As part of Club Flamingo settling into its clan plumage, we've decided to make a core set! If this turns out successful, we may move on to a proper block later, but we're taking it one step at a time.
After much discussion, we've settled on Channel as our returning mechanic. But that's about it. Also on the table is the possibility of a few cycles of ally-colored cards.
More to come as we start on the set. Watch this space!
post-1.1
Changed Chimney Imp for Skeletal Vulture
Changed Soul Sunderer for Marrow Mage
Changed Nightmarish Manifest for Rotting Legion
Changed Deathcurse Ogre for Drudge Skeletons
Changed Bloodthrone Vampire for Looming Shade
Changed Hermit Crab for Welkin Tern
Changed Tidewalker Wight for Æther Adept
Changed Eroding Landscape for Spreading Seas
Changed Studious Journey to a sorcery.
Dropped Bone Harvesters to 3B 2/1.
Removed Cards:
Soul Sunderer4B
Creature - Horror {R}
At the beginning of your upkeep, you may put a corruption counter on target creature. That creature is a black Horror in addition to its other types and counters as long as it has a corruption counter on it.
Other Horrors you control have intimidate.
4/4
Nightmarish Manifest5B
Creature - Horror {C}
6/1
Hermit Crab1U
Creature - Crab (C) T: Hermit Crab gets +0/+3 until end of turn.
1/1
Eroded Landscape1U
Enchantment — Aura {C}
Enchant land
Whenever enchanted land is tapped for mana, return it and Eroded Landscape to their owner's hands.
Angelic Sanction3W
Enchantment - Aura {C}
Enchant creature
When Angelic Sanction enters the battlefield, draw a card.
Prevent all damage that would be dealt to enchanted creature.
*Hostage Breakers3W
Creature - Human Soldier {C}
First strike
Whenever Hostage Breakers deals combat damage to a player, put a 1/1 white Soldier creature token onto the battlefield.
2/2
Fortress Rampart1W
Creature - Wall {C}
Defender
Fortress Rampart can block any number of creatures.
0/5
Swift Skyguard1W
Creature - Bird Soldier (C)
Flying, first strike
1/1
Furtive Fox1W
Creature - Fox (C) 3W, Sacrifice Furtive Fox: Destroy target artifact or enchantment.
2/2
Shielding Spirit2W
Creature - Spirit {C}
Flying T:Target creature gets +1/+2 until end of turn.
1/2
Wreath of Purity1W
Enchantment - Aura {C}
Enchant creature
Enchanted creature gets +1/+1 and has lifelink. Channel — 1W, Discard Wreath of Purity: You gain 5 life.
Rhox Chantkeeper4W
Creature - Rhino Cleric {U}
Whenever another creature you control dies, return each Aura card attached to that creature to the battlefield enchanting Rhox Chantkeeper.
3/3
Gideon's Verdict2W
Enchantment {U}
At the beginning of each opponent's upkeep, that player taps an untapped creature he or she controls.
Gate Warden2WW
Creature - Human Soldier {R}
Whenever a creature attacks, if you're the defending player, put two 1/1 white Soldier creature tokens onto the battlefield unless its controller pays 2.
3/4
Avatar of Reverence3WW
Creature - Avatar {R}
Lifelink
As long as you control another creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
4/4
Hymn to the SunW
Enchantment {R} 1W:Creatures you control get +1/+1 until end of turn.
Gideon, Law's Champion1WW
Planeswalker - Gideon {M}
(+1): Untap all creatures you control.
(-1): Search your library for a creature card with converted mana cost 1 or less, reveal it, then put it into your hand and shuffle your library.
(-5): You get an emblem with "opponents can't play more than one spell a turn".
<<3>>
Battlewrath Angel5WW
Creature - Angel {M}
Flash
Flying
When Battlewrath Angel enters the battlefield, destroy all attacking creatures.
6/6
Reflection of Mirrors4WW
Enchantment (M)
Whenever a nontoken creature you control dies, put a token that's a copy of that creature onto the battlefield.
Mesmeric Eel1U
Creature - Fish {C} U,T:Target player puts the top two cards of his or her library into his or her graveyard. Channel —U, Discard Mesmeric Eel: Target player puts the top four cards of his or her library into his or her graveyard.
1/1
Saltflat Flamingo2U
Creature - Bird (C) U: Saltflat Flamingo gains flying until end of turn.
2/3
Brainpecker2U
Creature - Bird (C)
Flying
Whenever Brainpecker deals combat damage to a player, that player puts the top three cards of his or her library into his or her graveyard.
1/2
Lucky Albatross4U
Creature - Bird (C)
Flying
When Lucky Albatross enters the battlefield, look at the top card of your library. You may put that card on the bottom of your library.
3/3
Studious Journey1U
Sorcery {C}
As an additional cost to cast Studious Journey, return a creature you control to its owner's hand.
Draw two cards.
Twinning Torpor1U
Instant {C}
Tap or untap target creature.
Tap or untap target creature.
Slip By1U
Sorcery {C}
Up to two target creatures are unblockable this turn.
Frostmail2U
Enchantment - Aura {C}
Enchant creature
Enchanted creature gets +3/+3.
Whenever enchanted creature becomes the target of a spell or ability, sacrifice Frostmail.
Diviner's Familiar2UU
Creature - Bird {U}
Flying
Whenever Diviner's Familiar deals combat damage to a player, draw a card. Channel — 3U, Discard Diviner's Familiar: Draw two cards. Activate this ability only any time you could cast a sorcery.
2/2
Snipclaw1U
Creature - Crab {U}
Flash
When Snipclaw enters the battlefield, change the target of target spell or ability to it.
0/3
*Sentry Cancrix2U
Creature - Crab {U}
Sentry Cancrix enters the battlefield tapped and doesn't untap during your untap step.
Whenever another creature enters the battlefield, untap Sentry Cancrix.
3/4
Cunning Evoker1U
Creature - Human Wizard {U} 3UU:Cunning Evoker becomes a 3/7 Kraken and gains hexproof until end of turn.
2/1
Breath Elemental3U
Creature - Elemental {U}
Flying
When Breath Elemental enters the battlefield, return a creature you control to its owner's hand.
4/4
Dream Haze 3U
Enchantment (U)
Whenever a creature attacks you, that creature doesn't untap during its controller's next untap step.
Anurize1U
Enchantment - Aura (U)
Enchant creature
Enchanted creature loses all abilities and is a 1/1 blue Frog.
Nulltrance2U
Enchantment {U}
At the beginning of your upkeep, if you have no cards in hand, you may draw a card.
Riddlescar Sphinx 3UU
Creature - Sphinx (R)
Flying
Whenever you cast a spell, if it isn't your turn, you may draw a card. Channel — U, Discard Riddlescar Sphinx: You may cast spells as though they had flash this turn.
4/4
Benthic Swallower3UU
Creature - Leviathan {R}
Flash
Hexproof
When Benthic Swallower enters the battlefield, return three creatures you control to their owners' hands.
8/8
Cancrix Crusader2UU
Creature - Crab Knight {R}
Other Crab creatures you control get +0/+1 and assign combat damage equal to their toughness rather than their power.
1/4
Imposing Mimicry4U
Sorcery (R)
Return target creature to its owner's hand. Put a creature token onto the battlefield that's a copy of that creature.
Djinn of Lost Wishes4UU
Creature - Djinn {M}
Flying
Whenever Djinn of Lost Wishes deals combat damage to a player, you may choose a card you own from outside the game, reveal that card, and put it into your hand.
5/5
Spectre's GazeB
Enchantment - Aura {C}
Enchant creature
Whenever enchanted creature deals combat damage to a player, that player discards a card.
Scourge Specter2BB
Creature - Specter {U}
Flying
Whenever Scourge Specter deals combat damage to a player, that player discards a card. Channel — 3B, Discard Scourge Specter: Target player discards two cards. Activate this ability only any time you could cast a sorcery.
2/2
Forbidden Teachings1BB
Sorcery {U}
Choose one - Search your library for a card, then shuffle your library and put that card on top of it; or you draw two cards and lose 2 life. A demon's pact with either grant you power or the knowledge to use it. Either way, you are left thirsting for the other.
Dusk of Death3B
Instant {U}
All creatures gain deathtouch until end of turn.
Miasma of Undeath2B
Enchantment {U}
At the beginning of your upkeep, you may put a creature card in your graveyard on top of your library.
Relentless Nocturnus1B
Creature - Horror {R}
Relentless Nocturnus can't block.
Whenever you attack with three or more creatures, you may return Relentless Nocturnus from your graveyard to the battlefield tapped and attacking.
