Main Challenge: Design a card that can remove all creatures from the battlefield, but that might not affect all creatures. Subchallenge 1: Your card is neither an instant nor a sorcery. Subchallenge 2: Your card can be cast for multiple different costs.
If you have questions about the challenge, please post in the MCC discussion thread. Best of luck!
Subchallenge 2: Madness, flashback, and other similar mechanics count. Kicker and similar mechanics count.
Design Deadline: All submissions are to be final and submitted by October 27th 11:59 PM EST
Judging Deadline: All judgements are to be final and completed by October 29th 11:59 PM EST
Design - (X/3) Appeal: Do the different player psychographics (Timmy/Johhny/Spike) have a use for the card? (X/3) Elegance: Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?
Development - (X/3) Viability: How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity? (X/3) Balance: Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?
Creativity - (X/3) Uniqueness: Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel “fresh”? (X/3) Flavor: Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements synch together to please Vorthos players?
Polish - (X/3) Quality: Points deducted for incorrect spelling, grammar, and templating. (X/2) *Main Challenge: Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge? (X/2) Subchallenges: One point awarded per satisfied subchallenge condition.
Total: X/25
*An entry with 0 points here is subject to disqualification.
A reminder to everyone: In the MCC, putting rarity on cards is mandatory! If you don't put a rarity on your card, expect huge deductions in both Viability AND Quality.
Also, you should format your text cards accordingly to the forum rules (see the "this formatting looks best" spoiler in the linked OP). Again, expect deductions in Quality otherwise.
Creeping Sins 2WB
Enchantment (R)
Whenever one or more creatures your opponents control attacks you or a planeswalker you control you may pay X. If you do destroy all attacking creatures with power X. “Who acts with evil you must wish luck. Sooner or later you will need it.”
Archfiend of MisfortuneBBRR
Creature - Demon {M}
Multikicker
When you cast this spell, until end of turn, for each time it was kicked, you may have a coin that comes up heads be treated as though it had come up tails.
Flying, trample
When Archfiend of Misfortune enters the battlefield flip a coin for each non-Demon creature. For each coin that comes up tails, destroy that creature.
5/5
Brinkbringer3WB
Creature - Elemental (Mythic)
When Brinkbringer enters the battlefield, exile all creatures. If it's evoke cost was paid, instead exile all creatures you don't control.
Evoke 5WB On Lorwyn, there are no clear evil deeds, only wishes some can interpret as good or as evil.
5/5
Angel of WrathX4WWW
Creature - Angel {M}
Flying
When Angel of Wrath enters the battlefield, destroy all creatures with converted mana cost X or less.
You may cast Angel of Wrath from your graveyard. If you do, exile it at the begging of your next upkeep. “Her will is my will.”
7/7
Cleft of DimensionX2WW
Enchantment {R}
Cleft of Dimension enters the battlefield with X rift counters on it.
At the beginning of your upkeep, you may move a rift counter from Cleft of Dimension to a creature you control. Then you may destroy Cleft of Dimension.
When Cleft of Dimension is put into a graveyard from the battlefield, exile all creatures without rift counters on them, then remove all rift counters from all permanents.
Private Mod Note
():
Rollback Post to RevisionRollBack
A mere ten days after the Mending, a young knight of Valeron and a young ranger of Eos made a discovery that would change Alara forever.
Supression of Anomy2RRWW
Sorcery (m)
Destroy any number of target creatures. Then, each creature on the battlefield deals damage to you equal to its power. Order must be restored. They will pay the price with their blood and we will pay with our own
Angel of WrathX4WWW
Creature - Angel {M}
Flying
When Angel of Wrath enters the battlefield, destroy all creatures with converted mana cost X or less.
You may cast Angel of Wrath from your graveyard. If you do, exile it at the begging of your next upkeep. “Her will is my will.”
7/7
Design .:. (1/3) Appeal: Big creature and wrath in one, nominated for one of the txmmiest cards ever. (3/3) Elegance: The card is easy to understand and makes sense.
Development .:. (3/3) Viability: Mass exile on a recursive angel, seems like a good mythic. (3/3) Balance: The base cost for this card is already high. Using its wrath ability makes it even more expensive. This card is very good and splashy in limited/sealed but at the same time not too powerful for constructed formats.
Creativity .:. (2/3) Uniqueness: We have several angels now that exile or destroy to some extent. The graveyard ability is a nice touch. (2,5/3) Flavor: Overall the flavor makes sense. However, the flavor text reads like something someone is saying about that angel. Feels like there's missing the name of the quoted person.
Polish .:. (3/3) Quality: No flaws detected! (2/2) Main Challenge: Main challenge satisfied! (2/2) Subchallenges: Both subchallenges satisfied!
