I like the idea behind this card, but there's nothing about it that makes me think this should cost CR instead of 1R. Not to say that colorless-specific has a very defined flavour attached to it, but I wouldn't think that this would be a part of it.
I really like this design and I can see it as a part of a cycle so easily! Uncommon with a poor body seems like a very balanced power level for this type of effect. Probably won't see all that much play outside of EDH but this has a lot of potential.
My inner EDH player wishes this was a Converge-type effect that set the base power according to twice the amount of colors spent so that it didn't only fit into a 5Color deck. I would say that it's fair at a rare, but you could tone down the keywords and/or power burst and have a strong uncommon like Paragon of the Amesha or Dragonsoul Knight.
This reminds me a lot of the filter lands from Shadowmoor-Eventide, and part of me wishes it could be a callback to that in terms of abilities. It would be too complicated to reword it with the third ability but having the option to produce CU would also be interesting. I still like it very much though!
I love it, it feels so Eldrazi-esque in that it hinders your opponents by synergising with the exile. Considering the infrequency of Ingest, the ability might not be all too dangerous most of the times, but it has aggressive stats and can be a huge pain if it stays on the board for too long or happens to have ingested the perfect card.
I'm confused as to why this card uses blue mana. I don't know how the untap mechanic from SHM/EVE is likely to return either, but I can accept it as a part of the card. However cheating creatures into play is much more green's territory than it is blue's, as well as giving huge stat buffs to your creatures. Haste definitely isn't blue though, so I'm kinda bummed by that. If I had to fix this card, I would probably change the activation colors to green and swap out haste for trample. Even then it's an incredibly fun card and well deserving of a mythic slot.
WorldrazeXCRR
Sorcery {R}
Devoid (This card has no color.)
Worldraze deals an amount of damage to each colored creature and each player equal to twice the amount of C spent to cast it.
The wording is confusing at first but then it make sense. An Eldrazi-flavored earthquake is ok, but nothing too ground breaking here.
World Breach3CR
Instant
Devoid (This card has no color.)
You may put a creature card from your hand or exile onto the battlefield. It gains haste. Return it to its owner's hand at the beginning of the next end step. In the span of an hour, the Eldrazi Titan destroyed Valakut, then simply vanished.
This is just an Eldrazi flavored Into the Breach, and probably way more powerful. Breach is broken anyway in my opinion.
Wheel Welder1R
Creature - Goblin Artificer Pilot (R) CR: Until end of turn, target noncreature artifact becomes a Vehicle in addition to its other types and gains Crew 2. When that permanent becomes an artifact creature this turn, its power and toughness are each equal to its converted mana cost.
2/1
Now THIS is an inspired stuff! A crazy goblin that rides anything and makes your artifacts into cool vehicles? sign me up! I wanna build an entire deck around it and I wish it was legendary. I like it.
Longing Drone4
Creature - Eldrazi Drone (R) CWUBRG: Longing Drone becomes 10/10 and gains flying, first strike, vigilance, trample, and lifelink until end of turn.
4/4 Once it was exposed to the colors of the world, the drone knew that perfection was in its reach.
I like it. It is pretty flavorful and the ability is pretty powerful. A 4/4 for 4 colorless is maybe too efficient though, and it requires some extensive building around, but it is powerful.
Pale Sapphire3
Artifact (U) t: Add U or C to your mana pool. 1, t: Add UU or CC to your mana pool. UC, t: Add UUU or CCC to your mana pool.