3/1
Liliana's Reaper2BB
Creature - Spirit (R)
Flying
Whenever an opponent discards a creature card, return that card to the battlefield under your control.
3/3
Marrow Mage1BB
Creature - Skeleton Shaman (R)
Whenever a Skeleton creature you control regenerates, put a +1/+1 counter on it. B: Regenerate Marrow Mage.
2/2
Lich Warlord3BB
Creature - Zombie Warrior {R}
Intimidate
Lich Warlord is indestructible.
At the beginning of your upkeep, sacrifice a creature.
6/3
Plague of Ghouls3BB
Enchantment {R}
Whenever a non-Zombie creature dies, put a 2/2 black Zombie creature token onto the battlefield.
Act of Tyranny3BBB
Sorcery {R}
Each opponent loses 3 life, discards three cards and sacrifices three creatures.
Dance of Shades2B
Enchantment {R} B:Target creature gets +1/+1 until end of turn.
Summoner Demon3BBB
Creature - Demon {M}
Flying
At the beginning of your upkeep, you lose 6 life and put a 6/6 black Demon creature token with flying onto the battlefield.
6/6
Perishing Wastes4BB
Enchantment {M}
All creatures get -2/-2.
Dustgorge Runner2R
Creature - Human Scout (C)
Haste "There's not much here to trip over - but that doesn't mean you should cast balance to the wind."
3/1
Goblin Ransacker1R
Creature - Goblin Rogue (C)
When Goblin Ransacker enters the battlefield, draw a card, then discard a card.
2/1
Viashino Twins1R
Creature - Viashino Warrior (C)
Viashino Twins can't be blocked except by two or more creatures.
2/1
Warpaint Shaman5R
Creature - Minotaur Shaman {C}
At the beginning of combat on your turn, you may have target creature get +3/+0 until end of turn.
3/4
Wreath of SulfurR
Enchantment - Aura {C}
Enchant creature
Enchanted creature gets +2/+0. Channel — R, Discard Wreath of Sulfur: Wreath of Sulfur deals 2 damage to target creature.
Stalactite Fall4R
Sorcery (C)
Destroy target land. Stalactite Fall deals 3 damage to target creature without flying.
Fevered Insight2R
Sorcery {C}
Draw three cards. At the beginning of the next end step, discard three cards.
Whip Into Action1R
Instant (C)
Target creature gains haste and must attack this turn if able.
Draw a card.
Shivan KnightRR
Creature - Human Knight {U}
First strike, haste
2/2
*Goblin Inventor1R
Creature - Goblin Shaman (U) R: Flip a coin, if heads Goblin Inventor gets +1/+1 until end of turn. If tails Goblin Inventor deals 1 damage to itself and gains flying until end of turn.
1/1
Blustering Minotaur3R
Creature - Minotaur Warrior (U)
Whenever another creature enters the battlefield, Blustering Minotaur fights that creature.
3/2
Violent Evoker1R
Creature - Human Shaman {U} 3RR:Violent Evoker becomes a 5/5 Dragon and gains flying until end of turn.
2/1
Koth's Vanguard1RR
Creature - Human Warrior (U)
First strike
Koth's Vanguard's power is equal to the number of Mountains you control.
*/1
Pillar of Flame2R
Enchantment {U}
At the beginning of your upkeep, you may have Pillar of Flame deal 1 damage to target creature or player.
Explosive Backdraft4RR
Instant {U}
Explosive Backdraft deals 4 damage to target creature and 4 damage to its controller.
Labyrinth Champion2RR
Creature - Minotaur Warrior {R}
Other Minotaurs you control get +1/+1 and can't be blocked by more than one creature.
3/3
Bouldercrag Cyclops3RR
Creature - Cyclops {R} T,Sacrifice a land: Bouldercrag Cyclops deals 3 damage to target creature or player.
5/4
Intimidation Tactics5R
Enchantment {R}
Whenever a creature enters the battlefield, its controller gains control of each creature with power less than that creature.
Smokeweaver's Trance2RR
Enchantment {R}
Whenever you cast an instant or sorcery spell, draw a card.
At the beginning of the end step, discard your hand.
Fireblitz Dragon3RRR
Creature - Dragon {M}
Flying, haste
When Fireblitz Dragon attacks, it deals 2 damage to each creature defending player controls. Channel — XRR, Discard Fireblitz Dragon: Fireblitz Dragon deals X damage to each creature target player controls.
5/5
Koth the Exiled2RR
Planeswalker - Koth (M)
(+1): Draw a card and discard a card. If a Mountain was discarded this way, put it onto the battlefield tapped.
(-X): Koth deals X damage to each creature without flying and each player.
(-7): Untap all Mountains you control. They are 4/4 red Elemental creatures until end of turn. They are still lands.
<<3>>
BattleriftXRRR
Sorcery {M}
Reveal the top X cards of your library. Put all creatures cards revealed this way onto the battlefield and the rest on the bottom of your library in any order. Those creatures gain haste. Shuffle those creatures into your library at the beginning of the next end step.
Green (42/42)
Nissa's UpheavalG
Sorcery {C}
Destroy target land. Its controller may search his or her library for a basic land card and put it onto the battlefield. If that player does, he or she shuffles his or her library.
Primal Evoker1G
Creature - Human Druid {U} 3GG:Primal Evoker becomes a 6/6 Beast and gains trample until end of turn.
2/1
Nissa's Witness1GG
Creature - Elf Shaman {U}
When Nissa's Witness dies, you may return another target permanent card from your graveyard to your hand.
2/2
Summoner Wurm4GG
Creature - Wurm {U}
Trample
When Summoner Wurm enters the battlefield, you may search your library for a creature card, reveal it, then shuffle your library and put that card on top of it.
5/5
Night Howl3GG
Sorcery {U}
Put three 2/2 green Wolf creature tokens onto the battlefield.
Invigorating Well2G
Enchantment {U}
At the beginning of your upkeep, put a +1/+1 counter on target creature.
Vexing Elf1G
Creature - Elf Druid {R}
Vexing Elf can't be countered.
Hexproof
Your spells can't be the target of spells or abilities.
1/1
Writhescale HydraXG
Creature - Hydra {R}
Writhescale Hydra enters the battlefield with X +1/+1 counters on it. Channel — XGG, Discard Writhescale Hydra: Put X 1/1 green Saproling creature tokens onto the battlefield.
0/0
Nissa's Woodcrasher4GGG
Creature - Elemental {R}
Trample
When Nissa's Woodcrasher deals combat damage to a player, you may destroy target noncreature permanent that player controls. If you do, put two +1/+1 counters on Nissa's Woodcrasher.
6/6
Greatmane Gargantuan4GG
Creature - Beast {R}
Other Beast creatures you control get +3/+3 and have trample.
5/5
Primordial Chant2G
Sorcery {R}
Search your library for a creature card with converted mana cost less than or equal to the number of creatures you control, put it onto the battlefield, then shuffle your library.
Nissa the Worldshaker3G
Planeswalker - Nissa {M}
(+2): Return up to one target land card from your graveyard to the battlefield. It becomes a 2/2 green Elemental creature that's still a land.
(-1): Each player sacrifices a noncreature permanent.
(-8): Exile all permanent cards from all graveyards. As long as they remain exiled, you may play them.
<<3>>
Wasp Swarm4GG
Creature - Insect {M}
Wasp Swarm can't be countered.
Flying
If Wasp Swarm would be dealt damage, instead put that many 1/1 green Insect creature tokens with flying onto the battlefield.
5/5
Thickhide Wumpus6GG
Creature - Beast {M}
Trample
Protection from converted mana cost 3 or less
9/9
Multicolored (5/5)
Avatar of Lifeforce2GW
Creature - Avatar {R}
Avatar of Lifeforce's power and toughness are each equal to the number of creatures you control.
Other creatures you control get +1/+1.
*/*
Splintergale3WU
Creature - Elemental {R}
Flying
Whenever Splintergale deals combat damage to a player, put a creature token onto the battlefield that's a copy of it.
3/3
Soulgazer3UB
Creature - Eye (R)
Flying, intimidate
When Soulgazer enters the battlefield, you may search target opponent's library for up to three cards and exile them.
You may play cards exiled with Soulgazer.
3/3
Vengeful Return3BR
Enchantment {R}
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
Savage Uproar4RG
Sorcery {R}
Untap all creatures that attacked this turn. Those creatures get +3/+3 and gain trample until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Marble Totem3
Artifact {U} T:Target creature gets +1/+1 until end of turn.
