Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Notes of the Day
THIS EVER SO FAMILIAR PLACE. WHERE YOUR BRAIN'S STILL ENOUGH ON TRACK TO RECORD THOUGHTS, BUT HAS LONG SINCE THROWN RESTRAINT AND MENTAL CENSORING TO THE FURNACE. THIS INFURIATING, PRODUCTIVE PLACE.
Throng of Sentries6(G/W)
Creature – Elf Scout Soldier [Uncommon]
Vigilance
Throng of Sentries costs 1 less to cast for each creature you control with vigilance. “They were clad wholly in white; […] but no sign of age was upon them, unless it were in the depths of their eyes; for these were keen as lances in the starlight.” - JRR Tolkien, The Fellowship of the Ring.
5/5
Renewing Cycle2WW
Enchantment (R)
Whenever you cycle or discard a card, return that card from your graveyard to your hand at the beginning of the next end step.
Primal Strength (R/G)
Instant (C)
Target attacking or blocking creature gets +3/+3 until end of turn. Simple - If target creature has no abilities, you may have it deal excess combat damage to the defending player or planeswalker.
Azorius RestrainerW
Creature - Human Soldier (Common)
When Azorius Restrainer enters the battlefield, restrain target opponent. (The next spell that player cast cost 1 more to cast.)
1/1
Dross Ambush1BB
Instant (UC)
Return target artifact creature with converted mana cost 3 or less from your graveyard to the battlefield. It gets haste and infect until end of turn. Sacrifice it at the beginning of the next end step.
Pebble Farm Land {R}
Pebble Farm enters the battlefield with a +1/+1 counter on it.
Whenever a creature an opponent controls attacks you or a planeswalker you control, move all counters from Pebble Farm onto that creature. T: Add C. You may add one mana of any color instead if there's no counter on Pebble Farm.
Joint Custody1R
Enchantment — Aura (U)
Enchant creature
Enchanted creature can't block. 1R: Gain control of enchanted creature until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery.
Goblin Gambler1R
Creature — Goblin (U)
Whenever you win a coin flip, Goblin Gambler get +1/+1 until end of turn. t: Flip a coin. If you win the flip, untap Goblin Gambler. "Dang it! I should have quit while I was ahead!"
1/1
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Ashna Pheonix1RR
Creature - Phoenix (R)
Flying, haste
Ashna Phoenix attacks each combat if able.
Whenever you cycle a card, you may return Ashna Pheonix from your graveyard to your hand.
2/2
Hat and Robe3
Artifact - Equipment (UC)
Equipped creatures gets +0/+3 and spells that target it cost 2 more to cast. 2: Equipped creature can't be blocked this turn.
Equip―Tap an untapped Wizard you control or 2
Urza's Titan Engine 7
Artifact Creature - Construct (R)
As an additional cost to cast Urza's Titan Engine, search your library for a planeswalker card and exile it. Then, Shuffle your library. X1: Activate a loyalty ability of the exiled planeswalker with a loyalty cost of plus or minus X. Activate only as a sorcery. T, Sacrifice Urza's Titan Engine: Urza's Titan Engine deals damage equal to the exiled planeswalker's converted mana cost to each creature, planeswalker, and opponent. It can't be prevented. Permanents dealt damage this way lose indestructible until end of turn.
7/7
Tar StrikeBR
Instant (Common)
You may discard a Swamp card and a Mountion card rather than pay this spell's mana cost.
Tar Strike deals 2 damage to target player. That player discards a card.
Votes: valleybeyond (but why not just write trample?), void_nothing
Tranquility Flask4 Artifact {R}
When Tranquility Flask enters the battlefield, remove all experience counters you have and put that many training counters on Tranquility Flask.
If you would get a single experience counter, instead you get a number of experience counters equal to the number of training counters on Tranquility Flask. "Once you forget all you know you can start the real training."
Alembic Hound2(G/W)
Artifact Creature - Hound (C)
When Alembic Hound enters the battlefield, you gain 2 life. 2B: Until end of turn, whenever Alembic Hound blocks a creature, that creature's controller loses 2 life.
