Yes; its yet another "Pokemon Generation I" set. It isn't original but lets see how another designer approaches it. I've been working on this for a while trying to get everything squared away for a custom cube for my friends. This will mostly be from the video game, but using screenshots from the anime or fan-art, when appropriate.
Mechanics
Yes, this is a Hybrid Mana set. I love drafting in Hybrid sets as they offer a wide variety of options and have less dead cards. Furthermore it makes this top-down design nightmare a little easier to mana by giving priority to each pokemon "type" by putting them into different color combinations without making it an entirely gold set. I've balanced the first 151 pokemon into types keeping all the colors fairly balanced (i.e. green and red get more creatures...etc...) with the (future) non-creature cards being left in mind.
There is a focus on +1/+1 and -1/-1 counters, including the use of the Wither Mechanic.
Pokemon "innate attacks" are (usually) activated with the untap symbol. This was done mostly for abilities that should only activate in combat. That is: those that should only be usable when the pokemon has its butt on the line attacking. Most tap effects restrict the pokemon targetted from using their untap effects until the next time they untap.
Many abilities and spells have optional effects that occur when one searches their library for a basic land card of a specified type an exiles it. This provides an alternative use for land, especially in late game, while providing fuel for the Catch mechanic.
Many weaker Pokemon have the Catch keyword: You may cast them from the deck while your searching it by paying the Catch cost instead of its normal casting cost. You may only catch one pokemon per search.
There is a cycle of five "Fossil" artifacts. They have power and toughness but are not creatures. They cannot attack or block. Since no card allows you to damage a non-creature artifact, they cannot take damage. But there will be at least three lands that, in addition to providing some fixing, let you turn your Fossil cards into creatures. They are also the mana-stones of the cube.
Most of the Auras (Technical Machines) have very specific attachment requirements. "Enchant Blue or Red Creature", for example. But they almost all have some alternative use: from just cycling to channeling or just being stronger on the specified creature.
Digging Pokemon have the Morph Ability.
Ghost Pokemon have Shadow.
Most swimming Pokemon have Islandwalk. There are ways to make things islands and certain utility lands will also be islands.
There are some instances of extremely isolated keyword uses ala a normal cute or futuresight. Banding was used once, but only on a creature with Defender that has no way of losing defender (so the reminder text doesn't need to discuss how one bands while attacking).
Card Type Breakdowns
Creatures: Pokemon (151)
Aura Enchantments: Technical Machines (50)
Equipment: Items and Hidden Machines (30)
Artifacts: Items (30) (Fossil Pokemon counted under creatures)
Instants and Sorcery Cards: Attacks (100)
Land: Routes and Towns (30)
Planeswalkers: The Three "Color" Trainers, 8 Gymleaders, Elite 5 and Oak (17)
What I Won't Do, So Don't Ask
Begin working on anything outside of the first Generation games.
Include an evolution mechanic inherit in the creatures themselves. Even with Double-Faced Cards.
Give each pokemon a keyword with the name of its attack.
Think of power-levels outside of limited with the limited cards given.
Use trainers from the show. I'll go as far as comic.
Replace Untap effects with awkward attack triggers that require costs to activate.
Poisonous should say "This creature deals damage to players in the form of Poisonous Counters" or "Whenever this creature deals damage to a player, that player gets a poisonous counter".
Thank you; I'm hoping to have a full set of Fetchlands in this cube.
23/50 TM's (Auras) are done. The other 27 have pictures posted just to show color balance. White and Red get the most auras--note Growlithe and Arcanine benefit directly from Auras and mew has his Aura related ability as well. I know its a little odd given usually Blue, White and Green get the best/most Aura support in magic history, but blue has been given an excessive amount of evasion without sacrificing too much power in this cube. Furthermore, I like the idea of the Red Auras doubling as burn spells. I love Auras that can do things other than simply Attach. And it helps the flavor of the set: having Technical Machines that can only give moves to certain pokemon. But they aren't useless if you don't draft any of those pokemon--as the more specific ones have additional uses via Channel, Cycling, etc...
