Greatbow Doyen, taken from Pinterest, by Steven Belledin and Wizards of the Coast
Welcome to the Card Creation League! Everyone is free to participate in either or both of the first two rounds. Come join us!
Theme
It's Synergies Month! This whole month will be about positive interactions with specific cards.
Challenge
Design two cards designed to help a Greatbow Doyen quickly kill opponents via its triggered ability.
Make sure to include a rarity.
PLEASE NOTE: This month will NO LONGER use the "mandatory top 3" rule. Critiques and top 3s will each be worth one bonus point per round but it will be possible to score points and advance even without submitting a top 3. This will also be done on a trial basis; future months may once again require top 3s from contestants.
Contestants:
Jimmy Groove
Hemlock
Flatline
Cardz5000
Your submissions are due Wednesday, April 3rd, 23:59 EST.
Schedule
Round 1 — Open to Everyone (March 1st-6th)
Round 2 — Open to Everyone (March 7th–12th)
Rounds 1 and 2 Critiques (Due March 15th)
Top 8 — Open to top 8 finishers (March 22nd–25th)
Top 8 Critiques (Due March 28th)
Top 4 — Open to top 4 finishers from last round (March 31st–April 3rd)
Top 4 Critiques (Due April 6th)
Final (End of month, winner determined by public poll)
Baiting Bowman2GG
Creature — Human Archer (R)
Vigilance, reach 1G, t: Untap target creature an opponent controls. That creature blocks Baiting Bowman this turn if able. Activate this ability only if Baiting Bowman is attacking. "What the arrow can't finish, the fists will!"
3/4
Killshot Clansman3R
Creature — Human Archer (U)
Reach
When Killshot Clansman enters the battlefield, it deals 2 damage to each creature you don't control that was dealt damage this turn. In the frenzy of battle, Gruul fighters often fail to finish off their foes. Fortunately for them, their archers revel in the task.
2/3
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Elite Sagitars3GW
Creature - Elf Archer (u)
Reach, double strike
Elite Sagitars can block an additional creature each combat. Counting how many imps could they shoot before the first one hit the ground was the favourite game among the most experienced archers.
2/5
Resist1W
Instant (u)
Kicker 1G(You may pay an additional 1G as you cast this spell.)
Creatures you control get +0/+2 until end of turn. If Resist was kicked, they assign damage with their toughness rather than with tbeir power this turn. Inner strenght can hruise hard.
Drobar, Hunted CriminalB
Legendary Creature - Human Rogue {R}
When Drobar enters the battlefield, target opponent creates four 1/1 white and red Soldier creature tokens that attack Drobar’s controller each turn if able.
Drobar can’t block Soldiers.
3/3
Rapid Polygeneration3(G/U)(G/U)
Instant {R}
Create a token that is a copy of target blocking creature you control for each unblocked creature that is attacking you or a planetesimal you control that is blocking that creature. Exile the tokens at end of combat.
Fireweaver Fletcher1RR
Creature - Human Archer Wizard (U)
Reach
Whenever an Archer you control attacks, it deals 1 damage to target creature. A steel-tipped arrow is deadly. A steel-tipped arrow on fire is just overkill.
1/3
Cover-Fire Brigade1WW
Creature - Human Archer (U)
Vigilance
Whenever a creature blocks or becomes blocked by a creature you control, Cover-Fire Brigade deals 1 damage to that creature. Nothing is more welcome than a hail of arrows from behind when the enemy is charging your way.
1/3
Baiting Bowman2GG
Creature — Human Archer (R)
Vigilance, reach 1G, t: Untap target creature an opponent controls. That creature blocks Baiting Bowman this turn if able. Activate this ability only if Baiting Bowman is attacking. "What the arrow can't finish, the fists will!"
3/4
Killshot Clansman3R
Creature — Human Archer (U)
Reach
When Killshot Clansman enters the battlefield, it deals 2 damage to each creature you don't control that was dealt damage this turn. In the frenzy of battle, Gruul fighters often fail to finish off their foes. Fortunately for them, their archers revel in the task.