This feels a little too clunky and wordy to me. I get what it does, and it filters mana like crazy, but a simpler design would have been more evocative.
kjsharp - A crazy innovative ability. Feels Eldrazi, feels mythic, a bold new horizon for red. However, it sort of only makes sense when there's a sideboard and you have fifteen cards to choose from; digging through an opponent's entire collection sounds like utter nonsense.
|Katamari| - This sort of mixes things that shouldn't be mixed with regard to BFZ-block Eldrazi. The whole point of ingest/Processors was to have separate functions on separate cards; and C costs were for Kozilek's brood and not Ulamog's, which dealt with the exile stuff. To top it off, the colorless mana requirement doesn't feel justified here. This is the sort of forgettable Eldrazi people hated in that block besides defying the design rules for no apparent reason.
mirrodin71 - I appreciate the flavor being something other than Eldrazi-related. A nonflying Angel is strange but so is the whole card. Ultimately though it's just an Aegis of the Gods with a workaround and better stats.
netn10 - Eldrazified Courser of Kruphix? Definitely an extremely pushed card even at a restrictive cost, and once again the C does not feel completely justified even with the colorless interaction in the text.
RaikouRider - Fascinatingly bizarre math on this one. There feels like somewhat of a good reason to have C in that cost. Johnny has a field day with this and Kruphix, God of Horizons as well as Rosheen Meanderer.
Subject16 - The hand or exile clause combined with returning to hand is quite elegant but might be too much. This effect in general is strong and this is a strong card, but not broken. All in all I like this one, it feels "right."
Void_nothing: I like what you're thinking here. Colorless reinforces the kinda-otherwordly flavor of the cardd. Of course this needs some tweaking [maybe just one era and bonuses a-la ascend), but here there something I imagine casuak magicplayrrs players arguing about and having a laugh of it. The body, cost, trigger are all sechondary to a very cool idea that looks quitefun to explore
Kjsharp: I really like this too, it has that colorless otherworldly flavor but it's in a space that has been explored with the wishes, Gonti,
that red Zealot and such. I really like the effect and this is something I see red being a bit about.
Katamari: Lloking at it I started wondering why ingwst and devoid take so much space in the textbox. Anyways, I really like the processor effect (It like the Processoe type, rho) and it can be a very powrful removal tool. I think this might need a limitation or cost boost.
Mirrodin71: This is not fullfilling the challenge. That said, this is a nice twist for a hatebear. I guess flying was something you missed. I like that, unlike hexproof bears, it leaves a window for getting targeted.
Netn10: Good stuff. The stats and the versatility of the cards you're allowed to play throws this inside mythic rarity imo.
IcariFaa: Counting abilities is something new and intresting and I think it can get abused rather easily, shuko and En-Kor guys come to mind. I do think the first abilities add too much complexity to this and don't synergize that well with the third. Still, there's a "think big" approach to this that invited you to try rip the game open in half
Hemlock
Plain, simple and kinda pushed (just like most of BfZ Eldrazi was). I find it clever, but the counterspell ability tied to cards exiled exactly with this certain creature seems not so productive in a meta with lots of ingest. Still good.
IcariiFA
It adds 2 mana then spends 6 just to be able to add another 2 mana which means this ability virtually costs you 1U but of course you should have more to pay it. It can be comparable to Dragon Arch, I guess. Second ability is too abusable with 0 mana abilities, also wording is not clear - could I activate one ability 10 times? Could i activate 10 different abilities?
void_nothing
This is rare and this is heavy. Though the colorless mana makes sense here as a representation of good ol' times or something like this. Though the era mechanic is something 200% new or just silverboard material. But it looks clear and understandable enough, so not bad.
kjsharp
An ability that allows you to use your opponent's sideboard is very clever and useful indeed. In a sanctioned event, of course. But oooh man, do you really want me to show you ALL of my collection of cards (which I own outside the game) in a casual game to choose one from it? OH PLEASE NO NO NO.
Also, I am not sure about flying being necessary in red.
|Katamari|
This is just sort of repeatable Wasteland Strangler if you ask me, but somehow without Processor type.
mirrodin71
I always wanted to see Azorius angel, but:
1) Forcing your opponent to pay mana which it may not have is kinda unfair even by Azorius standards (giggle).
