(This banner based on Ixalan Key Art from Wizards of the Coast)
September MCC Round 1
"It's a Dinosaur!"
Ixalan. A whole world that waits to be discovered. Ancient ruins from the Sun Empire's heyday can now be found, overgrown and half-buried, in the depths of the jungle. Sacred springs infused with magical power well up from high mountainsides. Hidden coves hold pirate treasures stowed by captains long forgotten. Brave explorers from all four peoples uncover such sites as they scour Ixalan in search of the golden city.
For centuries, the untamed jungles of Ixalan have hidden a coveted secret: Orazca, the city of gold. But no secret can remain undiscovered, and no treasure can be taken uncontested. Unfurl your sails, saddle up a dinosaur, and battle your rivals as you embark on a journey to claim the plane’s greatest fortune for yourself!
The greatest strength of Sun Empire folks is their mounts: horrendous, unstoppable primal monsters called Dinosaurs, ready to protect their home at any cost...
Main challenge: Design a colored Dinosaur creature card OR design a colored Human creature card.
Subchallenge 1: The card is nonblue, nonblack.
Subchallenge 2: If your choice is a Dinosaur, it has Enrage mechanic (see clarifications). If your choice is a Human, it cares about Dinosaur creature type: it shoud have word Dinosaur printed in rules text.
Main Challenge
The card needs to be a creature. The card also needs to be colored. It should have Dinosaur creature type or Human creature type, but not both at the same time. It also may have other creature types if necessary.
Subchallenge 1
Your card should have monowhite, monored, monogreen, white-red, green-white, red-white or white-green-red color identity. It should have one or more colored mana symbols in mana cost and may have any nonblue, nonblack mana symbols in rules text if necessary.
Subchallenge 2
- If your card is a Dinosaur, it has Enrage mechanic printed on it (Whenever this creature is dealt damage, "effect"). Examples are Ripjaw Raptor and Sun-Crowned Hunters.
- If your card is a Human, it cares about creatures with Dinosaur creature type. It should have a word Dinosaur printed in rules text. Priest of the Wakening Sun is a primal example.
Plase feel free to ask additional questions if you have any in the MCC Discussion thread.
A friendly reminder bravelion83 left everyone a few months ago but it's still valid:
A reminder to everyone: In the MCC, putting rarity on cards is mandatory! If you don't put a rarity on your card, expect huge deductions in both Viability AND Quality.
Also, you should format your text cards accordingly to the forum rules (see the "this formatting looks best" spoiler in the linked OP). Again, expect deductions in Quality otherwise.
Design - (X/3) Appeal: Do the different player psychographics (Timmy/Johhny/Spike) have a use for the card? (X/3) Elegance: Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?
Development - (X/3) Viability: How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity? (X/3) Balance: Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?
Creativity - (X/3) Uniqueness: Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel “fresh”? (X/3) Flavor: Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements synch together to please Vorthos players?
Polish - (X/3) Quality: Points deducted for incorrect spelling, grammar, and templating. (X/2) *Main Challenge: Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge? (X/2) Subchallenges: One point awarded per satisfied subchallenge condition.
Total: X/25
*An entry with 0 points here is subject to disqualification.
DEADLINES Design deadline: Friday, September 8th 2017 23:59 EDT
Judging deadline: Monday, September 11th 2017 23:59 EDT
Innovator of DinosaursRR
Creature - Human Artificer (R)
When Innovator of Dinosaurs enters the battlefield, you may exile the top three cards of your library. Until end of turn, you may cast any those cards if they are Dinosaurs or Equipment.
Whenever a Dinosaur creature enters the battlefield under your control, you may attach target Equipment card you control to it. That creature gains haste until end of turn. "I will make it perfect."
2/1
Scion of the NoblesGW
Creature - Human Shaman (Rare)
Dinosaur spells you cast can't be countered.
Dinsaurs you control have hexproof and indestractable. "Human calls me their queen, but by living side by side with the great Sun Avatars, I realized that I'm meraly a servant made of flesh and blood."
0/3
Cunning Raptor1G
Creature - Dinosaur (C) Enrage - Whenever this creature is dealt damage, put a +1/+1 counter on it. That which doesn't kill them, makes them stronger.
2/2
Pocta, the Instigator1RG
Legendary Creature - Human Shaman (R)
Haste 1R: Pocta, the Instigator deals 1 damage to target dinosaur you control. 2G, T: Target dinosaur you control fights target creature you don't control. "Inciting their anger is easy. Directing it is art."
