First off, this is not a real set, that is, the cards are not distributed in colors and are not meant to be played as a stand-alone set. The cards showcase the various Mythos stuff and try to fit H.P. Lovecraft's dark vision within the bounds of the MTG game.
Those about to post should read this (do not post otherwise, please):
-if you know nothing about the Mythos either refrain from posting, or, if you find it interesting, learn something about it before you post.
-comments such as: "I hate horror stuff" or "Lovecraft's work is no good" are not welcome.
-criticism, on the other hand, is most welcome. However, do try to express why do you think something is amiss.
-if you wish to post cards to complement the ones you already see here, please use common sense and something you can compare it to. For example, when determining creature P/T, I always consult Chaosium's Call of Cthulhu stuff, as they've dabbled with it the longest and it's an award winning game.
-try to make most of your creatures black or black/x. The world of Lovecraft is evil, merciless and unforgiving, not to mention amoral. From the human standpoint amorality is black. Nonblack ideas might be valid, but try to explain why.
-the Mythos went far since Lovecraft's death and that's fine. Just try to ignore Derleth's good vs. evil dilemma and his elemental classification as they defeat the original purpose of Lovecraft's work.
What's with the parental advisory thing?
As a horror fan, I don't find many things offending or gruesome. Many others, however, do. Perhaps some of the images displayed on these fictional cards might be repulsive or sinister to some people, especially to those with kids who also enjoy MTG (here's looking at you R_E). Mods are free to delete those images or contact me and tell me what my limits in here are.
Also, mods are free to move this thread in the Testing grounds section if my scans are making problems, or for that matter, wherever they please.
The great old ones
The first impulse of the average Mythos reader is to try and fit Great old ones into games such as Ad&d, Mtg and such. This, while normal, is flawed to some extent. Lovecraft himself used them sparingly in his works and when used, they appeared almost godlike.
Great old ones are usually immune to almost any damage. If somehow killed they reform within minutes. The mere sight of one causes insanity in most living creatures. If a player in Mtg represents a planeswalker, a Great old one should be at least as powerful. That said, I myself created some. However, I limit myself to lesser GOO. If you insist on creating one of these, bear in mind the following:
These are too powerful to be used:
Shub-nigurath, Great Cthulhu, Yog-Sothoth, Nyarlathotep, Hastur, Azathoth, Cthugha, Cyaegha, Daoloth, Ghatanothoa, Ithaqua, Ubbo-Sathla.
The following ones (by far not an all-inclusive list) are fair game. The number in parentheses is the combined P/T these monsters should have:
Abhoth (18), Bokrug (10), Chaugnar Faugn (18), Eihort (13), Glaaki (15), Nyogtha (12), Quachil Uttaus (4), Rhan-Tegoth (10+), Shudde M'ell (20), Rlim Shaikorth (16)The worm that gnaws in the night (17), Tsathoggua (15), Tulzsha (13), Y'golonac (15), Yibb-Tstll (10), Yig (14), Zhar (20), Zoth-Ommog (18).
All must have the "Great old one" ability. See below.
New abilities (keywords):
Great old one - this ability is restricted to GOO only. It is pretty powerful and complicated. It reads: This creature is not affected by combat damage or bycreature abilities. If a spell or ability would cause this creature to leave play, put 2 time counters on it instead and it gains suspend.
Appease - as an additional cost to play this, sacrifice a creature.
This post will be updated in the future.
Thanks to:
Exquisite_oath - for helping me shape the Great old one ability Morphling - for the design of Formless spawn (Evil clergyman in his work) Valros - for having great design ideas and helping me flesh out missing stuff (Revelations of Glaaki, Haunter of the dark, Robert H. Blake and Tcho-tcho blasphemer) Wildfire393 - again, for good design ideas and cards (Reanimation fluid, Eldritch research and Dr. Carl Hill)
To kick things off, I'll start mildly with a few Mythos related places:
Accursed statue is a Millstone variation and was inspired by both the movie and the story Call of Cthulhu.
The same holds true for the second card with the amazing illustration from Michael Komarck.
With Byakhee, I tried to capture their flavor of star steeds, but the picture is pretty suboptimal. Wotc's Hecatomb had a great Byakhee illustration, but I can't get a clear picture of it. If someone does, it would be appreciated.
