On a peaceful plane named Marycion, where the nature's creatures and citizens live in harmony, an evil planeswalker called Kronos has established a blended crusade of order to rule all over the world. Even the dark forces, named Chaos, can't stop him and his army. The native planeswalker Midori desperately tries to figure out a plan to hold the forces back from her beloved cities. Additionally, the Nature and Ocean habitants have a problem with the Death Force, a cult to death itself.
When all seems lost, a thousand year old seal breaks open and a faction called Twilights under Lysander’s leadership enters the fray. What does he have in mind? Find out yourself!
Designer’s notes:
- The name “Twilight” on some cards has nothing to do with the movies. It relates to a realm/dimension between the plane Marycion and the Æther.
- The main theme are the (more or less) 10 factions on this plane, each with a command structure and background.
- I decided that they are mainly tricolored because in my opinion, there is a much greater design space for multicolored cards.
Color breakdown: WUB Order of the Sacred Storm UBR Chaos BRG X RGW Natures GWU Oceans WBR Twilights URG Jokers BGW X RWU Cities GUB X 5 Instinct WUBRG Golden BG Death Force
- The reason for three combinations aren’t existent is that I simply hadn’t any ideas for them. So I united them into the Death Force which is almost only BG, with few exceptions.
- The two ways I design cards: Top-down (I have a piece of art and make a card out of it) & I have an idea for a card and search a fitting artwork later. I am not used to used skeletons and such.
- Speaking of artwork: I almost browsed every inch of deviantart.com for matching art. Right now, I need 38 pieces for several cards. I’d appreciate any suggestions (of course with name of the artist).
Azun’s Moat; Azun, Sky Ascendant; Call for Heroes; Caravan Goblin; Circus Abomination; Daring Leap; Deepfreeze; Eclipse Outlaws; Egomaniacal Wurm; Exile; Hellfire Octopus; Joker Circus; Jorec the Mimicry; Juggler Trio; Lightocean Nautilus; Midori the Golden Hand; Nar’thral, Joker of Fate; Nar’thral’s Jester Mask; Orashim, Highpriest of Kronos; Pit Wurm; Quillea, Prismatic Jellyfish; Rainbow Plasm; Red-Eyed Cyclops; Scorture, Scorpion King; Shadow Manticore; Sir Rellion, Ghost Rider; Skyflame, Golden Phoenix; Spiked Ancient; Spivtho, Pit of Death; Sub Zero Blizzard; Sun Phoenix; Sunfountain Crab; Sword of Earth and Steel; Time Fall; Triton’s Legacy, Underwater Paradise; Tuorthogk, Living Isle; Twilight Specter; Two-Headed Chimera; Urban Outpost; Vega’s Battle Claws; Xeros Shadowlight
- I could very well use some help on:
1. Names of the factions.
2. The remainder of the cards, e.g. a lot of commons because I personally find it them hard to design.
3. Basic lands? I should include them since it’s a 249 card set, right?
4. Flavor text. I really suck at this one
- In my opinion, some cards are less balanced than others. The reason is that I started designed years ago and some cards are way older than the others but I included them anyway.
- I split the cards into mythic and special because I wanted to show the difference between the faction leaders (special) and their respective generals and capitals (mythics). This set isn’t intended to be drafted. (And another reason is, I didn’t want to make some legendary creatures uncommon because I have so many of them)
Finally, here are the cards subdivided into the factions.
TwilightsWBR
Story:
Sealed away by the inhabitants of the plane Marycion thousands of years ago because of their recklessness and never ending lust of war, Lysander built up a massive army in his exile. With the help of the planeswalker Myriel, he is able to open a portal between the twilight realm and Marycion. Now he is ready to declare war on the whole plane and to subdue everyone.
Command Structure:
Leader - Almighty Lysander
Generals - Syron, Twilight Master; Myriel, the Lightshaper*
Lieutenants - Sir Rellion, Ghost Rider; Xeros Shadowlight
Capital - /
Theme: Exile
Cards: 40
Exile2W
Instant (R)
Exile target nonwhite attacking creature. You gain life equal to its toughness.
Fight of Light and ShadowWWBB
Enchantment (U)
At the beginning of your upkeep, put a +1/+1 counter on a creature you control and a -1/-1 counter on a creature you don’t control.
Nocturnal Nightmare2WBB
Creature — Nightmare (U)
When Nocturnal Nightmare is put into a graveyard from the battlefield, you gain 3 life.
Pay 3 life: Return Nocturnal Nightmare from the graveyard to your hand.
4/3
Otherworldly Assault2WB
Instant (C)
Attacking creatures you control get +2/+1 until end of turn.
Blocking creatures you control get +1/+2 until end of turn.
Poisonbone Scorpion2WB
Creature — Skeleton Scorpion (C)
Poisonous 2 (Whenever this creature deals combat damage to a player, that player gets two poison counters. A player with ten or more poison counters loses the game.)
Exile a creature card in your graveyard: Regenerate Poisonbone Scorpion.
4/2
Twilightmare4WB
Creature — Horse Horror (R)
When Twilightmare enters the battlefield, you gain 1 life for each creature you control. Then, each opponent loses 1 life for each creature he or she controls.
5/5
Eclipse Giant2WBR
Creature — Giant Soldier (U)
Eclipse Giant can block an additional creature.
Eclipse Giant can’t be blocked except by two or more creatures.
5/4
Eclipse Vampire1WBR
Creature — Vampire (R)
Flying
Whenever a creature dealt damage by Eclipse Vampire this turn is put into a graveyard, put a +1/+1 counter on Eclipse Vampire. Then, gain 1 life for each +1/+1 counter on it.
4/3
Embrace of Sun and MoonWBR
Enchantment — Aura (C)
Enchant creature
Enchanted creature gets +2/+2.
Pay 3 life: Regenerate enchanted creature.
Eternal TwilightWWBBRR
Enchantment (R)
Creatures you control get +2/+2 and have lifelink.
Creatures you don’t control get -2/-2 and lose lifelink.
Hellforge Colossus3WBR
Creature — Giant Warrior (U) T, Pay X life: Search you library for an equipment card with converted mana cost X or less and put it onto the battlefield. Shuffle your library afterwards.
4/5
Hour of Gone LightXWBR
Sorcery (R)
Exile X target creatures. You gain X life.
Imprisoned Dragon5WBR
Creature — Dragon (R)
Flying
Imprisoned Dragon’s power and toughness are each equal to the total number of exiled cards. 4WWBBRR, Exile the top two cards of your library: Return Imprisoned Dragon from your graveyard to the battlefield.
*/*
Moonlight Meteors1WBR
Instant (C)
Destroy target land. Moonlight Meteors deals 1 damage to each of that lands controller’s creatures.
Myriel the Lightshaper2WBR
Planeswalker — Myriel (M)
Starting Loyalty: 5
+1: Exile target creature. Return it to the battlefield at the beginning of its controller’s next end step.
-3: Put a 3/3 white Angel creature token with flying and lifelink onto the battlefield.
-8: Exile up to eight target noncreature permanents. Then, if target opponent controls no permanents, you win the game.
Planar Hydra2WBR
Creature — Hydra (U)
Planar Hydra gets +1/+0 for each card type among exiled cards. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.)
3/3
Shadow ManticoreWBR
Creature — Manticore (U)
Deathtouch 2: Shadow Manticore gains shadow and poisonous 1 until end of turn. Play this ability only once each turn.
2/3
Starcrasher Phoenix3WBR
Creature — Phoenix (R)
Flying, haste
Sacrifice Starcrasher Phoenix: Destroy up to X target noncreature permanents, where X is equal to the amount of combat damage Starcrasher Phoenix dealt to defending player this turn. WWWBBBRRR: Return Starcrasher Phoenix from your graveyard to play. Activate this ability only during your upkeep.
5/4
Twilight Dimension4WBR
Enchantment (R)
At the beginning of your upkeep, exile target creature.
At the beginning of your end step, return target exiled creature card onto the battlefield under your control.
Twilight Journey1WBR
Sorcery (C)
Exile any number of creatures you control. For each creature exiled this way, exile target creature you don’t control. Return all of those creatures to the battlefield at the beginning of your opponent’s next end step.
Twilight Monument3WBR
Artifact (R)
As long as 6 cards or more are exiled, creatures you control get +2/+2.
As long as 12 cards or more are exiled, creatures you control have flying and lifelink.
As long as 24 cards or more are exiled, creatures you control have shadow and are indestructible.
Twilight RitualWBR
Sorcery (C)
As an additional cost to play Twilight Ritual, exile any number of cards from your graveyard.
Add W, B and/or R in any combination to your mana pool equal to the number of cards you exiled.
Twilight SpecterWBBR
Creature — Specter (U)
Flying
Whenever Twilight Specter deals combat damage to an opponent, that player exiles a card from his or her hand.
2/3
Wrath of Lysander2WBR
Sorcery (R)
Destroy all artifacts and creatures. They can’t be regenerated. Remove two loyalty counters from all planeswalkers.
Xeros Shadowlight3WBR
Legendary Creature — Archon (R)
Flying, lifelink Grandeur — Discard another card named Xeros Shadowlight: All players lose 5 life and all other creatures get -5/-5 until end of turn.
5/6
Midnight Stalker2(W/B)(W/B)(W/B)
Creature — Beast (C)
As long as it’s not your turn, Midnight Stalker has shroud. (W/B)(W/B): Midnight Stalker gets +1/+0 until end of turn.
4/3
Mourning Mistress1(W/B)(W/B)
Creature — Vampire Rogue (C)
Flying T: Put a 1/1 black Bat creature token with flying onto the battlefield.
2/2
Sir Rellion, Ghost Rider2(W/B)(W/B)(W/B)
Legendary Creature — Human Knight (R)
First strike, flanking
Whenever Sir Rellion, Ghost Rider attacks, you may pay 1WB. If you do, creatures defending player controls get -2/-0 until end of turn.
Pay 5 life: Sir Rellion gains shadow until end of turn.
5/4
Starscream Angel1(W/B)(W/B)(W/B)
Creature — Angel (U)
Flying
Whenever a creature dealt damage by Starscream Angel this turn is put into a graveyard, all players lose life equal to that creature’s toughness.
3/3
Twilight Judge3(W/B)(W/B)
Creature — Angel Demon (U)
Flying T: Exile target creature that dealt damage to you this turn.
3/3
Dimension Change
Sorcery (U)
Dimension Change is colorless.
Exile target permanent you control. Then, search your library for a permanent with converted mana cost equal to or less than that permanents converted mana cost, put it onto the battlefield and shuffle your library.
Eclipse Outlaws1{WBR}{WBR}
Creature — Human Mercenary (U)
Shroud, flanking
3/3
Eclipse Warrior(B/R)W
Creature — Human Warrior (C)
As long as it’s your turn, Eclipse Warrior gets +1/+0.
As long as it’s not your turn, Eclipse Warrior gets +0/+1.
2/2
Good Versus Evil(W/B)R
Instant (C)
If W was spent to cast Good Versus Evil, prevent all combat damage that would be dealt to target creature this turn.
If B was spent to cast Good Versus Evil, all combat damage that would be dealt to target creature this turn is dealt as though its source had wither.
Syron's Paradise
Land (R)
Syron's Paradise enters the battlefield tapped unless you control a Plains, a Swamp and a Mountain. T: Add W, B or R to your mana pool.
Twilight Citadel
Land (U) T, Sacrifice Twilight Citadel: Add 2 to your mana pool.
Exile Twilight Citadel from your graveyard: Gain 2 life.
Twilight Outpost
Land (U) T: Add 1 to your mana pool. 1, T: Add WB, BR, or RW to your mana pool.
