How would you template the following ability?
Tack (As you play this spell, reveal the top card of your library. If the revealed card shares a color with this spell, and its converted mana cost is less than or equal to this spell's converted mana cost, you may remove that card from the game. If you do) {Ability}
Yes, the wording is pretty good. You might consider making it a triggered ability ("When you play this spell") rather than something you do as you play the spell, because that will clarify a lot of potential issues.
For instance, say there's an enchantment in play which reads, "Green spells you play cost 1 less for each creature you control." Will the cost to play Wurm Emergence be reduced by 2 for the Saprolings if the Tack ability goes off, or not? Well, that depends when during the "playing" process you reveal it - have costs been locked in, or not?
If it was a triggered ability, OTOH, it clearly wouldn't affect the cost to play this spell.
There may be provisions for dealing with this in the rules already; I'm just saying that a trigger is easier to understand and has the same effect for most purposes.
Tack - Effect - (when you play this spell, reveil the top card of your library, as long as the top card of your library shares a color, and has a converted mana cost less than ~ cards, Remove that card from the game. Effect)
It is slightly shorter, and not quite as wordy, the effect should always go before the reminder text, the reminder, is simpily there to remind you how the ability works, even in a template situation.
Tack - Put 2 1/1 green sapporlings into play.
Put a 6/6 wurm into play.
(Is acually how the card would work out, without reminder text....)
Tack - Put 2 1/1 green sapporlings into play. (As you play ~, reveil the top card of your library from the game, as long as that card shares a color, and has a converted mana cost less than or equal to ~ cards converted mana cost, remove that card from the game, <Effect>.)
This is almost as much a wording nightmare as my Aspect Mechanic.... (I do like it though...)
Make in an ability word, rather than a keyworded ability. Also, since the converted mana cost of the card it is on will never change, you can use that number instead. The same goes for the color. Thus, for Wurm Emergence, the text would read:
Tack -- When you play this spell, reveal the top card of your library. If it's green and has converted mana cost is less than or equal to 8, you may remove that card from the game. If you do, put two 1/1 green Creature - Saproling tokens into play.
Put a 6/6 green Creature - Wurm token with trample into play.
Note that Le Chat has changed it from happening as you play a spell to being triggered when you play the spell.
How would you template the following ability?
Tack (As you play this spell, reveal the top card of your library. If the revealed card shares a color with this spell, and its converted mana cost is less than or equal to this spell's converted mana cost, you may remove that card from the game. If you do) {Ability}
Azerbaijan's suggestion about being a trigger is essential unless you make a rule for where "as you play" actions fit in 409.1a-409.1h. Any card that uses that currently is modifying that process in some way that makes it clear where it fits.
One additional comment - effects don't compare a card's converted mana cost using the phrase "If it's CMC IS...." The say "If it is a card WITH CMC....." or "If it HAS CMC..." because it might be a split card. (The exceptions you will find when you go looking now will be cases where you can't get a split card).
Quote from Le Chat »
Make in an ability word, rather than a keyworded ability.
Can't, really, unless you do things differently than you suggest, or change the intent:
Quote from Comprehensive Rules »
Ability Word
An ability word appears in italics at the beginning of some abilities on cards. Ability words are similar to keywords in that they tie together cards that have similar functionality, but they have no special rules meaning and no individual entries in the Comprehensive Rules.
Also, since the converted mana cost of the card it is on will never change, you can use that number instead. The same goes for the color.
But yes, this sort of thing does happen in reminder text, even when the characteristic valuecan change. But only in reminder text. Which is why it can't be an ability word without changing it. (I'm assuming the intent is to match the spell, not necessarily what the card originally was.)
So then, rules guru, after such an elaborate and detailed explanation, how would you template this ability?
I wouldn't. You are the one who is making up the ability. What do you want it to do? Do you really want to get the extra effect while announcing the spell? I hope not, but you could. If not, then you want a trigger with "When you play this spell..."
Did you really want to make it trigger on/happen with playing the spell, or do you want it (more like existing effects) to trigger on/happen with the card coming into play? The difference is that countering the spell won't affect the first, which is why it isn't as common. Spell's shouldn't produce effects if countered. Then you can use "When this comes into play..." or "As this comes into play," which would be more reasonable than "As you play this."
Do you want it to always look at the color of the card, which can be changed, or do you want to write the color into the ability, which can also be changed? Then you use either "that shares a color with this spell," or "is green."
Do you mind that you are making horrifically-long text? That can be Mind Bent? If not, write it out on the card. You can even specify the converted mana cost number, asn Le Chatr suggested. If you do mind, make it a keyword ability where you can use reminder text if it fits.
