Quote from zdtsd »Votes: Void_Nothing, subject16
Tibalt, Torturous Protege B
0-Sacrifice a creature. If you do, put loyalty counters on ~ equal to its toughness.
-2-Create a 2/2 black and red Devil creature token
-5-Choose one: Target opponent discards 3 cards, OR target opponent sacrifices 2 creatures.
1 starting Loyalty
Quote from Antiantiserum »Votes: void_nothing, valleybeyond
Choose any number of target nonland permanent cards among graveyards with total converted mana cost 10 and exile them. You must choose at least one card from each graveyard if able. Then choose any number of target nonland permanents with total converted mana cost 10 and destroy them. For each player you must choose at least one card that player controls. Then return the exiled cards to the battlefield under their owner's control.
Quote from valleybeyond »Votes: BrainPo, Zemoo
Horrors Without End
Enchantment - Aura Curse (M)
Enchanted player has "At the beginning of your upkeep, each opponent may choose a Demon, Horror, Devil, Vampire, Spirit, Zombie, Werewolf, or Curse card from a graveyard and put it onto the battlefield under their control.
"Innistrad's worldsoul has the interesting habit of inscribing the maliciousness of its own denizens upon itself, creating a never-ending cycle." -Wilhem of the Dornen, diary excerpt
Quote from lookashiny »BrainPo, Zemoo
Tortuous Pattern 2B
Enchanted creature is unblockable.
If enchanted creature deals damage to a player, that player discards a card.
"Just looking at him gives me a headache!"
Quote from void_nothing »Votes: valleybeyond, Indighost
Gleemax Mark II 20
Legendary Artifact (M)
It's always also your turn. (You untap during other players' untap steps, your upkeep abilities trigger during their upkeeps, you draw during their draw steps, you can play lands and cast artifact, creature, enchantment, planeswalker, and sorcery spells during their main phases, can attack with creatures during their combat phases, and, uh... end during their ending phases.)
He's back, and about 5,000,000% more mana-efficient.
Quote from Flintlock »Votes: Indighost, Zeemoo
Ran out of energy towards the end of the month, but I've been more or less saving this one.
Target opponent reveals their hand. You choose a non-land card from it. That player discards that card.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Until the end of the turn, you may counter each spell target opponent casts.
Quote from Zemoo »Votes: Antiantiserum, void_nothing
Terrain Advantage 1R
Whenever a creature attacks this turn it gains +1/+0 and trample until end of turn.
Awaken X — XRG (If you cast this spell for XRG, also put X +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Sometimes it pays to bring the home-field advantage with you.
Quote from BrainPo »Votes: Voidnothing, Zemoo
Blood Tithe WB
Instant and sorcery spells costs an additional 2 life to cast.
Activated abilities cost an additional 2 life to activate.
Blood is the true price of power.
Quote from Indighost »Brainpo, subject 16
Duskmantle Disguise 2
Artifact - Equipment (U)
The equipped creature cannot be blocked by creatures that share a color with it, or targeted by spells that share a color with it.
(U/B)(U/B): Choose a color, the equipped creature becomes that color and loses all other colors until of turn.