Instant (C)
Up to two target creatures gets -2/-2 until end of turn.
Power of Darkness
Enchantment — Aura (C)
Enchant Creature
Enchanted creature gets +1/+1 and has Deathtouch.
Presence of Death :1mana::symb:
Instant (C)
Up to one target creature gets -1/-1 until end of turn. If an opponent has more life than you, that creature gets -3/-3 until end of turn instead.
Reap the Dead :symb::symb:
Sorcery (R)
Target player loses 1 life for each creature card in all graveyards.
Servant of the Unerdark :2mana::symb::symb:
Creature — Horror (R)
As long as an opponent controls a Swamp, creatures you control get +1/+0 and have Deathtouch.
3/2
Shadowtreader :1mana::symb::symb:
Creature — Horror (C)
Landfall — Whenever a land enters the battlefield under your control, target creature you control gets +2/-1 until end of turn.
2/1
Sludge Smasher :3mana::symb::symb:
Creature — Ogre (C)
Morale 2 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +2/+2 until end of turn.)
3/3
Soul Consumption :1mana::symb:
Sorcery (C)
Target opponent loses 1 life, if that player already lost life this turn, that player loses 3 life instead.
Spreading Weakness :2mana::symb::symb:
Enchantment (U)
Landfall — Whenever a land enters the battlefield under your control, you may have target creature get -1/-1 until end of turn.
Uktara Blood-drawer :2mana::symb::symb:
Creature — Horror (U)
Uktara Blood-drawer gets +1/+1 as long as an opponent controls a Swamp.
Sacrifice a creature: Target opponent sacrifices a creature.
2/1
Uktara Defiler :3mana::symb::symb:
Creature — Horror (U)
:2mana::symb::symb:, Each opponent sacrifices a creature.
2/3
Uktara Rager :3mana::symb::symb:
Creature — Horror (R)
:symb::symb:, :symtap:: Target player sacrifices a creature.
:1mana::symb::symb:: Creatures you control get +X/+0 and gain Intimidate until end of turn, where X is the number of creature cards in target player’s graveyard. You may only play this ability once each turn.
3/3
Underdark Devourer :symb::symb:
Creature — Horror (U)
:symb::symb:: Underdark Devourer gains Deathtouch until end of turn.
Consume (Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.)
2/2
Underdark Slaughterer :1mana::symb::symb:
Creature — Horror (U)
:symb:, :symtap:, Return a land you control to its owner’s hand: Target player sacrifices a creature.
:symb:: Regenerate Uktara Slaughterer.
2/3
Wurgul Everfeaster :5mana::symb::symb:
Legendary Creature — Ogre (R)
Deathtouch
Consume (Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.)
Landfall — Whenever a land enters the battlefield under your control, you may put a terror counter on target creature. If you do, that creature has gets +2/+1 and has Intimidate for as long as it has a terror counter on it. Creatures may only have one terror counter on them.
5/5
Red - 43 Cards
Ancient of Peaks :5mana::symr::symr:
Legendary Creature — Ancient (M)
First Strike
Whenever you play a creature spell, you may deal X damage to target player, where X is that creature’s power.
Double all damage creatures you control would deal.
6/6
Battle Charge
Instant (U)
Deal X damage to target player where X is the number of attacking creatures you control.
Battle Frenzy :1mana::symr:
Enchantment — Aura (C)
Enchant Creature
Enchanted creature has First Strike and Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
Berserking Goblin :symr::symr:
Creature — Goblin Warrior (C)
Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
2/1
Blessing of Chaos :1mana::symr::symr:
Sorcery (U)
Creatures can’t block this turn.
Blistering Lava :symr::symr:
Sorcery (C)
Blistering Lava deals 3 damage to target creature.
Landfall — If you had a land enter the battlefield under your control this turn, you may have Blistering Lava deal 3 damage to target player as well.
Boiling Oil :1mana::symr:
Instant (C)
Boiling Oil deals 1 damage to up to three target creatures.
Bruga, War Champion :4mana::symr::symr:
Legendary Creature — Minotaur (R)
Haste, First Strike
When Bruga, War Master attacks, other attacking creatures you control can’t be blocked except by two or more creatures.
5/4
Brutal Tauren :2mana::symr::symr:
Creature — Minotaur (C)
First Strike
Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
3/2
Crag Explorer :2mana::symr:
Creature — Goblin (U)
:symr:, :symtap:, Return a land you control to its owner’s hand: Target creature gets +2/+0 and has Mountainwalk until end of turn.
2/2
Crag Menace :symr::symr:
Creature — Goblin Warrior (U)
First, Strike Haste
2/1
Crag Pyromancer :2mana::symr::symr:
Creature — Goblin (R)
As long as an opponent controls a Mountain, Goblins you control have “2R, T: Deal 1 damage to target creature or player.”
2/2
Embattled Tauren :2mana::symr:
Creature — Minotaur (C)
:symr::symr:: Embattled Tauren gains Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.) until end of turn. You may only play this ability twice each turn.
2/2
Fiery Wake :2mana::symr:
Instant (C)
Fiery Wake deals 2 damage to each blocking creature.
Fire Within
Sorcery (C)
Target creature that entered the battlefield this turn deals damage equal to it’s power to another target creature.
Flame Chaser :1mana::symr::symr:
Creature — Goblin (U)
Flame Chaser gets +1/+1 as long as an opponent controls a Mountain.
When Flame Chaser attacks it gets +X/+0 until end of turn, where X is it’s power.
2/1
Flameheart Tauren :2mana::symr::symr:
Creature — Minotaur (U)
:symr:: Flameheart Tauren gets +1/+0 until end of turn.
When Flameheart Tauren dies, it deals damage equal to it’s power to target creature or player.
3/3
Furnace Tauren :3mana::symr:
Creature — Minotaur (C)
When Furnace Tauren enters the battlefield, it deals 2 damage to target player.
2/3
Gift of the Crag
Enchantment — Aura (C)
Enchant creature
Enchanted creature gets +2/+0 and has Mountainwalk.
Goblin Commander :2mana::symr::symr:
Creature — Goblin (R)
Landfall — Whenever a land enters the battlefield under your control, Goblins you control get +1/+0 until end of turn.
Morale 2 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +2/+2 until end of turn.)
2/2
Goblin Sapper-Team :symr::symr:
Creature — Goblin Berserker (C)
Sacrifice Goblin Sapper-Team: Destroy target blocking creature
1/1
Goblin
Creature - Goblin
Haste
Goblin Savages :2mana::symr:
Creature — Goblin Warrior (C)
Haste
Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
2/2
Grack, Stonethrower :2mana::symr::symr:
Legendary Creature — Goblin (R)
Landfall — Whenever a land enters the battlefield under your control, put a 1/1 red Goblin creature token with Haste onto the battlefield under your control.
:symr::symr:, Sacrifice a Goblin: Grack deals X damage to target creature or player where X is the number of Goblins you control.
2/3
Grasp the Flame :2mana::symr:
Instant (C)
Target creature gets +1/+0 and gains “When this creature attacks, you may have it deal 2 damage to target player” until end of turn.
Infernofist Minotaur :3mana::symr::symr:
Creature — Minotaur (R)
Whenever you cast a creature spell, Infernofist Minotaur deals 2 damage to target creature or player.
4/3
Landslide Runners :symr::symr:
Creature — Goblin (C)
Landslide Runners has Haste as long as an opponent controls a Mountain.
2/2
Lightning Strikes :1mana::symr:
Instant (C)
Lightning Strikes deals 2 damage divided as you choose among one or two target creatures and/or players.
“Some say lightning never strikes the same place twice, those who do have never met me.” — Pyotr Elric.
Lust for Battle :1mana::symr:
Enchantment — Aura (C)
Enchant Creature
Enchanted creature gets +1/+1 and has “when this creature attacks, you may deal 1 damage to defending player or a creature they control.”
Magmatic Goblin :1mana::symr::symr:
Creature — Goblin (U)
When Magmatic Goblin attacks it gets +X/+0 until end of turn where X is equal to the number of Mountains you control.
2/2
Mountaintreader :1mana::symr:
Creature — Goblin (C)
Landfall — Whenever a land enters the battlefield under your control, target Goblin gets +1/+0 until end of turn.
2/2
Pyotr Elric, Pyromancer :2mana::symr::symr::symr:
Legendary Creature — Human Wizard (R)
Whenever you play an Instant or Sorcery spell, you may deal damage equal to that spell’s converted mana cost to target player.
:symr::symr:, :symtap:: Copy target instant or sorcery spell. You may choose new targets for the copy.
3/3
Raging Tauren :3mana::symr::symr:
Creature — Minotaur (U)
When Raging Tauren attacks, it deals 1 damage to target creature or player.
Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
4/3
Rush to War :2mana::symr::symr:
Enchantment (R)
Creatures you control get +1/+0 and have Haste
Savage of the High Pass :3mana::symr:
Creature — Minotaur (C)
Savage of the High Pass gets +1/+1 as long as an opponent controls a Mountain.
2/3
Searing Ash
Instant (C)
Searing Ash deals 3 damage to target creature.
Shower of Lava :1mana::symr::symr:
Enchantment (U)
Landfall — Whenever a land enters the battlefield under your control, you may have Shower of Lava deal 1 damage to target player.
Tactical Manuvers :1mana::symr:
Sorcery (C)
Target creature gets +1/+0 and gains Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.) until end of turn.
Tauren Assaulter :3mana::symr:
Creature — Minotaur (U)
Haste
Landfall — Whenever a land enters the battlefield under your control, Tauren Assaulter gets +2/+0 until end of turn.