Black is given the least Aura Support. Green appears to only have a few too...but has fairly good suppot via hybrids. I feel awkward giving Green/Blue only one aura...but it'll probably be Conspiracy/Keen Senses variant (I'm thinking any type of combat damage like Jitte trigger; but only with combat damage). So its a good one.
I intended to have the auras tap to kind of look back at PP. But yeah, 2 mana is way undercosted. Should probably cost like 4 or even 5. Activation cost other than tap should be necessary too.
I'm really excited by your project! I liked pokemon cards as a kid but those rules are too simplistic and devoid of strategy, I think. ... Also I'm more familiar with magic.
Anyway, I've been idly reading through the creature cards, and they're full of cool ideas. But I've noticed a bunch of errors and awkward phrases that make some cards difficult to interpret (for example, in Clefable's ability).
Do you want me to compile a list of problems for you?
Interesting set. Here are my thoughts on creatures:
White
Clefairy – too complicated for a common creature. Either make it an uncommon or reduce the number of his abilities.
Clefable – has waaaay too much text on it. Maybe remove the flavor text?
Doduo – why don't make him red and give him haste? He is supposed to be a very fast Pokemon.
Lickitung – Reach on a white creature?
Kangashan – Again, too complicated for a common creature. Why just not make him come with a 1/1 Token without the entire "exile land" thing?
Mr. Mime – see Clefairy.
Snorlax – I think his third sentence should just say: If you do, untap Snorlax. Have you actually thought of giving him defender and then make a second ability something like 3: Snorlax loses defender until EOT.?
Mew – I don't quite understand his second ability. Are you trying to tell me that all Auras in my library, hand, graveyard and exile ALL enchant Mew at the same time? How the heck would that work? You would have to show all your Auras to your opponent. Maybe you meant "Aura cards you own that aren't on the battlefield have flash and have to enchant Mew if able." Even then, it's an extremely clunky ability.
Blue
Squirtle – Again, too complicated for a common. I would remove his first ability.
Wartortle – Too complicated for an uncommon. This is like a mini-Morphling!
Blastoise – His first ability is too red. Maybe tap creatures instead of dealing damage?
Shellder – His first ability should say "has" instead of "gains".
Cloyster – Why does Cloyster has different ability than Shellder? Shouldn't Shellder have Cloyster's ability? It makes sense to me while they are untapped that they have shroud.
Krabby – Too complicated for common. Also, he is anything but a blue creature. He is green all the way.
Kingler – The first sentence should say "Kingler doesn't untap during its controller's untap step."
Horsea – His ability is very green/white and also very narrow.
Saedra – I think he would be much more interesting if he has something like "1U, T: Tap target creature. If that creature has islandwalk, draw a card." As it is, he is just a 2/2 Islandwlaker for 3.
Goldeen – Why does it have a Bushido-like ability since it is a blue creature?
Magikarp – His first ability should say: Shuffle Magikarp from your graveyard to its owner's library. I would like him more if he is a 0/1 vanilla dork for 2, since he is the most useless Pokemon. As it is, he actually have some uses.
Gyarados – Shouldn't Gyarados also be a Dragon? But then he would probably have to be UR. I also think that Islandwalk is kinda pointless since he has intimidate.
Black
Spearow – See Clefairy.
Nidorina – It's weird to see tapping effects in black.
Nidoqueen – Vigilance on a black creature?
Alakazam – his second ability is not very black. See Simic Guildmage.
Grimer – I see Grimer as a much more poisonous Pokemon than Nidorina/Nidorino Pokemons.
Cubone – See Clefairy.
Koffing – Why doesn't he have flying?
Weezing – Again, why not give him flying?
Jynx – Again, see Clefairy. Also, his ability is more blue than black.
Private Mod Note
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Rollback Post to RevisionRollBack
Watch your thoughts, for they become words.
Watch your words, for they become actions.
Watch your actions, for they become habits.
Watch your habits, for they become character.
Watch your character, for it becomes your destiny.
@Arminion You know a cube is singleton right? That means that rarity doesn't matter for complexity issues because there is only one of any particular non-basic land card.
