Rules of the Game
This contest is a hybrid of the DCC, IIW/winner is judge games like Club Flamingo, and Restriction pool games like Battle Seaway. If you are unfamiliar with either of those the rules for this contest will be explained below, but if you have any questions feel free to ask in the discussion thread.
Anyone can enter each day.
To Enter:
1. Post a card that fits at least two of the current challenges and which challenges you are fulfilling.
2. In the same post, name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or less entries that you are allowed to vote for, you may vote for only one)
3. It is recommended you include a new challenge (NC:) or two in your post.
Each day we use the challenges of the entries from two days ago (the entries that were voted on yesterday) if there are fewer than five, the thread creator should add challenges to make up the differance.
Scoring:
Votes you receive each day go to your points for the duration of the contest (currently planned to end on Sat. 1/12). The top overall scorer(s) at the end of this period will be the winner(s).
Note of the Day:
As we wind down with the multi-challenge season, please take a moment to write pros and cons in the discussion thread. Is this a format that you would like to see again, and if so, would we want it as an alternating contest with the standard format?, or would you enter in both if their were run in tandem?
Additionally, with the shift back to the winner's challenge starting on the 13th, we don't need any new NCs today.
Heroism of Agrus Kos (R/W)
Legendary creature--Incarnation Soldier (Mythic)
Defender
Whenever you attack with three or more red creatures, creatures you control get trample until end of turn and Heroism of Agrus Kos deals 2 damage to each opponent
Whenever you attack with three or more white creatures, creatures you control gain first strike until end of turn and put two +1/+1 counters on target creature
2/2
Subterranean Djinn3UU
Creature - Djinn (R)
Flying
Whenever Subterranean Djinn deals combat damage to a player, exile the bottom two cards of that player's library.
You may play cards exiled with Subterranean Djinn and you may spend mana as though it were mana of any type to cast them.
4/4
Ar-Sahib, Guileful Genie(U/B)
Legendary Creature - Djinn Wizard (M)
Flying
At the beginning of your end step, target opponent may search their library for a card and put that card into their hand. If a player does, they shuffle their library. "Make a wish. But for everything you wish, your greatest foe receives twice."
"I've got it. I want you to take this stick and beat me half to death."
- Alkabah anecdote
3/3
Larval Ooze(G/U)
Creature — Ooze {M} 1G: Larval Ooze becomes a Frog Ooze with base power and toughness 3/3. 3GG: If Larval Ooze is a Frog or a Mutant, put three +1/+1 counters on it and it becomes a Frog Ooze Mutant with hexproof 1U: Larval Ooze becomes a Fish Ooze with base power and toughness 3/3. 3UU: If Larval Ooze is a Fish or a Mutant, put three +1/+1 counters on it and it becomes a Fish Ooze Mutant with flying.
1/1
NC: Rename and use Bushido
NC2: Cards that need to be common for limited reasions.
Stalwart FrontlinerRW
Creature — Dwarf Soldier {U}
Stalwart Frontliner has vigilance and hexproof as long as you control a Wizard.
Wizards you control have Acute (They can use T abilities as soon as they come under your control.) “FINE! Lets just both focus on keeping the other not dead!”
2/2
Archmage's Tome5
Legendary Artifact
Instant and sorcery spells you cast cost 1 less to cast for each Wizard you control. 4, T: Draw a card. This ability costs 1 less to activate for each Wizard you control. There is often debate on whether the tome belonged to Ith or his apprentice Mairsil, but the wealth of knowledge held within is never disputed.
Vorinclex's CommandGG
Instant (R)
Choose two -
• Create a 1/1 green Insect creature token with infect.
• Put a -1/-1 counter on target creature.
• Populate.
• Proliferate.
Private Mod Note
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Today's Challenges:
Teammates
Books
Wizard tribal non-wizards
Commands (cryptic/kolaghan's, etc)
Populate
Enchant artifact
Trilobites
Rules of the Game
This contest is a hybrid of the DCC, IIW/winner is judge games like Club Flamingo, and Restriction pool games like Battle Seaway. If you are unfamiliar with either of those the rules for this contest will be explained below, but if you have any questions feel free to ask in the discussion thread.
Anyone can enter each day.
To Enter:
1. Post a card that fits at least two of the current challenges and which challenges you are fulfilling.
2. In the same post, name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or less entries that you are allowed to vote for, you may vote for only one)
3.
It is recommended you include a new challenge (NC:) or two in your post.Each day we use the challenges of the entries from two days ago (the entries that were voted on yesterday) if there are fewer than five, the thread creator should add challenges to make up the differance.
Scoring:
Votes you receive each day go to your points for the duration of the contest (currently planned to end on Sat. 1/12). The top overall scorer(s) at the end of this period will be the winner(s).
void_nothing 19 (2)
Subject16 19
Raptorchan 18
JamBlock 11 (2)
Zemoo 9 (2)
kwanyeegor 7
Rudyard 7
Note of the Day:
As we wind down with the multi-challenge season, please take a moment to write pros and cons in the discussion thread. Is this a format that you would like to see again, and if so, would we want it as an alternating contest with the standard format?, or would you enter in both if their were run in tandem?
Additionally, with the shift back to the winner's challenge starting on the 13th, we don't need any new NCs today.
Yesterday's Entries
Teammates, Wizard tribal non-wizards
Stalwart Frontliner RW
Creature — Dwarf Soldier {U}
Stalwart Frontliner has vigilance and hexproof as long as you control a Wizard.
Wizards you control have Acute (They can use T abilities as soon as they come under your control.)
“FINE! Lets just both focus on keeping the other not dead!”
2/2
Wizard Tribal non-wizards, books
Archmage's Tome 5
Legendary Artifact
Instant and sorcery spells you cast cost 1 less to cast for each Wizard you control.
4, T: Draw a card. This ability costs 1 less to activate for each Wizard you control.
There is often debate on whether the tome belonged to Ith or his apprentice Mairsil, but the wealth of knowledge held within is never disputed.
Commands + Populate + -1/-1 counters
Vorinclex's Command GG
Instant (R)
Choose two -
• Create a 1/1 green Insect creature token with infect.
• Put a -1/-1 counter on target creature.
• Populate.
• Proliferate.