Whenever a player casts a white spell, you may untap Marble Totem.
Sapphire Totem3
Artifact {U} T:Look at the top card of your library. You may put that card on the bottom of your library.
Whenever a player casts a blue spell, you may untap Sapphire Totem.
Onyx Totem3
Artifact {U} T:Target player loses 1 life.
Whenever a player casts a black spell, you may untap Onyx Totem.
Brimstone Totem3
Artifact {U} T:Brimstone Totem deals 1 damage to target creature.
Whenever a player casts a red spell, you may untap Brimstone Totem.
Jade Totem3
Artifact {U} T:Add 1 to your mana pool.
Whenever a player casts a green spell, you may untap Jade Totem.
Champion's Sword2
Artifact - Equipment (U)
Equipped creature gets +2/+0 and has first strike.
Equip 3
Assembly Foreman6
Artifact Creature - Golem {R} ,T:Put a charge counter on Assembly Foreman. ,T:Put a 2/2 Assembly-Worker artifact creature token onto the battlefield for each charge counter on Assembly Foreman.
4/4
Banhammer3
Artifact - Equipment {R}
Equipped creature gets +3/+0.
Whenever a creature dealt combat damage by equipped creature this turn dies, exile that creature. As long as Banhammer is on the battlefield, spells with the same name as that card can't be cast.
Equip 3
Thoughtlink Hub4
Artifact {R}
If a player would draw a card, instead each player draws a card.
Land (26/26)
20x Basic Land
Silent Observatory
Land {U} T:Add 1 to your mana pool. Channel - 2, Discard Silent Observatory: Search your library for a basic land card, reveal it, then put it into your hand and shuffle your library.
Nimbus Maze
Land {R} T:Add 1 to your mana pool. T:Add W to your mana pool. Activate this ability only if you control an Island. T:Add U to your mana pool. Activate this ability only if you control a Plains.
Cemetery Spring
Land {R} T:Add 1 to your mana pool. T:Add U to your mana pool. Activate this ability only if you control a Swamp. T:Add B to your mana pool. Activate this ability only if you control an Island.
Ashrim Caldera
Land {R} T:Add 1 to your mana pool. T:Add B to your mana pool. Activate this ability only if you control a Mountain. T:Add R to your mana pool. Activate this ability only if you control a Swamp.
Highland Grove
Land {R} T:Add 1 to your mana pool. T:Add R to your mana pool. Activate this ability only if you control a Forest. T:Add G to your mana pool. Activate this ability only if you control a Mountain.
Ancient Orchard
Land {R} T:Add 1 to your mana pool. T:Add G to your mana pool. Activate this ability only if you control a Plains. T:Add W to your mana pool. Activate this ability only if you control a Forest.
I think we ruled out off-color Channel cards. I would like to see a strong connection between each Channel card and the effect, like Arashi, the Sky Asunder. Oculus brought up the idea of Channel Auras, I think the idea is something like this:
Skyward Instinct1U
Enchantment - Aura (C)
Enchant creature
Enchanted creature has flying. Channel — U, Discard Skyward Instinct: Target creature gain flying until end of turn.
Diviner's Familiar2UU
Creature - Bird {U}
Flying
When Diviner's Familiar deals combat damage to a player, draw a card. Channel — 3U, Discard Diviner's Familiar: Draw two cards. Activate this ability only any time you could cast a sorcery.
2/2
Scourge Specter2BB
Creature - Specter {U}
Flying
When Scourge Specter deals combat damage to a player, that player discards a card. Channel — 3B, Discard Scourge Specter: Target player discards two cards. Activate this ability only any time you could cast a sorcery.
2/2
And yeah, I want to do channel Auras, although it'll probably only be a red, a green and a white one (green=+N/+N, cheap channel for same effect, white=lifelink, channels for life, red=???).
Serpentine HydraXG
Creature - Hydra {R}
Serpentine Hydra enters the battlefield with X +1/+1 counters on it. Channel — XGG, Discard Serpentine Hydra: Put X 1/1 green Snake creature tokens onto the battlefield.
0/0
I think the first thing we really need to figure out is what kind of format we want, including it's speed (M12 fast, NMS slow, M11 middling), themes (i.e. Mill, Tribal [Goblins], Tokens, Sac and Steal), and anything else that we should be aware of when choosing whatkinds of cards to reprint/to make.
I personally would prefer a more middling speed (slow at worst, I just don't want another M12).
White - Auras matter/Soldier tribal
Blue - Bird tribal/flying stuff
Black - death triggers/sacrificing stuff
Red - Elemental tribal/agressive "all-in" (think Viashino Sandstalker)
Green - make huge guy huger
Here's a very base skeleton I ripped from my old set. Feel free to tweak the numbers any way you feel. I changed it a bit to reflect some of the things we've been talking about.
Djinn of Lost Wishes4UU
Creature - Djinn {M}
Flying
Whenever Djinn of Lost Wishes deals combat damage to a player, you may choose a card you own from outside the game, reveal that card, and put it into your hand.
5/5
Summoner Wurm4GG
Creature - Wurm {U}
Trample
When Summoner Wurm enters the battlefield, you may search your library for a creature card, reveal it, then shuffle your library and put that card on top of it.
5/5
Fireblitz Dragon3RRR
Creature - Dragon {M}
Flying, haste
When Fireblitz Dragon attacks, it deals 2 damage to each creature defending player controls. Channel — XRRR, Discard Fireblitz Dragon: Fireblitz Dragon deals X damage to each creature target player controls.
5/5
Rare Ally-Color Cycle:
Avatar of Lifeforce2GW
Creature - Avatar {R}
Avatar of Lifeforce's power and toughness are each equal to the number of creatures you control.
Other creatures you control get +1/+1.
*/*
Splintering Gale3WU
Creature - Elemental {R}
Flying
Whenever Splintering Gale deals combat damage to a player, put a creature token onto the battlefield that's a copy of it.
3/3
Soulslave4UB
Sorcery {R}
Name a creature card. Search target opponent's graveyard, hand, and library for any number of cards with that name and put them onto the battlefield under your control. Then that player shuffles his or her library.
Vengeful Return3BR
Enchantment {R}
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
Savage Uproar4RG
Sorcery {R}
Untap all creatures that attacked this turn. Those creatures get +3/+3 and gain trample until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Night Watch1W
Creature - Human Soldier {C}
Vigilance
1/3
Owl Tamer2U
Creature - Human Wizard {C}
When Owl Tamer enters the battlefield, put a 1/1 blue Bird creature token with flying onto the battlefield.
1/2
I dunno, I prefer River of Tears. (Partly because it lends itself to twice as many lands - one cycle in each direction, for both enemy and allied colors. We could even just start with the reversed-order allies.)
I dunno, I prefer River of Tears. (Partly because it lends itself to twice as many lands - one cycle in each direction, for both enemy and allied colors. We could even just start with the reversed-order allies.)
I read that as a drawback to the cycle. Who wants to collect 4 River of Tears AND 4 Swamp of Sadness to play in their UB decks? "My draft was one of the red and then green dual land, one of the green and then red dual land, and a white and then green dual land..."
I dunno, I prefer River of Tears. (Partly because it lends itself to twice as many lands - one cycle in each direction, for both enemy and allied colors. We could even just start with the reversed-order allies.)
Migraine B
Sorcery (C)
Target player discards a card and loses 1 life.
MindstepperUU
Creature - Illusion (C)
Discard a card: Mindstepper is unblockable this turn.
Discard a card: Prevent all combat damage that would be dealt to or dealt by Mindstepper this turn. Any player may activate this ability.
2/2
I'm not entirely sold on Mindstepper as a common, regardless of whether or not it keeps the second ability, though if we bump it to uncommon I'd tweak it up to a 3/2 for 1UU instead.
Friendly Oak5G
Creature - Treefolk Shaman (U)
When Friendly Oak enters the battlefield, put two 1/1 green Squirrel token onto the battlefield. [2/6]
We made a card earlier that made 1/1 green Snakes. Can we standardize on token please?
SanguarBB
Creature - Vampire Cat {U} ,Sacrifice Sanguar: Target player loses 2 life and you gain 2 life.
2/2
Hostage Breakers3W
Creature - Human Soldier {C}
First strike
Whenever Hostage Breakers deals combat damage to a player, put a 1/1 white Soldier creature token onto the battlefield.
2/2
Shrieking Cormorant1U
Creature - Bird {C}
Flying
Whenever Skrieking Cormorant deals combat damage to a player, that player puts the top two cards of his or her library into his or her graveyard. Channel —U, Discard Skrieking Cormorant: Target player puts the top four cards of his or her library into his or her graveyard.