2) I guess it does not fit the challenge.
void_nothing: This seems like a fun idea at first, but in other TCGs I've seen, these effects typically get banned. They are either do nothing effects in casual games or oddly balanced for competitive. I don't think this card is particular strong, but the design space is very inconsistent in how it plays. I don't think its fun.
kjsharp: I like the effect, though the card doesn't feel very "flame" oriented. There is a good idea here, but I'm not sure this is the right body/flavor for it.
|Katamari|: this card is very swingy. It'd be better to balance it based on it always givign a creature a specific negative bonus instead of basing it on converted mana cost. As is, there will be times this blows out an opponents games and times it doesnt do much. Odds are though, this is too strong as is. Design space we've seen before.
mirrodin71: I really like the abilities here a lot, and it was wise to keep the colorless tax added to spells an ability that target "you." However, this is not an Angel (too weak/without flying) nor does it meet the challenge.
netn10: Sure, this is a solid design that takes future sight and puts it on a body that cares about it colorless buds (As well as artifacts.) It certainly fits the vibe of eldrazi, safely so.
RaikouRider: This could be a really mean card in the right standard, but it might actually be close to fair. Probably a bit past fair into pushed. It certainly seems like an easy game ender in a RDW. Playing this for 6 to deal 8 damage potentially when you're ahead is a lot. The asymmetry could be problematic
rkohn1357 - Longing Drone: Seems like about the right price for the ability, and the single colorless there helps reinforce the Eldrazi flavor.
Raptorchan - Pale Saphire: The abilties beyond the first one seem so narrow in application that there's basically no reason to have them. And I don't know how fun an enviroment would be if it requires you to make difficult choices about which mode of this to use.
Hemlock - Devourer of Will: The fact that this cares about what it eats is a slight complication, since it means you'd have to keep separate exile piles for each permanent using a mechanic like this. But that's not too much of a complication, though, and this is a strong and flavorful design.
IcariiFA - Remnants of the Eternities: The use of untap there is very interesting, but I don't see the reason to use blue mana there (green or colorless seems more sensible) and the final ability is a bit confusing, and the reward is way too high for what isn't that hard to pull off.
void_nothing - Cracked-Star Moa: An interesting ability, but very hard to evaluate power-level wise. Even without any previous era counters, this is a Limited bomb, and in a constructed enviroment that can give it haste fairly easily it might even be usable there. Doesn't really do anything where the colorless feels relevant, but that's a hard hoop to jump through.
kjsharp - Flamewrack Initiator: Red can occasionally do these impulsive stealing effects on cards like this, but this does it reliably, over and over again, without much in the way of hoops to jump through like having to hit the opponent with it.
1. Hemlock
2. Jimmy Groove
3. Raptorchan
I like the idea behind this card, but there's nothing about it that makes me think this should cost CR instead of 1R. Not to say that colorless-specific has a very defined flavour attached to it, but I wouldn't think that this would be a part of it.
I really like this design and I can see it as a part of a cycle so easily! Uncommon with a poor body seems like a very balanced power level for this type of effect. Probably won't see all that much play outside of EDH but this has a lot of potential.
My inner EDH player wishes this was a Converge-type effect that set the base power according to twice the amount of colors spent so that it didn't only fit into a 5Color deck. I would say that it's fair at a rare, but you could tone down the keywords and/or power burst and have a strong uncommon like Paragon of the Amesha or Dragonsoul Knight.
This reminds me a lot of the filter lands from Shadowmoor-Eventide, and part of me wishes it could be a callback to that in terms of abilities. It would be too complicated to reword it with the third ability but having the option to produce CU would also be interesting. I still like it very much though!
I love it, it feels so Eldrazi-esque in that it hinders your opponents by synergising with the exile. Considering the infrequency of Ingest, the ability might not be all too dangerous most of the times, but it has aggressive stats and can be a huge pain if it stays on the board for too long or happens to have ingested the perfect card.