Total: 21,5/25
Supression of Anomy2RRWW
Sorcery (m)
Destroy any number of target creatures. Then, each creature on the battlefield deals damage to you equal to its power. Order must be restored. They will pay the price with their blood and we will pay with our own
Design .:. (2/3) Appeal: The first sentence would get a Txmmy probably exited. I feel like ther's some potential to "break" this card with lifelink creatures or something, a task for Jxnny. (3/3) Elegance: The card is easy to understand and makes sense.
Development .:. (3/3) Viability: Red and white seems reasonable for this one. Mythic is fine. (3/3) Balance: A complete board wipe for 6 mana is a bad wipe by today's standards. What this card makes interesting is the ability to spare some creatures, making it a partial or one-sided wrath. Using this in the right moment will leave you with one or just a few creatures that win you the game, barely eventually. A nice card to play around in commander, very good in sealed/limited.
Creativity .:. (3/3) Uniqueness: "Destroy any number of target creatures" is a line we do not read all that often. Nice. (2,5/3) Flavor: I'm not completely sure about the flavor here. Yes, there's some party that wants to restore the order. But why are the creatures that get spared the ones that attack? Reading the flavor text I feel like you should receive damage from each creature that got destroyed or something. The way it actually is its the more interesting card for sure.
Polish .:. (2/3) Quality: You don't need a comma after "then". The flavor text is missing a dot. (2/2) Main Challenge: Main challenge satisfied! (0/2) Subchallenges: No subchallenge satisfied!
Total: 20,5/25
DebilitateXBB
Sorcery (R)
All creatures get -X/-X until end of turn.
Design .:. (1/3) Appeal: I can see this being a good card in standard, maybe interesting for Spike. (3/3) Elegance: The card is easy to understand and makes sense.
Development .:. (3/3) Viability: This is a fine black rare. (3/3) Balance: We have Black Sun's Zenith that's better in most situations. I see no balance issues here.
Creativity .:. (2,5/3) Uniqueness: A simple if bland card we have not seen in this exact form. (1/3) Flavor: I guess it's making creatures weaker.
Polish .:. (3/3) Quality: No flaws detected! (2/2) Main Challenge: Main challenge satisfied! (1/2) Subchallenges: Subchallenge 2 satisfied!
Total: 19,5/25
Cleft of DimensionX2WW
Enchantment {R}
Cleft of Dimension enters the battlefield with X rift counters on it.
At the beginning of your upkeep, you may move a rift counter from Cleft of Dimension to a creature you control. Then you may destroy Cleft of Dimension.
When Cleft of Dimension is put into a graveyard from the battlefield, exile all creatures without rift counters on them, then remove all rift counters from all permanents.
Design .:. (1/3) Appeal: I see some potential to abuse this card or maximize its effect, go Jxnny. (3/3) Elegance: The card is easy to understand and makes sense.
Development .:. (3/3) Viability: This kind of exiling seems okey in white. Rare fits. (3/3) Balance: For 4 mana you have a delayed wrath, that should be fine when you consider that today's wrath usually cost 5 mana. If you invest more mana and a little time you can spare a creature, or more if you invest even more time and mana.
Creativity .:. (2,5/3) Uniqueness: A weird enchantment version of Oblivion Stone. (3/3) Flavor: The name, rift counters and effect blend well together.
Polish .:. (2,5/3) Quality: I'm not entirely sure if this card works the way it's written. Having a may ability followed by a different may ability is unprecedented. The words ", then you may" so far always comes after something that has to happen. Thus to me it's not clear if you're able to destroy this card by its own effect if you don't move a counter. I'd probably write "move up to one counter from" or something like that. (2/2) Main Challenge: Main challenge satisfied! (2/2) Subchallenges: Both subchallenges satisfied!
Total: 22/25
Creeping Sins 2WB
Enchantment (R)
Whenever one or more creatures your opponents control attacks you or a planeswalker you control you may pay X. If you do destroy all attacking creatures with power X. “Who acts with evil you must wish luck. Sooner or later you will need it.”
Design .:. (1/3) Appeal: An awesome card for commander, Txmmy likes. (3/3) Elegance: The card is easy to understand and makes sense.
Development .:. (3/3) Viability: Punishing creatures that attack you has appeared in white and in black. Good for a rare. (3/3) Balance: This card is very powerful in limited/sealed as opponents need at least two creatures with a different power if they want to ever deal damage to you. You on the other hand have to leave up your mana. A card like this might be interesting for control decks.
Creativity .:. (3/3) Uniqueness: A card like this we have not seen so far. (1/3) Flavor: I'm not sure what story the card is trying to tell me.
Polish .:. (2/3) Quality:"your opponents control" is redundant as only creatures your opponents control can attack you or a planeswalker you control. I found out that there actually are cards that are worded similar. Weird. Comma after trigger condition is missing. Comma after "if you do" is missing. (2/2) Main Challenge: Main challenge satisfied! (1/2) Subchallenges: Subchallenge 1 satisfied!
Total: 19/25
Archfiend of MisfortuneBBRR
Creature - Demon {M}
Multikicker
When you cast this spell, until end of turn, for each time it was kicked, you may have a coin that comes up heads be treated as though it had come up tails.
