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Quote from pitaMaybe instead of reveal remove it from the game, you may play it as though it was in your hand, and then chaincast will only cast it if it's removed from the game.
I think that would solve the irk I have, although it won't help hand size matters and keeping your lands tapped.
EDIT- Didn't see your above post. Well, I think you should keep them in the hand, but add reminder text to the revealing (This doesn't end at end of turn.) and for brustling mage make his third ability "Whenever Brustling Battlemage would be dealt damage by a spell or ability, it gets +2/+2 until end of turn" and his second ability ":symg:: Regenerate Brustling Battlemage. If regenerating would cause it to tap this turn, it does not" or something.
I'll playtest them against each other once my printer has ink for the spoiler.
I wants the black precon, yes I does.
Make that next.
Or the one in your avatar.
EDIT 2-The black guy, in the booster, here's issue number 3.
I think it should be a 0/0 with nine +1/+1 counters on it. Less rules problems, less abusability with cards that remove counters.
EDIT 3- Don't remember what card it was, but your deck has a card that makes Stuffy Doll very powerful. The ability to deal all of your creatures 2 damage for free is overpowered.
Quote from Madster_SCHi there Weirdling! Your set looks awsome.
Your new deck, Chaos Theory, seems very well-constructed. I just don't get one thing, Chaos-Madness. Basically, you just pay the Chaos-Madness cost and then you discard a card that becomes a copy of the chaos-madness card? If that's not what was supposed to do, well, it's how I understand it from reading the reminder text.
Well, the [url = ]Vampiric Mark[/ url] is very powerfull if the mechanic is as I understood it. But, hey! It's awsome set nonethless!
By the way, the preCon art is, once again, amazing.
Quote from ZasZ234First: I just have to say it. I really do like the idea behind Chaos. It's pure genius! The execution is a little bit unconventional though. You should turn it into an ability word:
e.g. on creatures:
"Chaos - :symb:, Sacrifice ~: Target player loses his mind. You may have a creature of your choice gain this ability." (It doesn't target, so you can use it without other creature. It's optional so it mirrors the effect on spells)
e.g. on spells:
Chaos - When you play ~ for its madness cost, you may discard a card and replace its card text with ~'s. This effect ends after it resolves or is put into your graveyard."
Seperate abilities make it cleaner. I changed the functionality as a suggestion, because it seems to cause severe rules problems, when the card stays a copy even after you discarded it.
Well, that's for criticism so far.
Also for the Master speech cards! Great idea. Great presentation. I'll have to take a closer look on the cards after I'm finished with may day's duty - yeah, I'll have.
Just saw the expansion symbol of the entity - it's really from the future, isn't it?