I'm confused as to why this card uses blue mana. I don't know how the untap mechanic from SHM/EVE is likely to return either, but I can accept it as a part of the card. However cheating creatures into play is much more green's territory than it is blue's, as well as giving huge stat buffs to your creatures. Haste definitely isn't blue though, so I'm kinda bummed by that. If I had to fix this card, I would probably change the activation colors to green and swap out haste for trample. Even then it's an incredibly fun card and well deserving of a mythic slot.
The wording is confusing at first but then it make sense. An Eldrazi-flavored earthquake is ok, but nothing too ground breaking here.
This is just an Eldrazi flavored Into the Breach, and probably way more powerful. Breach is broken anyway in my opinion.
Now THIS is an inspired stuff! A crazy goblin that rides anything and makes your artifacts into cool vehicles? sign me up! I wanna build an entire deck around it and I wish it was legendary. I like it.
I don't think this qualify for this challenge. Aside of that, cool little Golem with a niche utility.
I like it. It is pretty flavorful and the ability is pretty powerful. A 4/4 for 4 colorless is maybe too efficient though, and it requires some extensive building around, but it is powerful.
This feels a little too clunky and wordy to me. I get what it does, and it filters mana like crazy, but a simpler design would have been more evocative.
1st: Gerrard's Mom
2nd: RaikouRider
3rd: rkohn1357
kjsharp - A crazy innovative ability. Feels Eldrazi, feels mythic, a bold new horizon for red. However, it sort of only makes sense when there's a sideboard and you have fifteen cards to choose from; digging through an opponent's entire collection sounds like utter nonsense.
|Katamari| - This sort of mixes things that shouldn't be mixed with regard to BFZ-block Eldrazi. The whole point of ingest/Processors was to have separate functions on separate cards; and C costs were for Kozilek's brood and not Ulamog's, which dealt with the exile stuff. To top it off, the colorless mana requirement doesn't feel justified here. This is the sort of forgettable Eldrazi people hated in that block besides defying the design rules for no apparent reason.
mirrodin71 - I appreciate the flavor being something other than Eldrazi-related. A nonflying Angel is strange but so is the whole card. Ultimately though it's just an Aegis of the Gods with a workaround and better stats.
netn10 - Eldrazified Courser of Kruphix? Definitely an extremely pushed card even at a restrictive cost, and once again the C does not feel completely justified even with the colorless interaction in the text.
RaikouRider - Fascinatingly bizarre math on this one. There feels like somewhat of a good reason to have C in that cost. Johnny has a field day with this and Kruphix, God of Horizons as well as Rosheen Meanderer.
Subject16 - The hand or exile clause combined with returning to hand is quite elegant but might be too much. This effect in general is strong and this is a strong card, but not broken. All in all I like this one, it feels "right."
1. RaikouRider
2. Subject16
3. kjsharp
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Void_nothing: I like what you're thinking here. Colorless reinforces the kinda-otherwordly flavor of the cardd. Of course this needs some tweaking [maybe just one era and bonuses a-la ascend), but here there something I imagine casuak magicplayrrs players arguing about and having a laugh of it. The body, cost, trigger are all sechondary to a very cool idea that looks quitefun to explore
Kjsharp: I really like this too, it has that colorless otherworldly flavor but it's in a space that has been explored with the wishes, Gonti,
that red Zealot and such. I really like the effect and this is something I see red being a bit about.
Katamari: Lloking at it I started wondering why ingwst and devoid take so much space in the textbox. Anyways, I really like the processor effect (It like the Processoe type, rho) and it can be a very powrful removal tool. I think this might need a limitation or cost boost.
Mirrodin71: This is not fullfilling the challenge. That said, this is a nice twist for a hatebear. I guess flying was something you missed. I like that, unlike hexproof bears, it leaves a window for getting targeted.
Netn10: Good stuff. The stats and the versatility of the cards you're allowed to play throws this inside mythic rarity imo.
