Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Curse of Paranoia5UB
Enchantment - Aura Curse (R)
Whenever a permanent controlled by enchanted player is the target of a spell or ability, that player sacrifices it.
Metamorphic MutationxGU
Enchantment - Aura (R)
Enchant creature
As ~ enters the battlefield, choose a creature on the battlefield.
When ~ enters the battlefield put X +1/+1 counters on the enchanted creature.
The enchanted creature is a copy of the chosen creature. 2GU: Choose a creature on the battlefield, the enchanted creature becomes a copy of it. ”Who am I? I’m you, but better.” - Unknown
Duality of Light and Shadow 6BW
Sorcery (U)
Create a 4/4 white Angel creature token with flying and a 4/4 black Demon creature token with flying.
Duality of Light and Shadow costs 4 less to cast if you gained 5 or more life this turn.
-------------- The First Angel was born from the light created by the birth of the multiverse and the shadows cast by that light spawned the First Demon. This symbiosis held true for all others of their kind until the Era of Stagnation.
Scroll Peddler2UU
Creature - Human (UC)
At the beginning of combat on each player's turn, that player may choose to skip their combat phase. If they do, they may look at the top three cards of their library, reveal an instant or sorcery card from among them and put it into their hand. Then they put the rest on the bottom of their library in any order. 1/3
Rimewind Prospector2R
[u]Snow Creature — Yeti Warrior {UC}[/u]
Avalanche 1 (When you cast this spell from your hand, exile cards from the top of your library until you exile a card with avalanche. If its avalanche value is smaller than this card's avalanche value, you may cast it without paying its mana cost. Otherwise, put it into your hand. Put the exiled cards on the bottom of your library in a random order.)
3/3
Oozeplosion 1UG
Instant [U]
Destroy target nonland permanent. That permanent's controller creates an X/X Green Ooze creature token, where X is its converted mana cost.
Put a +1/+1 counter on each Ooze creature you control.
Frenetic Rift Servant4R
Creature - Efreet (U)
Flying, Haste
Suspend 5-R(Rather than cast this card from your hand, you may pay R and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
At the beginning of your upkeep, if ~ is suspended, flip a coin. If you win the flip you may remove an additional time counter.
3/2
Worldly CommunionGU
Sorcery (Uncommon)
Convoke (Your creatures can help cast this spell. Each creature you tap whilst casting this spell pays for 1 or for one mana of that creature's color.) Converge - Create a 1/1 Green Elemental creature token for each color of mana spent to cast this spell and for each color among creatures that Convoked this spell.
Bowing World-GiftW
Creature - Kor Monk (U)
Bowing World-Gift enters the battlefield tapped.
When Bowing World-Gift enters the battlefield, draw a card.
1/1
Pedalomobile2
Artifact - Vehicle (Uncommon)
Haste
Whenever you cycle a card, untap Pedalomobile. It gets +1/+1 until end of turn.
Crew 1 (Tap any number of untapped creatures with total power 1 or greater: This Vehicle becomes an artifact creature until end of turn.)
Cycling 2(2, Discard this card: Draw a card.)
2/2
Emrakul, the Forgotten God 14
Legendary Creature-Eldrazi [M]
Emrakul costs 1 less to cast for each creature you don't control with a -1/-1 counter on it.
When you cast Emrakul, put 4 -1/-1 counters on each creature you don't control.
Flying, Hexproof from instants and sorceries
11/11
SubvertUB
Instant (R)
Until end of turn, whenever an opponent would draw a card, instead search that player's library for a card and add it to their hand. Then, that player shuffles their library.
Parts Car1
Artifact (U)
2, Sacrifice Parts Car: Return a Vehicle from your graveyard to your hand. Knowing what parts of junked vehicles were still usable had saved many a racer's career.
Apart at the Seams1U
Sorcery {U}
As an additional cost to cast Apart at the Seams, sacrifice a creature.
Create an X/1 blue homunculus token and a 1/Y blue homunculus token, where X is the sacrificed creature's power and Y is its toughness. To others, reality seemed to unfurl around the doll maker, but she was delighted. The cross-eyed doll maker saw only her best work.
Meche Aggitator 3U
Creature - Crocodile Shaman (C) Medium - When Meche Aggitator enters the battlefield, draw a card. Whenever you cast a creature spell, you may exile this from your graveyard. If you do, that creature gains this ability as it enters the battlefield.
3/2
--------------------- Each evening, he ventures into hollows to provoke the whisps, hoping to discern their secrets.
Arctic Homarid2U Snow Creature — Homarid Shaman {UC} T: Target creature can't be blocked this turn. Avalanche — T: Tap target creature. Use this ability only if you've cast a snow spell this turn.
2/3
Tightening Flock2W
Instant (U)
If Tightening Flock was retraced, create a 0/1 white Goat creature token. Target creature gets +0/+X until end of turn and target player gains X life, where X is the number of creatures you control.
Retrace
Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; andAntiantiserum and netn10 show us what's up.
void_nothing 34 (+0)
Subject16 34 (+3)
Antiantiserum 33 (+7)
valleybeyond 32 (+1)
Flintlock 31 (+3)
Indighost 30
netn10 20 (+7)
Raptorchan 8
lookashiny 6 (+1)
NightArcher 4
zdtsd 2
Zemoo 2
Groovelord 2
master_of_the_universe 0
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Pedalomobile 2
Artifact - Vehicle (Uncommon)
Haste
Whenever you cycle a card, untap Pedalomobile. It gets +1/+1 until end of turn.
Crew 1 (Tap any number of untapped creatures with total power 1 or greater: This Vehicle becomes an artifact creature until end of turn.)
Cycling 2 (2, Discard this card: Draw a card.)
2/2
Emrakul, the Forgotten God 14
Legendary Creature-Eldrazi [M]
Emrakul costs 1 less to cast for each creature you don't control with a -1/-1 counter on it.
When you cast Emrakul, put 4 -1/-1 counters on each creature you don't control.
Flying, Hexproof from instants and sorceries
11/11
Deal with it.
Subvert UB
Instant (R)
Until end of turn, whenever an opponent would draw a card, instead search that player's library for a card and add it to their hand. Then, that player shuffles their library.
Parts Car 1
Artifact (U)
2, Sacrifice Parts Car: Return a Vehicle from your graveyard to your hand.
Knowing what parts of junked vehicles were still usable had saved many a racer's career.
GENERATION 12: The first time you see this, copy and paste it into your signature and add 1 to the generation number. It's a social experiment.
Apart at the Seams 1U
Sorcery {U}
As an additional cost to cast Apart at the Seams, sacrifice a creature.
Create an X/1 blue homunculus token and a 1/Y blue homunculus token, where X is the sacrificed creature's power and Y is its toughness.
To others, reality seemed to unfurl around the doll maker, but she was delighted. The cross-eyed doll maker saw only her best work.
Meche Aggitator
3U
Creature - Crocodile Shaman (C)
Medium - When Meche Aggitator enters the battlefield, draw a card. Whenever you cast a creature spell, you may exile this from your graveyard. If you do, that creature gains this ability as it enters the battlefield.
3/2
---------------------
Each evening, he ventures into hollows to provoke the whisps, hoping to discern their secrets.
Snow Creature — Homarid Shaman {UC}
T: Target creature can't be blocked this turn.
Avalanche — T: Tap target creature. Use this ability only if you've cast a snow spell this turn.
2/3
Tightening Flock 2W
Instant (U)
If Tightening Flock was retraced, create a 0/1 white Goat creature token. Target creature gets +0/+X until end of turn and target player gains X life, where X is the number of creatures you control.
Retrace
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