Twilighttower
Land (C) T: Add 1 to your mana pool. T, Pay 1 life, Sacrifice Twilighttower: Search your library for a Plains, Swamp or Mountain and put it onto the battlefield tapped. Shuffle your library afterwards.
Almighty Lysander1WWBBRR
Legendary Creature — Angel Knight (S)
Flying, trample, vigilance, lifelink
Whenever Almighty Lysander attacks, Almighty Lysander deals 1 damage to each nonwhite, 1 damage to each nonblack and 1 damage to each nonred creature.
7/7
Order of the Sacred StormWUB
Story:
One day, the planeswalker Kronos arrives on Marycion. With no institutional authority existent, he decides to create an order to repel chaos and to bring regularity to Marycion. As time passes, Kronos becomes megalomaniacal and pursues everyone who doesn’t obey his orders.
Command Structure:
Leader - Kronos, Lord of Time*
General - Orashim, Highpriest of Kronos
Lieutenants - Veal, Purge Inquisitor; Tristan Crossbearer
Capital - Crystal Cathedral
Theme: Tapping
Cards: 29
Deepfreeze2UU
Sorcery (U)
Tap all creatures target player controls. Those creatures don’t untap during that player’s next untap step.
Time Fall2B
Sorcery (C)
Destroy target tapped creature.
Icemountain Strider1WU
Creature — Elemental (C)
Whenever Icemountain Strider attacks, you may tap target creature with converted mana cost 1 or less.
3/2
Rush AwayWU
Instant (C)
Exile target creature and return it to the battlefield tapped.
Sub Zero BlizzardWWUU
Enchantment (R)
At the beginning of your upkeep, pay WU or sacrifice Sub Zero Blizzard. 1W: Tap target creature. 1U: Target creature doesn’t untap during its controller’s next untap step.
Tristan Crossbearer1WWUU
Legendary Creature — Human Cleric (R)
Protection from red and from black
Whenever you gain life, you may pay 1WU. If you do, destroy target nonland noncreature permanent with converted mana cost equal to or less than the amount of life you gained.
4/5
Blackwater Leviathan3UUBB
Creature — Leviathan (R)
Whenever a creature dealt damage by Blackwater Leviathan this turn is put into a graveyard, put a 3/3 blue and black Leviathan creature token into play.
As long as you control five or more Leviathans, Blackwater Leviathan and other Leviathan creatures you control have intimidate and islandwalk.
6/6
Meet Your MakerUBB
Tribal Sorcery — Leviathan (U)
Destroy target creature.
Leviathans you control get +2/+0 until end of turn.
Spiked Ancient3UB
Creature — Kraken (U)
Whenever Spiked Ancient becomes the target of a spell or ability your opponent controls, you may have it deal 3 damage to target creature or player.
3/5
Stormtide SerpentXUB
Creature — Serpent (C)
Haste
When Stormtide Serpent enters the battlefield, it gets +X/+0 until end of turn.
At end of turn, sacrifice Stormtide Serpent and gain X life.
3/1
Cold CloudWB
Enchantment (U) T, Pay 1 life: Tap target nonland permanent. It doesn’t untap during its controller’s next untap step.
Reality ImplosionWB
Sorcery (C)
Kicker UU
Exile a permanent you control. Then, search your library for a card of the same type, reveal it and put it into your hand. Shuffle your library afterwards.
If Reality Implosion was kicked, tap all permanents of that type.
Orashim, Highpriest of Kronos1WUB
Legendary Creature — Human Cleric (M)
Vigilance T, Discard a card: Target creature gets +1/+1 for each tapped creature your opponent’s control.
1/4
Realm of Dreams1WUUB
Enchantment (R)
At the beginning of your upkeep, put the top two cards of your library into your graveyard.
Whenever a creature you control deals combat damage to an opponent, you may discard a card. If you do, return target card in your graveyard to your hand.
Sphinx of the Dark Hour1WUB
Creature — Sphinx (U)
Flying BB, T: Tap up to two target creatures. WW, Q: Untap up to two target creatures. UU: Tap or untap Sphinx of the Dark Hour.
2/5
Veal, Purge Inquisitor2WUB
Legendary Creature — Human Cleric (R) T: Tap target creature with power greater than Veal, Purge Inquisitor. WUB, T: Destroy target creature with power less than Veal.
4/5
Storm Wyrm(U/B)(U/B)(U/B)
Legendary Creature — Serpent (R)
Storm Wyrm’s power is equal to the number of swamps you control plus 1 and its toughness is equal to the number of islands you control plus 1.
1+*/1+*
Aurora Shadow(W/B)(W/U)(U/B)
Instant (C)
Tap up to two target creatures. They don’t untap during their controller’s next untap step.
Destroy target tapped creature.
Super Storm Tide3{WUB}{WUB}{WUB}
Sorcery (U)
Exile six nonland permanents you control and six nonland permanents you don’t control. Return those permanents to the battlefield under their owner’s control at the beginning of your opponent’s next end step.
Ancient Weapon Nautilus(2/W)UUBB
Legendary Artifact (R) W: Target creature loses all landwalk abilities until end of turn. U, T: Target creature is unblockable this turn. 1UBB, T: Ancient Weapon Nautilus deals 6 damage divided as you choose between up to three target creatures and 3 damage to target player.
Fortress of Honor3
Artifact — Fortification (U)
Fortified land can’t be the target of spells or abilities your opponents control.
Whenever fortified land becomes tapped, gain 1 life.
Fortify WW(WW: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Seeker of the Impure2
Artifact (U) 1W: Target creature blocks this turn if able. 1B: Target creature attacks this turn if able. 1U, T: Target attacking or blocking creature gets -2/-2 until end of turn.
Crusade Outpost
Land (U) T: Add 1 to your mana pool. 1, T: Add WU, UB or WB to your mana pool.
The Crystal Cathedral
Legendary Land (M)
At the beginning of your upkeep, tap target permanent.
At end of your turn, untap another target permanent. 2WUB, T: Gain control of target tapped permanent.
Kronos' Sacred Tower
Land (R)
Kronos' Sacred Tower enters the battlefield tapped. T: Tap or untap another target permanent. T: Add W, U or B to your mana pool.
Storm Gate
Land (C) T: Add 1 to your mana pool.
{WUB}{WUB}, T: Target unblocked attacking creature gets -4/-0 until end of turn.
Kronos, Lord of Time1WWUUBB
Planeswalker — Kronos (S)
Starting Loyalty: 6
+2: Tap target permanent. It doesn’t untap during its controller’s next untap step.
-4: Take an additional turn after this one.
-11: Tap up to three target permanents. Then, destroy all tapped permanents target player controls. They can’t be regenerated.
ChaosUBR
Story:
Living secretly below the surface under the command of Voszpor, the tranquility of the self-proclaimed Chaos faction has been disturbed by Kronos’ henchmen. Now, they declared war on the Order and try to dispossess Kronos.
Command Structure:
Leader - Voszpor, Chaos Incarnate
General - Reaper, Deathbringer
Lieutenants - Dreax, Dragon Slaver; Chrash, Infernal Hellkite
Capital - Pain, the Stygian Fortress
Theme: Discard & Sacrificing
Cards: 32
Chained Demon5BB
Creature — Demon (U)
Flying
Chained Demon gets -1/-1 for each other creature on the battlefield.
7/7
Apocalypse Beast6BR
Creature — Beast (U)
Trample
Whenever Apocalypse Beast deals combat damage to a player, that player sacrifices permanents equal to the damage dealt.
6/6
Attack of the KanenitesXBR
Instant (C)
As an additional cost to cast Attack of the Kanenites, exile any number of creature cards from your graveyard.
Attack of the Kanenites deals damage equal to the number of exiled creature cards divided as you choose between up to X target creatures.
Blooddrunk NosferatuBR
Creature — Vampire Warrior (C)
Blooddrunk Nosferatu attacks each turn if able.
At the beginning of your upkeep, you lose 2 life.
3/3
Bloody Grave3BR
Sorcery (U)
Return target creature card from your graveyard to the battlefield. Choose one — Each player gains life equal to that creatures converted mana cost; or each player loses that much life.
Darkflame Efreet1BR
Creature — Efreet (C)
Exile Darkflame Efreet from your graveyard: Darkflame Efreet deals 2 damage to target player.
2/2
Devil WingsBR
Enchantment — Aura (C)
Enchanted creature gets +2/+0 and has flying.
At end of turn, if it attacked or blocked this turn, Devil Wings deals 2 damage to enchanted creature.
Devil's Wheel2BR
Sorcery (C)
Each player sacrifices a creature. Devil's Wheel deals damage to each player equal to the number of creatures sacrificed this way.
Dreax, Dragon Slaver1BBRR
Legendary Creature — Human Barbarian (R)
All damage dealt to Dreax, Dragon Slaver is dealt as if its source had wither. 2BBRR, T: Remove all -1/-1 counters from Dreax and put a flying red Dragon creature token onto the battlefield with power and toughness equal to the number of counters removed.
4/6
Egomaniacal Wurm4BR
Creature — Wurm (U) Battle Surge — You may discard any number of cards as you cast this card. It enters the battlefield with a +1/+1 counter on it for each card discarded.
As long as Egomaniacal Wurm’s power is 6 or greater, it has trample.
3/3
Guardian of Hell's Gate4BR
Creature — Demon (C)
Flying RR, T: Guardian of Hell's Gate deals 2 damage to each creature without flying.
5/4
Wrath of the EfreetBRR
Sorcery (C)
Wrath of the Efreet deals 4 damage to target creature. If that creature is put into a graveyard this turn, Wrath of the Efreet deals 3 damage to another target creature.
Blackscale Dragon1UBR
Creature — Dragon (C)
Flying
When Blackscale Dragon is put into a graveyard from the battlefield, target opponent discards two cards.
3/4
Chaos PanopticonUBR
Artifact (R)
At the beginning of each player’s upkeep, that player discards a card. Hellbent — At the beginning of your draw step, if you have no cards in hand, draw a card.
Chaos RoarUBR
Instant (C)
Choose one - Creatures target player controls attack this turn if able; or target opponent sacrifices two permanents; or creatures you control get +2/+0 until end of turn.
Consult the Dragon2UBR
Sorcery (R)
As an additional cost to cast Consult the Dragon, pay any amount of life.
Search your library for a creature card with converted mana cost equal to or less than the amount of life you paid, put it onto the battlefield and shuffle your library.
Demonic CommanderUBR
Creature — Human Assassin (R) B, T: Destroy target nonblack creature. Creatures you control get +1/+1 until end of turn.
2/3
Doomsday Dragon3UBR
Creature — Dragon (R)
Flying, intimidate
Whenever an opponent discards one or more cards, put a +1/+1 counter on Doomsday Dragon for each card discarded.
5/5
Gathering ChaosUBR
Sorcery (U)
Search your library for a creature, an enchantment and an artifact card, reveal them and put them into your hand. Shuffle your library afterwards.
You lose 3 life.
Hellfire and BrimstoneXUBR
Instant (U)
Target player sacrifices X attacking creatures. Then, each player loses 2 life for each creature sacrificed this way.
Hellfire OctopusUUBBRR
Creature — Octopus (R)
Haste
When Hellfire Octopus is put into a graveyard from the battlefield, it deals 2 damage to each creature target opponent controls.
Tap eight untapped permanents you control: Return Hellfire Octopus from your graveyard to the battlefield. Activate this ability only as a sorcery.
8/5
Null MasterUBR
Creature — Vampire Assassin (U)
When Null Master enters the battlefield, put a 4/1 black Ogre Zombie creature token onto the battlefield.
