Merfolk
Untap
Army
Coldsnap Reference
Playing Last Matters
Rules of the Game
This contest is a hybrid of the DCC, IIW/winner is judge games like Club Flamingo, and Restriction pool games like Battle Seaway. If you are unfamiliar with either of those the rules for this contest will be explained below, but if you have any questions feel free to ask in the discussion thread.
Anyone can enter each day.
To Enter:
1. Post a card that fits at least two of the current challenges and which challenges you are fulfilling.
2. In the same post, name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or less entries that you are allowed to vote for, you may vote for only one)
3. It is recommended you include a new challenge (NC:) or two in your post.
Each day we use the challenges of the entries from two days ago (the entries that were voted on yesterday) if there are fewer than five, the thread creator should add challenges to make up the differance.
Scoring:
Votes you receive each day go to your points for the duration of the contest (currently planned to end on Sat. 1/12). The top overall scorer(s) at the end of this period will be the winner(s).
Added in Zemoo's entry and votes if you don't mind.
Votes: Cardz5000, Subject16
Bears, legendary
Silverhide, Hunted by Atarka4G
Legendary Creature - Bear (R)
Whenever Silverhide, Hunted by Atarka attacks, it gets +2/+2 until end of turn for each creature you control that's exactly 2/2. 3R: Another target creature gets your choice of +1/+1 or +2/+0 and gains menace until end of turn.
4/4
Fara, Oblivion's Hero2WW
Legendary Creature - Human Cleric (MR)
Whenever ~ or another legendary creature enters the battlefield under your control, you may exile target nonland permanent until that legendary creature leaves the battlefield.
2/3
Quietus Root1(B/G)
Creature - Plant Skeleton {U}
Quietus Root can’t block.
If you would draw a card, you may instead exile another creature card from your graveyard and return this card from your graveyard to your hand.
2/2
Bear Witness2U
Instant (Uncommon) -Dimir Watermark-
This spell costs 2 less to cast if you've surveiled this turn.
Exile target creature. Its controller creates a 2/2 green Bear creature token. The only one who saw the crime had no means of helping the authorities.
Continent Erasure Trap 6WW
Instant--Trap (Mythic)
If an opponents effects exiled three or more of your permanents this turn you may pay 1W rather than pay Continent Erasure Trap's mana cost
Exile all creatures and nonbasic lands
So my first idea about two NC from a player worked, right?
Votes: Cardz5000, void_nothing
Potions, Legendary
Virrig's Magisterium2
Legendary Artifact - Potion (R)
Virrig's Magisterium enters the battlefield with three dose counters on it. G, t, Remove a dose counter from Virrig's Magisterium: Create a colorless artifact token named Gold. It has “Sacrifice this artifact: Add one mana of any color.” W, t, Remove a dose counter from Virrig's Magisterium: Target permanent gains indestructible until end of turn.
Miraculous Growth3GG
Sorcery - R
Search your library for up to 2 lands and put them onto the battlefield.
If you were the last player to take their first turn this game, untap up to 2 lands you control.
Battle Prepped Giants RGWU
Creature--Giant Soldier Warrior (Rare)
Trample
reach
At the beginning of each players upkeep and end step, untap all permanents
5/4
nc 1 non red burn
nc 2 non blue counterspell
Private Mod Note
():
Rollback Post to RevisionRollBack
你好 have you eaten?
I'm a simple Magic player since 1 year ago from China. Now I live in New Jersey.
Mesmerizing Selkie3U
Creature - Merfolk Wizard (R)
Prowess 1U, Q: You gain control of target creature for as long as you control Mesmerizing Selkie.
2/3
Envious TidebinderGWU
Creature - Merfolk Wizard (R)
Nonbasic lands controlled by opponents with more lands than you don't untap during their controllers' untap steps.
3/3
Merfolk, Army (Also untap because that's a thing Merfolk cared about in Shadowmoor)
Swelling Forces5UU
Enchantment (Rare)
Whenever a nonland permanent you control becomes untapped, create a 1/1 blue Merfolk creature token with Hexproof. "With each passing of the tides our forces grow stronger."
-Opaci, the Sealord
Hadal Spur-Witch1UR
Creature - Merfolk Wizard {U} UR: Hadal Spur-Witch deals 1 damage to another target creature. Untap that creature. This ability can’t target the same creature more than once each turn.
2/2
NC: Non-land 0-CMC
NC2: Exactly Two Colors
Private Mod Note
():
Rollback Post to RevisionRollBack
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Today's Challenges:
Untap
Army
Coldsnap Reference
Playing Last Matters
Rules of the Game
This contest is a hybrid of the DCC, IIW/winner is judge games like Club Flamingo, and Restriction pool games like Battle Seaway. If you are unfamiliar with either of those the rules for this contest will be explained below, but if you have any questions feel free to ask in the discussion thread.
Anyone can enter each day.
To Enter:
1. Post a card that fits at least two of the current challenges and which challenges you are fulfilling.
2. In the same post, name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or less entries that you are allowed to vote for, you may vote for only one)
3. It is recommended you include a new challenge (NC:) or two in your post.
Each day we use the challenges of the entries from two days ago (the entries that were voted on yesterday) if there are fewer than five, the thread creator should add challenges to make up the differance.
Scoring:
Votes you receive each day go to your points for the duration of the contest (currently planned to end on Sat. 1/12). The top overall scorer(s) at the end of this period will be the winner(s).
Raptorchan 15 (+4)
void_nothing 15 (+3)
Subject16 15 (+2)
Rudyard 7
Zemoo 6 (+1)
JamBlock 6
kwanyeegor 3
Note of the Day:
Thanks to Void for updating yesterday!
Yesterday's Entries
Untap, Playing last matters
Miraculous Growth 3GG
Sorcery - R
Search your library for up to 2 lands and put them onto the battlefield.
If you were the last player to take their first turn this game, untap up to 2 lands you control.
NC: Djinns
My Cubes:Pauper|Archetype
My Deviant Art
untap army
Battle Prepped Giants RGWU
Creature--Giant Soldier Warrior (Rare)
Trample
reach
At the beginning of each players upkeep and end step, untap all permanents
5/4
nc 1 non red burn
nc 2 non blue counterspell
I'm a simple Magic player since 1 year ago from China. Now I live in New Jersey.
Merfolk, untap
Mesmerizing Selkie 3U
Creature - Merfolk Wizard (R)
Prowess
1U, Q: You gain control of target creature for as long as you control Mesmerizing Selkie.
2/3
NC 1: Juggernauts
NC 2: One-mana mythics
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Merfolk, Playing Last
Envious Tidebinder GWU
Creature - Merfolk Wizard (R)
Nonbasic lands controlled by opponents with more lands than you don't untap during their controllers' untap steps.
3/3
NC: Theft
Merfolk, Army (Also untap because that's a thing Merfolk cared about in Shadowmoor)
Swelling Forces 5UU
Enchantment (Rare)
Whenever a nonland permanent you control becomes untapped, create a 1/1 blue Merfolk creature token with Hexproof.
"With each passing of the tides our forces grow stronger."
-Opaci, the Sealord
NC: Commands
Merfolk, Untap
Hadal Spur-Witch 1UR
Creature - Merfolk Wizard {U}
UR: Hadal Spur-Witch deals 1 damage to another target creature. Untap that creature. This ability can’t target the same creature more than once each turn.
2/2
NC: Non-land 0-CMC
NC2: Exactly Two Colors