Also, AWESOME cube so far.
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Rollback Post to RevisionRollBack
Sig by Rivenor
Cube. The best way to play Magic. PERIOD. Come over and check it out. Also, check out my Peasant Split Card Cube.
The World of Pokemon RPG has been rebooted. Come over and check it out.
Okay, so I haven't finished looking through things yet ... and a bunch of the mistakes I found are totally trivial! For those mistakes, I just suggested corrections that will make the cards look more like something Wizards would publish, without affecting what the card does. Some of the mistakes are more significant and probably need to be fixed to improve clarity.
Anyway, don't let my pickiness offend you! I really enjoyed looking at these ideas. Here's my (incomplete) list of corrections!
[edit: I've added some more cards that I read to the list. -- 04-05-2012, 5:14 PM]
[edit: I've looked over all the creature cards! -- 05-05-2012, 12:57 AM]
Clefable -- "…If you do, you may exile a non-creature card [from which zone(s)?]…"
Mew -- "… have flash and Enchant Mew." (capitalize Enchant to avoid confusion)
Krabby -- "… with a +1/+1 counter [on it]."
Kingler -- "[Kingler] does not untap…"
Seaking -- missing a period.
Cubone -- "…with a bone counter [on it]."
Marowak -- "…with a bone counter [on it]…"
Jynx -- Another possible wording? "Target creature attacks this turn if able. Its activated abilities cannot be activated for as long as Jynx remains tapped." (Otherwise the second part of this ability would occur upon targetting, ie. before the ability resolves. This would lead to a weird interaction with, say, Dratini's countering ability, where the 2nd part of Jynx's ability would resolve even if its activated ability is countered.)
Vulpix -- "…[Deal] 1 damage…"
Electabuzz -- "…to a player, [put that many charge counters on Electabuzz]." Also, the static ability text is too confusing; I'm not sure what it's supposed to do. Also, the card name is misspelled "Electibuzz" throughout the card text.
Magmar -- It sounds like the emblems would stack if Magmar dealt damage to a player twice. Is that okay?
Ivysaur -- "[Deal] X damage…"
Venusaur -- "Put a 0/1 green Plant [creature] token…"
Victreebel -- 2nd ability doesn't needa comma.
Exeggcute -- has awesome art!
Exeggcutor -- "…counters [on it]." Also, for 2nd ability, "…counter [on it]."
Seel -- "… +1/+1 [as long as] you control…"
Lapras -- "…is attacking [and] is unblocked…" I think a better wording for Lapras' ability would be "Search your library for a land card and exile it. If you exile an Island card this way, put a creature card with converted mana cost X from your hand into play tapped and attacking. Use this ability only if Lapras is attacking and is unblocked."
Dratini -- "…[your] library."
Psyduck -- write "one" instead of "1". Also, the ability is missing a period. Also, typically magic cards refer to winning/losing a coin flip instead of heads/tails.
Poliwrath -- "…hand. You choose [a card from it]." Also, "…library for [a card and exile it]."
Abra -- "… for [a] card…"
Golem -- "[Deal] 1 damage …" Also, display the EOB trigger text before the activated ability text.
Diglett -- "When Diglett is [turned face-up]…"
Dugtrio -- "… for a land [card] and exile it … [deal] 3 damage…"
Mankey -- "Mankey [can't] block."
Primeape -- "Primeape [can't] block."
Machoke -- "…is [turned] face-up…"
Butterfree -- "…his or [her] next…" Also "basic" doesn't need to be capitalized
Raticate -- "…a player [dealt damage] by…"
Chansey -- the word "any" isn't necessary
Kakuna -- Should this read "When [Kakuna] dies…" instead of "When Metapod dies…"?
Arbok -- "Gains" needn't be capitalized.
Gloom -- write "…[target] opponent controls." or "…your [opponents control]" instead.
Vileplume -- write "…[target] opponent controls." or "…your [opponents control]" instead.