2/3
Both of these back up Greatbow Doyen really well. Bating Bowman's use of vigilance and the tap ability is really nice, good callback to provoke. Killshot Clansman (note that I don't think a card with clansman in the name will ever get printed, just from bad connotation) is a dream to follow an overloaded Electrickery.
Elite Sagitars3GW
Creature - Elf Archer (u)
Reach, double strike
Elite Sagitars can block an additional creature each combat. Counting how many imps could they shoot before the first one hit the ground was the favourite game among the most experienced archers.
2/5
Resist1W
Instant (u)
Kicker 1G(You may pay an additional 1G as you cast this spell.)
Creatures you control get +0/+2 until end of turn. If Resist was kicked, they assign damage with their toughness rather than with their power this turn. Inner strength can bruise hard.
Some spelling errors on the second card (I fixed them in this quote). I can't see many people attacking into Elite Sagitars with Greatbow Doyen on the field, and blocking is where it shines. I would have loved to see this as a Abzan archer with menace as well to mirror the double block. Resist is a solid uncommon combat trick that I wouldn't be surprised to see some variant of some day.
Fireweaver Fletcher1RR
Creature - Human Archer Wizard (U)
Reach
Whenever an Archer you control attacks, it deals 1 damage to target creature. A steel-tipped arrow is deadly. A steel-tipped arrow on fire is just overkill.
1/3
Cover-Fire Brigade1WW
Creature - Human Archer (U)
Vigilance
Whenever a creature blocks or becomes blocked by a creature you control, Cover-Fire Brigade deals 1 damage to that creature. Nothing is more welcome than a hail of arrows from behind when the enemy is charging your way.
1/3
Fireweaver Fletcher has excellent flavor (as well as flavor text), I would imagine Cover-Fire Brigade probably being printed as a red white card rather than just mono-white (at least at 3cmc)
1st: Jimmy Groove
2nd: Flatline
3rd: Hemlock
@Flatline: I may have misinterpreted the challenge, as such I designed a set of two cards that together help Greatbow Doyen, Drobar was a tool to get a bunch of forced attackers on your opponent's board.
Flatline: Baiting bowman is certainly nice. Good for luring annouing blockers and taking small guys. With tje Doyen out it will connect 4 damage no matter what.
Killshot Clansman is fine too, and can turn the tides after stalled combats.
The interaction between them and the Doyen is not what I'd call quick by themselves, actually, the lured guy has to sirvive to fully exploit the pair, but it can get explosive. Doyen + Bowman and Clansman combined deal 6 damage. In a stalled combat scenario this can explode in a lot of damage and I feel the whole thing has a limited vibe I like. Once thing I don't like much is that the interaction doesn't work on defense.
Cardz5000: The effect is mean and crazy. Four Doyens blocking will deal a total of 20 damage and the triggers multiply too, so you have something like 80 Damage. It shows that you needed a bit more time.to tineker with your idea. Three copies would have been enough to kill an opponent. The Haunted cycle should serve as a good point to compare. I think Dobar tbe way it is ends up being too specific for this scenario and had more room to play with. A symmetry between its p/t and the tokens it create would have been nice. The spell is nice but you forgot to addbthat tje tokens CIP blocking tjose creatures to protect you and your planetesimals (Damn autocorrect! XD)
JimmyGroove: Both have a simple yet effective ability, I would say that they are a bit too similar. For them to shine you need a way to control combat and they don't seem too strong on offense nor in defence. The double color in their cost is workable but can get limiting.
Hemlock - Elite Sagitars is a solid card, although a bit unexciting. It definitely works well for the challenge. Resist is pretty awesome. It's a card I'm surprised doesn't exist in some form. It works well with the challenge, although Archers aren't necessarily known for having greater power than toughness, so this card would be better suited to a deck better tuned to what it's trying to do. There are quite a few typos in Resist, but I won't hold that against you too much. What the heck's a hruise?