Null Master gets +1/+1 for each Zombie you control.
1/1
Reaper, DeathbringerUBR
Legendary Creature — Vampire Spirit (M)
Deathtouch, persist
Sacrifice a creature: Remove a -1/-1 counter from Reaper, Deathbringer.
4/2
Runes of ChaosUBR
Enchantment (U)
Cumulative upkeep 1
At the beginning of your upkeep, Runes of Chaos deals damage to target creature equal to the number of age counters on it.
When Runes of Chaos is put into a graveyard from the battlefield, each player sacrifices a permanent for each age counter on it.
Underworld Sovereign1UBBR
Creature — Devil (U)
Flying
Other creatures you control get +1/-1.
4/4
Chrash, Infernal Hellkite4(B/R)(B/R)(B/R)
Legendary Creature — Dragon (R)
Flying, trample 2BR: Destroy target land. Chrash, Infernal Hellkite gets +2/+0 until end of turn.
7/7
Demonlord of Voszpor1(B/R)(B/R)
Creature — Demon Assassin (C)
Whenever a creature dealt damage by Demonlord of Voszpor this turn is put into a graveyard, that creature’s controller discards a card.
2/2
Sanguine Pack Leader1{UBR}{UBR}{UBR}
Creature — Vampire Warrior (U)
Flying
At the beginning of your upkeep, you may pay 1 life and tap Sanguine Pack Leader. If you do, put a 1/1 black Bat creature token with flying and a 2/2 black Demon Hound creature token onto the battlefield.
2/3
Chaos Outpost
Land (U) T: Add 1 to your mana pool. 1, T: Add UB, BR or UR to your mana pool.
Pain, the Stygian Fortress
Legendary Land (M) T: Target player discards a card. UBBBR, T: Target player sacrifices a permanent for each card fewer than seven in his or her hand.
Voszpor, Chaos Incarnate2UBR
Legendary Creature — Devil (S)
Flying, deathtouch UUBBRR, T: Each player sacrifices a permanent of each type and loses life equal to the number of permanents he or she sacrificed this way.
6/4
CitiesRWU
Story:
Once widespread all over Marycion, the residents of the technologized cities were overrun by Kronos’ forces. Today their most important refuge is Orbyte, a city floating in the sky. It is ruled by the native planeswalker Midori on behalf of a mythological sky avatar named Azun.
Command Structure:
Leader - Azun, Sky Ascendant
General - Midori, the Golden Hand*
Lieutenant - Vega the Slasher
Capital - Orbyte, Futuristic City in the Sky
Theme: Flying
Cards: 20
Eye to EyeWW
Enchantment (U)
No more than one creature can attack each turn.
No more than one creature can block each turn.
During the combat phase, no spells can be cast.
Rule Through Mirrors2WWU
Enchantment (C)
At the beginning of your upkeep, you may pay 4. If you do, put a copy of target creature an opponent controls onto the battlefield. It has haste. Sacrifice it at end of your opponent’s next turn.
Midori the Golden Hand1UU
Planeswalker — Midori (M)
Starting Loyalty: 2
+2: Discard a card. If you discarded a creature card this way, draw a card.
-1: Return target card from your graveyard to your hand.
-7: Destroy target creature. It can’t be regenerated. Draw cards equal to its converted mana cost.
Azun's Moat3WU
Enchantment (R)
When Azun's Moat enters the battlefield, choose a color.
Creatures of the chosen color without flying can’t attack you.
Daring Leap1WU
Instant (C)
Target creature gets +1/+1 and gains flying and first strike until end of turn.
Two-Headed Chimera2UR
Creature — Chimera (U)
Flying 2, Put a card from your hand on the bottom of your library: Two-Headed Chimera deals 2 damage to target creature blocking or blocked by it.
2/4
Lightflame Djinn1RW
Creature — Djinn (C)
Exile Lightflame Djinn from your graveyard: Target player gains 2 life.
2/2
Sundown VoyageRW
Instant (C)
Search your library for a card with converted mana cost 3 or less, reveal it and put it into your hand. Shuffle your library afterwards.
SunstormRRW
Instant (C)
Sunstorm deals 2 damage to each nonred creature.
Until the beginning of your your next upkeep, nonwhite creatures can’t attack.
Lord of the Djinns1RWU
Creature — Djinn (U)
Flying
As long as an opponent controls four or more creatures, Lord of the Djinns can’t attack or block.
4/4
Ride the City StreamsRWU
Instant (C)
Target creature with flying gets +2/+2 and gains haste until end of turn.
Draw a card.
Vega the Slasher1RWU
Legendary Creature — Human Assassin (R)
First strike
Prevent all damage that would be dealt to Vega the Slasher by creatures with first strike.
4/3
Worldviewer Dragon4RWU
Creature — Dragon (R)
Flying
Your opponent plays with the top card of his or her library revealed and can’t cast spells with the same type of that card.
6/6
Lightbuild Gargoyle2
Artifact Creature — Gargoyle (C)
Reach, defender
Whenever Lightbuild Gargoyle blocks, gain 1 life.
2/1
Sunlight Golem3
Artifact Creature — Golem (C)
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
1/0
Sword of Earth and Steel3
Artifact — Equipment (R)
Equipped creature gets +2/+2 and has protection from green and from artifacts. This effect doesn’t remove Sword of Earth and Steel.
Whenever equipped creature deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield and shuffle your library and you may return target artifact card from your graveyard to your hand.
Equip 2
Vega's Battle Claws2
Legendary Artifact — Equipment (R)
Equipped creature gets +2/+0.
Whenever a creature dealt damage by equipped creature this turn is put into a graveyard from the battlefield, that creature’s controller loses 2 life.
Equip 2
Orbyte, Futuristic City in the Sky
Legendary Land (M) T: Put a sky counter on target creature. Creatures with sky counters on them have flying. RWU, T: Orbyte, Futuristic City in the Sky deals damage to target creature or player equal to the number of creatures with flying you control.
Urban Outpost
Land (U) T: Add 1 to your mana pool. 1, T: Add WU, UR or RW to your mana pool.
Azun, Sky Ascendant3RWU
Legendary Creature — Avatar (S)
Flying
Creatures with flying you control have absorb 1.
Whenever a nontoken creature with flying you control is put into a graveyard from the battlefield, put a 1/1 white Bird creature token with flying onto the battlefield.
5/6
NaturesGRW
Story:
The animalistic inhabitants of Marycion have grown apart over the centuries. One tribe are the “Natures” who live ashore. The mighty phoenix Skyflame reigns supreme in his sacred forest and prepares to battle with the other factions.
Command Structure:
Leader - Skyflame, Golden Phoenix
General - Ail, the Walking Jungle
Lieutenant - Malefice, Minotaur Warlord
Capital - Uganto, the Mammoth Forest
Cave Giant2R
Creature — Giant (C)
Cave Giant attacks each turn if able.
4/2
Invoke the FirebirdXRR
Tribal Sorcery — Phoenix (R)
Put an X/X red Phoenix creature token with flying onto the battlefield.
Whenever a nontoken Phoenix you control is put into a graveyard from the battlefield, you may return Invoke the Firebird from your graveyard to your hand.
Malefice, Minotaur Warlord2RR
Legendary Creature — Minotaur Warrior (R)
First strike 1RRR: Creatures you control get +2/+0 and gain trample until end of turn.
3/3
Beast InvokerG
Creature — Elf Druid (C) RGW, T: Target noncreature permanent becomes a beast creature with power and toughness equal to its converted mana cost until end of turn.
1/1
Overgrown Giant2GG
Creature — Elemental Giant (C)
When Overgrown Giant enters the battlefield, put a Land - Village token with “T: Add 1 to your mana pool” onto the battlefield. Exile that token when Overgrown Giant leaves the battlefield.
3/4
Phoenix Egg2R
Creature - Phoenix (C)
Defender
When Phoenix Egg is put into a graveyard from play, put a red 3/3 Phoenix creature token with flying onto the battlefield.
Red-Eyed Cyclops2RRGG
Creature — Cyclops Giant (U) G, T: Put a +1/+1 counter on Red-Eyed Cyclops. R, T: Red-Eyed Cyclops deals damage equal to its power to target creature.
4/4
Lifebond Druid1GW
Creature — Elf Druid (C) 4GW, T: Put a 4/4 green Elemental creature token with lifelink onto the battlefield.
Whenever you gain life, you may put a 1/1 green Faerie creature token with flying onto the battlefield.
1/2
Ail, the Walking JungleXRGGW
Legendary Creature — Hydra (M)
Trample
Ail, the Walking Jungle comes into play with X +1/+1 counters on it.
Whenever Ail attacks, put a +1/+1 counter on it.
3/3
Sun Phoenix2RGW
Creature — Phoenix (U)
Flying, lifelink
At the beginning of your upkeep, if Sun Phoenix is in your graveyard, you may have it deal 1 damage to target creature or player. RRGGWW: Return Sun Phoenix from your graveyard to the battlefield. Play this ability only during your upkeep.
3/3
Sun WorshipRGW
Enchantment (U)
At the beginning of your upkeep, gain 1 life. X, Sacrifice Sun Worship: Sun Worship deals X damage to each creature, where X is equal to the amount of life you’ve gained this turn.
Secret Grove
Land (U) T: Add 1 to your mana pool. 1, T: Add RG, GW or RW to your mana pool.
Uganto, the Mammoth Forest
Legendary Land (M) T: Add R, G or W to your mana pool. Each player gains 1 life. XRGW, T: Uganto, the Mammoth Forest deals X plus 3 damage to target creature and you gain X plus 3 life.
Skyflame, Golden Phoenix3RGW
Legendary Creature — Phoenix (S)
Flying, haste
When Skyflame, Golden Phoenix enters the battlefield, it deals 3 damage to each other creature. RGW: Return Skyflame from your graveyard to your hand.
6/6
OceansGWU
Story:
The other animalistic tribe are the “Oceans”. Actually living peacefully in Marycion’s oceans, dark beasts known as Kronos’ Leviathans invade the seas and bring war to the creatures of the sea. Tuorthogk, a gargantuan turtle, makes a move in attempt to stop those leviathans: he tries to conquer the land and stop their master, Kronos.
Command Structure:
Leader - Tuorthogk, Living isle
General - Jaw, the Ocean Wide
Lieutenant - Quillea, Lightning Jellyfish
Capital - Triton’s Legacy, Underwater Paradise
Theme: Lands
Cards: 15
Deep Sea Octopus(2/U)(2/U)(2/U)(2/U)
Creature — Octopus (C)
When Deep Sea Octopus is put into a graveyard from the battlefield, shuffle up to 4 land cards from your graveyard into your library.
4/4
Elder Horned TurtleU
Creature — Turtle (C)
Defender
Sacrifice three islands: Elder Horned Turtle loses defender until end of turn.
3/3
Lightocean Nautilus2WU
Creature — Beast (C)
Lightocean Nautilus has lifelink as long as you control 2 or more plains.
Lightocean Nautilus has islandwalk as long as you control 2 or more islands.
2/4
Mountainback Turtle1GGU
Creature — Turtle (C) Landfall — Whenever a land enters the battlefield under your control, Mountainback Turtle gets +2/+0 until end of turn.
3/4
Coastal Devastator3GWU
Creature — Leviathan (R)
Haste
Lands you control have shroud.
Sacrifice a land: Coastal Devastator deals 1 damage to each creature target opponent controls.
5/6
Jaw, the Ocean Wide2GWU
Legendary Creature — Crocodile (M)
Whenever Jaw, the Ocean Wide attacks, you may return a land you control to its owner’s hand. If you do, target creature must block Jaw this turn if able.