Meowth -- "If [it's] a creature card…"
Gastly -- "…counter on [it] at end of turn." Also, a better phrasing for the next ability: "…battlefield, [if it had any -1/-1 counters on it, put that many -1/-1 counters on target creature]."
Haunter -- "…from Haunter [onto] target creature."
Pikachu -- "…would [become untapped]…" Also, I think it's worth pointing out that if an aura granting an "untap"-cost ability is made, attaching it to Pikachu would form an instant speed infinite damage combo, which might be bad for the format. Just something to keep in mind!
Magnemite -- "…search your [library] for an artifact [card]…If [an equipment card is exiled] this way…"
Magneton -- "Whenever [Magneton becomes equipped], it deals…" This restricts Magneton's second ability slightly, but it clarifies which card (the equipment or Magneton) is the damage source (in case of, say, preventing damage dealt by a creature).
Electrode -- "…the number of charge counters [removed from] Electrode."
Jolteon -- "…counters [on it]." Also, "…damage to target [creature blocking or blocked by Jolteon or target player]."
Zapdos -- "…not [dealt damage] by…"
Tentacruel -- capitalize Island.
Slowpoke -- "[Clam cards] in your…that [card's] converted…"
Farfetch'd -- "…has no +1/+1 [counters on it], put…"
Staryu -- "Search your [library]…"
Ditto -- "…creature [for] as long as…"
Sandslash -- "…where X is [it's] power."
Rhyhorn -- "Rhyhorn attacks [each turn] if able."
Rhydon -- "…search your [library] for…"
Moltres -- "…dealt to Moltres [this turn?]. For [each damage] prevented this way, deal 1…" Also, remove the typo "prot".
…for these cards, instead of writing "If you exile a [mountain] this way…", write "If you exile a [Mountain card] this way…", capitalized to refer to the Mountain subtype, and because when cards aren't in play they are referred to with the "card" suffix.
Also, none of the cards that allow a player to search their library specify that the player must shuffle their library afterwards.
...Finally, I have to ask -- Why do Slowpoke and Slowbro give their enemies first strike if they also prevent all damage dealt to them?
@Arminion You know a cube is singleton right? That means that rarity doesn't matter for complexity issues because there is only one of any particular non-basic land card.
I completely missed the cube part! But still, some of my points stand.
Private Mod Note
():
Rollback Post to RevisionRollBack
Watch your thoughts, for they become words.
Watch your words, for they become actions.
Watch your actions, for they become habits.
Watch your habits, for they become character.
Watch your character, for it becomes your destiny.
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Yes; its yet another "Pokemon Generation I" set. It isn't original but lets see how another designer approaches it. I've been working on this for a while trying to get everything squared away for a custom cube for my friends. This will mostly be from the video game, but using screenshots from the anime or fan-art, when appropriate.
Yes, this is a Hybrid Mana set. I love drafting in Hybrid sets as they offer a wide variety of options and have less dead cards. Furthermore it makes this top-down design nightmare a little easier to mana by giving priority to each pokemon "type" by putting them into different color combinations without making it an entirely gold set. I've balanced the first 151 pokemon into types keeping all the colors fairly balanced (i.e. green and red get more creatures...etc...) with the (future) non-creature cards being left in mind.
There is a focus on +1/+1 and -1/-1 counters, including the use of the Wither Mechanic.
Poisonous Counters are a little different in this cube than elsewhere.
Pokemon "innate attacks" are (usually) activated with the untap symbol. This was done mostly for abilities that should only activate in combat. That is: those that should only be usable when the pokemon has its butt on the line attacking. Most tap effects restrict the pokemon targetted from using their untap effects until the next time they untap.
Many abilities and spells have optional effects that occur when one searches their library for a basic land card of a specified type an exiles it. This provides an alternative use for land, especially in late game, while providing fuel for the Catch mechanic.
Many weaker Pokemon have the Catch keyword: You may cast them from the deck while your searching it by paying the Catch cost instead of its normal casting cost. You may only catch one pokemon per search.
