This contest is a hybrid of the DCC and IIW/winner is judge games like Club Flamingo. If you are unfamiliar with either of those the rules for this contest will be explained below, but if you have any questions feel free to ask in the discussion thread.
Anyone can enter each day.
.::To Enter::.
Post a card that fits the current challenge.
In the same post, name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or less entries that you are allowed to vote for, you may vote for only one)
Make sure to include an "If I Win" (IIW) for tomorrow's challenge if you win
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.
.::Scoring::.
Votes you receive each day go to your points for the duration of the contest (currently planned to end on Sat. 2/16). The top overall scorer(s) at the end of this period will be the winner(s).
Aethereal Cryptex
Instant {U}
Surveil 4, then you may reveal the top card of your library. If you do, counter target spell if it has the same converted mana cost as the revealed card. (To serveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Precognition Mage1UU
Creature - Vedalken Wizard (R)
Your opponents play with with the top cards of their libraries revealed. 3U, t: Target opponent puts the top card of their library into their graveyard.
2/2
Utopia Gardener1G
Creature - Elf Druid (R)
You may look at the top card of your library. (You may do this at any time.) 1G, T: Exile the top card of your library if it's a basic land card. At the beginning of your next upkeep, put that card onto the battlefield with a growth counter on it. For as long as it has a growth counter on it, it has "Whenever this land is tapped for mana, its controller adds an additional one mana of any color." 1/2
Tapestry of Providence4WU
Legendary Enchantment (Mythic)
Instant and sorcery cards in your hand have Miracle. Their miracle cost is equal to their mana costs reduced by X, where X is the number of cards in your hand. (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.) 2WU: Draw two cards, then put a card from your hand on top of your library. The strands of Nyx were in Aminatou's hands now.
Gazing Pool3
Artifact (R)
Play with the top card of your library revealed.
Spells you cast and permanents you control that share a type with the top card of your library have hexproof. t: Scry 1.
Wicked Augury2BB
Enchantment (R)
Play with the top card of your library revealed.
Whenever an opponent plays a card that shares a card type with the top card of your library, Wicked Augury deals 3 damage to that player. BB, Sacrifice a creature: Draw a card.
TooRR
Instant (R)
Copy target instant or sorcery spell. You may choose new targets for the copy.
// LateUU
Instant (R)
Counter target instant or sorcery spell.
Tandem action (As you cast one half of this card, you or your teammate may cast the other half).
Will1U
Instant (U)
Counter target spell unless its controller pays 2.
Fuse (You may cast one or both sides of this card from your hand.)
// Testament1W
Instant (U)
This spell can't be countered.
Exile target card in a graveyard. If a card would be put into a graveyard this turn, exile it instead.
Fuse (You may cast one or both sides of this card from your hand.)
This1UU
Instant (U)
Change the target of target instant or sorcery that can target you or a permanent you control but doesn't to you or a permanet you control.
// That1RR
Instant (U)
Change the target of target spell that does target you or a permanent you control.
IIW: Instants and Sorceries with keywords (e.g. lifelink)
Null1U
Instant (U)
Counter Target Triggered or Activated Ability.
Fuse (You may cast one or both sides of this card from your hand.)
// Void1U
Instant(U)
Return Target Creature to it's owner's hand.
Fuse (You may cast one or both sides of this card from your hand.)
IIW: Multi-Tribal (Support for 2+ tribes on the same card)
Light1W
Instant (C)
Target creature you control gets +1/+2 until end of turn. Untap it.
Draw a card.
///// Dark1B
Instant (C)
Target creature you control gets +2/+1 and gains menace until end of turn.
Draw a card.
Windscream2G
Instant (U)
Each opponent sacrifices a creature with flying. If 3UU was spent to cast Windscream, instead return all creatures without flying to their owners' hands.
Ascended choice (You may cast this spell for the other half's mana cost if you have the city's blessing. Reveal this card from your hand at any time that you control ten or more permanents to get the city's blessing for the rest of the game.)
/// Watercalm3UU
Instant (U)
Draw a card for each Merfolk you control, then discard two cards.
Ascended choice (You may cast this spell for the other half's mana cost if you have the city's blessing. Reveal this card from your hand at any time that you control ten or more permanents to get the city's blessing for the rest of the game.)
Today's Challenge:
Split Cards
Anyone can enter each day.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.
Raptorchan - 33 (5)
void_nothing - 32 (2)
Cardz5000 - 28 (1)
Soramaro - 13
Zemoo - 12
kwanyeegor - 2
AtraxianShade - 2
graffd02 - 2
Top-of-Library Matters
.:Yesterday's Entries::.
Too RR
Instant (R)
Copy target instant or sorcery spell. You may choose new targets for the copy.
//
Late UU
Instant (R)
Counter target instant or sorcery spell.
Tandem action (As you cast one half of this card, you or your teammate may cast the other half).
IIW: Creature cards representing multiple creatures
Will 1U
Instant (U)
Counter target spell unless its controller pays 2.
Fuse (You may cast one or both sides of this card from your hand.)
//
Testament 1W
Instant (U)
This spell can't be countered.
Exile target card in a graveyard. If a card would be put into a graveyard this turn, exile it instead.
Fuse (You may cast one or both sides of this card from your hand.)
IIW: Contraptions
This 1UU
Instant (U)
Change the target of target instant or sorcery that can target you or a permanent you control but doesn't to you or a permanet you control.
//
That 1RR
Instant (U)
Change the target of target spell that does target you or a permanent you control.
IIW: Instants and Sorceries with keywords (e.g. lifelink)
Modern
URGTemur ScapeshiftGRU
EDH
WGKarametra EnchantressGW
UBGSidisi, Brood Tyrant ReanimatorGBU
UBRKess DoomsdayRBU
WBGGhave TokensGBW
WUBZur RebelsBUW
WUBErtai CursesBUW
WRFiresong and Sunspeaker Spell SlingerRW
Null1U
Instant (U)
Counter Target Triggered or Activated Ability.
Fuse (You may cast one or both sides of this card from your hand.)
//
Void1U
Instant(U)
Return Target Creature to it's owner's hand.
Fuse (You may cast one or both sides of this card from your hand.)
IIW: Multi-Tribal (Support for 2+ tribes on the same card)
Light 1W
Instant (C)
Target creature you control gets +1/+2 until end of turn. Untap it.
Draw a card.
/////
Dark 1B
Instant (C)
Target creature you control gets +2/+1 and gains menace until end of turn.
Draw a card.
Next: Beverages
Windscream 2G
Instant (U)
Each opponent sacrifices a creature with flying. If 3UU was spent to cast Windscream, instead return all creatures without flying to their owners' hands.
Ascended choice (You may cast this spell for the other half's mana cost if you have the city's blessing. Reveal this card from your hand at any time that you control ten or more permanents to get the city's blessing for the rest of the game.)
///
Watercalm 3UU
Instant (U)
Draw a card for each Merfolk you control, then discard two cards.
Ascended choice (You may cast this spell for the other half's mana cost if you have the city's blessing. Reveal this card from your hand at any time that you control ten or more permanents to get the city's blessing for the rest of the game.)
IIW: Commander ninjutsu
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