3/2
Dinosaur Cultist1R
Creature - Human Shaman (U)
Dinosaur spells you cast cost 1 less to cast. With the right willpower, even primal beasts can be tamed.
1/3
Emperor's Pit-Keeper1RG
Creature - Human Warrior (R)
Whenever a Dinosaur enters the battlefield, you may have it fight another target creature you don't control.
Whenever a creature dealt damage by a Dinosaur creature you control died, put a +1/+1 counter on each Dinosaur creature you control.
3/3
Tyrannosaur Wranglers3RR
Creature — Human Scout [U]
When Tyrannosaur Wranglers enters the battlefield, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If that creature is a Dinosaur, Tyrannosaur Wranglers gets +3/+0 and gains haste until end of turn.
1/3
Thornscale Crasher2RR
Creature - Dinosaur (R)
Haste, menace Enrage — Whenever Thornscale Crasher is dealt damage by a source, it deals 1 damage to that source's controller.
4/3
Razormouth Raptor3RR
Creature - Dinosaur {R} Enrage — Whenever Razormouth Raptor is dealt damage, create a token that’s a copy of it. There is always another one right around the corner.
2/2
Shatterspear Brachiosaur3RG
Creature – Dinosaur (R)
Trample Enrage — Whenever Shatterspear Brachiosaur is dealt damage, you may put a +1/+1 counter on it and have it deal damage equal to its power to another target creature. Despite a scarred hide that gives them a dangerous reputation, Brachiosaurs will rarely stampede unless provoked.
2/6
Canopy Itzahydrus2GG
Creature - Dinosaur Hydra (Uncommon)
Reach, vigilance Enrage - Whenever Canopy Itzahydrus is dealt damage, put a +1/+1 counter on it, then tap it. Plated behemoths of the earth, feathered serpents of the sky.
2/5
Burning Sun HeraldRG
Creature — Human Shaman [U]
Whenever another creature enters the battlefield under your control, Burning Sun Herald deals 1 damage to that creature. t: Add RG to your mana pool. Spend this mana only to cast creature spells. "Only those who can withstand the Burning Sun's withering rays deserve admittance to the Sun's Empire."
1/1
Majestic Heliosaur4WW
Creature -- Dinosaur (R)
Vigilance W: Target creature gains first strike until end of turn. Enrage -- Whenever Majestic Heliosaur is dealt damage, you may have target creature's base power and toughness become 1/1 until end of turn. As irresistible as the dawn.
5/6
Raptor Hatchling R
Creature -- Dinosaur [U]
Enrage -- Whenever Raptor Hatchling is dealt damage, create a 4/4 red Dinosaur creature with Haste. Exile that token at the beginning of the next end step. "Imagine if your mother was a giant raptor. Now tell me again whether you want to approach that hatchling."
1/2
Druid of Primal Might2RG
Creature - Human Druid [Rare]
When Druid of Primal Might enters the battlefield, create a 3/3 green Dinosaur creature token with trample. 1R, T: Target creature gets +3/+0 until end of turn. If it's a Dinosaur, target creature can't block it this turn.
2/2
Screeching Pterodon2WW
Creature - Dinosaur (R)
Creatures you control with one or more +1/+1 counters have flying. Enrage — Whenever Screeching Pterodon is dealt damage, you may put a +1/+1 counter on target creature. Don't disturb a sleeping Pterodon lest you want to be flung into the sky.
3/3
Thunderstomp Diplodocus4RW
Creature - Dinosaur (U)
Prevent all damage dealt to Thunderstomp Diplodocus from sources you control. Enrage — Whenever Thunderstomp Diplodocus is dealt damage, it deals 2 damage to each creature and each player. One of the first things new riders learn is that you never cause a diplodocus to panic.
5/5
Private Mod Note
():
Rollback Post to RevisionRollBack
Multiple instances of lifelink on the same creature are redundant.
Multiple instances of lifelink on the same creature are redundant.
Multiple instances of lifelink on the same creature are redundant.
—Eli Shiffrin, Rules Manager, on a design stacking lifelink instances
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"It's a Dinosaur!"
Ixalan. A whole world that waits to be discovered. Ancient ruins from the Sun Empire's heyday can now be found, overgrown and half-buried, in the depths of the jungle. Sacred springs infused with magical power well up from high mountainsides. Hidden coves hold pirate treasures stowed by captains long forgotten. Brave explorers from all four peoples uncover such sites as they scour Ixalan in search of the golden city.