There is a cycle of five "Fossil" artifacts. They have power and toughness but are not creatures. They cannot attack or block. Since no card allows you to damage a non-creature artifact, they cannot take damage. But there will be at least three lands that, in addition to providing some fixing, let you turn your Fossil cards into creatures. They are also the mana-stones of the cube.
Most of the Auras (Technical Machines) have very specific attachment requirements. "Enchant Blue or Red Creature", for example. But they almost all have some alternative use: from just cycling to channeling or just being stronger on the specified creature.
Digging Pokemon have the Morph Ability.
Ghost Pokemon have Shadow.
Most swimming Pokemon have Islandwalk. There are ways to make things islands and certain utility lands will also be islands.
There are some instances of extremely isolated keyword uses ala a normal cute or futuresight. Banding was used once, but only on a creature with Defender that has no way of losing defender (so the reminder text doesn't need to discuss how one bands while attacking).
Card Type Breakdowns
Creatures: Pokemon (151)
Aura Enchantments: Technical Machines (50)
Equipment: Items and Hidden Machines (30)
Artifacts: Items (30) (Fossil Pokemon counted under creatures)
Instants and Sorcery Cards: Attacks (100)
Land: Routes and Towns (30)
Planeswalkers: The Three "Color" Trainers, 8 Gymleaders, Elite 5 and Oak (17)
Custom Set: Pokemon: Generation 1
My mind numbing DC-10 stack!
Custom Set: Pokemon: Generation 1
My mind numbing DC-10 stack!
Problems I Already Know I Have to Fix:
Custom Set: Pokemon: Generation 1
My mind numbing DC-10 stack!
23/50 TM's (Auras) are done. The other 27 have pictures posted just to show color balance. White and Red get the most auras--note Growlithe and Arcanine benefit directly from Auras and mew has his Aura related ability as well. I know its a little odd given usually Blue, White and Green get the best/most Aura support in magic history, but blue has been given an excessive amount of evasion without sacrificing too much power in this cube. Furthermore, I like the idea of the Red Auras doubling as burn spells. I love Auras that can do things other than simply Attach. And it helps the flavor of the set: having Technical Machines that can only give moves to certain pokemon. But they aren't useless if you don't draft any of those pokemon--as the more specific ones have additional uses via Channel, Cycling, etc...
Black is given the least Aura Support. Green appears to only have a few too...but has fairly good suppot via hybrids. I feel awkward giving Green/Blue only one aura...but it'll probably be Conspiracy/Keen Senses variant (I'm thinking any type of combat damage like Jitte trigger; but only with combat damage). So its a good one.
Custom Set: Pokemon: Generation 1
My mind numbing DC-10 stack!
Credit to Maelstrom Graphics for the sig.
Custom Set: Pokemon: Generation 1
My mind numbing DC-10 stack!
Anyway, I've been idly reading through the creature cards, and they're full of cool ideas. But I've noticed a bunch of errors and awkward phrases that make some cards difficult to interpret (for example, in Clefable's ability).
Do you want me to compile a list of problems for you?
Custom Set: Pokemon: Generation 1
My mind numbing DC-10 stack!
White
Clefairy – too complicated for a common creature. Either make it an uncommon or reduce the number of his abilities.
Clefable – has waaaay too much text on it. Maybe remove the flavor text?
Doduo – why don't make him red and give him haste? He is supposed to be a very fast Pokemon.
Lickitung – Reach on a white creature?
Kangashan – Again, too complicated for a common creature. Why just not make him come with a 1/1 Token without the entire "exile land" thing?
Mr. Mime – see Clefairy.
Snorlax – I think his third sentence should just say: If you do, untap Snorlax. Have you actually thought of giving him defender and then make a second ability something like 3: Snorlax loses defender until EOT.?
Mew – I don't quite understand his second ability. Are you trying to tell me that all Auras in my library, hand, graveyard and exile ALL enchant Mew at the same time? How the heck would that work? You would have to show all your Auras to your opponent. Maybe you meant "Aura cards you own that aren't on the battlefield have flash and have to enchant Mew if able." Even then, it's an extremely clunky ability.