3/3
Tauren Battlecraver :3mana::symr::symr:
Creature — Minotaur (C)
Landfall — Tauren Battlecraver can’t be blocked by target creature this turn.
3/2
Tauren Battlemaster :4mana::symr::symr:
Creature — Minotaur (R)
First Strike
When Tauren Battlemaster attacks creatures you control get +X/+0 until end of turn, where X is equal to the number of Mountains you control.
4/4
Tauren Flamehoof :2mana::symr::symr:
Creature — Minotaur (U)
When Tauren Flamehoof enters the battle field, it deals 2 damage to target player.
:symr:, :symtap:, Return a land you control to its owner’s hand: Tauren Flamehoof deals 3 damage to target creature or player.
2/3
Thoughts in Flame :3mana::symr::symr:
Sorcery (R)
Thoughts in Flame deals damage to each opponent equal to the number of cards in that player’s hand.
Servien
Chaos' Realm
Escalation of Chaos
Tales of Cahdaria
Enigmatic Distrubance
Celestial Unveiling
Green - 43 Cards
Amberleaf Captain :2mana::symg::symg:
Creature — Elf (R)
Landfall — Whenever a land enters the battlefield under your control, you may have target creature gain Forestwalk until end of turn.
:2mana::symg::symg:, :symtap:: Target creature gets +X/+X and gains Trample until end of turn, where X is the number of Elves you control.
2/2
Amberleaf Ensnarer :1mana::symg::symg:
Creature — Elf (U)
Amberleaf Ensnarer gets +1/+1 as long as an opponent controls a Forest.
Stun (When this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
2/3
Amberleaf Healers :2mana::symg:
Creature — Elf Shaman (U)
:symg:, :symtap:, Return a land to you control to its owner’s hand: Regenerate all creatures you control.
2/2
Amberleaf Scout :2mana::symg:
Creature — Elf Scout (C)
Forestwalk, Hexproof
1/2
Amberleaf Shielding :1mana::symg:
Enchantment — Aura (C)
Enchant Creature
Enchanted creature gets +1/+1 and gains Hexproof.
Amberleaf Sower :1mana::symg::symg:
Creature — Elf Druid (U)
:2mana:: Put a land card from your hand onto the battlefield tapped.
1/1
Amberleaf Surge :symg::symg:
Sorcery (R)
Put a +1/+1 counter on target creature for each untapped creature you control.
Ancient of Woods :5mana::symg::symg:
Legendary Creature — Ancient (M)
Trample
When Ancient of the Woods attacks, put a +1/+1 counter each creature that entered the battlefield this turn.
When Ancient Woods deals combat damage to an opponent, put that many 1/1 green Saproling creature tokens onto the battlefield.
6/6
Bestower of Might :1mana::symg::symg:
Creature — Elf (R)
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on that creature.
2/2
Bird Swatter :2mana::symg::symg:
Creature — Treefolk (C)
Reach
When Bird Swatter blocks a creature with Flying you may pay :symg::symg:, if you do, destroy that creature
2/3
Commando of the Vines :1mana::symg::symg:
Creature — Elf (U)
Deathtouch
Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
2/2
Defender of Roquewood :3mana::symg::symg:
Creature — Treefolk (C)
Reach, Defender
Defender of Roquewood can block any number of creatures.
3/7
Disciple of Roquewood :2mana::symg:
Creature — Treefolk (U)
When Disciple of Roquewood enters the battlefield, target creature gains Defender.
Disciple of Roquewood has Defender as long as an opponent controls a Forest.
2/3
Embrace the Wildwood :1mana::symg:
Sorcery (C)
Gain 3 life.
Landfall — If you had a land enter the battlefield this turn, gain 1 life for each Forest on the battlefield instead.
Endless Growth :1mana::symg::symg:
Enchantment (U)
Landfall — Whenever a land enters the battlefield under your control, you may reveal cards from your library until you reveal a basic land card. Put it into your hand and the rest onto the bottom of your library.
Evade :1mana::symg:
Instant (C)
Target creature gets +2/+2 and can only be blocked by creatures with Flying or Reach until end of turn.
Everbloom Tender :1mana::symg:
Creature — Elf Shaman (C)
Stun (When this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
1/2
Everbloom Warrior :1mana::symg::symg:
Creature — Treefolk (C)
Landfall — Whenever a land enters the battlefield under your control, Everbloom Warrior gains Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.) until end of turn.
2/2
Expanding Terrain :1mana::symg::symg:
Sorcery (U)
Search your library for up to two basic lands and put them into your hand. Then shuffle your library.
If you control fewer lands than opponent, you may put up to two basic land cards from your hand onto the battlefield tapped.
Foodchain Assension :1mana::symg::symg:
Enchantment (R)
Creatures you control get +0/+1 and have Stun (When this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
Foresttreader :1mana::symg:
Creature — Elf (C)
Landfall — Whenever a land enters the battlefield under your control, target Elf gets +1/+1 until end of turn.
1/2
Gift of the Vines
Enchantment — Aura (C)
Enchant creature
Enchanted creature gets +1/+1 and has Trample.
Glade Watchers :symg::symg:
Creature — Elf (C)
Glade Watchers has Vigilance as long as an opponent controls a Forest.
2/2
Guardian of Roquewood :2mana::symg:
Creature — Treefolk (U)
Defender
Guardian of Roquewood gets +2/+2 and loses defender as long as an opponent controls a Forest.
2/3
Might of the Beasts :2mana::symg:
Instant (C)
Target creature gets +X/+X until end of turn where X is the highest power among creatures you control.
Poison Oak :2mana::symg::symg:
Creature — Treefolk (R)
Reach Deathtouch
:1mana::symg:, :symtap:: Tap target creature with Flying. That creature doesn’t untap during its controller’s next untap step.
2/5
Questing Hunt :2mana::symg:
Sorcery (C)
Look at the top three cards of your library, choose a creature card and put it into your hand and the rest on the bottom of your library in any order.
Reviving Falls :symg::symg::symg:
Instant (U)
Gain 7 life, then put two 1/1 green Saproling creature tokens onto the battlefield.
Root Entangler :2mana::symg::symg:
Creature — Treefolk (C)
Defender, Reach
:symg:, :symtap:: Target creature gains Defender until end of turn.
2/3
Roquewood Flourisher :4mana::symg::symg:
Creature — Treefolk (R)
:symg::symg:, :symtap:: Saprolings you control get +2/+3, gain Reach, and become Treefolk until end of turn.
:1mana::symg:: Put a 1/1 green Saproling creature token onto the battlefield.
4/8
Roquewood Harvester :4mana::symg:
Creature — Treefolk (U)
Indestructible
Landfall — When a land enters the battlefield under your control, put a 1/1 green Saproling creature token onto the battlefield.
1/3
Roquewood Skyclearer :2mana::symg::symg:
Creature — Treefolk (U)
Reach
:2mana::symg:, :symtap:, Return a land you control to its owner’s hand: Destroy target creature with Flying.
1/3
Roquewood, the Protector :4mana::symg::symg::symg:
Legendary Creature — Treefolk (R)
Indestructible, Defender, Reach
Other creatures you control get +0/+3.
:symg::symg::symg:: Creatures you control with Defender get +0/+X until end of turn where X is the number of creatures with Defender you control.
5/7
Sapling Herder :3mana::symg::symg:
Creature — Treefolk (C)
When Sapling Herder enters the battlefield, put two 1/1 green Saproling creature tokens onto the battlefield.
1/3
Saproling
Creature - Saproling
1/1
Savant of Amerleaf :symg::symg:
Creature — Elf (C)
Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
2/2
Selana Gildon, Battlemage :2mana::symg::symg::symg:
Legendary Creature — Human Wizard (R)
Whenever a creature enters the battlefield under your control you may have another target creature get +X/+X until end of turn, where X is the target creature’s converted mana cost.
:symg::symg:: Creatures you control gain Trample until end of turn.
3/3
Skywatch :1mana::symg:
Enchantment — Aura (C)
Enchant Creature
Enchanted creature gets +0/+3 and has Reach.
Surge of Might
Instant (C)
Up to three target creatures get +1/+1 until end of turn.
Sweeping Branches :1mana::symg:
Instant (C)
Creatures you control get +0/+2 and gain Reach until end of turn.
Till the Crops
Sorcery (C)
Reveal the top card of your library. If it’s a land card, put it onto the battlefield, otherwise put it into your graveyard.
Vigilant Readyness :1mana::symg:
Instant (C)
Untap all creatures you control. Gain 1 life for each creature untapped this way.
Wilif Everbloom :3mana::symg::symg:
Legendary Creature — Elf (R)
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on each other Elf you control.
:symg::symg:: Elf creatures you control gain Deathtouch until end of turn.
3/3
Artifact - 15 Cards
Amulet of Disruption
Artifact (R)
:3mana:, :symtap:: Tap up to X target permanents, where X is the greatest number of cards in an opponent’s hand.
Armor of the Ancients
Artifact (R)
:3mana:, Pay 3 life, :symtap:: Prevent all damage that would be dealt to you by creatures this turn.
Chaos’ Ring of Creation
Legendary Artifact (M)
Green creature spells you cast cost less to cast.
Whenever you play a green creature spell, you may put a 1/1 green Saproling creature token onto the battlefield under your control.
The green ring was the essence of nature born from the first sprouting seed.
Chaos’ Ring of Death
Legendary Artifact (M)
Black creature spells you cast cost less to cast.
Whenever you play a black creature spell, you may have target player discard a card.