Flying, trample
When Archfiend of Misfortune enters the battlefield flip a coin for each non-Demon creature. For each coin that comes up tails, destroy that creature.
5/5
Design .:. (2/3) Appeal: Flips coins, wraths the board, leaves a big creature behind, I nominate this for one of the txmmiest cards ever, too. Has some obvious combo potential with coin flip cards. (3/3) Elegance: The card is easy to understand and makes sense.
Development .:. (3/3) Viability: Mythic for this red and black coin flipping abomination seems appropriate. (3/3) Balance: Without investing further mana it roughly kills half of all non-demon creatures. When you do invest more mana you can spare some creatures; or do something more interesting by playing other coin flips cards and win. them. all. wohoo!
Creativity .:. (3/3) Uniqueness: This is a unique demon. (2,5/3) Flavor: To me it appears somewhat weird that a demon of misfortune, so bad luck, helps you winning coin flips, a luck based mechanic. If it only allowed to ensure that your opponents creatures get killed, have bad luck, it would be fine with me. Besides that I like this a lot.
Polish .:. (1,5/3) Quality: I think you can avoid the nested cast trigger if you write "When you cast this spell, you may have a coin that comes up heads be treated as though it had come up tails until end of turn for each time this spell was kicked." Comma after ETB trigger is missing. It should be "If it comes up tails, destroy that creature." as you're describing the action you are taking per creature. (2/2) Main Challenge: Main challenge satisfied! (2/2) Subchallenges: Both subchallenges satisfied!
Total: 22/25
Brinkbringer3WB
Creature - Elemental (Mythic)
When Brinkbringer enters the battlefield, exile all creatures. If it's evoke cost was paid, instead exile all creatures you don't control.
Evoke 5WB On Lorwyn, there are no clear evil deeds, only wishes some can interpret as good or as evil.
5/5
Design .:. (2/3) Appeal: Potential to remove all your opponent's creature, leaving your board intact, Txmmy likes this. There's some potential for jxnnyish shenanigans. (2/3) Elegance: The effect of the card is clear but I don't fully understand the execution. Without some combo/interaction it doesn't really matter that this card is a creature instead of a sorcery. It will either exile itself or be sacrificed. Maybe it's just a personal thing but I also feel somewhat affirmed in that with all the wrathing creatures the game has there is not one that you can't use to attack with.
Development .:. (3/3) Viability: Good for a white and black mythic. (2/3) Balance: As you will basically never use this as creature I see a wrath for 5 mana, wich is fine, or a Plague Wind for 7 mana, wich seems pushed a bit. The latter effect appeared two times in the game so far and did cost 9 mana both times. Being two colors evens that out a bit. Then again, the flexibility should probably be accounted for, wich means that each single availabe mode should be a little bit more expensive as a card would be that has only that one effect.
Creativity .:. (2/3) Uniqueness: We have some creatures that are able to clear the board. (3/3) Flavor: The card has some flavor.
Polish .:. (2,5/3) Quality: It's "its" not "it's" in this case. (2/2) Main Challenge: Main challenge satisfied! (2/2) Subchallenges: Both subchallenges satisfied!
Total: 20,5/25
Freyleyes 21,5 VS Hemlock 20,5
Superbajt 19,5 VS RaikouRider 22,0
mirrodin71 19,0 VS Cardz5000 22,0 VS netn10 20,5
Design - (3/3) Appeal: Timmy obviously likes this one, Johnny desires to cheat on the cost for this, Spike likes threats that have built-in mass removal and that can recur for more mass removal. (2.5/3) Elegance: Replayability and X-costs and delayed triggers are not too bad on their own but together make for a somewhat complex card. The mana cost also just looks a little funky and lengthy.
Development - (2.5/3) Viability: Obvious mythic. It seems as though one of those Ws should be a B because it's mostly black that kills the little guy en masse (see Languish and variants, Ritual of Soot). (3/3) Balance: Prohibitive cost and having a marquee effect that only works if it's cast makes this a balanced card.
Creativity - (2/3) Uniqueness: Wrath-creatures are hardly new, but X-ones that can recur are different. (2/3) Flavor: Name is very generic but fits. Who is "her"? Serra?
Polish - (1.5/3) Quality: Wording error in that the X doesn't track from casting to when the creature actually enters the battlefield. You wrote "begging" for "beginning." (2/2) *Main Challenge: Done. (2/2) Subchallenges: And done (X allows you to pay any number of different amounts after all).
Total: 20.5/25
Design - (3/3) Appeal: Timmy likes the stories this card can tell. Johnny sees plenty of ways to abuse this. Spike likes one-sided wraths with mitigatable drawbacks. (3/3) Elegance: A solidly elegant and comprehensible design.
Development - (3/3) Viability: This card seems like it could be at least partially black, although red-white is alright as those are both consistently mass removal colors and the drawback is red. (2.5/3) Balance: This is highly swingy and hard to evaluate so I’m giving it this balance score as a “safety” measure.
