Quote from JqlGirl »Votes: Jump4Joy, void_nothing
Tome of Unity 4
X, T: Each opponent draws a card and you draw X cards. X can't be greater than the number of opponents you have.
Putting your heads together works for more kinds of magic than just necromancy.
Quote from graffd02 »Legend, jump4joy
Diverging Paths WW
Exile target creature an opponent controls, they may search their library for a basic land and put it into play.
You may copy this spell for each opponent beyond the first. Each copy must target a creature controlled by a different opponent.
IIW: */* creatures
Quote from Jump4Joy »Votes: graffd02, jqlgirl
Defensive Positions 4WW
Undaunted (This spell costs 1 less to cast for each opponent.)
At the beginning of your upkeep, you may choose to sacrifice Defensive Positions.
Other permanents you control have hexproof and indestructible.
Creatures you control can't attack.
"Do not hold the line, for you are the line." -Benalish Proverb
IIW: Fun with Amass
Quote from Cardz5000 »Legend, JqlGirl
Cunning Duplicant UBG
Creature - Shapeshifter
You may have Cunning Duplicant enter the battlefield as a copy of any face up creature card in any zone.
IIW: Leonin Shikari, Teferi, Temporal Archmage, or Ninja style cards that let you do a sorcery speed ability any time you could cast an instant.
Quote from void_nothing »Votes: JqlGirl, Legend
Vannifar's Bodyguard 4GU
Creature - Hippo Homunculus (R)
Whenever a player casts a creature spell from anywhere other than their hand, you may create a token that's a copy of the creature that spell would become, except it's not legendary if that spell is legendary and it has vigilance.
IIW: Nonred haste