The black ring was the essence of death, born from the first end.
Chaos’ Ring of Eternity
Legendary Artifact (M)
White creature spells you cast cost less to cast.
Whenever you play a white creature spell, you may gain 2 life.
The white ring was the essence of of spirit created in the dawn of the first sunrise.
Chaos’ Ring of Flame
Legendary Artifact (M)
Red creature spells you cast cost less to cast.
Whenever you play a red creature spell, you may deal 1 damage to target creature or player.
The red ring was the essence of flame born from the first spark of life.
Chaos’ Ring of Oceans
Legendary Artifact (M)
Blue creature spells you cast cost less to cast.
Whenever you play a blue creature spell, you may draw a card.
The blue ring was the essence of water, born from the first drop to form.
Crematorium
Artifact (U)
:2mana:, :symtap:: Exile a creature card from target graveyard. You gain 3 life.
Hand of Chaos
Legendary Artifact (M)
Indestructible
:5mana:, :symtap:: Exile all permanents with converted mana 6 or greater.
Ages ago, when Chaos was defeated and sealed into exile, this was all that remained of Servien’s creator.
Isolation Chamber
Artifact (U)
You may choose not to untap Isolation Chamber during your untap step.
:3mana:, :symtap:: Tap target creature. That creature doesn’t untap during its controller’s untap step for as long as Isolation Chamber remains tapped.
Orb of Anihilation
Artifact (M)
Landfall — Whenever a land enters the battlefield under your control, destroy target permanent.
Sinister Scepter
Artifact (R)
:3mana:, :symtap:, Discard a card from your hand: Return a creature card from your graveyard to your hand. You may only play this ability as a Sorcery.
Skull Splitter
Artifact (R)
Whenever an opponent casts a spell, Skull Splitter deals 1 damage to that player.
Staff of Chaos
Legendary Artifact (M)
:2mana:, :symtap:, Sacrifice Staff of Chaos: Exile target legendary permanent.”
If anyone beyond its creator used the staff, it would be destroyed.
The Everbloom
Legendary Artifact (M)
The Everbloom enters the battlefield with two Petal counters on it.
:symtap:, Remove a Petal counter from The Everbloom: Add one mana of any color to your mana pool.
“It exists only for existence.” — Wilif Everbloom
Land - 5
Arctic Prairie
Land — Plains Island (R)
When Arctic Prairie enters the battlefield, sacrifice it unless you return a Plains or Island you control to its owner’s hand.
(:symtap:: Add or to your mana pool.)
Drenched Slough
Land — Island Swamp (R)
When Drenched Slough enters the battlefield, sacrifice it unless you return a Island or Swamp you control to its owner’s hand.
(:symtap:: Add or to your mana pool.)
Scorched Fen
Land — Swamp Mountain (R)
When Scorched Fen enters the battlefield, sacrifice it unless you return a Swamp or Mountain you control to its owner’s hand.
(:symtap:: Add or to your mana pool.)
Sweeping Glade
Land — Forest Plains (R)
When Sweeping Glade enters the battlefield, sacrifice it unless you return a Forest or Plains you control to its owner’s hand.
(:symtap:: Add or to your mana pool.)
Timber Range
Land — Mountain Forest (R)
When Timber Range enters the battlefield, sacrifice it unless you return a Mountain or Forest you control to its owner’s hand.
(:symtap:: Add or to your mana pool)
Servien
Chaos' Realm
Escalation of Chaos
Tales of Cahdaria
Enigmatic Distrubance
Celestial Unveiling
Arctic Prairie
Land — Plains Island (R)
As Arctic Prairie enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Arctic Prairie enters the battlefield tapped.
( : Add or to your mana pool.)
Drenched Slough
Land — Island Swamp (R)
As Drenched Slough enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Drenched Slough enters the battlefield tapped.
( : Add or to your mana pool.)
Scorched Fen
Land — Swamp Mountain (R)
As Scorched Fen enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Scorched Fen enters the battlefield tapped.
( :symtap:: Add or to your mana pool.)
Sweeping Glade
Land — Forest Plains (R)
As Sweeping Glade enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Sweeping Glade enters the battlefield tapped.
( :symtap:: Add or to your mana pool.)
Timber Range
Land — Mountain Forest (R)
As Timber Range enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Timber Range enters the battlefield tapped.
( :symtap:: Add or to your mana pool)
Servien
Chaos' Realm
Escalation of Chaos
Tales of Cahdaria
Enigmatic Distrubance
Celestial Unveiling
The story:
Chaos then made human beings with no specific differences. As all beings do, over time population grows, societies break off, and war comes. It started over who was created first, then who was created closer to the water or the forest or the mountains or the swamps. Over time, those that ventured into the woods became the elves. Those who went to the sea became the merfolk. Those who stayed on the plains the humans. Those who went into the swamps the ogres. Others went into the underdark of the dank caves beneath the earth and became horrors. Those who when to the mountains and climbed to the heights of the world and became the skyfolk. Others crawled into the caves of the mountains and became the goblins.
Chaos tried to control his world, but the Ancients and his creations fought back. In the end, Chaos was defeated and his rings were taken from him. He was sealed away in exile using an artifact. The people of Servien scattered the five rings so that their combined power couldn't be used again, unless united.
The story of Servien takes place thousands of years after the planet's creation when a group of Wizards begin finding the ancient rings of Chaos and tapping into their power. The rings are collected and brought to the artifact where Chaos remains sealed away in exile. Chaos is released, and the world is thrown into bedlam as the demi-god seeks to reign his power over his planet once more.
Creature Types:
Elves, Goblins, Humans, Merfolk, Minotaur, Ogre, Skyfolk (new), Treefolk, Horror, and Serpent.
New Abilities:
Stun (Whenever this creature deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step.)
Morale X (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +{X}/+{X} until end of turn.
Returning Abilities:
Landfall, Scry
250 total cards
Commons: 105
Uncommons: 60
Rares: 54
Mythic: 15
Tokens: 3
White - 44 Cards
Ancient of Sunlight
Legendary Creature — Ancient (M)
Flying
Other permanents you control have indestructible as long as you have more life than an opponent.
Whenever you cast a spell, you may gain life equal to it’s converted mana cost.
6/6
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/AncientofSunlight_zps10d27508.jpg[/img]
Battle Surge
Enchantment — Aura (C)
Enchant creature
Enchanted creature has Morale 2 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +2/+2 until end of turn.)
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/BattleSurge_zpsdc4bb18e.jpg[/img]
Become the Ideal
Sorcery (R)
Your life total becomes equal to target player’s life total.
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/BecometheIdeal_zps9664ec9f.jpg[/img]
Blessed Day
Enchantment (U)
Landfall — Whenever a land enters the battlefield under your control, choose a color. White creatures you control gain protection from that color until end of turn.
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/BlessedDay_zpse2818c02.jpg[/img]
Blessed Shield
Instant (U)
Target creature gets +1/+1 and gains protection from the color of your choice until end of turn.
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/BlessedShield_zps67f97f8b.jpg[/img]
Call of the Ready
Instant (C)
Untapped creatures you control get +1/+2 until end of turn.
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/CalloftheReady_zpsccf110bd.jpg[/img]
Champion's Prestige
Enchantment (R)
Creatures you control get +0/+1 and have vigilance.
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/ChampionsPrestige_zps128252fc.jpg[/img]
Cleansing Ruin
Sorcery (C)
Gain life equal to target creature’s toughness.
If you have less life than that creature’s controller, exile that creature instead.
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/CleansingRuin_zpsb3c76399.jpg[/img]
Defend the Homefront
Sorcery (C)
Put a 1/2 white Human Soldier creature token with defender onto the battlefield.
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/DefendtheHomefront_zpsf0b26417.jpg[/img]
Defensive Formation
Instant (C)
Tap target creature with power 4 or greater.
Tap target creature with power 2 or less.
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/DefensiveFormation_zps0dba7cc2.jpg[/img]
Divine Power
Sorcery (U)
Gain 2 life for each creature you control.
If you have less life than an opponent, gain 2 life for each creature on the battlefield instead.
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/DivinePower_zpsebef3db6.jpg[/img]
Edain, Field Commander
Legendary Creature — Human Soldier (R)
Lifelink, Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
Other Human creatures you control have Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.).
3/4
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/EdainFieldCommander_zps30ed793d.jpg[/img]
Everard, Holy Mage
Legendary Creature — Human Cleric (R)
: Prevent the next X damage to target creature or player, where X is the number of Plains you control.
3/4
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/EverardHolyMage_zps1145159a.jpg[/img]
Favor the Faithful
Instant (C)
Gain 1 life for each white creature on the battlefield.
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/FavortheFaithful_zps32c40f4b.jpg[/img]
Fieldtreader
Creature — Human Soldier (C)
Landfall — Whenever a land enters the battlefield under your control, Fieldtreaders gets +0/+2 until end of turn.
2/1
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/Fieldtreader_zps1dc28443.jpg[/img]
Forbid the Relics
Sorcery (C)
Destroy target artifact or enchantment.
Landfall — If you had a land enter the battlefield under your control, you may destroy up to two target artifacts or enchantments instead.
“We must rid ourselves of relics of the past and move forward. There is no moving backward. Progress through unity.” — Edain.
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/ForbidtheRelics_zpsbea0c0c2.jpg[/img]
Gallant Skyfolk
Creature — Skyfolk (C)
Flying
Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
1/1
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/GallantSkyfolk_zps1f9a1cee.jpg[/img]
Gift of the Fields
Enchantment — Aura (C)
Enchant creature
Enchanted creature gets +0/+2 and has lifelink.
