This contest is a hybrid of the DCC and IIW/winner is judge games like Club Flamingo. If you are unfamiliar with either of those the rules for this contest will be explained below, but if you have any questions feel free to ask in the discussion thread.
Anyone can enter each day.
.::To Enter::.
Post a card that fits the current challenge.
In the same post, name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or less entries that you are allowed to vote for, you may vote for only one)
Make sure to include an "If I Win" (IIW) for tomorrow's challenge if you win
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.
.::Scoring::.
Votes you receive each day go to your points for the duration of the contest (currently planned to end on Sat. 2/16). The top overall scorer(s) at the end of this period will be the winner(s).
Glacial Frostmind1UUU
Creatrue - Elemental {MR} 1UU: Put a ice counter on target permanent. For as long as that permanent has a ice counter on it, it has “At the beginning of your upkeep, this permanent doesn’t untap unless you pay 1 for each ice counter on it” (The permanent remains frozen after Glacial Frostmind has left the battlefield.)
4/4
Avalanche Elemental4RR
Snow Creature - Elemental (Rare)
Trample
Whenever Avalanche Elemental attacks, create two 1/1 red Elemental snow creature tokens that are tapped and attacking.
Avalanche Elemental gets +1/+1 for each other snow creature you control. "I was sure it was a regular snow elemental when I saw it at the summit."
2/2
Guardian of the Pass2RR
Creature - Giant Warrior (UC)
When Guardian of the Pass enters the battlefield, until your next turn, whenever a nonbasic land is tapped for mana, it produces C instead of any other type and amount. 4/3
Worldbrim
Legendary Land (M)
Worldbrim enters the battlefield tapped. T: Add W. 5WW, t: Reveal your library. If your library has no land cards in it, you win the game. If not, shuffle your library.
Solidify1U
Snow Enchantment(U)
Aura - Enchant Creature
As long as ~ has any ice counters on it, Enchanted Creature has defender
At the beginning of your endstep, put an ice counter on ~.
Whenever enchanted creature is dealt damage, if that damage is greater than the number of ice counters on ~, destroy enchanted creature. Otherwise remove all ice counters from ~.
Yeelwak Cavedwellers2GG
Creature - Dwarf Barbarian (U)
Trample, hexproof from sorceries 1G: Prevent all combat damage that would be dealt to creatures this turn. Activate this ability only during your turn. (Damage greater than blockers' toughness assigned by attacking creatures with trample can still be assigned to a defending player or planeswalker.) Their rough hospitality is oddly one of the few civilized things about Kaldheim.
3/2
IIW: Make haste or flash matter after the first turn
AchlysmancyUBBB
Enchantment - Aura (R)
Enchant creature you control or creature card in your graveyard
When Achlysmancy enters the battlefield, return enchanted creature card in your graveyard to the battlefield.
Enchanted creature gets +2/+2 and has menace and "Whenever this creature deals damage to a player, draw a card."
When Achlysmancy leaves the battlefield, exile enchanted creature.
I'm going to let this one run for another 23ish hours.
Subject16, void_nothing
Voracious SaltieGGUB
Creature - Crocodile {R}
Trample
Whenever a creature dealt damage by Voracious Saltie this turn dies, its controller discards a card and you may draw a card.
4/3
Mycoid EmbraceGWW
Enchantment - Aura (UC)
Enchant creature
Enchanted creature can't attack or block, and its activated abilites can't be activated.
At the beginning of your upkeep, create a 1/1 green Saproling creature token.
Curse of Charity2URR
Enchantment - Aura Curse
Enchant Player
At the beginning of your upkeep, Target opponent gains control of target nonland permanent you control.
IIW: Unstandard Card (A Standard legal card with a mechanic previously used in an Un Set)
Oppressive Light2WWB
Enchantment (Rare)
All creatures lose all abilities. 3WB: Target player sacrifices a creature. Activate this ability only during your turn. "We have no purpose, no value. How do go on after this?"
-Yomen, former merchant
Salvation of Nature 2GWWWWW
Sorcery (Mythic)
Exile all nonland permanents then put a forest card and a green creature card from your hand onto the battlefield
iiw aromas
Private Mod Note
():
Rollback Post to RevisionRollBack
你好 have you eaten?
I'm a simple Magic player since 1 year ago from China. Now I live in New Jersey.
To post a comment, please login or register a new account.
Today's Challenge:
Non-Color Balanced Gold Cards
(e.g. Ravager Wurm)
Anyone can enter each day.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.
void_nothing - 21 (1)
Raptorchan - 20 (3)
Subject16 - 17 (2)
Zemoo - 11 (1)
AtraxianShade - 2 (1)
Soramaro - 1
Going to try to get things back on schedule, by posting at 1AM PST again.
Kaldheim
.:Yesterday's Entries::.
Achlysmancy UBBB
Enchantment - Aura (R)
Enchant creature you control or creature card in your graveyard
When Achlysmancy enters the battlefield, return enchanted creature card in your graveyard to the battlefield.
Enchanted creature gets +2/+2 and has menace and "Whenever this creature deals damage to a player, draw a card."
When Achlysmancy leaves the battlefield, exile enchanted creature.
IIW: Rath
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Subject16, void_nothing
Voracious Saltie GGUB
Creature - Crocodile {R}
Trample
Whenever a creature dealt damage by Voracious Saltie this turn dies, its controller discards a card and you may draw a card.
4/3
IIW: Verse Counters
Enraged Oak 2GGR
Creature- Treefolk (U)
Trample, haste
t: Add GG
6/3
IIW: Green vampires
GENERATION 12: The first time you see this, copy and paste it into your signature and add 1 to the generation number. It's a social experiment.
Mycoid Embrace GWW
Enchantment - Aura (UC)
Enchant creature
Enchanted creature can't attack or block, and its activated abilites can't be activated.
At the beginning of your upkeep, create a 1/1 green Saproling creature token.
Curse of Charity2URR
Enchantment - Aura Curse
Enchant Player
At the beginning of your upkeep, Target opponent gains control of target nonland permanent you control.
IIW: Unstandard Card (A Standard legal card with a mechanic previously used in an Un Set)
Oppressive Light 2WWB
Enchantment (Rare)
All creatures lose all abilities.
3WB: Target player sacrifices a creature. Activate this ability only during your turn.
"We have no purpose, no value. How do go on after this?"
-Yomen, former merchant
IIW: Mana dorks
Foster RegretBBU1
Instant (R)
Counter target spell, that spell's controller discards two cards
IIW: lifegain payoff
My Cubes:Pauper|Archetype
My Deviant Art
Salvation of Nature 2GWWWWW
Sorcery (Mythic)
Exile all nonland permanents then put a forest card and a green creature card from your hand onto the battlefield
iiw aromas
I'm a simple Magic player since 1 year ago from China. Now I live in New Jersey.