Cardz5000 - I'm super confused about how Drobar fits the challenge. He's not an Archer, and nothing he does causes you to win with Greatbow Doyan's triggered ability. Am I missing something? The card's interesting on its own, but I just gotta fail it for the challenge. Man, Rapid Polygeneration is kinda hard to read. I know what's it's trying to do, but I don't think it's worded correctly. The "that is blocking that creature" that ends the first sentence is very odd to me. I think what you mean is...."Choose target blocking creature you control. Create a token that is a copy of that creature for each unblocked creature attacking you or a planeswalker you control. Each of those tokens enters the battlefield blocking a different unblocked attacking creature." At least I think that's what you meant and how that would be worded.
Jimmy Groove - Fireweaver Fletcher is deceptively powerful. The fact that it is for a relatively unsupported tribe helps tone it down a bit, but I assume it would be in a set that features Archers, so that would hypothetically change things a bit. The closest comparison I can think of is Thorncaster Sliver, but that costs 5, is a rare, and is only a 2/2 with no other abilities. I'm not saying the card is flat busted, but it is a bit pushed. It certainly works well for the challenge. Cover-Fire Brigade seems like a mirror of Fireweaver Fletcher, but is much more toned down. I like it. It works well for the challenge as well. The flavor for both of your cards is quite good.
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Flatline - First card makes sure a block happens and then the second card tosses a bunch of damage around for the Doyen to play with. Simple but not really explosive.
Hemlock - First card is a bit pushed for an uncommon, but workable. Second card's kicker ability would work better in white, since white is the only color shared by all the cards with this effect.
Cardz5000 - I have to say, these are not the most elegant cards, especially that second one.
“Excellent Shot”
Greatbow Doyen, taken from Pinterest, by Steven Belledin and Wizards of the Coast
Theme
It's Synergies Month! This whole month will be about positive interactions with specific cards.
Challenge
PLEASE NOTE: This month will NO LONGER use the "mandatory top 3" rule. Critiques and top 3s will each be worth one bonus point per round but it will be possible to score points and advance even without submitting a top 3. This will also be done on a trial basis; future months may once again require top 3s from contestants.
Contestants:
Jimmy Groove
Hemlock
Flatline
Cardz5000
Schedule
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature — Human Archer (R)
Vigilance, reach
1G, t: Untap target creature an opponent controls. That creature blocks Baiting Bowman this turn if able. Activate this ability only if Baiting Bowman is attacking.
"What the arrow can't finish, the fists will!"
3/4
Killshot Clansman 3R
Creature — Human Archer (U)
Reach
When Killshot Clansman enters the battlefield, it deals 2 damage to each creature you don't control that was dealt damage this turn.
In the frenzy of battle, Gruul fighters often fail to finish off their foes. Fortunately for them, their archers revel in the task.
2/3
Creature - Elf Archer (u)
Reach, double strike
Elite Sagitars can block an additional creature each combat.
Counting how many imps could they shoot before the first one hit the ground was the favourite game among the most experienced archers.
2/5
Resist1W
Instant (u)
Kicker 1G(You may pay an additional 1G as you cast this spell.)
Creatures you control get +0/+2 until end of turn. If Resist was kicked, they assign damage with their toughness rather than with tbeir power this turn.
Inner strenght can hruise hard.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Legendary Creature - Human Rogue {R}
When Drobar enters the battlefield, target opponent creates four 1/1 white and red Soldier creature tokens that attack Drobar’s controller each turn if able.
Drobar can’t block Soldiers.
3/3
Rapid Polygeneration 3(G/U)(G/U)
Instant {R}
Create a token that is a copy of target blocking creature you control for each unblocked creature that is attacking you or a planetesimal you control that is blocking that creature. Exile the tokens at end of combat.
Creature - Human Archer Wizard (U)
Reach
Whenever an Archer you control attacks, it deals 1 damage to target creature.
