Quote from JenesisMy biggest qualm with Salvage is that if the players forget what abilities the salvaged creature had (or worse, the players forget and then the library is shuffled), there's no way to legally check.
Could the flavor be reworked to have exiling the dead creature cards as a cost instead?
There's also the issue of grafting on multiple characteristic-defining static abilities (see Maro) in cross-block play.
Also, it's "draw step," not draw phase.
Quote from JapicxWhere's the starting loyalty on Mezoti Azaan?
Quote from willowsI would suggest that Salvage work something like this:
GG: Salvage a creature card. ~ gets +1/+1 and has trample until end of turn.
where "Salvage" is defined as "place a card from your graveyard onto the bottom of your library."
Doing it this way eliminates memory issues and minimizes exile shenanigans, plus it prevents degenerate situations like the competing CDAs discussed above.