Creativity - (2.5/3) Uniqueness: “Destroy any number of target creatures” is nothing if not an interesting line of text! Silence the Believers exists but that’s a far different card. (3/3) Flavor: Unique, abstract, and epic.
Polish - (2.5/3) Quality: Minor spacing and punctuation issues. (2/2) *Main Challenge: Good. (0/2) Subchallenges: A sorcery with only one possible cost.
Total: 21.5/25
Design - (1/3) Appeal: Timmy likes X-effects and mass removal. Johnny has better options for odd interactions. Spike wants something more efficient, like Languish. (3/3) Elegance: Hard to get more elegant than this.
Development - (3/3) Viability: Black and rare make sense. (3/3) Balance: A safely-costed card, to be sure.
Creativity - (1/3) Uniqueness: Really just a blackshifted Earthquake/Hurricane. Toxic Deluge is also similar. I’m just surprised this card doesn’t already exist, although Bane of the Living certainly does. (2/3) Flavor: Nice simple name but it’s a crime for such a short card text to lack flavor text.
Polish - (3/3) Quality: Looks good. (2/2) *Main Challenge: Fine. (1/2) Subchallenges: Is a sorcery.
Total: 19/25
Design - (3/3) Appeal: Timmy likes this gripping tale of extradimensional escape. Johnny has a loooot to interact with. Spike likes a semi-Seal of Wrath. (2/3) Elegance: A wordy and fiddly card that nevertheless has a pretty clear function.
Development - (3/3) Viability: Color and rarity spot-on. (3/3) Balance: This is a strong card but it’s slow and telegraphs itself. I think it’s okay.
Creativity - (3/3) Uniqueness: A lot of interesting things going on here! About as unique as mass exile can be. (2.5/3) Flavor: Nice evocative name. No flavor text but there hardly seems to be room.
Polish - (2.5/3) Quality: You move counters “onto” things, not “to” them. Leech Bonder (2/2) *Main Challenge: Done. (2/2) Subchallenges: And done.
Total: 23/25
Design - (1.5/3) Appeal: Timmy likes the “mow the attackers down” experience. It’s a bit too reactive for Johnny, and a decent skill-testing control tool for Spike who nevertheless doesn’t like how slow it can be. (3/3) Elegance: Pretty elegant.
Development - (3/3) Viability: Colors and rarity look right. (3/3) Balance: The slowness and narrow range, so to speak, as well as the amount of mana you have to put it, make this a pretty safe card even though it’s sort of repeatable one-sided mass destruction.
Creativity - (1.5/3) Uniqueness: Pieced together from a bunch of different precedent, but still is its own thing. (2.5/3) Flavor: I really like abstract flavor like this but it might be too far abstracted for me. I just don’t quite get it.
Polish - (2.5/3) Quality: The flavor text is rather… ungrammatical. (2/2) *Main Challenge: Done. (1/2) Subchallenges: Has an ability that can be used for different costs but can only be cast for one.
Total: 20/25
Design - (2.5/3) Appeal: Timmy and Johnny both obviously love this card, and Spike hates coin flips but could be convinced by something as powerful as this. (2/3) Elegance: The wording can be a bit tough to suss out at first and that’s a lot of decisions, both of the kicker and the random kind.
Development - (3/3) Viability: Colors and rarity seem quite obviously right. (2.5/3) Balance: This is strong stuff. However, it’s a high-variance mythic, so that seems alright.
Creativity - (3/3) Uniqueness: Really unique card for sure. Krark’s Thumb is precedent for the flip-setting ability but even that doesn’t function quite the same. (2.5/3) Flavor: Name is good but kind of on-the-nose.
Design - (3/3) Appeal: Timmy likes a Plague Wind, Johnny wants to counter the triggered ability that would cause this to be sacrificed to evoke, Spike likes a flexible exile-wrath. (2.5/3) Elegance: The fact that this card is an evoke creature that under most circumstances won’t stick around on the battlefield anyway is a bit unusual, but doesn’t hamper the understanding or function of the card.
Development - (3/3) Viability: Mythic is where this needs to be, particularly for Limited, and it’s hard to argue with those colors. (1.5/3) Balance: Exiling all creatures for 3WB is slightly too good, and so is exiling all creatures you don’t control for 5WB. Put them together in a single card and add in a creature body that can be easily reanimated and abused with triggered abilities and you have a potentially dangerous card.
Creativity - (2/3) Uniqueness: Unique both in the sense of being an “always-dead” evoke creature and having a different effect for evoking it. (2.5/3) Flavor: I’d argue with the truth of that flavor text - the machinations of Oona and the genocides perpetrated by the Elves are unambiguously evil.
October MCC 2018 Round 3 - Not Everyone's Fate
October is going to be midrange month!
Main Challenge: Design a card that can remove all creatures from the battlefield, but that might not affect all creatures.