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/GiftoftheFields_zps3aa30b9c.jpg[/img]
Gracewing Skyfolk
Creature — Skyfolk (R)
Flying
Whenever another Skyfolk creature you control is dealt combat damage, you may prevent 1 of that damage.
3/4
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/GracewingSkyfolk_zps8440c38d.jpg[/img]
Human Soldier
Creature - Human Soldier
Defender
1/2
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/HumanSoldier_zps5932292d.jpg[/img]
Kelian Swordmaster
Creature — Human Warrior (U)
First Strike, vigilance
Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
2/2
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/KelianSwordmaster_zps049b046e.jpg[/img]
Kelian Veteran
Creature — Human Soldier (R)
As long as an opponent controls a Plains, Human creatures you control get +0/+2 and have vigilance.
3/3
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/KelianVeteran_zps973765a1.jpg[/img]
Knight of Chaos
Legendary Creature — Human Knight (M)
Whenever Knight of Chaos attacks, search your library for a legendary card, reveal that card, and put it into your hand. Then shuffle your library.
2/3
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/KnightofChaos_zps5e5543c8.jpg[/img]
Master of Kelian
Creature — Human Soldier (R)
Other Humans you control have Stun (Whenever this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
Whenever a creature an opponent controls attacks, you may untap Master of Kelian and another target creature you control.
2/4
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/MasterofKelian_zps4f52f70a.jpg[/img]
Master of Windeen
Creature — Skyfolk (R)
Flying
Landfall — Whenever a land enters the battlefield under your control, Skyfolk creatures you control get +1/+1 until end of turn.
: Target Skyfolk creature gains protection from the color of your choice until end of turn.
3/4
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/MasterofWindeen_zps53397292.jpg[/img]
Meadow Elite
Creature — Human Soldier (C)
Meadow Elite has first strike as long as an opponent controls a Plains.
2/2
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/MeadowElite_zpsbf74d621.jpg[/img]
Noble Scout
Creature — Human Scout (C)
Whenever a creature an opponent controls attacks, you may untap Noble Scout.
1/2
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/NobleScout_zps515d6286.jpg[/img]
Noble Skyfolk
Creature — Skyfolk (U)
Flying lifelink
: Noble Skyfolk gains Morale 1 until end of turn. (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.) Activate this ability no more than two times each turn.
2/4
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/NobleSkyfolk_zpsd3ea2a2c.jpg[/img]
Patroller of Windeen
Creature - Skyfolk Warrior (C)
Flying
Stun (Whenever this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
2/2
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/PatrolerofWindeen_zpsc18de58e.jpg[/img]
Pious Servants
Creature — Human Cleric (U)
Vigilance
, , Return a land you control to its owner’s hand: Prevent the next 5 damage that would be dealt to target creature or player.
2/3
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/PiousServants_zpse20c35fb.jpg[/img]
Rallied Troopers
Creature — Human Warrior (C)
Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
2/3
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/RalliedTroopers_zps6bcb539a.jpg[/img]
Rally Around
Enchantment — Aura (C)
Enchant creature
Enchanted creature has first strike and lifelink.
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/RallyAround_zps6690282a.jpg[/img]
Sentry of Kelian
Creature — Human Soldier (C)
Lifelink, defender
Whenever Sentry of Kelian blocks, it gets +1/+2 until end of turn.
2/2
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/SentryofKelian_zps94862f04.jpg[/img]
Shieldmates
Creature — Human Soldier (U)
Vigilance
Stun (Whenever this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
Shieldmates can block any number of creatures.
1/5
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/Shieldmates_zps6d238d77.jpg[/img]
Skyfolk Divebomber
Creature — Skyfolk Warrior (U)
Flying, first strike
Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
3/3
[img[http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/SkyfolkDivebomber_zpsc0678fb8.jpg[/img]
Skyfolk Shielder
Creature — Skyfolk (U)
Flying
, , Return a land you control to it’s owner’s hand: White creatures you control gain protection from the color of your choice until end of turn.
2/2
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/SkyfolkShielder_zps9e5ed713.jpg[/img]
Soul’s Exchange
Instant (U)
Tap target creature an opponent controls. That creature doesn’t untap during its controller’s next untap step.
If you have less life than an opponent, exile that creature instead.
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/SoulsExchange_zpscf8bcceb.jpg[/img]
Swiftblade Striker
Creature — Human Soldier (U)
Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
Stun (Whenever this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
2/3
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/SwiftbladeStriker_zpscf3f3853.jpg[/img]
Verez, Sky Ascended
Legendary Creature — Skyfolk (R)
Flying
Other Skyfolk creatures you control get +1/+2 and gain vigilance.
Landfall — Whenever a land enters the battlefield under your control, you may put a feather counter on target creature. If you do, that creature has flying for as long as it has a feather counter on it.
4/4
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/VerezSkyAscended_zps1004c167.jpg[/img]
Voralia Devout
Creature - Skyfolk Monk (U)
Flying
Voralia Devout gets +1/+1 as long as an opponent controls a Plains.
Whenever Voralia Devout attacks, it gains protection from black until end of turn.
2/3
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/VoraliaDevout_zps8bca7fdc.jpg[/img]
Voralia Scout
Creature — Skyfolk Scout (C)
Flying
Voralia Scout gets +1/+1 as long as an opponent controls a Plains.
1/1
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/VoraliaScout_zps791ece58.jpg[/img]
Warcry Skyfolk
Creature — Skyfolk (C)
Flying
: Warcry Skyfolk gains first strike until end of turn.
2/1
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/WarcrySkyfolk_zps9b25d0ba.jpg[/img]
Windeen Gift
Instant (C)
Creatures you control with flying get +1/+1 until end of turn.
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/WindeenGift_zps4031d6f2.jpg[/img]
Windeen Plainsguard :3mana::symw:
Creature — Skyfolk (C)
Flying
Landfall — Whenever a land enters the battlefield under your control, Windeen Plainsguard gets +1/+2 until end of turn.
2/2
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/WindeenPlainsguard_zps753460c7.jpg[/img]
Blue - 42 Cards
Ancient of Waves
Legendary Creature — Ancient (M)
Islandwalk, hexproof
Whenever Ancient of Waves deals combat damage to an opponent, draw a card.
Other permanents you control have hexproof as long as you have more cards in hand than an opponent.
6/6
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/AncientofWaves_zps408417ab.jpg[/img]
Behemoth of the Deep
Creature — Serpent (R)
Whenever a Serpent creature you control becomes the target of a spell or ability an opponent controls, tap target permanent. That permanent doesn’t untap during its controller’s next untap step.
Whenever Behemoth of the Deep attacks, defending player puts the top seven cards of his or her library into his or her graveyard.
6/6
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/BehemothoftheDeep_zps3c687f0a.jpg[/img]
Captain of the Waves
Creature — Merfolk (R)
Other Merfolk creatures you control get +1/+1 and have hexproof
, : Draw X cards, where X is the number of Merfolk creatures you control.
2/3
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/CaptainoftheWaves_zps0ecafede.jpg[/img]
Cascade Diver
Creature — Merfolk Warrior (C)
Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
1/1
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/CascadeDiver_zpsa77c5fa5.jpg[/img]
Change of Bearing
Enchantment (U)
Landfall — Whenever a land enters the battlefield under your control, you may tap target permanent.
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/ChangeofBearing_zpsa5fcbebc.jpg[/img]
Cleric of Waves
Creature — Merfolk (U)
When Cleric of Waves enters the battlefield, Scry 2.
:symu:, :symtap:, Choose a basic land type: Target land’s type becomes the chosen type in addition to it’s other types until end of turn.
1/2
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/ClericofWaves_zps07c47808.jpg[/img]
Clog the Mind
Instant (C)
Return target creature to its owner’s hand. That player puts the top two cards of his or her library into his or her graveyard.
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/ClogtheMind_zps209cffec.jpg[/img]
Coiling Lakeskimmer
Creature — Serpent (C)
Landfall — Whenever a land enters the battlefield under your control, Coiling Lakeskimmer gains Morale 1 until end of turn. (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
2/2
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/CoilingLakeskimmer_zps6f649049.jpg[/img]
Constrictor Serpent
Creature — Serpent (C)
Constrictor Serpent gets +1/+1 as long as an opponent controls an Island.
Stun (Whenever this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
2/4
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/ConstrictorSerpent_zps98f4dace.jpg[/img]
Conundrum
Sorcery (C)
Scry 2
Landfall — If you had a land enter the battlefield under your control this turn, Scry 4 instead.
At age 4, Narrik made up a riddle. He still seeks the answer.
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/Conundrum_zps4d109d4b.jpg[/img]
Coral Reef Slitherer
Creature - Serpent (C)
Whenever Coral Reef Slitherer attacks, defending player puts the top five cards of his or her library into his or her graveyard.
3/3
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/CoralReefSlitherer_zps9c82ed1b.jpg[/img]
Cryptic Vision
Instant (U)
Draw a card.
If you have fewer cards in your graveyard than an opponent, draw two cards instead.
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/CrypticVision_zps3e467c0f.jpg[/img]
Depths Diver
Creature — Merfolk (U)
Hexproof
Stun (Whenever this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
2/3
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/DepthsDiver_zpsab35abed.jpg[/img]
Drown Out
Sorcery (C)
Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of tapped creatures that player controls.
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/DrownOut_zps29f99731.jpg[/img]
Empowered Merrow
Creature — Merfolk (U)
Your maximum hand size is increased by one.
At the beginning of your upkeep, draw a card.