1/2
Hellbent Flamekin2R
Creature - Elemental Beserker {C}
Hellbent Flamekin attacks each turn if able.
4/2
Blaze Raiser1R
Creature - Elemental Shaman {R}
Whenever Blaze Raiser attacks, you may pay 1R. If you do, put a 3/1 red Elemental creature token onto the battlefield tapped and attacking.
2/1
Wreath of Might2G
Enchantment - Aura {C}
Enchant creature
Enchanted creature gets +2/+2. Channel — 2G,Discard Wreath of Might: Target creature gets +4/+4 until end of turn.
Wreath of Purity1W
Enchantment - Aura {C}
Enchant creature
Enchanted creature gets +1/+1 and has lifelink. Channel — 1W, Discard Wreath of Purity: You gain 5 life.
Wreath of SulfurR
Enchantment - Aura {C}
Enchant creature
Enchanted creature gets +2/+0. Channel — R, Wreath of Sulfur: Wreath of Sulfur deals 2 damage to target creature.
Summerhide Bear1G
Creature - Bear {C} T:Add G to your mana pool.
2/2
After much discussion, we've settled on Channel as our returning mechanic. But that's about it. Also on the table is the possibility of a few cycles of ally-colored cards.
More to come as we start on the set. Watch this space!
Set Skeleton
Changelog:
post-1.1
Changed Chimney Imp for Skeletal Vulture
Changed Soul Sunderer for Marrow Mage
Changed Nightmarish Manifest for Rotting Legion
Changed Deathcurse Ogre for Drudge Skeletons
Changed Bloodthrone Vampire for Looming Shade
Changed Hermit Crab for Welkin Tern
Changed Tidewalker Wight for Æther Adept
Changed Eroding Landscape for Spreading Seas
Changed Studious Journey to a sorcery.
Dropped Bone Harvesters to 3B 2/1.
Removed Cards:
Soul Sunderer 4B
Creature - Horror {R}
At the beginning of your upkeep, you may put a corruption counter on target creature. That creature is a black Horror in addition to its other types and counters as long as it has a corruption counter on it.
Other Horrors you control have intimidate.
4/4
Nightmarish Manifest 5B
Creature - Horror {C}
6/1
Hermit Crab 1U
Creature - Crab (C)
T: Hermit Crab gets +0/+3 until end of turn.
1/1
Eroded Landscape 1U
Enchantment — Aura {C}
Enchant land
Whenever enchanted land is tapped for mana, return it and Eroded Landscape to their owner's hands.
Tidewalker Wight 2U
Creature - Spirit (C)
Tidewalker Wight is unblockable.
1/3
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------
White (42/42)
Totem-Guide Hartebeest
Rhox Maulwielder 2WW
Creature - Rhino Soldier {C}
3/5
Angelic Sanction 3W
Enchantment - Aura {C}
Enchant creature
When Angelic Sanction enters the battlefield, draw a card.
Prevent all damage that would be dealt to enchanted creature.
Sanctuary Cat
Gideon's Lawkeeper
*Hostage Breakers 3W
Creature - Human Soldier {C}
First strike
Whenever Hostage Breakers deals combat damage to a player, put a 1/1 white Soldier creature token onto the battlefield.
2/2
Fortress Rampart 1W
Creature - Wall {C}
Defender
Fortress Rampart can block any number of creatures.
0/5
Swift Skyguard 1W
Creature - Bird Soldier (C)
Flying, first strike
1/1
Whitemane Lynx 2W
Creature - Cat {C}
Lifelink
2/2
Auramancer
Guard Duty
Furtive Fox 1W
Creature - Fox (C)
3W, Sacrifice Furtive Fox: Destroy target artifact or enchantment.
2/2
Shielding Spirit 2W
Creature - Spirit {C}
Flying
T:Target creature gets +1/+2 until end of turn.
1/2
Wreath of Purity 1W
Enchantment - Aura {C}
Enchant creature
Enchanted creature gets +1/+1 and has lifelink.
Channel — 1W, Discard Wreath of Purity: You gain 5 life.
Valorous Stand 1W
Enchantment - Aura {C}
Flash
Enchant creature
Enchanted creature gets +2/+2.
Glorious Respite 4WW
Instant (C)
You gain 10 life.
Shatter Faith 1W
Instant {C}
Exile target enchantment.
Draw a card.
Vaporize by Light 4W
Instant (C)
Exile target attacking or blocking creature.
Temporary Truce 1W
Instant (C)
Untap all creatures and remove them from combat.
Glorious Charge
Elite Vanguard
Harm's Way
Oblivion Ring
Spirit Mantle
Celestial Purge
White Knight
Purist Martyr 1W
Creature - Human Cleric {U}
When Purist Martyr enters the battlefield, destroy target enchantment.
Channel — 2W, Discard Purist Martyr: Destroy all enchantments.
1/2
Pristine Evoker 1W
Creature - Human Cleric {U}
3WW:Pristine Evoker becomes a 4/4 Angel and gains flying and first strike until end of turn.
2/1
Shrine Guardian 3WW
Creature - Angel {U}
Flying, vigilance, lifelink
3/3
Rhox Chantkeeper 4W
Creature - Rhino Cleric {U}
Whenever another creature you control dies, return each Aura card attached to that creature to the battlefield enchanting Rhox Chantkeeper.
3/3
Gideon's Verdict 2W
Enchantment {U}
At the beginning of each opponent's upkeep, that player taps an untapped creature he or she controls.
Nomad Mythmaker
Gideon's Avenger
Captain of the Watch
Gate Warden 2WW
Creature - Human Soldier {R}
Whenever a creature attacks, if you're the defending player, put two 1/1 white Soldier creature tokens onto the battlefield unless its controller pays 2.
3/4
Avatar of Reverence 3WW
Creature - Avatar {R}
Lifelink
As long as you control another creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
4/4
Hymn to the Sun W
Enchantment {R}
1W:Creatures you control get +1/+1 until end of turn.
Day of Judgment
Pariah
Gideon, Law's Champion 1WW
Planeswalker - Gideon {M}
(+1): Untap all creatures you control.
(-1): Search your library for a creature card with converted mana cost 1 or less, reveal it, then put it into your hand and shuffle your library.
(-5): You get an emblem with "opponents can't play more than one spell a turn".
<<3>>
Battlewrath Angel 5WW
Creature - Angel {M}
Flash
Flying
When Battlewrath Angel enters the battlefield, destroy all attacking creatures.
6/6
Reflection of Mirrors 4WW
Enchantment (M)
Whenever a nontoken creature you control dies, put a token that's a copy of that creature onto the battlefield.
Blue (42/42)
Fugitive Wizard
Fortress Crab
Mesmeric Eel 1U
Creature - Fish {C}
U,T:Target player puts the top two cards of his or her library into his or her graveyard.
Channel — U, Discard Mesmeric Eel: Target player puts the top four cards of his or her library into his or her graveyard.
1/1
Saltflat Flamingo 2U
Creature - Bird (C)
U: Saltflat Flamingo gains flying until end of turn.
2/3
Æther Adept
Mind Blank 1U
Instant (C)
Return target creature to its owner's hand. Spells with the same name as that card can't be cast this turn.
Welkin Tern
Brainpecker 2U
Creature - Bird (C)
Flying
Whenever Brainpecker deals combat damage to a player, that player puts the top three cards of his or her library into his or her graveyard.
1/2
Lucky Albatross 4U
Creature - Bird (C)
Flying
When Lucky Albatross enters the battlefield, look at the top card of your library. You may put that card on the bottom of your library.
3/3
Studious Journey 1U
Sorcery {C}
As an additional cost to cast Studious Journey, return a creature you control to its owner's hand.
Draw two cards.
Twinning Torpor 1U
Instant {C}
Tap or untap target creature.
Tap or untap target creature.
Slip By 1U
Sorcery {C}
Up to two target creatures are unblockable this turn.
Frostmail 2U
Enchantment - Aura {C}
Enchant creature
Enchanted creature gets +3/+3.
Whenever enchanted creature becomes the target of a spell or ability, sacrifice Frostmail.
Spreading Seas
Harbor Serpent
Jace's Erasure
Mana Leak
Cancel
Ponder
Ice Cage
Diviner's Familiar 2UU
Creature - Bird {U}
Flying
Whenever Diviner's Familiar deals combat damage to a player, draw a card.
Channel — 3U, Discard Diviner's Familiar: Draw two cards. Activate this ability only any time you could cast a sorcery.