ATTACHMENTS
H Accursed statue
H Call of Cthulhu
H Byakhee
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Gugs were by far the coolest creatures from "The dream quest of unknown Kadath", an otherwise somewhat tedious story (imo). There is a nice animated motion picture for those who are interested. Leng spiders are some of the most iconic Lovecraft's dream cycle monsters.
Of all the Lovecraft's stories, "The shadow over Innsmouth" is one of the best. Stuart Gordon (with the help of Brian Yuzna) made a pretty disturbing movie based on it, named Dagon. Innsmouth curse is my attempt on catching some of that flavor.
ATTACHMENTS
H Gug
H Leng spider
H Innsmouth curse
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Some iconic Mythos creatures.
The two Shoggoths showcase both their original, labor and servitude filled existence and the later, rebellious and aggressive nature.
The dark young in its destructive glory is again a remarkable Komarck painting. the Lloigor, was pretty tough, though. In their original form, they are both invisible and incorporeal and were hard to design (suggestions welcome) and in their reptilian form, the picture sucks. A better one would be appreciated.
ATTACHMENTS
H Guardian shoggoth
H Maddened shoggoth
H Ravaging dark young
H Reptilian Lloigor
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The great races.
Although Starspawn of Cthulhu should be even mightier than shown, I scaled them a bit to make a gap between the power of greater races and the Great old ones themselves.
The other three races should be explained a bit. Yithians were pretty hard to do. Although not as evil as the others, they are still grotesque things who do all sorts of unhealthy experiments on other races, so they ended partially black. The first ability mimics their capability to avoid harm by time travel, albeit not as flavorful as I want it to be. The second one shows their ability to overtake other bodies and use their abilities.
The carnivorous Flying polyps, on the other hand, ended up partially blue because they are highly advanced and their abilities were off-color in black. The phasing ability is there to show both their incorporeal and invisibility aspects, while the killing ability shows their brutal nature (they exterminated the Yithians, after all, and that is no small task). The Elder things were given Absorb to reflect their impossibly dense body structure and a considerable P/T despite their small stature for the same reason. The equipment thing is there to show their reliance on technology and their proficiency with its use.
Again, if someone has better pictures, I would be grateful.
ATTACHMENTS
H Starspawn of Cthulhu
H Great race of Yith
H Flying polyp
H Elder thing
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A couple of Great old ones, just to show how nasty they can be. Father Dagon could have been u/b, but he just doesn't have any blue qualities (apart from living in the water) to warrant a multicolored card. The Appease ability mimics the required sacrifice to bring him to the surface while the continuing sacrifice shows what needs to be done to keep the thing around. Mother hydra is shown as a static creature, much like in the "Dark corners of the Earth" video game. Atlach is a bit crammed, but I feel it shows nicely the ability to catch prey in a colossal web and slowly draining them to death.
ATTACHMENTS
H Father Dagon
H Mother Hydra
H Atlach-Nacha
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I really like how these are shaping up. Balanced and yet true to the works (or at least the small portion of them that I know).
For Great Race, would a remand like ability be better (counter target spell or ability targeting ~, if a spell is countered this way return it to it's owner's hand)?
I really like how these are shaping up. Balanced and yet true to the works (or at least the small portion of them that I know).
For Great Race, would a remand like ability be better (counter target spell or ability targeting ~, if a spell is countered this way return it to it's owner's hand)?
Thanks, mate. That's not such a bad idea, I'll try it, but it still doesn't justify the time travel thing. Maybe a suspend variation... I don't know.
Suggestions are always welcome.
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My thinking had been that it falls back in time to before the spell was cast and allows you to make different decisions. But maybe: U remove this from the game and put 1 time counter on it. IT gains Suspend.
Just to throw a few spells in to take a break from all the creatures. Blessing of Chaugnar faugn was inspired by Elephant guide (obviously) while Vision of Byatis is just a Terror variant. Shub niggurath's will and Gate of Yog sothoth show what a great old one can do without being actually there in the flesh.
ATTACHMENTS
H Blessing of Chaugnar Faugn
H Vision of Byatis
H Shub niggurath's will
H Gate of Yog sothoth
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I still think that Cthulhu is actually a minor GOO. Yes, he's quite popular, but he has nothing on forces of nature like Shub-Niggurath, Azathoth or Yog-Sothoth.
