Rules of the Game
This contest is a hybrid of the DCC, IIW/winner is judge games like Club Flamingo, and Restriction pool games like Battle Seaway. If you are unfamiliar with either of those the rules for this contest will be explained below, but if you have any questions feel free to ask in the discussion thread.
Anyone can enter each day.
To Enter:
1. Post a card that fits at least two of the current challenges and which challenges you are fulfilling.
2. In the same post, name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or less entries that you are allowed to vote for, you may vote for only one)
3. It is recommended you include a new challenge (NC:) or two in your post.
Each day we use the challenges of the entries from two days ago (the entries that were voted on yesterday) if there are fewer than five, the thread creator should add challenges to make up the differance.
Scoring:
Votes you receive each day go to your points for the duration of the contest (currently planned to end on Sat. 1/12). The top overall scorer(s) at the end of this period will be the winner(s).
Grasping Undercurrent2U
Sorcery (Rare)
Put target creature on top of its owner's library.
Overload 5UUU(You may cast this spell for its Overload cost. If you do, change its text by replacing all instances of "target" with "each".)
You never know how deep the river goes, nor when it finally decides to rise up.
Discordant Vibrollation1U
Sorcery {U}
Target opponent puts the top X cards of their library into their graveyard, where X is the total toughness of target creature you control.
Overload 3UU(You may cast this spell for its overload cost. If you do, change its text by replacing all instances of “target” with “each”.)
Heroism of Agrus Kos (R/W)
Legendary creature--Incarnation Soldier (Mythic)
Defender
Whenever you attack with three or more red creatures, creatures you control get trample until end of turn and Heroism of Agrus Kos deals 2 damage to each opponent
Whenever you attack with three or more white creatures, creatures you control gain first strike until end of turn and put two +1/+1 counters on target creature
2/2
nc1 taxing
nc2 coin flipping matters
Private Mod Note
():
Rollback Post to RevisionRollBack
你好 have you eaten?
I'm a simple Magic player since 1 year ago from China. Now I live in New Jersey.
Subterranean Djinn3UU
Creature - Djinn (R)
Flying
Whenever Subterranean Djinn deals combat damage to a player, exile the bottom two cards of that player's library.
You may play cards exiled with Subterranean Djinn and you may spend mana as though it were mana of any type to cast them.
4/4
Ar-Sahib, Guileful Genie(U/B)
Legendary Creature - Djinn Wizard (M)
Flying
At the beginning of your end step, target opponent may search their library for a card and put that card into their hand. If a player does, they shuffle their library. "Make a wish. But for everything you wish, your greatest foe receives twice."
"I've got it. I want you to take this stick and beat me half to death."
- Alkabah anecdote
3/3
Larval Ooze(G/U)
Creature — Ooze {M} 1G: Larval Ooze becomes a Frog Ooze with base power and toughness 3/3. 3GG: If Larval Ooze is a Frog or a Mutant, put three +1/+1 counters on it and it becomes a Frog Ooze Mutant with hexproof 1U: Larval Ooze becomes a Fish Ooze with base power and toughness 3/3. 3UU: If Larval Ooze is a Fish or a Mutant, put three +1/+1 counters on it and it becomes a Fish Ooze Mutant with flying.
1/1
NC: Rename and use Bushido
NC2: Cards that need to be common for limited reasions.
Private Mod Note
():
Rollback Post to RevisionRollBack
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Today's Challenges:
Non-red burn
Non-blue counterspell
Juggernauts
One-mana mythics
Theft
Commands
Non-land 0-CMC
Exactly Two Colors
Rules of the Game
This contest is a hybrid of the DCC, IIW/winner is judge games like Club Flamingo, and Restriction pool games like Battle Seaway. If you are unfamiliar with either of those the rules for this contest will be explained below, but if you have any questions feel free to ask in the discussion thread.
Anyone can enter each day.
To Enter:
1. Post a card that fits at least two of the current challenges and which challenges you are fulfilling.
2. In the same post, name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or less entries that you are allowed to vote for, you may vote for only one)
3. It is recommended you include a new challenge (NC:) or two in your post.
Each day we use the challenges of the entries from two days ago (the entries that were voted on yesterday) if there are fewer than five, the thread creator should add challenges to make up the differance.
Scoring:
Votes you receive each day go to your points for the duration of the contest (currently planned to end on Sat. 1/12). The top overall scorer(s) at the end of this period will be the winner(s).
Subject16 19 (+4)
Raptorchan 18
void_nothing 17 (+2)
JamBlock 9 (+1)
kwanyeegor 7 (+1)
Zemoo 7
Rudyard 7
Note of the Day:
Subject16 sweeps it yesterday
Yesterday's Entries
One mana mythic exactly two colors
Heroism of Agrus Kos (R/W)
Legendary creature--Incarnation Soldier (Mythic)
Defender
Whenever you attack with three or more red creatures, creatures you control get trample until end of turn and Heroism of Agrus Kos deals 2 damage to each opponent
Whenever you attack with three or more white creatures, creatures you control gain first strike until end of turn and put two +1/+1 counters on target creature
2/2
nc1 taxing
nc2 coin flipping matters
I'm a simple Magic player since 1 year ago from China. Now I live in New Jersey.
Djinns, theft
Subterranean Djinn 3UU
Creature - Djinn (R)
Flying
Whenever Subterranean Djinn deals combat damage to a player, exile the bottom two cards of that player's library.
You may play cards exiled with Subterranean Djinn and you may spend mana as though it were mana of any type to cast them.
4/4
NC 1: Gothic
NC 2: Poleis of Theros
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Djinns + 1 mana mythics + exactly two colors
Ar-Sahib, Guileful Genie (U/B)
Legendary Creature - Djinn Wizard (M)
Flying
At the beginning of your end step, target opponent may search their library for a card and put that card into their hand. If a player does, they shuffle their library.
"Make a wish. But for everything you wish, your greatest foe receives twice."
"I've got it. I want you to take this stick and beat me half to death."
- Alkabah anecdote
3/3
NC:
Krakens
Nonbasic lands
One-Mana Mythics, Exactly Two Colors
Larval Ooze (G/U)
Creature — Ooze {M}
1G: Larval Ooze becomes a Frog Ooze with base power and toughness 3/3.
3GG: If Larval Ooze is a Frog or a Mutant, put three +1/+1 counters on it and it becomes a Frog Ooze Mutant with hexproof
1U: Larval Ooze becomes a Fish Ooze with base power and toughness 3/3.
3UU: If Larval Ooze is a Fish or a Mutant, put three +1/+1 counters on it and it becomes a Fish Ooze Mutant with flying.
1/1
NC: Rename and use Bushido
NC2: Cards that need to be common for limited reasions.