Subchallenge 1: Your card is neither an instant nor a sorcery.
Subchallenge 2: Your card can be cast for multiple different costs.
If you have questions about the challenge, please post in the MCC discussion thread. Best of luck!
Subchallenge 2: Madness, flashback, and other similar mechanics count. Kicker and similar mechanics count.
Design Deadline: All submissions are to be final and submitted by October 27th 11:59 PM EST
Judging Deadline: All judgements are to be final and completed by October 29th 11:59 PM EST
(X/3) Appeal: Do the different player psychographics (Timmy/Johhny/Spike) have a use for the card?
(X/3) Elegance: Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?
Development -
(X/3) Viability: How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity?
(X/3) Balance: Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?
Creativity -
(X/3) Uniqueness: Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel “fresh”?
(X/3) Flavor: Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements synch together to please Vorthos players?
Polish -
(X/3) Quality: Points deducted for incorrect spelling, grammar, and templating.
(X/2) *Main Challenge: Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge?
(X/2) Subchallenges: One point awarded per satisfied subchallenge condition.
Total: X/25
*An entry with 0 points here is subject to disqualification.
Judges:
void_nothing
Antiantiserum
Contestants:
Hemlock
RaikouRider
netn10
Freyleyes
mirrodin71
Cardz5000
Superbajt
A helpful tip for those formatting their cards:
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Sorcery (R)
All creatures get -X/-X until end of turn.
Enchantment (R)
Whenever one or more creatures your opponents control attacks you or a planeswalker you control you may pay X. If you do destroy all attacking creatures with power X.
“Who acts with evil you must wish luck. Sooner or later you will need it.”
Art by
Creature - Demon {M}
Multikicker
When you cast this spell, until end of turn, for each time it was kicked, you may have a coin that comes up heads be treated as though it had come up tails.
Flying, trample
When Archfiend of Misfortune enters the battlefield flip a coin for each non-Demon creature. For each coin that comes up tails, destroy that creature.
5/5
Creature - Elemental (Mythic)
When Brinkbringer enters the battlefield, exile all creatures. If it's evoke cost was paid, instead exile all creatures you don't control.
Evoke 5WB
On Lorwyn, there are no clear evil deeds, only wishes some can interpret as good or as evil.
5/5
Creature - Angel {M}
Flying
When Angel of Wrath enters the battlefield, destroy all creatures with converted mana cost X or less.
You may cast Angel of Wrath from your graveyard. If you do, exile it at the begging of your next upkeep.
“Her will is my will.”
7/7
Enchantment {R}
Cleft of Dimension enters the battlefield with X rift counters on it.
At the beginning of your upkeep, you may move a rift counter from Cleft of Dimension to a creature you control. Then you may destroy Cleft of Dimension.
When Cleft of Dimension is put into a graveyard from the battlefield, exile all creatures without rift counters on them, then remove all rift counters from all permanents.
Emille, Seven-Sting Dancer Shalin Nariya
Sorcery (m)
Destroy any number of target creatures. Then, each creature on the battlefield deals damage to you equal to its power.
Order must be restored. They will pay the price with their blood and we will pay with our own
Freyleyes vs. Hemlock
Superbajt vs. RaikouRider
mirrodin71 vs. Cardz5000 vs. netn10
Both judges will judge all blocks and the top overall scorer per block will advance to the finals.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Angel {M}
Flying
When Angel of Wrath enters the battlefield, destroy all creatures with converted mana cost X or less.
You may cast Angel of Wrath from your graveyard. If you do, exile it at the begging of your next upkeep.
“Her will is my will.”
7/7
Design .:.
(1/3) Appeal: Big creature and wrath in one, nominated for one of the txmmiest cards ever.
(3/3) Elegance: The card is easy to understand and makes sense.
Development .:.
(3/3) Viability: Mass exile on a recursive angel, seems like a good mythic.
(3/3) Balance: The base cost for this card is already high. Using its wrath ability makes it even more expensive. This card is very good and splashy in limited/sealed but at the same time not too powerful for constructed formats.
Creativity .:.
(2/3) Uniqueness: We have several angels now that exile or destroy to some extent. The graveyard ability is a nice touch.
(2,5/3) Flavor: Overall the flavor makes sense. However, the flavor text reads like something someone is saying about that angel. Feels like there's missing the name of the quoted person.
Polish .:.
(3/3) Quality: No flaws detected!
(2/2) Main Challenge: Main challenge satisfied!
(2/2) Subchallenges: Both subchallenges satisfied!
Total: 21,5/25
Sorcery (m)
Destroy any number of target creatures. Then, each creature on the battlefield deals damage to you equal to its power.
Order must be restored. They will pay the price with their blood and we will pay with our own
Design .:.
(2/3) Appeal: The first sentence would get a Txmmy probably exited. I feel like ther's some potential to "break" this card with lifelink creatures or something, a task for Jxnny.
(3/3) Elegance: The card is easy to understand and makes sense.