He could be made somewhat expensive and have "whenever ~this~ gets destroyed, remove it from the game with 3 time counters on it. It gains suspend" or something like that.
I think in general, the malice and power of Cthulhu is severly overstated by Mythos fans.
Arkham, the 1920's. Investigators battle horrors from beyond time and space, risking life and sanity while conspiracies of cultists and malign servitors seek gateways for their outer gods to return...
Soon, the stars will be right! Great Cthulhu shall rise!
I still think that Cthulhu is actually a minor GOO. Yes, he's quite popular, but he has nothing on forces of nature like Shub-Niggurath, Azathoth or Yog-Sothoth.
He could be made somewhat expensive and have "whenever ~this~ gets destroyed, remove it from the game with 3 time counters on it. It gains suspend" or something like that.
I think in general, the malice and power of Cthulhu is severly overstated by Mythos fans.
Welcome. Cthulhu is, in fact one of the greatest GOO. You're mixing terms here, the three you have mentioned are all Outer gods (as opposed to GOO). Perhaps I should have made a clear distinction in the first post. Outer gods are by far mightier than GOO, but not so many see the difference. The main differences are: Outer gods are extremely powerful, active and usually cryptical and/or blind and idiotic. Opposed to that, GOO are not immortal as such, just demigod-like. They are also mostly trapped and inactive and Cthulhu, among all of them, gathered the largest following by sending dreams of R'lyeh to victims.
Also, Cyaegha, Cthugha and Hastur are at least as powerful as Cthulhu.
(truth be told, by seeing your avatar and sig, you're probably aware of this)
Some of the Mythos fans claim that Dagon (being one of the few active GOO) will free Cthulhu from R'lyeh. Cthulhu will then (as a high priest that he is) summon forth Yog Sothoth who will finally part the veil and bring the final holocaust to earth. Fun.
Also, they passed with a freaking steam ship through Cthulhu's chest, imagine how large the thing must be. Chaosium suggest he's some 37-40 meters high (around 120 feet) and exceptionally large.
Anyway, if you'd like to make a card of him, you're welcome to it, but to keep with the spirit of the cards already shown here, do try to make his combined P/T around 32. Not easy to do.
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More monsters, just for good measure. If someone has a decent picture of a Cthonian to replace the black and white one, it would be great.
I made the Dimensional shambler a bit random, but that's in their nature, I guess.
ATTACHMENTS
H Chthonian
H Cthulhi hulk
H Cyaegha awakes
H Dimensional shambler
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He could be made somewhat expensive and have "whenever ~this~ gets destroyed, remove it from the game with 3 time counters on it. It gains suspend" or something like that.
Sorry to quote you again, but you got me thinking. I will edit the "Great old one" ability in the first post.
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Some removal, just for good measure. Scorn of the old one shows what happens when Shub niggurath gets angry. I always wondered why they never did a B/G Vindicate variant.
Since most victims who witness the coming of the GOO either go insane or commit suicide, I made a few fitting cards. (the arts are from Morbid angel Cannibal corpse covers respectively). Gorefest was inspired by Azathoth and the coming of the GOO and to a smaller extent by the short novel "Azathoth awakening", by a young Mythos author by the name of R. S. Cartwright.
ATTACHMENTS
H Scorn of the old one
H Lunacy
D Suicide
H Gorefest
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Is the non-land restriction strictly for flavour reasons? Because land destruction is the one thing both G and B do quite well.
It's not the "if it would leave play" issue that I have a problem with, it's that you still need to RFG it. SO it could be:
Proctection from creatures. If this card would leave play, instead remove it from the game with 2 time counters on it, and it gains suspend.
The protection from creatures handles your creature abilities and combat damage clause.
Yes, the non-land is there purely to differentiate it from Vindicate and make it uncommon.
I don't want the GOO to be unblockable, just immune to damage and destruction from things like Flametongue kavu and Visara the dreadful. Protection from creatures is a bit too strong.
Aside from technicality issues, do you have any suggestions for new cards and creatures I've missed? (more to come, though)
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You've already well surpassed my knowledge of Mythos. I'm happy to continue commenting on cards for you, and learning from your research... but you've got me beat hands down.
And I' don't know about the unblockable... from what you're saying the GOO's are pretty intimidating, I don't know that many things would have the pscyhological fortitude to block a GOO.
