Snake Guy :symu::symg::symg:
Adapt :2mana::symu::symg:- Flying or ~ can't be targeted be spells or abilities. (When you play ~, choose one of these abilities. That ability is adapted onto ~. It has the adapted ability. Anytime you could play an instant, you may pay the adapt cost and unadapt an ability to adapt another of the abilities.)
2/3
Basically, when it comes into play it gets flying or untargetability. You can pay the adapt cost to have it gain one and lose the other.
The reason I made it Adapt is to prevent rules problems like enchant it with Flight and gain Flying then lose it to gain untargetability. People would ask: "does it still have flying?"
The reason I made it Adapt is to prevent rules problems like enchant it with Flight and gain Flying then lose it to gain untargetability. People would ask: "does it still have flying?"
That's not a rules problem. If a creature loses flight (any creature ability), it loses all instances of that ability. Just like if you equip a Torpid Moloch with a Peregrine Mask and sac three lands, it will lose Defender Defender and be able to attack.
EDIT: nice mechanic. bit pricey, though
That's not a rules problem. If a creature loses flight (any creature ability), it loses all instances of that ability. Just like if you equip a Torpid Moloch with a Peregrine Mask and sac three lands, it will lose Defender Defender and be able to attack.
EDIT: nice mechanic. bit pricey, though
But see, I wanted to, in that case, have flying and untargetability. So, in Adapt's current state, would that work? By not saying "gain <ability>" it says: "adapt <ability>. It has the adapted ability" would work, right?
Snake Guy :symu::symg::symg:
Adapt :2mana::symu::symg:- Flying or ~ can't be targeted be spells or abilities. (When you play ~, choose one of these abilities. That ability is adapted onto ~. It has the adapted ability. Anytime you could play an instant, you may pay the adapt cost and unadapt an ability to adapt another of the abilities.)
2/3
Basically, when it comes into play it gets flying or untargetability. You can pay the adapt cost to have it gain one and lose the other.
The reason I made it Adapt is to prevent rules problems like enchant it with Flight and gain Flying then lose it to gain untargetability. People would ask: "does it still have flying?"
So, are there any visible rules problems here?
Thanks to Aether for this banner.
Creating a fantasy epic:Come join us!
That's not a rules problem. If a creature loses flight (any creature ability), it loses all instances of that ability. Just like if you equip a Torpid Moloch with a Peregrine Mask and sac three lands, it will lose Defender Defender and be able to attack.
EDIT: nice mechanic. bit pricey, though
But see, I wanted to, in that case, have flying and untargetability. So, in Adapt's current state, would that work? By not saying "gain <ability>" it says: "adapt <ability>. It has the adapted ability" would work, right?
Thanks to Aether for this banner.
Creating a fantasy epic:Come join us!