Development .:.
(3/3) Viability: Red and white seems reasonable for this one. Mythic is fine.
(3/3) Balance: A complete board wipe for 6 mana is a bad wipe by today's standards. What this card makes interesting is the ability to spare some creatures, making it a partial or one-sided wrath. Using this in the right moment will leave you with one or just a few creatures that win you the game, barely eventually. A nice card to play around in commander, very good in sealed/limited.
Creativity .:.
(3/3) Uniqueness: "Destroy any number of target creatures" is a line we do not read all that often. Nice.
(2,5/3) Flavor: I'm not completely sure about the flavor here. Yes, there's some party that wants to restore the order. But why are the creatures that get spared the ones that attack? Reading the flavor text I feel like you should receive damage from each creature that got destroyed or something. The way it actually is its the more interesting card for sure.
Polish .:.
(2/3) Quality: You don't need a comma after "then". The flavor text is missing a dot.
(2/2) Main Challenge: Main challenge satisfied!
(0/2) Subchallenges: No subchallenge satisfied!
Total: 20,5/25
Sorcery (R)
All creatures get -X/-X until end of turn.
Design .:.
(1/3) Appeal: I can see this being a good card in standard, maybe interesting for Spike.
(3/3) Elegance: The card is easy to understand and makes sense.
Development .:.
(3/3) Viability: This is a fine black rare.
(3/3) Balance: We have Black Sun's Zenith that's better in most situations. I see no balance issues here.
Creativity .:.
(2,5/3) Uniqueness: A simple if bland card we have not seen in this exact form.
(1/3) Flavor: I guess it's making creatures weaker.
Polish .:.
(3/3) Quality: No flaws detected!
(2/2) Main Challenge: Main challenge satisfied!
(1/2) Subchallenges: Subchallenge 2 satisfied!
Total: 19,5/25
Enchantment {R}
Cleft of Dimension enters the battlefield with X rift counters on it.
At the beginning of your upkeep, you may move a rift counter from Cleft of Dimension to a creature you control. Then you may destroy Cleft of Dimension.
When Cleft of Dimension is put into a graveyard from the battlefield, exile all creatures without rift counters on them, then remove all rift counters from all permanents.
Design .:.
(1/3) Appeal: I see some potential to abuse this card or maximize its effect, go Jxnny.
(3/3) Elegance: The card is easy to understand and makes sense.
Development .:.
(3/3) Viability: This kind of exiling seems okey in white. Rare fits.
(3/3) Balance: For 4 mana you have a delayed wrath, that should be fine when you consider that today's wrath usually cost 5 mana. If you invest more mana and a little time you can spare a creature, or more if you invest even more time and mana.
Creativity .:.
(2,5/3) Uniqueness: A weird enchantment version of Oblivion Stone.
(3/3) Flavor: The name, rift counters and effect blend well together.
Polish .:.
(2,5/3) Quality: I'm not entirely sure if this card works the way it's written. Having a may ability followed by a different may ability is unprecedented. The words ", then you may" so far always comes after something that has to happen. Thus to me it's not clear if you're able to destroy this card by its own effect if you don't move a counter. I'd probably write "move up to one counter from" or something like that.
(2/2) Main Challenge: Main challenge satisfied!
(2/2) Subchallenges: Both subchallenges satisfied!
Total: 22/25
Enchantment (R)
Whenever one or more creatures your opponents control attacks you or a planeswalker you control you may pay X. If you do destroy all attacking creatures with power X.
“Who acts with evil you must wish luck. Sooner or later you will need it.”
Design .:.
(1/3) Appeal: An awesome card for commander, Txmmy likes.
(3/3) Elegance: The card is easy to understand and makes sense.
Development .:.
(3/3) Viability: Punishing creatures that attack you has appeared in white and in black. Good for a rare.
(3/3) Balance: This card is very powerful in limited/sealed as opponents need at least two creatures with a different power if they want to ever deal damage to you. You on the other hand have to leave up your mana. A card like this might be interesting for control decks.
Creativity .:.
(3/3) Uniqueness: A card like this we have not seen so far.
(1/3) Flavor: I'm not sure what story the card is trying to tell me.
Polish .:.
(2/3) Quality:
"your opponents control" is redundant as only creatures your opponents control can attack you or a planeswalker you control.I found out that there actually are cards that are worded similar. Weird. Comma after trigger condition is missing. Comma after "if you do" is missing.(2/2) Main Challenge: Main challenge satisfied!
(1/2) Subchallenges: Subchallenge 1 satisfied!
Total: 19/25
Creature - Demon {M}
Multikicker
When you cast this spell, until end of turn, for each time it was kicked, you may have a coin that comes up heads be treated as though it had come up tails.
Flying, trample
When Archfiend of Misfortune enters the battlefield flip a coin for each non-Demon creature. For each coin that comes up tails, destroy that creature.
5/5
Design .:.
