How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Notes of the Day
I REALIZED I HAVEN'T ACTUALLY READ THE MTG OFFICIAL STORY THING IN WEEKS! WELP. TIME TO CHEW THROUGH THAT.
Ulterior Motives3UU
Sorcery (R)
Each player may draw up to three cards. For each card an opponent draws this way, that player puts the top ten cards of his or her library into his or her graveyard. Accept the generosity of a telepath at your own risk.
Haunting Reminder1B
Creature - Zombie Spirit (U)
Flying, Haste
Whenever an opponent (cycles or) discards a card, you may return this from your graveyard to the battlefield.
1/1
Grudge Hunter2W
Creature - Human Cleric (U)
When Grudge Hunter enters the battlefield, you may destroy target enchantment. If a Curse is destroyed this way, you may pay BR. If you do, return it to the battlefield under your control.
2/2 A person who removes curses and a person who places curses are rarely ever two different people.
Feed the Crops1B
Sorcery (U)
Destroy target creature. Its controller searches their library for a basic land card, puts it onto the battlefield tapped and shuffles their library. For us to feed the plants must feed. For the plants to feed, you must bleed.
Manaflow SabotagerR
Creature - Gremlin (Rare)
At the beginning of each player's upkeep, that player taps a land he or she controls. That land doesn't untap during its controller's next untap step.
2/2
Merchant of Delusion2(U/R)B
Creature -- Illusion Specter (R)
Flying
Whenever Merchant of Delusion deals combat damage to a player, that player discards two cards. At the beginning of the next end step, if that player discarded two or more cards this turn, he or she draws a card. The only coin it accepts is certainty.
4/2
Votes: atogstorm, sagharri
Angel of the Hopeful4WW
Creature — Angel (R)
Flash
Flying
When ~ enters the battlefield, creatures you control gain hexproof and indestructible until end of turn.
Tap four untapped creatures you control: Return ~ from the battlefield to your hand. Many soldiers, before their death, pray for someone to save them. She's that someone.
3/4
Archangel of Punishment, Joba3WBR
Legendary Creature - Demon Devil
Flying, lifelink
Whenever Archangel of Punishment, Joba attacks, it deals 3 damage to all creatures, all planeswalkers and all players.
"And the gods asked Joba, most loyal of angels, to cast aside good, glory and grace.
Asked him to punish and hurt all sinners, to be hated and feared for all eternity." 6/6
Scion of MadnessBB
Creature - Nightmare (R)
Menace
~ cannot block
At the beginning of each end step, if a player discarded two or more cards this turn, return ~ to the battlefield tapped.
3/2 Some memories resent being forgotten.
Scarab Hunt1G
Enchantment (R)
At the beginning of your end step, you may tap an untapped creature you control. If you do, explore target land. (Put a +1/+1 counter on that land. Then, you may untap it.)
Whenever you explore a land, create a 1/1 black insect creature token.
Trophy Gallery4
Artifact (R)
Whenever a creature you don't control dies, untap up to one target permanent you control and you gain 2 life. When the Mending rendered planar portals useless, the proud people of Empaxir Prime clung desperately to their past victories.
Upgrade Module2
Artifact - Equipment (R)
Equipped creature gets +1/+2. 2: If Upgrade Module is attached to an artifact creature, exile both. If you do, search your library for an artifact creature card with converted mana cost X or less, where X is 2 plus the converted mana cost of the exiled creature. Put that card onto the battlefield, then shuffle your library.
Equip 2
ReformU
Instant (Rare)
Exile target creature an opponent controls. Its controller may search his or her library for a creature card with the same coverted mana cost, put that card onto the battlefield, then shuffle his or her library
StonerOfKruphix & netn10 (though the word is "saboteur" )
Skirk Master Tactician2R
Creature — Goblin Warrior (C)
Trample
Whenever Skirk, Master Tactician deals combat damage, sacrifice it, and it deals 3 damage to each creature, player, and planeswalker it dealt combat damage to this turn.
1/1 "OK, here plan. Me get up close. Go boom."
"Wow, that good idea! You very smart, Grot."