Sacrifice an island: Regenerate Jaw.
6/5
Quillea, Prismatic JellyfishGWU
Legendary Creature — Jellyfish (R) Domain — Quillea, Prismatic Jellyfish power and toughness are each equal to the number of basic land types among lands you control. Domain — For each basic land type among lands you control, Quillea, Prismatic Jellyfish has landwalk of that type.
*/*
Lonely Island Whale3GWU
Creature — Whale (C)
Defender T: Target creature gets +1/+1 and gains islandwalk and shroud until end of turn.
3/5
Ocean's RevengeGWU
Sorcery (C)
As an additional cost to cast Ocean's Revenge, sacrifice any number of lands.
Target creature gets +1/+1 for each land sacrificed this way and gains trample until end of turn.
Stagiosaur3GWU
Creature — Beast (C) G: Stagiosaur gains trample until end of turn. W: Stagiosaur gets +0/+1 until end of turn. U: Stagiosaur gains flying until end of turn.
5/6
Sunfountain Crab2GWWU
Creature — Crab (U) T: Gain 1 life for each land you control.
As long as you have 40 life or more, Sunfountain Crab gets +6/+0.
3/6
Oceanic Refuge
Land (U) T: Add 1 to your mana pool. 1, T: Add GW, WU or GU to your mana pool.
Triton’s Legacy, Underwater Paradise
Legendary Land (M)
At the beginning of your upkeep, you may search your library for a basic land card, reveal it and put it into your hand. Shuffle your library afterwards. GWU, T: Target creature gets +1/+1 for each land you control until end of turn.
Tuorthogk, Living Isle4GWU
Legendary Creature — Turtle Plant (S)
Islandwalk
Whenever Tuorthogk, Living Isle deals combat damage to player, gain control of that many lands that player controls.
Lands you control have “T: Put a 1/1 green Saproling creature token into play.”
6/10
Death ForceBG
Story:
The dark creatures of the Death Force, led by a banshee, feel offended by the Order of the Sacred Storm. In their opinion, they should be the only ones to decide who shall live and die. So Cruxilla gathers her strongest minions to unleash a hellish attack on the living.
Command Structure:
Leader - Cruxilla, Scream of Death
General - Ne’stheyra Stonegaze
Lieutenants - Phra’tum, Mummy Pharaoh; Scorture, the Scorpion King
Capital - Spivtho, Pit of Death
Theme: Graveyard & Resurrection
Cards: 13
Vigor Mortis2BB
Sorcery (U)
Return target creature card from your graveyard to the battlefield. If G is spent to cast Vigor Mortis, that creature enters the battlefield with a +1/+1 counter on it.
Dust to DustBG
Instant (U)
Destroy target creature and return target creature card from your graveyard to your hand.
Ne'stheyra Stonegaze2BBGG
Legendary Creature — Gorgon (M)
Deathtouch X, T: Destroy target creature with converted mana cost X. It can’t be regenerated.
At the beginning of your upkeep, put a colorless 0/1 Golem artifact creature token onto the battlefield.
5/6
Ne'stheyra's EmbraceBBG
Enchantment — Aura (C)
Enchanted creature gets +0/+3 and has deathtouch.
Phra'tum, Mummy Pharaoh3BG
Legendary Creature — Zombie (R)
Whenever Phra'tum, Mummy Pharaoh deals combat damage to an opponent, you may return target creature card from your graveyard to the battlefield.
Pay 3 life: Regenerate Phra’tum.
4/4
Pit Wurm8BG
Creature — Wurm (U) Vision Break — You may put any number of cards from the top of your library into your graveyard as you cast this spell. It costs 1 less for each card put into your graveyard this way.
7/5
Shrine of the Spider Queen2BG
Enchantment (C)
Whenever you sacrifice a creature, put a spirit counter on Shrine of the Spider Queen.
Sacrifice Shrine of the Spider Queen: Put an X/X green and black legendary spider creature token named Arachne with reach and deathtouch into play, where X is the number of spirit counters on Shrine of the Spider Queen.
Swamp Hydra1BG
Creature — Hydra (U)
Deathtouch
Swamp Hydra’s power is equal to the number of creature cards in your opponent’s graveyard.
*/3
Scorture, the Scorpion King2BRG
Legendary Creature — Scorpion Warrior (R) G: Scorture, the Scorpion King gains deathtouch until end of turn. BB, Sacrifice a creature: Regenerate Scorture. RRR, Sacrifice Scorture: It deals 7 damage to all creatures.
7/1
Gaze of the Gorgon3(B/G)
Instant (C)
Regenerate target creature. At end of combat, destroy all creatures that blocked or were blocked by that creature this turn.
Graveorb Lich1(B/G)(B/G)
Creature — Zombie Wizard (U)
Sacrifice Graveorb Lich: Destroy target artifact or creature. It can’t be regenerated.
2/3
Spivtho, Pit of Death
Legendary Land (M) T: Regenerate target creature. XBG, T: Put target creature card with converted mana cost X or less from a graveyard onto the battlefield under your control.
Cruxilla, Scream of DeathBBGG
Legendary Creature — Spirit (S)
Wither, dredge 4 T: Cruxilla, Scream of Death deals damage to target creature equal to the number of creature cards in all graveyards.
4/4
JokersURG
Story:
Wandering around with his moving circus, the troll Nar’thral just wants to amuse Marycion’s inhabitants. But his followers are as well trained for battle as for entertainment. Therefore they participate in this great war with their army of magicians.
Command Structure:
Leader - Nar’thral, Joker of Fate
General - Jorec the Mimicry
Lieutenant - Rainbow Plasm
Capital - The Moving Circus
Theme: Top of library & Scry
Cards: 11
Sleight of HandU
Sorcery (C)
Look at the top two cards of your library. Put one of them into your hand and the other one on the bottom of your library.
Circus Abomination3URG
Creature — Ogre Horror (U)
Trample
Whenever Circus Abomination deals combat damage to a player, put the top card of your library into your graveyard.
When Circus Abomination leaves the battlefield, you may return target card from your graveyard to your hand.
6/4
Joker Dream WorldURG
Enchantment (U)
Exile a creature: Scry 1.
When Joker Dream World leaves the battlefield, put all creatures exiled with Joker Dream World into their owner’s graveyards.
Jorec the Mimicry1URG
Legendary Creature — Human Wizard (M)
Play with the top card of your library revealed.
As long as that card is blue, Jorec the Mimicry has flying.
As long as it’s red, Jorec has “R: Jorec gets +1/+0 until end of turn.”
As long as it’s green, Jorec gets +2/+2.
2/3
Juggler TrioURG
Creature — Human Wizard (C)
When Juggler Trio enters the battlefield, scry 3.
3/3
Rainbow PlasmUURG
Legendary Creature — Shapeshifter (R)
You may have Rainbow Plasm enter the battlefield as a copy of a creature on the battlefield. If you do, exile that creature and Rainbow Plasm gains “URG: Return Rainbow Plasm to your hand.” Return the exiled creature to the battlefield under its owner’s control when Rainbow Plasm leaves the battlefield.
0/0
Joker Circus
Land (U) T: Add 1 to your mana pool. 1, T: Add UR, RG or GU to your mana pool.
The Moving Circus
Legendary Land (M) T: Search your library for a card, then shuffle your library and put that card on top of it. URG, T: Search you library for two cards, then shuffle your library, put one of those cards into your hand and the other on top of your library.
Nar'thral, Joker of Fate2URG
Legendary Creature — Troll Wizard (S)
At the beginning of your upkeep, scry 3 and fateseal 3. T: Reveal the top card of your library. Nar'thral, Joker of Fate deals damage equal to that card’s converted mana cost to target creature. Put the revealed card on the bottom of your library.
5/4
Instinct:5
Story:
Some might say, the Instinct is just an excuse for some creatures to wreak havoc on purpose. But when in great danger, several races on Marycion just snap and act like they’ve lost their minds. During this world war, it seems the Instinct is for real.
Command Structure:
Capital - Dralheim, the Dragon Rock
Theme: Colorless & Tribal
Cards: 5
Dragon Calling1
Tribal Sorcery — Dragon (C)
Search your library for a dragon card, reveal it and put it into your hand. Shuffle your library afterwards.
Giants Fall Last4
Tribal Enchantment — Giant (U)
Giant creatures you control get +0/+2.
Sacrifice Giants Fall Last: Return target Giant creature from your graveyard to your hand.
Glory of Battle5
Enchantment (C)
Whenever you attack with 5 or more creatures, target creature gains double strike until end of turn.
Whenever you block with 5 or more creatures, target creature is indestructible this turn.
The War Upon Us6
Instant (R)
Attacking creatures get +2/+0 until end of turn.
At end of turn, destroy all creatures that didn’t attack or block this turn.
Dralheim, the Dragon Rock
Legendary Land (R)
Dragon spells you cast cost 2 less to cast. T: Return a dragon card with converted mana cost of X or less from your graveyard to your hand where X is the number of dragons you control.
Golden:WUBRG
Story:
Legend says, there is a golden city which appears from time to time to bring fortune. However, no mortal living right now has ever seen it. Will it appear again when Marycion needs it the most?
Command Structure:
Leader - Ikario, Golden Savior
Capital - Calvajos, the Golden City
Theme: Multicolored
Cards: 5
Call for Heroes3
Sorcery (C)
Call for Heroes is all colors.
Search your library for a multicolored card, reveal it and put it into your hand. Shuffle your library afterwards.
Golden Age5
Enchantment (U)
Golden Age is all colors.
Multicolored creatures get +2/+2.
Monocolored creatures get -1/-1.
Titan's Playground(2/W)(2/U)(2/B)(2/R)(2/G)
Enchantment (R)
Legendary permanents have shroud.
Legendary creatures get +3/+3.
At the beginning of each player’s upkeep, that player may return a legendary card from his or her graveyard to his or her hand.
Calvajos, the Golden City
Legendary Land (M) T: Add one mana of any color to your mana pool.
At the beginning of each end step, if you control more permanents than any opponent, sacrifice Calvajos, the Golden City.
Ikario, Golden Savior2WUBRG
Legendary Creature — Angel Survivor (S)
Ikario, Golden Savior is indestructible.
Whenever a permanent an opponent controls is put into a graveyard from the battlefield, return it onto the battlefield under your control.
7/7
Set description:
On a peaceful plane named Marycion, where the nature's creatures and citizens live in harmony, an evil planeswalker called Kronos has established a blended crusade of order to rule all over the world. Even the dark forces, named Chaos, can't stop him and his army. The native planeswalker Midori desperately tries to figure out a plan to hold the forces back from her beloved cities. Additionally, the Nature and Ocean habitants have a problem with the Death Force, a cult to death itself.
When all seems lost, a thousand year old seal breaks open and a faction called Twilights under Lysander’s leadership enters the fray. What does he have in mind? Find out yourself!
Designer’s notes:
- The name “Twilight” on some cards has nothing to do with the movies. It relates to a realm/dimension between the plane Marycion and the Æther.
- The main theme are the (more or less) 10 factions on this plane, each with a command structure and background.
- I decided that they are mainly tricolored because in my opinion, there is a much greater design space for multicolored cards.
Color breakdown:
WUB Order of the Sacred Storm
UBR Chaos
BRG X
RGW Natures
GWU Oceans
WBR Twilights
URG Jokers
BGW X
RWU Cities
GUB X
5 Instinct
WUBRG Golden
BG Death Force
- The reason for three combinations aren’t existent is that I simply hadn’t any ideas for them. So I united them into the Death Force which is almost only BG, with few exceptions.