And I' don't know about the unblockable... from what you're saying the GOO's are pretty intimidating, I don't know that many things would have the pscyhological fortitude to block a GOO.
In a real world, that would be 100% right. In Mtg, however, humans and animals are just a portion of the creatures. I guess a dragon or a giant could block a GOO, but surviving the encounter is another thing entirely.
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I missed a few iconic creatures (should have posted them before), so here it goes: Mi-go, Dep ones, Nightgaunts and Moonbeasts. Although the average Deep one should be a 2/2, I upped the stats of this one to show the difference between the myriad creatures of Dagon. These are all lesser creatures, even though the Mi-go are an elder race.
ATTACHMENTS
H Mi-go, fungi from Yuggoth
H Deep one mutant
H Nightgaunt
H Moonbeast
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More artifacts. Many tomes and mystical objects were introduced in both Lovecraft's and other writers' works. Problem is, it is rarely clear what it is these things actually do besides causing mental problems and attracting unwelcome attention from extraplanar monsters. Suggestions on these are welcome since these were pretty vague and the designs might be lacking.
I gave Dagon symbol and Shining trapezohedron mana abilities since they attract monsters (reduce costs). Elder sign is just my vision of it, it is not based on any evidence other than Chaosium books state it repels horrors and possibly even damages them. I wanted the Necronomicon to be powerful, but still dangerous, so I used Urza's blueprints as a start and replaced the card draw effect with Dark confidant's to make it cheaper and more risky.
More to come tomorrow, I have to run now.
ATTACHMENTS
H Elder sign
H Shining trapezohedron
H Necronomicon
H Dagon's symbol
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These are really awesome. I love the art that you used for almost all of them. If I may, I would like to offer some constructive criticism. They are are really just minor quibbles. The first is that I'm fairly certain Mother Hydra is one of the most ancient deep ones along with Father Dagon and doesn't actually look like a hydra. The other is that it seems like the Necronomicon should have some sort of discard drawback to show how it eventually causes insanity. Besides that, I think everything looks wonderfully evil even if some are a little overpowered. On an end note, any chance of seeing the Colour Out of Space soon? I know it's not going to be easy.
Can I try my hand at a few? Renderless, but there you are.
Hounds of Tindalos :6mana::symu::symb:
Creature -- Hound Horror
4/4
CARDNAME costs less to play, where X is the converted mana cost of the last spell an opponent played this turn.
Flash
Fear
Tcho-Tcho Blasphemer :1mana::symb:
Creature -- Human Shaman
2/1
Sacrifice a creature: Add :symb::symb: to your mana pool. Spend this mana only to play Horror spells.
Ubbo-Sathla, the Demiurge :3mana::symg::symw::symb:
Legendary Creature -- Elder Horror
1/7
Defender, deathless 1 (If this would leave play, instead remove it from the game with one time counter on it and it gains suspend.)
At the beginning of your upkeep, put a 0/1 colorless Horror creature token with defender into play. "Horrible it was, if there had been aught to apprehend the horror; and loathsome, if there had been any to feel loathing."
-- Clark Ashton Smith, Ubbo-Sathla
The Book of Eibon
Legendary Artifact
:symw:, :symtap:, Return CARDNAME to its owner's hand: Choose one -- Destroy target Horror; or counter target Horror spell.
The Revelations of Glaaki
Legendary Artifact
Whenever you play a spell, draw a card if a card with the same name is in your graveyard.
Mordiggian, the Charnel God :4mana::symb::symb::symb:
Legendary Creature -- Elder Horror
5/3
Deathless 4 (If this would leave play, instead remove it from the game with four time counters on it and it gains suspend.) When CARDNAME comes into play, remove all red cards in all graveyards from the game.
Red spells cost more to play.
Awakened Phobia :3mana::symb:
Enchantment -- Aura
Enchant player
Whenever a player plays a spell, if it has the same name as a card in any graveyard, choose one -- You discard a card; or you lose 2 life.
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Do I Contradict Myself? Very Well Then I Contradict Myself.
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Those about to post should read this (do not post otherwise, please):
-if you know nothing about the Mythos either refrain from posting, or, if you find it interesting, learn something about it before you post.
-comments such as: "I hate horror stuff" or "Lovecraft's work is no good" are not welcome.
-criticism, on the other hand, is most welcome. However, do try to express why do you think something is amiss.
