Quote from MajoraXThe explanation is simple: mortals trample; Gods annihilate.
Quote from AvronSphinx is really good. Control will play it and be able to protect him just fine, hes a much better finisher then Jwar Isle and thats saying a lot considering how good he alone is. Bazzar Trader.dec now has 16 threaten effects. Thats really, really, really,really good. Really good.
Destroy target land. Its controller may search his or her library for a basic land card and put it onto the field tapped. If that player does, he or she shuffles his or her library.
Ogadu Carnivore 2RR
Creature — Dinosaur (C)
Primal -- When ~ enters the field, if you spent only mana from basic lands to cast it, it gains Haste until end of turn.
Refracting Insight U
Splice into Instant or Sorcery 1U (When you cast an Instant or Sorcery spell, you may pay 1U and reveal ~ from your hand. If you do, add ~'s effects to that spell.)
Draw a card.
Primeval Pulse 1G
Target creature loses all abilities and gains +3/+3 until end of turn.
Quote from Mulldrifter771. Muraganda was intentionally designed to have a less-dominant theme. I believe that a block has to have a defining feature (Zendikar is the land block, Shards is the tri-color block, Time Spiral is the past-present-future block); yet, I envisioned Muraganda block to be the Lost World-Found World block, which is like Time Spiral in that it isn't tied heavily to a set of mechanics.
Quote from Mulldrifter77I'm not sure how this works around here, but is it alright if I use your Reclamation card for this set?
This block is designed primarily for constructed play. Specifically, a custom Standard format attached to another future custom block as well as a custom core set. It's designed secondarily for limited.
4. Also, I feel like Splice without Arcane has tons of potential, and it would be wasted in the little room it would have in this block.)
Rendclaw Raptor 4
Creature - Saurian (C)
Muraganda's magic may be crude, but its teeth are no less real.
Primal Fury G
Target creature gets +2/+2 until end of turn. Then if that creature has no abilities, it gains Trample until end of turn.
Izzet Mutamancer 2R
Creature - Goblin Shaman (U)
Whenever ~ attacks, creatures with no abilities get +1/-1.
Enchantment - Aura (U)
Enchant Basic Land
Enchanted land is a 2/2 Red Weird creature with "this creature attacks each turn if able." in addition to its other types.
Basic Instant (C)
~ deals 3 damage to target creature or player. Then you may discard a card named ~. If you do, it deals an additional 2 damage to that creature or player.