Fayul and I have just finished making the cards for Discovery, and would like to present the full patch for Discovery! The attached patch has all "real" Magic sets and Discovery, with the set code "DC". I will add a text or HTML spoiler here as soon as I figure out how to do it without doing it manually (MSE2 is being stupid and won't let me export to HTML). Thanks to rancored_elf for inspirations behind Soilscrying and Refreshing Touch! Enjoy!
(note: do not download the patch, it is obsolete)
I have made wholesale changes to the set after conducting a playtest draft. Territory is now 5 and Terraform is :3mana:.
You really aren't messing around with that theme - it looks like 40-50% of your cards have territory.
Looking at your lands, I must say I'm a little concerned by the CIP terraforming ones. They provide mana acceleration and a none-too-shabby off-color effect in one fell swoop. The burn one concerns me especially - a four-of in pretty much any green deck. Terraform, in general, concerns me - it's far better than signets or Coldsteel Heart because they can always just be dropped as lands if you don't want to pay for the terraforming. And it's on so many lands...
Thrunkka's really nasty, too. Automatic one-of in every red deck.
The Gates are really neat, though.
Private Mod Note
():
Rollback Post to RevisionRollBack
Vive, vale. Siquid novisti rectius istis,
candidus inperti; si nil, his utere mecum.
The set looks really nice; excellent work. Is there a reason that you didn't use the threshold wordings for territory? (The three different wordings appear on Anurid Barkripper], Cabal Ritual, and Hallowed Healer.) I don't think that those wordings are necessarily the best way to do it, but it's how it's been done before.
How does Prison of Fields work? Can the creature still act as a creature, or is it stuck as a land. (My instinct is to believe that it would be just like before, except that it would count as a plains and it would be able to tap for W, (Since that's what happens when a land becomes a creature) but the flavor text suggests that it can't attack or block or do other creature-y things any longer.)
Well, it is a nice set, good flavor, good names, nice job!
But Angelic Cloak is too² good, no? It is basically "If you have territory, you will not lose the game unless your opponents play enchantment removal". Every deck that didn't play green or white would die in front of it. Also, Vaizo, the Fiery Bog needs a T in the activation cost, IMO.
Well, Prision of Fields just gives a creature the new Plains creature type. It doesn't turn it into a land. I think it should be worded "Enchanted creature is a Plains land", or something like that. And why not just make it an enchant creature Aura?
Well, it is a nice set, good flavor, good names, nice job!
But Angelic Cloak is too² good, no? It is basically "If you have territory, you will not lose the game unless your opponents play enchantment removal". Every deck that didn't play green or white would die in front of it. Also, Vaizo, the Fiery Bog needs a T in the activation cost, IMO.
Well, Prision of Fields just gives a creature the new Plains creature type. It doesn't turn it into a land. I think it should be worded "Enchanted creature is a Plains land", or something like that. And why not just make it an enchant creature Aura?
Except the plains subtype makes a thing tap for white, which is why the new duals have reminder text to display that.
Allosaurus Rider, crucially, doesn't trample. Since the creature will tend to be quite large, this can make a pretty big difference. (The card is likely to prohibitivly expensive to be hardcast in hardcore decks either way, but it's still something to consider. If it is hardcast, it's likely a 7/7 trampler, or larger if no creature mana is used.)
Scarce Villiage's second ability has been changed to "Sacrifice Scarce Villiage, Return a land you control to its owner's hand: You may put a land card from your hand into play."
Veziran Sustainer is cut and replaced with the following card:
Gliding Spider 4G
Gilding Spider may block as though it had flying.
Territory 4 - Gliding Spider can't be blocked except by creatures with flying.
3/5
Private Mod Note
():
Rollback Post to RevisionRollBack
Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, the wisdom to know the difference, and a ****ing chainsaw.
Scarce Villiage's second ability has been changed to "Sacrifice Scarce Villiage, Return a land you control to its owner's hand: You may put a land card from your hand into play."
Good. Now it needs Crucible of Worlds to do stupid things. Well, really stupid things.