- The two ways I design cards: Top-down (I have a piece of art and make a card out of it) & I have an idea for a card and search a fitting artwork later. I am not used to used skeletons and such.
- Speaking of artwork: I almost browsed every inch of deviantart.com for matching art. Right now, I need 38 pieces for several cards. I’d appreciate any suggestions (of course with name of the artist).
Azun’s Moat; Azun, Sky Ascendant; Call for Heroes; Caravan Goblin; Circus Abomination; Daring Leap; Deepfreeze; Eclipse Outlaws; Egomaniacal Wurm; Exile; Hellfire Octopus; Joker Circus; Jorec the Mimicry; Juggler Trio; Lightocean Nautilus; Midori the Golden Hand; Nar’thral, Joker of Fate; Nar’thral’s Jester Mask; Orashim, Highpriest of Kronos; Pit Wurm; Quillea, Prismatic Jellyfish; Rainbow Plasm; Red-Eyed Cyclops; Scorture, Scorpion King; Shadow Manticore; Sir Rellion, Ghost Rider; Skyflame, Golden Phoenix; Spiked Ancient; Spivtho, Pit of Death; Sub Zero Blizzard; Sun Phoenix; Sunfountain Crab; Sword of Earth and Steel; Time Fall; Triton’s Legacy, Underwater Paradise; Tuorthogk, Living Isle; Twilight Specter; Two-Headed Chimera; Urban Outpost; Vega’s Battle Claws; Xeros Shadowlight
- I could very well use some help on:
1. Names of the factions.
2. The remainder of the cards, e.g. a lot of commons because I personally find it them hard to design.
3. Basic lands? I should include them since it’s a 249 card set, right?
4. Flavor text. I really suck at this one
- In my opinion, some cards are less balanced than others. The reason is that I started designed years ago and some cards are way older than the others but I included them anyway.
- I split the cards into mythic and special because I wanted to show the difference between the faction leaders (special) and their respective generals and capitals (mythics). This set isn’t intended to be drafted. (And another reason is, I didn’t want to make some legendary creatures uncommon because I have so many of them)
Current rarity breakdown:
9 Special
17 Mythics
44 Rares
55 Uncommons
59 Commons
-----
184 cards
+ 20 Basic lands
= 204 cards; 45 missing
Finally, here are the cards subdivided into the factions.
Twilights WBR
Story:
Sealed away by the inhabitants of the plane Marycion thousands of years ago because of their recklessness and never ending lust of war, Lysander built up a massive army in his exile. With the help of the planeswalker Myriel, he is able to open a portal between the twilight realm and Marycion. Now he is ready to declare war on the whole plane and to subdue everyone.
Command Structure:
Leader - Almighty Lysander
Generals - Syron, Twilight Master; Myriel, the Lightshaper*
Lieutenants - Sir Rellion, Ghost Rider; Xeros Shadowlight
Capital - /
Theme: Exile
Cards: 40
Exile 2W
Instant (R)
Exile target nonwhite attacking creature. You gain life equal to its toughness.
Fight of Light and Shadow WWBB
Enchantment (U)
At the beginning of your upkeep, put a +1/+1 counter on a creature you control and a -1/-1 counter on a creature you don’t control.
Nocturnal Nightmare 2WBB
Creature — Nightmare (U)
When Nocturnal Nightmare is put into a graveyard from the battlefield, you gain 3 life.
Pay 3 life: Return Nocturnal Nightmare from the graveyard to your hand.
4/3
Otherworldly Assault 2WB
Instant (C)
Attacking creatures you control get +2/+1 until end of turn.
Blocking creatures you control get +1/+2 until end of turn.
Poisonbone Scorpion 2WB
Creature — Skeleton Scorpion (C)
Poisonous 2 (Whenever this creature deals combat damage to a player, that player gets two poison counters. A player with ten or more poison counters loses the game.)
Exile a creature card in your graveyard: Regenerate Poisonbone Scorpion.
4/2
Twilightmare 4WB
Creature — Horse Horror (R)
When Twilightmare enters the battlefield, you gain 1 life for each creature you control. Then, each opponent loses 1 life for each creature he or she controls.
5/5
Eclipse Giant 2WBR
Creature — Giant Soldier (U)
Eclipse Giant can block an additional creature.
Eclipse Giant can’t be blocked except by two or more creatures.
5/4
Eclipse Vampire 1WBR
Creature — Vampire (R)
Flying
Whenever a creature dealt damage by Eclipse Vampire this turn is put into a graveyard, put a +1/+1 counter on Eclipse Vampire. Then, gain 1 life for each +1/+1 counter on it.
4/3
Embrace of Sun and Moon WBR
Enchantment — Aura (C)
Enchant creature
Enchanted creature gets +2/+2.
Pay 3 life: Regenerate enchanted creature.
Eternal Twilight WWBBRR
Enchantment (R)
Creatures you control get +2/+2 and have lifelink.
Creatures you don’t control get -2/-2 and lose lifelink.
Hellforge Colossus 3WBR
Creature — Giant Warrior (U)
T, Pay X life: Search you library for an equipment card with converted mana cost X or less and put it onto the battlefield. Shuffle your library afterwards.
4/5
Hour of Gone Light XWBR
Sorcery (R)
Exile X target creatures. You gain X life.
Imprisoned Dragon 5WBR
Creature — Dragon (R)
Flying
Imprisoned Dragon’s power and toughness are each equal to the total number of exiled cards.
4WWBBRR, Exile the top two cards of your library: Return Imprisoned Dragon from your graveyard to the battlefield.
*/*
Moonlight Meteors 1WBR
Instant (C)
Destroy target land. Moonlight Meteors deals 1 damage to each of that lands controller’s creatures.
Myriel the Lightshaper 2WBR
Planeswalker — Myriel (M)
Starting Loyalty: 5
+1: Exile target creature. Return it to the battlefield at the beginning of its controller’s next end step.
-3: Put a 3/3 white Angel creature token with flying and lifelink onto the battlefield.
-8: Exile up to eight target noncreature permanents. Then, if target opponent controls no permanents, you win the game.
Planar Hydra 2WBR
Creature — Hydra (U)
Planar Hydra gets +1/+0 for each card type among exiled cards. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.)
3/3
Shadow Manticore WBR
Creature — Manticore (U)
Deathtouch
2: Shadow Manticore gains shadow and poisonous 1 until end of turn. Play this ability only once each turn.
2/3
Starcrasher Phoenix 3WBR
Creature — Phoenix (R)
Flying, haste
Sacrifice Starcrasher Phoenix: Destroy up to X target noncreature permanents, where X is equal to the amount of combat damage Starcrasher Phoenix dealt to defending player this turn.
WWWBBBRRR: Return Starcrasher Phoenix from your graveyard to play. Activate this ability only during your upkeep.
5/4
Syron, Twilight Master 2WBR
Legendary Creature — Human Mystic (M)
Flying
{WBR}{WBR}, Sacrifice a creature: Exile target permanent.
4/4
**Tricolored symbols don't work**
Twilight Dimension 4WBR
Enchantment (R)
At the beginning of your upkeep, exile target creature.
At the beginning of your end step, return target exiled creature card onto the battlefield under your control.
Twilight Journey 1WBR
Sorcery (C)
Exile any number of creatures you control. For each creature exiled this way, exile target creature you don’t control. Return all of those creatures to the battlefield at the beginning of your opponent’s next end step.
Twilight Monument 3WBR
Artifact (R)
As long as 6 cards or more are exiled, creatures you control get +2/+2.
As long as 12 cards or more are exiled, creatures you control have flying and lifelink.
As long as 24 cards or more are exiled, creatures you control have shadow and are indestructible.
Twilight Ritual WBR
Sorcery (C)
As an additional cost to play Twilight Ritual, exile any number of cards from your graveyard.
Add W, B and/or R in any combination to your mana pool equal to the number of cards you exiled.
Twilight Specter WBBR
Creature — Specter (U)
Flying
Whenever Twilight Specter deals combat damage to an opponent, that player exiles a card from his or her hand.
2/3
Wrath of Lysander 2WBR
Sorcery (R)
Destroy all artifacts and creatures. They can’t be regenerated. Remove two loyalty counters from all planeswalkers.
Xeros Shadowlight 3WBR
Legendary Creature — Archon (R)
Flying, lifelink
Grandeur — Discard another card named Xeros Shadowlight: All players lose 5 life and all other creatures get -5/-5 until end of turn.
5/6
Midnight Stalker 2(W/B)(W/B)(W/B)
Creature — Beast (C)
As long as it’s not your turn, Midnight Stalker has shroud.
(W/B)(W/B): Midnight Stalker gets +1/+0 until end of turn.
4/3
Mourning Mistress 1(W/B)(W/B)
Creature — Vampire Rogue (C)
Flying
T: Put a 1/1 black Bat creature token with flying onto the battlefield.
2/2
Sir Rellion, Ghost Rider 2(W/B)(W/B)(W/B)
Legendary Creature — Human Knight (R)
First strike, flanking
Whenever Sir Rellion, Ghost Rider attacks, you may pay 1WB. If you do, creatures defending player controls get -2/-0 until end of turn.
Pay 5 life: Sir Rellion gains shadow until end of turn.
5/4
Starscream Angel 1(W/B)(W/B)(W/B)
Creature — Angel (U)
Flying
Whenever a creature dealt damage by Starscream Angel this turn is put into a graveyard, all players lose life equal to that creature’s toughness.
3/3
Twilight Judge 3(W/B)(W/B)
Creature — Angel Demon (U)
Flying
T: Exile target creature that dealt damage to you this turn.
3/3
Dimension Change
Sorcery (U)
Dimension Change is colorless.
Exile target permanent you control. Then, search your library for a permanent with converted mana cost equal to or less than that permanents converted mana cost, put it onto the battlefield and shuffle your library.
Eclipse Outlaws 1{WBR}{WBR}
Creature — Human Mercenary (U)
Shroud, flanking
3/3
Eclipse Warrior (B/R)W
Creature — Human Warrior (C)
As long as it’s your turn, Eclipse Warrior gets +1/+0.
As long as it’s not your turn, Eclipse Warrior gets +0/+1.
2/2
Good Versus Evil (W/B)R
Instant (C)
If W was spent to cast Good Versus Evil, prevent all combat damage that would be dealt to target creature this turn.
If B was spent to cast Good Versus Evil, all combat damage that would be dealt to target creature this turn is dealt as though its source had wither.
Syron's Paradise
Land (R)
Syron's Paradise enters the battlefield tapped unless you control a Plains, a Swamp and a Mountain.
T: Add W, B or R to your mana pool.
Twilight Citadel
Land (U)
T, Sacrifice Twilight Citadel: Add 2 to your mana pool.
Exile Twilight Citadel from your graveyard: Gain 2 life.
Twilight Outpost
Land (U)
T: Add 1 to your mana pool.
1, T: Add WB, BR, or RW to your mana pool.
Twilighttower
Land (C)
T: Add 1 to your mana pool.
T, Pay 1 life, Sacrifice Twilighttower: Search your library for a Plains, Swamp or Mountain and put it onto the battlefield tapped. Shuffle your library afterwards.
Almighty Lysander 1WWBBRR
Legendary Creature — Angel Knight (S)
Flying, trample, vigilance, lifelink
Whenever Almighty Lysander attacks, Almighty Lysander deals 1 damage to each nonwhite, 1 damage to each nonblack and 1 damage to each nonred creature.
7/7
Order of the Sacred Storm WUB
Story:
One day, the planeswalker Kronos arrives on Marycion. With no institutional authority existent, he decides to create an order to repel chaos and to bring regularity to Marycion. As time passes, Kronos becomes megalomaniacal and pursues everyone who doesn’t obey his orders.