Blue
Squirtle – Again, too complicated for a common. I would remove his first ability.
Wartortle – Too complicated for an uncommon. This is like a mini-Morphling!
Blastoise – His first ability is too red. Maybe tap creatures instead of dealing damage?
Shellder – His first ability should say "has" instead of "gains".
Cloyster – Why does Cloyster has different ability than Shellder? Shouldn't Shellder have Cloyster's ability? It makes sense to me while they are untapped that they have shroud.
Krabby – Too complicated for common. Also, he is anything but a blue creature. He is green all the way.
Kingler – The first sentence should say "Kingler doesn't untap during its controller's untap step."
Horsea – His ability is very green/white and also very narrow.
Saedra – I think he would be much more interesting if he has something like "1U, T: Tap target creature. If that creature has islandwalk, draw a card." As it is, he is just a 2/2 Islandwlaker for 3.
Goldeen – Why does it have a Bushido-like ability since it is a blue creature?
Magikarp – His first ability should say: Shuffle Magikarp from your graveyard to its owner's library. I would like him more if he is a 0/1 vanilla dork for 2, since he is the most useless Pokemon. As it is, he actually have some uses.
Gyarados – Shouldn't Gyarados also be a Dragon? But then he would probably have to be UR. I also think that Islandwalk is kinda pointless since he has intimidate.
Black
Spearow – See Clefairy.
Nidorina – It's weird to see tapping effects in black.
Nidoqueen – Vigilance on a black creature?
Alakazam – his second ability is not very black. See Simic Guildmage.
Grimer – I see Grimer as a much more poisonous Pokemon than Nidorina/Nidorino Pokemons.
Cubone – See Clefairy.
Koffing – Why doesn't he have flying?
Weezing – Again, why not give him flying?
Jynx – Again, see Clefairy. Also, his ability is more blue than black.
Watch your words, for they become actions.
Watch your actions, for they become habits.
Watch your habits, for they become character.
Watch your character, for it becomes your destiny.
Also, AWESOME cube so far.
Sig by Rivenor
Cube. The best way to play Magic. PERIOD. Come over and check it out. Also, check out my Peasant Split Card Cube.
The World of Pokemon RPG has been rebooted. Come over and check it out.
Set Creation Projects: Archester: Frontier of Steam Come over and check out our AWESOME Steampunk set.
(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)
Okay, so I haven't finished looking through things yet... and a bunch of the mistakes I found are totally trivial! For those mistakes, I just suggested corrections that will make the cards look more like something Wizards would publish, without affecting what the card does. Some of the mistakes are more significant and probably need to be fixed to improve clarity.Anyway, don't let my pickiness offend you! I really enjoyed looking at these ideas. Here's my (
incomplete) list of corrections![edit: I've added some more cards that I read to the list. -- 04-05-2012, 5:14 PM]
[edit: I've looked over all the creature cards! -- 05-05-2012, 12:57 AM]
Mew -- "… have flash and Enchant Mew." (capitalize Enchant to avoid confusion)
Krabby -- "… with a +1/+1 counter [on it]."
Kingler -- "[Kingler] does not untap…"
Seaking -- missing a period.
Cubone -- "…with a bone counter [on it]."
Marowak -- "…with a bone counter [on it]…"
Jynx -- Another possible wording? "Target creature attacks this turn if able. Its activated abilities cannot be activated for as long as Jynx remains tapped." (Otherwise the second part of this ability would occur upon targetting, ie. before the ability resolves. This would lead to a weird interaction with, say, Dratini's countering ability, where the 2nd part of Jynx's ability would resolve even if its activated ability is countered.)
Vulpix -- "…[Deal] 1 damage…"
Electabuzz -- "…to a player, [put that many charge counters on Electabuzz]." Also, the static ability text is too confusing; I'm not sure what it's supposed to do. Also, the card name is misspelled "Electibuzz" throughout the card text.
Magmar -- It sounds like the emblems would stack if Magmar dealt damage to a player twice. Is that okay?
Ivysaur -- "[Deal] X damage…"
Venusaur -- "Put a 0/1 green Plant [creature] token…"
Victreebel -- 2nd ability doesn't needa comma.