1/3
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/EmpoweredMerrow_zpsb0c176e5.jpg[/img]
Gift of the Tides
Enchantment — Aura (C)
Enchant creature
Enchanted creature gets +0/+2 and has Stun (Whenever this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/GiftoftheTides_zpsac305ce6.jpg[/img]
Hypnotizing Waters
Instant (U)
If target spell has only one target and that target is a creature, change that spell’s target to another creature.
Landfall — If you had a land enter the battlefield under your control this turn, counter target spell instead.
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/HypnotizingWaters_zps2f18d87e.jpg[/img]
Knowledge Draining
Enchantment (R)
Creatures you control get +0/+1 and have “Whenever this creature attacks, defending player puts the top two cards of his or her library into his or her graveyard.”
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/KnowledgeDraining_zps2d30a61f.jpg[/img]
Matching Wits
Sorcery (R)
Draw cards equal to the number of cards in target opponent’s hand.
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/MatchingWits_zps3ab0b195.jpg[/img]
Merrow Prophet
Creature — Merfolk (C)
Merrow Prophet gets +1/+1 as long as an opponent controls an Island.
: Look at the top X cards of your library. Then put them back in any order.
1/1
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/MerrowProphet_zpse6d6b8ea.jpg[/img]
Merrow Psychic
Creature — Merfolk (C)
Landfall — Whenever a land enters the battlefield under your control, Scry 1.
1/2
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/MerrowPsychic_zps9fea3880.jpg[/img]
Mind Drowning
Instant (C)
Target creature gains “Whenever this creature attacks, defending player puts the top six cards of his or her library into his or her graveyard.” until end of turn.
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/MindDrowning_zps5db75fa1.jpg[/img]
Mystic Prediciton
Instant (C)
Look at the top card of each opponent’s library.
Scry 2.
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/MysticPrediciton_zpsae19a43c.jpg[/img]
Narrick, Wandering Sage
Legendary Creature — Human Wizard (R)
At the beginning of your upkeep, you may look at the top card of your library. If it’s an instant or sorcery card, you may cast it without paying its mana cost.
, : Return target instant or sorcery from your graveyard to your hand. Activate this ability once each turn.
3/3
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/NarrickWanderingSage_zpsa2ed8dbc.jpg[/img]
Ocean Drinker
Creature — Serpent (U)
Islandwalk
Whenever Ocean Drinker attacks, defending player puts the top six cards of his or her library into his or her graveyard.
3/4
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/OceanDrinker_zps94ed0b6f.jpg[/img]
Reflection Watcher
Creature — Merfolk (U)
Hexproof
, , Return a land you control to its owner’s hand: Target creature gains Landwalk of the returned land’s type(s) until end of turn.
2/2
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/ReflectionWatcher_zpsaefedd5c.jpg[/img]
Sea Churning Serpent
Creature — Serpent (U)
Landfall — Whenever a land enters the battlefield under your control, you may tap target creature.
Stun (Whenever this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
3/4
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/SeaChurningSerpent_zpsc3256561.jpg[/img]
Shore Soaker
Creature — Serpent (U)
Whenever Shore Soaker attacks, put a douse counter on target land. Lands with douse counters are Islands in addition to their other types.
Whenever Shore Soaker attacks, it gets +1/+1 for each Island defending player controls.
3/3
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/ShoreSoaker_zpsec7e2332.jpg[/img]
Subdue
Instant (C)
Tap target non land permanent.
Landfall — If you had a land enter the battlefield under your control this turn, that permanent doesn’t untap during its controller’s next untap step.
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/Subdue_zpsfd801af4.jpg[/img]
Submerged Serpent
Creature — Serpent (C)
Islandwalk
2/3
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/SubmergedSerpent_zpsd77519bf.jpg[/img]
Temporary Barier
Sorcery (U)
Target player skips his or her next untap step.
Draw a card.
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/TemporaryBarier_zps713130ca.jpg[/img]
Terrain Shifting
Sorcery (C)
Choose a basic land type. Up to three target lands become the chosen land type in addition to their other types until end of turn.
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/TerrainShifting_zpsc5156854.jpg[/img]
Thyrol, the Sea Eternal
Legendary Creature — Serpent (R)
Hexproof
Landfall — Whenever a land enters the battlefield under your control, tap target non land permanent. That permanent doesn’t untap as long as Thyrol is on the battlefield.
6/8
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/ThyroltheSeaEternal_zps8b35581c.jpg[/img]
Tidal Merrow
Creature — Merfolk (R)
As long as an opponent controls an Island, Merfolk creatures you control have “ , : Tap target permanent.”
2/2
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/TidalMerrow_zps39fcecae.jpg[/img]
Tidal Waker
Creature — Serpent (U)
:symu:, :symtap:, Return a land you control to its owner’s hand: Target player puts the top six cards of their library into their graveyard.
2/3
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/TidalWaker_zpse19bac29.jpg[/img]
Tide’s Pull
Enchantment — Aura (C)
Enchant creature
Enchanted creature gets +0/+2 and has “Whenever enchanted creature attacks, you may tap or untap target permanent.”
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/TidesPull_zps07d3facb.jpg[/img]
Wake Crasher
Creature — Serpent (C)
Wake Crasher can’t be blocked.
Whenever Wake Crasher attacks, defending player puts the top four cards of his or her library into his or her graveyard.
1/1
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/WakeCrasher_zps71a257a8.jpg[/img]
Watertreader
Creature — Merfolk (C)
Landfall — Whenever a land enters the battlefield under your control, Watertreader gains hexproof until end of turn.
2/1
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/Watertreader_zpsf47e08ba.jpg[/img]
Waves of Glewod
Enchantment — Aura (C)
Enchant creature
Enchanted creature gets +0/+1 and has “Whenever enchanted creature attacks, defending player puts the top seven cards of his or her library into his or her graveyard.”
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/WavesofGlewod_zpsd1b94d29.jpg[/img]
Whirlpool Drowner
Creature — Serpent (R)
Whirlpool Drowner can't be blocked as long as an opponent has twenty or more cards in their graveyard.
6/6
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/WhirlpoolDrowner_zps675e3264.jpg[/img]
Whirlpool Jumpers
Creature — Merfolk (C)
Whirlpool Jumpers gets +1/+1 as long as an opponent controls an Island.
2/2
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/WhirlpoolJumpers_zpsaeb0876a.jpg[/img]
Yeziv, Visionary
Legendary Creature — Merfolk Wizard (R)
At the beginning of your upkeep each player reveals the top card of his or her library. If another card revealed this way shares the same converted mana cost as the top card of your library you may put that card into your hand.
, : Scry X, where X is equal to the number of Merfolk creatures you control.
1/2
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/YezivVisionary_zps26ef480c.jpg[/img]
Black - 42 Cards
Ancient of Shadow
Legendary Creature — Ancient (M)
Whenever Ancient of Shadow attacks, target player loses 1 life for each creature they control.
Whenever Ancient of Shadow deals combat damage to a player, return up to two target creature cards from your graveyard to your hand.
: Regenerate Ancient of Shadow.
6/6
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/AncientofShadow_zps5041c56f.jpg[/img]
Blade of the Assassin :1mana::symb:
Instant (C)
Target player sacrifices a nonblack tapped creature.
[img]hhttp://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/BladeoftheAssassin_zps745ccee9.jpg[/img]
Bladeweilder Ogre
Creature — Ogre (C)
Landfall — Whenever a land enters the battlefield under your control, Bladeweilder Ogre gains intimidate until end of turn.
2/3
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/BladeweilderOgre_zpsff27013d.jpg[/img]
Bloodkeeper Ogre
Creature — Ogre (U)
When Bloodkeeper Ogre enters the battlefield, target opponent loses 3 life.
, , Return a land you control to its owner’s hand: Target player loses 1 life for each creature they control.
3/4
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/BloodkeeperOgre_zpsf393cb4a.jpg[/img]
Celebration of Death
Instant (U)
Target player loses X life, where X is equal to the life you have lost this turn.
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/CelebrationofDeath_zpsf54e7d10.jpg[/img]
Conspicuous Consumption
Enchantment — Aura (C)
Enchant creature
Enchanted creature has "Whenever a creature dealt damage by enchanted creature dies this turn, put a +1/+1 counter on this creature."
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/ConspicuousConsumption_zps2c789ff4.jpg[/img]
Corpse Mangler
Creature — Ogre (C)
Whenever a creature dealt damage by Corpse Mangler this turn dies, put a +1/+1 counter on this creature.
2/2
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/CorpseMangler_zps608a1c75.jpg[/img]
Cygnus Vodst, Necromancer
Legendary Creature — Human Wizard (R)
During each of your turns, you may cast one creature card from your graveyard.
:symb:, Exile a card from your graveyard: Target player loses X life, where X is equal to the converted mana cost of the exiled card.
3/3
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/CygnusVodstNecromancer_zpsb325a84c.jpg[/img]
Deep Shadow Dweller
Creature — Horror (C)
Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
: Regenerate Deep Shadow Dweller.
2/1
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/DeepShadowDweller_zps3c308673.jpg[/img]
Defiler of Grox’ll
Creature — Ogre (R)
Whenever a creature dealt damage by Defiler of Grox'll this turn dies, put a +1/+1 counter on this creature.
, Target player loses life equal to Defiler of Grox’ll’s power.
3/3
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/DefilerofGroxll_zps67d921df.jpg[/img]
Deroza, Fallen
Legendary Creature — Horror (R)
Intimidate
Morale 2 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +2/+2 until end of turn.)
