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[b]Seek[/b] [attribute] - [effect] (Play with the top card of your library revealed. As long as the top card of your library is [attribute], this card has [effect].)
[b]Remind[/b] [cost] (Pay [cost] to return this card from your graveyard to the top of your library. Play this ability as an instant.)
Quote from Concerning Artifact Lands, Enchantment Lands,Instant Creatures and Instant/Sorcery splits »
While the first set had a Seek [color] theme, this one had a Seek [card type] theme. (There aren't many cards that show the theme now because, well, I've done a lot of them but they're still unnamed.) While most Seekers this was are 'Seek creature's, there are Seek enchantments, Seek instants and Seed Sorceries. Considering that those types usually aren't as played as Creatures, I thought I'd consolidate some card types to make them more played in decks.
I should add the reminder text (~ isn't a spell.) to the Enchantment lands. They count towards your land drop limit, they can be Demystified , you can discard them to Simian Brawler and sacrifice them to Auratog.
I understand the problem with Instant Creatures vs. Creatures with Flash (say, the game doesn't know what to do when someone Twincasts a Wall of Denial.) If I could change the Comp Rules regarding that, I would
Quote from TronI dont know if you want a new keyword in your set, but Ill post one with the new keyword and one without.
Karmic Rays 1WW
Destroy up to two target attacking creatures.
Karma- 2 (An opponent may play Karmic Rays from your graveyard for its Karma cost, then remove it from the game face down.)
Counter target spell unless its controller pays 2. If caster of target spell controls any untapped lands, put a copy of unscribe on stack targeting that spell.
Time of Tribulations (Rare)
Whenever a player plays a spell that targets another player, the targeted player copies that spell and plays the copy targeting the original copy's controller.
Whenever an activated ability of a creature that targets another creature is played, it's controller copies that ability and plays it targeting that creature.
Quote from KryptnytPizza is more important than old people.
Quote from ZasZ234 »The first three of the cycle seem to be to weak, because most of the time you would want the Aura back to your hand rather than back to your library (even with this block's theme) - and you don't have enough control over when or whether the card is put onto your library - your opponent may use this Aura against you to make sure you get nothing new.
Quote from ZasZ234 »Have you play-tested Seek? I feel it could be swingy with such a bird.
Quote from Israelx »
Just one thing though. Careful Pebblemage is a strictly better Psionic Entity and, to some extent, a better Psionic Sliver (assuming you ignore the fact the sliver gives the benefit to its kin). Granted, neither of these cards are seeing mass play in their respective formats...but I thought I'd point that out.