I need someone to cover for me and post the thread for 12/8 and 12/9. Message me if you are available and can do this. Thank you!
Welcome to New Challenge Everyday Card Contest
Today's Challenge:
Emblems
Rules of the Game
This contest is a hybrid of the DCC and IIW/winner is judge games like Club Flamingo. If you are unfamiliar with either of those the rules for this contest will be explained below.
Anyone can enter each day.
To enter:
1. Post a card that fits the current challenge.
2. In the same post, name exactly two other players to vote for their entries for the previous challenge.
3. It is recommended you include a potential new challenge ("IIW") in your post.
Each day we use the challenge of the player with the most votes on the previous day who included a challenge. In the case of a tie, we use the challenge of the tied player who posted first.
Scoring
Votes you receive each day go to your points for the duration of the contest (currently planned to be two weeks/14 days). The top overall scorer(s) at the end of this period will be the winner(s).
Marchesa of the White Shield2WG
Legendary Creautre - Human (M)
Protect (Creatures with protect may block for defending players other than yourself)
Creatures you control have protect
Whenever a creature you control with protect blocks, put a +1/+1 counter on that creature and it gains -1/+5 until end of turn
2/6
Tsabo, The Last Commander3WW
Legendary Creature — Xevok Soldier {R}
Double strike, hexproof from black and red WW, T: Destroy target attacking creature. Her sense for battle was uncanny.
It would serve Yawgmoth well.
4/7
Whenever another creature enters the battlefield under your control, it deals damage equal to its power to any target if its power is greater than each other creatures power.
R, t: Deal X damage split among any number of targets, where X is the greatest power among creatures you control.
Anafenza, Revenge from the PastBB
Legendary Creature - Spirit Soldier (R)
Menace
Whenever Anafenza deals combat damage to a player, put a -1/-1 counter on a creature with least toughness or tied to least toughness among creatures that player controls.
2/2
Djeru, Blade of Bolas3BR
Legendary Creature - Human Warrior (Rare)
First Strike
When Djeru, Blade of Bolas enters the battlefield, you may search your library for a planeswalker card, reveal it, then put it into your hand and shuffle your library. If a Bolas card is revealed this way, each opponent discards a card.
Whenever a creature attacks you or a planeswalker you control, Djeru deals 1 damage to that creature and 1 damage to its controller.
4/3
Arcanis, the Blood Sire3RRR
Legendary Creature - Warrior (Rare)
First strike, trample, haste
At the beginning of each player's end step, that player discard his or her hand, then draw cards equal to the total life lost this turn by each player. "Pain is a great teacher. I'm simply one of his lessons".
7/3
Emblem
Emblem - Sans
Creatues you control have, "t: Exile target permenant until the end of this combat phase. Only activate this ability before damage is dealt"
IIW: The Arts
Private Mod Note
():
Rollback Post to RevisionRollBack
Some people call me Deuce. I prefer to be called Deuce
GENERATION 11: The first time you see this, copy and paste it into your signature and add 1 to the generation number. It's a social experiment.
Hezal, Exemplar of Fury3RGW
Legendary Creature — Human Warrior {MR}
Trample, hexproof from instants (This creature can’t be the target of instants spells your opponents control.)
Hezal deals combat damage to players with “Whenever a creature attacks you, it gets +1/+1 until end of turn.”
2/4
The Suns Within4G
Sorcery (Mythic)
You get an emblem with "At the beginning of your first main phase each turn, add WUBRG." "Get too close to the sun, and you might get burned. Get too close to all the suns, and you might be a god."
- Chelali, Channeler of the Five Suns
Today's Challenge:
Emblems
Rules of the Game
This contest is a hybrid of the DCC and IIW/winner is judge games like Club Flamingo. If you are unfamiliar with either of those the rules for this contest will be explained below.
Anyone can enter each day.
To enter:
1. Post a card that fits the current challenge.
2. In the same post, name exactly two other players to vote for their entries for the previous challenge.
3. It is recommended you include a potential new challenge ("IIW") in your post.
Each day we use the challenge of the player with the most votes on the previous day who included a challenge. In the case of a tie, we use the challenge of the tied player who posted first.
Scoring
Votes you receive each day go to your points for the duration of the contest (currently planned to be two weeks/14 days). The top overall scorer(s) at the end of this period will be the winner(s).
Yesterday's challenge was, "Pre-existing Legendaries in enemy colors":
Emblem
Emblem - Jace
Whenever an opponent casts a spell, you may pay 2 if you do, counter that spell.
IIW: Joke Cards
Emblem
Emblem - Taysir
Nonbasic lands you control have "t: add WUBRG."
IIW: Aura Swap
Emblem
Emblem - Sans
Creatues you control have, "t: Exile target permenant until the end of this combat phase. Only activate this ability before damage is dealt"
IIW: The Arts
Hezal, Exemplar of Fury 3RGW
Legendary Creature — Human Warrior {MR}
Trample, hexproof from instants (This creature can’t be the target of instants spells your opponents control.)
Hezal deals combat damage to players with “Whenever a creature attacks you, it gets +1/+1 until end of turn.”
2/4
IIW: Non-violent red cards
The Suns Within 4G
Sorcery (Mythic)
You get an emblem with "At the beginning of your first main phase each turn, add WUBRG."
"Get too close to the sun, and you might get burned. Get too close to all the suns, and you might be a god."
- Chelali, Channeler of the Five Suns
IIW: Hybrid-Mana Simic Creature