Well, I am making a set, and I want to do what makes the most sense, and what will work best so that the set looks good and plays well.
I am asking YOU people to help me. I could make a decision, but thats just me.
It seems from what you just said, that the better way to word it is "When this comes into play..." or "As this comes into play," But my problem is that all cards with tack are instants and sorcerys. How do you write that for a spell?
Also, the way the spell is supposed to work is the removed card must be the Basic color of the played spell. The revealed card has to be green if the spell with tack was origionaly green. How do I make this effect Non-Mindbendable?
Tack (When this spell resolves, reveal the top card of your library. If revealed card shares a color with the original color of this spell, and its cmc is notgreater than this spell's cmc, you may remove that card from the game. If you do, then do this):
Minor effect (eg put 2 1/1 saps into play).
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:symw::symu::symb::symr::symg::symtap:
Five colors to rule them all One tap to drain them
Tension, apprehension and dissension have begun.
But my problem is that all cards with tack are instants and sorcerys. How do you write that for a spell?
Make it simple spell text, or even an additional cost. You don't have to use "as" or "when" or anything like that. More like Threshold.
Also, the way the spell is supposed to work is the removed card must be the Basic color of the played spell. The revealed card has to be green if the spell with tack was origionaly green. How do I make this effect Non-Mindbendable?
Wurm Emergance
6GG
Sorcery
Put a 6/6 green Wurm token into play.
Tack - Put two 1/1 green Saproling tokens into play. (As an additional cost to play Wurm Emergance, reveal the top card of your library. If that card shared a color with Wurm Emergance as it was revealed, and had CMC 8 or less, Wurm Emergance has this additional effect.)
You'd write a longer description in the rules for Tack.
Tack reminds me of banding, and protection, there realy is no easy, clean way to write out the reminder text for it. And, in a lot of cases, it will have to be cut. So, make it's ability typicaly rare, and powerful. (As far as typical.)
Wurm Emergance
6GG
Sorcery
Put a 6/6 green Wurm token into play.
Tack - Put two 1/1 green Saproling tokens into play. (As an additional cost to play Wurm Emergance, reveal the top card of your library. If that card shared a color with Wurm Emergance as it was revealed, and had CMC 8 or less, Wurm Emergance has this additional effect.)
This acually looks like the best write up for the ability, with one small change.... The last sentance.
If this card shares a color, and has a CMC of 8 or less.... effect.
The acuall effect isn't any differant, but it's slightly shorter....
This acually looks like the best write up for the ability, with one small change.... The last sentance.
If this card shares a color, and has a CMC of 8 or less.... effect.
The acuall effect isn't any differant, but it's slightly shorter....
The actual effect is indeed different - it compares the color of the spell to the color of the revealed card, both at resolution. Elemental said he didn't want the color used to be Mind Bendable, and I assume (s)he also doesn't want it laceable. Plus, the card isn't revealed any more and the deck might be shuffled. So you really do need to be quite clear that the comparson is made when you pay the cost.
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Tack (As you play this spell, reveal the top card of your library. If the revealed card shares a color with this spell, and its converted mana cost is less than or equal to this spell's converted mana cost, you may remove that card from the game. If you do) {Ability}
For example, see attached card.
For instance, say there's an enchantment in play which reads, "Green spells you play cost 1 less for each creature you control." Will the cost to play Wurm Emergence be reduced by 2 for the Saprolings if the Tack ability goes off, or not? Well, that depends when during the "playing" process you reveal it - have costs been locked in, or not?
If it was a triggered ability, OTOH, it clearly wouldn't affect the cost to play this spell.
There may be provisions for dealing with this in the rules already; I'm just saying that a trigger is easier to understand and has the same effect for most purposes.
It is slightly shorter, and not quite as wordy, the effect should always go before the reminder text, the reminder, is simpily there to remind you how the ability works, even in a template situation.
Tack - Put 2 1/1 green sapporlings into play.
Put a 6/6 wurm into play.
(Is acually how the card would work out, without reminder text....)
Tack - Put 2 1/1 green sapporlings into play. (As you play ~, reveil the top card of your library from the game, as long as that card shares a color, and has a converted mana cost less than or equal to ~ cards converted mana cost, remove that card from the game, <Effect>.)
This is almost as much a wording nightmare as my Aspect Mechanic.... (I do like it though...)
Behind the eyes of truth, is a world of illustions.
Dragon Riderof a Mist Dragonn anyway with the Dragon Riders Clan.
