It's way too complicated. And while I don't know of a specific problem with this, for this card, there is a difference between "a card on the stack" and "a spell." A spell has to be either a played card, or a copy of another spell. And the difference is that all of the options, like targets, modes, X, kickers, etc., are determined for every spell that way. This card doesn't have any of those, but others could.
And you don't need all that complication:
Firend, Prelude to All Instant 1RRW
Firend, Prelude to All deals 2 damage to target creature or player. If 10 or more damage has been dealt this turn, put a legendary enchantment token named Savior's Light, Answer to All into play. It has "You and permanents you control cannot be the target of spells and abilities."
Can you really have enchantment tokens? What about a 0/1 creature.
The rules don't explicitly forbid them, so it is possible to have various types of tokens.
216. Tokens
216.1. Some effects put token creatures into play. A token is controlled by whomever put it into play and owned by the controller of the spell or ability that created it. The spell or ability may define any number of characteristics for the token. A token doesn't have any characteristics not defined by the spell or ability that created it. The spell or ability that creates the token sets both its name and its creature type. If the spell or ability doesn't specify the name of the token, its name is the same as its creature type(s). A "Goblin Scout creature token," for example, is named "Goblin Scout" and has the creature subtypes Goblin and Scout. Once a token is in play, changing its name doesn't change its creature type, and vice versa.
216.2. A token is subject to anything that affects permanents in general or that affects the token's type or subtype. A token isn't a card (even if represented by cards from other games or Unglued(tm) cards).
216.3. A token in a zone other than the in-play zone ceases to exist. This is a state-based effect. (Note that a token changing zones sets off triggered abilities before the token ceases to exist.) Once a token has left play, it can't be returned to play by any means.
I imagine it would be relatively simple to add in something similar to 216.1 except saying "Some effects put token enchantments into play"
Savior's Light, Answer to All
:1mana::symr::symr::symw:
Legendary Enchantment
You may play Savior's Light, Answer to All any time you could play an Instant.
When Savior's Light, Answer to All comes into play, it deals 2 damage to target creature or player, then if less than 10 damage has been dealt this turn, sacrifice Savior's Light, Answer to All.
You and permanents you control cannot be the target of spells or abilities.
Although the function could be done without flipping, I see no problem with the original version. Just flip it on the resolution; it will come into play since it's now a permanent spell.
Firend, Prelude to All 1RRW Instant
Firend, Prelude to All deals 2 damage to target creature or player. If 10 or more damage has been dealt this turn, flip Firend.
— Savior's Light, Answer to All Legendary Enchantment
You and permanents you control can't be the target of spells or abilities.
I believe it should be : "Firend, Prelude to All deals 2 damage to target creature or player. If at least 10 damage was dealt this turn, flip Firend and put it into play."
edit: this means Savior's Light can't be countered
SCOOB [VNC] WUBRG Slivers and mono-gold control side-deck
Melee Demigod. [FNM] Draft Addict _ Trade Me!
Quote from SqueektheWeek »
i think this card is Freakin' awesome just imagine zoo with this even on the draw u flex "Nutz" any mana drawing the extra card u can pitch and turning up the gas on tempo and it still taps for mana easily a 3 of most likely a 4 of
Although the function could be done without flipping, I see no problem with the original version. Just flip it on the resolution;
Except maybe the CompRules?
510. Status 510.1. A permanent's "status" is its physical state. There are three status categories, each of which has two possible values: tapped/untapped, flipped/unflipped, and face up/face down. Each permanent always has one of these values for each of these categories. 501.2. Status is not a characteristic, though it may affect a permanent's characteristics. 501.3. Permanents come into play untapped, unflipped, and face up unless a spell or ability says otherwise. 501.4. A permanent retains its status until a spell, ability, or game action changes it, even if that status is not relevant to it. 501.5. Only permanents have status.Cards not in play do not. Although a card in the removed-from-the-game zone may be face down, this has no correlation to the face-down status of a permanent.
Enchantment
You may play ~ any time you could play an instant.
Firend, Prelude to All1RRW
Enchantment
Firend, Prelude to All may be played any time you can play an instant.
When Firend, Prelude to All comes into play, it deals 2 damage to target creature or player. If 10 or more damage has been dealt this turn, flip it. At end of turn, sacrifice When Firend, Prelude to All.
--------- Saviors Light, Answer to All
Legendary Enchantment
You and permanents you control cannot be the target of spells and abilities.
