Welcome to the Card Creation League! Everyone is free to participate in either or both of the first two rounds. Come join us!
Theme
The old man speaks again.
- And have you ever thought why we count days in weeks? Not just us, the people of Stavado. No, nearly every world considers seven to be a lucky number. Our world-roaming friend can prove me right.
- Old man, you're...
- Don't bother answering, Giphuro. Neither you nor Aspirra can ever do it, and I've heard more than enough drivel over the years of our acquaintance. The legend has it that the Worldsmith created the universe over exactly six days.
The man tries to contribute to the talk once again.
- And he spent the seventh day resting?
- Huh, perhaps you're not as dim-witted as you seem to be, certainly not to the extent my granddaughter says when she's mad. Splendid, young man, splendid.
- You keep calling me young, but you're only two times older than me.
- If you lived as long as I did, you might've actually given the right answer. Did I actually say you got it right? No, but you are close.
The old man quivers and makes himself comfortable.
- Not "Spent". Spending. And it is still Sunday. A long day on which he creates no worlds.
The iguana-faced viashino speaks out once more.
- Perhaps that is why so many atrocities happen all over the multiverse?
The old man gives a sad smile.
- Who knows, my friend. Who knows...
Challenge
Design a card with word Seven in its rules text.
Number "7" is not enough. Make sure this is a word Seven which usually refers to the number of cards, creatures, lands, other permanents, but not power/toughness, not damage, not life gained.
Make sure to include a rarity.
Stay tuned for March's CCL Final Poll. Anyone who votes will receive 2 bonus points for April's CCL.
PLEASE NOTE: This month will NO LONGER use the "mandatory top 3" rule. Critiques and top 3s will each be worth one bonus point per round but it will be possible to score points and advance even without submitting a top 3. This will also be done on a trial basis; future months may once again require top 3s from contestants.
Anyone can enter this first round! Your submissions are due Frirday, April 12th, 23:59 EST.
Schedule
Round 1 Open to Everyone (April 1st-6th)
Round 2 — Open to Everyone (April 7th–12th)
Rounds 1 and 2 Critiques (Due April 15th)
Top 8 — Open to top 8 finishers (April 16th–19th)
Top 8 Critiques (Due April 22nd)
Top 4 — Open to top 4 finishers from last round (April 23rd–26th)
Top 4 Critiques (Due April 29th)
Final (End of month, winner determined by public poll)
Azure MarauderWW
Creature - Bird Scout (U)
Flying Preparation — U: Exile Azure Sentinel. Return it to the battlefield under its owner's control at the beginning of the next end step. Activate this ability only if you have seven or more cards in hand. The Azure are trained escape artists, making them excellent reconnaissance forces.
2/2
Anise, Maiden of Dawn1GW
Legendary Creature - Elf Druid {M}
Whenever you cast an enchantment spell, draw a card.
At the beginning of your upkeep, if seven or more Auras are attached to Anise, Maiden of Dawn, you win the game. Though she is just a child, Anise doesn't let her lack of experience prevent her from supporting her fellow Dawn-Clad clansmen.
1/2
Private Mod Note
():
Rollback Post to RevisionRollBack
A mere ten days after the Mending, a young knight of Valeron and a young ranger of Eos made a discovery that would change Alara forever.
Sevenfold Path3GW
Sorcery (R)
Each player chooses seven lands they control and sacrifices the rest. Each player who controls fewer than seven lands searches their library for up to X basic lands, where X is seven minus the number of lands they control, and puts those lands onto the battlefield tapped. Each player who searched their library this way then shuffles their library. Seven leagues hence, over the seven hills, there your destiny lies.
Saventine, Cradle of Heroes
Legendary Land (R) T: Add one mana of any color another legendary permanent you control could produce. If you control seven or more legendary permanents, instead add two mana of that color. The culture in the valley demanded its children outshine their parents. As they succeeded, so too did the valley.
Recreate the Conscience5UU
Sorcery (Rare)
Discard your hand, then draw seven cards. Then, discard any number of cards, then draw that many cards. “What you have seen, cannot be unseen. Your mind is now forged into something far stronger.”
Inlet of Maybes
Legendary Land (M)
: Add 1
, Exile seven artifacts: Take an extra turn after this one. Shuffle Inlet of Maybes into its owner's library. "If you find the place, make sure you don't accidentally kill your grandfather."
----Ancient pirate warning.
The Final Countdown5UU
Enchantment (MR)
Hexproof
You may look at the top card of your library at any time and cast it if it does not share a converted mana cost with a permanent you control.
