Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Notes of the Day
HEY EVERYBODY, LETS WELCOME KWENYEEGOR TO THE DAILY CARD CONTEST! HOPE YOU HAVE A FUN TIME HERE!
Iridescent Unicorn1W
Creature - Unicorn (U)
Hexproof from black and from red
Iridescent Unicorn can't be blocked by green or blue creatures.
Prevent all damage that would be dealt to Iridescent Unicorn by white or colorless sources.
2/2
Dhall, the ScrivenerWB
Legendary Creature - Gith Scribe (R)
When Dhall, the Scrivener enters the battlefield, exile all creature cards from all graveyards.
If a creature card would be put into a graveyard from anywhere, exile it instead.
Players can't play spells with the same name as cards exiled this way.
2/2
Ursus, Den MotherGG
Legendary Creature - Bear (R)
Other creatures you control with converted mana cost 2 and base power and toughness 2/2 get +1/+1.
2/2
Murkpool Spawnmother2GG
Creature – Frog Mutant (R)
Evolve 2G, T, remove any number of +1/+1 counters from Murkpool Spawnmother: Create a 1/1 green Frog Mutant token for each counter removed this way, then put a +1/+1 counter on each other Frog Mutant you control. 1/5
Elemantis2GU
Creature - Elemental Insect (Common)
Whenever Elemantis enters the battlefield, you may put target creature on top of its owner's library.
2/3
Soultithe Priest2B
Creature — Human Cleric (U)
When Soultithe Priest enters the battlefield, each player sacrifices a creature.
Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
3/1
Stinging Life Force 2RG
Instant (Rare)
Put two +1/+1 counters on each of up to two random target creatures you control
Stinging Life Force deals 4 damage to each creature without flying
Boarder Guard GhastBB
Creature - Spirit (U)
Whenever a gate enters the battlefield under your control, you may return ~ from your graveyard to the battlefield tapped.
3/2
Astral Journey1W
Instant (U)
Exile target creature. Return that creature to the battlefield under its owner's control transformed at the beginning of the next end step.
Portal 3WW(Exile this spell as it resolves. You may cast it transformed from exile for its portal cost.) /// Astral Deva
Creature - Angel (U)
Flying W: Exile Astral Deva. Return it to the battlefield under your control at the beginning of the next end step.
3/3
Siren's Toll2UU
Enchantment (R)
At the end of combat on each opponent's turn, draw a card for each creature that player controls that didn't enter the battlefield this turn or attack you this turn.
Might of the Squadron2W
Enchantment - Aura
Enchant creature
When Might of the Squadron enters the battlefield, search for any number of cards named Might of the Squadron and put them into your hand.
Enchanted creature gets +1/+1 and has flying.
Day of the Greatest Resolve4WWW
Legendary Enchantment (Mythic)
Hexproof, indestructible
You have hexproof
Creatures you control have hexproof and indestructible. "... And on that day, none of them blinked an eye, for all of their dabts have been forgotten."
Votes: Indighost, Rudyard (Although I don't think it needs to be a legend.)
Spark Feeder1R
Creature — Elemental (U)
Haste
At the beginning of your end step, sacrifice Spark Feeder unless you cast an instant or sorcery spell this turn.
3/2
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Skaberen's Breakthrough4U
Instant (U)
Exile target creature. Its controller creates a 2/2 black Zombie creature token. Then put up to two +1/+1 counters on each Zombie you control.
Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; andHEY EVERYBODY, LETS WELCOME KWENYEEGOR TO THE DAILY CARD CONTEST! HOPE YOU HAVE A FUN TIME HERE!
DiscardUnearth 22 (+8)
Groovelord 22
Indighost 21 (+3)
Jamblock 17 (+3)
Netn10 14 (+3)
Void Nothing 12
Brainpo 8
Rudyard 6 (+1)
Helix Pinnacle 3
Lookashiny 1
Zemoo 1 (+1)
Kwanyeegor 1 (+1)
Flamebuster 1
Astral Journey 1W
Instant (U)
Exile target creature. Return that creature to the battlefield under its owner's control transformed at the beginning of the next end step.
Portal 3WW (Exile this spell as it resolves. You may cast it transformed from exile for its portal cost.)
///
Astral Deva
Creature - Angel (U)
Flying
W: Exile Astral Deva. Return it to the battlefield under your control at the beginning of the next end step.
3/3
Siren's Toll 2UU
Enchantment (R)
At the end of combat on each opponent's turn, draw a card for each creature that player controls that didn't enter the battlefield this turn or attack you this turn.
Might of the Squadron 2W
Enchantment - Aura
Enchant creature
When Might of the Squadron enters the battlefield, search for any number of cards named Might of the Squadron and put them into your hand.
Enchanted creature gets +1/+1 and has flying.
I'm forum!
Willow Wisp WG
Creature- Spirit (C)
Flying
t: Add G or W
1/3
GENERATION 12: The first time you see this, copy and paste it into your signature and add 1 to the generation number. It's a social experiment.
Day of the Greatest Resolve 4WWW
Legendary Enchantment (Mythic)
Hexproof, indestructible
You have hexproof
Creatures you control have hexproof and indestructible.
"... And on that day, none of them blinked an eye, for all of their dabts have been forgotten."
Spark Feeder 1R
Creature — Elemental (U)
Haste
At the beginning of your end step, sacrifice Spark Feeder unless you cast an instant or sorcery spell this turn.
3/2
Skaberen's Breakthrough 4U
Instant (U)
Exile target creature. Its controller creates a 2/2 black Zombie creature token. Then put up to two +1/+1 counters on each Zombie you control.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Unfailing Steel 2W
Instant (U)
Prevent all combat damage nonartifact creatures would deal this turn.