For centuries, the untamed jungles of Ixalan have hidden a coveted secret: Orazca, the city of gold. But no secret can remain undiscovered, and no treasure can be taken uncontested. Unfurl your sails, saddle up a dinosaur, and battle your rivals as you embark on a journey to claim the plane’s greatest fortune for yourself!
The greatest strength of Sun Empire folks is their mounts: horrendous, unstoppable primal monsters called Dinosaurs, ready to protect their home at any cost...
Main challenge: Design a colored Dinosaur creature card OR design a colored Human creature card.
Subchallenge 1: The card is nonblue, nonblack.
Subchallenge 2: If your choice is a Dinosaur, it has Enrage mechanic (see clarifications). If your choice is a Human, it cares about Dinosaur creature type: it shoud have word Dinosaur printed in rules text.
Main Challenge
The card needs to be a creature. The card also needs to be colored. It should have Dinosaur creature type or Human creature type, but not both at the same time. It also may have other creature types if necessary.
Subchallenge 1
Your card should have monowhite, monored, monogreen, white-red, green-white, red-white or white-green-red color identity. It should have one or more colored mana symbols in mana cost and may have any nonblue, nonblack mana symbols in rules text if necessary.
Subchallenge 2
- If your card is a Dinosaur, it has Enrage mechanic printed on it (Whenever this creature is dealt damage, "effect"). Examples are Ripjaw Raptor and Sun-Crowned Hunters.
- If your card is a Human, it cares about creatures with Dinosaur creature type. It should have a word Dinosaur printed in rules text. Priest of the Wakening Sun is a primal example.
Plase feel free to ask additional questions if you have any in the MCC Discussion thread.
A friendly reminder bravelion83 left everyone a few months ago but it's still valid:
(X/3) Appeal: Do the different player psychographics (Timmy/Johhny/Spike) have a use for the card?
(X/3) Elegance: Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?
Development -
(X/3) Viability: How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity?
(X/3) Balance: Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?
Creativity -
(X/3) Uniqueness: Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel “fresh”?
(X/3) Flavor: Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements synch together to please Vorthos players?
Polish -
(X/3) Quality: Points deducted for incorrect spelling, grammar, and templating.
(X/2) *Main Challenge: Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge?
(X/2) Subchallenges: One point awarded per satisfied subchallenge condition.
Total: X/25
*An entry with 0 points here is subject to disqualification.
DEADLINES
Design deadline: Friday, September 8th 2017 23:59 EDT
Judging deadline: Monday, September 11th 2017 23:59 EDT
JUDGES
Raptorchan
ManyCookies
void_nothing
PLAYERS
Freyleyes
admirableadmiral
RickyRister
Jimmy Groove
iphanx
L0ng5h0t
glurman
netn10
Tesco(black)lotus
LnGrrrR
Vertain
doomfish
Legend
The_Hittite
sperlman
IcariiFA
Groovelord
Forestsguy
BrainPo
ltank
StonerOfKruphix
DaAwesomeCheeto
mirrodin71
picnic_bomber
Conntroll
Sub_Silentio
Subject16
Koopa
RaikouRider
BRACKETS (TOP-5 players from each bracket to advance)
Raptorchan
LnGrrrR
Vertain
BrainPo
iphanx
Itank
mirrodin71
Tesco(black)lotus
Legend
StonerOfKruphix
Subject16
ManyCookies
Jimmy Groove
The_Hittite
sperlman
Freyleyes
admirableadmiral
Conntroll
glurman
RickyRister
L0ng5h0t
void_nothing
netn10
picnic_bomber
Sub_Silentio
Forestguy
Groovelord
doomfish
DaAwesomeCheeto
IcariiFA
Koopa
RaikouRider
Creature - Human Artificer (R)
When Innovator of Dinosaurs enters the battlefield, you may exile the top three cards of your library. Until end of turn, you may cast any those cards if they are Dinosaurs or Equipment.
Whenever a Dinosaur creature enters the battlefield under your control, you may attach target Equipment card you control to it. That creature gains haste until end of turn.
"I will make it perfect."
2/1
Creature - Human Shaman (Rare)
Dinosaur spells you cast can't be countered.
Dinsaurs you control have hexproof and indestractable.