Quote from Fayul »
Gliding Spider 4G
Gilding Spider may block as though it had flying.
Territory 4 - Gliding Spider can't be blocked except by creatures with flying.
3/5
Nifty card. Nice idea.
Private Mod Note
():
Rollback Post to RevisionRollBack
Vive, vale. Siquid novisti rectius istis,
candidus inperti; si nil, his utere mecum.
It's actually mostly a green filler common, a last-second creation because Vez. Sustainer is absuuuuuuurdly broken in limited.
Private Mod Note
():
Rollback Post to RevisionRollBack
Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, the wisdom to know the difference, and a ****ing chainsaw.
I have added a HTML spoiler to the first post. There is also an Appr/MWS/Netdraft patch for it too. If you want it and are interested in drafting it, join #discovery on irc.solidirc.com. I know there are some problems with the set but I don't know what until it gets played.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
(note: do not download the patch, it is obsolete)
I have made wholesale changes to the set after conducting a playtest draft. Territory is now 5 and Terraform is :3mana:.
HTML Spoiler:
http://liche.org/eliminator/discovery/DiscoveryHTML.html
7/2/08:
HTML spoiler
7/29/06
Abominable Feast's cost changed from 2B to 3B.
Reprimand's cost changed from 3W to 2WW.
Will of Rootwood only counts lands you control now.
Looking at your lands, I must say I'm a little concerned by the CIP terraforming ones. They provide mana acceleration and a none-too-shabby off-color effect in one fell swoop. The burn one concerns me especially - a four-of in pretty much any green deck. Terraform, in general, concerns me - it's far better than signets or Coldsteel Heart because they can always just be dropped as lands if you don't want to pay for the terraforming. And it's on so many lands...
Thrunkka's really nasty, too. Automatic one-of in every red deck.
The Gates are really neat, though.
candidus inperti; si nil, his utere mecum.
How does Prison of Fields work? Can the creature still act as a creature, or is it stuck as a land. (My instinct is to believe that it would be just like before, except that it would count as a plains and it would be able to tap for W, (Since that's what happens when a land becomes a creature) but the flavor text suggests that it can't attack or block or do other creature-y things any longer.)
But Angelic Cloak is too² good, no? It is basically "If you have territory, you will not lose the game unless your opponents play enchantment removal". Every deck that didn't play green or white would die in front of it. Also, Vaizo, the Fiery Bog needs a T in the activation cost, IMO.
Well, Prision of Fields just gives a creature the new Plains creature type. It doesn't turn it into a land. I think it should be worded "Enchanted creature is a Plains land", or something like that. And why not just make it an enchant creature Aura?
Except the plains subtype makes a thing tap for white, which is why the new duals have reminder text to display that.
Sets completed in the "Vale" Block
Vale: The Shadowlands
More sets to come
My Have/Want List
Anyway, I was wrong about making then "Enchant creatures". If the purpose is making then lands, then the enchant permanent is really necessary.
2 Channeling Grove
1 Gate to Nature
3 Jungle Outpost
1 Malacha Refuge
2 Painful Battleground
4 Scarce Fields
3 Strategic Battleground
4 Thicket of Saplings
4 Violent Battleground
2 Malacha Resuscitator
4 Rootwood Pioneer
4 Veziran Ranger
4 Malacha's Touch
1 Oversurge
4 Primal Scream
3 Soilscrying
4 Wayfare
A rough sketch of the sort of block deck you might be dealing with.
candidus inperti; si nil, his utere mecum.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Scarce Villiage's second ability has been changed to "Sacrifice Scarce Villiage, Return a land you control to its owner's hand: You may put a land card from your hand into play."
Veziran Sustainer is cut and replaced with the following card:
Gliding Spider
4G
Gilding Spider may block as though it had flying.
Territory 4 - Gliding Spider can't be blocked except by creatures with flying.
3/5
Good. Now it needs Crucible of Worlds to do stupid things. Well, really stupid things.
Nifty card. Nice idea.
candidus inperti; si nil, his utere mecum.