Tack -- When you play this spell, reveal the top card of your library. If it's green and has converted mana cost is less than or equal to 8, you may remove that card from the game. If you do, put two 1/1 green Creature - Saproling tokens into play.
Put a 6/6 green Creature - Wurm token with trample into play.
Note that Le Chat has changed it from happening as you play a spell to being triggered when you play the spell.
Instant
Target spell or permanent's tone becomes playful.
Azerbaijan's suggestion about being a trigger is essential unless you make a rule for where "as you play" actions fit in 409.1a-409.1h. Any card that uses that currently is modifying that process in some way that makes it clear where it fits.
One additional comment - effects don't compare a card's converted mana cost using the phrase "If it's CMC IS...." The say "If it is a card WITH CMC....." or "If it HAS CMC..." because it might be a split card. (The exceptions you will find when you go looking now will be cases where you can't get a split card).
Can't, really, unless you do things differently than you suggest, or change the intent:
Color can never change?
But yes, this sort of thing does happen in reminder text, even when the characteristic value can change. But only in reminder text. Which is why it can't be an ability word without changing it. (I'm assuming the intent is to match the spell, not necessarily what the card originally was.)
I wouldn't. You are the one who is making up the ability. What do you want it to do? Do you really want to get the extra effect while announcing the spell? I hope not, but you could. If not, then you want a trigger with "When you play this spell..."
Did you really want to make it trigger on/happen with playing the spell, or do you want it (more like existing effects) to trigger on/happen with the card coming into play? The difference is that countering the spell won't affect the first, which is why it isn't as common. Spell's shouldn't produce effects if countered. Then you can use "When this comes into play..." or "As this comes into play," which would be more reasonable than "As you play this."
Do you want it to always look at the color of the card, which can be changed, or do you want to write the color into the ability, which can also be changed? Then you use either "that shares a color with this spell," or "is green."
Do you mind that you are making horrifically-long text? That can be Mind Bent? If not, write it out on the card. You can even specify the converted mana cost number, asn Le Chatr suggested. If you do mind, make it a keyword ability where you can use reminder text if it fits.
This is your card, not ours.
I am asking YOU people to help me. I could make a decision, but thats just me.
It seems from what you just said, that the better way to word it is "When this comes into play..." or "As this comes into play," But my problem is that all cards with tack are instants and sorcerys. How do you write that for a spell?
Also, the way the spell is supposed to work is the removed card must be the Basic color of the played spell. The revealed card has to be green if the spell with tack was origionaly green. How do I make this effect Non-Mindbendable?
Spell Name Cost
Sorcery Set Symbol
Main Effect (eg put 6/6 wurm token into play).
Tack (When this spell resolves, reveal the top card of your library. If revealed card shares a color with the original color of this spell, and its cmc is not greater than this spell's cmc, you may remove that card from the game. If you do, then do this):
Minor effect (eg put 2 1/1 saps into play).
Five colors to rule them all One tap to drain them
Tension, apprehension and dissension have begun.
:sunny::weird2::kitty::crazy::uhh:
Make it simple spell text, or even an additional cost. You don't have to use "as" or "when" or anything like that. More like Threshold.
Wurm Emergance
6GG
Sorcery
Put a 6/6 green Wurm token into play.
Tack - Put two 1/1 green Saproling tokens into play. (As an additional cost to play Wurm Emergance, reveal the top card of your library. If that card shared a color with Wurm Emergance as it was revealed, and had CMC 8 or less, Wurm Emergance has this additional effect.)
You'd write a longer description in the rules for Tack.
Wurm Emergance
6GG
Sorcery
Put a 6/6 green Wurm token into play.
Tack - Put two 1/1 green Saproling tokens into play. (As an additional cost to play Wurm Emergance, reveal the top card of your library. If that card shared a color with Wurm Emergance as it was revealed, and had CMC 8 or less, Wurm Emergance has this additional effect.)
This acually looks like the best write up for the ability, with one small change.... The last sentance.
If this card shares a color, and has a CMC of 8 or less.... effect.
The acuall effect isn't any differant, but it's slightly shorter....
Behind the eyes of truth, is a world of illustions.
Dragon Riderof a Mist Dragonn anyway with the Dragon Riders Clan.
The actual effect is indeed different - it compares the color of the spell to the color of the revealed card, both at resolution. Elemental said he didn't want the color used to be Mind Bendable, and I assume (s)he also doesn't want it laceable. Plus, the card isn't revealed any more and the deck might be shuffled. So you really do need to be quite clear that the comparson is made when you pay the cost.