At the beginning of your upkeep, if there are seven or more converted mana costs among permanents you control, you win the game.
The Broken Lands
Legendary Land - Desert {R}
At the beginning of your upkeep, if you have seven or more land cards in your graveyard, you may return target Desert card from your graveyard to the battlefield. T: Add C.
Gitaxian Brand2UB
Enchantment - Aura Curse (R)
Enchant player
Enchanted player hand size is reduced by seven.
If a card would be put into enchanted player's graveyard from anywhere, instead exile it. "Once your former self is completely extracted, we make sure it never returns."
— Velsid, Gitaxian morphologist
Seven-Seas Conch7
Legendary Artifact
Sacrifice Seven-Seas Conch: You may pay 0 rather than pay the mana cost of the next seven spells you cast this turn.
Naavka, the Crystal CornucopiaURW
Legendary Artifact (R)
Whenever a player casts a spell or activates an ability that isn't a mana ability, put a charge counter on Naavka. T, Remove seven charge counters from Naavka: Draw a card, create a 2/2 white Knight creature token with vigilance, and add CCC.
Frenzied Insights2UUR
Sorcery (MR)
Draw seven cards. Until the end of your next turn, your maximum hand size is zero. "The lengths you have gone for this project are worrisome. Do not forget: genius does not preclude madness." - Ral Zarek, to Niv Mizzet
Private Mod Note
():
Rollback Post to RevisionRollBack
Top 16 - 2012 Indiana State Championships Currently Playing: GBStandard - Golgari Safari MidrangeBG RBWModern - Mardu PyromancerWBR RLegacy - Good Old Fashioned BurnR
May I be includad? My phone broke down and I couldn't get it to function until now.
Ecstatic CelebrantsG
Creature - Nymph Shaman (u)
Hexproof
Ecstatic Celebrants has +2/+2 as long as an opponent has seven or more cards in his or her hand. A clouded judgement is only dangerous if you have a judgement to cloud.
1/1
May I be includad? My phone broke down and I couldn't get it to function until now.
Ecstatic CelebrantsG
Creature - Nymph Shaman (u)
Hexproof
Ecstatic Celebrants has +2/+2 as long as an opponent has seven or more cards in his or her hand. A clouded judgement is only dangerous if you have a judgement to cloud.
1/1
- picnic_bomber
Love the curse and hand size reduction but for 4CMC I think it's too much. Maybe between 8-10CMC.
- willows
No rarity. Also I'm don't think a colorless 7 mana Combo enables is fair.
- Legend
Love the design, like a tutor only for the top 7 cards, and the one card limit. I would love a UR version casting only one Instant or Sorcery.
- void_nothing
Curious design. Personaly I think the activated ability needs a more red effect (you have blue - draw and white - the knight). Maybe add R instead of C.
- Algernone25
I love the Izzet feeling of the card and the all in now or nothing. 2UUR mana is a nice cost to prevent crazy combos.
- Hemlock
I LOVE Uncommon cards with clean designs (my favourite rarity). The Nimble Mongoose homage is super nice.
Ryder052: I think preparation has potential for an ability word. It has a bit ot tension as it can be set up by drawing up or by not playing stuff. Both white and blue have ways to support it. That said, I think the card you chose to showcase the mechanic works with it (It protects itself as to not have you to need to play more stuff) but it's not really what I'd call showcase material. It's also a bit aggressive for what you'd expect for a control-oriented mechanic, but I tbink it can work well as an annoying blocker too.
Raikou Raider: Alright, tbis is very, very powerful and a great build around card. As a commander, it has many ways to fill itself with auras (Open the Vaults, Replenish, Recurring auras such as Rancor, Gryff's boon and Brilliant Halo.) So it ends up being a very solid contender by both its Voltron potential and the alternate win condition. Some may think it is too powrful and I agree to some extent. I would upper the cost a bit as to make repeated command zone castings more cumbersome but I wouldn't go as far as to make it monogreen.
I play Tuvasa and even when it looks quite safe it's still quite powerful. This is one design that demands playtesting as to balance properly, but I dare to say that the optimal version would not need to be toned down that much.
JqGirl: This is Natural Balance in two colors for one more and caring about seven. The tweak is a bit too minor for my liking. It would have been nice if it could search for any two lands, ala Hour of Promise.