(2/3) Appeal: Flips coins, wraths the board, leaves a big creature behind, I nominate this for one of the txmmiest cards ever, too. Has some obvious combo potential with coin flip cards.
(3/3) Elegance: The card is easy to understand and makes sense.
Development .:.
(3/3) Viability: Mythic for this red and black coin flipping abomination seems appropriate.
(3/3) Balance: Without investing further mana it roughly kills half of all non-demon creatures. When you do invest more mana you can spare some creatures; or do something more interesting by playing other coin flips cards and win. them. all. wohoo!
Creativity .:.
(3/3) Uniqueness: This is a unique demon.
(2,5/3) Flavor: To me it appears somewhat weird that a demon of misfortune, so bad luck, helps you winning coin flips, a luck based mechanic. If it only allowed to ensure that your opponents creatures get killed, have bad luck, it would be fine with me. Besides that I like this a lot.
Polish .:.
(1,5/3) Quality: I think you can avoid the nested cast trigger if you write "When you cast this spell, you may have a coin that comes up heads be treated as though it had come up tails until end of turn for each time this spell was kicked." Comma after ETB trigger is missing. It should be "If it comes up tails, destroy that creature." as you're describing the action you are taking per creature.
(2/2) Main Challenge: Main challenge satisfied!
(2/2) Subchallenges: Both subchallenges satisfied!
Total: 22/25
Creature - Elemental (Mythic)
When Brinkbringer enters the battlefield, exile all creatures. If it's evoke cost was paid, instead exile all creatures you don't control.
Evoke 5WB
On Lorwyn, there are no clear evil deeds, only wishes some can interpret as good or as evil.
5/5
Design .:.
(2/3) Appeal: Potential to remove all your opponent's creature, leaving your board intact, Txmmy likes this. There's some potential for jxnnyish shenanigans.
(2/3) Elegance: The effect of the card is clear but I don't fully understand the execution. Without some combo/interaction it doesn't really matter that this card is a creature instead of a sorcery. It will either exile itself or be sacrificed. Maybe it's just a personal thing but I also feel somewhat affirmed in that with all the wrathing creatures the game has there is not one that you can't use to attack with.
Development .:.
(3/3) Viability: Good for a white and black mythic.
(2/3) Balance: As you will basically never use this as creature I see a wrath for 5 mana, wich is fine, or a Plague Wind for 7 mana, wich seems pushed a bit. The latter effect appeared two times in the game so far and did cost 9 mana both times. Being two colors evens that out a bit. Then again, the flexibility should probably be accounted for, wich means that each single availabe mode should be a little bit more expensive as a card would be that has only that one effect.
Creativity .:.
(2/3) Uniqueness: We have some creatures that are able to clear the board.
(3/3) Flavor: The card has some flavor.
Polish .:.
(2,5/3) Quality: It's "its" not "it's" in this case.
(2/2) Main Challenge: Main challenge satisfied!
(2/2) Subchallenges: Both subchallenges satisfied!
Total: 20,5/25
Superbajt 19,5 VS RaikouRider 22,0
mirrodin71 19,0 VS Cardz5000 22,0 VS netn10 20,5
(3/3) Appeal: Timmy obviously likes this one, Johnny desires to cheat on the cost for this, Spike likes threats that have built-in mass removal and that can recur for more mass removal.
(2.5/3) Elegance: Replayability and X-costs and delayed triggers are not too bad on their own but together make for a somewhat complex card. The mana cost also just looks a little funky and lengthy.
Development -
(2.5/3) Viability: Obvious mythic. It seems as though one of those Ws should be a B because it's mostly black that kills the little guy en masse (see Languish and variants, Ritual of Soot).
(3/3) Balance: Prohibitive cost and having a marquee effect that only works if it's cast makes this a balanced card.
Creativity -
(2/3) Uniqueness: Wrath-creatures are hardly new, but X-ones that can recur are different.
(2/3) Flavor: Name is very generic but fits. Who is "her"? Serra?
Polish -
(1.5/3) Quality: Wording error in that the X doesn't track from casting to when the creature actually enters the battlefield. You wrote "begging" for "beginning."
(2/2) *Main Challenge: Done.
(2/2) Subchallenges: And done (X allows you to pay any number of different amounts after all).
Total: 20.5/25
(3/3) Appeal: Timmy likes the stories this card can tell. Johnny sees plenty of ways to abuse this. Spike likes one-sided wraths with mitigatable drawbacks.
(3/3) Elegance: A solidly elegant and comprehensible design.
Development -
(3/3) Viability: This card seems like it could be at least partially black, although red-white is alright as those are both consistently mass removal colors and the drawback is red.
(2.5/3) Balance: This is highly swingy and hard to evaluate so I’m giving it this balance score as a “safety” measure.
Creativity -
(2.5/3) Uniqueness: “Destroy any number of target creatures” is nothing if not an interesting line of text! Silence the Believers exists but that’s a far different card.
(3/3) Flavor: Unique, abstract, and epic.