Whenever Deroza, Fallen attacks, defending player sacrifices a creature.
3/4
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/DerozaFallen_zps268cf7d3.jpg[/img]
Diabolic Strength
Instant (C)
Target creature gets +2/+1 and gains intimidate until end of turn.
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/DiabolicStrength_zps2aa27197.jpg[/img]
Dread Battlemage
Creature — Horror (C)
Landfall — Dread Battlemage gains lifelink until end of turn.
2/1
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/DreadBattlemage_zps38aa20c9.jpg[/img]
Evicerate
Instant (U)
Destroy target creature, it can’t be regenerated.
Draw a card.
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/Evicerate_zpse8e41afc.jpg[/img]
Evil’s Caress
Enchantment (R)
Creatures you control get +1/+0 and have intimidate.
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/EvilsCaress_zps7f4c9f34.jpg[/img]
Fen Stalkers
Creature — Horror (C)
As long as an opponent controls a Swamp, Fen Stalkers has "Whenever a creature dealt damage by Fen Stalkers this turn dies, put a +1/+1 counter on this creature."
3/3
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/FenStalkers_zps3da0db39.jpg[/img]
Gift of the Fen
Enchantment — Aura (C)
Enchant creature
Enchanted creature gets +1/+1 and has Swampwalk.
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/GiftoftheFen_zpsda7b3762.jpg[/img]
Gravebound Ogre
Creature — Ogre (C)
When Gravebound Ogre dies, you may return another target creature from your graveyard to your hand.
2/3
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/GraveboundOgre_zpsd81be5db.jpg[/img]
Grox’ll Devourer
Creature — Ogre (U)
Grox’ll Devourer gets +1/+1 as long as an opponent controls a Swamp.
Whenever a creature dealt damage by Grox'll Devourer this turn dies, put a +1/+1 counter on this creature.
4/4
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/GroxllDevourer_zpsab309e1f.jpg[/img]
Grox’ll Fiend
Creature — Ogre (R)
Deathtouch
Whenever an Ogre creature you control attacks, you may have defending player lose 1 life.
3/3
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/GroxllFiend_zps8375f287.jpg[/img]
Grox’ll Mindcrusher
Creature — Ogre (U)
, Pay 2 life: Each player discards a card at random.
Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
2/3
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/GroxllMindcrusher_zpsca38603e.jpg[/img]
Isolated Plague
Sorcery (C)
As you play Isolated Plague, choose a creature type.
Creatures of that type get -1/-1 until end of turn.
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/IsolatedPlague_zps43635f87.jpg[/img]
Lesser of two Evils
Sorcery (U)
Destroy up to two target nonblack creatures, unless an opponent loses 6 life.
Narrick watched the ancient evils fight, but in the end evil would still win.
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/LesseroftwoEvils_zps3e18cc8a.jpg[/img]
Menacing Horror
Creature — Horror (C)
Whenever Menacing Horror attacks, it gets +2/+1 until end of turn.
1/1
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/MenacingHorror_zpsc956fe7b.jpg[/img]
Mental Trauma
Sorcery (C)
Target player discards a card. If that player lost life this turn, they must discard two cards instead.
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/MentalTrauma_zps4acaa785.jpg[/img]
Mindraker Ogre
Creature — Ogre (U)
Intimidate
Whenever Mindraker Ogre attacks, defending player discards a card.
2/1
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/MindrakerOgre_zps96e0c9dc.jpg[/img]
Muck Ogre
Creature — Ogre (C)
Landfall — Whenever a land enters the battlefield under your control, Muck Ogre gains Swampwalk until end of turn.
2/3
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/MuckOgre_zpsedf9144f.jpg[/img]
Noxious Fumes
Instant (C)
Up to two target creatures gets -2/-2 until end of turn.
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/NoxiousFumes_zps68f72135.jpg[/img]
Power of Darkness
Enchantment — Aura (C)
Enchant Creature
Enchanted creature gets +1/+1 and has deathtouch.
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/PowerofDarkness_zpscf02bb56.jpg[/img]
Presence of Death
Instant (C)
Up to one target creature gets -1/-1 until end of turn. If an opponent has more life than you, that creature gets -3/-3 until end of turn instead.
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/PresenceofDeath_zps3f26904e.jpg[/img]
Reap the Dead
Sorcery (R)
Target player loses 1 life for each creature card in all graveyards.
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/ReaptheDead_zpsb4d9dd4b.jpg[/img]
Servant of the Unerdark
Creature — Horror (R)
As long as an opponent controls a Swamp, creatures you control get +1/+0 and have Deathtouch.
3/2
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/ServantoftheUnerdark_zpsccf18061.jpg[/img]
Shadowtreader
Creature — Horror (C)
Landfall — Whenever a land enters the battlefield under your control, target creature you control gets +2/-1 until end of turn.
2/1
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/Shadowtreader_zps1376434e.jpg[/img]
Sludge Smasher
Creature — Ogre (C)
Morale 2 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +2/+2 until end of turn.)
3/3
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/SludgeSmasher_zpsefcb8724.jpg[/img]
Soul Consumption
Sorcery (C)
Target opponent loses 1 life, if that player already lost life this turn, that player discards a card.
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/SoulConsumption_zps6be5246c.jpg[/img]
Spreading Weakness
Enchantment (U)
Landfall — Whenever a land enters the battlefield under your control, you may have target creature get -1/-1 until end of turn.
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/SpreadingWeakness_zpsdd7667df.jpg[/img]
Uktara Blood-drawer
Creature — Horror (U)
Uktara Blood-drawer gets +1/+1 as long as an opponent controls a Swamp.
Sacrifice a creature: Target opponent sacrifices a creature.
2/1
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/UktaraBlood-drawer_zpsf9d6d36a.jpg[/img]
Uktara Defiler
Creature — Horror (U)
, : Each opponent sacrifices a creature.
2/3
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/UktaraDefiler_zps1d79c165.jpg[/img]
Uktara Rager
Creature — Horror (R)
, : Target player sacrifices a creature.
: Creatures you control get +X/+0 and gain intimidate until end of turn, where X is the number of creature cards in target player’s graveyard. You may only play this ability once each turn.
3/3
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/UktaraRager_zps51e16e74.jpg[/img]
Underdark Devourer
Creature — Horror (U)
: Underdark Devourer gains deathtouch until end of turn.
Whenever a creature dealt damage by Underdark Devourer this turn dies, put a +1/+1 counter on this creature.
2/2
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/UnderdarkDevourer_zpse4e57bef.jpg[/img]
Underdark Slaughterer
Creature — Horror (U)
, , Return a land you control to its owner’s hand: Target player sacrifices a creature.
: Regenerate Uktara Slaughterer.
2/3
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/UnderdarkSlaughterer_zps41b62ca6.jpg[/img]
Wurgul Everfeaster
Legendary Creature — Ogre (R)
Deathtouch
Whenever a creature dealt damage by Wurgul Everfeaster this turn dies, put a +1/+1 counter on this creature.
Landfall — Whenever a land enters the battlefield under your control, you may put a terror counter on target creature. If you do, that creature has gets +2/+1 and has intimidate for as long as it has a terror counter on it. Creatures may only have one terror counter on them.
5/5
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/WurgulEverfeaster_zps0d9a22d0.jpg[/img]
Red - 43 Cards
Ancient of Peaks
Legendary Creature — Ancient (M)
First Strike
Whenever you cast a creature spell, you may have Ancient of Peaks deal X damage to target player, where X is that creature’s power.
Other creatures you control have "If this creature would deal combat damage to a creature or player, it deals double that damage instead."
6/6
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/AncientofPeaks_zps0525646b.jpg[/img]
Battle Charge
Instant (U)
Battle Charge deals X damage to target player where X is the number of attacking creatures you control.
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/BattleCharge_zps7fce9167.jpg[/img]
Battle Frenzy
Enchantment — Aura (C)
Enchant creature
Enchanted creature has first strike and Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/BattleFrenzy_zpsf4335a78.jpg[/img]
Berserking Goblin
Creature — Goblin Warrior (C)
Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
2/1
[img]https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-ash3/t1/1457486_10202952787321710_1311049858_n.jpg[/img]
Battlemaster Tauren
Creature — Minotaur (R)
First Strike
Whenever Battlemaster Tauren attacks Minotaur creatures you control get +X/+0 until end of turn, where X is equal to the number of Mountains you control.
4/4
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/BattlemasterTauren_zps9ced032f.jpg[/img]
Blazehoof Tauren
Creature — Minotaur (U)
When Tauren Flamehoof enters the battle field, it deals 2 damage to target player.
, , Return a land you control to its owner’s hand: Blazehoof Tauren deals 3 damage to target creature or player.
2/3
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/BlazehoofTauren_zps55d6766f.jpg[/img]
Blessing of Chaos
Sorcery (U)
Creatures can’t block this turn.
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/BlessingofChaos_zpsfd263ce4.jpg[/img]
Blistering Lava
Sorcery (C)
Blistering Lava deals 3 damage to target creature.
Landfall — If you had a land enter the battlefield under your control this turn, you may have Blistering Lava deal 3 damage to target creature and target player instead.
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/BlisteringLava_zpsa43ec4fa.jpg[/img]
Boiling Oil
Instant (C)
Boiling Oil deals 1 damage to up to three target creatures.
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/BoilingOil_zpsb7213cb7.jpg[/img]
Bruga, War Champion
Legendary Creature — Minotaur (R)
Haste, first strike
Whenever Bruga, War Master attacks, other attacking creatures you control can’t be blocked except by two or more creatures.