-if you wish to post cards to complement the ones you already see here, please use common sense and something you can compare it to. For example, when determining creature P/T, I always consult Chaosium's Call of Cthulhu stuff, as they've dabbled with it the longest and it's an award winning game.
-try to make most of your creatures black or black/x. The world of Lovecraft is evil, merciless and unforgiving, not to mention amoral. From the human standpoint amorality is black. Nonblack ideas might be valid, but try to explain why.
-the Mythos went far since Lovecraft's death and that's fine. Just try to ignore Derleth's good vs. evil dilemma and his elemental classification as they defeat the original purpose of Lovecraft's work.
What's with the parental advisory thing?
As a horror fan, I don't find many things offending or gruesome. Many others, however, do. Perhaps some of the images displayed on these fictional cards might be repulsive or sinister to some people, especially to those with kids who also enjoy MTG (here's looking at you R_E). Mods are free to delete those images or contact me and tell me what my limits in here are.
Also, mods are free to move this thread in the Testing grounds section if my scans are making problems, or for that matter, wherever they please.
The great old ones
The first impulse of the average Mythos reader is to try and fit Great old ones into games such as Ad&d, Mtg and such. This, while normal, is flawed to some extent. Lovecraft himself used them sparingly in his works and when used, they appeared almost godlike.
Great old ones are usually immune to almost any damage. If somehow killed they reform within minutes. The mere sight of one causes insanity in most living creatures. If a player in Mtg represents a planeswalker, a Great old one should be at least as powerful. That said, I myself created some. However, I limit myself to lesser GOO. If you insist on creating one of these, bear in mind the following:
These are too powerful to be used:
Shub-nigurath, Great Cthulhu, Yog-Sothoth, Nyarlathotep, Hastur, Azathoth, Cthugha, Cyaegha, Daoloth, Ghatanothoa, Ithaqua, Ubbo-Sathla.
The following ones (by far not an all-inclusive list) are fair game. The number in parentheses is the combined P/T these monsters should have:
Abhoth (18), Bokrug (10), Chaugnar Faugn (18), Eihort (13), Glaaki (15), Nyogtha (12), Quachil Uttaus (4), Rhan-Tegoth (10+), Shudde M'ell (20), Rlim Shaikorth (16)The worm that gnaws in the night (17), Tsathoggua (15), Tulzsha (13), Y'golonac (15), Yibb-Tstll (10), Yig (14), Zhar (20), Zoth-Ommog (18).
All must have the "Great old one" ability. See below.
New abilities (keywords):
Great old one - this ability is restricted to GOO only. It is pretty powerful and complicated. It reads: This creature is not affected by combat damage or by creature abilities. If a spell or ability would cause this creature to leave play, put 2 time counters on it instead and it gains suspend.
Appease - as an additional cost to play this, sacrifice a creature.
This post will be updated in the future.
Thanks to:
Exquisite_oath - for helping me shape the Great old one ability
Morphling - for the design of Formless spawn (Evil clergyman in his work)
Valros - for having great design ideas and helping me flesh out missing stuff (Revelations of Glaaki, Haunter of the dark, Robert H. Blake and Tcho-tcho blasphemer)
Wildfire393 - again, for good design ideas and cards (Reanimation fluid, Eldritch research and Dr. Carl Hill)
To kick things off, I'll start mildly with a few Mythos related places:
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Offical High Priest of Reign of Blood
The same holds true for the second card with the amazing illustration from Michael Komarck.
With Byakhee, I tried to capture their flavor of star steeds, but the picture is pretty suboptimal. Wotc's Hecatomb had a great Byakhee illustration, but I can't get a clear picture of it. If someone does, it would be appreciated.
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Offical High Priest of Reign of Blood
Leng spiders are some of the most iconic Lovecraft's dream cycle monsters.
Of all the Lovecraft's stories, "The shadow over Innsmouth" is one of the best. Stuart Gordon (with the help of Brian Yuzna) made a pretty disturbing movie based on it, named Dagon. Innsmouth curse is my attempt on catching some of that flavor.
Banner and avatar by the one and only Craven at Epic graphics. Check them out.
Offical High Priest of Reign of Blood
The two Shoggoths showcase both their original, labor and servitude filled existence and the later, rebellious and aggressive nature.