Fajen Thyjia: Very nice efrect for a very specific type of deck. I think it has room for a bit more Oomph, but this works wonderfully with the transform legendary lands and adds a good deal of flavor to legendary decks. This is one of those cards you see and want to play with.
netn10: Wheeling is something I expected to see in this challenga. The extra effect is actually very nice and bloats its power and usefulness a lot, as there are not few qays to put seven extra cards in your graveyard to good use.
TheDrB: A nice time sieve version. I take it that you meant to exile artifacts you control rather than anyone's. The shuffle clause makes it less abuseable.
“Lucky Number”
Sway of the Stars by Randy Gallegos
Theme
The old man speaks again.
- And have you ever thought why we count days in weeks? Not just us, the people of Stavado. No, nearly every world considers seven to be a lucky number. Our world-roaming friend can prove me right.
- Old man, you're...
- Don't bother answering, Giphuro. Neither you nor Aspirra can ever do it, and I've heard more than enough drivel over the years of our acquaintance. The legend has it that the Worldsmith created the universe over exactly six days.
The man tries to contribute to the talk once again.
- And he spent the seventh day resting?
- Huh, perhaps you're not as dim-witted as you seem to be, certainly not to the extent my granddaughter says when she's mad. Splendid, young man, splendid.
- You keep calling me young, but you're only two times older than me.
- If you lived as long as I did, you might've actually given the right answer. Did I actually say you got it right? No, but you are close.
The old man quivers and makes himself comfortable.
- Not "Spent". Spending. And it is still Sunday. A long day on which he creates no worlds.
The iguana-faced viashino speaks out once more.
- Perhaps that is why so many atrocities happen all over the multiverse?
The old man gives a sad smile.
- Who knows, my friend. Who knows...
Challenge
Stay tuned for March's CCL Final Poll. Anyone who votes will receive 2 bonus points for April's CCL.
PLEASE NOTE: This month will NO LONGER use the "mandatory top 3" rule. Critiques and top 3s will each be worth one bonus point per round but it will be possible to score points and advance even without submitting a top 3. This will also be done on a trial basis; future months may once again require top 3s from contestants.
Schedule
Creature - Bird Scout (U)
Flying
Preparation — U: Exile Azure Sentinel. Return it to the battlefield under its owner's control at the beginning of the next end step. Activate this ability only if you have seven or more cards in hand.
The Azure are trained escape artists, making them excellent reconnaissance forces.
2/2
Legendary Creature - Elf Druid {M}
Whenever you cast an enchantment spell, draw a card.
At the beginning of your upkeep, if seven or more Auras are attached to Anise, Maiden of Dawn, you win the game.
Though she is just a child, Anise doesn't let her lack of experience prevent her from supporting her fellow Dawn-Clad clansmen.
1/2
Emille, Seven-Sting Dancer Shalin Nariya
Sorcery (R)
Each player chooses seven lands they control and sacrifices the rest. Each player who controls fewer than seven lands searches their library for up to X basic lands, where X is seven minus the number of lands they control, and puts those lands onto the battlefield tapped. Each player who searched their library this way then shuffles their library.
Seven leagues hence, over the seven hills, there your destiny lies.
magicjudge.tumblr.com
GWU Angus Mackenzie's Fog of War GWU / B Sheoldred's Sleepless Cemetery B / R Ashling's Purifying Pilgrimage R
U Unesh's Sphinx Storm U / R Ib's Goblins: What It Says On The Tin R / UR Okaun & Zndrsplt Flip Out UR
Oathbreaker: UB Ashiok's Persistent Nightmare UB
Legendary Land (R)
T: Add one mana of any color another legendary permanent you control could produce. If you control seven or more legendary permanents, instead add two mana of that color.
The culture in the valley demanded its children outshine their parents. As they succeeded, so too did the valley.
Sorcery (Rare)
Discard your hand, then draw seven cards. Then, discard any number of cards, then draw that many cards.
“What you have seen, cannot be unseen. Your mind is now forged into something far stronger.”
Legendary Land (M)
: Add 1
, Exile seven artifacts: Take an extra turn after this one. Shuffle Inlet of Maybes into its owner's library.
"If you find the place, make sure you don't accidentally kill your grandfather."
----Ancient pirate warning.
Enchantment (MR)
Hexproof
You may look at the top card of your library at any time and cast it if it does not share a converted mana cost with a permanent you control.
At the beginning of your upkeep, if there are seven or more converted mana costs among permanents you control, you win the game.
Legendary Land - Desert {R}
At the beginning of your upkeep, if you have seven or more land cards in your graveyard, you may return target Desert card from your graveyard to the battlefield.
T: Add C.
