Quote from Sparta!0It looks... odd.
Some of your commons are to confusing to be commons. Anything that isn't straight forwards needs to be at least uncommon. Also, what's with the special rarities?
Quote from Sparta!0I'd rank this as a super expert set.
Also, some of your cards don't work and I'll help go through and weed them out.
First one I noticed is Gaea's protection. It has split second so it's ability doesn't work. And if it is ever put to the bottom of the stack, the game is a draw because no spells can resolve.
Quote from SoronTheBeastThe ability triggers AS its placed on the stack(You use the ability when its in play just like any other enchantment.). Also cards on the stack are spells and resolve as players pass priority. So all spells and abilities already on the stack would resolve and then it would resolve. Remember split second does not mean other abilities cannot resolve (or go on the stack), only that they cannot be played while a split second card is on the stack. Which is why you can willbender an extirpate.
Quote from d4 necromancerQuite a few of your commons aren't common. One that jumps out is the Land of Broken Dreams. That's a waaaaay good card for nooooot too bad a drawback.
Quote from d4 necromancer
You have a lot of keywords in this set, yet Goblin Raiding Party and Succubus don't have Hellbent?
Quote from d4 necromancer
Saprolings is not a rare card, either, if it was just XG, then maybe...
Quote from d4 necromancer
Don't take this the wrong way, I like the set, there are just some kinks in it. I especially like the "even though you played G for this it's a black creature, honestly" cards. Very well thought out.
Quote from Sparta!0so, is this set supposed to be draft only?
Quote from Sparta!0so... how would one draft this set? It's not like it'll be printed ever...
Quote from SoronTheBeastYou go to a color printer, print out 3 sets of the commons 2 sets of the uncommons and one set of the rare and special. Cut them out. You get some normal magic cards, put them in selves and put the cut out ones over top of it them. Shuffle. Make piles which have 10 commons 3 uncommons and 1 rare and special. Randomize the piles. Then give each person 3 of them.
Quote from Singer of White Line »Hey, lolis with katanas are awesome, and I don't care about their home country.
Quote from viridiancircleWeirdness Elemental - Why does it have Reach? And why does blue have such a good flyer?
Quote from viridiancircle Valero's Will - Impossible with its current wording. Best change to "Splice onto Human Instant or Sorcery" or something like that. And the ability makes little to no sense.
Quote from viridiancircle Mini Might - A 1-generic-mana creature wih double-strike and a host of other abilities? No. Same goes for the re creature with the white border.
Quote from viridiancircle Suffocating Mage - Nice.
Succubus - Probably too good. Hey, I think you've found a decent home for a previously *****e card.
Quote from viridiancircle In sum, you've got a few nifty cards in there, but a lot of uselss fodder, most of which is too complex/poorly worded. Too many mechanics spol the broth.
Quote from dracomageatsplice onto human doesn't work on creatures as it looses the splice effects when it leaves the stack and so can't trigger when it hits play. also, the rules don't mention splice onto creatures at all. I can't see what good that link did either...
Quote from Michael MorrisI looked at the rares first. Many of the cards are odd for the sake of being odd or complex for complexity's sake. Then I read final thoughts...
Ahem... How to put this nicely....
You don't know the rules of the game. That card proves it. "Until the end of the turn you have no maximum handsize" -- uhm, why does that matter? It is during the cleanup step that discarding occurs. If you draw 20 cards from Stroke of Genius, you don't discard down to seven until the end of the turn.
Your enthusiasm is to be commended. You do have a few good ideas scattered about. But if you are to get better at this (and I would assume that is the goal of showing off your cards - to improve upon the skill of coming up with cards) you must gain a very good understanding of the rules of the game. Note it doesn't have to be ironclad like Mark Goliebb or the like - but it does have to be passable.
Read the rules. Read the newer official set spoilers, then read them again a few times. Then make more cards.
I know this post sounds harsh but please understand that if I didn't think you have some talent at this and if I didn't think you weren't interested in improving I wouldn't take the time to reply at all. So I'm being honest - you need to read the rulebook thoroughly.
EDIT: One other thing - placing all those images in an sblock do NOT stop the browser from downloading them. For users with slow connections the first page of this thread will load very, very slowly. It is best to put up large image collections up on separate webpages and link to those pages.
Quote from Michael MorrisvBulletin has an ignore feature for good reason. I gave you the benefit of the doubt.
Quote from intrepedHave you tried drafting this? It looks very odd, having so few creatures & pump spells at common. Was this intentional? I wonder what it does to the pace of the game.
Is that B/R Goblin at common supposed to permanently lose Mountainhome? Or did you mean to say "as long as blah blah hellbent blah blah?"
Quote from intrepedWhy are your color-hosers rare? I think they fit perfectly as uncommon. Is the black one which costs 1G supposed to hose black cards? Right now it hoses green.
Quote from intrepedI don't really like your specials at all. They just seem kind of goofy or Timmylike without being all that interesting in Limited. I could be wrong, though. By the way, although I'm sure you already know, Thing doesn't need Flying or Flanking or Bushido because it has Horsemanship and Shadow.