This contest is a hybrid of the DCC and IIW/winner is judge games like Club Flamingo. If you are unfamiliar with either of those the rules for this contest will be explained below, but if you have any questions feel free to ask in the discussion thread.
Anyone can enter each day.
.::To Enter::.
In a single post:
Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or less entries that you are allowed to vote for, you may vote for only one)
Make a card that fits the current challenge.
Include an "If I Win" (IIW) for tomorrow's challenge if you win
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.
.::Scoring::.
Votes you receive each day go to your points for the duration of the contest (currently planned to end on Sat. 4/20). The top overall scorer(s) at the end of this period will be the winner(s).
WorkWU
Instant (U)
Untap target creature you control and tap target creature an opponent controls.
// The Bone1WB
Sorcery
Aftermath
Destroy target tapped creature. If you do, create a 1/1 black Skeleton creature token with "1B: This creature gains indestructible until end of turn."
TrueWU
Sorcery (R)
Target player reveals their hand. For each card revealed this way, that player taps an untapped creature they control.
// Form2GU
Sorcery (R)
Aftermath
Create a 1/1 green and blue Ooze creature token for each tapped creature your opponents control.
ShootRW
Instant (R)
Shoot deals 1 damage to each attacking creature and each blocking creature.
// Kill1BG
Sorcery (R)
Aftermath
Each player sacrifices all creatures they control that were dealt damage this turn.
Back1BG
Sorcery (R)
Return target card from your graveyard to your hand.
/// Work2GU
Instant (R)
Aftermath
Reveal your hand. Creatures your opponents control get -1/-0 until end of turn for each land card there. Create a 0/2 green and blue Plant creature token with "T: Add C" for each nonland card there.
Second1UR
Instant {R}
At the end of each phase this turn, if it isn’t an extra phase, flip a coin. If heads, there is an extra phase of that type.
/// None2WU
Sorcery
Aftermath (Cast this spell only from your graveyard, then exile it.)
Name a phase.
Target player skips each instance of the named phase during their next turn.
IIW: A card that cannot be in your library. (Planechase, Archenemy, Conspiracies, Ect. are all fine, or you can do something weird)
Grand Tent of Bigtopia
Legendary Land (R)
At the beginning of each untap step, the turn player gains control of [CARDNAME] and untaps it. T: Add one mana of any color. 1, T: Target creature you control becomes a Performer in addition to its other types until end of turn.
Oath of VraskaGB
Legendary Enchantment
Flash
Target creature gains deathtouch until end of turn.
Whenever a creature deals damage to a planeswalker you control, destroy that creature.
IIW: Capybaras
Private Mod Note
():
Rollback Post to RevisionRollBack
Drop your knees to the floor
Hands to the sky
Give a round of applause
For the great Miss Y!
Chronicles of AshaGWU
Legendary Artifact {M}
Whenever a creature you control attacks alone or blocks alone, it gains indestructible and gets +3/+3 until end of turn.
Whenever an opponent attacks you and/or a planeswalker you control with two or more creatures, draw a card.
Legacy (Chronicles of Asha can be your commander.)
IIW: A card that cannot be in your library. (Planechase, Archenemy, Conspiracies, Ect. are all fine, or you can do something weird)
Jatask, the Twisting Harmattan2BGU
Legendary Enchantment (R)
Lands you control have "T: Target creature gets +1/-1 or -1/+1 until end of turn."
Whenever a Desert enters the battlefield under your control, for each Desert you control, you may pay 1 life. If you do, untap that permanent.
The Magewar Fields Legendary Land
The Magewar Fields enters the battlefield tapped. t: Add C for each land named the Magewar Fields you own on the battlefield and in your graveyard. The magic battles over the years has destroyed everything except the soil, which drinks it in and becomes even stronger.
IIW: Cards for unconventional tribes
Private Mod Note
():
Rollback Post to RevisionRollBack
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Today's Challenge:
Legendary Permanents That Are
Neither Creatures Nor Planeswalkers
Anyone can enter each day.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.
void_nothing - 18 (2)
Legend - 15 (1)
graffd02 - 12
JqlGirl - 12
Yandere Sliver - 11 (1)
Jump4Joy - 7
StarJake - 6 (2)
Rudyard - 3
Eventide Sojourner - 2 (2)
Gold Aftermath
.:Yesterday's Entries::.
None
Grand Tent of Bigtopia
Legendary Land (R)
At the beginning of each untap step, the turn player gains control of [CARDNAME] and untaps it.
T: Add one mana of any color.
1, T: Target creature you control becomes a Performer in addition to its other types until end of turn.
IIW: Phoenixes
Utopia Grotto
Legendary Land (R)
Utopia Grotto is all basic land types.
In some places, anything is possible. Here, everything is.
IIW: Let it S.
votes : jqlgirl , yandere
The Blind Eternities (Mythic)
Legendary land
Spells cost 1 less to cast.
iiw: chupacabras
Oath of Vraska GB
Legendary Enchantment
Flash
Target creature gains deathtouch until end of turn.
Whenever a creature deals damage to a planeswalker you control, destroy that creature.
IIW: Capybaras
Hands to the sky
Give a round of applause
For the great Miss Y!
Chronicles of Asha GWU
Legendary Artifact {M}
Whenever a creature you control attacks alone or blocks alone, it gains indestructible and gets +3/+3 until end of turn.
Whenever an opponent attacks you and/or a planeswalker you control with two or more creatures, draw a card.
Legacy (Chronicles of Asha can be your commander.)
IIW: A card that cannot be in your library. (Planechase, Archenemy, Conspiracies, Ect. are all fine, or you can do something weird)
Jatask, the Twisting Harmattan 2BGU
Legendary Enchantment (R)
Lands you control have "T: Target creature gets +1/-1 or -1/+1 until end of turn."
Whenever a Desert enters the battlefield under your control, for each Desert you control, you may pay 1 life. If you do, untap that permanent.
IIW: A big comeback
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
The Magewar Fields
Legendary Land
The Magewar Fields enters the battlefield tapped.
t: Add C for each land named the Magewar Fields you own on the battlefield and in your graveyard.
The magic battles over the years has destroyed everything except the soil, which drinks it in and becomes even stronger.
IIW: Cards for unconventional tribes