Quote from viridiancircle »Basic - Nice execution there. Be careful what is made Basic though. A deck full of Elite Vanguard could get quite degenerate.
Quote from trancebam »I don't understand why so many people are changing to exiling instead of traditional milling
Quote from viridiancircle »Torrent - What about Panglacial Wurm's ability? You generally have to pay a bit to search your library in the first place, so no need to up Torrent costs over mana costs.
Quote from GuessworkI can't speak for everybody else, but for me, it's the same reason WotC won't reprint Leeches in SoM block. I absolutely agree that graveyard mill is generally the way to go, because it provides more points of interaction. But, supporting mill as a block theme, I don't want the wincon to be so easy to undo. Also, some of my mechanics (torrent, for starters) really demand exile. I want to be consistent. Also also, I want to be absolutely clear that this is a library block and not another graveyard block. I don't want to open the door for runaway graveyard effects, and I don't want to have to print a bunch of graveyard hosing effects to support the primary mill theme.
Quote from l00ke00 I think it is an unecessary gimick that doesn't contribute to your library matters theme.
I love Fugue on Black and Blue cards, some Red.
Please no white or Green.
I like the idea of it being like infect, have the creature deal damage as card mill.
As is being discussed in The Psychology of Mill Thread, many player hate Mill whichc is something you would have to address. I like the idea of milling from the bottom as a simple way to avoid feeling like you lost the cards in question.
Descent is too hard to track and will slow games down too much.
Quote from GuessworkConsidered it; rejected it. Not that it can't be done, but because I don't want it to play like infect. I want the mill to be not just un-reversible, but mostly un-preventable. This is because I am pushing control very hard here and I want removal to be imperative. Sounds a bit counter-intuitive perhaps, but I'm working on it.
Quote from TrancebamSo I was right. In other words, this is going to be a very boring set to play with. You need to change it. Making fugue virtually unpreventable is a poor choice. Then, not only do you make it impossible to block the mill on the attack, you also make it near impossible to work with the cards that were milled, as they're exiled. Poor choices. I want to be able to play with the cards that I have in my deck, and making a mechanic that strips away any reasonable way to defend against it is not fun in any way. This is coming from someone who loves mill. Your mechanic is bad.
Quote from l00ke00Well wishes man I want to see this set happen!
Quote from JenesisLove the concept of a dreamlike, Cthulhu-esque vertical world, and the creepy little snippets of flavor. Don't really care for the mechanics, but we'll see.
Also interesting that fugue is main-blue and non-green, when their traditional aggro/control makeup would suggest the opposite.
Ferryman: Memoricide is already pretty good. Does it really need an easily recurrable 2/2 body tacked on for a marginally more difficult mana cost?
Deserter: What's wrong with "is attacking"? If you're going to Maze of Ith your own creature to not mill yourself, fine by me.
Pearl-Tongue: What's the point of this card? While "lose control" includes it moving to a different zone, having a creature enter the battlefield under your control doesn't create a control-changing effect, and I'm not aware of any card that interprets "gain control" differently.
Quote from GuessworkThis guy is a heavy. By that, I mean, I currently expect him to be one of the chasest rares in the set. This being a control-focused set, the heavies are going to look more like the Ferryman and less like this. If he ends up being too good, I'll dial him back, but I want him to be a significant Constructed metagame consideration.
What l00ke00 said. Speaking of confusing, this is. I'm not doing it to be intentionally confusing, I'm doing it to avoid creating another Illusions of Grandeur / Donate combo. I made it rare so the confusion doesn't plague too many casual games. If I have to make it mythic, I will. I will entertain alternate wordings.
Quote from TrancebamAs you obviously seem to take criticism very poorly
I'll try to help you with your Fugue mechanic the way you have it. Nemesis of Reason. 3/7 for 3CD with Fugue 10. Try to imagine that as sort of a power level guide.