2/2
Snipclaw 1U
Creature - Crab {U}
Flash
When Snipclaw enters the battlefield, change the target of target spell or ability to it.
0/3
*Sentry Cancrix 2U
Creature - Crab {U}
Sentry Cancrix enters the battlefield tapped and doesn't untap during your untap step.
Whenever another creature enters the battlefield, untap Sentry Cancrix.
3/4
Cunning Evoker 1U
Creature - Human Wizard {U}
3UU:Cunning Evoker becomes a 3/7 Kraken and gains hexproof until end of turn.
2/1
Breath Elemental 3U
Creature - Elemental {U}
Flying
When Breath Elemental enters the battlefield, return a creature you control to its owner's hand.
4/4
Dream Haze 3U
Enchantment (U)
Whenever a creature attacks you, that creature doesn't untap during its controller's next untap step.
Anurize 1U
Enchantment - Aura (U)
Enchant creature
Enchanted creature loses all abilities and is a 1/1 blue Frog.
Call to Mind
Jace's Ingenuity
Flashfreeze
Nulltrance 2U
Enchantment {U}
At the beginning of your upkeep, if you have no cards in hand, you may draw a card.
Riddlescar Sphinx 3UU
Creature - Sphinx (R)
Flying
Whenever you cast a spell, if it isn't your turn, you may draw a card.
Channel — U, Discard Riddlescar Sphinx: You may cast spells as though they had flash this turn.
4/4
Jace's Archivist
Benthic Swallower 3UU
Creature - Leviathan {R}
Flash
Hexproof
When Benthic Swallower enters the battlefield, return three creatures you control to their owners' hands.
8/8
Cancrix Crusader 2UU
Creature - Crab Knight {R}
Other Crab creatures you control get +0/+1 and assign combat damage equal to their toughness rather than their power.
1/4
Imposing Mimicry 4U
Sorcery (R)
Return target creature to its owner's hand. Put a creature token onto the battlefield that's a copy of that creature.
Evacuation
Shared Fate
Hive Control 3UUU
Sorcery {R}
Gain control of target creature and each creature with the same name as that creature.
Jace Beleren
Time Warp
Djinn of Lost Wishes 4UU
Creature - Djinn {M}
Flying
Whenever Djinn of Lost Wishes deals combat damage to a player, you may choose a card you own from outside the game, reveal that card, and put it into your hand.
5/5
Black (42/42)
Looming Shade
Back-Alley Thug 1B
Creature - Human Rogue {C}
2/2
Rotting Legion
Crypt Bat B
Creature - Bat (C)
Flying
When Crypt Bat enters the battlefield, you lose 1 life.
1/1
Skeletal Vulture 3B
Creature - Bird Skeleton {C}
Flying
1B:Regenerate Skeletal Vulture.
2/1
Vampire Eulogist 1B
Creature - Vampire Cleric (C)
Whenever a creature an opponent controls dies, you may have its controller lose 1 life.
1/1
Liliana's Specter
Bile Scorpion 3B
Creature - Scorpion {C}
Deathtouch
Channel — 2B, Discard Bile Scorpion: Destroy target nonblack creature.
1/3
Drudge Skeletons
Festering Grunt 2B
Creature - Zombie (C)
Festering Grunt enters the battlefield tapped.
3/3
Bog Tatters
Migraine B
Sorcery (C)
Target player discards a card and loses 1 life.
Death Ray XB
Sorcery {C}
Target creature gets -X/-X until end of turn.
Disentomb
Diabolic Edict
Sign in Blood
Day of Darkness B
Instant (C)
Target land is a Swamp until end of turn.
Draw a card.
Fearsome Howl 2B
Instant (C)
Target creature gets +3/+0 and intimidate until end of turn.
Blood Tithe
Spectre's Gaze B
Enchantment - Aura {C}
Enchant creature
Whenever enchanted creature deals combat damage to a player, that player discards a card.
Scourge Specter 2BB
Creature - Specter {U}
Flying
Whenever Scourge Specter deals combat damage to a player, that player discards a card.
Channel — 3B, Discard Scourge Specter: Target player discards two cards. Activate this ability only any time you could cast a sorcery.
2/2
Black Knight
*Bone Harvesters 3B
Creature - Skeleton {U}
Whenever another creature dies, put a +1/+1 counter on Bone Harvesters.
2B:Regenerate Bone Harvesters.
2/1
Sanguar BB
Creature - Vampire Cat {U}
,Sacrifice Sanguar: Target player loses 2 life and you gain 2 life.
2/2
Sadistic Evoker 1B
Creature - Human Wizard {U}
3BB:Sadistic Evoker becomes a 5/3 Vampire and gains lifelink until end of turn.
2/1
Liliana's Caress
Forbidden Teachings 1BB
Sorcery {U}
Choose one - Search your library for a card, then shuffle your library and put that card on top of it; or you draw two cards and lose 2 life.
A demon's pact with either grant you power or the knowledge to use it. Either way, you are left thirsting for the other.
Dusk of Death 3B
Instant {U}
All creatures gain deathtouch until end of turn.
Suffer the Past
Deathmark
Miasma of Undeath 2B
Enchantment {U}
At the beginning of your upkeep, you may put a creature card in your graveyard on top of your library.
Relentless Nocturnus 1B
Creature - Horror {R}
Relentless Nocturnus can't block.
Whenever you attack with three or more creatures, you may return Relentless Nocturnus from your graveyard to the battlefield tapped and attacking.
3/1
Liliana's Reaper 2BB
Creature - Spirit (R)
Flying
Whenever an opponent discards a creature card, return that card to the battlefield under your control.
3/3
Marrow Mage 1BB
Creature - Skeleton Shaman (R)
Whenever a Skeleton creature you control regenerates, put a +1/+1 counter on it.
B: Regenerate Marrow Mage.
2/2
Lich Warlord 3BB
Creature - Zombie Warrior {R}
Intimidate
Lich Warlord is indestructible.
At the beginning of your upkeep, sacrifice a creature.
6/3
Plague of Ghouls 3BB
Enchantment {R}
Whenever a non-Zombie creature dies, put a 2/2 black Zombie creature token onto the battlefield.
Act of Tyranny 3BBB
Sorcery {R}
Each opponent loses 3 life, discards three cards and sacrifices three creatures.
Dance of Shades 2B
Enchantment {R}
B:Target creature gets +1/+1 until end of turn.
Nightmare Incursion
Liliana Vess
Summoner Demon 3BBB
Creature - Demon {M}
Flying
At the beginning of your upkeep, you lose 6 life and put a 6/6 black Demon creature token with flying onto the battlefield.
6/6
Perishing Wastes 4BB
Enchantment {M}
All creatures get -2/-2.
Red (42/42)
Highland Minotaur 2RR
Creature - Minotaur Warrior {C}
3/4
Bonebreaker Giant
Incinerate
Reckless Abandon
Raging Goblin
Jackal Familiar
Dustgorge Runner 2R
Creature - Human Scout (C)
Haste
"There's not much here to trip over - but that doesn't mean you should cast balance to the wind."
3/1
Goblin Ransacker 1R
Creature - Goblin Rogue (C)
When Goblin Ransacker enters the battlefield, draw a card, then discard a card.
2/1
Viashino Twins 1R
Creature - Viashino Warrior (C)
Viashino Twins can't be blocked except by two or more creatures.
2/1
Charging Bull 3R
Creature - Beast (C)
Intimidate, haste
2/2
Bloodcrag Charger 4R
Creature - Minotaur Beserker {C}
Haste
4/3
Warpaint Shaman 5R
Creature - Minotaur Shaman {C}
At the beginning of combat on your turn, you may have target creature get +3/+0 until end of turn.
3/4
Wreath of Sulfur R
Enchantment - Aura {C}
Enchant creature
Enchanted creature gets +2/+0.
Channel — R, Discard Wreath of Sulfur: Wreath of Sulfur deals 2 damage to target creature.
Stalactite Fall 4R
Sorcery (C)
Destroy target land. Stalactite Fall deals 3 damage to target creature without flying.
Fevered Insight 2R
Sorcery {C}
Draw three cards. At the beginning of the next end step, discard three cards.
Whip Into Action 1R
Instant (C)
Target creature gains haste and must attack this turn if able.
Draw a card.
Act of Treason
Koth's Mark 3R
Enchantment - Aura (C)
Enchant Mountain
Enchanted Mountain is a 4/4 red Elemental creature. Its still a land.
Heat Haze R
Enchantment - Aura {C}
Enchant creature
Enchanted creature can't block.