Enchantment - Aura Curse (R)
Enchant player
Enchanted player hand size is reduced by seven.
If a card would be put into enchanted player's graveyard from anywhere, instead exile it.
"Once your former self is completely extracted, we make sure it never returns."
— Velsid, Gitaxian morphologist
Legendary Artifact
Sacrifice Seven-Seas Conch: You may pay 0 rather than pay the mana cost of the next seven spells you cast this turn.
Instant (U)
Exile the top seven cards of your library.
Until end of turn, you may play a card exiled this way.
Legendary Artifact (R)
Whenever a player casts a spell or activates an ability that isn't a mana ability, put a charge counter on Naavka.
T, Remove seven charge counters from Naavka: Draw a card, create a 2/2 white Knight creature token with vigilance, and add CCC.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Frenzied Insights 2UUR
Sorcery (MR)
Draw seven cards. Until the end of your next turn, your maximum hand size is zero.
"The lengths you have gone for this project are worrisome. Do not forget: genius does not preclude madness." - Ral Zarek, to Niv Mizzet
Currently Playing:
GBStandard - Golgari Safari MidrangeBG
RBWModern - Mardu PyromancerWBR
RLegacy - Good Old Fashioned BurnR
Clan Contest 3 Mafia - Mafia Co-MVP
Ryder052
RaikouRider
JqlGirl
Fajen Thygia
netn10
TheDrB
Jimmy Groove
Artorias
picnic_bomber
willows
Legend
void_nothing
Algernone25
Hemlock
Ecstatic Celebrants G
Creature - Nymph Shaman (u)
Hexproof
Ecstatic Celebrants has +2/+2 as long as an opponent has seven or more cards in his or her hand.
A clouded judgement is only dangerous if you have a judgement to cloud.
1/1
Ok
- Hemlock
- Legend
- Algernone25
- picnic_bomber
Love the curse and hand size reduction but for 4CMC I think it's too much. Maybe between 8-10CMC.
- willows
No rarity. Also I'm don't think a colorless 7 mana Combo enables is fair.
- Legend
Love the design, like a tutor only for the top 7 cards, and the one card limit. I would love a UR version casting only one Instant or Sorcery.
- void_nothing
Curious design. Personaly I think the activated ability needs a more red effect (you have blue - draw and white - the knight). Maybe add R instead of C.
- Algernone25
I love the Izzet feeling of the card and the all in now or nothing. 2UUR mana is a nice cost to prevent crazy combos.
- Hemlock
I LOVE Uncommon cards with clean designs (my favourite rarity). The Nimble Mongoose homage is super nice.
Ryder052: I think preparation has potential for an ability word. It has a bit ot tension as it can be set up by drawing up or by not playing stuff. Both white and blue have ways to support it. That said, I think the card you chose to showcase the mechanic works with it (It protects itself as to not have you to need to play more stuff) but it's not really what I'd call showcase material. It's also a bit aggressive for what you'd expect for a control-oriented mechanic, but I tbink it can work well as an annoying blocker too.
Raikou Raider: Alright, tbis is very, very powerful and a great build around card. As a commander, it has many ways to fill itself with auras (Open the Vaults, Replenish, Recurring auras such as Rancor, Gryff's boon and Brilliant Halo.) So it ends up being a very solid contender by both its Voltron potential and the alternate win condition. Some may think it is too powrful and I agree to some extent. I would upper the cost a bit as to make repeated command zone castings more cumbersome but I wouldn't go as far as to make it monogreen.
I play Tuvasa and even when it looks quite safe it's still quite powerful. This is one design that demands playtesting as to balance properly, but I dare to say that the optimal version would not need to be toned down that much.
JqGirl: This is Natural Balance in two colors for one more and caring about seven. The tweak is a bit too minor for my liking. It would have been nice if it could search for any two lands, ala Hour of Promise.
Fajen Thyjia: Very nice efrect for a very specific type of deck. I think it has room for a bit more Oomph, but this works wonderfully with the transform legendary lands and adds a good deal of flavor to legendary decks. This is one of those cards you see and want to play with.
netn10: Wheeling is something I expected to see in this challenga. The extra effect is actually very nice and bloats its power and usefulness a lot, as there are not few qays to put seven extra cards in your graveyard to good use.
TheDrB: A nice time sieve version. I take it that you meant to exile artifacts you control rather than anyone's. The shuffle clause makes it less abuseable.
Hard to choose three, many things I liked.
Top
1. Fayen Tbigia
2. The Dr B
3. RaikouRaider