Quote from MajoraXThe explanation is simple: mortals trample; Gods annihilate.
Quote from Mulldrifter77I was reading about the design of Shards of Alara recently. I think it would be an awesome idea to do something similar to what they did when they designed the Shards.
I would also suggest having a maximum of 5-7 factions, so that each faction would be able to have room to be well represented, and there would still be room for non-aligned cards. Perhaps this project could be expanded into a block, and two new factions could be introduced in each expansion set?
Quote from MshnikQuestion: When you say that the three contributors have to agree on a planeswalker or keyword, what do you mean? for instance, say i want to make a planeswalker. do i have to get an ok from the U and R contributors, or is it the U(R/G) and R(W/U) contributors? and who has to get an ok from me?
Quote from Matt Tabak »It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
Quote from void_nothingRe: Keywords - Since we'll have five people once MOON-E posts his faction, can we start that discussion?
Quote from void_nothingMshnik: Spelljack. Which would actually be a good fit for your faction.
Quote from MOON-EInstead of factions agreeing to use certain keywords, why not just have the whole set use a few generic keywords?
random keywords everywhere.
Quote from MOON-Erebound, dredge, convoke, totem armor, splice, and suspend
There's no planning behind it
Quote from lifeinsepiaRight, thanks. I wasn't sure if abilities carried over, but now I know
Yeah, cycling seems good. Basic landcycling, wizardcycling, roguecycling, it has many different applications and so can fit in many factions. A new land:
Land - Forest
(T: Add G to your mana pool)
~ enters the battlefield tapped.
T, Pay 1 life: Add U to your mana pool.
T, pay 2 life: Add G to your mana pool for each land named ~ on the battlefield.
This card smells like a cycle to me, if anyone else wants one.
Quote from Mulldrifter77I think we should vote on some mechanics. Specifically, a broad mechanic for permanents and a broad mechanic for spells, so that the set has cohesion but each faction isn't limited by these mechanics.
Permanents: Level-up or Prowl-without-Rogues
Spells: Entwine or Retrace
I think we need to figure this out so that we can start designing cards.