I need some help with this doozy of a card my friend submitted to me for a set a few of us are working on. Anyway, his idea for the card was that you pulled the very essence of white mana to revive anything that had fallen in the current game back to life and make one last ditch effort. But all this power comes at a price, your very soul. Anyway heres the card. I need to know if the wording is correct, and if anything needs to be changed. Also im not happy with the name, so any suggestions for that will help.
Release Restraint 4WWWW (R)
Sorcery
Return all artifacts, creatures, and lands in your graveyard to play. Then return all Enchantments in your graveyard to play. Creatures you control gain Haste until end of turn.You may play sorcerys and instants as though they were in your hand without paying their mana costs. At the end of turn remove from the game all permanents you control, your graveyard, your library, and your hand from the game.
Return all artifact, creature, and land cards from your graveyard to play, then return all enchantment cards from your graveyard to play. Until end of turn, creatures you control gain haste and you may play instant and sorcery cards in your graveyard without paying their mana costs. At end of turn, remove your hand, graveyard, library, and all permanents you control from the game.
You might as well say "At the end of turn, you lose the game." (You'd lose the next time you had to draw a card, anyway.) Either ability is equally Stiffle-able.
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Playlace --
Instant
Target spell or permanent's tone becomes playful.
It would make sence to make you lose the game at eot, except i dont think it would feel like a white card anymore. But White removing stuff from the game is very on color
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Release Restraint 4WWWW (R)
Sorcery
Return all artifacts, creatures, and lands in your graveyard to play. Then return all Enchantments in your graveyard to play. Creatures you control gain Haste until end of turn.You may play sorcerys and instants as though they were in your hand without paying their mana costs. At the end of turn remove from the game all permanents you control, your graveyard, your library, and your hand from the game.
Instant
Target spell or permanent's tone becomes playful.