Exeggcute -- has awesome art!
Exeggcutor -- "…counters [on it]." Also, for 2nd ability, "…counter [on it]."
Seel -- "… +1/+1 [as long as] you control…"
Lapras -- "…is attacking [and] is unblocked…" I think a better wording for Lapras' ability would be "Search your library for a land card and exile it. If you exile an Island card this way, put a creature card with converted mana cost X from your hand into play tapped and attacking. Use this ability only if Lapras is attacking and is unblocked."
Dratini -- "…[your] library."
Psyduck -- write "one" instead of "1". Also, the ability is missing a period. Also, typically magic cards refer to winning/losing a coin flip instead of heads/tails.
Poliwrath -- "…hand. You choose [a card from it]." Also, "…library for [a card and exile it]."
Abra -- "… for [a] card…"
Golem -- "[Deal] 1 damage …" Also, display the EOB trigger text before the activated ability text.
Diglett -- "When Diglett is [turned face-up]…"
Dugtrio -- "… for a land [card] and exile it … [deal] 3 damage…"
Mankey -- "Mankey [can't] block."
Primeape -- "Primeape [can't] block."
Machoke -- "…is [turned] face-up…"
Butterfree -- "…his or [her] next…" Also "basic" doesn't need to be capitalized
Raticate -- "…a player [dealt damage] by…"
Chansey -- the word "any" isn't necessary
Kakuna -- Should this read "When [Kakuna] dies…" instead of "When Metapod dies…"?
Arbok -- "Gains" needn't be capitalized.
Gloom -- write "…[target] opponent controls." or "…your [opponents control]" instead.
Vileplume -- write "…[target] opponent controls." or "…your [opponents control]" instead.
Meowth -- "If [it's] a creature card…"
Gastly -- "…counter on [it] at end of turn." Also, a better phrasing for the next ability: "…battlefield, [if it had any -1/-1 counters on it, put that many -1/-1 counters on target creature]."
Haunter -- "…from Haunter [onto] target creature."
Pikachu -- "…would [become untapped]…" Also, I think it's worth pointing out that if an aura granting an "untap"-cost ability is made, attaching it to Pikachu would form an instant speed infinite damage combo, which might be bad for the format. Just something to keep in mind!
Magnemite -- "…search your [library] for an artifact [card]…If [an equipment card is exiled] this way…"
Magneton -- "Whenever [Magneton becomes equipped], it deals…" This restricts Magneton's second ability slightly, but it clarifies which card (the equipment or Magneton) is the damage source (in case of, say, preventing damage dealt by a creature).
Electrode -- "…the number of charge counters [removed from] Electrode."
Jolteon -- "…counters [on it]." Also, "…damage to target [creature blocking or blocked by Jolteon or target player]."
Zapdos -- "…not [dealt damage] by…"
Tentacruel -- capitalize Island.
Slowpoke -- "[Clam cards] in your…that [card's] converted…"
Farfetch'd -- "…has no +1/+1 [counters on it], put…"
Staryu -- "Search your [library]…"
Ditto -- "…creature [for] as long as…"
Sandslash -- "…where X is [it's] power."
Rhyhorn -- "Rhyhorn attacks [each turn] if able."
Rhydon -- "…search your [library] for…"
Moltres -- "…dealt to Moltres [this turn?]. For [each damage] prevented this way, deal 1…" Also, remove the typo "prot".
Cards which search for a land card:
Horsea
Magikarp
Growlithe
Electabuzz
Venonat
Lapras
Golem
Machoke
Onix
Pinsir
Staryu
Also, none of the cards that allow a player to search their library specify that the player must shuffle their library afterwards.
...Finally, I have to ask -- Why do Slowpoke and Slowbro give their enemies first strike if they also prevent all damage dealt to them?
I completely missed the cube part! But still, some of my points stand.
Watch your words, for they become actions.
Watch your actions, for they become habits.
Watch your habits, for they become character.
Watch your character, for it becomes your destiny.