"Human calls me their queen, but by living side by side with the great Sun Avatars, I realized that I'm meraly a servant made of flesh and blood."
0/3
Creature - Dinosaur (C)
Enrage - Whenever this creature is dealt damage, put a +1/+1 counter on it.
That which doesn't kill them, makes them stronger.
2/2
Club Flamingo Wins: 1!
Legendary Creature - Human Shaman (R)
Haste
1R: Pocta, the Instigator deals 1 damage to target dinosaur you control.
2G, T: Target dinosaur you control fights target creature you don't control.
"Inciting their anger is easy. Directing it is art."
3/2
Creature - Human Shaman (U)
Dinosaur spells you cast cost 1 less to cast.
With the right willpower, even primal beasts can be tamed.
1/3
Creature - Human Warrior (R)
Whenever a Dinosaur enters the battlefield, you may have it fight another target creature you don't control.
Whenever a creature dealt damage by a Dinosaur creature you control died, put a +1/+1 counter on each Dinosaur creature you control.
3/3
Creature — Human Scout [U]
When Tyrannosaur Wranglers enters the battlefield, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If that creature is a Dinosaur, Tyrannosaur Wranglers gets +3/+0 and gains haste until end of turn.
1/3
Art is a still from The Valley of Gwangi.
Creature - Dinosaur (R)
Haste, menace
Enrage — Whenever Thornscale Crasher is dealt damage by a source, it deals 1 damage to that source's controller.
4/3
Creature - Dinosaur {R}
Enrage — Whenever Razormouth Raptor is dealt damage, create a token that’s a copy of it.
There is always another one right around the corner.
2/2
Creature – Dinosaur (R)
Trample
Enrage — Whenever Shatterspear Brachiosaur is dealt damage, you may put a +1/+1 counter on it and have it deal damage equal to its power to another target creature.
Despite a scarred hide that gives them a dangerous reputation, Brachiosaurs will rarely stampede unless provoked.
2/6
Creature - Dinosaur Hydra (Uncommon)
Reach, vigilance
Enrage - Whenever Canopy Itzahydrus is dealt damage, put a +1/+1 counter on it, then tap it.
Plated behemoths of the earth, feathered serpents of the sky.
2/5
Creature — Human Shaman [U]
Whenever another creature enters the battlefield under your control, Burning Sun Herald deals 1 damage to that creature.
t: Add RG to your mana pool. Spend this mana only to cast creature spells.
"Only those who can withstand the Burning Sun's withering rays deserve admittance to the Sun's Empire."
1/1
Creature -- Dinosaur (R)
Vigilance
W: Target creature gains first strike until end of turn.
Enrage -- Whenever Majestic Heliosaur is dealt damage, you may have target creature's base power and toughness become 1/1 until end of turn.
As irresistible as the dawn.
5/6
Creature -- Dinosaur [U]
Enrage -- Whenever Raptor Hatchling is dealt damage, create a 4/4 red Dinosaur creature with Haste. Exile that token at the beginning of the next end step.
"Imagine if your mother was a giant raptor. Now tell me again whether you want to approach that hatchling."
1/2
Creature - Human Shaman (U)
Whenever a dinosaur you control is dealt noncombat damage, regenerate it.
2/2
Creature - Human Druid [Rare]
When Druid of Primal Might enters the battlefield, create a 3/3 green Dinosaur creature token with trample.
1R, T: Target creature gets +3/+0 until end of turn. If it's a Dinosaur, target creature can't block it this turn.
2/2
Creature — Dinosaur (U)
Trample
Reach
Enrage — Whenever Biosaurus is dealt damage, you gain that much life.
4/6
Creature - Dinosaur (R)
Creatures you control with one or more +1/+1 counters have flying.
Enrage — Whenever Screeching Pterodon is dealt damage, you may put a +1/+1 counter on target creature.
Don't disturb a sleeping Pterodon lest you want to be flung into the sky.
3/3
Creature - Dinosaur (U)
Prevent all damage dealt to Thunderstomp Diplodocus from sources you control.
Enrage — Whenever Thunderstomp Diplodocus is dealt damage, it deals 2 damage to each creature and each player.
One of the first things new riders learn is that you never cause a diplodocus to panic.
5/5
Multiple instances of lifelink on the same creature are redundant.
Multiple instances of lifelink on the same creature are redundant.
—Eli Shiffrin, Rules Manager, on a design stacking lifelink instances