Sensei's Apprentice -- WU
Creature -- Human Wizard (U)
Whenever you draw a card, you gain 1 life. 3, T: Scry 3. "I realized his top was not a toy when it predicted to the second which way the wind would shift during a sparring session." --Akima, Apprentice of Sensei Golden-Tail
2/2
Hazoret's Faithful1BR
Creature - Minotaur Cleric [Rare]
Lifelink
Whenever you play, discard or exile the last card from your hand, Hazoret's Faithful deals 2 damage to itself and 2 damage to target creature or player. "One must empty all doubt, all reason 'til only faith remain.
For the worthy brave fear not fire, not death, not pain." 2/3
Searing strike
Instant (R)
Searing Strike deals 2 damage to target creature or player. Then, until end of turn, whenever that target is dealt damage from any source, it deals twice that much damage instead.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Purge the Heretics!2WW
Sorcery (R)
Destroy all multicolored creatures. "To show true devotion is to remain pure. To keep outsider thoughts from staining your faith!" - Solon, Cult leader
Private Mod Note
():
Rollback Post to RevisionRollBack
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Welcome to the DCC!
If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; andI REALIZED I HAVEN'T ACTUALLY READ THE MTG OFFICIAL STORY THING IN WEEKS! WELP. TIME TO CHEW THROUGH THAT.
Sagharri 42 (+9)
BlackTempleGuardian 35 (+0)
Stoner_of_Kruphix 32 (+1)
Atogstorm 31 (+5)
Netn10 28 (+0)
EmtombedHydra 27 (+0)
Forestguy 26 (+1)
Groovelord 25 (+2)
Ilgreven 24 (+2)
Ebontail 23 (+0)
Shukkets 23 (+3)
Indighost 23 (+3)
Tim1137 21 (+0)
Roccovsky 18 (+0)
Ruggley 18 (+0)
Rudyard 17 (+0)
Jamblock 7 (+2)
Figurative 6 (+0)
SnowBlack 2 (+0)
Amuzet 1 (+0)
Iphanx 1 (+0)
Scarab Hunt 1G
Enchantment (R)
At the beginning of your end step, you may tap an untapped creature you control. If you do, explore target land. (Put a +1/+1 counter on that land. Then, you may untap it.)
Whenever you explore a land, create a 1/1 black insect creature token.
Trophy Gallery 4
Artifact (R)
Whenever a creature you don't control dies, untap up to one target permanent you control and you gain 2 life.
When the Mending rendered planar portals useless, the proud people of Empaxir Prime clung desperately to their past victories.
Upgrade Module 2
Artifact - Equipment (R)
Equipped creature gets +1/+2.
2: If Upgrade Module is attached to an artifact creature, exile both. If you do, search your library for an artifact creature card with converted mana cost X or less, where X is 2 plus the converted mana cost of the exiled creature. Put that card onto the battlefield, then shuffle your library.
Equip 2
Void Spirit 1W
Creature - Spirit (R)
Flying
Whenever a card would be exiled, put it on the bottom of its owner's library instead.
All is lost until it is found.
1/3
Reform U
Instant (Rare)
Exile target creature an opponent controls. Its controller may search his or her library for a creature card with the same coverted mana cost, put that card onto the battlefield, then shuffle his or her library
Skirk Master Tactician 2R
Creature — Goblin Warrior (C)
Trample
Whenever Skirk, Master Tactician deals combat damage, sacrifice it, and it deals 3 damage to each creature, player, and planeswalker it dealt combat damage to this turn.
1/1
"OK, here plan. Me get up close. Go boom."
"Wow, that good idea! You very smart, Grot."
Sensei's Apprentice -- WU
Creature -- Human Wizard (U)
Whenever you draw a card, you gain 1 life.
3, T: Scry 3.
"I realized his top was not a toy when it predicted to the second which way the wind would shift during a sparring session." --Akima, Apprentice of Sensei Golden-Tail
2/2
Creature - Minotaur Cleric [Rare]
Lifelink
Whenever you play, discard or exile the last card from your hand, Hazoret's Faithful deals 2 damage to itself and 2 damage to target creature or player.
"One must empty all doubt, all reason 'til only faith remain.
For the worthy brave fear not fire, not death, not pain."
2/3
Jamblock Groovelord
Searing strike
Instant (R)
Searing Strike deals 2 damage to target creature or player. Then, until end of turn, whenever that target is dealt damage from any source, it deals twice that much damage instead.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Purge the Heretics! 2WW
Sorcery (R)
Destroy all multicolored creatures.
"To show true devotion is to remain pure. To keep outsider thoughts from staining your faith!" - Solon, Cult leader