A steel-tipped arrow is deadly. A steel-tipped arrow on fire is just overkill.
1/3
Cover-Fire Brigade 1WW
Creature - Human Archer (U)
Vigilance
Whenever a creature blocks or becomes blocked by a creature you control, Cover-Fire Brigade deals 1 damage to that creature.
Nothing is more welcome than a hail of arrows from behind when the enemy is charging your way.
1/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
2nd: Flatline
3rd: Hemlock
@Flatline: I may have misinterpreted the challenge, as such I designed a set of two cards that together help Greatbow Doyen, Drobar was a tool to get a bunch of forced attackers on your opponent's board.
Flatline: Baiting bowman is certainly nice. Good for luring annouing blockers and taking small guys. With tje Doyen out it will connect 4 damage no matter what.
Killshot Clansman is fine too, and can turn the tides after stalled combats.
The interaction between them and the Doyen is not what I'd call quick by themselves, actually, the lured guy has to sirvive to fully exploit the pair, but it can get explosive. Doyen + Bowman and Clansman combined deal 6 damage. In a stalled combat scenario this can explode in a lot of damage and I feel the whole thing has a limited vibe I like. Once thing I don't like much is that the interaction doesn't work on defense.
Cardz5000: The effect is mean and crazy. Four Doyens blocking will deal a total of 20 damage and the triggers multiply too, so you have something like 80 Damage. It shows that you needed a bit more time.to tineker with your idea. Three copies would have been enough to kill an opponent. The Haunted cycle should serve as a good point to compare. I think Dobar tbe way it is ends up being too specific for this scenario and had more room to play with. A symmetry between its p/t and the tokens it create would have been nice. The spell is nice but you forgot to addbthat tje tokens CIP blocking tjose creatures to protect you and your planetesimals (Damn autocorrect! XD)
JimmyGroove: Both have a simple yet effective ability, I would say that they are a bit too similar. For them to shine you need a way to control combat and they don't seem too strong on offense nor in defence. The double color in their cost is workable but can get limiting.
Top
1.Cardz5000
2. Flatline
3. Jimmy Groove
Edit: 3 1/2 hrs late....
Cardz5000 - I'm super confused about how Drobar fits the challenge. He's not an Archer, and nothing he does causes you to win with Greatbow Doyan's triggered ability. Am I missing something? The card's interesting on its own, but I just gotta fail it for the challenge. Man, Rapid Polygeneration is kinda hard to read. I know what's it's trying to do, but I don't think it's worded correctly. The "that is blocking that creature" that ends the first sentence is very odd to me. I think what you mean is...."Choose target blocking creature you control. Create a token that is a copy of that creature for each unblocked creature attacking you or a planeswalker you control. Each of those tokens enters the battlefield blocking a different unblocked attacking creature." At least I think that's what you meant and how that would be worded.
Jimmy Groove - Fireweaver Fletcher is deceptively powerful. The fact that it is for a relatively unsupported tribe helps tone it down a bit, but I assume it would be in a set that features Archers, so that would hypothetically change things a bit. The closest comparison I can think of is Thorncaster Sliver, but that costs 5, is a rare, and is only a 2/2 with no other abilities. I'm not saying the card is flat busted, but it is a bit pushed. It certainly works well for the challenge. Cover-Fire Brigade seems like a mirror of Fireweaver Fletcher, but is much more toned down. I like it. It works well for the challenge as well. The flavor for both of your cards is quite good.
2nd: Jimmy Groove
3rd: Cardz5000
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Hemlock - First card is a bit pushed for an uncommon, but workable. Second card's kicker ability would work better in white, since white is the only color shared by all the cards with this effect.
Cardz5000 - I have to say, these are not the most elegant cards, especially that second one.
Top 3:
1. Flatline
2. Hemlock
3. Cardz5000
Flatline
Hemlock
Jimmy Groove
Congrats to them all and the final round will be up soon.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