How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive  point for the month. If your card ends up with the most votes for that day, you will receive  additional points for the month. In the event of a tie, each person who tied receives  additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Notes of the Day
Good night all. It's been an honor and I'll see you as host on the other side. Oh, yeah, and I win, I guess? Thanks guys.
Awakening on the plane of Stellcennia after his defeat at the hands of Nichol Bolas on amonkhet, Gideon grapples with the existential crisis surrounding his own hubris as he becomes embroiled in Stellcennia's civil war.
Gideon, Soul Asunder 3WB
Legendary Planeswalker - Gideon (M)
0: Gideon, Soul Asunder becomes a 1/1 Human creature with indestructible and deathtouch that's still a planeswalker until the start of your next turn. Put a loyalty counter on him for each creature target opponent controls. During that player's next turn, those creatures must attack Gideon, Soul Asunder if able. (A planeswalker that is also creature receives both combat damage and loses loyalty counters from combat damage.)
-2: Gideon, Soul Asunder becomes a 4/4 creature with indestructible, lifelink and deathtouch until end of turn. Prevent all damage that would be dealt to him this turn.
-4: Destroy target creature an opponent controls. If that creature is destroyed in this way, sacrifice a creature or planeswalker you control.
5 Be not deceived: if I have veil'd my look, I turn the trouble of my countenance, Merely upon myself. Vexed I am Of late with passions of some difference, Conceptions only proper to myself, Which give some soil perhaps to my behaviors.
Artifact [U] T: Add C. 1(R/P)(R/P), T, Sacrifice Despoiled Armory: Attach all Equipment on the battlefield to target creature you control. That creature gains haste and infect until end of turn. Activate this ability only any time you could cast a sorcery. (Control of that Equipment doesn’t change.)
Well, I had no intention of competing in the DCC this month, but there's no way I'm missing the last ever DCC (at least on MTGS, right void? ). Here's hoping everybody else feels the same way. Let's make the last DCC one to remember!
Votes: netn10, void_nothing
Creature — Zombie Wizard (U)
Whenever a nontoken creature you control dies, amass 1. "Finding new recruits is easy. The battlefield is littered with them."
Zerax, the Pact-Bound
(Black color indicator) Legendary Creature - Demon (Mythic)
Suspend X - B. X can't be 0 (You choose the value of X.)
When Zerax, the Pact-Bound enters the battlefield, sacrifice all but X permanents and you lose all but X life, where X's the value you chose for Zerax's suspend ability. Then, if Zerax didn't entered the battlefield from exile, you lose the game.
Master of Rituals2RR
Creature - Viashino Shaman (R)
Sorcery spells you cast cost 1 less to cast. RR, T, tap an untapped Shaman you control: Until end of turn, you may cast target sorcery spell in your graveyard. If that card would be put into your graveyard this turn, exile it instead. 2/2
Child of the Void4B
Creature - Nightmare (R)
This creature's power and toughness are equal to the number of cards in your exile.
If damage would be dealt to Child of the Void, prevent that damage and return that many cards from your exile to your graveyard.
"Youth and fear are the most excellent companions." -Ashiok
So many black submissions....
Creature - Human Wizard (M)
Multikicker 1 (You may pay an additional 1 any number of times as you cast this spell.)
When Firemind Sage enters the battlefield exile the top two cards of your library plus an additional card for each time Firemind Sage was kicked. Until the end of your next turn you may play those cards. For each card exiled this way that was not played Firemind Sage deals 1 damage to target creature or planeswalker.
Amass 1. (Put a +1/+1 counter on an Army you control. If you don’t control one, create a 0/0 black Zombie Army creature token first.)
Creatures you control get +1/+0 and gain haste until end of turn.
Private Mod Note
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(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Creature - Human Advisor (2/2) (U)
Level Up 1W (1W: Put a level counter on this. Level up only as a sorcery.)
Level 1-2 2/3
Whenever this creature attacks or blocks target creature you control gets +1/+1.
LEVEL 3+ 3/4
Whenever this creature attacks or blocks, attacking or blocking creatures you control get +1/+1.
Private Mod Note
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Easy Dude. You're being very un-Dude.
Whenever a creature you control with flying enters or leaves the battlefield, investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")
Escalate 2(Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Target creature gets +3/+3 until end of turn.
• Target creature gains indestructible until end of turn.
• Target creature you control fights target creature you don’t control.
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here) CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016 DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for: "Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index.Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
Each player puts a permanent card from their graveyard onto the battlefield.
///// Fuse ///// Good Run1UR
Create a token that's a copy of each permanent entered the battlefield this turn.
Shadowy Warlord 1B
Creature--Shade Warrior (Rare)
haste (U/R): target creature can't block shadowy warlord this turn B: shadowy warlord gets +1/+1 until end of turn 2B: indestructible until end of turn
Private Mod Note
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你好 have you eaten?
I'm a simple Magic player since 1 year ago from China. Now I live in New Jersey.