5/4
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/BrugaWarChampion_zpsa490b5ff.jpg[/img]
Brutal Tauren
Creature — Minotaur (C)
First Strike
Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
3/2
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/BrutalTauren_zpsc0781211.jpg[/img]
Cavern Explorer
Creature — Goblin (U)
, , Return a land you control to its owner’s hand: Target creature gets +2/+0 and has Mountainwalk until end of turn.
2/2
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/CavernExplorer_zps68dbd5cb.jpg[/img]
Crag Commander
Creature — Goblin (R)
Landfall — Whenever a land enters the battlefield under your control, Goblins you control get +1/+0 until end of turn.
Morale 2 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +2/+2 until end of turn.)
2/2
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/CragCommander_zps39b683b5.jpg[/img]
Crag Menace
Creature — Goblin Warrior (U)
First Strike, haste
2/1
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/CragMenace_zpsf79741e6.jpg[/img]
Embattled Tauren
Creature — Minotaur (C)
: Embattled Tauren gains Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.) until end of turn. Activate this ability no more than twice each turn.
2/2
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/EmbattledTauren_zps848f4941.jpg[/img]
Fiery Wake
Instant (C)
Fiery Wake deals 2 damage to each blocking creature.
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/FieryWake_zps5131fc7f.jpg[/img]
Fire Within
Sorcery (C)
Target creature that entered the battlefield this turn deals damage equal to it’s power to another target creature.
[img]https://sphotos-a.xx.fbcdn.net/hphotos-ash3/525424_10200955192103078_963132020_n.jpg[/img]
Flame Chaser
Creature — Goblin (U)
Flame Chaser gets +1/+1 as long as an opponent controls a Mountain.
Whenever Flame Chaser attacks it gets +X/+0 until end of turn, where X is it’s power.
2/1
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/FlameChaser_zps422f1984.jpg[/img]
Flameheart Tauren
Creature — Minotaur (U)
: Flameheart Tauren gets +1/+0 until end of turn.
When Flameheart Tauren dies, it deals damage equal to it’s power to target creature or player.
3/3
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/FlameheartTauren_zps922d3a37.jpg[/img]
Furnace Tauren
Creature — Minotaur (C)
When Furnace Tauren enters the battlefield, it deals 2 damage to target player.
2/3
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/FurnaceTauren_zpsd4c4776d.jpg[/img]
Gift of the Crag
Enchantment — Aura (C)
Enchant creature
Enchanted creature gets +2/+0 and has Mountainwalk.
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/GiftoftheCrag_zps90d62b51.jpg[/img]
Goblin Sapper-Team
Creature — Goblin Berserker (C)
Sacrifice Goblin Sapper-Team: Up to three target creatures can't block this turn.
1/1
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/GoblinSapper-Team_zpsfd1f90d2.jpg[/img]
Goblin
Creature - Goblin
Haste
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/GOBLIN_zps114430e6.jpg[/img]
Goblin Savages
Creature — Goblin Warrior (C)
Haste
Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
2/2
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/GoblinSavages_zpsf8e3351a.jpg[/img]
Grack, Stonethrower
Legendary Creature — Goblin (R)
Landfall — Whenever a land enters the battlefield under your control, put a 1/1 red Goblin creature token with haste onto the battlefield under your control.
, Sacrifice a Goblin: Grack deals X damage to target creature or player where X is the number of Goblins you control.
2/3
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/GrackStonethrower_zpsab48840d.jpg[/img]
Grasp the Flame
Instant (C)
Target creature gets +1/+0 and gains “Whenever this creature attacks, you may have it deal 2 damage to target player” until end of turn.
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/GrasptheFlame_zpsb4f49062.jpg[/img]
Infernofist Minotaur
Creature — Minotaur (R)
Whenever you cast a creature spell, Infernofist Minotaur deals 2 damage to target creature or player.
4/3
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/InfernofistMinotaur_zps66597d2b.jpg[/img]
Landslide Runners
Creature — Goblin (C)
Landslide Runners has haste as long as an opponent controls a Mountain.
2/2
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/LandslideRunners_zps19e0228b.jpg[/img]
Lightning Strikes
Instant (C)
Lightning Strikes deals 2 damage divided as you choose among one or two target creatures and/or players.
“Some say lightning never strikes the same place twice, those who do have never met me.” — Pyotr Elric.
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/LightningStrikes_zps6d20f4d7.jpg[/img]
Lust for Battle
Enchantment — Aura (C)
Enchant creature
Enchanted creature gets +1/+1 and has “Whenever enchanted creature attacks, you may have this creature deal 1 damage to defending player or a creature they control.”
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/LustforBattle_zpsfd198c02.jpg[/img]
Magmatic Goblin
Creature — Goblin (U)
Whenever Magmatic Goblin attacks it gets +X/+0 until end of turn where X is equal to the number of Mountains you control.
2/2
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/MagmaticGoblin_zpsa173dc11.jpg[/img]
Mountaintreader
Creature — Goblin (C)
Landfall — Whenever a land enters the battlefield under your control, target Goblin gets +1/+0 until end of turn.
2/2
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/Mountaintreader_zpsd451a0ca.jpg[/img]
Pyotr Elric, Pyromancer
Legendary Creature — Human Wizard (R)
Whenever you cast an Instant or Sorcery spell, you may deal damage equal to that spell’s converted mana cost to target player.
, : Copy target instant or sorcery spell. You may choose new targets for the copy.
3/3
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/PyotrElricPyromancer_zps08606ae1.jpg[/img]
Raging Tauren
Creature — Minotaur (U)
Whenever Raging Tauren attacks, it deals 1 damage to target creature or player.
Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
4/3
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/RagingTauren_zps371359c2.jpg[/img]
Rush to War
Enchantment (R)
Creatures you control get +1/+0 and have haste
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/RushtoWar_zpsd7dac0b4.jpg[/img]
Savage of the High Pass
Creature — Minotaur (C)
Savage of the High Pass gets +1/+1 as long as an opponent controls a Mountain.
2/3
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/SavageoftheHighPass_zps1c60d97f.jpg[/img]
Searing Ash
Instant (C)
Searing Ash deals 3 damage to target creature.
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/SearingAsh_zpsefe47b2b.jpg[/img]
Shower of Lava
Enchantment (U)
Landfall — Whenever a land enters the battlefield under your control, you may have Shower of Lava deal 1 damage to target player.
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/ShowerofLava_zpsc986f5b6.jpg[/img]
Spire Maniac
Creature - Goblin Warrior (C)
Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
2/1
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/SpireManiac_zpsa59a7187.jpg[/img]
Summit Pyromancer
Creature — Goblin (R)
As long as an opponent controls a Mountain, Goblins you control have “ , : Deal 1 damage to target creature or player.”
2/2
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/SummitPyromancer_zpsf6226f31.jpg[/img]
Tactical Manuvers
Sorcery (C)
Target creature gets +1/+0 and gains Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.) until end of turn.
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/TacticalManuvers_zps50b565ec.jpg[/img]
Tauren Assaulter
Creature — Minotaur (U)
Haste
Landfall — Whenever a land enters the battlefield under your control, Tauren Assaulter gets +2/+0 until end of turn.
3/3
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/TaurenAssaulter_zps8e2a2d5e.jpg[/img]
Tauren Battlecraver
Creature — Minotaur (C)
Landfall — Tauren Battlecraver can’t be blocked by target creature this turn.
3/2
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/TaurenBattlecraver_zps181d7583.jpg[/img]
Thoughts in Flame
Sorcery (R)
Thoughts in Flame deals damage to each opponent equal to the number of cards in that player’s hand.
[img]http://i1380.photobucket.com/albums/ah176/DarthVedik/Servien/ThoughtsinFlame_zpsf3e79567.jpg[/img]
Servien
Chaos' Realm
Escalation of Chaos
Tales of Cahdaria
Enigmatic Distrubance
Celestial Unveiling
Green - 43 Cards
Amberleaf Captain
Creature — Elf (R)
Landfall — Whenever a land enters the battlefield under your control, you may have target Elf creature gain Forestwalk until end of turn.
, : Target creature gets +X/+X and gains trample until end of turn, where X is the number of Elves you control.
2/2
Amberleaf Healers
Creature — Elf Shaman (U)
, , Return a land to you control to its owner’s hand: Regenerate all Elf creatures you control. Activate this ability only once each turn.
1/1
Amberleaf Surge
Sorcery (R)
Put a +1/+1 counter on target creature for each untapped creature you control.
Ancient of Woods
Legendary Creature — Ancient (M)
Trample
When Ancient of the Woods attacks, put a +1/+1 counter each creature that entered the battlefield this turn.
When Ancient Woods deals combat damage to an opponent, put that many 1/1 green Saproling creature tokens onto the battlefield.
6/6
Bestower of Might
Creature — Elf (R)
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on that creature.
2/2
Bird Swatter
Creature — Treefolk (C)
Reach
Whenever Bird Swatter blocks a creature with Flying you may pay :symg::symg, if you do, destroy that creature at the end of combat.
2/3
Commando of the Vines
Creature — Elf (U)
Deathtouch
Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
2/2
Disciple of Lushroot
Creature — Treefolk Druid (U)
When Disciple of Lushroot enters the battlefield put a root counter on target creature. Creatures with root counters have Defender.
Disciple of Lushroot has Defender as long as an opponent controls a Forest.
2/3
Embrace the Wildwood
Sorcery (C)
Gain 3 life.
Landfall — If you had a land enter the battlefield under your control this turn, gain 1 life for each Forest on the battlefield instead.