IcariFaa: Counting abilities is something new and intresting and I think it can get abused rather easily, shuko and En-Kor guys come to mind. I do think the first abilities add too much complexity to this and don't synergize that well with the third. Still, there's a "think big" approach to this that invited you to try rip the game open in half
Lots of good stuff,
1.kjsharp
2.voidnothing
3.IcariFaa
HM:net10
Plain, simple and kinda pushed (just like most of BfZ Eldrazi was). I find it clever, but the counterspell ability tied to cards exiled exactly with this certain creature seems not so productive in a meta with lots of ingest. Still good.
IcariiFA
It adds 2 mana then spends 6 just to be able to add another 2 mana which means this ability virtually costs you 1U but of course you should have more to pay it. It can be comparable to Dragon Arch, I guess. Second ability is too abusable with 0 mana abilities, also wording is not clear - could I activate one ability 10 times? Could i activate 10 different abilities?
void_nothing
This is rare and this is heavy. Though the colorless mana makes sense here as a representation of good ol' times or something like this. Though the era mechanic is something 200% new or just silverboard material. But it looks clear and understandable enough, so not bad.
kjsharp
An ability that allows you to use your opponent's sideboard is very clever and useful indeed. In a sanctioned event, of course. But oooh man, do you really want me to show you ALL of my collection of cards (which I own outside the game) in a casual game to choose one from it? OH PLEASE NO NO NO.
Also, I am not sure about flying being necessary in red.
|Katamari|
This is just sort of repeatable Wasteland Strangler if you ask me, but somehow without Processor type.
mirrodin71
I always wanted to see Azorius angel, but:
1) Forcing your opponent to pay mana which it may not have is kinda unfair even by Azorius standards (giggle).
2) I guess it does not fit the challenge.
1) Hemlock
2) void_nothing
3) kjsharp
kjsharp: I like the effect, though the card doesn't feel very "flame" oriented. There is a good idea here, but I'm not sure this is the right body/flavor for it.
|Katamari|: this card is very swingy. It'd be better to balance it based on it always givign a creature a specific negative bonus instead of basing it on converted mana cost. As is, there will be times this blows out an opponents games and times it doesnt do much. Odds are though, this is too strong as is. Design space we've seen before.
mirrodin71: I really like the abilities here a lot, and it was wise to keep the colorless tax added to spells an ability that target "you." However, this is not an Angel (too weak/without flying) nor does it meet the challenge.
netn10: Sure, this is a solid design that takes future sight and puts it on a body that cares about it colorless buds (As well as artifacts.) It certainly fits the vibe of eldrazi, safely so.
RaikouRider: This could be a really mean card in the right standard, but it might actually be close to fair. Probably a bit past fair into pushed. It certainly seems like an easy game ender in a RDW. Playing this for 6 to deal 8 damage potentially when you're ahead is a lot. The asymmetry could be problematic
1st: kjsharp
2nd: RaikouRider
3rd: netne10
Raptorchan - Pale Saphire: The abilties beyond the first one seem so narrow in application that there's basically no reason to have them. And I don't know how fun an enviroment would be if it requires you to make difficult choices about which mode of this to use.
Hemlock - Devourer of Will: The fact that this cares about what it eats is a slight complication, since it means you'd have to keep separate exile piles for each permanent using a mechanic like this. But that's not too much of a complication, though, and this is a strong and flavorful design.
IcariiFA - Remnants of the Eternities: The use of untap there is very interesting, but I don't see the reason to use blue mana there (green or colorless seems more sensible) and the final ability is a bit confusing, and the reward is way too high for what isn't that hard to pull off.
void_nothing - Cracked-Star Moa: An interesting ability, but very hard to evaluate power-level wise. Even without any previous era counters, this is a Limited bomb, and in a constructed enviroment that can give it haste fairly easily it might even be usable there. Doesn't really do anything where the colorless feels relevant, but that's a hard hoop to jump through.
kjsharp - Flamewrack Initiator: Red can occasionally do these impulsive stealing effects on cards like this, but this does it reliably, over and over again, without much in the way of hoops to jump through like having to hit the opponent with it.
Top 3:
1. Hemlock
2. rkohn1357
3. void_nothing