Gift of Time
Artifact
At the beginning of your upkeep, take an extra turn after this one.
At the end of your turn, target opponent gains control of ~.
Are there any rule problems?
Nope. It works fine under the rules as written. Now, I think it might be a bit too cheap (especially if the person finds a way to abuse this to get a Time Walk every turn without their opponent getting it). So, I would probably template the ability as:
"At the beginning of your upkeep, take an extra turn after this one and target opponent gains control of ~this."
Not to be snide, but extra-turn-gaining (even when its symmetric) needs to be handled with extra care, since a game with only one player being able to play is not Fun.
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Target spell or permanent's tone becomes playful.
Stifle + Isochron is an infinite Time Walk with this.
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Which color are you?
Non-Judge - Comprehensive Rules Delver
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Actually, the Ivory Mask problem isn't solved with that wording. I think Ivory Mask requires it to be
"at the beggining of your upkeep target opponent gains control of ~. If they do, taken an extra turn after this one.".
That way the ability is guarenteed to be symmetrical.
Actually, the Ivory Mask problem isn't solved with that wording. I think Ivory Mask requires it to be
"at the beggining of your upkeep target opponent gains control of ~. If they do, taken an extra turn after this one.".
That way the ability is guarenteed to be symmetrical.
No, epeeguys wording is fine with Ivory Mask. If the opponent can't be targeted, then the ability won't even go on the stack. However, the card is still broken with Goblin Welder. Your wording takes care of that, though.
IMHO, I'd add "If you control ~" at the begining of the first line. It wouldn't function any differently, but it just sounds akward to "take an extra turn after this one" during your upkeep. Nothing wrong with the wording as is, I just think it sounds a little better.
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The Golden Rule of forums: If you're going to be rude, be right. If you might be wrong, be polite.
"An opponent" has, in many precedent examples, meant, "Choose an opponent. That opponent. . ."
Now, if you want to prevent abuse of the card so that you can keep it a very inexpensive artifact to honestly distort turn structure, you want to add in some safeguards. One way I know of to abuse the current wording is Flicker effects. If you flicker the permanent on your turn when you control it, it won't be around to trigger its change control ability. So the answer is to have it just enter play under an opponents control. It gives him the extra turn first anyway.
Another way to abuse the wording is if somehow, you gain control of it after you give control of it to the opponent. The answer to this is if the taking an extra turn is actually a delayed triggered ability within the control change effect. So, write it like this:
"If ~ would come into play, instead the player putting it into play chooses one of his or her opponents. ~ comes into play under that player's control, and at the beginning of that player's next upkeep, he or she takes an extra turn after that one.
At end of turn, an opponent gains control of ~, and at the beginning of that player's next upkeep, he or she takes an extra turn after this *that* one."
This wording isn't perfect, but none of them are really. The first ability can be abused if you make your opponent repeatedly put it into play, allowing you to get it.
If I make it say "The player who would control it", then people can abuse Flicker effects still, since the player who doesn't own it can "return it to play under its owner's control."
Well, you can either prevent abuse, or you can make it cost 4. 4 is a good cost, since at 5 mana is where you place effects which mostly reliably give extra turns based on deck construction (Timesifter), and 6+ mana is the realm of controlled turn taking.
This card just mixes up the sequence, making more impressive pairs of turns.
btw, you CAN have a triggered ability in a static ability. It's covered specifically in the comp rules.
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Awesome avatar provided by Krashbot @ [Epic Graphics].
The card is meant to be abused. Its not very good on its own, as your opponent will always be up an extra turn. It will make for some strong game play, perhaps swingy, but I'm sure Timmy's would love, Johnny's will break it, and Spike might break it aswell, but not in a metagame defining way.
The original post was a curiousity with a jugdes ruling, saying there was some sort of problem with it rules ways. I'm no judge, but I think I have a fair grasp of the rules and formatting, however I thought it best to check.
This wording allows for a deck packed with Stifles and Time Stops, along with say Shrapnal Blasts to blow it up before your opponent can really have a chance to enjoy the gift of time.
Artifact
At the beginning of your upkeep, take an extra turn after this one.
At the end of your turn, target opponent gains control of ~.
Are there any rule problems?
Nope. It works fine under the rules as written. Now, I think it might be a bit too cheap (especially if the person finds a way to abuse this to get a Time Walk every turn without their opponent getting it). So, I would probably template the ability as:
"At the beginning of your upkeep, take an extra turn after this one and target opponent gains control of ~this."
But, that's just me.
I wonder what Rick was talking about...
Not to be snide, but extra-turn-gaining (even when its symmetric) needs to be handled with extra care, since a game with only one player being able to play is not Fun.
Instant
Target spell or permanent's tone becomes playful.
Which color are you?
Non-Judge - Comprehensive Rules Delver
|| Autocard || My Latest Project ||
Random quote of the last time I updated my sig:
"...FOMG THE SCROLL LOCK KEY DOES SOMETHING "
"at the beggining of your upkeep target opponent gains control of ~. If they do, taken an extra turn after this one.".
That way the ability is guarenteed to be symmetrical.
No, epeeguys wording is fine with Ivory Mask. If the opponent can't be targeted, then the ability won't even go on the stack. However, the card is still broken with Goblin Welder. Your wording takes care of that, though.
Thanks to Le_Gambit for this awesome sig!
Current New Favorite Person™: Mallory Archer
She knows why.
There's already an existing combo for infitie turns. you just need two scepters, on one you put stifle and on the other you put Final Fortune.
Avatar & banner made by myself
"At end of turn, an opponent gains control of ~."
"An opponent" has, in many precedent examples, meant, "Choose an opponent. That opponent. . ."
Now, if you want to prevent abuse of the card so that you can keep it a very inexpensive artifact to honestly distort turn structure, you want to add in some safeguards. One way I know of to abuse the current wording is Flicker effects. If you flicker the permanent on your turn when you control it, it won't be around to trigger its change control ability. So the answer is to have it just enter play under an opponents control. It gives him the extra turn first anyway.
Another way to abuse the wording is if somehow, you gain control of it after you give control of it to the opponent. The answer to this is if the taking an extra turn is actually a delayed triggered ability within the control change effect. So, write it like this:
"If ~ would come into play, instead the player putting it into play chooses one of his or her opponents. ~ comes into play under that player's control, and at the beginning of that player's next upkeep, he or she takes an extra turn after that one.
At end of turn, an opponent gains control of ~, and at the beginning of that player's next upkeep, he or she takes an extra turn after
this*that* one."This wording isn't perfect, but none of them are really. The first ability can be abused if you make your opponent repeatedly put it into play, allowing you to get it.
If I make it say "The player who would control it", then people can abuse Flicker effects still, since the player who doesn't own it can "return it to play under its owner's control."
Well, you can either prevent abuse, or you can make it cost 4. 4 is a good cost, since at 5 mana is where you place effects which mostly reliably give extra turns based on deck construction (Timesifter), and 6+ mana is the realm of controlled turn taking.
This card just mixes up the sequence, making more impressive pairs of turns.
btw, you CAN have a triggered ability in a static ability. It's covered specifically in the comp rules.
Awesome avatar provided by Krashbot @ [Epic Graphics].
The original post was a curiousity with a jugdes ruling, saying there was some sort of problem with it rules ways. I'm no judge, but I think I have a fair grasp of the rules and formatting, however I thought it best to check.
This wording allows for a deck packed with Stifles and Time Stops, along with say Shrapnal Blasts to blow it up before your opponent can really have a chance to enjoy the gift of time.