2/2
Veteran Scout2G
Creature- Human Soldier (C)
Vigilance
When ~ enters the battlefield, explore. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
2/2
Steeped in Thought1UU
Enchantment (U)
At the beginning of your end step, if you have cast one or more fewer spell this turn, draw a card, otherwise scry 1.
Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; andTHIS EVER SO FAMILIAR PLACE. WHERE YOUR BRAIN'S STILL ENOUGH ON TRACK TO RECORD THOUGHTS, BUT HAS LONG SINCE THROWN RESTRAINT AND MENTAL CENSORING TO THE FURNACE. THIS INFURIATING, PRODUCTIVE PLACE.
Flatline 49 (+1)
Valleybeyond 46 (+1)
Brainpo 42 (+2)
Indighost 39
Netn10 38 (+8)
Voidnothing 36 (+3)
Antiantiserum 27 (+1)
Zemoo 22
Soramaro 17 (+1)
Master_of_the_universe 15
Lookashiny 13 (+1)
Raptorchan 12
Zdtsd 9*
Subject16 5
AdmirableAdmiral 2
Sephon19 1
*16 days probation
Goblin Gambler 1R
Creature — Goblin (U)
Whenever you win a coin flip, Goblin Gambler get +1/+1 until end of turn.
t: Flip a coin. If you win the flip, untap Goblin Gambler.
"Dang it! I should have quit while I was ahead!"
1/1
Ashna Pheonix 1RR
Creature - Phoenix (R)
Flying, haste
Ashna Phoenix attacks each combat if able.
Whenever you cycle a card, you may return Ashna Pheonix from your graveyard to your hand.
2/2
Fall of the Gatewatch 2UUBBRR
Sorcery [Mythic]
Choose five. You may choose the same mode more than once.
Hat and Robe 3
Artifact - Equipment (UC)
Equipped creatures gets +0/+3 and spells that target it cost 2 more to cast.
2: Equipped creature can't be blocked this turn.
Equip―Tap an untapped Wizard you control or 2
Urza's Titan Engine
7
Artifact Creature - Construct (R)
As an additional cost to cast Urza's Titan Engine, search your library for a planeswalker card and exile it. Then, Shuffle your library.
X1: Activate a loyalty ability of the exiled planeswalker with a loyalty cost of plus or minus X. Activate only as a sorcery.
T, Sacrifice Urza's Titan Engine: Urza's Titan Engine deals damage equal to the exiled planeswalker's converted mana cost to each creature, planeswalker, and opponent. It can't be prevented. Permanents dealt damage this way lose indestructible until end of turn.
7/7
Tar Strike BR
Instant (Common)
You may discard a Swamp card and a Mountion card rather than pay this spell's mana cost.
Tar Strike deals 2 damage to target player. That player discards a card.
Votes: indighost, lookashiny
Impulsive Denial R
Instant
You may only cast this spell during your turn.
Counter target spell.
Deal with it.
Tranquility Flask 4
Artifact {R}
When Tranquility Flask enters the battlefield, remove all experience counters you have and put that many training counters on Tranquility Flask.
If you would get a single experience counter, instead you get a number of experience counters equal to the number of training counters on Tranquility Flask.
"Once you forget all you know you can start the real training."
Alembic Hound 2(G/W)
Artifact Creature - Hound (C)
When Alembic Hound enters the battlefield, you gain 2 life.
2B: Until end of turn, whenever Alembic Hound blocks a creature, that creature's controller loses 2 life.
2/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Veteran Scout 2G
Creature- Human Soldier (C)
Vigilance
When ~ enters the battlefield, explore. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
2/2
GENERATION 12: The first time you see this, copy and paste it into your signature and add 1 to the generation number. It's a social experiment.
Steeped in Thought 1UU
Enchantment (U)
At the beginning of your end step, if you have cast one or more fewer spell this turn, draw a card, otherwise scry 1.