Command Structure:
Leader - Kronos, Lord of Time*
General - Orashim, Highpriest of Kronos
Lieutenants - Veal, Purge Inquisitor; Tristan Crossbearer
Capital - Crystal Cathedral
Theme: Tapping
Cards: 29
Deepfreeze 2UU
Sorcery (U)
Tap all creatures target player controls. Those creatures don’t untap during that player’s next untap step.
Time Fall 2B
Sorcery (C)
Destroy target tapped creature.
Icemountain Strider 1WU
Creature — Elemental (C)
Whenever Icemountain Strider attacks, you may tap target creature with converted mana cost 1 or less.
3/2
Rush Away WU
Instant (C)
Exile target creature and return it to the battlefield tapped.
Sub Zero Blizzard WWUU
Enchantment (R)
At the beginning of your upkeep, pay WU or sacrifice Sub Zero Blizzard.
1W: Tap target creature.
1U: Target creature doesn’t untap during its controller’s next untap step.
Tristan Crossbearer 1WWUU
Legendary Creature — Human Cleric (R)
Protection from red and from black
Whenever you gain life, you may pay 1WU. If you do, destroy target nonland noncreature permanent with converted mana cost equal to or less than the amount of life you gained.
4/5
Blackwater Leviathan 3UUBB
Creature — Leviathan (R)
Whenever a creature dealt damage by Blackwater Leviathan this turn is put into a graveyard, put a 3/3 blue and black Leviathan creature token into play.
As long as you control five or more Leviathans, Blackwater Leviathan and other Leviathan creatures you control have intimidate and islandwalk.
6/6
Meet Your Maker UBB
Tribal Sorcery — Leviathan (U)
Destroy target creature.
Leviathans you control get +2/+0 until end of turn.
Spiked Ancient 3UB
Creature — Kraken (U)
Whenever Spiked Ancient becomes the target of a spell or ability your opponent controls, you may have it deal 3 damage to target creature or player.
3/5
Stormtide Serpent XUB
Creature — Serpent (C)
Haste
When Stormtide Serpent enters the battlefield, it gets +X/+0 until end of turn.
At end of turn, sacrifice Stormtide Serpent and gain X life.
3/1
Cold Cloud WB
Enchantment (U)
T, Pay 1 life: Tap target nonland permanent. It doesn’t untap during its controller’s next untap step.
Reality Implosion WB
Sorcery (C)
Kicker UU
Exile a permanent you control. Then, search your library for a card of the same type, reveal it and put it into your hand. Shuffle your library afterwards.
If Reality Implosion was kicked, tap all permanents of that type.
Oblivion Beam WUB
Sorcery (U)
Exile target noncreature permanent.
Draw a card.
Orashim, Highpriest of Kronos 1WUB
Legendary Creature — Human Cleric (M)
Vigilance
T, Discard a card: Target creature gets +1/+1 for each tapped creature your opponent’s control.
1/4
Realm of Dreams 1WUUB
Enchantment (R)
At the beginning of your upkeep, put the top two cards of your library into your graveyard.
Whenever a creature you control deals combat damage to an opponent, you may discard a card. If you do, return target card in your graveyard to your hand.
Sphinx of the Dark Hour 1WUB
Creature — Sphinx (U)
Flying
BB, T: Tap up to two target creatures.
WW, Q: Untap up to two target creatures.
UU: Tap or untap Sphinx of the Dark Hour.
2/5
Stormgate Titan 2WUB
Creature — Giant Soldier (C)
Defender
6/4
Veal, Purge Inquisitor 2WUB
Legendary Creature — Human Cleric (R)
T: Tap target creature with power greater than Veal, Purge Inquisitor.
WUB, T: Destroy target creature with power less than Veal.
4/5
Storm Wyrm (U/B)(U/B)(U/B)
Legendary Creature — Serpent (R)
Storm Wyrm’s power is equal to the number of swamps you control plus 1 and its toughness is equal to the number of islands you control plus 1.
1+*/1+*
Aurora Shadow (W/B)(W/U)(U/B)
Instant (C)
Tap up to two target creatures. They don’t untap during their controller’s next untap step.
Destroy target tapped creature.
Super Storm Tide 3{WUB}{WUB}{WUB}
Sorcery (U)
Exile six nonland permanents you control and six nonland permanents you don’t control. Return those permanents to the battlefield under their owner’s control at the beginning of your opponent’s next end step.
Ancient Weapon Nautilus (2/W)UUBB
Legendary Artifact (R)
W: Target creature loses all landwalk abilities until end of turn.
U, T: Target creature is unblockable this turn.
1UBB, T: Ancient Weapon Nautilus deals 6 damage divided as you choose between up to three target creatures and 3 damage to target player.
Fortress of Honor 3
Artifact — Fortification (U)
Fortified land can’t be the target of spells or abilities your opponents control.
Whenever fortified land becomes tapped, gain 1 life.
Fortify WW (WW: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Seeker of the Impure 2
Artifact (U)
1W: Target creature blocks this turn if able.
1B: Target creature attacks this turn if able.
1U, T: Target attacking or blocking creature gets -2/-2 until end of turn.
Crusade Outpost
Land (U)
T: Add 1 to your mana pool.
1, T: Add WU, UB or WB to your mana pool.
The Crystal Cathedral
Legendary Land (M)
At the beginning of your upkeep, tap target permanent.
At end of your turn, untap another target permanent.
2WUB, T: Gain control of target tapped permanent.
Kronos' Sacred Tower
Land (R)
Kronos' Sacred Tower enters the battlefield tapped.
T: Tap or untap another target permanent.
T: Add W, U or B to your mana pool.
Storm Gate
Land (C)
T: Add 1 to your mana pool.
{WUB}{WUB}, T: Target unblocked attacking creature gets -4/-0 until end of turn.
Kronos, Lord of Time 1WWUUBB
Planeswalker — Kronos (S)
Starting Loyalty: 6
+2: Tap target permanent. It doesn’t untap during its controller’s next untap step.
-4: Take an additional turn after this one.
-11: Tap up to three target permanents. Then, destroy all tapped permanents target player controls. They can’t be regenerated.
Chaos UBR
Story:
Living secretly below the surface under the command of Voszpor, the tranquility of the self-proclaimed Chaos faction has been disturbed by Kronos’ henchmen. Now, they declared war on the Order and try to dispossess Kronos.
Command Structure:
Leader - Voszpor, Chaos Incarnate
General - Reaper, Deathbringer
Lieutenants - Dreax, Dragon Slaver; Chrash, Infernal Hellkite
Capital - Pain, the Stygian Fortress
Theme: Discard & Sacrificing
Cards: 32
Chained Demon 5BB
Creature — Demon (U)
Flying
Chained Demon gets -1/-1 for each other creature on the battlefield.
7/7
Apocalypse Beast 6BR
Creature — Beast (U)
Trample
Whenever Apocalypse Beast deals combat damage to a player, that player sacrifices permanents equal to the damage dealt.
6/6
Attack of the Kanenites XBR
Instant (C)
As an additional cost to cast Attack of the Kanenites, exile any number of creature cards from your graveyard.
Attack of the Kanenites deals damage equal to the number of exiled creature cards divided as you choose between up to X target creatures.
Blooddrunk Nosferatu BR
Creature — Vampire Warrior (C)
Blooddrunk Nosferatu attacks each turn if able.
At the beginning of your upkeep, you lose 2 life.
3/3
Bloody Grave 3BR
Sorcery (U)
Return target creature card from your graveyard to the battlefield. Choose one — Each player gains life equal to that creatures converted mana cost; or each player loses that much life.
Darkflame Efreet 1BR
Creature — Efreet (C)
Exile Darkflame Efreet from your graveyard: Darkflame Efreet deals 2 damage to target player.
2/2
Devil Wings BR
Enchantment — Aura (C)
Enchanted creature gets +2/+0 and has flying.
At end of turn, if it attacked or blocked this turn, Devil Wings deals 2 damage to enchanted creature.
Devil's Wheel 2BR
Sorcery (C)
Each player sacrifices a creature. Devil's Wheel deals damage to each player equal to the number of creatures sacrificed this way.
Dreax, Dragon Slaver 1BBRR
Legendary Creature — Human Barbarian (R)
All damage dealt to Dreax, Dragon Slaver is dealt as if its source had wither.
2BBRR, T: Remove all -1/-1 counters from Dreax and put a flying red Dragon creature token onto the battlefield with power and toughness equal to the number of counters removed.
4/6
Egomaniacal Wurm 4BR
Creature — Wurm (U)
Battle Surge — You may discard any number of cards as you cast this card. It enters the battlefield with a +1/+1 counter on it for each card discarded.
As long as Egomaniacal Wurm’s power is 6 or greater, it has trample.
3/3
Guardian of Hell's Gate 4BR
Creature — Demon (C)
Flying
RR, T: Guardian of Hell's Gate deals 2 damage to each creature without flying.
5/4
Shiva's Efreet 2BR
Creature — Efreet Warrior (C)
Double strike
2/4
Wrath of the Efreet BRR
Sorcery (C)
Wrath of the Efreet deals 4 damage to target creature. If that creature is put into a graveyard this turn, Wrath of the Efreet deals 3 damage to another target creature.
Blackscale Dragon 1UBR
Creature — Dragon (C)
Flying
When Blackscale Dragon is put into a graveyard from the battlefield, target opponent discards two cards.
3/4
Chaos Panopticon UBR
Artifact (R)
At the beginning of each player’s upkeep, that player discards a card.
Hellbent — At the beginning of your draw step, if you have no cards in hand, draw a card.
Chaos Roar UBR
Instant (C)
Choose one - Creatures target player controls attack this turn if able; or target opponent sacrifices two permanents; or creatures you control get +2/+0 until end of turn.
Consult the Dragon 2UBR
Sorcery (R)
As an additional cost to cast Consult the Dragon, pay any amount of life.
Search your library for a creature card with converted mana cost equal to or less than the amount of life you paid, put it onto the battlefield and shuffle your library.
Demonic Commander UBR
Creature — Human Assassin (R)
B, T: Destroy target nonblack creature. Creatures you control get +1/+1 until end of turn.
2/3
Doomsday Dragon 3UBR
Creature — Dragon (R)
Flying, intimidate
Whenever an opponent discards one or more cards, put a +1/+1 counter on Doomsday Dragon for each card discarded.
5/5
Gathering Chaos UBR
Sorcery (U)
Search your library for a creature, an enchantment and an artifact card, reveal them and put them into your hand. Shuffle your library afterwards.
You lose 3 life.
Hellfire and Brimstone XUBR
Instant (U)
Target player sacrifices X attacking creatures. Then, each player loses 2 life for each creature sacrificed this way.
Hellfire Octopus UUBBRR
Creature — Octopus (R)
Haste
When Hellfire Octopus is put into a graveyard from the battlefield, it deals 2 damage to each creature target opponent controls.
Tap eight untapped permanents you control: Return Hellfire Octopus from your graveyard to the battlefield. Activate this ability only as a sorcery.
8/5
Null Master UBR
Creature — Vampire Assassin (U)
When Null Master enters the battlefield, put a 4/1 black Ogre Zombie creature token onto the battlefield.
Null Master gets +1/+1 for each Zombie you control.
1/1
Reaper, Deathbringer UBR
Legendary Creature — Vampire Spirit (M)
Deathtouch, persist
Sacrifice a creature: Remove a -1/-1 counter from Reaper, Deathbringer.