This would not require any rules change - however this may work too:
Firend, Prelude to All1RRW
Instant
Deal 2 damage to target creature or player. If 10 or more damage has been dealt this turn put this card into play flipped, instead of the graveyard, upon resolution.
----------- Saviors Light, Answer to All
Legendary Enchantment
You and permanents you control cannot be the target of spells and abilities.
actualy the last one would need to be (changes in italics):
Firend, Prelude to All
Instant
Deal 2 damage to target creature or player, then if 10 or more damage has been dealt this turn put this card into play flipped, instead of the graveyard, upon resolution.
-----------
Saviors Light, Answer to All
Legendary Enchantment
You and permanents you control cannot be the target of spells and abilities.
Private Mod Note
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[img=http://img432.imageshack.us/img432/986/firendpreludetoall2dd.th.png]
I want to know if the card works correctly as curently worded or what twaeking needs to be made. Thx
One of Maro's secret fetishes
No, but seriously, this is the actual fetish. I really mean it this time.
"John first, Spike second."
Rules Advisor-capable since 2010.
And you don't need all that complication:
Firend, Prelude to All Instant 1RRW
Firend, Prelude to All deals 2 damage to target creature or player. If 10 or more damage has been dealt this turn, put a legendary enchantment token named Savior's Light, Answer to All into play. It has "You and permanents you control cannot be the target of spells and abilities."
The rules don't explicitly forbid them, so it is possible to have various types of tokens.
I imagine it would be relatively simple to add in something similar to 216.1 except saying "Some effects put token enchantments into play"
Instant
Target spell or permanent's tone becomes playful.
Savior's Light, Answer to All
:1mana::symr::symr::symw:
Legendary Enchantment
You may play Savior's Light, Answer to All any time you could play an Instant.
When Savior's Light, Answer to All comes into play, it deals 2 damage to target creature or player, then if less than 10 damage has been dealt this turn, sacrifice Savior's Light, Answer to All.
You and permanents you control cannot be the target of spells or abilities.
Firend, Prelude to All
1RRW
Instant
Firend, Prelude to All deals 2 damage to target creature or player. If 10 or more damage has been dealt this turn, flip Firend.
—
Savior's Light, Answer to All
Legendary Enchantment
You and permanents you control can't be the target of spells or abilities.
edit: this means Savior's Light can't be countered
Melee Demigod. [FNM] Draft Addict _ Trade Me!
Except maybe the CompRules?
510. Status
510.1. A permanent's "status" is its physical state. There are three status categories, each of which has two possible values: tapped/untapped, flipped/unflipped, and face up/face down. Each permanent always has one of these values for each of these categories.
501.2. Status is not a characteristic, though it may affect a permanent's characteristics.
501.3. Permanents come into play untapped, unflipped, and face up unless a spell or ability says otherwise.
501.4. A permanent retains its status until a spell, ability, or game action changes it, even if that status is not relevant to it.
501.5. Only permanents have status. Cards not in play do not. Although a card in the removed-from-the-game zone may be face down, this has no correlation to the face-down status of a permanent.
We have to put it into play manually for now.
Soul Sculptor can turn your Marit Lage creature into a Marit Lage sculpture.
Enchantment
You may play ~ any time you could play an instant.
Firend, Prelude to All 1RRW
Enchantment
Firend, Prelude to All may be played any time you can play an instant.
When Firend, Prelude to All comes into play, it deals 2 damage to target creature or player. If 10 or more damage has been dealt this turn, flip it. At end of turn, sacrifice When Firend, Prelude to All.
---------
Saviors Light, Answer to All
Legendary Enchantment
You and permanents you control cannot be the target of spells and abilities.
This would not require any rules change - however this may work too:
Firend, Prelude to All 1RRW
Instant
Deal 2 damage to target creature or player. If 10 or more damage has been dealt this turn put this card into play flipped, instead of the graveyard, upon resolution.
-----------
Saviors Light, Answer to All
Legendary Enchantment
You and permanents you control cannot be the target of spells and abilities.
I'd love input and advice!
Firend, Prelude to All
Instant
Deal 2 damage to target creature or player, then if 10 or more damage has been dealt this turn put this card into play flipped, instead of the graveyard, upon resolution.
-----------
Saviors Light, Answer to All
Legendary Enchantment
You and permanents you control cannot be the target of spells and abilities.