Shatter
Tectonic Charger 6R
Creature - Elemental {U}
8/5
Shivan Knight RR
Creature - Human Knight {U}
First strike, haste
2/2
*Goblin Inventor 1R
Creature - Goblin Shaman (U)
R: Flip a coin, if heads Goblin Inventor gets +1/+1 until end of turn. If tails Goblin Inventor deals 1 damage to itself and gains flying until end of turn.
1/1
Blustering Minotaur 3R
Creature - Minotaur Warrior (U)
Whenever another creature enters the battlefield, Blustering Minotaur fights that creature.
3/2
Violent Evoker 1R
Creature - Human Shaman {U}
3RR:Violent Evoker becomes a 5/5 Dragon and gains flying until end of turn.
2/1
Koth's Vanguard 1RR
Creature - Human Warrior (U)
First strike
Koth's Vanguard's power is equal to the number of Mountains you control.
*/1
Pillar of Flame 2R
Enchantment {U}
At the beginning of your upkeep, you may have Pillar of Flame deal 1 damage to target creature or player.
Explosive Backdraft 4RR
Instant {U}
Explosive Backdraft deals 4 damage to target creature and 4 damage to its controller.
Combust
Fireball
Pyroclasm
Sulfur Shaman R
Creature - Goblin Shaman {R}
Players can't gain life.
Damage can't be prevented.
1/1
Koth's Hellion 3RR
Creature - Hellion (R)
Intimidate
Nonbasic lands are Mountains.
4/4
Labyrinth Champion 2RR
Creature - Minotaur Warrior {R}
Other Minotaurs you control get +1/+1 and can't be blocked by more than one creature.
3/3
Bouldercrag Cyclops 3RR
Creature - Cyclops {R}
T,Sacrifice a land: Bouldercrag Cyclops deals 3 damage to target creature or player.
5/4
Intimidation Tactics 5R
Enchantment {R}
Whenever a creature enters the battlefield, its controller gains control of each creature with power less than that creature.
Smokeweaver's Trance 2RR
Enchantment {R}
Whenever you cast an instant or sorcery spell, draw a card.
At the beginning of the end step, discard your hand.
Reverberate
Hellion Eruption
Fireblitz Dragon 3RRR
Creature - Dragon {M}
Flying, haste
When Fireblitz Dragon attacks, it deals 2 damage to each creature defending player controls.
Channel — XRR, Discard Fireblitz Dragon: Fireblitz Dragon deals X damage to each creature target player controls.
5/5
Koth the Exiled 2RR
Planeswalker - Koth (M)
(+1): Draw a card and discard a card. If a Mountain was discarded this way, put it onto the battlefield tapped.
(-X): Koth deals X damage to each creature without flying and each player.
(-7): Untap all Mountains you control. They are 4/4 red Elemental creatures until end of turn. They are still lands.
<<3>>
Battlerift XRRR
Sorcery {M}
Reveal the top X cards of your library. Put all creatures cards revealed this way onto the battlefield and the rest on the bottom of your library in any order. Those creatures gain haste. Shuffle those creatures into your library at the beginning of the next end step.
Green (42/42)
Nissa's Upheaval G
Sorcery {C}
Destroy target land. Its controller may search his or her library for a basic land card and put it onto the battlefield. If that player does, he or she shuffles his or her library.
Lumbering Baloth 3GG
Creature - Beast {C}
4/5
Bark Gnasher 3G
Creature - Beast {C}
3/3
Wild Growth
Ironshell Beetle
Rootwalla
Yavimaya Wurm
Sacred Wolf
Beast Rider 1G
Creature - Elf Warrior (C)
As long as you control a Beast creature, Beast Rider gets +3/+3 and has trample.
1/1
Loamtender G
Creature - Human Druid (C)
When Loamtender enters the battlefield, return target land card in your graveyard to your hand.
1/1
Summerhide Bear 1G
Creature - Bear {C}
T:Add G to your mana pool.
2/2
Stalking Cheetah 3G
Creature - Cat (C)
Flash
When Stalking Cheetah enters the battlefield, you may have it fight another target creature.
2/2
Venerated Centaur 4GG
Creature - Centaur Monk (C)
Hexproof
4/3
Wreath of Might 2G
Enchantment - Aura {C}
Enchant creature
Enchanted creature gets +2/+2.
Channel — 2G,Discard Wreath of Might: Target creature gets +4/+4 until end of turn.
Fog
Leaf Arrow
Grow Over 1G
Instant (C)
Put target artifact or enchantment on the bottom of its owner's library.
Predator's Bounty G
Instant {C}
Target creature gets +2/+2 until end of turn. You gain 2 life.
Prey Upon
Enormous Baloth
Autumn's Veil
Animate Land
Lead the Stampede
Hammerskull Troll 2GG
Creature - Troll {U}
Whenever Hammerskull Troll attacks, regenerate it.
4/3
Primal Evoker 1G
Creature - Human Druid {U}
3GG:Primal Evoker becomes a 6/6 Beast and gains trample until end of turn.
2/1
Nissa's Witness 1GG
Creature - Elf Shaman {U}
When Nissa's Witness dies, you may return another target permanent card from your graveyard to your hand.
2/2
Summoner Wurm 4GG
Creature - Wurm {U}
Trample
When Summoner Wurm enters the battlefield, you may search your library for a creature card, reveal it, then shuffle your library and put that card on top of it.
5/5
Grappling Spider 4G
Creature - Spider {U}
Reach
T: Grappling Spider fights target creature with flying.
3/3
Night Howl 3GG
Sorcery {U}
Put three 2/2 green Wolf creature tokens onto the battlefield.
Invigorating Well 2G
Enchantment {U}
At the beginning of your upkeep, put a +1/+1 counter on target creature.
Vexing Elf 1G
Creature - Elf Druid {R}
Vexing Elf can't be countered.
Hexproof
Your spells can't be the target of spells or abilities.
1/1
Writhescale Hydra XG
Creature - Hydra {R}
Writhescale Hydra enters the battlefield with X +1/+1 counters on it.
Channel — XGG, Discard Writhescale Hydra: Put X 1/1 green Saproling creature tokens onto the battlefield.
0/0
Nissa's Woodcrasher 4GGG
Creature - Elemental {R}
Trample
When Nissa's Woodcrasher deals combat damage to a player, you may destroy target noncreature permanent that player controls. If you do, put two +1/+1 counters on Nissa's Woodcrasher.
6/6
Greatmane Gargantuan 4GG
Creature - Beast {R}
Other Beast creatures you control get +3/+3 and have trample.
5/5
Primordial Chant 2G
Sorcery {R}
Search your library for a creature card with converted mana cost less than or equal to the number of creatures you control, put it onto the battlefield, then shuffle your library.
Mythic Proportions
Overwhelming Stampede
Birds of Paradise
Nissa the Worldshaker 3G
Planeswalker - Nissa {M}
(+2): Return up to one target land card from your graveyard to the battlefield. It becomes a 2/2 green Elemental creature that's still a land.
(-1): Each player sacrifices a noncreature permanent.
(-8): Exile all permanent cards from all graveyards. As long as they remain exiled, you may play them.
<<3>>
Wasp Swarm 4GG
Creature - Insect {M}
Wasp Swarm can't be countered.
Flying
If Wasp Swarm would be dealt damage, instead put that many 1/1 green Insect creature tokens with flying onto the battlefield.
5/5
Thickhide Wumpus 6GG
Creature - Beast {M}
Trample
Protection from converted mana cost 3 or less
9/9
Multicolored (5/5)
Avatar of Lifeforce 2GW
Creature - Avatar {R}
Avatar of Lifeforce's power and toughness are each equal to the number of creatures you control.
Other creatures you control get +1/+1.
*/*
Splintergale 3WU
Creature - Elemental {R}
Flying
Whenever Splintergale deals combat damage to a player, put a creature token onto the battlefield that's a copy of it.
3/3
Soulgazer 3UB
Creature - Eye (R)
Flying, intimidate
When Soulgazer enters the battlefield, you may search target opponent's library for up to three cards and exile them.
You may play cards exiled with Soulgazer.
3/3
Vengeful Return 3BR
Enchantment {R}
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
Savage Uproar 4RG
Sorcery {R}
Untap all creatures that attacked this turn. Those creatures get +3/+3 and gain trample until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Artifact (13/13)
Mana Cylix
Trusty Shield 1
Artifact - Equipment (C)
Equipped creature gets +0/+2.