4/2
Runes of Chaos UBR
Enchantment (U)
Cumulative upkeep 1
At the beginning of your upkeep, Runes of Chaos deals damage to target creature equal to the number of age counters on it.
When Runes of Chaos is put into a graveyard from the battlefield, each player sacrifices a permanent for each age counter on it.
Underworld Sovereign 1UBBR
Creature — Devil (U)
Flying
Other creatures you control get +1/-1.
4/4
Chrash, Infernal Hellkite 4(B/R)(B/R)(B/R)
Legendary Creature — Dragon (R)
Flying, trample
2BR: Destroy target land. Chrash, Infernal Hellkite gets +2/+0 until end of turn.
7/7
Demonlord of Voszpor 1(B/R)(B/R)
Creature — Demon Assassin (C)
Whenever a creature dealt damage by Demonlord of Voszpor this turn is put into a graveyard, that creature’s controller discards a card.
2/2
Sanguine Pack Leader 1{UBR}{UBR}{UBR}
Creature — Vampire Warrior (U)
Flying
At the beginning of your upkeep, you may pay 1 life and tap Sanguine Pack Leader. If you do, put a 1/1 black Bat creature token with flying and a 2/2 black Demon Hound creature token onto the battlefield.
2/3
Chaos Outpost
Land (U)
T: Add 1 to your mana pool.
1, T: Add UB, BR or UR to your mana pool.
Pain, the Stygian Fortress
Legendary Land (M)
T: Target player discards a card.
UBBBR, T: Target player sacrifices a permanent for each card fewer than seven in his or her hand.
Voszpor, Chaos Incarnate 2UBR
Legendary Creature — Devil (S)
Flying, deathtouch
UUBBRR, T: Each player sacrifices a permanent of each type and loses life equal to the number of permanents he or she sacrificed this way.
6/4
Cities RWU
Story:
Once widespread all over Marycion, the residents of the technologized cities were overrun by Kronos’ forces. Today their most important refuge is Orbyte, a city floating in the sky. It is ruled by the native planeswalker Midori on behalf of a mythological sky avatar named Azun.
Command Structure:
Leader - Azun, Sky Ascendant
General - Midori, the Golden Hand*
Lieutenant - Vega the Slasher
Capital - Orbyte, Futuristic City in the Sky
Theme: Flying
Cards: 20
Eye to Eye WW
Enchantment (U)
No more than one creature can attack each turn.
No more than one creature can block each turn.
During the combat phase, no spells can be cast.
Rule Through Mirrors 2WWU
Enchantment (C)
At the beginning of your upkeep, you may pay 4. If you do, put a copy of target creature an opponent controls onto the battlefield. It has haste. Sacrifice it at end of your opponent’s next turn.
Midori the Golden Hand 1UU
Planeswalker — Midori (M)
Starting Loyalty: 2
+2: Discard a card. If you discarded a creature card this way, draw a card.
-1: Return target card from your graveyard to your hand.
-7: Destroy target creature. It can’t be regenerated. Draw cards equal to its converted mana cost.
Azun's Moat 3WU
Enchantment (R)
When Azun's Moat enters the battlefield, choose a color.
Creatures of the chosen color without flying can’t attack you.
Daring Leap 1WU
Instant (C)
Target creature gets +1/+1 and gains flying and first strike until end of turn.
Two-Headed Chimera 2UR
Creature — Chimera (U)
Flying
2, Put a card from your hand on the bottom of your library: Two-Headed Chimera deals 2 damage to target creature blocking or blocked by it.
2/4
Lightflame Djinn 1RW
Creature — Djinn (C)
Exile Lightflame Djinn from your graveyard: Target player gains 2 life.
2/2
Sundown Voyage RW
Instant (C)
Search your library for a card with converted mana cost 3 or less, reveal it and put it into your hand. Shuffle your library afterwards.
Sunstorm RRW
Instant (C)
Sunstorm deals 2 damage to each nonred creature.
Until the beginning of your your next upkeep, nonwhite creatures can’t attack.
Lord of the Djinns 1RWU
Creature — Djinn (U)
Flying
As long as an opponent controls four or more creatures, Lord of the Djinns can’t attack or block.
4/4
Ride the City Streams RWU
Instant (C)
Target creature with flying gets +2/+2 and gains haste until end of turn.
Draw a card.
Vega the Slasher 1RWU
Legendary Creature — Human Assassin (R)
First strike
Prevent all damage that would be dealt to Vega the Slasher by creatures with first strike.
4/3
Worldviewer Dragon 4RWU
Creature — Dragon (R)
Flying
Your opponent plays with the top card of his or her library revealed and can’t cast spells with the same type of that card.
6/6
Lightbuild Gargoyle 2
Artifact Creature — Gargoyle (C)
Reach, defender
Whenever Lightbuild Gargoyle blocks, gain 1 life.
2/1
Sunlight Golem 3
Artifact Creature — Golem (C)
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
1/0
Sword of Earth and Steel 3
Artifact — Equipment (R)
Equipped creature gets +2/+2 and has protection from green and from artifacts. This effect doesn’t remove Sword of Earth and Steel.
Whenever equipped creature deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield and shuffle your library and you may return target artifact card from your graveyard to your hand.
Equip 2
Vega's Battle Claws 2
Legendary Artifact — Equipment (R)
Equipped creature gets +2/+0.
Whenever a creature dealt damage by equipped creature this turn is put into a graveyard from the battlefield, that creature’s controller loses 2 life.
Equip 2
Orbyte, Futuristic City in the Sky
Legendary Land (M)
T: Put a sky counter on target creature. Creatures with sky counters on them have flying.
RWU, T: Orbyte, Futuristic City in the Sky deals damage to target creature or player equal to the number of creatures with flying you control.
Urban Outpost
Land (U)
T: Add 1 to your mana pool.
1, T: Add WU, UR or RW to your mana pool.
Azun, Sky Ascendant 3RWU
Legendary Creature — Avatar (S)
Flying
Creatures with flying you control have absorb 1.
Whenever a nontoken creature with flying you control is put into a graveyard from the battlefield, put a 1/1 white Bird creature token with flying onto the battlefield.
5/6
Natures GRW
Story:
The animalistic inhabitants of Marycion have grown apart over the centuries. One tribe are the “Natures” who live ashore. The mighty phoenix Skyflame reigns supreme in his sacred forest and prepares to battle with the other factions.
Command Structure:
Leader - Skyflame, Golden Phoenix
General - Ail, the Walking Jungle
Lieutenant - Malefice, Minotaur Warlord
Capital - Uganto, the Mammoth Forest
Theme: Lifegain
Cards: 15
Everwhite Dragon 2WW
Creature — Dragon (U)
Flying, intimidate
3/3
Cave Giant 2R
Creature — Giant (C)
Cave Giant attacks each turn if able.
4/2
Invoke the Firebird XRR
Tribal Sorcery — Phoenix (R)
Put an X/X red Phoenix creature token with flying onto the battlefield.
Whenever a nontoken Phoenix you control is put into a graveyard from the battlefield, you may return Invoke the Firebird from your graveyard to your hand.
Malefice, Minotaur Warlord 2RR
Legendary Creature — Minotaur Warrior (R)
First strike
1RRR: Creatures you control get +2/+0 and gain trample until end of turn.
3/3
Beast Invoker G
Creature — Elf Druid (C)
RGW, T: Target noncreature permanent becomes a beast creature with power and toughness equal to its converted mana cost until end of turn.
1/1
Overgrown Giant 2GG
Creature — Elemental Giant (C)
When Overgrown Giant enters the battlefield, put a Land - Village token with “T: Add 1 to your mana pool” onto the battlefield. Exile that token when Overgrown Giant leaves the battlefield.
3/4
Phoenix Egg 2R
Creature - Phoenix (C)
Defender
When Phoenix Egg is put into a graveyard from play, put a red 3/3 Phoenix creature token with flying onto the battlefield.
Red-Eyed Cyclops 2RRGG
Creature — Cyclops Giant (U)
G, T: Put a +1/+1 counter on Red-Eyed Cyclops.
R, T: Red-Eyed Cyclops deals damage equal to its power to target creature.
4/4
Lifebond Druid 1GW
Creature — Elf Druid (C)
4GW, T: Put a 4/4 green Elemental creature token with lifelink onto the battlefield.
Whenever you gain life, you may put a 1/1 green Faerie creature token with flying onto the battlefield.
1/2
Ail, the Walking Jungle XRGGW
Legendary Creature — Hydra (M)
Trample
Ail, the Walking Jungle comes into play with X +1/+1 counters on it.
Whenever Ail attacks, put a +1/+1 counter on it.
3/3
Sun Phoenix 2RGW
Creature — Phoenix (U)
Flying, lifelink
At the beginning of your upkeep, if Sun Phoenix is in your graveyard, you may have it deal 1 damage to target creature or player.
RRGGWW: Return Sun Phoenix from your graveyard to the battlefield. Play this ability only during your upkeep.
3/3
Sun Worship RGW
Enchantment (U)
At the beginning of your upkeep, gain 1 life.
X, Sacrifice Sun Worship: Sun Worship deals X damage to each creature, where X is equal to the amount of life you’ve gained this turn.
Secret Grove
Land (U)
T: Add 1 to your mana pool.
1, T: Add RG, GW or RW to your mana pool.
Uganto, the Mammoth Forest
Legendary Land (M)
T: Add R, G or W to your mana pool. Each player gains 1 life.
XRGW, T: Uganto, the Mammoth Forest deals X plus 3 damage to target creature and you gain X plus 3 life.
Skyflame, Golden Phoenix 3RGW
Legendary Creature — Phoenix (S)
Flying, haste
When Skyflame, Golden Phoenix enters the battlefield, it deals 3 damage to each other creature.
RGW: Return Skyflame from your graveyard to your hand.
6/6
Oceans GWU
Story:
The other animalistic tribe are the “Oceans”. Actually living peacefully in Marycion’s oceans, dark beasts known as Kronos’ Leviathans invade the seas and bring war to the creatures of the sea. Tuorthogk, a gargantuan turtle, makes a move in attempt to stop those leviathans: he tries to conquer the land and stop their master, Kronos.
Command Structure:
Leader - Tuorthogk, Living isle
General - Jaw, the Ocean Wide
Lieutenant - Quillea, Lightning Jellyfish
Capital - Triton’s Legacy, Underwater Paradise
Theme: Lands
Cards: 15
Deep Sea Octopus (2/U)(2/U)(2/U)(2/U)
Creature — Octopus (C)
When Deep Sea Octopus is put into a graveyard from the battlefield, shuffle up to 4 land cards from your graveyard into your library.
4/4
Elder Horned Turtle U
Creature — Turtle (C)
Defender
Sacrifice three islands: Elder Horned Turtle loses defender until end of turn.
3/3
Lightocean Nautilus 2WU
Creature — Beast (C)
Lightocean Nautilus has lifelink as long as you control 2 or more plains.
Lightocean Nautilus has islandwalk as long as you control 2 or more islands.
2/4
Mountainback Turtle 1GGU
Creature — Turtle (C)
Landfall — Whenever a land enters the battlefield under your control, Mountainback Turtle gets +2/+0 until end of turn.
3/4
Coastal Devastator 3GWU
Creature — Leviathan (R)
Haste
Lands you control have shroud.
Sacrifice a land: Coastal Devastator deals 1 damage to each creature target opponent controls.
5/6
Jaw, the Ocean Wide 2GWU
Legendary Creature — Crocodile (M)
Whenever Jaw, the Ocean Wide attacks, you may return a land you control to its owner’s hand. If you do, target creature must block Jaw this turn if able.
