This contest is a hybrid of the DCC and IIW/winner is judge games like Club Flamingo. If you are unfamiliar with either of those the rules for this contest will be explained below, but if you have any questions feel free to ask in the discussion thread.
Anyone can enter each day.
.::To Enter::.
In a single post:
Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or less entries that you are allowed to vote for, you may vote for only one)
Make a card that fits the current challenge.
Include an "If I Win" (IIW) for tomorrow's challenge if you win
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.
.::Scoring::.
Votes you receive each day go to your points for the duration of the contest (currently planned to end on Sat. 3/30). The top overall scorer(s) at the end of this period will be the winner(s).
So, turns out that most people haven't been reading this section, but it is an important tool for me to be able to communicate with you guys about anything that needs to be addressed in this game. yesterday I asked people to like the first post if they read the notes, and despite 5 submissions (myself excluded) only two people appear to have followed the instruction (thank you Subject16 and Void).
Legend: I would really appreciate it if you could start placing your votes at the beginning of your posts rather than at the end, it makes it easier for me to tally and edit the quotes each day.
Truefire Flame-Kin3RW
Creature - Elemental Soldier {R}
Whenever Truefire Flame-Kin deals combat damage switch its power and toughness. (This effect lasts indefinitely.) (R/W)(R/W): Truefire Flame-Kin gains first strike or double strike until end of turn.
11/1
Soulbright Paragon2R
Creature - Elemental Warrior (Rare)
Champion an Elemental and a land. (When this creature enters the battlefield, sacrifice it unless you exile another Elemental you control and another land you control. When this leaves the battlefield, return those cards to the battlefield.)
Soulbright Paragon has indestructible as long as it championed a legendary permanent. "My people placed their faith in me. I have no right to let them down."
11/1
Blizzard Sovereign6GG
Snow Creature - Elemental Yeti (R)
Vigilance
Blizzard Sovereign can't be blocked by creatures with power 1 or less.
When Blizzard Sovereign dies, destroy all nonsnow lands.
11/1
Queen of SpadesBBBB
Legendary Creature - Human (M)
Deathtouch
Whenever another black permanent enters the battlefield under your control, you may destroy target nonland, nonblack permanent with lesser converted mana cost.
4/4
Ace in the HoleR
Enchantment {R}
If you would clash, you may put a card from your hand onto the top of your library and then clash.
At the beginning of your upkeep, clash with all players. The wining player draws a card. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)
WarRR
Sorcery (R)
Shuffle your library.
Deal a card from the library to each player. Reveal those cards. The player who has the card with the highest converted mana cost may cast that spell without paying it's mana cost. Put the rest on the bottom of your library in any order. In the case of a tie put all cards revealed on the bottom of your library and cast a copy of this spell.
IIW: Tappable enchantments
Note: I read the note, but didn't know how to like the post on my mobile device...
Devil's Wager5BR
A player of your choice reveals cards from the top of their library until they reveal a creature card and exiles that card, then puts all other cards exiled this way on the bottom of their library in a random order. Starting with you, each player may bid any amount of life. Repeat this process two more times, then put all creature cards exiled this way onto the battlefield under the control of the player who paid the most life this way. "Sometimes you have to risk it all to have it all."
Emperor of Marshaling SunWWWW
Suit Sorcery (M)
Create X 2/2 white Knight creature tokens with vigilance, where X is 2 plus two times the number of cards named Emperor of Marshaling Sun in your graveyard. 4, Exile a white suit card from your hand: Return Emperor of Marshaling Sun from your graveyard to your hand.
Royal Flush (Mythic) WUBRG
Legendary Enchantment
Play with your hand revealed.
When you have exactly five cards in hand consisting of a monowhite card, a monoblue card, a monoblack card, a monored card, and a monogreen card, you win the game.
IIW: a card with the attached art by artist Sam Neilson
Today's Challenge:
Read The Note of the Day
Anyone can enter each day.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.
Subject16 - 7
void_nothing - 6
Legend - 5 (2)
graffd02 - 5
Raptorchan - 4 (4)
kwanyeegor - 4 (3)
RileyMcAwesome - 1
Legend: I would really appreciate it if you could start placing your votes at the beginning of your posts rather than at the end, it makes it easier for me to tally and edit the quotes each day.
Today's Challenge is: Playing cards
11/1 Creatures
.:Yesterday's Entries::.
Queen of Spades BBBB
Legendary Creature - Human (M)
Deathtouch
Whenever another black permanent enters the battlefield under your control, you may destroy target nonland, nonblack permanent with lesser converted mana cost.
4/4
IIW: 20
Ace in the Hole R
Enchantment {R}
If you would clash, you may put a card from your hand onto the top of your library and then clash.
At the beginning of your upkeep, clash with all players. The wining player draws a card. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)
IIW: CMC 8+
War RR
Sorcery (R)
Shuffle your library.
Deal a card from the library to each player. Reveal those cards. The player who has the card with the highest converted mana cost may cast that spell without paying it's mana cost. Put the rest on the bottom of your library in any order. In the case of a tie put all cards revealed on the bottom of your library and cast a copy of this spell.
IIW: Tappable enchantments
Note: I read the note, but didn't know how to like the post on my mobile device...
Votes: graffd20, void_nothing
Devil's Wager 5BR
A player of your choice reveals cards from the top of their library until they reveal a creature card and exiles that card, then puts all other cards exiled this way on the bottom of their library in a random order. Starting with you, each player may bid any amount of life. Repeat this process two more times, then put all creature cards exiled this way onto the battlefield under the control of the player who paid the most life this way.
"Sometimes you have to risk it all to have it all."
IIW: -1/-1 counters
Emperor of Marshaling Sun WWWW
Suit Sorcery (M)
Create X 2/2 white Knight creature tokens with vigilance, where X is 2 plus two times the number of cards named Emperor of Marshaling Sun in your graveyard.
4, Exile a white suit card from your hand: Return Emperor of Marshaling Sun from your graveyard to your hand.
IIW: Mythics with mana cost exactly RW
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Royal Flush (Mythic)
WUBRG
Legendary Enchantment
Play with your hand revealed.
When you have exactly five cards in hand consisting of a monowhite card, a monoblue card, a monoblack card, a monored card, and a monogreen card, you win the game.
IIW: a card with the attached art by artist Sam Neilson