Polish -
(2.5/3) Quality: Minor spacing and punctuation issues.
(2/2) *Main Challenge: Good.
(0/2) Subchallenges: A sorcery with only one possible cost.
Total: 21.5/25
(1/3) Appeal: Timmy likes X-effects and mass removal. Johnny has better options for odd interactions. Spike wants something more efficient, like Languish.
(3/3) Elegance: Hard to get more elegant than this.
Development -
(3/3) Viability: Black and rare make sense.
(3/3) Balance: A safely-costed card, to be sure.
Creativity -
(1/3) Uniqueness: Really just a blackshifted Earthquake/Hurricane. Toxic Deluge is also similar. I’m just surprised this card doesn’t already exist, although Bane of the Living certainly does.
(2/3) Flavor: Nice simple name but it’s a crime for such a short card text to lack flavor text.
Polish -
(3/3) Quality: Looks good.
(2/2) *Main Challenge: Fine.
(1/2) Subchallenges: Is a sorcery.
Total: 19/25
(3/3) Appeal: Timmy likes this gripping tale of extradimensional escape. Johnny has a loooot to interact with. Spike likes a semi-Seal of Wrath.
(2/3) Elegance: A wordy and fiddly card that nevertheless has a pretty clear function.
Development -
(3/3) Viability: Color and rarity spot-on.
(3/3) Balance: This is a strong card but it’s slow and telegraphs itself. I think it’s okay.
Creativity -
(3/3) Uniqueness: A lot of interesting things going on here! About as unique as mass exile can be.
(2.5/3) Flavor: Nice evocative name. No flavor text but there hardly seems to be room.
Polish -
(2.5/3) Quality: You move counters “onto” things, not “to” them. Leech Bonder
(2/2) *Main Challenge: Done.
(2/2) Subchallenges: And done.
Total: 23/25
(1.5/3) Appeal: Timmy likes the “mow the attackers down” experience. It’s a bit too reactive for Johnny, and a decent skill-testing control tool for Spike who nevertheless doesn’t like how slow it can be.
(3/3) Elegance: Pretty elegant.
Development -
(3/3) Viability: Colors and rarity look right.
(3/3) Balance: The slowness and narrow range, so to speak, as well as the amount of mana you have to put it, make this a pretty safe card even though it’s sort of repeatable one-sided mass destruction.
Creativity -
(1.5/3) Uniqueness: Pieced together from a bunch of different precedent, but still is its own thing.
(2.5/3) Flavor: I really like abstract flavor like this but it might be too far abstracted for me. I just don’t quite get it.
Polish -
(2.5/3) Quality: The flavor text is rather… ungrammatical.
(2/2) *Main Challenge: Done.
(1/2) Subchallenges: Has an ability that can be used for different costs but can only be cast for one.
Total: 20/25
(2.5/3) Appeal: Timmy and Johnny both obviously love this card, and Spike hates coin flips but could be convinced by something as powerful as this.
(2/3) Elegance: The wording can be a bit tough to suss out at first and that’s a lot of decisions, both of the kicker and the random kind.
Development -
(3/3) Viability: Colors and rarity seem quite obviously right.
(2.5/3) Balance: This is strong stuff. However, it’s a high-variance mythic, so that seems alright.
Creativity -
(3/3) Uniqueness: Really unique card for sure. Krark’s Thumb is precedent for the flip-setting ability but even that doesn’t function quite the same.
(2.5/3) Flavor: Name is good but kind of on-the-nose.
Polish -
(3/3) Quality: Looks good.
(2/2) *Main Challenge: Done.
(2/2) Subchallenges: And done.
Total: 22.5/25
(3/3) Appeal: Timmy likes a Plague Wind, Johnny wants to counter the triggered ability that would cause this to be sacrificed to evoke, Spike likes a flexible exile-wrath.
(2.5/3) Elegance: The fact that this card is an evoke creature that under most circumstances won’t stick around on the battlefield anyway is a bit unusual, but doesn’t hamper the understanding or function of the card.
Development -
(3/3) Viability: Mythic is where this needs to be, particularly for Limited, and it’s hard to argue with those colors.
(1.5/3) Balance: Exiling all creatures for 3WB is slightly too good, and so is exiling all creatures you don’t control for 5WB. Put them together in a single card and add in a creature body that can be easily reanimated and abused with triggered abilities and you have a potentially dangerous card.
Creativity -
(2/3) Uniqueness: Unique both in the sense of being an “always-dead” evoke creature and having a different effect for evoking it.
(2.5/3) Flavor: I’d argue with the truth of that flavor text - the machinations of Oona and the genocides perpetrated by the Elves are unambiguously evil.
Polish -
(2.5/3) Quality: If it’s supposed to be a possessive, it’s just i-t-s, but if it’s supposed to be a contraction, it’s i-t-apostrophe-s. Scalawag.
(2/2) *Main Challenge: Done.
(2/2) Subchallenges: And done.
Total: 21/25
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