The dark young in its destructive glory is again a remarkable Komarck painting. the Lloigor, was pretty tough, though. In their original form, they are both invisible and incorporeal and were hard to design (suggestions welcome) and in their reptilian form, the picture sucks. A better one would be appreciated.
Banner and avatar by the one and only Craven at Epic graphics. Check them out.
Offical High Priest of Reign of Blood
Although Starspawn of Cthulhu should be even mightier than shown, I scaled them a bit to make a gap between the power of greater races and the Great old ones themselves.
The other three races should be explained a bit. Yithians were pretty hard to do. Although not as evil as the others, they are still grotesque things who do all sorts of unhealthy experiments on other races, so they ended partially black. The first ability mimics their capability to avoid harm by time travel, albeit not as flavorful as I want it to be. The second one shows their ability to overtake other bodies and use their abilities.
The carnivorous Flying polyps, on the other hand, ended up partially blue because they are highly advanced and their abilities were off-color in black. The phasing ability is there to show both their incorporeal and invisibility aspects, while the killing ability shows their brutal nature (they exterminated the Yithians, after all, and that is no small task). The Elder things were given Absorb to reflect their impossibly dense body structure and a considerable P/T despite their small stature for the same reason. The equipment thing is there to show their reliance on technology and their proficiency with its use.
Again, if someone has better pictures, I would be grateful.
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Offical High Priest of Reign of Blood
Father Dagon could have been u/b, but he just doesn't have any blue qualities (apart from living in the water) to warrant a multicolored card. The Appease ability mimics the required sacrifice to bring him to the surface while the continuing sacrifice shows what needs to be done to keep the thing around. Mother hydra is shown as a static creature, much like in the "Dark corners of the Earth" video game. Atlach is a bit crammed, but I feel it shows nicely the ability to catch prey in a colossal web and slowly draining them to death.
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Offical High Priest of Reign of Blood
For Great Race, would a remand like ability be better (counter target spell or ability targeting ~, if a spell is countered this way return it to it's owner's hand)?
Thanks, mate. That's not such a bad idea, I'll try it, but it still doesn't justify the time travel thing. Maybe a suspend variation... I don't know.
Suggestions are always welcome.
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Offical High Priest of Reign of Blood
Just to throw a few spells in to take a break from all the creatures. Blessing of Chaugnar faugn was inspired by Elephant guide (obviously) while Vision of Byatis is just a Terror variant.
Shub niggurath's will and Gate of Yog sothoth show what a great old one can do without being actually there in the flesh.
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Offical High Priest of Reign of Blood
He could be made somewhat expensive and have "whenever ~this~ gets destroyed, remove it from the game with 3 time counters on it. It gains suspend" or something like that.
I think in general, the malice and power of Cthulhu is severly overstated by Mythos fans.
• Call of Cthulhu CCG Servitor for the Netherlands!
Arkham, the 1920's. Investigators battle horrors from beyond time and space, risking life and sanity while conspiracies of cultists and malign servitors seek gateways for their outer gods to return...
Soon, the stars will be right! Great Cthulhu shall rise!
Welcome. Cthulhu is, in fact one of the greatest GOO. You're mixing terms here, the three you have mentioned are all Outer gods (as opposed to GOO). Perhaps I should have made a clear distinction in the first post. Outer gods are by far mightier than GOO, but not so many see the difference. The main differences are: Outer gods are extremely powerful, active and usually cryptical and/or blind and idiotic. Opposed to that, GOO are not immortal as such, just demigod-like. They are also mostly trapped and inactive and Cthulhu, among all of them, gathered the largest following by sending dreams of R'lyeh to victims.
Also, Cyaegha, Cthugha and Hastur are at least as powerful as Cthulhu.
(truth be told, by seeing your avatar and sig, you're probably aware of this)
Some of the Mythos fans claim that Dagon (being one of the few active GOO) will free Cthulhu from R'lyeh. Cthulhu will then (as a high priest that he is) summon forth Yog Sothoth who will finally part the veil and bring the final holocaust to earth. Fun.
Also, they passed with a freaking steam ship through Cthulhu's chest, imagine how large the thing must be. Chaosium suggest he's some 37-40 meters high (around 120 feet) and exceptionally large.
Anyway, if you'd like to make a card of him, you're welcome to it, but to keep with the spirit of the cards already shown here, do try to make his combined P/T around 32. Not easy to do.