Endless Growth
Enchantment (U)
Landfall — Whenever a land enters the battlefield under your control, you may add to your mana pool.
Evade
Instant (C)
Target creature gets +2/+2 and can only be blocked by creatures with flying or reach until end of turn.
Everbloom Sower
Creature — Elf Druid (U)
: Put a land card from your hand onto the battlefield tapped.
1/1
Everbloom Tender :1mana::symg:
Creature — Elf Shaman (C)
Stun (When this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
1/2
Everbloom Warrior
Creature — Treefolk (C)
Landfall — Whenever a land enters the battlefield under your control, Everbloom Warrior gains Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.) until end of turn.
2/2
Expanding Terrain
Sorcery (U)
Search your library for up to two basic lands and put them into your hand. Then shuffle your library.
If you control fewer lands than opponent, you may put up to two basic land cards from your hand onto the battlefield tapped.
Foodchain Assension
Enchantment (R)
Creatures you control get +0/+1 and have Stun (When this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
Foresttreader
Creature — Elf (C)
Landfall — Whenever a land enters the battlefield under your control, target Elf gets +1/+1 until end of turn.
1/2
Gift of the Vines
Enchantment — Aura (C)
Enchant creature
Enchanted creature gets +1/+1 and has trample.
Glade Watchers
Creature — Elf (C)
Glade Watchers has Vigilance as long as an opponent controls a Forest.
2/2
Might of the Beasts
Instant (C)
Target creature gets +X/+X until end of turn where X is the highest power among creatures you control.
Poison Oak
Creature — Treefolk (R)
Reach, deathtouch
, : Tap target creature with flying. That creature doesn’t untap during its controller’s next untap step.
2/5
Questing Hunt
Sorcery (C)
Look at the top three cards of your library, you may reveal a creature card among them. Put it into your hand and the rest on the bottom of your library in any order.
Reviving Falls
Instant (U)
Gain 7 life, then put two 1/1 green Saproling creature tokens onto the battlefield.
Root Entangler
Creature — Treefolk (C)
Defender, reach
, : Target creature gains defender until end of turn.
2/3
Roquewood Flourisher
Creature — Treefolk (R)
, : Saprolings you control get +2/+3, gain Reach, and become Treefolk until end of turn.
: Put a 1/1 green Saproling creature token onto the battlefield.
4/8
Roquewood Harvester :4mana::symg:
Creature — Treefolk (U)
Indestructible
Landfall — When a land enters the battlefield under your control, put a 1/1 green Saproling creature token onto the battlefield.
1/3
Roquewood Skyclearer :2mana::symg::symg:
Creature — Treefolk (U)
Reach
:2mana::symg:, :symtap:, Return a land you control to its owner’s hand: Destroy target creature with Flying.
1/3
Roquewood, the Protector
Legendary Creature — Treefolk (R)
Indestructible, Defender, Reach
Other creatures you control get +0/+3.
: Creatures you control with Defender get +0/+X until end of turn where X is the number of creatures with Defender you control.
5/7
Sapling Herder
Creature — Treefolk (C)
When Sapling Herder enters the battlefield, put two 1/1 green Saproling creature tokens onto the battlefield.
1/3
Saproling
Creature - Saproling
1/1
Savant of Amerleaf :symg::symg:
Creature — Elf (C)
Morale 1 (Whenever this creature and at least one other creature you control attacks or blocks, this creature gets +1/+1 until end of turn.)
2/2
Selana Gildon, Battlemage
Legendary Creature — Human Wizard (R)
Whenever a creature enters the battlefield under your control you may have another target creature get +X/+X until end of turn, where X is the target creature’s converted mana cost.
: Creatures you control gain trample until end of turn.
3/3
Skywatch
Enchantment — Aura (C)
Enchant Creature
Enchanted creature gets +0/+3 and has reach.
Surge of Might
Instant (C)
Up to three target creatures get +1/+1 until end of turn.
Sweeping Branches
Instant (C)
Creatures you control get +0/+2 and gain reach until end of turn.
Tanglewood Ensnarer
Creature — Elf (U)
Tanglewood Ensnarer gets +1/+1 as long as an opponent controls a Forest.
Stun (When this creature deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.)
2/3
Tanglewood Keeper
Creature - Treefolk (C)
Defender, reach
Tanglewood Keeper can block any number of creatures
2/7
Tanglewood Scout :2mana::symg:
Creature — Elf Scout (C)
Forestwalk, hexproof
1/2
Till the Crops
Sorcery (C)
Reveal the top card of your library. If it’s a land card, put it onto the battlefield, otherwise put it into your graveyard.
Treefolk Skyclearer
Creature - Treefolk (U)
Reach
, , Return a land you control to its owner's hand: Destroy target creature with flying.
1/3
Treetop Shielding
Enchantment — Aura (C)
Enchant creature
Enchanted creature gets +1/+1 and has hexproof.
Verdant Harvester
Creature - Treefolk (U)
Indestructible
Landfall — Whenever a land enters the battlefield under your control, put a 1/1 green Saproling creature token onto the battlefield.
1/3
Vigilant Readyness
Instant (C)
Untap all creatures you control. Gain 1 life for each creature untapped this way.
Watchful Guardian
Creature - Treefolk (U)
Defender
Watchful Guardian gets +2/+2 and loses defender as long as an opponent controls a Forest.
2/3
Wilif Everbloom
Legendary Creature — Elf Shaman (R)
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on each other Elf you control.
: Elf creatures you control gain deathtouch until end of turn.
3/3
Artifact - 15 Cards
Amulet of Disruption
Artifact (R)
, : Tap up to X target permanents, where X is the greatest number of cards in an opponent’s hand.
Armor of the Ancients
Artifact (R)
, Pay 3 life, : Prevent all damage that would be dealt to you by creatures this turn.
Chaos’ Ring of Creation
Legendary Artifact (M)
Green creature spells you cast cost less to cast.
Whenever you cast a green creature spell, you may put a 1/1 green Saproling creature token onto the battlefield under your control.
The green ring was the essence of nature born from the first sprouting seed.
Chaos’ Ring of Death
Legendary Artifact (M)
Black creature spells you cast cost less to cast.
Whenever you cast a black creature spell, you may have target player discard a card.
The black ring was the essence of death, born from the first end.
Chaos’ Ring of Eternity
Legendary Artifact (M)
White creature spells you cast cost less to cast.
Whenever you cast a white creature spell, you may gain 2 life.
The white ring was the essence of of spirit created in the dawn of the first sunrise.
Chaos’ Ring of Flame
Legendary Artifact (M)
Red creature spells you cast cost less to cast.
Whenever you cast a red creature spell, you may deal 1 damage to target creature.
The red ring was the essence of flame born from the first spark of life.
Chaos’ Ring of Oceans
Legendary Artifact (M)
Blue creature spells you cast cost less to cast.
Whenever you cast a blue creature spell, you put the top two cards of target players library into his or her graveyard.
The blue ring was the essence of water, born from the first drop to form.
Crematorium
Artifact (U)
, : Exile target creature card from a graveyard. You gain 3 life.
Hand of Chaos
Legendary Artifact (M)
Indestructible
, : Exile all permanents with converted mana six or greater.
Ages ago, when Chaos was defeated and sealed into exile, this was all that remained of Servien’s creator.
Isolation Chamber
Artifact (U)
You may choose not to untap Isolation Chamber during your untap step.
, : Tap target creature. That creature doesn’t untap during its controller’s untap step for as long as Isolation Chamber remains tapped.
Orb of Anihilation
Artifact (M)
Landfall — Whenever a land enters the battlefield under your control, destroy target nonland permanent.
Sinister Scepter
Artifact (R)
, , Discard a card from your hand: Return a creature card from your graveyard to your hand. Activate this ability only any time you could cast a Sorcery.
Skull Splitter
Artifact (R)
Whenever an opponent casts a spell, Skull Splitter deals 1 damage to that player.
Staff of Chaos
Legendary Artifact (M)
, , Sacrifice Staff of Chaos: Exile target legendary permanent.”
If anyone beyond its creator used the staff, it would be destroyed.
The Everbloom
Legendary Artifact (M)
The Everbloom enters the battlefield with two petal counters on it.
, Remove a petal counter from The Everbloom: Add one mana of any color to your mana pool.
“It exists only for existence.” — Wilif Everbloom
Land - 5
Arctic Prairie
Land (R)
As Arctic Prairie enters the battlefield, you may reveal a basic Plains or basic Island card from your hand. If you don't Arctic Prairie enters the battlefield tapped.
: Add or to your mana pool.
Drenched Slough
Land (R)
As Drenched Slough enters the battlefield, you may reveal a basic Island or basic Swamp card from your hand. If you don't Drenched Slough enters the battlefield tapped.
: Add or to your mana pool.
Scorched Fen
Land (R)
As Scorched Fen enters the battlefield, you may reveal a basic Swamp or basic Mountain card from your hand. If you don't Scorched Fen enters the battlefield tapped.
: Add or to your mana pool.
Sweeping Glade
Land (R)
As Sweeping Glade enters the battlefield, you may reveal a basic Forest or basic Plains card from your hand. If you don't Sweeping Glade enters the battlefield tapped.
: Add or to your mana pool.
Timber Range
Land (R)
As Timber Range enters the battlefield, you may reveal a basic Mountain or basic Forest card from your hand. If you don't Timber Range enters the battlefield tapped.
: Add or to your mana pool
Servien
Chaos' Realm
Escalation of Chaos
Tales of Cahdaria
Enigmatic Distrubance
Celestial Unveiling