Sacrifice an island: Regenerate Jaw.
6/5
Quillea, Prismatic Jellyfish GWU
Legendary Creature — Jellyfish (R)
Domain — Quillea, Prismatic Jellyfish power and toughness are each equal to the number of basic land types among lands you control.
Domain — For each basic land type among lands you control, Quillea, Prismatic Jellyfish has landwalk of that type.
*/*
Lonely Island Whale 3GWU
Creature — Whale (C)
Defender
T: Target creature gets +1/+1 and gains islandwalk and shroud until end of turn.
3/5
Ocean's Revenge GWU
Sorcery (C)
As an additional cost to cast Ocean's Revenge, sacrifice any number of lands.
Target creature gets +1/+1 for each land sacrificed this way and gains trample until end of turn.
Stagiosaur 3GWU
Creature — Beast (C)
G: Stagiosaur gains trample until end of turn.
W: Stagiosaur gets +0/+1 until end of turn.
U: Stagiosaur gains flying until end of turn.
5/6
Sunfountain Crab 2GWWU
Creature — Crab (U)
T: Gain 1 life for each land you control.
As long as you have 40 life or more, Sunfountain Crab gets +6/+0.
3/6
Ice Elemental 1(W/U)(W/U)
Creature — Elemental (C)
Vigilance
3/2
Oceanic Refuge
Land (U)
T: Add 1 to your mana pool.
1, T: Add GW, WU or GU to your mana pool.
Triton’s Legacy, Underwater Paradise
Legendary Land (M)
At the beginning of your upkeep, you may search your library for a basic land card, reveal it and put it into your hand. Shuffle your library afterwards.
GWU, T: Target creature gets +1/+1 for each land you control until end of turn.
Tuorthogk, Living Isle 4GWU
Legendary Creature — Turtle Plant (S)
Islandwalk
Whenever Tuorthogk, Living Isle deals combat damage to player, gain control of that many lands that player controls.
Lands you control have “T: Put a 1/1 green Saproling creature token into play.”
6/10
Death Force BG
Story:
The dark creatures of the Death Force, led by a banshee, feel offended by the Order of the Sacred Storm. In their opinion, they should be the only ones to decide who shall live and die. So Cruxilla gathers her strongest minions to unleash a hellish attack on the living.
Command Structure:
Leader - Cruxilla, Scream of Death
General - Ne’stheyra Stonegaze
Lieutenants - Phra’tum, Mummy Pharaoh; Scorture, the Scorpion King
Capital - Spivtho, Pit of Death
Theme: Graveyard & Resurrection
Cards: 13
Vigor Mortis 2BB
Sorcery (U)
Return target creature card from your graveyard to the battlefield. If G is spent to cast Vigor Mortis, that creature enters the battlefield with a +1/+1 counter on it.
Dust to Dust BG
Instant (U)
Destroy target creature and return target creature card from your graveyard to your hand.
Ne'stheyra Stonegaze 2BBGG
Legendary Creature — Gorgon (M)
Deathtouch
X, T: Destroy target creature with converted mana cost X. It can’t be regenerated.
At the beginning of your upkeep, put a colorless 0/1 Golem artifact creature token onto the battlefield.
5/6
Ne'stheyra's Embrace BBG
Enchantment — Aura (C)
Enchanted creature gets +0/+3 and has deathtouch.
Phra'tum, Mummy Pharaoh 3BG
Legendary Creature — Zombie (R)
Whenever Phra'tum, Mummy Pharaoh deals combat damage to an opponent, you may return target creature card from your graveyard to the battlefield.
Pay 3 life: Regenerate Phra’tum.
4/4
Pit Wurm 8BG
Creature — Wurm (U)
Vision Break — You may put any number of cards from the top of your library into your graveyard as you cast this spell. It costs 1 less for each card put into your graveyard this way.
7/5
Shrine of the Spider Queen 2BG
Enchantment (C)
Whenever you sacrifice a creature, put a spirit counter on Shrine of the Spider Queen.
Sacrifice Shrine of the Spider Queen: Put an X/X green and black legendary spider creature token named Arachne with reach and deathtouch into play, where X is the number of spirit counters on Shrine of the Spider Queen.
Swamp Hydra 1BG
Creature — Hydra (U)
Deathtouch
Swamp Hydra’s power is equal to the number of creature cards in your opponent’s graveyard.
*/3
Scorture, the Scorpion King 2BRG
Legendary Creature — Scorpion Warrior (R)
G: Scorture, the Scorpion King gains deathtouch until end of turn.
BB, Sacrifice a creature: Regenerate Scorture.
RRR, Sacrifice Scorture: It deals 7 damage to all creatures.
7/1
Gaze of the Gorgon 3(B/G)
Instant (C)
Regenerate target creature. At end of combat, destroy all creatures that blocked or were blocked by that creature this turn.
Graveorb Lich 1(B/G)(B/G)
Creature — Zombie Wizard (U)
Sacrifice Graveorb Lich: Destroy target artifact or creature. It can’t be regenerated.
2/3
Spivtho, Pit of Death
Legendary Land (M)
T: Regenerate target creature.
XBG, T: Put target creature card with converted mana cost X or less from a graveyard onto the battlefield under your control.
Cruxilla, Scream of Death BBGG
Legendary Creature — Spirit (S)
Wither, dredge 4
T: Cruxilla, Scream of Death deals damage to target creature equal to the number of creature cards in all graveyards.
4/4
Jokers URG
Story:
Wandering around with his moving circus, the troll Nar’thral just wants to amuse Marycion’s inhabitants. But his followers are as well trained for battle as for entertainment. Therefore they participate in this great war with their army of magicians.
Command Structure:
Leader - Nar’thral, Joker of Fate
General - Jorec the Mimicry
Lieutenant - Rainbow Plasm
Capital - The Moving Circus
Theme: Top of library & Scry
Cards: 11
Sleight of Hand U
Sorcery (C)
Look at the top two cards of your library. Put one of them into your hand and the other one on the bottom of your library.
Caravan Goblin R
Creature — Goblin (C)
Sacrifice Caravan Goblin: Scry 1.
1/1
Circus Abomination 3URG
Creature — Ogre Horror (U)
Trample
Whenever Circus Abomination deals combat damage to a player, put the top card of your library into your graveyard.
When Circus Abomination leaves the battlefield, you may return target card from your graveyard to your hand.
6/4
Joker Dream World URG
Enchantment (U)
Exile a creature: Scry 1.
When Joker Dream World leaves the battlefield, put all creatures exiled with Joker Dream World into their owner’s graveyards.
Jorec the Mimicry 1URG
Legendary Creature — Human Wizard (M)
Play with the top card of your library revealed.
As long as that card is blue, Jorec the Mimicry has flying.
As long as it’s red, Jorec has “R: Jorec gets +1/+0 until end of turn.”
As long as it’s green, Jorec gets +2/+2.
2/3
Juggler Trio URG
Creature — Human Wizard (C)
When Juggler Trio enters the battlefield, scry 3.
3/3
Rainbow Plasm UURG
Legendary Creature — Shapeshifter (R)
You may have Rainbow Plasm enter the battlefield as a copy of a creature on the battlefield. If you do, exile that creature and Rainbow Plasm gains “URG: Return Rainbow Plasm to your hand.” Return the exiled creature to the battlefield under its owner’s control when Rainbow Plasm leaves the battlefield.
0/0
Nar'thral's Jester Mask 3
Legendary Artifact (R)
T: Scry 1
T, Pay 3 life: Scry 5.
Joker Circus
Land (U)
T: Add 1 to your mana pool.
1, T: Add UR, RG or GU to your mana pool.
The Moving Circus
Legendary Land (M)
T: Search your library for a card, then shuffle your library and put that card on top of it.
URG, T: Search you library for two cards, then shuffle your library, put one of those cards into your hand and the other on top of your library.
Nar'thral, Joker of Fate 2URG
Legendary Creature — Troll Wizard (S)
At the beginning of your upkeep, scry 3 and fateseal 3.
T: Reveal the top card of your library. Nar'thral, Joker of Fate deals damage equal to that card’s converted mana cost to target creature. Put the revealed card on the bottom of your library.
5/4
Instinct: 5
Story:
Some might say, the Instinct is just an excuse for some creatures to wreak havoc on purpose. But when in great danger, several races on Marycion just snap and act like they’ve lost their minds. During this world war, it seems the Instinct is for real.
Command Structure:
Capital - Dralheim, the Dragon Rock
Theme: Colorless & Tribal
Cards: 5
Dragon Calling 1
Tribal Sorcery — Dragon (C)
Search your library for a dragon card, reveal it and put it into your hand. Shuffle your library afterwards.
Giants Fall Last 4
Tribal Enchantment — Giant (U)
Giant creatures you control get +0/+2.
Sacrifice Giants Fall Last: Return target Giant creature from your graveyard to your hand.
Glory of Battle 5
Enchantment (C)
Whenever you attack with 5 or more creatures, target creature gains double strike until end of turn.
Whenever you block with 5 or more creatures, target creature is indestructible this turn.
The War Upon Us 6
Instant (R)
Attacking creatures get +2/+0 until end of turn.
At end of turn, destroy all creatures that didn’t attack or block this turn.
Dralheim, the Dragon Rock
Legendary Land (R)
Dragon spells you cast cost 2 less to cast.
T: Return a dragon card with converted mana cost of X or less from your graveyard to your hand where X is the number of dragons you control.
Golden: WUBRG
Story:
Legend says, there is a golden city which appears from time to time to bring fortune. However, no mortal living right now has ever seen it. Will it appear again when Marycion needs it the most?
Command Structure:
Leader - Ikario, Golden Savior
Capital - Calvajos, the Golden City
Theme: Multicolored
Cards: 5
Call for Heroes 3
Sorcery (C)
Call for Heroes is all colors.
Search your library for a multicolored card, reveal it and put it into your hand. Shuffle your library afterwards.
Golden Age 5
Enchantment (U)
Golden Age is all colors.
Multicolored creatures get +2/+2.
Monocolored creatures get -1/-1.
Titan's Playground (2/W)(2/U)(2/B)(2/R)(2/G)
Enchantment (R)
Legendary permanents have shroud.
Legendary creatures get +3/+3.
At the beginning of each player’s upkeep, that player may return a legendary card from his or her graveyard to his or her hand.
Calvajos, the Golden City
Legendary Land (M)
T: Add one mana of any color to your mana pool.
At the beginning of each end step, if you control more permanents than any opponent, sacrifice Calvajos, the Golden City.
Ikario, Golden Savior 2WUBRG
Legendary Creature — Angel Survivor (S)
Ikario, Golden Savior is indestructible.
Whenever a permanent an opponent controls is put into a graveyard from the battlefield, return it onto the battlefield under your control.
7/7
Renders in 3rd post!
Signature done by DNC from the Heroes of the Plane Studios
--------------------
Official Ink Bearer of [The Crafters]
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Old Custom Set: Imminence over Marycion
Playing:
Modern:
BWEldrazi and TaxesBW
Legacy:
WEldraziW
Twilights:
Order:
Chaos:
Cities:
Natures:
Oceans:
Death Force:
Jokers:
Instinct:
Golden:
Signature done by DNC from the Heroes of the Plane Studios
--------------------
Official Ink Bearer of [The Crafters]
--------------------
Old Custom Set: Imminence over Marycion
Kronos.
Gaea.
Maybe? I don't know. But still a really cool set.
B T Dubs, how to do signatures?
Jarad Graveyard Combo[Primer]!
Sidisi ANT!
Playing Commander to Win - A guide on Competitive, 4-player EDH
LandDestruction.com - An EDH blog