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Offical High Priest of Reign of Blood
I made the Dimensional shambler a bit random, but that's in their nature, I guess.
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Offical High Priest of Reign of Blood
Sorry to quote you again, but you got me thinking. I will edit the "Great old one" ability in the first post.
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Offical High Priest of Reign of Blood
I like my wording better because it takes care of bounce, blinking and remove from game effects all in one. Thanks for paying attention, though.:D
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Offical High Priest of Reign of Blood
Scorn of the old one shows what happens when Shub niggurath gets angry. I always wondered why they never did a B/G Vindicate variant.
Since most victims who witness the coming of the GOO either go insane or commit suicide, I made a few fitting cards. (the arts are from Morbid angel Cannibal corpse covers respectively).
Gorefest was inspired by Azathoth and the coming of the GOO and to a smaller extent by the short novel "Azathoth awakening", by a young Mythos author by the name of R. S. Cartwright.
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Offical High Priest of Reign of Blood
It's not the "if it would leave play" issue that I have a problem with, it's that you still need to RFG it. SO it could be:
Proctection from creatures. If this card would leave play, instead remove it from the game with 2 time counters on it, and it gains suspend.
The protection from creatures handles your creature abilities and combat damage clause.
Yes, the non-land is there purely to differentiate it from Vindicate and make it uncommon.
I don't want the GOO to be unblockable, just immune to damage and destruction from things like Flametongue kavu and Visara the dreadful. Protection from creatures is a bit too strong.
Aside from technicality issues, do you have any suggestions for new cards and creatures I've missed? (more to come, though)
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Offical High Priest of Reign of Blood
And I' don't know about the unblockable... from what you're saying the GOO's are pretty intimidating, I don't know that many things would have the pscyhological fortitude to block a GOO.
In a real world, that would be 100% right. In Mtg, however, humans and animals are just a portion of the creatures. I guess a dragon or a giant could block a GOO, but surviving the encounter is another thing entirely.
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Offical High Priest of Reign of Blood
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Offical High Priest of Reign of Blood
I gave Dagon symbol and Shining trapezohedron mana abilities since they attract monsters (reduce costs). Elder sign is just my vision of it, it is not based on any evidence other than Chaosium books state it repels horrors and possibly even damages them. I wanted the Necronomicon to be powerful, but still dangerous, so I used Urza's blueprints as a start and replaced the card draw effect with Dark confidant's to make it cheaper and more risky.
More to come tomorrow, I have to run now.
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Offical High Priest of Reign of Blood
Hounds of Tindalos :6mana::symu::symb:
Creature -- Hound Horror
4/4
CARDNAME costs less to play, where X is the converted mana cost of the last spell an opponent played this turn.
Flash
Fear
Tcho-Tcho Blasphemer :1mana::symb:
Creature -- Human Shaman
2/1
Sacrifice a creature: Add :symb::symb: to your mana pool. Spend this mana only to play Horror spells.
Ubbo-Sathla, the Demiurge :3mana::symg::symw::symb:
Legendary Creature -- Elder Horror
1/7
Defender, deathless 1 (If this would leave play, instead remove it from the game with one time counter on it and it gains suspend.)
At the beginning of your upkeep, put a 0/1 colorless Horror creature token with defender into play.
"Horrible it was, if there had been aught to apprehend the horror; and loathsome, if there had been any to feel loathing."
-- Clark Ashton Smith, Ubbo-Sathla
The Book of Eibon
Legendary Artifact
:symw:, :symtap:, Return CARDNAME to its owner's hand: Choose one -- Destroy target Horror; or counter target Horror spell.
The Revelations of Glaaki
Legendary Artifact
Whenever you play a spell, draw a card if a card with the same name is in your graveyard.
Mordiggian, the Charnel God :4mana::symb::symb::symb:
Legendary Creature -- Elder Horror
5/3
Deathless 4 (If this would leave play, instead remove it from the game with four time counters on it and it gains suspend.)
When CARDNAME comes into play, remove all red cards in all graveyards from the game.
Red spells cost more to play.
Awakened Phobia :3mana::symb:
Enchantment -- Aura
Enchant player
Whenever a player plays a spell, if it has the same name as a card in any graveyard, choose one -- You discard a card; or you lose 2 life.
Very Well Then I Contradict Myself.