Equip 1
Steel Wall
Marble Totem 3
Artifact {U}
T:Target creature gets +1/+1 until end of turn.
Whenever a player casts a white spell, you may untap Marble Totem.
Sapphire Totem 3
Artifact {U}
T:Look at the top card of your library. You may put that card on the bottom of your library.
Whenever a player casts a blue spell, you may untap Sapphire Totem.
Onyx Totem 3
Artifact {U}
T:Target player loses 1 life.
Whenever a player casts a black spell, you may untap Onyx Totem.
Brimstone Totem 3
Artifact {U}
T:Brimstone Totem deals 1 damage to target creature.
Whenever a player casts a red spell, you may untap Brimstone Totem.
Jade Totem 3
Artifact {U}
T:Add 1 to your mana pool.
Whenever a player casts a green spell, you may untap Jade Totem.
Champion's Sword 2
Artifact - Equipment (U)
Equipped creature gets +2/+0 and has first strike.
Equip 3
Juggernaut
Assembly Foreman 6
Artifact Creature - Golem {R}
,T:Put a charge counter on Assembly Foreman.
,T:Put a 2/2 Assembly-Worker artifact creature token onto the battlefield for each charge counter on Assembly Foreman.
4/4
Banhammer 3
Artifact - Equipment {R}
Equipped creature gets +3/+0.
Whenever a creature dealt combat damage by equipped creature this turn dies, exile that creature. As long as Banhammer is on the battlefield, spells with the same name as that card can't be cast.
Equip 3
Thoughtlink Hub 4
Artifact {R}
If a player would draw a card, instead each player draws a card.
Land (26/26)
20x Basic Land
Silent Observatory
Land {U}
T:Add 1 to your mana pool.
Channel - 2, Discard Silent Observatory: Search your library for a basic land card, reveal it, then put it into your hand and shuffle your library.
Nimbus Maze
Land {R}
T:Add 1 to your mana pool.
T:Add W to your mana pool. Activate this ability only if you control an Island.
T:Add U to your mana pool. Activate this ability only if you control a Plains.
Cemetery Spring
Land {R}
T:Add 1 to your mana pool.
T:Add U to your mana pool. Activate this ability only if you control a Swamp.
T:Add B to your mana pool. Activate this ability only if you control an Island.
Ashrim Caldera
Land {R}
T:Add 1 to your mana pool.
T:Add B to your mana pool. Activate this ability only if you control a Mountain.
T:Add R to your mana pool. Activate this ability only if you control a Swamp.
Highland Grove
Land {R}
T:Add 1 to your mana pool.
T:Add R to your mana pool. Activate this ability only if you control a Forest.
T:Add G to your mana pool. Activate this ability only if you control a Mountain.
Ancient Orchard
Land {R}
T:Add 1 to your mana pool.
T:Add G to your mana pool. Activate this ability only if you control a Plains.
T:Add W to your mana pool. Activate this ability only if you control a Forest.
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------
Skyward Instinct 1U
Enchantment - Aura (C)
Enchant creature
Enchanted creature has flying.
Channel — U, Discard Skyward Instinct: Target creature gain flying until end of turn.
Although this is pretty similar to the Shinen of Flight's Wings.
//gatherer.wizards.com/Pages/Search/Default.aspx?type=+[channel">%7C%7Csubtype=+[channel]%7C%7Ctext=+[channel]"]Here are all the current channel cards (and Mul-Daya Channelers).
Other channel discussion:
Channel only on creatures or enchantments.
Static abilities vs one-shot channels.
Diviner's Familiar 2UU
Creature - Bird {U}
Flying
When Diviner's Familiar deals combat damage to a player, draw a card.
Channel — 3U, Discard Diviner's Familiar: Draw two cards. Activate this ability only any time you could cast a sorcery.
2/2
Scourge Specter 2BB
Creature - Specter {U}
Flying
When Scourge Specter deals combat damage to a player, that player discards a card.
Channel — 3B, Discard Scourge Specter: Target player discards two cards. Activate this ability only any time you could cast a sorcery.
2/2
And yeah, I want to do channel Auras, although it'll probably only be a red, a green and a white one (green=+N/+N, cheap channel for same effect, white=lifelink, channels for life, red=???).
Serpentine Hydra XG
Creature - Hydra {R}
Serpentine Hydra enters the battlefield with X +1/+1 counters on it.
Channel — XGG, Discard Serpentine Hydra: Put X 1/1 green Snake creature tokens onto the battlefield.
0/0
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------
I personally would prefer a more middling speed (slow at worst, I just don't want another M12).
Also, we need a design skeleton in the OP ASAP.
White - Auras matter/Soldier tribal
Blue - Bird tribal/flying stuff
Black - death triggers/sacrificing stuff
Red - Elemental tribal/agressive "all-in" (think Viashino Sandstalker)
Green - make huge guy huger
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------
We can give red some basic looting spell or creature now, and I'd like to see a more basic Momentary Blink.
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------
249 cards, 41 White, 41 Blue, 41 Black, 41 Red, 41 Green, 11 Artifacts, 7 Multi-colour 26 lands
249 cards, 101 Common, 60 Uncommon, 53 Rare, 15 Mythic, 20 Basic Lands
COMMONS
WHITE
CW01 – creature, small
CW02 – creature, small
CW03 – creature, small
CW04 – creature, small
CW05 – creature, small
CW06 – creature, small
CW07 – creature, small
CW08 – creature, small
CW09 – creature, small
CW10 – creature, medium
CW11 – creature, medium
CW12 – sorcery -
CW13 – sorcery -
CW14 – sorcery -
CW15 – instant -
CW16 – instant -
CW17 – enchantment -
CW18 – enchantment -
CW19 – enchantment -
CW20 - enchantment -
BLUE
CU01 – creature, small
CU02 – creature, small
CU03 – creature, small
CU04 – creature, small
CU05 – creature, small
CU06 – creature, small
CU07 – creature, small
CU08 – creature, medium
CU09 – creature, medium
CU10 – creature, large
CU11 – sorcery -
CU12 – sorcery -
CU13 – instant -
CU14 – instant -
CU15 – instant -
CU16 – instant -
CU17 – instant -
CU18 – enchantment -
CU19 – enchantment -
CU20 - enchantment -
BLACK
CB01 – creature, small
CB02 – creature, small
CB03 – creature, small
CB04 – creature, small
CB05 – creature, small
CB06 – creature, small
CB07 – creature, small
CB08 – creature, small
CB09 – creature, medium
CB10 – creature, medium
CB11 – creature, medium
CB12 – sorcery -
CB13 – sorcery -
CB14 – sorcery -
CB15 – sorcery -
CB16 – sorcery -
CB17 – sorcery -
CB18 – instant -
CB19 – enchantment -
CB20 - enchantment -
RED
CR01 – creature, small
CR02 – creature, small
CR03 – creature, small
CR04 – creature, small
CR05 – creature, small
CR06 – creature, small
CR07 – creature, small
CR08 – creature, small
CR09 – creature, medium
CR10 – creature, medium
CR11 – creature, large
CR12 – sorcery -
CR13 – sorcery -
CR14 – sorcery -
CR15 – sorcery -
CR16 – sorcery -
CR17 – instant -
CR18 – instant -
CR19 – instant -
CR20 - enchantment -
GREEN
CG01 – creature, small
CG02 – creature, small
CG03 – creature, small
CG04 – creature, small
CG05 – creature, small
CG06 – creature, small
CG07 – creature, small
CG08 – creature, medium
CG09 – creature, medium
CG10 – creature, medium
CG11 – creature, large
CG12 – creature, large
CG13 – sorcery -
CG14 – sorcery -
CG15 – sorcery -
CG16 – instant -
CG17 – instant -
CG18 – instant -
CG19 – enchantment -
CG20 - enchantment -
ARTIFACT
CA01 –
LAND
CL01 – Plains
CL02 – Island
CL03 – Swamp
CL04 – Mountain
CL05 – Forest
--------------------------------------------------------
UNCOMMONS
WHITE
UW01 – creature, small
UW02 – creature, small
UW03 – creature, small
UW04 – creature, small
UW05 – creature, small
UW06 – creature, small
UW07 – creature, medium
UW08 – sorcery -
UW09 – enchantment -
UW10 – enchantment -
UW11 – enchantment -
BLUE
UU01 – creature, small
UU02 – creature, small
UU03 – creature, small
UU04 – creature, small
UU05 – creature, medium
UU06 – sorcery -
UU07 – sorcery -
UU08 – instant -
UU09 – instant -
UU10 – instant -
UU11 – enchantment -
BLACK
UB01 – creature, small
UB02 – creature, small
UB03 – creature, small
UB04 – creature, small
UB05 – craeture, medium
UB06 – creature, medium
UB07 – creature, medium
UB08 – creature, medium
UB09 – sorcery -
UB10 – instant -
UB11 – instant -
RED
UR01 – creature, small
UR02 – creature, small
UR03 – creature, small
UR04 – creature, small
UR05 – creature, small
UR06 – creature, medium
UR07 – creature, medium
UR08 – sorcery -
UR09 – sorcery -
UR10 – sorcery -
UR11 – enchantment -
GREEN
UG01 – creature, small
UG02 – creature, small
UG03 – creature, small
UG04 – creature, small
UG05 – creature, medium
UG06 – creature, medium
UG07 – craeture, large
UG08 – creature, large
UG09 – sorcery -
UG10 – enchantment -
UG11 – enchantment -
ARTIFACT
UA01 –
UA02 –
UA03 –
UA04 –
LAND
UL01 -
--------------------------------------------------------
RARES
WHITE
RW01 – creature, small
RW02 – creature, medium
RW03 – creature, medium
RW04 – creature, medium
RW05 – creature, medium
RW06 – creature, large
RW07 – enchantment -
RW08 – enchantment -
BLUE
RU01 – creature, small
RU02 – creature, small
RU03 – creature, medium
RU04 – creature, medium
RU05 – creature, large
RU06 – instant -
RU07 – instant -
RU08 – enchantment -
BLACK
RB01 – creature, small
RB02 – creature, small
RB03 – creature, large
RB04 – creature, large
RB05 – creature, large
RB06 – sorcery -
RB07 – instant -
RB08 – enchantment -
RED
RR01 – creature, small
RR02 – creature, small
RR03 – creature, medium
RR04 – creature, medium
RR05 – creature, medium
RR06 – creature, large
RR07 – sorcery -
RR08 – enchantment -
GREEN
RG01 – creature, small
RG02 – creature, medium
RG03 – creature, medium
RG04 – creature, medium
RG05 – creature, large
RG06 – creature, large
RG07 – sorcery -
RG08 – enchantment -
ARTIFACTS
RA01 -
RA02 -
RA03 -
MULTICOLOUR
RZ01 -
RZ02 -
RZ03 -
RZ04 -
RZ05 -
LANDS
RL01 - land
RL02 - land
RL03 - land
RL04 - land
RL05 - land
--------------------------------------------------------
MYTHICS
WHITE
MW01 - creature -
MW02 - planeswalker -
BLUE
MU01 - creature -
MU02 - planeswalker -
BLACK
MB01 - creature -
MB02 - planeswalker -
RED
MR01 - creature -
MR02 - planeswalker -
GREEN
MG01 - creature -
MG02 - planeswalker -
ARTIFACTS
MA01 -
MA02 -
MA03 -
MULTICOLOUR
MZ01 -
MZ02 -
Djinn of Lost Wishes 4UU
Creature - Djinn {M}
Flying
Whenever Djinn of Lost Wishes deals combat damage to a player, you may choose a card you own from outside the game, reveal that card, and put it into your hand.
5/5
Summoner Wurm 4GG
Creature - Wurm {U}
Trample
When Summoner Wurm enters the battlefield, you may search your library for a creature card, reveal it, then shuffle your library and put that card on top of it.
5/5
Fireblitz Dragon 3RRR
Creature - Dragon {M}
Flying, haste
When Fireblitz Dragon attacks, it deals 2 damage to each creature defending player controls.
Channel — XRRR, Discard Fireblitz Dragon: Fireblitz Dragon deals X damage to each creature target player controls.
5/5
Rare Ally-Color Cycle:
Avatar of Lifeforce 2GW
Creature - Avatar {R}
Avatar of Lifeforce's power and toughness are each equal to the number of creatures you control.
Other creatures you control get +1/+1.
*/*
Splintering Gale 3WU
Creature - Elemental {R}
Flying
Whenever Splintering Gale deals combat damage to a player, put a creature token onto the battlefield that's a copy of it.
3/3
Soulslave 4UB
Sorcery {R}
Name a creature card. Search target opponent's graveyard, hand, and library for any number of cards with that name and put them onto the battlefield under your control. Then that player shuffles his or her library.
Vengeful Return 3BR
Enchantment {R}
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
Savage Uproar 4RG
Sorcery {R}
Untap all creatures that attacked this turn. Those creatures get +3/+3 and gain trample until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Pit Keeper
Whitemane Lynx 2W
Creature - Cat {C}
Lifelink
2/2
Night Watch 1W
Creature - Human Soldier {C}
Vigilance
1/3
Owl Tamer 2U
Creature - Human Wizard {C}
When Owl Tamer enters the battlefield, put a 1/1 blue Bird creature token with flying onto the battlefield.
1/2
Zephyr Gull U
Creature - Bird {C}
Flying
1/1
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
1. Channel should be used in a new way in terms of flavor, like bloodthirst on vampires.
2. I would love a multicolor rare Timmy cycle.
My thoughts.
I read that as a drawback to the cycle. Who wants to collect 4 River of Tears AND 4 Swamp of Sadness to play in their UB decks? "My draft was one of the red and then green dual land, one of the green and then red dual land, and a white and then green dual land..."
Even five...
River of tears is bad.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------
River doesn't do what you want it to.
I agree that Nimbus Maze is a better choice (the best choice), I'm just saying River of Tears is not a bad one.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Cards i removed from my edh deck for being frustratingly awful
I can get behind the nimbus maze cycle though.
TO GO ALONG WITH THIS do we need to be more conscious of double color commitments (e.g., WW) in the mana costs of cards?
Yeah. It's the tradeoff we have to make for having a core environment with multicolor.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
UB Cemetery Spring
BR Ashmouth Caldera
RG Highland Orchard
GW Wildverge Ruins
How are those for names?
Also, start designing commons!
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------
Instant {R}
Creatures target player controls become 0/1 blue Sheep with no abilities until end of turn.
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------
Sorcery (C)
Target player discards a card and loses 1 life.
Mindstepper UU
Creature - Illusion (C)
Discard a card: Mindstepper is unblockable this turn.
Discard a card: Prevent all combat damage that would be dealt to or dealt by Mindstepper this turn. Any player may activate this ability.
2/2
I'm not entirely sold on Mindstepper as a common, regardless of whether or not it keeps the second ability, though if we bump it to uncommon I'd tweak it up to a 3/2 for 1UU instead.
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Friendly Oak 5G
Creature - Treefolk Shaman (U)
When Friendly Oak enters the battlefield, put two 1/1 green Squirrel token onto the battlefield.
[2/6]
[Clan Flamingo]
The clan for custom card creators!
We made a card earlier that made 1/1 green Snakes. Can we standardize on token please?
Sanguar BB
Creature - Vampire Cat {U}
,Sacrifice Sanguar: Target player loses 2 life and you gain 2 life.
2/2
Hostage Breakers 3W
Creature - Human Soldier {C}
First strike
Whenever Hostage Breakers deals combat damage to a player, put a 1/1 white Soldier creature token onto the battlefield.
2/2
Shrieking Cormorant 1U
Creature - Bird {C}
Flying
Whenever Skrieking Cormorant deals combat damage to a player, that player puts the top two cards of his or her library into his or her graveyard.
Channel — U, Discard Skrieking Cormorant: Target player puts the top four cards of his or her library into his or her graveyard.
1/2
Hellbent Flamekin 2R
Creature - Elemental Beserker {C}
Hellbent Flamekin attacks each turn if able.
4/2
Blaze Raiser 1R
Creature - Elemental Shaman {R}
Whenever Blaze Raiser attacks, you may pay 1R. If you do, put a 3/1 red Elemental creature token onto the battlefield tapped and attacking.
2/1
Wreath of Might 2G
Enchantment - Aura {C}
Enchant creature
Enchanted creature gets +2/+2.
Channel — 2G,Discard Wreath of Might: Target creature gets +4/+4 until end of turn.
Wreath of Purity 1W
Enchantment - Aura {C}
Enchant creature
Enchanted creature gets +1/+1 and has lifelink.
Channel — 1W, Discard Wreath of Purity: You gain 5 life.
Wreath of Sulfur R
Enchantment - Aura {C}
Enchant creature
Enchanted creature gets +2/+0.
Channel — R, Wreath of Sulfur: Wreath of Sulfur deals 2 damage to target creature.
Summerhide Bear 1G
Creature - Bear {C}
T:Add G to your mana pool.
2/2
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------